Refactors virus spreading

This commit is contained in:
XDTM
2017-10-09 14:08:21 +02:00
committed by CitadelStationBot
parent 6f2b89ae88
commit 7a0ce217db
60 changed files with 1057 additions and 187 deletions
+28 -28
View File
@@ -23,7 +23,7 @@
return 1
/mob/proc/ContractDisease(datum/disease/D)
/mob/proc/ContactContractDisease(datum/disease/D)
if(!CanContractDisease(D))
return 0
AddDisease(D)
@@ -56,42 +56,31 @@
DD.affected_mob.med_hud_set_status()
/mob/living/carbon/ContractDisease(datum/disease/D)
/mob/living/carbon/ContactContractDisease(datum/disease/D, target_zone)
if(!CanContractDisease(D))
return 0
var/obj/item/clothing/Cl = null
var/passed = 1
var/passed = TRUE
var/head_ch = 100
var/head_ch = 80
var/body_ch = 100
var/hands_ch = 25
var/feet_ch = 25
if(D.spread_flags & CONTACT_HANDS)
head_ch = 0
body_ch = 0
hands_ch = 100
feet_ch = 0
if(D.spread_flags & CONTACT_FEET)
head_ch = 0
body_ch = 0
hands_ch = 0
feet_ch = 100
var/hands_ch = 35
var/feet_ch = 15
if(prob(15/D.permeability_mod))
return
if(satiety>0 && prob(satiety/10)) // positive satiety makes it harder to contract the disease.
return
var/target_zone = pick(head_ch;1,body_ch;2,hands_ch;3,feet_ch;4)
if(!target_zone)
target_zone = pick(head_ch;"head",body_ch;"body",hands_ch;"hands",feet_ch;"feet")
if(ishuman(src))
var/mob/living/carbon/human/H = src
switch(target_zone)
if(1)
if("head")
if(isobj(H.head) && !istype(H.head, /obj/item/paper))
Cl = H.head
passed = prob((Cl.permeability_coefficient*100) - 1)
@@ -101,14 +90,14 @@
if(passed && isobj(H.wear_neck))
Cl = H.wear_neck
passed = prob((Cl.permeability_coefficient*100) - 1)
if(2)
if("body")
if(isobj(H.wear_suit))
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
if(passed && isobj(slot_w_uniform))
Cl = slot_w_uniform
passed = prob((Cl.permeability_coefficient*100) - 1)
if(3)
if("hands")
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&HANDS)
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
@@ -116,7 +105,7 @@
if(passed && isobj(H.gloves))
Cl = H.gloves
passed = prob((Cl.permeability_coefficient*100) - 1)
if(4)
if("feet")
if(isobj(H.wear_suit) && H.wear_suit.body_parts_covered&FEET)
Cl = H.wear_suit
passed = prob((Cl.permeability_coefficient*100) - 1)
@@ -128,19 +117,30 @@
else if(ismonkey(src))
var/mob/living/carbon/monkey/M = src
switch(target_zone)
if(1)
if("head")
if(M.wear_mask && isobj(M.wear_mask))
Cl = M.wear_mask
passed = prob((Cl.permeability_coefficient*100) - 1)
if(!passed && (D.spread_flags & AIRBORNE) && !internal)
passed = (prob((50*D.permeability_mod) - 1))
if(passed)
AddDisease(D)
/mob/proc/AirborneContractDisease(datum/disease/D)
if((D.spread_flags & VIRUS_SPREAD_AIRBORNE) && prob((50*D.permeability_mod) - 1))
ForceContractDisease(D)
//Same as ContractDisease, except never overidden clothes checks
/mob/living/carbon/AirborneContractDisease(datum/disease/D)
if(internal)
return
..()
/mob/living/carbon/human/AirborneContractDisease(datum/disease/D)
if(dna && (NOBREATH in dna.species.species_traits))
return
..()
//Proc to use when you 100% want to infect someone, as long as they aren't immune
/mob/proc/ForceContractDisease(datum/disease/D)
if(!CanContractDisease(D))
return 0