Wew lad (#305)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors * based cyberboss. * you'd think github would suck less. * vendors * tweaks and specialty vendors. * map things * go away shitty omega * qdeletion spam supress, maps.txt tweaks * shuttle lights
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@@ -278,7 +278,7 @@ var/global/dmm_suite/preloader/_preloader = new
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instance_atom(members[index],members_attributes[index],xcrd,ycrd,zcrd,no_changeturf)
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//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
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if(world.tick_usage > CURRENT_TICKLIMIT)
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if(TICK_CHECK)
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SSatoms.map_loader_stop()
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stoplag()
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SSatoms.map_loader_begin()
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@@ -96,4 +96,4 @@
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CHECK_TICK
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preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
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CHECK_TICK
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qdel(mannequin)
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qdel(mannequin)
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@@ -7,8 +7,8 @@
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var/image/overlay = null
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/obj/vehicle/space/speedbike/buckle_mob(mob/living/M, force = 0, check_loc = 1)
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. = ..()
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riding_datum = new/datum/riding/space/speedbike
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. = ..()
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riding_datum = new/datum/riding/space/speedbike
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/obj/vehicle/space/speedbike/New()
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. = ..()
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@@ -76,4 +76,4 @@
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if(src.has_buckled_mobs())
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for(var/atom/A in range(2, src))
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if(!(A in src.buckled_mobs))
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Bump(A)
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Bump(A)
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@@ -5,6 +5,7 @@
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sustain the zombie, smashing open airlock doors and opening \
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child-safe caps on bottles."
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flags = NODROP|ABSTRACT|DROPDEL
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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icon = 'icons/effects/blood.dmi'
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icon_state = "bloodhand_left"
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var/icon_left = "bloodhand_left"
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