more work
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/obj/item/clothing/head/zao
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name = "zao police cap"
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desc = "Zao Corps standard issue police force headwear, designed with the overcoat to help with the cold weather. The headwear also features a holographic projector, allowing itself to blend in with the user to create a better face to face interaction with civilians."
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icon = 'hyperstation/icons/obj/clothing/head.dmi'
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icon_state = "zaohat"
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item_state = "helmet"
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item_color = "zaohat"
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alternate_worn_icon = 'hyperstation/icons/mobs/head.dmi'
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armor = list("melee" = 40, "bullet" = 40, "laser" = 10,"energy" = 20, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 60)
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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strip_delay = 60
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resistance_flags = FLAMMABLE
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var/cloaked = 0
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/obj/item/clothing/head/zao/dropped()
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src.icon_state = "zaohat"
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src.cloaked=0
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..()
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/obj/item/clothing/head/zao/verb/cloakcap()
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set category = "Object"
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set name = "Cloak hat"
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cloak(usr)
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/obj/item/clothing/head/zao/AltClick(mob/user)
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. = ..()
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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cloak(user)
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return TRUE
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/obj/item/clothing/head/zao/proc/cloak(mob/user)
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if(!user.incapacitated())
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src.cloaked = !src.cloaked
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if(src.cloaked)
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icon_state = "zaohat_active"
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to_chat(user, "<span class='notice'>You toggle the hat\'s cloaking.</span>")
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else
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icon_state = "zaohat"
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to_chat(user, "<span class='notice'>You reveal the hat again.</span>")
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usr.update_inv_head() //so our mob-overlays update
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/obj/item/clothing/head/zao/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Alt-click the hat to toggle it\'s cloaking [cloaked ? "off" : "on"].</span>"
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@@ -0,0 +1,32 @@
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/obj/item/clothing/suit/toggle/zao
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name = "zao overcoat"
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desc = "Zao Corps signature navy-blue overcoat with a golden highlight finish. Found among police forces as the suit was designed with riot control in mind, it also serves as modest winter coat insulated padding inside."
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icon = 'hyperstation/icons/obj/clothing/suits.dmi'
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icon_state = "zaocoat"
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item_state = "zaocoat"
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item_color = "zaocoat"
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alternate_worn_icon = 'hyperstation/icons/mobs/suits.dmi'
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togglename = "zipper"
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body_parts_covered = CHEST|ARMS|LEGS
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cold_protection = CHEST|GROIN|LEGS|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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strip_delay = 70
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equip_delay_other = 40
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max_integrity = 250
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resistance_flags = FLAMMABLE
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armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 15, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 30)
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// armor = list("melee" = 50, "bullet" = 50, "laser" = 10, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 60)
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allowed = list(/obj/item/ammo_box,
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/obj/item/ammo_casing,
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/obj/item/flashlight,
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/obj/item/storage/fancy/cigarettes,
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/obj/item/gun/ballistic,
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/obj/item/gun/energy,
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/obj/item/lighter,
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/obj/item/melee/baton,
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/obj/item/melee/classic_baton/telescopic,
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/obj/item/reagent_containers/spray/pepper,
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/obj/item/restraints/handcuffs,
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/obj/item/tank/internals/emergency_oxygen,
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/obj/item/tank/internals/plasmaman,
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/obj/item/toy) // Will be modifying/removing/adding more at a later date.
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@@ -0,0 +1,8 @@
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/obj/item/clothing/under/rank/security/zao
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name = "zao uniform"
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desc = "The standard-issue police force uniform of Zao Corp. Made with a more formal approach to a dress shirt attire while retaining the protective fibers and identity with the blue arm bands. Waistcoat encouraged."
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icon = 'hyperstation/icons/obj/clothing/uniforms.dmi'
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icon_state = "zaounder"
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item_state = "zaounder"
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item_color = "zaounder"
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alternate_worn_icon = 'hyperstation/icons/mobs/uniforms.dmi'
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@@ -0,0 +1,45 @@
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/obj/item/clothing/glasses/hud/toggle/zao
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name = "zao security visor"
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desc = "A security visor from ZaoCorp designed to deploy and retract it's visor on a whim."
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icon = 'hyperstation/icons/obj/clothing/glasses.dmi'
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icon_state = "zaovisor"
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item_state = "trayson-meson"
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flash_protect = 1
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tint = 1
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flags_cover = GLASSESCOVERSEYES
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visor_flags_cover = GLASSESCOVERSEYES
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alternate_worn_icon = 'hyperstation/icons/mobs/eyes.dmi'
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hud_type = DATA_HUD_SECURITY_ADVANCED
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actions_types = list(/datum/action/item_action/switch_hud)
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glass_colour_type = /datum/client_colour/glass_colour/lightyellow
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/obj/item/clothing/glasses/hud/toggle/zao/attack_self(mob/user)
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/wearer = user
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if (wearer.glasses != src)
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return
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if (hud_type)
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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H.remove_hud_from(user)
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if (hud_type == DATA_HUD_SECURITY_ADVANCED)
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icon_state = "zaovisor_off"
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item_state = "zaovisor_off"
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hud_type = null
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flash_protect = 0
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tint = 0
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change_glass_color(user, /datum/client_colour/glass_colour/white)
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else
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hud_type = DATA_HUD_SECURITY_ADVANCED
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icon_state = "zaovisor"
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item_state = "zaovisor"
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flash_protect = 1
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tint = 1
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change_glass_color(user, /datum/client_colour/glass_colour/lightyellow)
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if (hud_type)
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var/datum/atom_hud/H = GLOB.huds[hud_type]
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H.add_hud_to(user)
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user.update_inv_glasses()
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