From b8b879af45754ee70861834d14d3c9af7108d409 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Tue, 23 May 2017 15:29:11 -0500 Subject: [PATCH] Gibtonite now uses defines --- code/__DEFINES/misc.dm | 6 ++++++ code/game/turfs/simulated/minerals.dm | 24 ++++++++++++------------ 2 files changed, 18 insertions(+), 12 deletions(-) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 8b02a61fba..6a7e3b3b2e 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -411,3 +411,9 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #define NO_FIELD 0 #define FIELD_TURF 1 #define FIELD_EDGE 2 + +//gibtonite state defines +#define GIBTONITE_UNSTRUCK 0 +#define GIBTONITE_ACTIVE 1 +#define GIBTONITE_STABLE 2 +#define GIBTONITE_DETONATE 3 \ No newline at end of file diff --git a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm index 708427a11a..0a8230e186 100644 --- a/code/game/turfs/simulated/minerals.dm +++ b/code/game/turfs/simulated/minerals.dm @@ -379,7 +379,7 @@ spread = 0 scan_state = "rock_Gibtonite" var/det_time = 8 //Countdown till explosion, but also rewards the player for how close you were to detonation when you defuse it - var/stage = 0 //How far into the lifecycle of gibtonite we are, 0 is untouched, 1 is active and attempting to detonate, 2 is benign and ready for extraction + var/stage = GIBTONITE_UNSTRUCK //How far into the lifecycle of gibtonite we are var/activated_ckey = null //These are to track who triggered the gibtonite deposit for logging purposes var/activated_name = null var/mutable_appearance/activated_overlay @@ -395,12 +395,12 @@ ..() /turf/closed/mineral/gibtonite/proc/explosive_reaction(mob/user = null, triggered_by_explosion = 0) - if(stage == 0) + if(stage == GIBTONITE_UNSTRUCK) activated_overlay = mutable_appearance('icons/turf/smoothrocks.dmi', "rock_Gibtonite_active", ON_EDGED_TURF_LAYER) add_overlay(activated_overlay) name = "gibtonite deposit" desc = "An active gibtonite reserve. Run!" - stage = 1 + stage = GIBTONITE_ACTIVE visible_message("There was gibtonite inside! It's going to explode!") var/turf/bombturf = get_turf(src) var/area/A = get_area(bombturf) @@ -422,38 +422,38 @@ /turf/closed/mineral/gibtonite/proc/countdown(notify_admins = 0) set waitfor = 0 - while(istype(src, /turf/closed/mineral/gibtonite) && stage == 1 && det_time > 0 && mineralAmt >= 1) + while(istype(src, /turf/closed/mineral/gibtonite) && stage == GIBTONITE_ACTIVE && det_time > 0 && mineralAmt >= 1) det_time-- sleep(5) if(istype(src, /turf/closed/mineral/gibtonite)) - if(stage == 1 && det_time <= 0 && mineralAmt >= 1) + if(stage == GIBTONITE_ACTIVE && det_time <= 0 && mineralAmt >= 1) var/turf/bombturf = get_turf(src) mineralAmt = 0 - stage = 3 + stage = GIBTONITE_DETONATE explosion(bombturf,1,3,5, adminlog = notify_admins) /turf/closed/mineral/gibtonite/proc/defuse() - if(stage == 1) + if(stage == GIBTONITE_ACTIVE) cut_overlay(activated_overlay) activated_overlay.icon_state = "rock_Gibtonite_inactive" add_overlay(activated_overlay) desc = "An inactive gibtonite reserve. The ore can be extracted." - stage = 2 + stage = GIBTONITE_STABLE if(det_time < 0) det_time = 0 visible_message("The chain reaction was stopped! The gibtonite had [src.det_time] reactions left till the explosion!") /turf/closed/mineral/gibtonite/gets_drilled(mob/user, triggered_by_explosion = 0) - if(stage == 0 && mineralAmt >= 1) //Gibtonite deposit is activated + if(stage == GIBTONITE_UNSTRUCK && mineralAmt >= 1) //Gibtonite deposit is activated playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1) explosive_reaction(user, triggered_by_explosion) return - if(stage == 1 && mineralAmt >= 1) //Gibtonite deposit goes kaboom + if(stage == GIBTONITE_ACTIVE && mineralAmt >= 1) //Gibtonite deposit goes kaboom var/turf/bombturf = get_turf(src) mineralAmt = 0 - stage = 3 + stage = GIBTONITE_DETONATE explosion(bombturf,1,2,5, adminlog = 0) - if(stage == 2) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore. + if(stage == GIBTONITE_STABLE) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore. var/obj/item/weapon/twohanded/required/gibtonite/G = new /obj/item/weapon/twohanded/required/gibtonite/(src) if(det_time <= 0) G.quality = 3