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/obj/item/clothing/head/helmet/space/hardsuit/rd/hev
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name = "HEV Suit helmet"
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desc = "A Hazardous Environment Helmet. It fits snug over the suit and has a heads-up display for researchers. The flashlight seems broken, fitting considering this was made before the start of the milennium."
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icon_state = "hev"
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item_state = "hev"
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item_color = "rd"
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resistance_flags = ACID_PROOF | FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60)
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actions_types = list(/datum/action/item_action/toggle_research_scanner)
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/obj/item/clothing/head/helmet/space/hardsuit/rd/hev/no_scanner
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actions_types = list()
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/obj/item/clothing/suit/space/hardsuit/rd/hev
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name = "HEV Suit"
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desc = "The hazard suit. It was designed to protect scientists from the blunt trauma, radiation, energy discharge that hazardous materials might produce or entail. Fits you like a glove. The automatic medical system seems broken... They're waiting for you, Gordon. In the test chamberrrrrr."
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icon_state = "hev"
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item_state = "hev"
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resistance_flags = ACID_PROOF | FIRE_PROOF
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT //Same as an emergency firesuit. Not ideal for extended exposure.
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/gun/energy/wormhole_projector,
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/obj/item/hand_tele, /obj/item/aicard)
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armor = list("melee" = 30, "bullet" = 10, "laser" = 10, "energy" = 5, "bomb" = 80, "bio" = 100, "rad" = 100, "fire" = 60, "acid" = 60)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd/hev
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tauric = FALSE //Citadel Add for tauric hardsuits
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taurmode = NOT_TAURIC
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var/firstpickup = TRUE
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var/pickupsound = TRUE
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/obj/item/clothing/suit/space/hardsuit/rd/hev/no_sound
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pickupsound = FALSE
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/obj/item/clothing/suit/space/hardsuit/rd/hev/equipped(mob/user, slot)
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. = ..()
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if(!pickupsound)
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return
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if(!ishuman(user))
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return
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if(slot ==ITEM_SLOT_WEAR_SUIT)
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if(!firstpickup)
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SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_pickup.ogg', volume = 50))
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else
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firstpickup = FALSE
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SEND_SOUND(user, sound('hyperstation/sound/halflife/hevsuit_firstpickup.ogg', volume = 50))
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SEND_SOUND(user, sound('hyperstation/sound/halflife/anomalous_materials.ogg', volume = 50))
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return
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/obj/item/clothing/suit/space/hardsuit/shielded/goldenpa
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name = "GATO Power Armor"
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desc = "An advanced armor with built in energy shielding, developed by GATO via unknown means. It belongs by only few exclusive members of the corporation."
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icon_state = "golden_pa"
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item_state = "golden_pa"
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max_charges = 4
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current_charges = 4
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recharge_delay = 15
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/goldenpa
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slowdown = 0
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/shielded/goldenpa/Initialize(mapload)
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jetpack = new /obj/item/tank/jetpack/suit(src)
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. = ..()
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/goldenpa
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name = "GATO Power Helmet"
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desc = "An advanced armor helmet with built in energy shielding, developed by GATO via unknown means. It belongs by only few exclusive members of the corporation."
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icon_state = "hardsuit0-goldenpa"
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item_state = "hardsuit0-goldenpa"
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item_color = "goldenpa"
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armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/teslapa
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name = "Tesla Power Armor"
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desc = "An advanced power armor, with built-in tesla technology. You're sure this will fry whoever dares attack in close quarters."
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icon_state = "tesla_pa"
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item_state = "tesla_pa"
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item_color = "tesla_pa"
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armor = list("melee" = 70, "bullet" = 70, "laser" = 90, "energy" = 90, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100)
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strip_delay = 300
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equip_delay_self = 300
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/teslapahelmet
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slowdown = 1
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siemens_coefficient = -1
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blood_overlay_type = "armor"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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hit_reaction_chance = 50
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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var/teslapa_cooldown = 20
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var/teslapa_cooldown_duration = 10
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var/tesla_power = 20000
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var/tesla_range = 4
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var/tesla_flags = TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE
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var/legacy = FALSE
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var/legacy_dmg = 35
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/obj/item/clothing/suit/space/hardsuit/teslapa/Initialize(mapload)
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jetpack = new /obj/item/tank/jetpack/suit(src)
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. = ..()
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/obj/item/clothing/suit/space/hardsuit/teslapa/dropped(mob/user)
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..()
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if(istype(user))
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user.flags_1 &= ~TESLA_IGNORE_1
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/obj/item/clothing/suit/space/hardsuit/teslapa/equipped(mob/user, slot)
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..()
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if(slot_flags & slotdefine2slotbit(slot)) //Was equipped to a valid slot for this item?
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user.flags_1 |= TESLA_IGNORE_1
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/obj/item/clothing/suit/space/hardsuit/teslapa/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(prob(hit_reaction_chance))
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if(world.time < teslapa_cooldown_duration)
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var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
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sparks.set_up(1, 1, src)
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sparks.start()
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owner.visible_message("<span class='danger'>The tesla capacitors on [owner]'s Tesla Power Armor are still recharging! The armor merely emits some sparks.</span>")
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return
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owner.visible_message("<span class='danger'>[src] blocks [attack_text], sending out arcs of lightning!</span>")
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if(!legacy)
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tesla_zap(owner, tesla_range, tesla_power, tesla_flags)
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else
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for(var/mob/living/M in view(2, owner))
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if(M == owner)
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continue
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owner.Beam(M,icon_state="purple_lightning",icon='icons/effects/effects.dmi',time=5)
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M.adjustFireLoss(legacy_dmg)
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playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
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teslapa_cooldown = world.time + teslapa_cooldown_duration
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return TRUE
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/obj/item/clothing/head/helmet/space/hardsuit/teslapahelmet
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name = "Tesla Power Armor Helmet"
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desc = "An advanced power armor, with built-in tesla technology. You're sure this will fry whoever dares attack in close quarters."
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icon_state = "teslaup"
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item_state = "teslaup"
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armor = list("melee" = 70, "bullet" = 70, "laser" = 90, "energy" = 90, "bomb" = 70, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 100)
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strip_delay = 130
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/advancedpa
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name = "Advanced Power Armor"
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desc = "An advanced power armor. You're sure this is near to impossible to penetrate in close quarters."
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icon_state = "advanced_pa"
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item_state = "advanced_pa"
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item_color = "advanced_pa"
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armor = list("melee" = 95, "bullet" = 95, "laser" = 70, "energy" = 80, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100)
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strip_delay = 300 //chonky armor means chonky strip
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equip_delay_self = 300
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/advancedpahelmet
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slowdown = 0
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blood_overlay_type = "armor"
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
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/obj/item/clothing/suit/space/hardsuit/advancedpa/Initialize(mapload)
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jetpack = new /obj/item/tank/jetpack/suit(src)
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. = ..()
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/obj/item/clothing/head/helmet/space/hardsuit/advancedpahelmet
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name = "Advanced Power Armor Helmet"
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desc = "An advanced power armor. You're sure this is almost impenetrable in close quarters."
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icon_state = "adv_pa"
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item_state = "adv_pa"
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armor = list("melee" = 95, "bullet" = 90, "laser" = 70, "energy" = 80, "bomb" = 70, "bio" = 100, "rad" = 40, "fire" = 100, "acid" = 100)
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strip_delay = 300
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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