diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
index 15dc5bbe52..3411bb1a28 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
@@ -6,6 +6,7 @@
Clockwork slabs will only make components if held or if inside an item held by a human, and when making a component will prevent all other slabs held from making components.\n\
Hitting a slab, a Servant with a slab, or a cache will transfer this slab's components into the target, the target's slab, or the global cache, respectively."
icon_state = "dread_ipad"
+ var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
var/list/stored_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 0, HIEROPHANT_ANSIBLE = 0)
@@ -105,6 +106,12 @@
. = ..()
addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
+/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file)
+ . = list()
+ if(isinhands && item_state && inhand_overlay)
+ var/mutable_appearance/M = mutable_appearance(icon_file, "slab_[inhand_overlay]")
+ . += M
+
/obj/item/clockwork/slab/proc/check_on_mob(mob/user)
if(user && !(src in user.held_items) && slab_ability && slab_ability.ranged_ability_user) //if we happen to check and we AREN'T in user's hands, remove whatever ability we have
slab_ability.remove_ranged_ability()
diff --git a/code/game/gamemodes/clock_cult/clock_scripture.dm b/code/game/gamemodes/clock_cult/clock_scripture.dm
index 2b30099ac5..f429a4b719 100644
--- a/code/game/gamemodes/clock_cult/clock_scripture.dm
+++ b/code/game/gamemodes/clock_cult/clock_scripture.dm
@@ -259,7 +259,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
//Uses a ranged slab ability, returning only when the ability no longer exists(ie, when interrupted) or finishes.
/datum/clockwork_scripture/ranged_ability
- var/slab_icon = "dread_ipad"
+ var/slab_overlay
var/ranged_type = /obj/effect/proc_holder/slab
var/ranged_message = "This is a huge goddamn bug, how'd you cast this?"
var/timeout_time = 0
@@ -271,7 +271,10 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
return ..()
/datum/clockwork_scripture/ranged_ability/scripture_effects()
- slab.icon_state = slab_icon
+ if(slab_overlay)
+ slab.add_overlay(slab_overlay)
+ slab.item_state = "clockwork_slab"
+ slab.inhand_overlay = slab_overlay
slab.slab_ability = new ranged_type(slab)
slab.slab_ability.slab = slab
slab.slab_ability.add_ranged_ability(invoker, ranged_message)
@@ -294,7 +297,9 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
successful = slab.slab_ability.successful
if(!slab.slab_ability.finished)
slab.slab_ability.remove_ranged_ability()
- slab.icon_state = "dread_ipad"
+ slab.cut_overlays()
+ slab.item_state = initial(slab.item_state)
+ slab.inhand_overlay = null
if(invoker)
invoker.update_inv_hands()
return successful //slab doesn't look like a word now.
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm
index e978309f57..85574db6b9 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_cyborg.dm
@@ -9,7 +9,7 @@
channel_time = 30
primary_component = VANGUARD_COGWHEEL
quickbind_desc = "Allows you to grant a Servant and yourself stun immunity, as the Vanguard scripture.
Click your slab to disable."
- slab_icon = "vanguard"
+ slab_overlay = "vanguard"
ranged_type = /obj/effect/proc_holder/slab/vanguard
ranged_message = "You charge the clockwork slab with defensive strength.\n\
Left-click a fellow Servant or yourself to grant Vanguard!\n\
@@ -38,7 +38,7 @@
channel_time = 30
primary_component = BELLIGERENT_EYE
quickbind_desc = "Allows you to place a Judicial Marker to knock down and damage non-Servants in an area.
Click your slab to disable."
- slab_icon = "judicial"
+ slab_overlay = "judicial"
ranged_type = /obj/effect/proc_holder/slab/judicial
ranged_message = "You charge the clockwork slab with judicial force.\n\
Left-click a target to place a Judicial Marker!\n\
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
index 7fa96f9507..91ad4d586b 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm
@@ -90,7 +90,7 @@
sort_priority = 4
quickbind = TRUE
quickbind_desc = "Allows you to convert a Servant's brute, burn, and oxygen damage to half toxin damage.
Click your slab to disable."
- slab_icon = "compromise"
+ slab_overlay = "compromise"
ranged_type = /obj/effect/proc_holder/slab/compromise
ranged_message = "You charge the clockwork slab with healing power.\n\
Left-click a fellow Servant or yourself to heal!\n\
@@ -111,7 +111,7 @@
sort_priority = 5
quickbind = TRUE
quickbind_desc = "Allows you to bind and start converting an adjacent target non-Servant.
Click your slab to disable."
- slab_icon = "geis"
+ slab_overlay = "geis"
ranged_type = /obj/effect/proc_holder/slab/geis
ranged_message = "You charge the clockwork slab with divine energy.\n\
Left-click a target within melee range to convert!\n\
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
index 6d8402ede0..47558a5ee9 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
@@ -386,7 +386,7 @@
/datum/clockwork_scripture/ranged_ability/volt_ray
name = "Volt Ray"
- slab_icon = "volt"
+ slab_overlay = "volt"
allow_mobility = FALSE
ranged_type = /obj/effect/proc_holder/slab/volt
ranged_message = "You charge the clockwork slab with shocking might.\n\
diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi
index 5feb604e3f..414d12d508 100644
Binary files a/icons/mob/inhands/items_lefthand.dmi and b/icons/mob/inhands/items_lefthand.dmi differ
diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi
index efd567f13a..e6c633294e 100644
Binary files a/icons/mob/inhands/items_righthand.dmi and b/icons/mob/inhands/items_righthand.dmi differ