Merge pull request #8593 from Citadel-Station-13/changeling_adrenaline

Fixes adrenaline (it didn't actually work). Replaces traitor/ling adrenal omnizine with regenjelly (3x faster, but lasts shorter too), reworks changeling adrenals to scale burst stamina heal rather than flat 100
This commit is contained in:
deathride58
2019-06-16 22:51:03 -04:00
committed by GitHub
3 changed files with 12 additions and 5 deletions
@@ -33,7 +33,7 @@
/obj/item/implant/adrenalin/activate()
. = ..()
uses--
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
imp_in.do_adrenaline(150, TRUE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
to_chat(imp_in, "<span class='notice'>You feel a sudden surge of energy!</span>")
if(!uses)
qdel(src)
@@ -12,5 +12,5 @@
//Recover from stuns.
/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
user.do_adrenaline(100, FALSE, 70, 0, TRUE, list("epinephrine" = 3, "changelingmeth" = 10, "mannitol" = 10, "omnizine" = 10, "changelingadrenaline" = 5), "<span class='notice'>Energy rushes through us.</span>")
user.do_adrenaline(0, FALSE, 70, 0, TRUE, list("epinephrine" = 3, "changelingmeth" = 10, "mannitol" = 10, "regen_jelly" = 10, "changelingadrenaline" = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
return TRUE
+10 -3
View File
@@ -1189,9 +1189,13 @@
clamp_unconscious_to = 0,
clamp_immobility_to = 0,
reset_misc = TRUE,
healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10, "stimulants" = 10),
message = "<span class='boldnotice'>You feel a surge of energy!</span>"
healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10),
message = "<span class='boldnotice'>You feel a surge of energy!</span>",
stamina_buffer_boost = 0, //restores stamina buffer rather than just health
scale_stamina_loss_recovery, //defaults to null. if this is set, restores loss * this stamina. make sure it's a fraction.
stamina_loss_recovery_bypass = 0 //amount of stamina loss to ignore during calculation
)
to_chat(src, message)
if(AmountSleeping() > clamp_unconscious_to)
SetSleeping(clamp_unconscious_to)
if(AmountUnconscious() > clamp_unconscious_to)
@@ -1200,7 +1204,10 @@
SetStun(clamp_immobility_to)
if(AmountKnockdown() > clamp_immobility_to)
SetKnockdown(clamp_immobility_to)
adjustStaminaLoss(max(0, -stamina_boost))
adjustStaminaLoss(min(0, -stamina_boost))
adjustStaminaLossBuffered(min(0, -stamina_buffer_boost))
if(scale_stamina_loss_recovery)
adjustStaminaLoss(min(-((getStaminaLoss() - stamina_loss_recovery_bypass) * scale_stamina_loss_recovery), 0))
if(put_on_feet)
resting = FALSE
lying = FALSE