* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors

* based cyberboss.

* you'd think github would suck less.

* vendors

* tweaks and specialty vendors.

* map things

* go away shitty omega

* qdeletion spam supress, maps.txt tweaks

* shuttle lights
This commit is contained in:
Poojawa
2017-03-22 02:55:33 -05:00
committed by GitHub
parent fcc5e0e2f5
commit 7ad5e22830
12 changed files with 7332 additions and 127735 deletions
+1 -1
View File
@@ -278,7 +278,7 @@ var/global/dmm_suite/preloader/_preloader = new
instance_atom(members[index],members_attributes[index],xcrd,ycrd,zcrd,no_changeturf)
//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
if(world.tick_usage > CURRENT_TICKLIMIT)
if(TICK_CHECK)
SSatoms.map_loader_stop()
stoplag()
SSatoms.map_loader_begin()
@@ -96,4 +96,4 @@
CHECK_TICK
preview_icon.Scale(preview_icon.Width() * 2, preview_icon.Height() * 2) // Scaling here to prevent blurring in the browser.
CHECK_TICK
qdel(mannequin)
qdel(mannequin)
+3 -3
View File
@@ -7,8 +7,8 @@
var/image/overlay = null
/obj/vehicle/space/speedbike/buckle_mob(mob/living/M, force = 0, check_loc = 1)
. = ..()
riding_datum = new/datum/riding/space/speedbike
. = ..()
riding_datum = new/datum/riding/space/speedbike
/obj/vehicle/space/speedbike/New()
. = ..()
@@ -76,4 +76,4 @@
if(src.has_buckled_mobs())
for(var/atom/A in range(2, src))
if(!(A in src.buckled_mobs))
Bump(A)
Bump(A)
+1
View File
@@ -5,6 +5,7 @@
sustain the zombie, smashing open airlock doors and opening \
child-safe caps on bottles."
flags = NODROP|ABSTRACT|DROPDEL
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
icon = 'icons/effects/blood.dmi'
icon_state = "bloodhand_left"
var/icon_left = "bloodhand_left"