keybindings

This commit is contained in:
kevinz000
2020-05-24 15:10:11 -07:00
parent f0ae864454
commit 79f7ba9ac5
5 changed files with 44 additions and 16 deletions

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@@ -8,6 +8,7 @@
#define CATEGORY_MISC "MISC"
#define CATEGORY_MOVEMENT "MOVEMENT"
#define CATEGORY_TARGETING "TARGETING"
#define CATEGORY_COMBAT "combat"
#define WEIGHT_HIGHEST 0
#define WEIGHT_ADMIN 10

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@@ -0,0 +1,42 @@
/datum/keybinding/living/toggle_combat_mode
hotkey_keys = list("C")
name = "toggle_combat_mode"
full_name = "Toggle combat mode"
category = CATEGORY_COMBAT
description = "Toggles whether or not you're in combat mode."
/datum/keybinding/living/toggle_combat_mode/can_use(client/user)
return iscarbon(user.mob) // for now, only carbons should be using combat mode, although all livings have combat mode implemented.
/datum/keybinding/living/toggle_combat_mode/down(client/user)
var/mob/living/carbon/C = user.mob
C.user_toggle_intentional_combat_mode()
return TRUE
/datum/keybinding/living/active_block
hotkey_keys = list("Northwest", "F") // HOME
name = "active_block"
full_name = "Block"
category = CATEGORY_COMBAT
description = "Hold down to actively block with your currently in-hand object."
/datum/keybinding/living/active_block/down(client/user)
var/mob/living/L = user.mob
L.keybind_start_active_blocking()
return TRUE
/datum/keybinding/living/active_block/up(client/user)
var/mob/living/L = user.mob
L.keybind_start_active_blocking()
/datum/keybinding/living/active_parry
hotkey_keys = list("Insert", "G")
name = "active_parry"
full_name = "Parry"
category = CATEGORY_COMBAT
description = "Press to initiate a parry sequence with your currently in-hand object."
/datum/keybinding/living/active_parry/down(client/user)
var/mob/living/L = user.mob
L.keybind_parry()
return TRUE

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@@ -16,20 +16,6 @@
L.resist()
return TRUE
/datum/keybinding/living/toggle_combat_mode
hotkey_keys = list("C")
name = "toggle_combat_mode"
full_name = "Toggle combat mode"
description = "Toggles whether or not you're in combat mode."
/datum/keybinding/living/toggle_combat_mode/can_use(client/user)
return iscarbon(user.mob) // for now, only carbons should be using combat mode, although all livings have combat mode implemented.
/datum/keybinding/living/toggle_combat_mode/down(client/user)
var/mob/living/carbon/C = user.mob
C.user_toggle_intentional_combat_mode()
return TRUE
/datum/keybinding/living/toggle_resting
hotkey_keys = list("V")
name = "toggle_resting"

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@@ -17,7 +17,6 @@
return TRUE
/datum/keybinding/mob/cycle_intent_right
hotkey_keys = list("Northwest", "F") // HOME
name = "cycle_intent_right"
full_name = "Cycle Action Intent Right"
description = ""
@@ -28,7 +27,6 @@
return TRUE
/datum/keybinding/mob/cycle_intent_left
hotkey_keys = list("Insert", "G")
name = "cycle_intent_left"
full_name = "Cycle Action Intent Left"
description = ""