Changes a lot of ticker and ticker.mode checks to SSticker.hasRoundStarted
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@@ -326,7 +326,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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return 0
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/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
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if(!SSticker || !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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return 0
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if(!istype(M))
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return 0
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