ai + mech

This commit is contained in:
SandPoot
2023-12-17 23:15:59 -03:00
parent 3e45c18ab4
commit 7b62dbe7bb
74 changed files with 700 additions and 306 deletions
+220 -98
View File
@@ -1,4 +1,6 @@
/obj/structure/AIcore
#define AI_CORE_BRAIN(X) X.braintype == "Android" ? "brain" : "MMI"
/obj/structure/ai_core
density = TRUE
anchored = FALSE
name = "\improper AI core"
@@ -8,28 +10,76 @@
max_integrity = 500
var/state = 0
var/datum/ai_laws/laws
var/obj/item/circuitboard/circuit = null
var/obj/item/mmi/brain = null
var/can_deconstruct = TRUE
var/obj/item/circuitboard/aicore/circuit = null
var/obj/item/mmi/core_mmi
/obj/structure/AIcore/Initialize(mapload)
/obj/structure/ai_core/Initialize(mapload)
. = ..()
laws = new
laws.set_laws_config()
/obj/structure/AIcore/Destroy()
if(circuit)
qdel(circuit)
/obj/structure/ai_core/examine(mob/user)
. = ..()
if(!anchored)
if(state != EMPTY_CORE)
. += span_notice("It has some <b>bolts</b> that could be tightened.")
else
. += span_notice("It has some <b>bolts</b> that could be tightened. The frame can be <b>melted</b> down.")
else
switch(state)
if(EMPTY_CORE)
. += span_notice("There is a <b>slot</b> for a circuit board, its <b>bolts</b> can be loosened.")
if(CIRCUIT_CORE)
. += span_notice("The circuit board can be <b>screwed</b> into place or <b>pried</b> out.")
if(SCREWED_CORE)
. += span_notice("The frame can be <b>wired</b>, the circuit board can be <b>unfastened</b>.")
if(CABLED_CORE)
if(!core_mmi)
. += span_notice("There are wires which could be hooked up to an <b>MMI or positronic brain</b>, or <b>cut</b>.")
else
var/accept_laws = TRUE
if(core_mmi.laws.id != DEFAULT_AI_LAWID || !core_mmi.brainmob || !core_mmi.brainmob?.mind)
accept_laws = FALSE
. += span_notice("There is a <b>slot</b> for a reinforced glass panel, the [AI_CORE_BRAIN(core_mmi)] could be <b>pried</b> out.[accept_laws ? " A law module can be <b>swiped</b> across." : ""]")
if(GLASS_CORE)
. += span_notice("The monitor [core_mmi?.brainmob?.mind && !core_mmi?.brainmob?.suiciding ? "and neural interface " : ""]can be <b>screwed</b> in, the panel can be <b>pried</b> out.")
if(AI_READY_CORE)
. += span_notice("The monitor's connection can be <b>cut</b>[core_mmi?.brainmob?.mind && !core_mmi?.brainmob?.suiciding ? " the neural interface can be <b>screwed</b> in." : "."]")
/obj/structure/ai_core/handle_atom_del(atom/A)
if(A == circuit)
circuit = null
if(brain)
qdel(brain)
brain = null
if((state != GLASS_CORE) && (state != AI_READY_CORE))
state = EMPTY_CORE
update_appearance()
if(A == core_mmi)
core_mmi = null
return ..()
/obj/structure/AIcore/latejoin_inactive
name = "Networked AI core"
/obj/structure/ai_core/Destroy()
QDEL_NULL(circuit)
QDEL_NULL(core_mmi)
QDEL_NULL(laws)
return ..()
/obj/structure/ai_core/deactivated
icon_state = "ai-empty"
anchored = TRUE
state = AI_READY_CORE
/obj/structure/ai_core/deactivated/Initialize(mapload, posibrain = FALSE)
. = ..()
circuit = new(src)
if(posibrain)
core_mmi = new/obj/item/mmi/posibrain(src)
else
core_mmi = new(src)
core_mmi.brain = new(core_mmi)
core_mmi.update_appearance()
/obj/structure/ai_core/latejoin_inactive
name = "networked AI core"
desc = "This AI core is connected by bluespace transmitters to NTNet, allowing for an AI personality to be downloaded to it on the fly mid-shift."
can_deconstruct = FALSE
icon_state = "ai-empty"
anchored = TRUE
state = AI_READY_CORE
@@ -37,11 +87,24 @@
var/safety_checks = TRUE
var/active = TRUE
/obj/structure/AIcore/latejoin_inactive/examine(mob/user)
/obj/structure/ai_core/latejoin_inactive/Initialize(mapload)
. = ..()
. += "Its transmitter seems to be [active? "on" : "off"]."
circuit = new(src)
core_mmi = new(src)
core_mmi.brain = new(core_mmi)
core_mmi.update_appearance()
GLOB.latejoin_ai_cores += src
/obj/structure/AIcore/latejoin_inactive/proc/is_available() //If people still manage to use this feature to spawn-kill AI latejoins ahelp them.
/obj/structure/ai_core/latejoin_inactive/Destroy()
GLOB.latejoin_ai_cores -= src
return ..()
/obj/structure/ai_core/latejoin_inactive/examine(mob/user)
. = ..()
. += "Its transmitter seems to be <b>[active? "on" : "off"]</b>."
. += span_notice("You could [active? "deactivate" : "activate"] it with a multitool.")
/obj/structure/ai_core/latejoin_inactive/proc/is_available() //If people still manage to use this feature to spawn-kill AI latejoins ahelp them.
if(!available)
return FALSE
if(!safety_checks)
@@ -56,42 +119,61 @@
return FALSE
if(!SSmapping.level_trait(T.z,ZTRAIT_STATION))
return FALSE
if(!istype(T, /turf/open/floor))
if(!isfloorturf(T))
return FALSE
return TRUE
/obj/structure/AIcore/latejoin_inactive/attackby(obj/item/P, mob/user, params)
/obj/structure/ai_core/latejoin_inactive/attackby(obj/item/P, mob/user, params)
if(P.tool_behaviour == TOOL_MULTITOOL)
active = !active
to_chat(user, "You [active? "activate" : "deactivate"] [src]'s transmitters.")
return
return ..()
/obj/structure/AIcore/latejoin_inactive/Initialize(mapload)
/obj/structure/ai_core/wrench_act(mob/living/user, obj/item/tool)
. = ..()
GLOB.latejoin_ai_cores += src
default_unfasten_wrench(user, tool)
return TRUE
/obj/structure/AIcore/latejoin_inactive/Destroy()
GLOB.latejoin_ai_cores -= src
return ..()
/obj/structure/ai_core/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
if(state == AI_READY_CORE)
if(!core_mmi)
balloon_alert(user, "no brain installed!")
return TRUE
else if(!core_mmi.brainmob?.mind || core_mmi.brainmob?.suiciding)
balloon_alert(user, "brain is inactive!")
return TRUE
else
balloon_alert(user, "connecting neural network...")
if(!tool.use_tool(src, user, 10 SECONDS))
return TRUE
if(!ai_structure_to_mob())
return TRUE
balloon_alert(user, "connected neural network")
return TRUE
/obj/structure/AIcore/attackby(obj/item/P, mob/user, params)
if(P.tool_behaviour == TOOL_WRENCH)
return default_unfasten_wrench(user, P, 20)
/obj/structure/ai_core/attackby(obj/item/P, mob/user, params)
if(!anchored)
if(P.tool_behaviour == TOOL_WELDER && can_deconstruct)
if(P.tool_behaviour == TOOL_WELDER)
if(state != EMPTY_CORE)
to_chat(user, "<span class='warning'>The core must be empty to deconstruct it!</span>")
balloon_alert(user, "core must be empty to deconstruct it!")
return
if(!P.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You start to deconstruct the frame...</span>")
balloon_alert(user, "deconstructing frame...")
if(P.use_tool(src, user, 20, volume=50) && state == EMPTY_CORE)
to_chat(user, "<span class='notice'>You deconstruct the frame.</span>")
balloon_alert(user, "deconstructed frame")
deconstruct(TRUE)
return
else
if(user.a_intent != INTENT_HARM)
balloon_alert(user, "bolt it down first!")
return
else
return ..()
else
switch(state)
if(EMPTY_CORE)
@@ -99,7 +181,7 @@
if(!user.transferItemToLoc(P, src))
return
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
balloon_alert(user, "circuit board inserted")
update_icon()
state = CIRCUIT_CORE
circuit = P
@@ -107,13 +189,13 @@
if(CIRCUIT_CORE)
if(P.tool_behaviour == TOOL_SCREWDRIVER)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
balloon_alert(user, "board screwed into place")
state = SCREWED_CORE
update_icon()
return
if(P.tool_behaviour == TOOL_CROWBAR)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
balloon_alert(user, "circuit board removed")
state = EMPTY_CORE
update_icon()
circuit.forceMove(loc)
@@ -122,7 +204,7 @@
if(SCREWED_CORE)
if(P.tool_behaviour == TOOL_SCREWDRIVER && circuit)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You unfasten the circuit board.</span>")
balloon_alert(user, "circuit board unfastened")
state = CIRCUIT_CORE
update_icon()
return
@@ -130,61 +212,73 @@
var/obj/item/stack/cable_coil/C = P
if(C.get_amount() >= 5)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use_tool(src, user, 0, 5))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
balloon_alert(user, "adding cables to frame...")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
balloon_alert(user, "added cables to frame.")
state = CABLED_CORE
update_icon()
else
to_chat(user, "<span class='warning'>You need five lengths of cable to wire the AI core!</span>")
balloon_alert(user, "need five lengths of cable!")
return
if(CABLED_CORE)
if(P.tool_behaviour == TOOL_WIRECUTTER)
if(brain)
to_chat(user, "<span class='warning'>Get that [brain.name] out of there first!</span>")
if(core_mmi)
balloon_alert(user, "remove the [AI_CORE_BRAIN(core_mmi)] first!")
else
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the cables.</span>")
balloon_alert(user, "cables removed")
state = SCREWED_CORE
update_icon()
new /obj/item/stack/cable_coil(drop_location(), 5)
return
if(istype(P, /obj/item/stack/sheet/rglass))
if(!core_mmi)
balloon_alert(user, "add a brain first!")
return
var/obj/item/stack/sheet/rglass/G = P
if(G.get_amount() >= 2)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to put in the glass panel...</span>")
balloon_alert(user, "adding glass panel...")
if(do_after(user, 20, target = src) && state == CABLED_CORE && G.use(2))
to_chat(user, "<span class='notice'>You put in the glass panel.</span>")
balloon_alert(user, "added glass panel")
state = GLASS_CORE
update_icon()
else
to_chat(user, "<span class='warning'>You need two sheets of reinforced glass to insert them into the AI core!</span>")
balloon_alert(user, "need two sheets of reinforced glass!")
return
if(istype(P, /obj/item/aiModule))
if(brain && brain.laws.id != DEFAULT_AI_LAWID)
to_chat(user, "<span class='warning'>The installed [brain.name] already has set laws!</span>")
if(!core_mmi)
balloon_alert(user, "no brain installed!")
return
if(!core_mmi.brainmob || !core_mmi.brainmob?.mind || core_mmi.brainmob?.suiciding)
balloon_alert(user, "[AI_CORE_BRAIN(core_mmi)] is inactive!")
return
if(core_mmi.laws.id != DEFAULT_AI_LAWID)
balloon_alert(user, "[AI_CORE_BRAIN(core_mmi)] already has set laws!")
return
var/obj/item/aiModule/module = P
module.install(laws, user)
return
if(istype(P, /obj/item/mmi) && !brain)
if(istype(P, /obj/item/mmi) && !core_mmi)
var/obj/item/mmi/M = P
if(!M.brainmob)
to_chat(user, "<span class='warning'>Sticking an empty [M.name] into the frame would sort of defeat the purpose!</span>")
return
if(M.brainmob.stat == DEAD)
to_chat(user, "<span class='warning'>Sticking a dead [M.name] into the frame would sort of defeat the purpose!</span>")
return
if(!M.brain_check(user))
var/install = tgui_alert(user, "This [AI_CORE_BRAIN(M)] is inactive, would you like to make an inactive AI?", "Installing AI [AI_CORE_BRAIN(M)]", list("Yes", "No"))
if(install != "Yes")
return
if(M.brainmob?.suiciding)
to_chat(user, span_warning("[M.name] is completely useless!"))
return
if(!user.transferItemToLoc(M, src))
return
core_mmi = M
balloon_alert(user, "added [AI_CORE_BRAIN(core_mmi)] to frame")
update_appearance()
if(!M.brainmob.client)
to_chat(user, "<span class='warning'>Sticking an inactive [M.name] into the frame would sort of defeat the purpose.</span>")
return
if(!CONFIG_GET(flag/allow_ai) || (jobban_isbanned(M.brainmob, "AI") && !QDELETED(src) && !QDELETED(user) && !QDELETED(M) && !QDELETED(user) && Adjacent(user)))
var/mob/living/brain/B = M.brainmob
if(!CONFIG_GET(flag/allow_ai) || (jobban_isbanned(B, "AI") && !QDELETED(src) && !QDELETED(user) && !QDELETED(M) && !QDELETED(user) && Adjacent(user)))
if(!QDELETED(M))
to_chat(user, "<span class='warning'>This [M.name] does not seem to fit!</span>")
return
@@ -196,47 +290,36 @@
if(!user.transferItemToLoc(M,src))
return
brain = M
to_chat(user, "<span class='notice'>You add [M.name] to the frame.</span>")
core_mmi = M
balloon_alert(user, "added [AI_CORE_BRAIN(core_mmi)] to frame")
update_icon()
return
if(P.tool_behaviour == TOOL_CROWBAR && brain)
if(P.tool_behaviour == TOOL_CROWBAR && core_mmi)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the brain.</span>")
brain.forceMove(loc)
brain = null
balloon_alert(user, "removed [AI_CORE_BRAIN(core_mmi)]")
core_mmi.forceMove(loc)
core_mmi = null
update_icon()
return
if(GLASS_CORE)
if(P.tool_behaviour == TOOL_CROWBAR)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You remove the glass panel.</span>")
balloon_alert(user, "removed glass panel")
state = CABLED_CORE
update_icon()
new /obj/item/stack/sheet/rglass(loc, 2)
return
if(P.tool_behaviour == TOOL_SCREWDRIVER)
if(core_mmi?.brainmob?.suiciding)
to_chat(user, span_warning("The brain installed is completely useless."))
return
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You connect the monitor.</span>")
if(brain)
SSticker.mode.remove_antag_for_borging(brain.brainmob.mind)
if(!istype(brain.laws, /datum/ai_laws/ratvar))
remove_servant_of_ratvar(brain.brainmob, TRUE)
var/mob/living/silicon/ai/A = null
if (brain.overrides_aicore_laws)
A = new /mob/living/silicon/ai(loc, brain.laws, brain.brainmob)
else
A = new /mob/living/silicon/ai(loc, laws, brain.brainmob)
if(brain.force_replace_ai_name)
A.fully_replace_character_name(A.name, brain.replacement_ai_name())
SSblackbox.record_feedback("amount", "ais_created", 1)
qdel(src)
balloon_alert(user, "connected monitor[core_mmi?.brainmob?.mind ? " and neural network" : ""]")
if(core_mmi.brainmob?.mind)
ai_structure_to_mob()
else
state = AI_READY_CORE
update_icon()
@@ -247,15 +330,39 @@
P.transfer_ai("INACTIVE", "AICARD", src, user)
return
if(P.tool_behaviour == TOOL_SCREWDRIVER)
if(P.tool_behaviour == TOOL_WIRECUTTER)
P.play_tool_sound(src)
to_chat(user, "<span class='notice'>You disconnect the monitor.</span>")
balloon_alert(user, "disconnected monitor")
state = GLASS_CORE
update_icon()
return
return ..()
/obj/structure/AIcore/update_icon_state()
/obj/structure/ai_core/proc/ai_structure_to_mob()
var/mob/living/brain/the_brainmob = core_mmi.brainmob
if(!the_brainmob.mind || the_brainmob.suiciding)
return FALSE
the_brainmob.mind.remove_antags_for_borging()
if(!the_brainmob.mind.has_ever_been_ai)
SSblackbox.record_feedback("amount", "ais_created", 1)
var/mob/living/silicon/ai/ai_mob = null
if(core_mmi.overrides_aicore_laws)
ai_mob = new /mob/living/silicon/ai(loc, core_mmi.laws, the_brainmob)
core_mmi.laws = null //MMI's law datum is being donated, so we need the MMI to let it go or the GC will eat it
else
ai_mob = new /mob/living/silicon/ai(loc, laws, the_brainmob)
laws = null //we're giving the new AI this datum, so let's not delete it when we qdel(src) 5 lines from now
if(core_mmi.force_replace_ai_name)
ai_mob.fully_replace_character_name(ai_mob.name, core_mmi.replacement_ai_name())
if(core_mmi.braintype == "Android")
ai_mob.posibrain_inside = TRUE
deadchat_broadcast(" has been brought online at <b>[get_area_name(ai_mob, format_text = TRUE)]</b>.", span_name("[ai_mob]"), follow_target = ai_mob, message_type = DEADCHAT_ANNOUNCEMENT)
qdel(src)
return TRUE
/obj/structure/ai_core/update_icon_state()
switch(state)
if(EMPTY_CORE)
icon_state = "0"
@@ -264,7 +371,7 @@
if(SCREWED_CORE)
icon_state = "2"
if(CABLED_CORE)
if(brain)
if(core_mmi)
icon_state = "3b"
else
icon_state = "3"
@@ -273,8 +380,8 @@
if(AI_READY_CORE)
icon_state = "ai-empty"
/obj/structure/AIcore/deconstruct(disassembled = TRUE)
if(state == GLASS_CORE)
/obj/structure/ai_core/deconstruct(disassembled = TRUE)
if(state >= GLASS_CORE)
new /obj/item/stack/sheet/rglass(loc, 2)
if(state >= CABLED_CORE)
new /obj/item/stack/cable_coil(loc, 5)
@@ -284,13 +391,13 @@
new /obj/item/stack/sheet/plasteel(loc, 4)
qdel(src)
/obj/structure/AIcore/deactivated
/obj/structure/ai_core/deactivated
name = "inactive AI"
icon_state = "ai-empty"
anchored = TRUE
state = AI_READY_CORE
/obj/structure/AIcore/deactivated/New()
/obj/structure/ai_core/deactivated/New()
..()
circuit = new(src)
@@ -310,20 +417,35 @@ That prevents a few funky behaviors.
return 0
return 1
/obj/structure/AIcore/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
/obj/structure/ai_core/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(state != AI_READY_CORE || !..())
return
//Transferring a carded AI to a core.
if(core_mmi && core_mmi.brainmob)
if(core_mmi.brainmob.mind)
to_chat(user, span_warning("[src] already contains an active mind!"))
return
else if(core_mmi.brainmob.suiciding)
to_chat(user, span_warning("[AI_CORE_BRAIN(core_mmi)] installed in [src] is completely useless!"))
return
//Transferring a carded AI to a core.
if(interaction == AI_TRANS_FROM_CARD)
AI.control_disabled = 0
AI.radio_enabled = 1
AI.control_disabled = FALSE
AI.radio_enabled = TRUE
AI.forceMove(loc) // to replace the terminal.
to_chat(AI, "You have been uploaded to a stationary terminal. Remote device connection restored.")
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
to_chat(AI, span_notice("You have been uploaded to a stationary terminal. Remote device connection restored."))
to_chat(user, "[span_boldnotice("Transfer successful")]: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
card.AI = null
AI.battery = circuit.battery
if(core_mmi.braintype == "Android")
AI.posibrain_inside = TRUE
else
AI.posibrain_inside = FALSE
qdel(src)
else //If for some reason you use an empty card on an empty AI terminal.
to_chat(user, "There is no AI loaded on this terminal!")
to_chat(user, span_alert("There is no AI loaded on this terminal."))
/obj/item/circuitboard/aicore
name = "AI core (AI Core Board)" //Well, duh, but best to be consistent
var/battery = 200 //backup battery for when the AI loses power. Copied to/from AI mobs when carding, and placed here to avoid recharge via deconning the core
#undef AI_CORE_BRAIN
+1 -1
View File
@@ -110,7 +110,7 @@
if(!length(items))
return
items = sortList(items)
items = sort_list(items)
var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
if(!pick)
return