Mania Motors now do minor damage and continue to affect targets after they leave its range

This commit is contained in:
CitadelStationBot
2017-05-04 00:16:08 -05:00
parent 4ef516ca24
commit 7b6f278c87
5 changed files with 112 additions and 95 deletions
+10
View File
@@ -0,0 +1,10 @@
diff a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm (rejected hunks)
@@ -33,4 +33,8 @@
#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
+#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
+#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
+#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
+
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.