Merge pull request #11450 from zeroisthebiggay/timefornekerchiefsuwu
ports ([READY] Allows bandannas to be worn as neckerchiefs. #40125) from TG code
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@@ -247,6 +247,30 @@
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/obj/item/clothing/mask/bandana/attack_self(mob/user)
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adjustmask(user)
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/obj/item/clothing/mask/bandana/AltClick(mob/user)
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. = ..()
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if((C.get_item_by_slot(SLOT_HEAD == src)) || (C.get_item_by_slot(SLOT_WEAR_MASK) == src))
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to_chat(user, "<span class='warning'>You can't tie [src] while wearing it!</span>")
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return
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if(slot_flags & ITEM_SLOT_HEAD)
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to_chat(user, "<span class='warning'>You must undo [src] before you can tie it into a neckerchief!</span>")
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else
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if(user.is_holding(src))
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var/obj/item/clothing/neck/neckerchief/nk = new(src)
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nk.name = "[name] neckerchief"
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nk.desc = "[desc] It's tied up like a neckerchief."
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nk.icon_state = icon_state
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nk.sourceBandanaType = src.type
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var/currentHandIndex = user.get_held_index_of_item(src)
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user.transferItemToLoc(src, null)
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user.put_in_hand(nk, currentHandIndex)
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user.visible_message("<span class='notice'>You tie [src] up like a neckerchief.</span>", "<span class='notice'>[user] ties [src] up like a neckerchief.</span>")
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You must be holding [src] in order to tie it!")
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/obj/item/clothing/mask/bandana/red
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name = "red bandana"
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desc = "A fine red bandana with nanotech lining."
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@@ -291,3 +291,36 @@
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icon = 'icons/obj/clothing/neck.dmi'
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icon_state = "bling"
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item_color = "bling"
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//////////////////////////////////
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//VERY SUPER BADASS NECKERCHIEFS//
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//////////////////////////////////
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obj/item/clothing/neck/neckerchief
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icon = 'icons/obj/clothing/masks.dmi' //In order to reuse the bandana sprite
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w_class = WEIGHT_CLASS_TINY
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var/sourceBandanaType
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/obj/item/clothing/neck/neckerchief/worn_overlays(isinhands)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/realOverlay = mutable_appearance('icons/mob/mask.dmi', icon_state)
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realOverlay.pixel_y = -3
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. += realOverlay
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/obj/item/clothing/neck/neckerchief/AltClick(mob/user)
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. = ..()
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(C.get_item_by_slot(SLOT_NECK) == src)
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to_chat(user, "<span class='warning'>You can't untie [src] while wearing it!</span>")
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return
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if(user.is_holding(src))
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var/obj/item/clothing/mask/bandana/newBand = new sourceBandanaType(user)
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var/currentHandIndex = user.get_held_index_of_item(src)
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var/oldName = src.name
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qdel(src)
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user.put_in_hand(newBand, currentHandIndex)
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user.visible_message("You untie [oldName] back into a [newBand.name]", "[user] unties [oldName] back into a [newBand.name]")
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else
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to_chat(user, "<span class='warning'>You must be holding [src] in order to untie it!")
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