Wew lad (#305)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors * based cyberboss. * you'd think github would suck less. * vendors * tweaks and specialty vendors. * map things * go away shitty omega * qdeletion spam supress, maps.txt tweaks * shuttle lights
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@@ -8,7 +8,8 @@ again.
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name = "map structure spawner"
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var/list/spawn_list
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/obj/effect/spawner/structure/New()
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/obj/effect/spawner/structure/Initialize()
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..()
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if(spawn_list && spawn_list.len)
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for(var/i = 1, i <= spawn_list.len, i++)
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var/to_spawn = spawn_list[i]
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@@ -30,4 +31,4 @@ again.
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spawn_list = list(
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/obj/structure/grille,
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/obj/structure/window/reinforced/fulltile
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)
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)
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