more work
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/obj/effect/light/
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name = "bloom"
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icon = 'hyperstation/icons/effects/lighting.dmi'
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icon_state = "light"
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plane = ABOVE_LIGHTING_PLANE
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blend_mode = BLEND_ADD
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mouse_opacity = 0
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anchored = TRUE //no more flying around.
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/obj/effect/light/medium
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icon = 'hyperstation/icons/effects/lightingmed.dmi'
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pixel_x = -16
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pixel_y = -16
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/obj/effect/light/large
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icon = 'hyperstation/icons/effects/lightinglarge.dmi'
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pixel_x = -48
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pixel_y = -48
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