Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted
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@@ -298,7 +298,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/Stat()
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..()
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if(statpanel("Status"))
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if(SSticker && SSticker.mode)
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if(SSticker.HasRoundStarted())
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for(var/datum/gang/G in SSticker.mode.gangs)
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if(G.is_dominating)
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stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
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@@ -361,7 +361,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(!A.hidden)
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filtered += A
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var/area/thearea = input("Area to jump to", "BOOYEA") as null|anything in filtered
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if(!thearea)
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return
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