Medihound Fixes (#3462)

* fix borgs, tries new things

* TGUI experiment, Expanded resist

also cleans up some bad code we don't want to keep

* kinda important to have the right one

* I actually managed to compile tgui

* tgui fuckery

I hate UI building

* more tgui tweaks

and it finally compiles, again.

* Have I mentioned UIs are not my strong point?

Because they're really not

* updates to this shit thing.

Tgui button chem selection -> chem to inject needs to be fixed

* No.

* FUCKING, FINALLY
This commit is contained in:
Poojawa
2017-10-21 06:15:50 -05:00
committed by GitHub
parent 2dfbdaff30
commit 7b8e88ec7e
7 changed files with 287 additions and 270 deletions
+208 -244
View File
@@ -111,10 +111,10 @@
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases["o2"][MOLES]/total_moles
var/n2_concentration = env_gases["n2"][MOLES]/total_moles
var/co2_concentration = env_gases["co2"][MOLES]/total_moles
var/plasma_concentration = env_gases["plasma"][MOLES]/total_moles
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
environment.garbage_collect()
if(abs(n2_concentration - N2STANDARD) < 20)
@@ -321,8 +321,8 @@
//Sleeper
/obj/item/device/dogborg/sleeper
name = "Medbelly"
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
name = "hound sleeper"
desc = "nothing should see this."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
w_class = WEIGHT_CLASS_TINY
@@ -330,12 +330,38 @@
var/mob/living/silicon/robot/hound = null
var/inject_amount = 10
var/min_health = -100
var/cleaning = 0
var/cleaning = FALSE
var/cleaning_cycles = 10
var/patient_laststat = null
var/mob_energy = 30000 //Energy gained from digesting mobs (including PCs)
var/list/injection_chems = list("antitoxin", "morphine", "salbutamol", "bicaridine", "kelotane"),
var/list/injection_chems = list("antitoxin", "epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane")
var/eject_port = "ingestion"
var/list/items_preserved = list()
var/escape_in_progress = FALSE
var/message_cooldown
var/breakout_time = 300
var/list/items_preserved = list(
/obj/item/hand_tele,
/obj/item/card/id,
/obj/item/device/pda,
/obj/item/device/aicard,
/obj/item/gun,
/obj/item/pinpointer,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/head/helmet/space,
/obj/item/clothing/suit/space,
/obj/item/reagent_containers/hypospray/CMO,
/obj/item/tank/jetpack/oxygen/captain,
/obj/item/clothing/accessory/medal/gold/captain,
/obj/item/clothing/suit/armor,
/obj/item/documents,
/obj/item/nuke_core,
/obj/item/nuke_core_container,
/obj/item/areaeditor/blueprints,
/obj/item/documents/syndicate,
/obj/item/disk/nuclear,
/obj/item/bombcore,
/obj/item/grenade
)
var/list/important_items = list(
/obj/item/hand_tele,
/obj/item/card/id/captains_spare,
@@ -356,10 +382,12 @@
/obj/item/documents/syndicate,
/obj/item/disk/nuclear,
/obj/item/bombcore,
/obj/item/grenade)
/obj/item/grenade
)
/obj/item/device/dogborg/sleeper/New()
..()
update_icon()
flags_1 |= NOBLUDGEON_1 //No more attack messages
/obj/item/device/dogborg/sleeper/Exit(atom/movable/O)
@@ -371,16 +399,13 @@
return
if(!ishuman(target))
return
if(!target.devourable)
to_chat(user, "<span class='warning'>This person is incompatible with our equipment.</span>")
return
if(target.buckled)
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>")
return
if(patient)
to_chat(user, "<span class='warning'>Your [src.name] is already occupied.</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src]...</span>")
user.visible_message("<span class='warning'>[hound.name] is carefully inserting [target.name] into their [src.name].</span>", "<span class='notice'>You start placing [target] into your [src]...</span>")
if(!patient && ishuman(target) && !target.buckled && do_after (user, 50, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
@@ -389,18 +414,42 @@
if(patient) return //If you try to eat two people at once, you can only eat one.
else //If you don't have someone in you, proceed.
if(!isslimeperson(target) && ("toxin" in injection_chems))
injection_chems -= "toxin"
injection_chems += "antitoxin"
if(isslimeperson(target) && !("toxin" in injection_chems))
injection_chems -= "antitoxin"
injection_chems += "toxin"
target.forceMove(src)
target.reset_perspective(src)
update_patient()
update_gut()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up as [target.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [target] slips into your [src]. Life support functions engaged.</span>")
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up and expands as [target.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [target] slips into your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
/obj/item/device/dogborg/sleeper/container_resist(mob/living/user)
hound = loc
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
if(user.a_intent == INTENT_HELP)
return
user.visible_message("<span class='notice'>You see [user] kicking against the expanded material of [hound.name]'s gut!</span>", \
"<span class='notice'>You struggle inside [src], kicking the release with your foot... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
"<span class='italics'>You hear a thump from [hound.name].</span>")
if(do_after(user, breakout_time, target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src )
return
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
"<span class='notice'>You successfully break out of [hound.name]!</span>")
go_out()
/obj/item/device/dogborg/sleeper/proc/go_out(var/target)
hound = src.loc
testing("go_out activated")
hound.setClickCooldown(50)
if(length(contents) > 0)
hound.visible_message("<span class='warning'>[hound.name] empties out their contents via their [eject_port] port.</span>", "<span class='notice'>You empty your contents via your [eject_port] port.</span>")
hound.visible_message("<span class='warning'>[hound.name] empties out their contents via their release port.</span>", "<span class='notice'>You empty your contents via your release port.</span>")
if(target)
if(ishuman(target))
var/mob/living/carbon/human/person = target
@@ -419,199 +468,103 @@
var/obj/T = C
T.loc = hound.loc
items_preserved.Cut()
cleaning = 0
update_gut()
cleaning = FALSE
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
update_patient()
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
items_preserved.Cut()
cleaning = 0
update_patient()
/obj/item/device/dogborg/sleeper/proc/drain(var/amt = 3) //Slightly reduced cost (before, it was always injecting inaprov)
if (amt > 0)
hound.cell.give(amt)
else
hound.cell.use(amt)
cleaning = FALSE
hound.visible_message("<span class='warning'>[hound.name] belches, torso flexing.</span>")
update_gut()
/obj/item/device/dogborg/sleeper/attack_self(mob/user)
if(..())
return
sleeperUI(user)
ui_interact(user)
/obj/item/device/dogborg/sleeper/proc/sleeperUI(mob/user)
var/dat
dat += "<h3>Injector</h3>"
/obj/item/device/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state)
if(patient && !(patient.stat & DEAD))
dat += "<A href='?src=\ref[src];inject=epinephrine'>Inject Epinephrine</A>"
else
dat += "<span class='linkOff'>Inject Epinephrine</span>"
if(patient && patient.health > min_health)
for(var/re in injection_chems)
var/datum/reagent/C = GLOB.chemical_reagents_list[re]
if(C)
dat += "<BR><A href='?src=\ref[src];inject=[C.id]'>Inject [C.name]</A>"
else
for(var/re in injection_chems)
var/datum/reagent/C = GLOB.chemical_reagents_list[re]
if(C)
dat += "<BR><span class='linkOff'>Inject [C.name]</span>"
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state)
ui.open()
dat += "<h3>Sleeper Status</h3>"
dat += "<A id='refbutton' href='?src=\ref[src];refresh=1'>Refresh</A>"
dat += "<A href='?src=\ref[src];eject=1'>Eject All</A>"
dat += "<A href='?src=\ref[src];port=1'>Eject port: [eject_port]</A>"
if(!cleaning)
dat += "<A href='?src=\ref[src];clean=1'>Self-Clean</A>"
else
dat += "<span class='linkOff'>Self-Clean</span>"
/obj/item/device/dogborg/sleeper/ui_data()
var/list/data = list()
data["occupied"] = patient ? 1 : 0
dat += "<div class='statusDisplay'>"
//Cleaning and there are still un-preserved items
if(cleaning && length(contents - items_preserved))
dat += "<font color='red'><B>Self-cleaning mode.</B> [length(contents - items_preserved)] object(s) remaining.</font><BR>"
data["items"] = "Self-cleaning mode active: [length(contents - items_preserved)] object(s) remaining."
data["cleaning"] = cleaning
if(injection_chems != null)
data["chem"] = list()
for(var/chem in injection_chems)
var/datum/reagent/R = GLOB.chemical_reagents_list[chem]
data["chem"] += list(list("name" = R.name, "id" = R.id))
//There are no items to be processed other than un-preserved items
else if(cleaning && length(items_preserved))
dat += "<font color='red'><B>Self-cleaning done. Eject remaining objects now.</B></font><BR>"
data["occupant"] = list()
var/mob/living/mob_occupant = patient
if(mob_occupant)
data["occupant"]["name"] = mob_occupant.name
switch(mob_occupant.stat)
if(CONSCIOUS)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "good"
if(SOFT_CRIT)
data["occupant"]["stat"] = "Conscious"
data["occupant"]["statstate"] = "average"
if(UNCONSCIOUS)
data["occupant"]["stat"] = "Unconscious"
data["occupant"]["statstate"] = "average"
if(DEAD)
data["occupant"]["stat"] = "Dead"
data["occupant"]["statstate"] = "bad"
data["occupant"]["health"] = mob_occupant.health
data["occupant"]["maxHealth"] = mob_occupant.maxHealth
data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD
data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss()
data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss()
data["occupant"]["toxLoss"] = mob_occupant.getToxLoss()
data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss()
data["occupant"]["reagents"] = list()
if(mob_occupant.reagents.reagent_list.len)
for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume))
return data
//Preserved items count when the list is populated
if(length(items_preserved))
dat += "<font color='red'>[length(items_preserved)] uncleanable object(s).</font><BR>"
if(!patient)
dat += "Sleeper Unoccupied"
else
dat += "[patient.name] => "
switch(patient.stat)
if(0)
dat += "<span class='good'>Conscious</span>"
if(1)
dat += "<span class='average'>Unconscious</span>"
else
dat += "<span class='bad'>DEAD</span>"
var/healthcolor = (patient.health > 0 ? "color:white;" : "color:red;")
var/brutecolor = (patient.getBruteLoss() < 60 ? "color:gray;" : "color:red;")
var/o2color = (patient.getOxyLoss() < 60 ? "color:gray;" : "color:red;")
var/toxcolor = (patient.getToxLoss() < 60 ? "color:gray;" : "color:red;")
var/burncolor = (patient.getFireLoss() < 60 ? "color:gray;" : "color:red;")
dat += "<span style='[healthcolor]'>\t-Overall Health %: [round(patient.health)]</span><BR>"
dat += "<span style='[brutecolor]'>\t-Brute Damage %: [patient.getBruteLoss()]</span><BR>"
dat += "<span style='[o2color]'>\t-Respiratory Damage %: [patient.getOxyLoss()]</span><BR>"
dat += "<span style='[toxcolor]'>\t-Toxin Content %: [patient.getToxLoss()]</span><BR>"
dat += "<span style='[burncolor]'>\t-Burn Severity %: [patient.getFireLoss()]</span><BR>"
if(patient.getBrainLoss())
dat += "<div class='line'><span class='average'>Significant brain damage detected.</span></div><br>"
if(patient.getCloneLoss())
dat += "<div class='line'><span class='average'>Patient may be improperly cloned.</span></div><br>"
if(patient.reagents.reagent_list.len)
for(var/datum/reagent/R in patient.reagents.reagent_list)
dat += "<div class='line'><div style='width: 170px;' class='statusLabel'>[R.name]:</div><div class='statusValue'>[round(R.volume, 0.1)] units</div></div><br>"
dat += "</div>"
var/datum/browser/popup = new(user, "sleeper", "Sleeper Console", 520, 540) //Set up the popup browser window
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.set_content(dat)
popup.open()
return
/obj/item/device/dogborg/sleeper/Topic(href, href_list)
if(..() || usr == patient)
return
usr.set_machine(src)
if(href_list["refresh"])
update_patient()
src.updateUsrDialog()
sleeperUI(usr)
return
if(href_list["eject"])
go_out()
sleeperUI(usr)
return
if(href_list["clean"])
if(!cleaning)
var/confirm = alert(usr, "You are about to engage self-cleaning mode. This will fill your [src] with caustic enzymes to remove any objects or biomatter, and convert them into energy. Are you sure?", "Confirmation", "Self-Clean", "Cancel")
if(confirm == "Self-Clean")
if(cleaning)
return
else
cleaning = 1
drain(500)
START_PROCESSING(SSobj, src)
sleeperUI(usr)
if(patient)
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
return
if(cleaning)
sleeperUI(usr)
return
if(href_list["port"])
switch(eject_port)
if("ingestion")
eject_port = "disposal"
if("disposal")
eject_port = "ingestion"
sleeperUI(usr)
/obj/item/device/dogborg/sleeper/ui_act(action, params)
if(..())
return
if(patient && !(patient.stat & DEAD))
if(href_list["inject"] == "epinephrine" || patient.health > min_health)
inject_chem(usr, href_list["inject"])
else
to_chat(usr, "<span class='notice'>ERROR: Subject is not in stable condition for injections.</span>")
else
to_chat(usr,"<span class='notice'>ERROR: Subject cannot metabolise chemicals.</span>")
src.updateUsrDialog()
sleeperUI(usr) //Needs a callback to boop the page to refresh.
return
/obj/item/device/dogborg/sleeper/proc/inject_chem(mob/user, chem)
if(patient && patient.reagents)
if(chem in injection_chems + "epinephrine")
if(hound.cell.charge < 800) //This is so borgs don't kill themselves with it.
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
switch(action)
if("eject")
go_out()
. = TRUE
if("inject")
var/chem = params["chem"]
if(!patient)
return
else if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
else if(patient.reagents.get_reagent_amount(chem) + 10 <= 20) //No overdoses for you
patient.reagents.add_reagent(chem, inject_amount)
drain(750) //-750 charge per injection
var/units = round(patient.reagents.get_reagent_amount(chem))
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [injection_chems[chem]] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
/obj/item/device/dogborg/sleeper/process()
if(cleaning) //We're cleaning, return early after calling this as we don't care about the patient.
src.clean_cycle()
return
if(patient) //We're caring for the patient. Medical emergency! Or endo scene.
update_patient()
if(patient.health < 0)
patient.adjustOxyLoss(-1) //Heal some oxygen damage if they're in critical condition
patient.updatehealth()
patient.AdjustStun(-80)
patient.AdjustKnockdown(-80)
patient.AdjustUnconscious(-80)
src.drain()
if((patient.reagents.get_reagent_amount("epinephrine") < 5) && (patient.health < patient.maxHealth)) //Stop pumping full HP people full of drugs. Don't heal people you're digesting, meanie.
patient.reagents.add_reagent("epinephrine", 5)
return
if(!patient && !cleaning) //We think we're done working.
if(!update_patient()) //One last try to find someone
STOP_PROCESSING(SSobj, src)
return
/obj/item/device/dogborg/sleeper/proc/update_patient()
inject_chem(chem)
. = TRUE
if("cleaning")
testing("cleaning attempted")
if(!contents)
testing("cleaning has no contents")
to_chat(src, "Your [src] is already cleaned.")
return
if(patient)
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
testing("clean_cycle activated")
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
clean_cycle()
. = TRUE
/obj/item/device/dogborg/sleeper/proc/update_gut()
testing("update_gut proc fired")
//Well, we HAD one, what happened to them?
if(patient in contents)
if(patient_laststat != patient.stat)
@@ -661,7 +614,7 @@
//Gurgleborg process
/obj/item/device/dogborg/sleeper/proc/clean_cycle()
testing("clean_cycle activated")
//Sanity? Maybe not required. More like if indigestible person OOC escapes.
for(var/I in items_preserved)
if(!(I in contents))
@@ -669,24 +622,10 @@
var/list/touchable_items = contents - items_preserved
//Belly is entirely empty
if(!length(contents))
to_chat(hound, "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>")
cleaning = 0
update_patient()
return
//sound effects
for(var/mob/living/M in contents)
if(prob(20))
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(hound),"digest_pred",75,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local("digest_prey",60)
//If the timing is right, and there are items to be touched
if(SSmobs.times_fired%6==1 && length(touchable_items))
if(cleaning_cycles)
testing("clean_cycle being used")
cleaning_cycles--
cleaning = TRUE
//Burn all the mobs or add them to the exclusion list
for(var/mob/living/carbon/human/T in (touchable_items))
if((T.status_flags & GODMODE) || !T.digestable)
@@ -694,7 +633,29 @@
else
T.adjustBruteLoss(2)
T.adjustFireLoss(3)
src.update_patient()
update_gut()
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
else
testing("clean_cycle resetted")
cleaning_cycles = initial(cleaning_cycles)
cleaning = FALSE
update_gut()
to_chat(hound, "<span class='notice'>Your [src.name] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
if(!length(contents))
to_chat(hound, "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>")
cleaning = FALSE
update_gut()
return
//sound effects
for(var/mob/living/M in contents)
if(prob(50))
M.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(hound),"digest_pred",75,0,-6,0,channel=CHANNEL_PRED)
M.stop_sound_channel(CHANNEL_PRED)
M.playsound_local("digest_prey",60)
//Pick a random item to deal with (if there are any)
var/atom/target = pick(touchable_items)
@@ -704,17 +665,17 @@
var/mob/living/carbon/human/T = target
//Mob is now dead
if(T.stat & DEAD && T.digestable)
if(T.stat == DEAD && T.digestable)
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
to_chat(hound,"<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>")
to_chat(T,"<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>")
src.drain(-30000) //Fueeeeellll
src.hound.cell.give(30000) //Fueeeeellll
T.stop_sound_channel(CHANNEL_PRED)
playsound(get_turf(hound),"death_pred",50,0,-6,0,channel=CHANNEL_PRED)
T.stop_sound_channel(CHANNEL_PRED)
T.playsound_local("death_prey",60)
qdel(T)
src.update_patient()
src.update_gut()
//Handle the target being anything but a /mob/living/carbon/human
else
@@ -727,38 +688,40 @@
//If the object is not one to preserve
else
//Special case for PDAs as they are dumb. TODO fix Del on PDAs to be less dumb.
if (istype(T, /obj/item/device/pda))
var/obj/item/device/pda/PDA = T
if (PDA.id)
PDA.id.forceMove(src)
PDA.id = null
qdel(T)
qdel(T)
src.update_gut()
src.hound.cell.give(10)
return
//Special case for IDs to make them digested
//else if (istype(T, /obj/item/card/id))
//var/obj/item/card/id/ID = T
//ID.digest() //Need the digest proc, first.
//Anything not perserved, PDA, or ID
else
//Spill(T) //Needs the spill proc to be added
qdel(T)
src.update_patient()
src.hound.cell.give(30) //10 charge? that was such a practically nonexistent number it hardly gave any purpose for this bit :v *cranks up*
/obj/item/device/dogborg/sleeper/proc/inject_chem(chem)
testing("inject chem triggered, checking power")
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
return
testing("Has power, checking for overdose")
if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
to_chat(hound, "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>")
return
testing("isn't overdosing, attempting to add_reagent")
patient.reagents.add_reagent(chem, 10)
testing("add_reagent")
src.hound.cell.use(750) //-750 charge per injection
testing("draining power")
var/units = round(patient.reagents.get_reagent_amount(chem))
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chem] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
/obj/item/device/dogborg/sleeper/container_resist()
if(prob(8))
go_out()
/obj/item/device/dogborg/sleeper/medihound //Medihound sleeper
name = "Mobile Sleeper"
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
/obj/item/device/dogborg/sleeper/K9 //The K9 portabrig
name = "Mobile Brig"
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeperb"
inject_amount = 10
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
@@ -791,7 +754,7 @@
return //If they moved away, you can't eat them.
brigman.forceMove(src)
brigman.reset_perspective(src)
update_patient()
update_gut()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
@@ -803,9 +766,9 @@
desc = "A mounted garbage compactor unit with fuel processor."
icon = 'icons/mob/dogborg.dmi'
icon_state = "compactor"
inject_amount = 10
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
injection_chems = null
var/max_item_count = 48
/obj/item/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
@@ -828,7 +791,7 @@
if(target_obj.type in important_items)
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src.name]</span>")
return
if(target_obj.w_class > WEIGHT_CLASS_SMALL)
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src.name]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
@@ -860,7 +823,7 @@
return //If they moved away, you can't eat them.
trashman.forceMove(src)
trashman.reset_perspective(src)
update_patient()
update_gut()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
@@ -917,6 +880,7 @@
return
if(cell.charge <= 500)
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
return
else
+11 -1
View File
@@ -59,6 +59,8 @@
return ONE_ATMOSPHERE
if(ismob(loc))
return ONE_ATMOSPHERE
if(istype(loc, /obj/item/device/dogborg/sleeper))
return ONE_ATMOSPHERE
else
return pressure
@@ -133,6 +135,12 @@
/mob/living/carbon/human/proc/get_thermal_protection()
var/thermal_protection = 0 //Simple check to estimate how protected we are against multiple temperatures
if(istype(loc, /obj/item/device/dogborg/sleeper))
return FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
if(ismob(loc))
return FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
if(wear_suit)
if(wear_suit.max_heat_protection_temperature >= FIRE_SUIT_MAX_TEMP_PROTECT)
thermal_protection += (wear_suit.max_heat_protection_temperature*0.7)
@@ -244,7 +252,9 @@
if(dna && (RESISTCOLD in dna.species.species_traits))
return 1
if(istype(loc, /obj/item/device/dogborg/sleeper))
return 1 //freezing to death in sleepers ruins fun.
if(ismob(loc))
return 1 //because lazy and being inside somemone insulates you from space
@@ -387,9 +387,9 @@
/obj/item/device/analyzer/nose,
/obj/item/soap/tongue,
/obj/item/device/healthanalyzer,
/obj/item/device/dogborg/sleeper,
/obj/item/device/dogborg/sleeper/medihound,
/obj/item/twohanded/shockpaddles/hound,
/obj/item/reagent_containers/borghypo,
/obj/item/stack/medical/gauze/cyborg,
/obj/item/device/sensor_device)
emag_modules = list(/obj/item/dogborg/pounce)
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical,
+14
View File
@@ -137,6 +137,7 @@
M.forceMove(owner.loc) // Move the belly contents into the same location as belly's owner.
M << sound(null, repeat = 0, wait = 0, volume = 80, channel = CHANNEL_PREYLOOP)
src.internal_contents.Remove(M) // Remove from the belly contents
var/datum/belly/B = check_belly(owner)
if(B)
B.internal_contents.Add(M)
@@ -394,6 +395,19 @@
if(!silent)
for(var/mob/hearer in range(1,owner))
hearer << sound(target.vore_sound,volume=80)
/*
//Handles creation of temporary 'vore chest' upon digestion
/datum/belly/proc/slimy_mass(var/obj/item/content, var/mob/living/M)
if(!content in internal_contents)
return
internal_contents += new /obj/structure/closet/crate/vore(src)
internal_contents.Remove(content)
M.transferItemToLoc(content, /obj/structure/closet/crate/vore)
if(!M.transferItemToLoc(W))
qdel(W)
/datum/belly/proc/regurgitate_items(var/obj/structure/closet/crate/vore/C)
*/
// Belly copies and then returns the copy
// Needs to be updated for any var changes
+22
View File
@@ -0,0 +1,22 @@
/obj/item/restraints/handcuffs/cable/vorecuffs
name = "vorecuffs"
desc = "Because Poojawa is at a loss for actually making people stop being muppets during vore."
icon_state = "vorecuffs"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
breakouttime = 20 //Deciseconds = 2s
trashtype = /obj/item/restraints/handcuffs/cable/vorecuffs/used
/obj/item/restraints/handcuffs/cable/vorecuffs/used
desc = "You don't see this coder related vore trick."
icon_state = "vorecuffs_used"
item_state = "vorecuffs"
/obj/item/restraints/handcuffs/cable/vorecuffs/used/attack()
return
/obj/structure/closet/crate/vore
name = "Slimy ooze"
desc = "A mass of ooze, with something within"
icon_state = "vore_ooze"