Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -9,6 +9,8 @@
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var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
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/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
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// The antags you're allowed to be if turning Vassal.
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/proc/isvamp(mob/living/M)
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return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
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/datum/game_mode/bloodsucker
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name = "bloodsucker"
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@@ -1,72 +1,72 @@
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/datum/game_mode
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var/list/datum/mind/brothers = list()
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var/list/datum/team/brother_team/brother_teams = list()
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/datum/game_mode/traitor/bros
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name = "traitor+brothers"
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config_tag = "traitorbro"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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announce_span = "danger"
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announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
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<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
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<span class='danger'>Blood Brothers</span>: Accomplish your objectives.\n\
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<span class='notice'>Crew</span>: Do not let the traitors or brothers succeed!"
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var/list/datum/team/brother_team/pre_brother_teams = list()
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var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
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var/const/min_team_size = 2
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traitors_required = FALSE //Only teams are possible
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/datum/game_mode/traitor/bros/pre_setup()
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if(CONFIG_GET(flag/protect_roles_from_antagonist))
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restricted_jobs += protected_jobs
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if(CONFIG_GET(flag/protect_assistant_from_antagonist))
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restricted_jobs += "Assistant"
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var/list/datum/mind/possible_brothers = get_players_for_role(ROLE_BROTHER)
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var/num_teams = team_amount
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var/bsc = CONFIG_GET(number/brother_scaling_coeff)
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if(bsc)
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num_teams = max(1, round(num_players() / bsc))
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for(var/j = 1 to num_teams)
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if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
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break
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var/datum/team/brother_team/team = new
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var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
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for(var/k = 1 to team_size)
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var/datum/mind/bro = antag_pick(possible_brothers)
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possible_brothers -= bro
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antag_candidates -= bro
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team.add_member(bro)
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bro.special_role = "brother"
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bro.restricted_roles = restricted_jobs
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log_game("[key_name(bro)] has been selected as a Brother")
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pre_brother_teams += team
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return ..()
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/datum/game_mode/traitor/bros/post_setup()
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for(var/datum/team/brother_team/team in pre_brother_teams)
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team.pick_meeting_area()
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team.forge_brother_objectives()
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for(var/datum/mind/M in team.members)
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M.add_antag_datum(/datum/antagonist/brother, team)
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team.update_name()
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brother_teams += pre_brother_teams
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return ..()
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/datum/game_mode/traitor/bros/generate_report()
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return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Nanotrasen, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust."
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/datum/game_mode/proc/update_brother_icons_added(datum/mind/brother_mind)
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var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
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brotherhud.join_hud(brother_mind.current)
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set_antag_hud(brother_mind.current, "brother")
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/datum/game_mode/proc/update_brother_icons_removed(datum/mind/brother_mind)
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var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
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brotherhud.leave_hud(brother_mind.current)
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set_antag_hud(brother_mind.current, null)
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/datum/game_mode
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var/list/datum/mind/brothers = list()
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var/list/datum/team/brother_team/brother_teams = list()
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/datum/game_mode/traitor/bros
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name = "traitor+brothers"
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config_tag = "traitorbro"
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
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announce_span = "danger"
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announce_text = "There are Syndicate agents and Blood Brothers on the station!\n\
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<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
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<span class='danger'>Blood Brothers</span>: Accomplish your objectives.\n\
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<span class='notice'>Crew</span>: Do not let the traitors or brothers succeed!"
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var/list/datum/team/brother_team/pre_brother_teams = list()
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var/const/team_amount = 2 //hard limit on brother teams if scaling is turned off
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var/const/min_team_size = 2
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traitors_required = FALSE //Only teams are possible
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/datum/game_mode/traitor/bros/pre_setup()
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if(CONFIG_GET(flag/protect_roles_from_antagonist))
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restricted_jobs += protected_jobs
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if(CONFIG_GET(flag/protect_assistant_from_antagonist))
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restricted_jobs += "Assistant"
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var/list/datum/mind/possible_brothers = get_players_for_role(ROLE_BROTHER)
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var/num_teams = team_amount
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var/bsc = CONFIG_GET(number/brother_scaling_coeff)
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if(bsc)
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num_teams = max(1, round(num_players() / bsc))
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for(var/j = 1 to num_teams)
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if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
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break
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var/datum/team/brother_team/team = new
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var/team_size = prob(10) ? min(3, possible_brothers.len) : 2
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for(var/k = 1 to team_size)
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var/datum/mind/bro = antag_pick(possible_brothers)
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possible_brothers -= bro
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antag_candidates -= bro
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team.add_member(bro)
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bro.special_role = "brother"
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bro.restricted_roles = restricted_jobs
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log_game("[key_name(bro)] has been selected as a Brother")
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pre_brother_teams += team
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return ..()
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/datum/game_mode/traitor/bros/post_setup()
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for(var/datum/team/brother_team/team in pre_brother_teams)
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team.pick_meeting_area()
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team.forge_brother_objectives()
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for(var/datum/mind/M in team.members)
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M.add_antag_datum(/datum/antagonist/brother, team)
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team.update_name()
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brother_teams += pre_brother_teams
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return ..()
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/datum/game_mode/traitor/bros/generate_report()
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return "It's Syndicate recruiting season. Be alert for potential Syndicate infiltrators, but also watch out for disgruntled employees trying to defect. Unlike Nanotrasen, the Syndicate prides itself in teamwork and will only recruit pairs that share a brotherly trust."
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/datum/game_mode/proc/update_brother_icons_added(datum/mind/brother_mind)
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var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
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brotherhud.join_hud(brother_mind.current)
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set_antag_hud(brother_mind.current, "brother")
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/datum/game_mode/proc/update_brother_icons_removed(datum/mind/brother_mind)
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var/datum/atom_hud/antag/brotherhud = GLOB.huds[ANTAG_HUD_BROTHER]
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brotherhud.leave_hud(brother_mind.current)
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set_antag_hud(brother_mind.current, null)
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@@ -1,127 +1,127 @@
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GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"))
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GLOBAL_LIST_INIT(slots, list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store"))
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GLOBAL_LIST_INIT(slot2slot, list("head" = SLOT_HEAD, "wear_mask" = SLOT_WEAR_MASK, "neck" = SLOT_NECK, "back" = SLOT_BACK, "wear_suit" = SLOT_WEAR_SUIT, "w_uniform" = SLOT_W_UNIFORM, "shoes" = SLOT_SHOES, "belt" = SLOT_BELT, "gloves" = SLOT_GLOVES, "glasses" = SLOT_GLASSES, "ears" = SLOT_EARS, "wear_id" = SLOT_WEAR_ID, "s_store" = SLOT_S_STORE))
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GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling))
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GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our this objective to all lings
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/datum/game_mode/changeling
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name = "changeling"
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config_tag = "changeling"
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antag_flag = ROLE_CHANGELING
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false_report_weight = 10
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
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required_players = 15
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required_enemies = 1
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recommended_enemies = 4
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reroll_friendly = 1
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announce_span = "green"
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announce_text = "Alien changelings have infiltrated the crew!\n\
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<span class='green'>Changelings</span>: Accomplish the objectives assigned to you.\n\
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<span class='notice'>Crew</span>: Root out and eliminate the changeling menace."
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var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off
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var/list/changelings = list()
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/datum/game_mode/changeling/pre_setup()
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if(CONFIG_GET(flag/protect_roles_from_antagonist))
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restricted_jobs += protected_jobs
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if(CONFIG_GET(flag/protect_assistant_from_antagonist))
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restricted_jobs += "Assistant"
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var/num_changelings = 1
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var/csc = CONFIG_GET(number/changeling_scaling_coeff)
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if(csc)
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num_changelings = max(1, min(round(num_players() / (csc * 2)) + 2, round(num_players() / csc)))
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else
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num_changelings = max(1, min(num_players(), changeling_amount))
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if(antag_candidates.len>0)
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for(var/i = 0, i < num_changelings, i++)
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if(!antag_candidates.len)
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break
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var/datum/mind/changeling = antag_pick(antag_candidates)
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antag_candidates -= changeling
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changelings += changeling
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changeling.special_role = ROLE_CHANGELING
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changeling.restricted_roles = restricted_jobs
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return 1
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else
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setup_error = "Not enough changeling candidates"
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return 0
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/datum/game_mode/changeling/post_setup()
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for(var/datum/mind/changeling in changelings)
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log_game("[key_name(changeling)] has been selected as a changeling")
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var/datum/antagonist/changeling/new_antag = new()
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||||
new_antag.team_mode = TRUE
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changeling.add_antag_datum(new_antag)
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..()
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|
||||
/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
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var/csc = CONFIG_GET(number/changeling_scaling_coeff)
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var/changelingcap = min(round(GLOB.joined_player_list.len / (csc * 2)) + 2, round(GLOB.joined_player_list.len / csc))
|
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if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
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return
|
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if(changelings.len <= (changelingcap - 2) || prob(100 - (csc * 2)))
|
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if(ROLE_CHANGELING in character.client.prefs.be_special)
|
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if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
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if(age_check(character.client))
|
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if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
|
||||
/datum/game_mode/changeling/generate_report()
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return "The Gorlex Marauders have announced the successful raid and destruction of Central Command containment ship #S-[rand(1111, 9999)]. This ship housed only a single prisoner - \
|
||||
codenamed \"Thing\", and it was highly adaptive and extremely dangerous. We have reason to believe that the Thing has allied with the Syndicate, and you should note that likelihood \
|
||||
of the Thing being sent to a station in this sector is highly likely. It may be in the guise of any crew member. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
/proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof)
|
||||
var/datum/dna/chosen_dna = chosen_prof.dna
|
||||
user.real_name = chosen_prof.name
|
||||
user.underwear = chosen_prof.underwear
|
||||
user.undie_color = chosen_prof.undie_color
|
||||
user.undershirt = chosen_prof.undershirt
|
||||
user.shirt_color =chosen_prof.shirt_color
|
||||
user.socks = chosen_prof.socks
|
||||
user.socks_color =chosen_prof.socks_color
|
||||
|
||||
chosen_dna.transfer_identity(user, 1)
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
user.update_body()
|
||||
user.domutcheck()
|
||||
|
||||
//vars hackery. not pretty, but better than the alternative.
|
||||
for(var/slot in GLOB.slots)
|
||||
if(istype(user.vars[slot], GLOB.slot2type[slot]) && !(chosen_prof.exists_list[slot])) //remove unnecessary flesh items
|
||||
qdel(user.vars[slot])
|
||||
continue
|
||||
|
||||
if((user.vars[slot] && !istype(user.vars[slot], GLOB.slot2type[slot])) || !(chosen_prof.exists_list[slot]))
|
||||
continue
|
||||
|
||||
var/obj/item/C
|
||||
var/equip = 0
|
||||
if(!user.vars[slot])
|
||||
var/thetype = GLOB.slot2type[slot]
|
||||
equip = 1
|
||||
C = new thetype(user)
|
||||
|
||||
else if(istype(user.vars[slot], GLOB.slot2type[slot]))
|
||||
C = user.vars[slot]
|
||||
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
user.regenerate_icons()
|
||||
GLOBAL_LIST_INIT(possible_changeling_IDs, list("Alpha","Beta","Gamma","Delta","Epsilon","Zeta","Eta","Theta","Iota","Kappa","Lambda","Mu","Nu","Xi","Omicron","Pi","Rho","Sigma","Tau","Upsilon","Phi","Chi","Psi","Omega"))
|
||||
GLOBAL_LIST_INIT(slots, list("head", "wear_mask", "back", "wear_suit", "w_uniform", "shoes", "belt", "gloves", "glasses", "ears", "wear_id", "s_store"))
|
||||
GLOBAL_LIST_INIT(slot2slot, list("head" = SLOT_HEAD, "wear_mask" = SLOT_WEAR_MASK, "neck" = SLOT_NECK, "back" = SLOT_BACK, "wear_suit" = SLOT_WEAR_SUIT, "w_uniform" = SLOT_W_UNIFORM, "shoes" = SLOT_SHOES, "belt" = SLOT_BELT, "gloves" = SLOT_GLOVES, "glasses" = SLOT_GLASSES, "ears" = SLOT_EARS, "wear_id" = SLOT_WEAR_ID, "s_store" = SLOT_S_STORE))
|
||||
GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "wear_mask" = /obj/item/clothing/mask/changeling, "back" = /obj/item/changeling, "wear_suit" = /obj/item/clothing/suit/changeling, "w_uniform" = /obj/item/clothing/under/changeling, "shoes" = /obj/item/clothing/shoes/changeling, "belt" = /obj/item/changeling, "gloves" = /obj/item/clothing/gloves/changeling, "glasses" = /obj/item/clothing/glasses/changeling, "ears" = /obj/item/changeling, "wear_id" = /obj/item/changeling, "s_store" = /obj/item/changeling))
|
||||
GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our this objective to all lings
|
||||
|
||||
|
||||
/datum/game_mode/changeling
|
||||
name = "changeling"
|
||||
config_tag = "changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
false_report_weight = 10
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 15
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
|
||||
announce_span = "green"
|
||||
announce_text = "Alien changelings have infiltrated the crew!\n\
|
||||
<span class='green'>Changelings</span>: Accomplish the objectives assigned to you.\n\
|
||||
<span class='notice'>Crew</span>: Root out and eliminate the changeling menace."
|
||||
|
||||
var/const/changeling_amount = 4 //hard limit on changelings if scaling is turned off
|
||||
var/list/changelings = list()
|
||||
|
||||
/datum/game_mode/changeling/pre_setup()
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/num_changelings = 1
|
||||
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
if(csc)
|
||||
num_changelings = max(1, min(round(num_players() / (csc * 2)) + 2, round(num_players() / csc)))
|
||||
else
|
||||
num_changelings = max(1, min(num_players(), changeling_amount))
|
||||
|
||||
if(antag_candidates.len>0)
|
||||
for(var/i = 0, i < num_changelings, i++)
|
||||
if(!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/changeling = antag_pick(antag_candidates)
|
||||
antag_candidates -= changeling
|
||||
changelings += changeling
|
||||
changeling.special_role = ROLE_CHANGELING
|
||||
changeling.restricted_roles = restricted_jobs
|
||||
return 1
|
||||
else
|
||||
setup_error = "Not enough changeling candidates"
|
||||
return 0
|
||||
|
||||
/datum/game_mode/changeling/post_setup()
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
log_game("[key_name(changeling)] has been selected as a changeling")
|
||||
var/datum/antagonist/changeling/new_antag = new()
|
||||
new_antag.team_mode = TRUE
|
||||
changeling.add_antag_datum(new_antag)
|
||||
..()
|
||||
|
||||
/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
var/changelingcap = min(round(GLOB.joined_player_list.len / (csc * 2)) + 2, round(GLOB.joined_player_list.len / csc))
|
||||
if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
|
||||
return
|
||||
if(changelings.len <= (changelingcap - 2) || prob(100 - (csc * 2)))
|
||||
if(ROLE_CHANGELING in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
|
||||
/datum/game_mode/changeling/generate_report()
|
||||
return "The Gorlex Marauders have announced the successful raid and destruction of Central Command containment ship #S-[rand(1111, 9999)]. This ship housed only a single prisoner - \
|
||||
codenamed \"Thing\", and it was highly adaptive and extremely dangerous. We have reason to believe that the Thing has allied with the Syndicate, and you should note that likelihood \
|
||||
of the Thing being sent to a station in this sector is highly likely. It may be in the guise of any crew member. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
/proc/changeling_transform(mob/living/carbon/human/user, datum/changelingprofile/chosen_prof)
|
||||
var/datum/dna/chosen_dna = chosen_prof.dna
|
||||
user.real_name = chosen_prof.name
|
||||
user.underwear = chosen_prof.underwear
|
||||
user.undie_color = chosen_prof.undie_color
|
||||
user.undershirt = chosen_prof.undershirt
|
||||
user.shirt_color =chosen_prof.shirt_color
|
||||
user.socks = chosen_prof.socks
|
||||
user.socks_color =chosen_prof.socks_color
|
||||
|
||||
chosen_dna.transfer_identity(user, 1)
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
user.update_body()
|
||||
user.domutcheck()
|
||||
|
||||
//vars hackery. not pretty, but better than the alternative.
|
||||
for(var/slot in GLOB.slots)
|
||||
if(istype(user.vars[slot], GLOB.slot2type[slot]) && !(chosen_prof.exists_list[slot])) //remove unnecessary flesh items
|
||||
qdel(user.vars[slot])
|
||||
continue
|
||||
|
||||
if((user.vars[slot] && !istype(user.vars[slot], GLOB.slot2type[slot])) || !(chosen_prof.exists_list[slot]))
|
||||
continue
|
||||
|
||||
var/obj/item/C
|
||||
var/equip = 0
|
||||
if(!user.vars[slot])
|
||||
var/thetype = GLOB.slot2type[slot]
|
||||
equip = 1
|
||||
C = new thetype(user)
|
||||
|
||||
else if(istype(user.vars[slot], GLOB.slot2type[slot]))
|
||||
C = user.vars[slot]
|
||||
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
user.regenerate_icons()
|
||||
|
||||
@@ -1,84 +1,84 @@
|
||||
/datum/game_mode/traitor/changeling
|
||||
name = "traitor+changeling"
|
||||
config_tag = "traitorchan"
|
||||
false_report_weight = 10
|
||||
traitors_possible = 3 //hard limit on traitors if scaling is turned off
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
required_players = 25
|
||||
required_enemies = 1 // how many of each type are required
|
||||
recommended_enemies = 3
|
||||
reroll_friendly = 1
|
||||
|
||||
var/list/possible_changelings = list()
|
||||
var/list/changelings = list()
|
||||
var/const/changeling_amount = 1 //hard limit on changelings if scaling is turned off
|
||||
|
||||
/datum/game_mode/traitor/changeling/announce()
|
||||
to_chat(world, "<B>The current game mode is - Traitor+Changeling!</B>")
|
||||
to_chat(world, "<B>There are alien creatures on the station along with some syndicate operatives out for their own gain! Do not let the changelings or the traitors succeed!</B>")
|
||||
|
||||
/datum/game_mode/traitor/changeling/can_start()
|
||||
if(!..())
|
||||
return 0
|
||||
possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
if(possible_changelings.len < required_enemies)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/game_mode/traitor/changeling/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/list/datum/mind/possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
|
||||
var/num_changelings = 1
|
||||
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
if(csc)
|
||||
num_changelings = max(1, min(round(num_players() / (csc * 4)) + 2, round(num_players() / (csc * 2))))
|
||||
else
|
||||
num_changelings = max(1, min(num_players(), changeling_amount/2))
|
||||
|
||||
if(possible_changelings.len>0)
|
||||
for(var/j = 0, j < num_changelings, j++)
|
||||
if(!possible_changelings.len)
|
||||
break
|
||||
var/datum/mind/changeling = antag_pick(possible_changelings)
|
||||
antag_candidates -= changeling
|
||||
possible_changelings -= changeling
|
||||
changeling.special_role = ROLE_CHANGELING
|
||||
changelings += changeling
|
||||
changeling.restricted_roles = restricted_jobs
|
||||
return ..()
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/game_mode/traitor/changeling/post_setup()
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
changeling.add_antag_datum(/datum/antagonist/changeling)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
var/changelingcap = min( round(GLOB.joined_player_list.len / (csc * 4)) + 2, round(GLOB.joined_player_list.len / (csc * 2)))
|
||||
if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
|
||||
..()
|
||||
return
|
||||
if(changelings.len <= (changelingcap - 2) || prob(100 / (csc * 4)))
|
||||
if(ROLE_CHANGELING in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
if(QDELETED(character))
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/generate_report()
|
||||
return "The Syndicate has started some experimental research regarding humanoid shapeshifting. There are rumors that this technology will be field tested on a Nanotrasen station \
|
||||
for infiltration purposes. Be advised that support personel may also be deployed to defend these shapeshifters. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
/datum/game_mode/traitor/changeling
|
||||
name = "traitor+changeling"
|
||||
config_tag = "traitorchan"
|
||||
false_report_weight = 10
|
||||
traitors_possible = 3 //hard limit on traitors if scaling is turned off
|
||||
restricted_jobs = list("AI", "Cyborg")
|
||||
required_players = 25
|
||||
required_enemies = 1 // how many of each type are required
|
||||
recommended_enemies = 3
|
||||
reroll_friendly = 1
|
||||
|
||||
var/list/possible_changelings = list()
|
||||
var/list/changelings = list()
|
||||
var/const/changeling_amount = 1 //hard limit on changelings if scaling is turned off
|
||||
|
||||
/datum/game_mode/traitor/changeling/announce()
|
||||
to_chat(world, "<B>The current game mode is - Traitor+Changeling!</B>")
|
||||
to_chat(world, "<B>There are alien creatures on the station along with some syndicate operatives out for their own gain! Do not let the changelings or the traitors succeed!</B>")
|
||||
|
||||
/datum/game_mode/traitor/changeling/can_start()
|
||||
if(!..())
|
||||
return 0
|
||||
possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
if(possible_changelings.len < required_enemies)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/game_mode/traitor/changeling/pre_setup()
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/list/datum/mind/possible_changelings = get_players_for_role(ROLE_CHANGELING)
|
||||
|
||||
var/num_changelings = 1
|
||||
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
if(csc)
|
||||
num_changelings = max(1, min(round(num_players() / (csc * 4)) + 2, round(num_players() / (csc * 2))))
|
||||
else
|
||||
num_changelings = max(1, min(num_players(), changeling_amount/2))
|
||||
|
||||
if(possible_changelings.len>0)
|
||||
for(var/j = 0, j < num_changelings, j++)
|
||||
if(!possible_changelings.len)
|
||||
break
|
||||
var/datum/mind/changeling = antag_pick(possible_changelings)
|
||||
antag_candidates -= changeling
|
||||
possible_changelings -= changeling
|
||||
changeling.special_role = ROLE_CHANGELING
|
||||
changelings += changeling
|
||||
changeling.restricted_roles = restricted_jobs
|
||||
return ..()
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/game_mode/traitor/changeling/post_setup()
|
||||
for(var/datum/mind/changeling in changelings)
|
||||
changeling.add_antag_datum(/datum/antagonist/changeling)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
|
||||
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
|
||||
var/changelingcap = min( round(GLOB.joined_player_list.len / (csc * 4)) + 2, round(GLOB.joined_player_list.len / (csc * 2)))
|
||||
if(changelings.len >= changelingcap) //Caps number of latejoin antagonists
|
||||
..()
|
||||
return
|
||||
if(changelings.len <= (changelingcap - 2) || prob(100 / (csc * 4)))
|
||||
if(ROLE_CHANGELING in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_CHANGELING) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
character.mind.make_Changeling()
|
||||
changelings += character.mind
|
||||
if(QDELETED(character))
|
||||
return
|
||||
..()
|
||||
|
||||
/datum/game_mode/traitor/changeling/generate_report()
|
||||
return "The Syndicate has started some experimental research regarding humanoid shapeshifting. There are rumors that this technology will be field tested on a Nanotrasen station \
|
||||
for infiltration purposes. Be advised that support personel may also be deployed to defend these shapeshifters. Trust nobody - suspect everybody. Do not announce this to the crew, \
|
||||
as paranoia may spread and inhibit workplace efficiency."
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
spray_range = 1
|
||||
stream_range = 1
|
||||
volume = 30
|
||||
list_reagents = list("lube" = 30)
|
||||
list_reagents = list(/datum/reagent/lube = 30)
|
||||
|
||||
//COMBAT CLOWN SHOES
|
||||
//Clown shoes with combat stats and noslip. Of course they still squeak.
|
||||
@@ -165,7 +165,7 @@
|
||||
customfoodfilling = FALSE
|
||||
seed = null
|
||||
tastes = list("explosives" = 10)
|
||||
list_reagents = list("vitamin" = 1)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
|
||||
/obj/item/grown/bananapeel/bombanana
|
||||
desc = "A peel from a banana. Why is it beeping?"
|
||||
|
||||
@@ -17,10 +17,10 @@
|
||||
var/list/living_antags = list()
|
||||
var/list/dead_players = list()
|
||||
var/list/list_observers = list()
|
||||
var/list/ghost_eligible = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts
|
||||
weight = 0
|
||||
required_type = /mob/dead/observer
|
||||
/// Whether the ruleset should call generate_ruleset_body or not.
|
||||
var/makeBody = TRUE
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
|
||||
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
@@ -70,6 +72,25 @@
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
for(var/mob/M in trimmed_list)
|
||||
if (!M.client) // Are they connected?
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(!mode.check_age(M.client, minimum_required_age))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
if(antag_flag_override)
|
||||
if(!(antag_flag_override in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag_override))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
else
|
||||
if(!(antag_flag in M.client.prefs.be_special) || jobban_isbanned(M.ckey, antag_flag))
|
||||
trimmed_list.Remove(M)
|
||||
continue
|
||||
return trimmed_list
|
||||
|
||||
// You can then for example prompt dead players in execute() to join as strike teams or whatever
|
||||
// Or autotator someone
|
||||
|
||||
@@ -91,11 +112,15 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ready(forced = FALSE)
|
||||
if (required_candidates > ghost_eligible.len)
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/execute()
|
||||
var/list/possible_candidates = list()
|
||||
possible_candidates.Add(dead_players)
|
||||
possible_candidates.Add(list_observers)
|
||||
var/application_successful = send_applications(possible_candidates)
|
||||
var/application_successful = send_applications(ghost_eligible)
|
||||
return assigned.len > 0 && application_successful
|
||||
|
||||
/// This sends a poll to ghosts if they want to be a ghost spawn from a ruleset.
|
||||
@@ -303,9 +328,6 @@
|
||||
var/datum/mind/wizard
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
|
||||
@@ -366,12 +388,6 @@
|
||||
required_candidates = operative_cap[indice_pop]
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/finish_setup(mob/new_character, index)
|
||||
new_character.mind.special_role = "Nuclear Operative"
|
||||
new_character.mind.assigned_role = "Nuclear Operative"
|
||||
@@ -404,12 +420,6 @@
|
||||
repeatable = TRUE
|
||||
property_weights = list("story_potential" = -1, "trust" = 2, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
|
||||
var/body = applicant.become_overmind()
|
||||
return body
|
||||
@@ -437,12 +447,6 @@
|
||||
property_weights = list("story_potential" = -1, "trust" = 1, "chaos" = 2, "extended" = -2, "valid" = 2)
|
||||
var/list/vents = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
|
||||
// 50% chance of being incremented by one
|
||||
required_candidates += prob(50)
|
||||
@@ -539,12 +543,6 @@
|
||||
property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2)
|
||||
high_population_requirement = 5
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
|
||||
if (required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
|
||||
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
|
||||
applicant.transfer_ckey(virus, FALSE)
|
||||
@@ -583,9 +581,6 @@
|
||||
return ..()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
|
||||
var/turf/T = get_turf(L)
|
||||
if(T && is_station_level(T.z))
|
||||
@@ -632,9 +627,6 @@
|
||||
var/list/spawn_locs = list()
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
@@ -685,9 +677,6 @@
|
||||
repeatable = TRUE
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
team = new /datum/team/abductor_team
|
||||
if(team.team_number > ABDUCTOR_MAX_TEAMS)
|
||||
return FALSE
|
||||
@@ -726,9 +715,6 @@
|
||||
var/spawn_loc
|
||||
|
||||
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
|
||||
if(required_candidates > (dead_players.len + list_observers.len))
|
||||
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
|
||||
return FALSE
|
||||
if(!spawn_loc)
|
||||
var/list/spawn_locs = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
|
||||
continue
|
||||
S.charge = 0
|
||||
S.output_level = 0
|
||||
S.output_attempt = 0
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
|
||||
|
||||
for(var/area/A in world)
|
||||
if( !A.requires_power || A.always_unpowered )
|
||||
continue
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(A.contents)
|
||||
for(var/atom/AT in A.contents)
|
||||
if(!is_station_level(AT.z)) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
A.power_light = FALSE
|
||||
A.power_equip = FALSE
|
||||
A.power_environ = FALSE
|
||||
A.power_change()
|
||||
|
||||
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
var/area/A = C.area
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/apc/C in GLOB.machines)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
C.failure_timer = 0
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
for(var/area/A in world)
|
||||
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival))
|
||||
A.power_light = TRUE
|
||||
A.power_equip = TRUE
|
||||
A.power_environ = TRUE
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
/proc/power_failure()
|
||||
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", "poweroff")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !is_station_level(S.z))
|
||||
continue
|
||||
S.charge = 0
|
||||
S.output_level = 0
|
||||
S.output_attempt = 0
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
|
||||
|
||||
for(var/area/A in world)
|
||||
if( !A.requires_power || A.always_unpowered )
|
||||
continue
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(A.contents)
|
||||
for(var/atom/AT in A.contents)
|
||||
if(!is_station_level(AT.z)) //Only check one, it's enough.
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
A.power_light = FALSE
|
||||
A.power_equip = FALSE
|
||||
A.power_environ = FALSE
|
||||
A.power_change()
|
||||
|
||||
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
var/area/A = C.area
|
||||
|
||||
var/skip = 0
|
||||
for(var/area_type in skipped_areas)
|
||||
if(istype(A,area_type))
|
||||
skip = 1
|
||||
break
|
||||
if(skip)
|
||||
continue
|
||||
|
||||
C.cell.charge = 0
|
||||
|
||||
/proc/power_restore()
|
||||
|
||||
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/apc/C in GLOB.machines)
|
||||
if(C.cell && is_station_level(C.z))
|
||||
C.cell.charge = C.cell.maxcharge
|
||||
C.failure_timer = 0
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
for(var/area/A in world)
|
||||
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival))
|
||||
A.power_light = TRUE
|
||||
A.power_equip = TRUE
|
||||
A.power_environ = TRUE
|
||||
A.power_change()
|
||||
|
||||
/proc/power_restore_quick()
|
||||
|
||||
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", "poweron")
|
||||
for(var/obj/machinery/power/smes/S in GLOB.machines)
|
||||
if(!is_station_level(S.z))
|
||||
continue
|
||||
S.charge = S.capacity
|
||||
S.output_level = S.output_level_max
|
||||
S.output_attempt = 1
|
||||
S.update_icon()
|
||||
S.power_change()
|
||||
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
/datum/game_mode/extended
|
||||
name = "secret extended"
|
||||
config_tag = "secret_extended"
|
||||
false_report_weight = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "notice"
|
||||
announce_text = "Just have fun and enjoy the game!"
|
||||
|
||||
/datum/game_mode/extended/pre_setup()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/extended/generate_report()
|
||||
return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
|
||||
|
||||
/datum/game_mode/extended/announced
|
||||
name = "extended"
|
||||
config_tag = "extended"
|
||||
false_report_weight = 0
|
||||
|
||||
/datum/game_mode/extended/announced/generate_station_goals()
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
station_goals += G
|
||||
G.on_report()
|
||||
|
||||
/datum/game_mode/extended/announced/send_intercept(report = 0)
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
/datum/game_mode/extended
|
||||
name = "secret extended"
|
||||
config_tag = "secret_extended"
|
||||
false_report_weight = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "notice"
|
||||
announce_text = "Just have fun and enjoy the game!"
|
||||
|
||||
/datum/game_mode/extended/pre_setup()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/extended/generate_report()
|
||||
return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
|
||||
|
||||
/datum/game_mode/extended/announced
|
||||
name = "extended"
|
||||
config_tag = "extended"
|
||||
false_report_weight = 0
|
||||
|
||||
/datum/game_mode/extended/announced/generate_station_goals()
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
station_goals += G
|
||||
G.on_report()
|
||||
|
||||
/datum/game_mode/extended/announced/send_intercept(report = 0)
|
||||
if(flipseclevel) //CIT CHANGE - allows the sec level to be flipped roundstart
|
||||
return ..()
|
||||
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no credible threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
|
||||
|
||||
+606
-606
File diff suppressed because it is too large
Load Diff
@@ -1,59 +1,59 @@
|
||||
/datum/game_mode/meteor
|
||||
name = "meteor"
|
||||
config_tag = "meteor"
|
||||
false_report_weight = 1
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A major meteor shower is bombarding the station! The crew needs to evacuate or survive the onslaught."
|
||||
|
||||
|
||||
/datum/game_mode/meteor/process()
|
||||
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
|
||||
return
|
||||
|
||||
var/list/wavetype = GLOB.meteors_normal
|
||||
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
|
||||
|
||||
|
||||
if (prob(meteorminutes))
|
||||
wavetype = GLOB.meteors_threatening
|
||||
|
||||
if (prob(meteorminutes/2))
|
||||
wavetype = GLOB.meteors_catastrophic
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
|
||||
/datum/game_mode/meteor/special_report()
|
||||
var/survivors = 0
|
||||
var/list/survivor_list = list()
|
||||
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD)
|
||||
++survivors
|
||||
|
||||
if(player.onCentCom())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the safety of CentCom.</span>"
|
||||
else if(player.onSyndieBase())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the (relative) safety of Syndicate Space.</span>"
|
||||
else
|
||||
survivor_list += "<span class='neutraltext'>[player.real_name] survived but is stranded without any hope of rescue.</span>"
|
||||
|
||||
if(survivors)
|
||||
return "<div class='panel greenborder'><span class='header'>The following survived the meteor storm:</span><br>[survivor_list.Join("<br>")]</div>"
|
||||
else
|
||||
return "<div class='panel redborder'><span class='redtext big'>Nobody survived the meteor storm!</span></div>"
|
||||
|
||||
/datum/game_mode/meteor/set_round_result()
|
||||
..()
|
||||
SSticker.mode_result = "end - evacuation"
|
||||
|
||||
/datum/game_mode/meteor/generate_report()
|
||||
return "[pick("Asteroids have", "Meteors have", "Large rocks have", "Stellar minerals have", "Space hail has", "Debris has")] been detected near your station, and a collision is possible, \
|
||||
though unlikely. Be prepared for largescale impacts and destruction. Please note that the debris will prevent the escape shuttle from arriving quickly."
|
||||
/datum/game_mode/meteor
|
||||
name = "meteor"
|
||||
config_tag = "meteor"
|
||||
false_report_weight = 1
|
||||
var/meteordelay = 2000
|
||||
var/nometeors = 0
|
||||
var/rampupdelta = 5
|
||||
required_players = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "A major meteor shower is bombarding the station! The crew needs to evacuate or survive the onslaught."
|
||||
|
||||
|
||||
/datum/game_mode/meteor/process()
|
||||
if(nometeors || meteordelay > world.time - SSticker.round_start_time)
|
||||
return
|
||||
|
||||
var/list/wavetype = GLOB.meteors_normal
|
||||
var/meteorminutes = (world.time - SSticker.round_start_time - meteordelay) / 10 / 60
|
||||
|
||||
|
||||
if (prob(meteorminutes))
|
||||
wavetype = GLOB.meteors_threatening
|
||||
|
||||
if (prob(meteorminutes/2))
|
||||
wavetype = GLOB.meteors_catastrophic
|
||||
|
||||
var/ramp_up_final = CLAMP(round(meteorminutes/rampupdelta), 1, 10)
|
||||
|
||||
spawn_meteors(ramp_up_final, wavetype)
|
||||
|
||||
|
||||
/datum/game_mode/meteor/special_report()
|
||||
var/survivors = 0
|
||||
var/list/survivor_list = list()
|
||||
|
||||
for(var/mob/living/player in GLOB.player_list)
|
||||
if(player.stat != DEAD)
|
||||
++survivors
|
||||
|
||||
if(player.onCentCom())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the safety of CentCom.</span>"
|
||||
else if(player.onSyndieBase())
|
||||
survivor_list += "<span class='greentext'>[player.real_name] escaped to the (relative) safety of Syndicate Space.</span>"
|
||||
else
|
||||
survivor_list += "<span class='neutraltext'>[player.real_name] survived but is stranded without any hope of rescue.</span>"
|
||||
|
||||
if(survivors)
|
||||
return "<div class='panel greenborder'><span class='header'>The following survived the meteor storm:</span><br>[survivor_list.Join("<br>")]</div>"
|
||||
else
|
||||
return "<div class='panel redborder'><span class='redtext big'>Nobody survived the meteor storm!</span></div>"
|
||||
|
||||
/datum/game_mode/meteor/set_round_result()
|
||||
..()
|
||||
SSticker.mode_result = "end - evacuation"
|
||||
|
||||
/datum/game_mode/meteor/generate_report()
|
||||
return "[pick("Asteroids have", "Meteors have", "Large rocks have", "Stellar minerals have", "Space hail has", "Debris has")] been detected near your station, and a collision is possible, \
|
||||
though unlikely. Be prepared for largescale impacts and destruction. Please note that the debris will prevent the escape shuttle from arriving quickly."
|
||||
|
||||
@@ -1,265 +1,265 @@
|
||||
//Contains the target item datums for Steal objectives.
|
||||
|
||||
/datum/objective_item
|
||||
var/name = "A silly bike horn! Honk!"
|
||||
var/targetitem = /obj/item/bikehorn //typepath of the objective item
|
||||
var/difficulty = 9001 //vaguely how hard it is to do this objective
|
||||
var/list/excludefromjob = list() //If you don't want a job to get a certain objective (no captain stealing his own medal, etcetc)
|
||||
var/list/altitems = list() //Items which can serve as an alternative to the objective (darn you blueprints)
|
||||
var/list/special_equipment = list()
|
||||
|
||||
/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
|
||||
return 1
|
||||
|
||||
/datum/objective_item/proc/TargetExists()
|
||||
return TRUE
|
||||
|
||||
/datum/objective_item/steal/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/steal/Destroy()
|
||||
GLOB.possible_items -= src
|
||||
return ..()
|
||||
|
||||
/datum/objective_item/steal/caplaser
|
||||
name = "the captain's antique laser gun."
|
||||
targetitem = /obj/item/gun/energy/laser/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hoslaser
|
||||
name = "the head of security's personal laser gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/hos
|
||||
difficulty = 10
|
||||
excludefromjob = list("Head Of Security")
|
||||
|
||||
/datum/objective_item/steal/handtele
|
||||
name = "a hand teleporter."
|
||||
targetitem = /obj/item/hand_tele
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain", "Research Director")
|
||||
|
||||
/datum/objective_item/steal/jetpack
|
||||
name = "the Captain's jetpack."
|
||||
targetitem = /obj/item/tank/jetpack/oxygen/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/magboots
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy."
|
||||
targetitem = /obj/item/clothing/accessory/medal/gold/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the Chief Medical Officer's MKII hypospray."
|
||||
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk."
|
||||
targetitem = /obj/item/disk/nuclear
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
|
||||
return !N.fake
|
||||
|
||||
/datum/objective_item/steal/reflector
|
||||
name = "a reflector vest."
|
||||
targetitem = /obj/item/clothing/suit/armor/laserproof
|
||||
difficulty = 3
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "a reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization."
|
||||
targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/steal/nuke_core
|
||||
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
|
||||
targetitem = /obj/item/nuke_core
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/nuke_core/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/nuke
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter
|
||||
name = "a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!"
|
||||
targetitem = /obj/item/nuke_core/supermatter_sliver
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/supermatter/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/supermatter
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter/TargetExists()
|
||||
return GLOB.main_supermatter_engine != null
|
||||
|
||||
//Items with special checks!
|
||||
/datum/objective_item/steal/plasma
|
||||
name = "28 moles of plasma (full tank)."
|
||||
targetitem = /obj/item/tank
|
||||
difficulty = 3
|
||||
excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma]
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
/datum/objective_item/steal/functionalai
|
||||
name = "a functional AI."
|
||||
targetitem = /obj/item/aicard
|
||||
difficulty = 20 //beyond the impossible
|
||||
|
||||
/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
|
||||
for(var/mob/living/silicon/ai/A in C)
|
||||
if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/objective_item/steal/blueprints
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
altitems = list(/obj/item/photo)
|
||||
|
||||
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
|
||||
if(istype(I, /obj/item/areaeditor/blueprints))
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/photo))
|
||||
var/obj/item/photo/P = I
|
||||
if(P.picture.has_blueprints) //if the blueprints are in frame
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective_item/steal/slime
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
|
||||
if(E.Uses > 0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Unique Objectives
|
||||
/datum/objective_item/unique/docs_red
|
||||
name = "the \"Red\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/red
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/unique/docs_blue
|
||||
name = "the \"Blue\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/blue
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/special/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Old ninja objectives.
|
||||
/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/aegun
|
||||
name = "an advanced energy gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/nuclear
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/ddrill
|
||||
name = "a diamond drill."
|
||||
targetitem = /obj/item/pickaxe/drill/diamonddrill
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/boh
|
||||
name = "a bag of holding."
|
||||
targetitem = /obj/item/storage/backpack/holding
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/hypercell
|
||||
name = "a hyper-capacity power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/hyper
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/laserpointer
|
||||
name = "a laser pointer."
|
||||
targetitem = /obj/item/laser_pointer
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/corgimeat
|
||||
name = "a piece of corgi meat."
|
||||
targetitem = /obj/item/reagent_containers/food/snacks/meat/slab/corgi
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/stack/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/stack/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Stack objectives get their own subtype
|
||||
/datum/objective_item/stack
|
||||
name = "5 cardboard."
|
||||
targetitem = /obj/item/stack/sheet/cardboard
|
||||
difficulty = 9001
|
||||
|
||||
/datum/objective_item/stack/check_special_completion(obj/item/stack/S)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
|
||||
if(istype(S, targetitem))
|
||||
found_amount = S.amount
|
||||
return found_amount>=target_amount
|
||||
|
||||
/datum/objective_item/stack/diamond
|
||||
name = "10 diamonds."
|
||||
targetitem = /obj/item/stack/sheet/mineral/diamond
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/stack/gold
|
||||
name = "50 gold bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/gold
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/stack/uranium
|
||||
name = "25 refined uranium bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/uranium
|
||||
difficulty = 10
|
||||
//Contains the target item datums for Steal objectives.
|
||||
|
||||
/datum/objective_item
|
||||
var/name = "A silly bike horn! Honk!"
|
||||
var/targetitem = /obj/item/bikehorn //typepath of the objective item
|
||||
var/difficulty = 9001 //vaguely how hard it is to do this objective
|
||||
var/list/excludefromjob = list() //If you don't want a job to get a certain objective (no captain stealing his own medal, etcetc)
|
||||
var/list/altitems = list() //Items which can serve as an alternative to the objective (darn you blueprints)
|
||||
var/list/special_equipment = list()
|
||||
|
||||
/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
|
||||
return 1
|
||||
|
||||
/datum/objective_item/proc/TargetExists()
|
||||
return TRUE
|
||||
|
||||
/datum/objective_item/steal/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/steal/Destroy()
|
||||
GLOB.possible_items -= src
|
||||
return ..()
|
||||
|
||||
/datum/objective_item/steal/caplaser
|
||||
name = "the captain's antique laser gun."
|
||||
targetitem = /obj/item/gun/energy/laser/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hoslaser
|
||||
name = "the head of security's personal laser gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/hos
|
||||
difficulty = 10
|
||||
excludefromjob = list("Head Of Security")
|
||||
|
||||
/datum/objective_item/steal/handtele
|
||||
name = "a hand teleporter."
|
||||
targetitem = /obj/item/hand_tele
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain", "Research Director")
|
||||
|
||||
/datum/objective_item/steal/jetpack
|
||||
name = "the Captain's jetpack."
|
||||
targetitem = /obj/item/tank/jetpack/oxygen/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/magboots
|
||||
name = "the chief engineer's advanced magnetic boots."
|
||||
targetitem = /obj/item/clothing/shoes/magboots/advance
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/capmedal
|
||||
name = "the medal of captaincy."
|
||||
targetitem = /obj/item/clothing/accessory/medal/gold/captain
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/hypo
|
||||
name = "the Chief Medical Officer's MKII hypospray."
|
||||
targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II
|
||||
difficulty = 5
|
||||
excludefromjob = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Geneticist")
|
||||
|
||||
/datum/objective_item/steal/nukedisc
|
||||
name = "the nuclear authentication disk."
|
||||
targetitem = /obj/item/disk/nuclear
|
||||
difficulty = 5
|
||||
excludefromjob = list("Captain")
|
||||
|
||||
/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
|
||||
return !N.fake
|
||||
|
||||
/datum/objective_item/steal/reflector
|
||||
name = "a reflector vest."
|
||||
targetitem = /obj/item/clothing/suit/armor/laserproof
|
||||
difficulty = 3
|
||||
excludefromjob = list("Head of Security", "Warden")
|
||||
|
||||
/datum/objective_item/steal/reactive
|
||||
name = "a reactive teleport armor."
|
||||
targetitem = /obj/item/clothing/suit/armor/reactive
|
||||
difficulty = 5
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/documents
|
||||
name = "any set of secret documents of any organization."
|
||||
targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/steal/nuke_core
|
||||
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
|
||||
targetitem = /obj/item/nuke_core
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/nuke_core/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/nuke
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter
|
||||
name = "a sliver of a supermatter crystal. Be sure to use the proper safety equipment when extracting the sliver!"
|
||||
targetitem = /obj/item/nuke_core/supermatter_sliver
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/steal/supermatter/New()
|
||||
special_equipment += /obj/item/storage/box/syndie_kit/supermatter
|
||||
..()
|
||||
|
||||
/datum/objective_item/steal/supermatter/TargetExists()
|
||||
return GLOB.main_supermatter_engine != null
|
||||
|
||||
//Items with special checks!
|
||||
/datum/objective_item/steal/plasma
|
||||
name = "28 moles of plasma (full tank)."
|
||||
targetitem = /obj/item/tank
|
||||
difficulty = 3
|
||||
excludefromjob = list("Chief Engineer","Research Director","Station Engineer","Scientist","Atmospheric Technician")
|
||||
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma]
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
/datum/objective_item/steal/functionalai
|
||||
name = "a functional AI."
|
||||
targetitem = /obj/item/aicard
|
||||
difficulty = 20 //beyond the impossible
|
||||
|
||||
/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
|
||||
for(var/mob/living/silicon/ai/A in C)
|
||||
if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/objective_item/steal/blueprints
|
||||
name = "the station blueprints."
|
||||
targetitem = /obj/item/areaeditor/blueprints
|
||||
difficulty = 10
|
||||
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
|
||||
altitems = list(/obj/item/photo)
|
||||
|
||||
/datum/objective_item/steal/blueprints/check_special_completion(obj/item/I)
|
||||
if(istype(I, /obj/item/areaeditor/blueprints))
|
||||
return TRUE
|
||||
if(istype(I, /obj/item/photo))
|
||||
var/obj/item/photo/P = I
|
||||
if(P.picture.has_blueprints) //if the blueprints are in frame
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/objective_item/steal/slime
|
||||
name = "an unused sample of slime extract."
|
||||
targetitem = /obj/item/slime_extract
|
||||
difficulty = 3
|
||||
excludefromjob = list("Research Director","Scientist", "Roboticist")
|
||||
|
||||
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
|
||||
if(E.Uses > 0)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
//Unique Objectives
|
||||
/datum/objective_item/unique/docs_red
|
||||
name = "the \"Red\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/red
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/unique/docs_blue
|
||||
name = "the \"Blue\" secret documents."
|
||||
targetitem = /obj/item/documents/syndicate/blue
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/special/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Old ninja objectives.
|
||||
/datum/objective_item/special/pinpointer/nuke
|
||||
name = "the captain's pinpointer."
|
||||
targetitem = /obj/item/pinpointer
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/aegun
|
||||
name = "an advanced energy gun."
|
||||
targetitem = /obj/item/gun/energy/e_gun/nuclear
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/ddrill
|
||||
name = "a diamond drill."
|
||||
targetitem = /obj/item/pickaxe/drill/diamonddrill
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/boh
|
||||
name = "a bag of holding."
|
||||
targetitem = /obj/item/storage/backpack/holding
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/special/hypercell
|
||||
name = "a hyper-capacity power cell."
|
||||
targetitem = /obj/item/stock_parts/cell/hyper
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/laserpointer
|
||||
name = "a laser pointer."
|
||||
targetitem = /obj/item/laser_pointer
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/special/corgimeat
|
||||
name = "a piece of corgi meat."
|
||||
targetitem = /obj/item/reagent_containers/food/snacks/meat/slab/corgi
|
||||
difficulty = 5
|
||||
|
||||
/datum/objective_item/stack/New()
|
||||
..()
|
||||
if(TargetExists())
|
||||
GLOB.possible_items_special += src
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/datum/objective_item/stack/Destroy()
|
||||
GLOB.possible_items_special -= src
|
||||
return ..()
|
||||
|
||||
//Stack objectives get their own subtype
|
||||
/datum/objective_item/stack
|
||||
name = "5 cardboard."
|
||||
targetitem = /obj/item/stack/sheet/cardboard
|
||||
difficulty = 9001
|
||||
|
||||
/datum/objective_item/stack/check_special_completion(obj/item/stack/S)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
|
||||
if(istype(S, targetitem))
|
||||
found_amount = S.amount
|
||||
return found_amount>=target_amount
|
||||
|
||||
/datum/objective_item/stack/diamond
|
||||
name = "10 diamonds."
|
||||
targetitem = /obj/item/stack/sheet/mineral/diamond
|
||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/stack/gold
|
||||
name = "50 gold bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/gold
|
||||
difficulty = 15
|
||||
|
||||
/datum/objective_item/stack/uranium
|
||||
name = "25 refined uranium bars."
|
||||
targetitem = /obj/item/stack/sheet/mineral/uranium
|
||||
difficulty = 10
|
||||
|
||||
@@ -1,141 +1,141 @@
|
||||
/*
|
||||
This is for the sandbox for now,
|
||||
maybe useful later for an actual thing?
|
||||
-Sayu
|
||||
*/
|
||||
|
||||
/obj/structure/door_assembly
|
||||
var/datum/airlock_maker/maker = null
|
||||
|
||||
/obj/structure/door_assembly/attack_hand()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(maker)
|
||||
maker.interact()
|
||||
|
||||
/datum/airlock_maker
|
||||
var/obj/structure/door_assembly/linked = null
|
||||
|
||||
var/list/access_used = null
|
||||
var/require_all = 1
|
||||
|
||||
var/paintjob = "none"
|
||||
var/glassdoor = 0
|
||||
|
||||
var/doorname = "airlock"
|
||||
|
||||
/datum/airlock_maker/New(var/atom/target_loc)
|
||||
linked = new(target_loc)
|
||||
linked.maker = src
|
||||
linked.anchored = FALSE
|
||||
access_used = list()
|
||||
|
||||
interact()
|
||||
|
||||
/datum/airlock_maker/proc/linkpretty(href,desc,active)
|
||||
if(!desc)
|
||||
var/static/list/defaults = list("No","Yes")
|
||||
desc = defaults[active+1]
|
||||
if(active)
|
||||
return "<a href='?src=[REF(src)];[href]'><b>[desc]</b></a>"
|
||||
return "<a href='?src=[REF(src)];[href]'><i>[desc]</i></a>"
|
||||
|
||||
/datum/airlock_maker/proc/interact()
|
||||
var/list/leftcolumn = list()
|
||||
var/list/rightcolumn = list()
|
||||
leftcolumn += "<u><b>Required Access</b></u>"
|
||||
for(var/access in get_all_accesses())
|
||||
leftcolumn += linkpretty("access=[access]",get_access_desc(access),access in access_used)
|
||||
leftcolumn += "Require all listed accesses: [linkpretty("reqall",null,require_all)]"
|
||||
|
||||
rightcolumn += "<u><b>Paintjob</b></u>"
|
||||
for(var/option in list("none","engineering","atmos","security","command","medical","research","mining","maintenance","external","highsecurity"))
|
||||
rightcolumn += linkpretty("paint=[option]",option,option == paintjob)
|
||||
rightcolumn += "Glass door: " + linkpretty("glass",null,glassdoor) + "<br><br>"
|
||||
var/length = max(leftcolumn.len,rightcolumn.len)
|
||||
|
||||
var/dat = "You may move the model airlock around. A new airlock will be built in its space when you click done, below.<hr><br>"
|
||||
dat += "<a href='?src=[REF(src)];rename'>Door name</a>: \"[doorname]\""
|
||||
dat += "<table>"
|
||||
for(var/i=1; i<=length; i++)
|
||||
dat += "<tr><td>"
|
||||
if(i<=leftcolumn.len)
|
||||
dat += leftcolumn[i]
|
||||
dat += "</td><td>"
|
||||
if(i<=rightcolumn.len)
|
||||
dat += rightcolumn[i]
|
||||
dat += "</td></tr>"
|
||||
|
||||
dat += "</table><hr><a href='?src=[REF(src)];done'>Finalize Airlock Construction</a> | <a href='?src=[REF(src)];cancel'>Cancel and Destroy Airlock</a>"
|
||||
usr << browse(dat,"window=airlockmaker")
|
||||
|
||||
/datum/airlock_maker/Topic(var/href,var/list/href_list)
|
||||
if(!usr)
|
||||
return
|
||||
if(!src || !linked || !linked.loc)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
if("rename" in href_list)
|
||||
var/newname = stripped_input(usr,"New airlock name:","Name the airlock",doorname)
|
||||
if(newname)
|
||||
doorname = newname
|
||||
if("access" in href_list)
|
||||
var/value = text2num(href_list["access"])
|
||||
access_used ^= value
|
||||
if("reqall" in href_list)
|
||||
require_all = !require_all
|
||||
if("paint" in href_list)
|
||||
paintjob = href_list["paint"]
|
||||
if("glass" in href_list)
|
||||
glassdoor = !glassdoor
|
||||
|
||||
if("cancel" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
qdel(linked)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if("done" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
var/turf/t_loc = linked.loc
|
||||
qdel(linked)
|
||||
if(!istype(t_loc))
|
||||
return
|
||||
|
||||
var/target_type = "/obj/machinery/door/airlock"
|
||||
if(glassdoor)
|
||||
if(paintjob != "none")
|
||||
if(paintjob in list("external","highsecurity","maintenance")) // no glass version
|
||||
target_type += "/[paintjob]"
|
||||
else
|
||||
target_type += "/glass_[paintjob]"
|
||||
else
|
||||
target_type += "/glass"
|
||||
else if(paintjob != "none")
|
||||
target_type += "/[paintjob]"
|
||||
var/final = target_type
|
||||
target_type = text2path(final)
|
||||
if(!target_type)
|
||||
to_chat(usr, "Didn't work, contact Sayu with this: [final]")
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
var/obj/machinery/door/D = new target_type(t_loc)
|
||||
|
||||
D.name = doorname
|
||||
|
||||
if(access_used.len == 0)
|
||||
D.req_access = null
|
||||
D.req_one_access = null
|
||||
else if(require_all)
|
||||
D.req_access = access_used.Copy()
|
||||
D.req_one_access = null
|
||||
else
|
||||
D.req_access = null
|
||||
D.req_one_access = access_used.Copy()
|
||||
|
||||
return
|
||||
|
||||
interact()
|
||||
/*
|
||||
This is for the sandbox for now,
|
||||
maybe useful later for an actual thing?
|
||||
-Sayu
|
||||
*/
|
||||
|
||||
/obj/structure/door_assembly
|
||||
var/datum/airlock_maker/maker = null
|
||||
|
||||
/obj/structure/door_assembly/attack_hand()
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(maker)
|
||||
maker.interact()
|
||||
|
||||
/datum/airlock_maker
|
||||
var/obj/structure/door_assembly/linked = null
|
||||
|
||||
var/list/access_used = null
|
||||
var/require_all = 1
|
||||
|
||||
var/paintjob = "none"
|
||||
var/glassdoor = 0
|
||||
|
||||
var/doorname = "airlock"
|
||||
|
||||
/datum/airlock_maker/New(var/atom/target_loc)
|
||||
linked = new(target_loc)
|
||||
linked.maker = src
|
||||
linked.anchored = FALSE
|
||||
access_used = list()
|
||||
|
||||
interact()
|
||||
|
||||
/datum/airlock_maker/proc/linkpretty(href,desc,active)
|
||||
if(!desc)
|
||||
var/static/list/defaults = list("No","Yes")
|
||||
desc = defaults[active+1]
|
||||
if(active)
|
||||
return "<a href='?src=[REF(src)];[href]'><b>[desc]</b></a>"
|
||||
return "<a href='?src=[REF(src)];[href]'><i>[desc]</i></a>"
|
||||
|
||||
/datum/airlock_maker/proc/interact()
|
||||
var/list/leftcolumn = list()
|
||||
var/list/rightcolumn = list()
|
||||
leftcolumn += "<u><b>Required Access</b></u>"
|
||||
for(var/access in get_all_accesses())
|
||||
leftcolumn += linkpretty("access=[access]",get_access_desc(access),access in access_used)
|
||||
leftcolumn += "Require all listed accesses: [linkpretty("reqall",null,require_all)]"
|
||||
|
||||
rightcolumn += "<u><b>Paintjob</b></u>"
|
||||
for(var/option in list("none","engineering","atmos","security","command","medical","research","mining","maintenance","external","highsecurity"))
|
||||
rightcolumn += linkpretty("paint=[option]",option,option == paintjob)
|
||||
rightcolumn += "Glass door: " + linkpretty("glass",null,glassdoor) + "<br><br>"
|
||||
var/length = max(leftcolumn.len,rightcolumn.len)
|
||||
|
||||
var/dat = "You may move the model airlock around. A new airlock will be built in its space when you click done, below.<hr><br>"
|
||||
dat += "<a href='?src=[REF(src)];rename'>Door name</a>: \"[doorname]\""
|
||||
dat += "<table>"
|
||||
for(var/i=1; i<=length; i++)
|
||||
dat += "<tr><td>"
|
||||
if(i<=leftcolumn.len)
|
||||
dat += leftcolumn[i]
|
||||
dat += "</td><td>"
|
||||
if(i<=rightcolumn.len)
|
||||
dat += rightcolumn[i]
|
||||
dat += "</td></tr>"
|
||||
|
||||
dat += "</table><hr><a href='?src=[REF(src)];done'>Finalize Airlock Construction</a> | <a href='?src=[REF(src)];cancel'>Cancel and Destroy Airlock</a>"
|
||||
usr << browse(dat,"window=airlockmaker")
|
||||
|
||||
/datum/airlock_maker/Topic(var/href,var/list/href_list)
|
||||
if(!usr)
|
||||
return
|
||||
if(!src || !linked || !linked.loc)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
if("rename" in href_list)
|
||||
var/newname = stripped_input(usr,"New airlock name:","Name the airlock",doorname)
|
||||
if(newname)
|
||||
doorname = newname
|
||||
if("access" in href_list)
|
||||
var/value = text2num(href_list["access"])
|
||||
access_used ^= value
|
||||
if("reqall" in href_list)
|
||||
require_all = !require_all
|
||||
if("paint" in href_list)
|
||||
paintjob = href_list["paint"]
|
||||
if("glass" in href_list)
|
||||
glassdoor = !glassdoor
|
||||
|
||||
if("cancel" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
qdel(linked)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
if("done" in href_list)
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
var/turf/t_loc = linked.loc
|
||||
qdel(linked)
|
||||
if(!istype(t_loc))
|
||||
return
|
||||
|
||||
var/target_type = "/obj/machinery/door/airlock"
|
||||
if(glassdoor)
|
||||
if(paintjob != "none")
|
||||
if(paintjob in list("external","highsecurity","maintenance")) // no glass version
|
||||
target_type += "/[paintjob]"
|
||||
else
|
||||
target_type += "/glass_[paintjob]"
|
||||
else
|
||||
target_type += "/glass"
|
||||
else if(paintjob != "none")
|
||||
target_type += "/[paintjob]"
|
||||
var/final = target_type
|
||||
target_type = text2path(final)
|
||||
if(!target_type)
|
||||
to_chat(usr, "Didn't work, contact Sayu with this: [final]")
|
||||
usr << browse(null,"window=airlockmaker")
|
||||
return
|
||||
|
||||
var/obj/machinery/door/D = new target_type(t_loc)
|
||||
|
||||
D.name = doorname
|
||||
|
||||
if(access_used.len == 0)
|
||||
D.req_access = null
|
||||
D.req_one_access = null
|
||||
else if(require_all)
|
||||
D.req_access = access_used.Copy()
|
||||
D.req_one_access = null
|
||||
else
|
||||
D.req_access = null
|
||||
D.req_one_access = access_used.Copy()
|
||||
|
||||
return
|
||||
|
||||
interact()
|
||||
|
||||
@@ -1,303 +1,303 @@
|
||||
|
||||
|
||||
GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
|
||||
/mob
|
||||
var/datum/hSB/sandbox = null
|
||||
/mob/proc/CanBuild()
|
||||
sandbox = new/datum/hSB
|
||||
sandbox.owner = src.ckey
|
||||
if(src.client.holder)
|
||||
sandbox.admin = 1
|
||||
verbs += new/mob/proc/sandbox_panel
|
||||
/mob/proc/sandbox_panel()
|
||||
set name = "Sandbox Panel"
|
||||
if(sandbox)
|
||||
sandbox.update()
|
||||
|
||||
/datum/hSB
|
||||
var/owner = null
|
||||
var/admin = 0
|
||||
|
||||
var/static/clothinfo = null
|
||||
var/static/reaginfo = null
|
||||
var/static/objinfo = null
|
||||
var/canisterinfo = null
|
||||
var/hsbinfo = null
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/static/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/onetankbomb, /obj/item/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/static/list/hrefs = list(
|
||||
"Space Gear",
|
||||
"Suit Up (Space Travel Gear)" = "hsbsuit",
|
||||
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
|
||||
"Spawn Emergency Air Tank" = "hsbspawn&path=[/obj/item/tank/internals/emergency_oxygen/double]",
|
||||
|
||||
"Standard Tools",
|
||||
"Spawn Flashlight" = "hsbspawn&path=[/obj/item/flashlight]",
|
||||
"Spawn Toolbox" = "hsbspawn&path=[/obj/item/storage/toolbox/mechanical]",
|
||||
"Spawn Light Replacer" = "hsbspawn&path=[/obj/item/lightreplacer]",
|
||||
"Spawn Medical Kit" = "hsbspawn&path=[/obj/item/storage/firstaid/regular]",
|
||||
"Spawn All-Access ID" = "hsbaaid",
|
||||
|
||||
"Building Supplies",
|
||||
"Spawn 50 Wood" = "hsbwood",
|
||||
"Spawn 50 Metal" = "hsbmetal",
|
||||
"Spawn 50 Plasteel" = "hsbplasteel",
|
||||
"Spawn 50 Reinforced Glass" = "hsbrglass",
|
||||
"Spawn 50 Glass" = "hsbglass",
|
||||
"Spawn Full Cable Coil" = "hsbspawn&path=[/obj/item/stack/cable_coil]",
|
||||
"Spawn Hyper Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/hyper]",
|
||||
"Spawn Inf. Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/infinite]",
|
||||
"Spawn Rapid Construction Device" = "hsbrcd",
|
||||
"Spawn RCD Ammo" = "hsb_safespawn&path=[/obj/item/rcd_ammo]",
|
||||
"Spawn Airlock" = "hsbairlock",
|
||||
|
||||
"Miscellaneous",
|
||||
"Spawn Air Scrubber" = "hsbscrubber",
|
||||
"Spawn Welding Fuel Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/fueltank]",
|
||||
"Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]",
|
||||
|
||||
"Bots",
|
||||
"Spawn Cleanbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/cleanbot]",
|
||||
"Spawn Floorbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/floorbot]",
|
||||
"Spawn Medbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/medbot]",
|
||||
|
||||
"Canisters",
|
||||
"Spawn O2 Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/oxygen]",
|
||||
"Spawn Air Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/air]")
|
||||
|
||||
|
||||
if(!hsbinfo)
|
||||
hsbinfo = "<center><b>Sandbox Panel</b></center><hr>"
|
||||
if(admin)
|
||||
hsbinfo += "<b>Administration</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
|
||||
hsbinfo += "<b>Canister Spawning</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
|
||||
else
|
||||
hsbinfo += "<i>Some item spawning may be disabled by the administrators.</i><br>"
|
||||
hsbinfo += "<i>Only administrators may spawn dangerous canisters.</i><br>"
|
||||
for(var/T in hrefs)
|
||||
var/href = hrefs[T]
|
||||
if(href)
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=[hrefs[T]]'>[T]</a><br>"
|
||||
else
|
||||
hsbinfo += "<br><b>[T]</b><br>"
|
||||
hsbinfo += "<hr>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbcloth'>Spawn Clothing...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
|
||||
|
||||
usr << browse(hsbinfo, "window=hsbpanel")
|
||||
|
||||
/datum/hSB/Topic(href, href_list)
|
||||
if(!usr || !src || !(src.owner == usr.ckey))
|
||||
if(usr)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
if(href_list["hsb"])
|
||||
switch(href_list["hsb"])
|
||||
//
|
||||
// Admin: toggle spawning
|
||||
//
|
||||
if("hsbtobj")
|
||||
if(!admin) return
|
||||
if(GLOB.hsboxspawn)
|
||||
to_chat(world, "<span class='boldannounce'>Sandbox:</span> <b>\black[usr.key] has disabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = FALSE
|
||||
return
|
||||
else
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black[usr.key] has enabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = TRUE
|
||||
return
|
||||
//
|
||||
// Admin: Toggle auto-close
|
||||
//
|
||||
if("hsbtac")
|
||||
if(!admin) return
|
||||
var/sbac = CONFIG_GET(flag/sandbox_autoclose)
|
||||
if(sbac)
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black [usr.key] has removed the object spawn limiter.</b>")
|
||||
else
|
||||
to_chat(world, "<span class='danger'>Sandbox:</span> <b>\black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.</b>")
|
||||
CONFIG_SET(flag/sandbox_autoclose, !sbac)
|
||||
return
|
||||
//
|
||||
// Spacesuit with full air jetpack set as internals
|
||||
//
|
||||
if("hsbsuit")
|
||||
var/mob/living/carbon/human/P = usr
|
||||
if(!istype(P)) return
|
||||
if(P.wear_suit)
|
||||
P.wear_suit.forceMove(P.drop_location())
|
||||
P.wear_suit.layer = initial(P.wear_suit.layer)
|
||||
P.wear_suit.plane = initial(P.wear_suit.plane)
|
||||
P.wear_suit = null
|
||||
P.wear_suit = new/obj/item/clothing/suit/space(P)
|
||||
P.wear_suit.layer = ABOVE_HUD_LAYER
|
||||
P.wear_suit.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_suit()
|
||||
if(P.head)
|
||||
P.head.forceMove(P.drop_location())
|
||||
P.head.layer = initial(P.head.layer)
|
||||
P.head.plane = initial(P.head.plane)
|
||||
P.head = null
|
||||
P.head = new/obj/item/clothing/head/helmet/space(P)
|
||||
P.head.layer = ABOVE_HUD_LAYER
|
||||
P.head.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_head()
|
||||
if(P.wear_mask)
|
||||
P.wear_mask.forceMove(P.drop_location())
|
||||
P.wear_mask.layer = initial(P.wear_mask.layer)
|
||||
P.wear_mask.plane = initial(P.wear_mask.plane)
|
||||
P.wear_mask = null
|
||||
P.wear_mask = new/obj/item/clothing/mask/gas(P)
|
||||
P.wear_mask.layer = ABOVE_HUD_LAYER
|
||||
P.wear_mask.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_mask()
|
||||
if(P.back)
|
||||
P.back.forceMove(P.drop_location())
|
||||
P.back.layer = initial(P.back.layer)
|
||||
P.back.plane = initial(P.back.plane)
|
||||
P.back = null
|
||||
P.back = new/obj/item/tank/jetpack/oxygen(P)
|
||||
P.back.layer = ABOVE_HUD_LAYER
|
||||
P.back.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_back()
|
||||
P.internal = P.back
|
||||
P.update_internals_hud_icon(1)
|
||||
|
||||
if("hsbscrubber") // This is beyond its normal capability but this is sandbox and you spawned one, I assume you need it
|
||||
var/obj/hsb = new/obj/machinery/portable_atmospherics/scrubber{volume_rate=50*ONE_ATMOSPHERE;on=1}(usr.loc)
|
||||
hsb.update_icon() // hackish but it wasn't meant to be spawned I guess?
|
||||
|
||||
//
|
||||
// Stacked Materials
|
||||
//
|
||||
|
||||
if("hsbrglass")
|
||||
new/obj/item/stack/sheet/rglass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbmetal")
|
||||
new/obj/item/stack/sheet/metal{amount=50}(usr.loc)
|
||||
|
||||
if("hsbplasteel")
|
||||
new/obj/item/stack/sheet/plasteel{amount=50}(usr.loc)
|
||||
|
||||
if("hsbglass")
|
||||
new/obj/item/stack/sheet/glass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbwood")
|
||||
new/obj/item/stack/sheet/mineral/wood{amount=50}(usr.loc)
|
||||
|
||||
//
|
||||
// All access ID
|
||||
//
|
||||
if("hsbaaid")
|
||||
var/obj/item/card/id/gold/ID = new(usr.loc)
|
||||
ID.registered_name = usr.real_name
|
||||
ID.assignment = "Sandbox"
|
||||
ID.access = get_all_accesses()
|
||||
ID.update_label()
|
||||
|
||||
//
|
||||
// RCD - starts with full clip
|
||||
// Spawn check due to grief potential (destroying floors, walls, etc)
|
||||
//
|
||||
if("hsbrcd")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
new/obj/item/construction/rcd/combat(usr.loc)
|
||||
|
||||
//
|
||||
// New sandbox airlock maker
|
||||
//
|
||||
if("hsbairlock")
|
||||
new /datum/airlock_maker(usr.loc)
|
||||
|
||||
//
|
||||
// Object spawn window
|
||||
//
|
||||
|
||||
// Clothing
|
||||
if("hsbcloth")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!clothinfo)
|
||||
clothinfo = "<b>Clothing</b> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/clothing)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
clothinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(clothinfo,"window=sandbox")
|
||||
|
||||
// Reagent containers
|
||||
if("hsbreag")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!reaginfo)
|
||||
reaginfo = "<b>Reagent Containers</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
reaginfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(reaginfo,"window=sandbox")
|
||||
|
||||
// Other items
|
||||
if("hsbobj")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!objinfo)
|
||||
objinfo = "<b>Other Items</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
|
||||
for(var/O in reverseRange(all_items))
|
||||
objinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(objinfo,"window=sandbox")
|
||||
|
||||
//
|
||||
// Safespawn checks to see if spawning is disabled.
|
||||
//
|
||||
if("hsb_safespawn")
|
||||
if(!GLOB.hsboxspawn)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
//
|
||||
// For everything else in the href list
|
||||
//
|
||||
if("hsbspawn")
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
|
||||
|
||||
GLOBAL_VAR_INIT(hsboxspawn, TRUE)
|
||||
|
||||
/mob
|
||||
var/datum/hSB/sandbox = null
|
||||
/mob/proc/CanBuild()
|
||||
sandbox = new/datum/hSB
|
||||
sandbox.owner = src.ckey
|
||||
if(src.client.holder)
|
||||
sandbox.admin = 1
|
||||
verbs += new/mob/proc/sandbox_panel
|
||||
/mob/proc/sandbox_panel()
|
||||
set name = "Sandbox Panel"
|
||||
if(sandbox)
|
||||
sandbox.update()
|
||||
|
||||
/datum/hSB
|
||||
var/owner = null
|
||||
var/admin = 0
|
||||
|
||||
var/static/clothinfo = null
|
||||
var/static/reaginfo = null
|
||||
var/static/objinfo = null
|
||||
var/canisterinfo = null
|
||||
var/hsbinfo = null
|
||||
//items that shouldn't spawn on the floor because they would bug or act weird
|
||||
var/static/list/spawn_forbidden = list(
|
||||
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
|
||||
/obj/item/assembly, /obj/item/onetankbomb, /obj/item/pda/ai,
|
||||
/obj/item/smallDelivery, /obj/item/projectile,
|
||||
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
|
||||
|
||||
/datum/hSB/proc/update()
|
||||
var/static/list/hrefs = list(
|
||||
"Space Gear",
|
||||
"Suit Up (Space Travel Gear)" = "hsbsuit",
|
||||
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
|
||||
"Spawn Emergency Air Tank" = "hsbspawn&path=[/obj/item/tank/internals/emergency_oxygen/double]",
|
||||
|
||||
"Standard Tools",
|
||||
"Spawn Flashlight" = "hsbspawn&path=[/obj/item/flashlight]",
|
||||
"Spawn Toolbox" = "hsbspawn&path=[/obj/item/storage/toolbox/mechanical]",
|
||||
"Spawn Light Replacer" = "hsbspawn&path=[/obj/item/lightreplacer]",
|
||||
"Spawn Medical Kit" = "hsbspawn&path=[/obj/item/storage/firstaid/regular]",
|
||||
"Spawn All-Access ID" = "hsbaaid",
|
||||
|
||||
"Building Supplies",
|
||||
"Spawn 50 Wood" = "hsbwood",
|
||||
"Spawn 50 Metal" = "hsbmetal",
|
||||
"Spawn 50 Plasteel" = "hsbplasteel",
|
||||
"Spawn 50 Reinforced Glass" = "hsbrglass",
|
||||
"Spawn 50 Glass" = "hsbglass",
|
||||
"Spawn Full Cable Coil" = "hsbspawn&path=[/obj/item/stack/cable_coil]",
|
||||
"Spawn Hyper Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/hyper]",
|
||||
"Spawn Inf. Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/infinite]",
|
||||
"Spawn Rapid Construction Device" = "hsbrcd",
|
||||
"Spawn RCD Ammo" = "hsb_safespawn&path=[/obj/item/rcd_ammo]",
|
||||
"Spawn Airlock" = "hsbairlock",
|
||||
|
||||
"Miscellaneous",
|
||||
"Spawn Air Scrubber" = "hsbscrubber",
|
||||
"Spawn Welding Fuel Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/fueltank]",
|
||||
"Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]",
|
||||
|
||||
"Bots",
|
||||
"Spawn Cleanbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/cleanbot]",
|
||||
"Spawn Floorbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/floorbot]",
|
||||
"Spawn Medbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/medbot]",
|
||||
|
||||
"Canisters",
|
||||
"Spawn O2 Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/oxygen]",
|
||||
"Spawn Air Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/air]")
|
||||
|
||||
|
||||
if(!hsbinfo)
|
||||
hsbinfo = "<center><b>Sandbox Panel</b></center><hr>"
|
||||
if(admin)
|
||||
hsbinfo += "<b>Administration</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
|
||||
hsbinfo += "<b>Canister Spawning</b><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
|
||||
hsbinfo += "- <a href='?src=[REF(src)];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
|
||||
else
|
||||
hsbinfo += "<i>Some item spawning may be disabled by the administrators.</i><br>"
|
||||
hsbinfo += "<i>Only administrators may spawn dangerous canisters.</i><br>"
|
||||
for(var/T in hrefs)
|
||||
var/href = hrefs[T]
|
||||
if(href)
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=[hrefs[T]]'>[T]</a><br>"
|
||||
else
|
||||
hsbinfo += "<br><b>[T]</b><br>"
|
||||
hsbinfo += "<hr>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbcloth'>Spawn Clothing...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
|
||||
hsbinfo += "- <a href='?[REF(src)];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
|
||||
|
||||
usr << browse(hsbinfo, "window=hsbpanel")
|
||||
|
||||
/datum/hSB/Topic(href, href_list)
|
||||
if(!usr || !src || !(src.owner == usr.ckey))
|
||||
if(usr)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
if(href_list["hsb"])
|
||||
switch(href_list["hsb"])
|
||||
//
|
||||
// Admin: toggle spawning
|
||||
//
|
||||
if("hsbtobj")
|
||||
if(!admin) return
|
||||
if(GLOB.hsboxspawn)
|
||||
to_chat(world, "<span class='boldannounce'>Sandbox:</span> <b>\black[usr.key] has disabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = FALSE
|
||||
return
|
||||
else
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black[usr.key] has enabled object spawning!</b>")
|
||||
GLOB.hsboxspawn = TRUE
|
||||
return
|
||||
//
|
||||
// Admin: Toggle auto-close
|
||||
//
|
||||
if("hsbtac")
|
||||
if(!admin) return
|
||||
var/sbac = CONFIG_GET(flag/sandbox_autoclose)
|
||||
if(sbac)
|
||||
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black [usr.key] has removed the object spawn limiter.</b>")
|
||||
else
|
||||
to_chat(world, "<span class='danger'>Sandbox:</span> <b>\black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.</b>")
|
||||
CONFIG_SET(flag/sandbox_autoclose, !sbac)
|
||||
return
|
||||
//
|
||||
// Spacesuit with full air jetpack set as internals
|
||||
//
|
||||
if("hsbsuit")
|
||||
var/mob/living/carbon/human/P = usr
|
||||
if(!istype(P)) return
|
||||
if(P.wear_suit)
|
||||
P.wear_suit.forceMove(P.drop_location())
|
||||
P.wear_suit.layer = initial(P.wear_suit.layer)
|
||||
P.wear_suit.plane = initial(P.wear_suit.plane)
|
||||
P.wear_suit = null
|
||||
P.wear_suit = new/obj/item/clothing/suit/space(P)
|
||||
P.wear_suit.layer = ABOVE_HUD_LAYER
|
||||
P.wear_suit.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_suit()
|
||||
if(P.head)
|
||||
P.head.forceMove(P.drop_location())
|
||||
P.head.layer = initial(P.head.layer)
|
||||
P.head.plane = initial(P.head.plane)
|
||||
P.head = null
|
||||
P.head = new/obj/item/clothing/head/helmet/space(P)
|
||||
P.head.layer = ABOVE_HUD_LAYER
|
||||
P.head.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_head()
|
||||
if(P.wear_mask)
|
||||
P.wear_mask.forceMove(P.drop_location())
|
||||
P.wear_mask.layer = initial(P.wear_mask.layer)
|
||||
P.wear_mask.plane = initial(P.wear_mask.plane)
|
||||
P.wear_mask = null
|
||||
P.wear_mask = new/obj/item/clothing/mask/gas(P)
|
||||
P.wear_mask.layer = ABOVE_HUD_LAYER
|
||||
P.wear_mask.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_wear_mask()
|
||||
if(P.back)
|
||||
P.back.forceMove(P.drop_location())
|
||||
P.back.layer = initial(P.back.layer)
|
||||
P.back.plane = initial(P.back.plane)
|
||||
P.back = null
|
||||
P.back = new/obj/item/tank/jetpack/oxygen(P)
|
||||
P.back.layer = ABOVE_HUD_LAYER
|
||||
P.back.plane = ABOVE_HUD_PLANE
|
||||
P.update_inv_back()
|
||||
P.internal = P.back
|
||||
P.update_internals_hud_icon(1)
|
||||
|
||||
if("hsbscrubber") // This is beyond its normal capability but this is sandbox and you spawned one, I assume you need it
|
||||
var/obj/hsb = new/obj/machinery/portable_atmospherics/scrubber{volume_rate=50*ONE_ATMOSPHERE;on=1}(usr.loc)
|
||||
hsb.update_icon() // hackish but it wasn't meant to be spawned I guess?
|
||||
|
||||
//
|
||||
// Stacked Materials
|
||||
//
|
||||
|
||||
if("hsbrglass")
|
||||
new/obj/item/stack/sheet/rglass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbmetal")
|
||||
new/obj/item/stack/sheet/metal{amount=50}(usr.loc)
|
||||
|
||||
if("hsbplasteel")
|
||||
new/obj/item/stack/sheet/plasteel{amount=50}(usr.loc)
|
||||
|
||||
if("hsbglass")
|
||||
new/obj/item/stack/sheet/glass{amount=50}(usr.loc)
|
||||
|
||||
if("hsbwood")
|
||||
new/obj/item/stack/sheet/mineral/wood{amount=50}(usr.loc)
|
||||
|
||||
//
|
||||
// All access ID
|
||||
//
|
||||
if("hsbaaid")
|
||||
var/obj/item/card/id/gold/ID = new(usr.loc)
|
||||
ID.registered_name = usr.real_name
|
||||
ID.assignment = "Sandbox"
|
||||
ID.access = get_all_accesses()
|
||||
ID.update_label()
|
||||
|
||||
//
|
||||
// RCD - starts with full clip
|
||||
// Spawn check due to grief potential (destroying floors, walls, etc)
|
||||
//
|
||||
if("hsbrcd")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
new/obj/item/construction/rcd/combat(usr.loc)
|
||||
|
||||
//
|
||||
// New sandbox airlock maker
|
||||
//
|
||||
if("hsbairlock")
|
||||
new /datum/airlock_maker(usr.loc)
|
||||
|
||||
//
|
||||
// Object spawn window
|
||||
//
|
||||
|
||||
// Clothing
|
||||
if("hsbcloth")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!clothinfo)
|
||||
clothinfo = "<b>Clothing</b> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/clothing)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
clothinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(clothinfo,"window=sandbox")
|
||||
|
||||
// Reagent containers
|
||||
if("hsbreag")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!reaginfo)
|
||||
reaginfo = "<b>Reagent Containers</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbobj'>(Other Items)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
for(var/O in reverseRange(all_items))
|
||||
reaginfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(reaginfo,"window=sandbox")
|
||||
|
||||
// Other items
|
||||
if("hsbobj")
|
||||
if(!GLOB.hsboxspawn) return
|
||||
|
||||
if(!objinfo)
|
||||
objinfo = "<b>Other Items</b> <a href='?[REF(src)];hsb=hsbcloth'>(Clothing)</a> <a href='?[REF(src)];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
|
||||
var/list/all_items = subtypesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/reagent_containers)
|
||||
for(var/typekey in spawn_forbidden)
|
||||
all_items -= typesof(typekey)
|
||||
|
||||
for(var/O in reverseRange(all_items))
|
||||
objinfo += "<a href='?src=[REF(src)];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
|
||||
|
||||
usr << browse(objinfo,"window=sandbox")
|
||||
|
||||
//
|
||||
// Safespawn checks to see if spawning is disabled.
|
||||
//
|
||||
if("hsb_safespawn")
|
||||
if(!GLOB.hsboxspawn)
|
||||
usr << browse(null,"window=sandbox")
|
||||
return
|
||||
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
//
|
||||
// For everything else in the href list
|
||||
//
|
||||
if("hsbspawn")
|
||||
var/typepath = text2path(href_list["path"])
|
||||
if(!typepath)
|
||||
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
|
||||
return
|
||||
new typepath(usr.loc)
|
||||
|
||||
if(CONFIG_GET(flag/sandbox_autoclose))
|
||||
usr << browse(null,"window=sandbox")
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/datum/game_mode/sandbox
|
||||
name = "sandbox"
|
||||
config_tag = "sandbox"
|
||||
required_players = 0
|
||||
|
||||
announce_span = "info"
|
||||
announce_text = "Build your own station... or just shoot each other!"
|
||||
|
||||
allow_persistence_save = FALSE
|
||||
|
||||
/datum/game_mode/sandbox/pre_setup()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M.CanBuild()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/sandbox/post_setup()
|
||||
..()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/datum/game_mode/sandbox/generate_report()
|
||||
return "Sensors indicate that crewmembers have been all given psychic powers from which they can manifest various objects.<br><br>This can only end poorly."
|
||||
/datum/game_mode/sandbox
|
||||
name = "sandbox"
|
||||
config_tag = "sandbox"
|
||||
required_players = 0
|
||||
|
||||
announce_span = "info"
|
||||
announce_text = "Build your own station... or just shoot each other!"
|
||||
|
||||
allow_persistence_save = FALSE
|
||||
|
||||
/datum/game_mode/sandbox/pre_setup()
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
M.CanBuild()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/sandbox/post_setup()
|
||||
..()
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
|
||||
/datum/game_mode/sandbox/generate_report()
|
||||
return "Sensors indicate that crewmembers have been all given psychic powers from which they can manifest various objects.<br><br>This can only end poorly."
|
||||
|
||||
@@ -1,82 +1,82 @@
|
||||
/datum/game_mode
|
||||
var/list/target_list = list()
|
||||
var/list/late_joining_list = list()
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs
|
||||
name = "Internal Affairs"
|
||||
config_tag = "internal_affairs"
|
||||
false_report_weight = 10
|
||||
required_players = 25
|
||||
required_enemies = 5
|
||||
recommended_enemies = 8
|
||||
reroll_friendly = 0
|
||||
traitor_name = "Nanotrasen Internal Affairs Agent"
|
||||
antag_flag = ROLE_INTERNAL_AFFAIRS
|
||||
|
||||
traitors_possible = 10 //hard limit on traitors if scaling is turned off
|
||||
num_modifier = 4 // Four additional traitors
|
||||
antag_datum = /datum/antagonist/traitor/internal_affairs
|
||||
|
||||
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
|
||||
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
|
||||
<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/post_setup()
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
i++
|
||||
if(i + 1 > pre_traitors.len)
|
||||
i = 0
|
||||
target_list[traitor] = pre_traitors[i+1]
|
||||
..()
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
|
||||
|
||||
check_potential_agents()
|
||||
|
||||
// As soon as we get 3 or 4 extra latejoin traitors, make them traitors and kill each other.
|
||||
if(late_joining_list.len >= rand(3, 4))
|
||||
// True randomness
|
||||
shuffle_inplace(late_joining_list)
|
||||
// Reset the target_list, it'll be used again in force_traitor_objectives
|
||||
target_list = list()
|
||||
|
||||
// Basically setting the target_list for who is killing who
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in late_joining_list)
|
||||
i++
|
||||
if(i + 1 > late_joining_list.len)
|
||||
i = 0
|
||||
target_list[traitor] = late_joining_list[i + 1]
|
||||
traitor.special_role = traitor_name
|
||||
|
||||
// Now, give them their targets
|
||||
for(var/datum/mind/traitor in target_list)
|
||||
..(traitor)
|
||||
|
||||
late_joining_list = list()
|
||||
else
|
||||
late_joining_list += character
|
||||
return
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
|
||||
|
||||
for(var/M in late_joining_list)
|
||||
if(istype(M, /datum/mind))
|
||||
var/datum/mind/agent_mind = M
|
||||
if(ishuman(agent_mind.current))
|
||||
var/mob/living/carbon/human/H = agent_mind.current
|
||||
if(H.stat != DEAD)
|
||||
if(H.client)
|
||||
continue // It all checks out.
|
||||
|
||||
// If any check fails, remove them from our list
|
||||
late_joining_list -= M
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/generate_report()
|
||||
return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
|
||||
actions will be met with a conversation with an official internal affairs agent."
|
||||
/datum/game_mode
|
||||
var/list/target_list = list()
|
||||
var/list/late_joining_list = list()
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs
|
||||
name = "Internal Affairs"
|
||||
config_tag = "internal_affairs"
|
||||
false_report_weight = 10
|
||||
required_players = 25
|
||||
required_enemies = 5
|
||||
recommended_enemies = 8
|
||||
reroll_friendly = 0
|
||||
traitor_name = "Nanotrasen Internal Affairs Agent"
|
||||
antag_flag = ROLE_INTERNAL_AFFAIRS
|
||||
|
||||
traitors_possible = 10 //hard limit on traitors if scaling is turned off
|
||||
num_modifier = 4 // Four additional traitors
|
||||
antag_datum = /datum/antagonist/traitor/internal_affairs
|
||||
|
||||
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
|
||||
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
|
||||
<span class='notice'>Crew</span>: Stop the IAA agents before they can cause too much mayhem."
|
||||
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/post_setup()
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
i++
|
||||
if(i + 1 > pre_traitors.len)
|
||||
i = 0
|
||||
target_list[traitor] = pre_traitors[i+1]
|
||||
..()
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
|
||||
|
||||
check_potential_agents()
|
||||
|
||||
// As soon as we get 3 or 4 extra latejoin traitors, make them traitors and kill each other.
|
||||
if(late_joining_list.len >= rand(3, 4))
|
||||
// True randomness
|
||||
shuffle_inplace(late_joining_list)
|
||||
// Reset the target_list, it'll be used again in force_traitor_objectives
|
||||
target_list = list()
|
||||
|
||||
// Basically setting the target_list for who is killing who
|
||||
var/i = 0
|
||||
for(var/datum/mind/traitor in late_joining_list)
|
||||
i++
|
||||
if(i + 1 > late_joining_list.len)
|
||||
i = 0
|
||||
target_list[traitor] = late_joining_list[i + 1]
|
||||
traitor.special_role = traitor_name
|
||||
|
||||
// Now, give them their targets
|
||||
for(var/datum/mind/traitor in target_list)
|
||||
..(traitor)
|
||||
|
||||
late_joining_list = list()
|
||||
else
|
||||
late_joining_list += character
|
||||
return
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
|
||||
|
||||
for(var/M in late_joining_list)
|
||||
if(istype(M, /datum/mind))
|
||||
var/datum/mind/agent_mind = M
|
||||
if(ishuman(agent_mind.current))
|
||||
var/mob/living/carbon/human/H = agent_mind.current
|
||||
if(H.stat != DEAD)
|
||||
if(H.client)
|
||||
continue // It all checks out.
|
||||
|
||||
// If any check fails, remove them from our list
|
||||
late_joining_list -= M
|
||||
|
||||
|
||||
/datum/game_mode/traitor/internal_affairs/generate_report()
|
||||
return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
|
||||
actions will be met with a conversation with an official internal affairs agent."
|
||||
|
||||
@@ -1,99 +1,99 @@
|
||||
/datum/game_mode
|
||||
var/traitor_name = "traitor"
|
||||
var/list/datum/mind/traitors = list()
|
||||
|
||||
var/datum/mind/exchange_red
|
||||
var/datum/mind/exchange_blue
|
||||
|
||||
/datum/game_mode/traitor
|
||||
name = "traitor"
|
||||
config_tag = "traitor"
|
||||
antag_flag = ROLE_TRAITOR
|
||||
false_report_weight = 20 //Reports of traitors are pretty common.
|
||||
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
enemy_minimum_age = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents on the station!\n\
|
||||
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
|
||||
<span class='notice'>Crew</span>: Do not let the traitors succeed!"
|
||||
|
||||
var/list/datum/mind/pre_traitors = list()
|
||||
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
|
||||
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
|
||||
var/antag_datum = /datum/antagonist/traitor //what type of antag to create
|
||||
var/traitors_required = TRUE //Will allow no traitors
|
||||
|
||||
|
||||
/datum/game_mode/traitor/pre_setup()
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/num_traitors = 1
|
||||
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
if(tsc)
|
||||
num_traitors = max(1, min(round(num_players() / (tsc * 2)) + 2 + num_modifier, round(num_players() / tsc) + num_modifier))
|
||||
else
|
||||
num_traitors = max(1, min(num_players(), traitors_possible))
|
||||
|
||||
for(var/j = 0, j < num_traitors, j++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/traitor = antag_pick(antag_candidates)
|
||||
pre_traitors += traitor
|
||||
traitor.special_role = traitor_name
|
||||
traitor.restricted_roles = restricted_jobs
|
||||
log_game("[key_name(traitor)] has been selected as a [traitor_name]")
|
||||
antag_candidates.Remove(traitor)
|
||||
|
||||
var/enough_tators = !traitors_required || pre_traitors.len > 0
|
||||
|
||||
if(!enough_tators)
|
||||
setup_error = "Not enough traitor candidates"
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/traitor/post_setup()
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, new_antag), rand(10,100))
|
||||
if(!exchange_blue)
|
||||
exchange_blue = -1 //Block latejoiners from getting exchange objectives
|
||||
..()
|
||||
|
||||
//We're not actually ready until all traitors are assigned.
|
||||
gamemode_ready = FALSE
|
||||
addtimer(VARSET_CALLBACK(src, gamemode_ready, TRUE), 101)
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
var/traitorcap = min(round(GLOB.joined_player_list.len / (tsc * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len / tsc) + num_modifier)
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) >= traitorcap) //Upper cap for number of latejoin antagonists
|
||||
return
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (tsc * 2)))
|
||||
if(antag_flag in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_TRAITOR) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
add_latejoin_traitor(character.mind)
|
||||
|
||||
/datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
character.add_antag_datum(new_antag)
|
||||
|
||||
/datum/game_mode/traitor/generate_report()
|
||||
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
/datum/game_mode
|
||||
var/traitor_name = "traitor"
|
||||
var/list/datum/mind/traitors = list()
|
||||
|
||||
var/datum/mind/exchange_red
|
||||
var/datum/mind/exchange_blue
|
||||
|
||||
/datum/game_mode/traitor
|
||||
name = "traitor"
|
||||
config_tag = "traitor"
|
||||
antag_flag = ROLE_TRAITOR
|
||||
false_report_weight = 20 //Reports of traitors are pretty common.
|
||||
restricted_jobs = list("Cyborg")//They are part of the AI if he is traitor so are they, they use to get double chances
|
||||
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to ling role blacklist
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
reroll_friendly = 1
|
||||
enemy_minimum_age = 0
|
||||
|
||||
announce_span = "danger"
|
||||
announce_text = "There are Syndicate agents on the station!\n\
|
||||
<span class='danger'>Traitors</span>: Accomplish your objectives.\n\
|
||||
<span class='notice'>Crew</span>: Do not let the traitors succeed!"
|
||||
|
||||
var/list/datum/mind/pre_traitors = list()
|
||||
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
|
||||
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
|
||||
var/antag_datum = /datum/antagonist/traitor //what type of antag to create
|
||||
var/traitors_required = TRUE //Will allow no traitors
|
||||
|
||||
|
||||
/datum/game_mode/traitor/pre_setup()
|
||||
|
||||
if(CONFIG_GET(flag/protect_roles_from_antagonist))
|
||||
restricted_jobs += protected_jobs
|
||||
|
||||
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
|
||||
restricted_jobs += "Assistant"
|
||||
|
||||
var/num_traitors = 1
|
||||
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
if(tsc)
|
||||
num_traitors = max(1, min(round(num_players() / (tsc * 2)) + 2 + num_modifier, round(num_players() / tsc) + num_modifier))
|
||||
else
|
||||
num_traitors = max(1, min(num_players(), traitors_possible))
|
||||
|
||||
for(var/j = 0, j < num_traitors, j++)
|
||||
if (!antag_candidates.len)
|
||||
break
|
||||
var/datum/mind/traitor = antag_pick(antag_candidates)
|
||||
pre_traitors += traitor
|
||||
traitor.special_role = traitor_name
|
||||
traitor.restricted_roles = restricted_jobs
|
||||
log_game("[key_name(traitor)] has been selected as a [traitor_name]")
|
||||
antag_candidates.Remove(traitor)
|
||||
|
||||
var/enough_tators = !traitors_required || pre_traitors.len > 0
|
||||
|
||||
if(!enough_tators)
|
||||
setup_error = "Not enough traitor candidates"
|
||||
return FALSE
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/traitor/post_setup()
|
||||
for(var/datum/mind/traitor in pre_traitors)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, new_antag), rand(10,100))
|
||||
if(!exchange_blue)
|
||||
exchange_blue = -1 //Block latejoiners from getting exchange objectives
|
||||
..()
|
||||
|
||||
//We're not actually ready until all traitors are assigned.
|
||||
gamemode_ready = FALSE
|
||||
addtimer(VARSET_CALLBACK(src, gamemode_ready, TRUE), 101)
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners
|
||||
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
|
||||
var/traitorcap = min(round(GLOB.joined_player_list.len / (tsc * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len / tsc) + num_modifier)
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) >= traitorcap) //Upper cap for number of latejoin antagonists
|
||||
return
|
||||
if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (tsc * 2)))
|
||||
if(antag_flag in character.client.prefs.be_special)
|
||||
if(!jobban_isbanned(character, ROLE_TRAITOR) && !QDELETED(character) && !jobban_isbanned(character, ROLE_SYNDICATE) && !QDELETED(character))
|
||||
if(age_check(character.client))
|
||||
if(!(character.job in restricted_jobs))
|
||||
add_latejoin_traitor(character.mind)
|
||||
|
||||
/datum/game_mode/traitor/proc/add_latejoin_traitor(datum/mind/character)
|
||||
var/datum/antagonist/traitor/new_antag = new antag_datum()
|
||||
character.add_antag_datum(new_antag)
|
||||
|
||||
/datum/game_mode/traitor/generate_report()
|
||||
return "Although more specific threats are commonplace, you should always remain vigilant for Syndicate agents aboard your station. Syndicate communications have implied that many \
|
||||
Nanotrasen employees are Syndicate agents with hidden memories that may be activated at a moment's notice, so it's possible that these agents might not even know their positions."
|
||||
|
||||
@@ -1,73 +1,73 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/wizards = list()
|
||||
var/list/datum/mind/apprentices = list()
|
||||
|
||||
/datum/game_mode/wizard
|
||||
name = "wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
false_report_weight = 10
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = 1
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
|
||||
var/finished = 0
|
||||
|
||||
/datum/game_mode/wizard/pre_setup()
|
||||
var/datum/mind/wizard = antag_pick(antag_candidates)
|
||||
wizards += wizard
|
||||
wizard.assigned_role = ROLE_WIZARD
|
||||
wizard.special_role = ROLE_WIZARD
|
||||
log_game("[key_name(wizard)] has been selected as a Wizard") //TODO: Move these to base antag datum
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
setup_error = "No wizard starting location found"
|
||||
return FALSE
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.forceMove(pick(GLOB.wizardstart))
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/wizard/post_setup()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
wizard.add_antag_datum(/datum/antagonist/wizard)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/wizard/generate_report()
|
||||
return "A dangerous Wizards' Federation individual by the name of [pick(GLOB.wizard_first)] [pick(GLOB.wizard_second)] has recently escaped confinement from an unlisted prison facility. This \
|
||||
man is a dangerous mutant with the ability to alter himself and the world around him by what he and his leaders believe to be magic. If this man attempts an attack on your station, \
|
||||
his execution is highly encouraged, as is the preservation of his body for later study."
|
||||
|
||||
|
||||
/datum/game_mode/wizard/are_special_antags_dead()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/wizard/set_round_result()
|
||||
..()
|
||||
if(finished)
|
||||
SSticker.mode_result = "loss - wizard killed"
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
|
||||
/datum/game_mode/wizard/special_report()
|
||||
if(finished)
|
||||
return "<span class='redtext big'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>"
|
||||
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return M.mind && M.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/wizards = list()
|
||||
var/list/datum/mind/apprentices = list()
|
||||
|
||||
/datum/game_mode/wizard
|
||||
name = "wizard"
|
||||
config_tag = "wizard"
|
||||
antag_flag = ROLE_WIZARD
|
||||
false_report_weight = 10
|
||||
required_players = 20
|
||||
required_enemies = 1
|
||||
recommended_enemies = 1
|
||||
enemy_minimum_age = 7
|
||||
round_ends_with_antag_death = 1
|
||||
announce_span = "danger"
|
||||
announce_text = "There is a space wizard attacking the station!\n\
|
||||
<span class='danger'>Wizard</span>: Accomplish your objectives and cause mayhem on the station.\n\
|
||||
<span class='notice'>Crew</span>: Eliminate the wizard before they can succeed!"
|
||||
var/finished = 0
|
||||
|
||||
/datum/game_mode/wizard/pre_setup()
|
||||
var/datum/mind/wizard = antag_pick(antag_candidates)
|
||||
wizards += wizard
|
||||
wizard.assigned_role = ROLE_WIZARD
|
||||
wizard.special_role = ROLE_WIZARD
|
||||
log_game("[key_name(wizard)] has been selected as a Wizard") //TODO: Move these to base antag datum
|
||||
if(GLOB.wizardstart.len == 0)
|
||||
setup_error = "No wizard starting location found"
|
||||
return FALSE
|
||||
for(var/datum/mind/wiz in wizards)
|
||||
wiz.current.forceMove(pick(GLOB.wizardstart))
|
||||
return TRUE
|
||||
|
||||
|
||||
/datum/game_mode/wizard/post_setup()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
wizard.add_antag_datum(/datum/antagonist/wizard)
|
||||
return ..()
|
||||
|
||||
/datum/game_mode/wizard/generate_report()
|
||||
return "A dangerous Wizards' Federation individual by the name of [pick(GLOB.wizard_first)] [pick(GLOB.wizard_second)] has recently escaped confinement from an unlisted prison facility. This \
|
||||
man is a dangerous mutant with the ability to alter himself and the world around him by what he and his leaders believe to be magic. If this man attempts an attack on your station, \
|
||||
his execution is highly encouraged, as is the preservation of his body for later study."
|
||||
|
||||
|
||||
/datum/game_mode/wizard/are_special_antags_dead()
|
||||
for(var/datum/mind/wizard in wizards)
|
||||
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
|
||||
return FALSE
|
||||
|
||||
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
|
||||
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
|
||||
return FALSE
|
||||
|
||||
if(SSevents.wizardmode) //If summon events was active, turn it off
|
||||
SSevents.toggleWizardmode()
|
||||
SSevents.resetFrequency()
|
||||
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/wizard/set_round_result()
|
||||
..()
|
||||
if(finished)
|
||||
SSticker.mode_result = "loss - wizard killed"
|
||||
SSticker.news_report = WIZARD_KILLED
|
||||
|
||||
/datum/game_mode/wizard/special_report()
|
||||
if(finished)
|
||||
return "<span class='redtext big'>The wizard[(wizards.len>1)?"s":""] has been killed by the crew! The Space Wizards Federation has been taught a lesson they will not soon forget!</span>"
|
||||
|
||||
//returns whether the mob is a wizard (or apprentice)
|
||||
/proc/iswizard(mob/living/M)
|
||||
return M.mind && M.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
|
||||
|
||||
Reference in New Issue
Block a user