diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets.dm b/code/game/gamemodes/dynamic/dynamic_rulesets.dm index 33939fb642..14f8b5370f 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets.dm @@ -121,7 +121,6 @@ if (population >= GLOB.dynamic_high_pop_limit) indice_pop = 10 if(threat_level < high_population_requirement) - message_admins("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]") log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]") return FALSE else @@ -133,7 +132,6 @@ log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.") indice_pop = min(requirements.len,round(population/pop_per_requirement)+1) if(threat_level < requirements[indice_pop]) - message_admins("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]") log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]") return FALSE else