Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-01-16 21:12:56 -07:00
1616 changed files with 214985 additions and 211224 deletions
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@@ -1,407 +1,419 @@
/*
* These absorb the functionality of the plant bag, ore satchel, etc
* They use the use_to_pickup, quick_gather, and quick_empty functions
* that were already defined in weapon/storage, but which had been
* re-implemented in other classes.
*
* Contains:
* Trash Bag
* Mining Satchel
* Plant Bag
* Sheet Snatcher
* Book Bag
* Biowaste Bag
*
* -Sayu
*/
// Generic non-item
/obj/item/storage/bag
slot_flags = ITEM_SLOT_BELT
/obj/item/storage/bag/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_quick_gather = TRUE
STR.allow_quick_empty = TRUE
STR.display_numerical_stacking = TRUE
STR.click_gather = TRUE
// -----------------------------
// Trash bag
// -----------------------------
/obj/item/storage/bag/trash
name = "trash bag"
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag"
item_state = "trashbag"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
var/insertable = TRUE
/obj/item/storage/bag/trash/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 30
STR.max_items = 30
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear))
STR.limited_random_access = TRUE
STR.limited_random_access_stack_position = 3
/obj/item/storage/bag/trash/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
return (TOXLOSS)
/obj/item/storage/bag/trash/update_icon()
if(contents.len == 0)
icon_state = "[initial(icon_state)]"
else if(contents.len < 12)
icon_state = "[initial(icon_state)]1"
else if(contents.len < 21)
icon_state = "[initial(icon_state)]2"
else icon_state = "[initial(icon_state)]3"
/obj/item/storage/bag/trash/cyborg
insertable = FALSE
/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
if(insertable)
J.put_in_cart(src, user)
J.mybag=src
J.update_icon()
else
to_chat(user, "<span class='warning'>You are unable to fit your [name] into the [J.name].</span>")
return
/obj/item/storage/bag/trash/bluespace
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
item_flags = NO_MAT_REDEMPTION
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 60
STR.max_items = 60
STR.limited_random_access_stack_position = 5
/obj/item/storage/bag/trash/bluespace/cyborg
insertable = FALSE
// -----------------------------
// Mining Satchel
// -----------------------------
/obj/item/storage/bag/ore
name = "mining satchel"
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKET
w_class = WEIGHT_CLASS_NORMAL
component_type = /datum/component/storage/concrete/stack
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
var/mob/listeningTo
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/ore/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
STR.max_combined_stack_amount = 50
/obj/item/storage/bag/ore/equipped(mob/user)
. = ..()
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/Pickup_ores)
listeningTo = user
/obj/item/storage/bag/ore/dropped()
. = ..()
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
/obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user)
var/show_message = FALSE
var/obj/structure/ore_box/box
var/turf/tile = user.loc
if (!isturf(tile))
return
if (istype(user.pulling, /obj/structure/ore_box))
box = user.pulling
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
if(STR)
for(var/A in tile)
if (!is_type_in_typecache(A, STR.can_hold))
continue
if (box)
user.transferItemToLoc(A, box)
show_message = TRUE
else if(SEND_SIGNAL(src, COMSIG_TRY_STORAGE_INSERT, A, user, TRUE))
show_message = TRUE
else
if(!spam_protection)
to_chat(user, "<span class='warning'>Your [name] is full and can't hold any more!</span>")
spam_protection = TRUE
continue
if(show_message)
playsound(user, "rustle", 50, TRUE)
if (box)
user.visible_message("<span class='notice'>[user] offloads the ores beneath [user.p_them()] into [box].</span>", \
"<span class='notice'>You offload the ores beneath you into your [box].</span>")
else
user.visible_message("<span class='notice'>[user] scoops up the ores beneath [user.p_them()].</span>", \
"<span class='notice'>You scoop up the ores beneath you with your [name].</span>")
spam_protection = FALSE
/obj/item/storage/bag/ore/cyborg
name = "cyborg mining satchel"
/obj/item/storage/bag/ore/cyborg/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
STR.max_combined_stack_amount = 150
/obj/item/storage/bag/ore/large
name = "large mining satchel"
desc = "This bag can hold three times the ore in many small pockets. Shockingly foldable and compact for its volume."
/obj/item/storage/bag/ore/large/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
STR.max_combined_stack_amount = 150
/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
name = "mining satchel of holding"
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
icon_state = "satchel_bspace"
/obj/item/storage/bag/ore/holding/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.max_items = INFINITY
STR.max_combined_w_class = INFINITY
STR.max_combined_stack_amount = INFINITY
// -----------------------------
// Plant bag
// -----------------------------
/obj/item/storage/bag/plants
name = "plant bag"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbag"
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/plants/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 100
STR.max_items = 100
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb))
////////
/obj/item/storage/bag/plants/portaseeder
name = "portable seed extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
icon_state = "portaseeder"
/obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents()
set name = "Activate Seed Extraction"
set category = "Object"
set desc = "Activate to convert your plants into plantable seeds."
var/mob/living/L = usr
if(istype(L) && !CHECK_BITFIELD(L.mobility_flags, MOBILITY_USE))
return
for(var/obj/item/O in contents)
seedify(O, 1)
// -----------------------------
// Sheet Snatcher
// -----------------------------
// Because it stacks stacks, this doesn't operate normally.
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
/obj/item/storage/bag/sheetsnatcher
name = "sheet snatcher"
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
icon = 'icons/obj/mining.dmi'
icon_state = "sheetsnatcher"
var/capacity = 300; //the number of sheets it can carry.
w_class = WEIGHT_CLASS_NORMAL
component_type = /datum/component/storage/concrete/stack
/obj/item/storage/bag/sheetsnatcher/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/sheet))
STR.cant_hold = typecacheof(list(/obj/item/stack/sheet/mineral/sandstone, /obj/item/stack/sheet/mineral/wood))
STR.max_combined_stack_amount = 300
// -----------------------------
// Sheet Snatcher (Cyborg)
// -----------------------------
/obj/item/storage/bag/sheetsnatcher/borg
name = "sheet snatcher 9000"
desc = ""
capacity = 500//Borgs get more because >specialization
/obj/item/storage/bag/sheetsnatcher/borg/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.max_combined_stack_amount = 500
// -----------------------------
// Book bag
// -----------------------------
/obj/item/storage/bag/books
name = "book bag"
desc = "A bag for books."
icon = 'icons/obj/library.dmi'
icon_state = "bookbag"
w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
resistance_flags = FLAMMABLE
/obj/item/storage/bag/books/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
STR.max_items = 7
STR.display_numerical_stacking = FALSE
STR.can_hold = typecacheof(list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook))
/*
* Trays - Agouri
*/
/obj/item/storage/bag/tray
name = "tray"
icon = 'icons/obj/food/containers.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
force = 5
throwforce = 10
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list(MAT_METAL=3000)
/obj/item/storage/bag/tray/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.insert_preposition = "on"
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
. = ..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_QUICK_EMPTY)
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
if(ishuman(M) || ismonkey(M))
if(prob(10))
M.DefaultCombatKnockdown(40)
update_icon()
/obj/item/storage/bag/tray/update_icon()
cut_overlays()
for(var/obj/item/I in contents)
add_overlay(new /mutable_appearance(I))
/obj/item/storage/bag/tray/Entered()
. = ..()
update_icon()
/obj/item/storage/bag/tray/Exited()
. = ..()
update_icon()
/*
* Chemistry bag
*/
/obj/item/storage/bag/chemistry
name = "chemistry bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "bag"
desc = "A bag for storing pills, patches, and bottles."
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/chemistry/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 50
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/syringe/dart))
/*
* Biowaste bag (mostly for xenobiologists)
*/
/obj/item/storage/bag/bio
name = "bio bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/bio/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 25
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube))
/obj/item/storage/bag/bio/holding
name = "bio bag of holding"
icon = 'icons/obj/chemical.dmi'
icon_state = "bspace_biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/bio/holding/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = INFINITY
STR.max_items = 100
/*
* These absorb the functionality of the plant bag, ore satchel, etc
* They use the use_to_pickup, quick_gather, and quick_empty functions
* that were already defined in weapon/storage, but which had been
* re-implemented in other classes.
*
* Contains:
* Trash Bag
* Mining Satchel
* Plant Bag
* Sheet Snatcher
* Book Bag
* Biowaste Bag
*
* -Sayu
*/
// Generic non-item
/obj/item/storage/bag
slot_flags = ITEM_SLOT_BELT
/obj/item/storage/bag/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_quick_gather = TRUE
STR.allow_quick_empty = TRUE
STR.display_numerical_stacking = TRUE
STR.click_gather = TRUE
// -----------------------------
// Trash bag
// -----------------------------
/obj/item/storage/bag/trash
name = "trash bag"
desc = "It's the heavy-duty black polymer kind. Time to take out the trash!"
icon = 'icons/obj/janitor.dmi'
icon_state = "trashbag"
item_state = "trashbag"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
var/insertable = TRUE
/obj/item/storage/bag/trash/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 30
STR.max_items = 30
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear))
STR.limited_random_access = TRUE
STR.limited_random_access_stack_position = 3
/obj/item/storage/bag/trash/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1)
return (TOXLOSS)
/obj/item/storage/bag/trash/update_icon()
if(contents.len == 0)
icon_state = "[initial(icon_state)]"
else if(contents.len < 12)
icon_state = "[initial(icon_state)]1"
else if(contents.len < 21)
icon_state = "[initial(icon_state)]2"
else icon_state = "[initial(icon_state)]3"
/obj/item/storage/bag/trash/cyborg
insertable = FALSE
/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
if(insertable)
J.put_in_cart(src, user)
J.mybag=src
J.update_icon()
else
to_chat(user, "<span class='warning'>You are unable to fit your [name] into the [J.name].</span>")
return
/obj/item/storage/bag/trash/bluespace
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
item_flags = NO_MAT_REDEMPTION
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 60
STR.max_items = 60
STR.limited_random_access_stack_position = 5
/obj/item/storage/bag/trash/bluespace/cyborg
insertable = FALSE
// -----------------------------
// Mining Satchel
// -----------------------------
/obj/item/storage/bag/ore
name = "mining satchel"
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKET
w_class = WEIGHT_CLASS_NORMAL
component_type = /datum/component/storage/concrete/stack
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
var/mob/listeningTo
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
var/range = null
/obj/item/storage/bag/ore/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
STR.max_combined_stack_amount = 50
/obj/item/storage/bag/ore/equipped(mob/user)
. = ..()
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/Pickup_ores)
listeningTo = user
/obj/item/storage/bag/ore/dropped()
. = ..()
if(listeningTo)
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
listeningTo = null
/obj/item/storage/bag/ore/proc/Pickup_ores(mob/living/user)
var/show_message = FALSE
var/obj/structure/ore_box/box
var/turf/tile = user.loc
if (!isturf(tile))
return
if (istype(user.pulling, /obj/structure/ore_box))
box = user.pulling
if(issilicon(user))
var/mob/living/silicon/robot/borgo = user
for(var/obj/item/cyborg_clamp/C in borgo.module.modules)
for(var/obj/structure/ore_box/B in C)
box = B
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
if(STR)
for(var/A in tile)
if (!is_type_in_typecache(A, STR.can_hold))
continue
if (box)
if(range)
for(var/obj/item/stack/ore/ore in range(range, user))
user.transferItemToLoc(ore, box)
user.transferItemToLoc(A, box)
show_message = TRUE
else if(SEND_SIGNAL(src, COMSIG_TRY_STORAGE_INSERT, A, user, TRUE))
show_message = TRUE
else
if(!spam_protection)
to_chat(user, "<span class='warning'>Your [name] is full and can't hold any more!</span>")
spam_protection = TRUE
continue
if(show_message)
playsound(user, "rustle", 50, TRUE)
if (box)
user.visible_message("<span class='notice'>[user] offloads the ores beneath [user.p_them()] into [box].</span>", \
"<span class='notice'>You offload the ores beneath you into your [box].</span>")
else
user.visible_message("<span class='notice'>[user] scoops up the ores beneath [user.p_them()].</span>", \
"<span class='notice'>You scoop up the ores beneath you with your [name].</span>")
spam_protection = FALSE
/obj/item/storage/bag/ore/cyborg
name = "cyborg mining satchel"
range = 1
/obj/item/storage/bag/ore/cyborg/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
STR.max_combined_stack_amount = 150
/obj/item/storage/bag/ore/large
name = "large mining satchel"
desc = "This bag can hold three times the ore in many small pockets. Shockingly foldable and compact for its volume."
/obj/item/storage/bag/ore/large/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
STR.max_combined_stack_amount = 150
/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
name = "mining satchel of holding"
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
icon_state = "satchel_bspace"
/obj/item/storage/bag/ore/holding/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.max_items = INFINITY
STR.max_combined_w_class = INFINITY
STR.max_combined_stack_amount = INFINITY
// -----------------------------
// Plant bag
// -----------------------------
/obj/item/storage/bag/plants
name = "plant bag"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbag"
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/plants/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 100
STR.max_items = 100
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb))
////////
/obj/item/storage/bag/plants/portaseeder
name = "portable seed extractor"
desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant."
icon_state = "portaseeder"
/obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents()
set name = "Activate Seed Extraction"
set category = "Object"
set desc = "Activate to convert your plants into plantable seeds."
var/mob/living/L = usr
if(istype(L) && !CHECK_BITFIELD(L.mobility_flags, MOBILITY_USE))
return
for(var/obj/item/O in contents)
seedify(O, 1)
// -----------------------------
// Sheet Snatcher
// -----------------------------
// Because it stacks stacks, this doesn't operate normally.
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
/obj/item/storage/bag/sheetsnatcher
name = "sheet snatcher"
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
icon = 'icons/obj/mining.dmi'
icon_state = "sheetsnatcher"
var/capacity = 300; //the number of sheets it can carry.
w_class = WEIGHT_CLASS_NORMAL
component_type = /datum/component/storage/concrete/stack
/obj/item/storage/bag/sheetsnatcher/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/sheet))
STR.cant_hold = typecacheof(list(/obj/item/stack/sheet/mineral/sandstone, /obj/item/stack/sheet/mineral/wood))
STR.max_combined_stack_amount = 300
// -----------------------------
// Sheet Snatcher (Cyborg)
// -----------------------------
/obj/item/storage/bag/sheetsnatcher/borg
name = "sheet snatcher 9000"
desc = ""
capacity = 500//Borgs get more because >specialization
/obj/item/storage/bag/sheetsnatcher/borg/ComponentInitialize()
. = ..()
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
STR.max_combined_stack_amount = 500
// -----------------------------
// Book bag
// -----------------------------
/obj/item/storage/bag/books
name = "book bag"
desc = "A bag for books."
icon = 'icons/obj/library.dmi'
icon_state = "bookbag"
w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
resistance_flags = FLAMMABLE
/obj/item/storage/bag/books/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
STR.max_items = 7
STR.display_numerical_stacking = FALSE
STR.can_hold = typecacheof(list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook))
/*
* Trays - Agouri
*/
/obj/item/storage/bag/tray
name = "tray"
icon = 'icons/obj/food/containers.dmi'
icon_state = "tray"
desc = "A metal tray to lay food on."
force = 5
throwforce = 10
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list(MAT_METAL=3000)
/obj/item/storage/bag/tray/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.insert_preposition = "on"
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
. = ..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_QUICK_EMPTY)
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
spawn()
for(var/i = 1, i <= rand(1,2), i++)
if(I)
step(I, pick(NORTH,SOUTH,EAST,WEST))
sleep(rand(2,4))
if(prob(50))
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
else
playsound(M, 'sound/items/trayhit2.ogg', 50, 1)
if(ishuman(M) || ismonkey(M))
if(prob(10))
M.DefaultCombatKnockdown(40)
update_icon()
/obj/item/storage/bag/tray/update_icon()
cut_overlays()
for(var/obj/item/I in contents)
add_overlay(new /mutable_appearance(I))
/obj/item/storage/bag/tray/Entered()
. = ..()
update_icon()
/obj/item/storage/bag/tray/Exited()
. = ..()
update_icon()
/*
* Chemistry bag
*/
/obj/item/storage/bag/chemistry
name = "chemistry bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "bag"
desc = "A bag for storing pills, patches, and bottles."
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/chemistry/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 50
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/syringe/dart))
/*
* Biowaste bag (mostly for xenobiologists)
*/
/obj/item/storage/bag/bio
name = "bio bag"
icon = 'icons/obj/chemical.dmi'
icon_state = "biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
w_class = WEIGHT_CLASS_TINY
resistance_flags = FLAMMABLE
/obj/item/storage/bag/bio/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 25
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube))
/obj/item/storage/bag/bio/holding
name = "bio bag of holding"
icon = 'icons/obj/chemical.dmi'
icon_state = "bspace_biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
/obj/item/storage/bag/bio/holding/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = INFINITY
STR.max_items = 100
File diff suppressed because it is too large Load Diff
+8 -8
View File
@@ -163,16 +163,16 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
for(var/obj/effect/rune/R in orange(2,user))
R.invisibility = 0
if(user.mind && (user.mind.isholy))
if(A.reagents && A.reagents.has_reagent("water")) // blesses all the water in the holder
if(A.reagents && A.reagents.has_reagent(/datum/reagent/water)) // blesses all the water in the holder
to_chat(user, "<span class='notice'>You bless [A].</span>")
var/water2holy = A.reagents.get_reagent_amount("water")
A.reagents.del_reagent("water")
A.reagents.add_reagent("holywater",water2holy)
if(A.reagents && A.reagents.has_reagent("unholywater")) // yeah yeah, copy pasted code - sue me
var/water2holy = A.reagents.get_reagent_amount(/datum/reagent/water)
A.reagents.del_reagent(/datum/reagent/water)
A.reagents.add_reagent(/datum/reagent/water/holywater,water2holy)
if(A.reagents && A.reagents.has_reagent(/datum/reagent/fuel/unholywater)) // yeah yeah, copy pasted code - sue me
to_chat(user, "<span class='notice'>You purify [A].</span>")
var/unholy2clean = A.reagents.get_reagent_amount("unholywater")
A.reagents.del_reagent("unholywater")
A.reagents.add_reagent("holywater",unholy2clean)
var/unholy2clean = A.reagents.get_reagent_amount(/datum/reagent/fuel/unholywater)
A.reagents.del_reagent(/datum/reagent/fuel/unholywater)
A.reagents.add_reagent(/datum/reagent/water/holywater,unholy2clean)
if(istype(A, /obj/item/twohanded/required/cult_bastard) && !iscultist(user))
var/obj/item/twohanded/required/cult_bastard/sword = A
to_chat(user, "<span class='notice'>You begin to exorcise [sword].</span>")
File diff suppressed because it is too large Load Diff
+115 -115
View File
@@ -1,115 +1,115 @@
/obj/item/storage/briefcase
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon_state = "briefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
flags_1 = CONDUCT_1
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
resistance_flags = FLAMMABLE
max_integrity = 150
var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
/obj/item/storage/briefcase/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
/obj/item/storage/briefcase/PopulateContents()
new /obj/item/pen(src)
var/obj/item/folder/folder = new folder_path(src)
for(var/i in 1 to 6)
new /obj/item/paper(folder)
/obj/item/storage/briefcase/crafted
desc = "Hand crafted suitcase made of leather and cloth."
force = 6
max_integrity = 50
/obj/item/storage/briefcase/crafted/PopulateContents()
return //So we dont spawn items
/obj/item/storage/briefcase/lawyer
folder_path = /obj/item/folder/blue
/obj/item/storage/briefcase/lawyer/family
name = "battered briefcase"
icon_state = "gbriefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "An old briefcase with a golden trim. It's clear they don't make them as good as they used to. Comes with an added belt clip!"
slot_flags = ITEM_SLOT_BELT
/obj/item/storage/briefcase/lawyer/family/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 14
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
new /obj/item/stamp/law(src)
new /obj/item/pen/fountain(src)
new /obj/item/paper_bin(src)
new /obj/item/storage/box/evidence(src)
new /obj/item/storage/box/lawyer(src)
/obj/item/storage/box/lawyer
name = "Box of lawyer tools"
desc = "A custom made box, full of items used by a Lawyer, all packed into one box!"
/obj/item/storage/box/lawyer/PopulateContents()
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/folder/white(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/folder/red(src)
new /obj/item/gavelhammer(src)
new /obj/item/stack/sheet/cloth(src)
new /obj/item/reagent_containers/glass/beaker/waterbottle(src)
/obj/item/storage/briefcase/lawyer/PopulateContents()
new /obj/item/stamp/law(src)
..()
/obj/item/storage/briefcase/sniperbundle
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
force = 10
/obj/item/storage/briefcase/sniperbundle/PopulateContents()
..() // in case you need any paperwork done after your rampage
new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src)
new /obj/item/clothing/neck/tie/red(src)
new /obj/item/clothing/under/syndicate/sniper(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/suppressor/specialoffer(src)
/obj/item/storage/briefcase/modularbundle
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding."
force = 10
/obj/item/storage/briefcase/modularbundle/PopulateContents()
new /obj/item/gun/ballistic/automatic/pistol/modular(src)
new /obj/item/suppressor(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
new /obj/item/ammo_box/c10mm/soporific(src)
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
/obj/item/storage/briefcase/medical
name = "medical briefcase"
icon_state = "medbriefcase"
desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
/obj/item/storage/briefcase/medical/PopulateContents()
new /obj/item/clothing/neck/stethoscope(src)
new /obj/item/healthanalyzer(src)
..() //In case of paperwork
/obj/item/storage/briefcase
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon_state = "briefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
flags_1 = CONDUCT_1
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
resistance_flags = FLAMMABLE
max_integrity = 150
var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
/obj/item/storage/briefcase/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
/obj/item/storage/briefcase/PopulateContents()
new /obj/item/pen(src)
var/obj/item/folder/folder = new folder_path(src)
for(var/i in 1 to 6)
new /obj/item/paper(folder)
/obj/item/storage/briefcase/crafted
desc = "Hand crafted suitcase made of leather and cloth."
force = 6
max_integrity = 50
/obj/item/storage/briefcase/crafted/PopulateContents()
return //So we dont spawn items
/obj/item/storage/briefcase/lawyer
folder_path = /obj/item/folder/blue
/obj/item/storage/briefcase/lawyer/family
name = "battered briefcase"
icon_state = "gbriefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "An old briefcase with a golden trim. It's clear they don't make them as good as they used to. Comes with an added belt clip!"
slot_flags = ITEM_SLOT_BELT
/obj/item/storage/briefcase/lawyer/family/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 14
/obj/item/storage/briefcase/lawyer/family/PopulateContents()
new /obj/item/stamp/law(src)
new /obj/item/pen/fountain(src)
new /obj/item/paper_bin(src)
new /obj/item/storage/box/evidence(src)
new /obj/item/storage/box/lawyer(src)
/obj/item/storage/box/lawyer
name = "Box of lawyer tools"
desc = "A custom made box, full of items used by a Lawyer, all packed into one box!"
/obj/item/storage/box/lawyer/PopulateContents()
new /obj/item/clothing/gloves/color/white(src)
new /obj/item/folder/white(src)
new /obj/item/clothing/glasses/regular(src)
new /obj/item/folder/red(src)
new /obj/item/gavelhammer(src)
new /obj/item/stack/sheet/cloth(src)
new /obj/item/reagent_containers/glass/beaker/waterbottle(src)
/obj/item/storage/briefcase/lawyer/PopulateContents()
new /obj/item/stamp/law(src)
..()
/obj/item/storage/briefcase/sniperbundle
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps."
force = 10
/obj/item/storage/briefcase/sniperbundle/PopulateContents()
..() // in case you need any paperwork done after your rampage
new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src)
new /obj/item/clothing/neck/tie/red(src)
new /obj/item/clothing/under/syndicate/sniper(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/suppressor/specialoffer(src)
/obj/item/storage/briefcase/modularbundle
desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding."
force = 10
/obj/item/storage/briefcase/modularbundle/PopulateContents()
new /obj/item/gun/ballistic/automatic/pistol/modular(src)
new /obj/item/suppressor(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
new /obj/item/ammo_box/c10mm/soporific(src)
new /obj/item/clothing/under/lawyer/blacksuit(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
/obj/item/storage/briefcase/medical
name = "medical briefcase"
icon_state = "medbriefcase"
desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
/obj/item/storage/briefcase/medical/PopulateContents()
new /obj/item/clothing/neck/stethoscope(src)
new /obj/item/healthanalyzer(src)
..() //In case of paperwork
+354 -354
View File
@@ -1,354 +1,354 @@
/*
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
* .. Sorry for the shitty path name, I couldnt think of a better one.
*
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
* TODO: Cigarette boxes should be ported to this standard
*
* Contains:
* Donut Box
* Egg Box
* Candle Box
* Cigarette Box
* Cigar Case
* Heart Shaped Box w/ Chocolates
*/
/obj/item/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
desc = "Mmm. Donuts."
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
var/fancy_open = FALSE
/obj/item/storage/fancy/PopulateContents()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i = 1 to STR.max_items)
new spawn_type(src)
/obj/item/storage/fancy/update_icon()
if(fancy_open)
icon_state = "[icon_type]box[contents.len]"
else
icon_state = "[icon_type]box"
/obj/item/storage/fancy/examine(mob/user)
. = ..()
if(fancy_open)
if(length(contents) == 1)
. += "There is one [icon_type] left."
else
. += "There are [contents.len <= 0 ? "no" : "[contents.len]"] [icon_type]s left."
/obj/item/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
update_icon()
. = ..()
/obj/item/storage/fancy/Exited()
. = ..()
fancy_open = TRUE
update_icon()
/obj/item/storage/fancy/Entered()
. = ..()
fancy_open = TRUE
update_icon()
/*
* Donut Box
*/
/obj/item/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
/obj/item/storage/fancy/donut_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
/*
* Egg Box
*/
/obj/item/storage/fancy/egg_box
icon = 'icons/obj/food/containers.dmi'
item_state = "eggbox"
icon_state = "eggbox"
icon_type = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
name = "egg box"
desc = "A carton for containing eggs."
spawn_type = /obj/item/reagent_containers/food/snacks/egg
/obj/item/storage/fancy/egg_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 12
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg))
/*
* Candle Box
*/
/obj/item/storage/fancy/candle_box
name = "candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
throwforce = 2
slot_flags = ITEM_SLOT_BELT
spawn_type = /obj/item/candle
fancy_open = TRUE
/obj/item/storage/fancy/candle_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
return
////////////
//CIG PACK//
////////////
/obj/item/storage/fancy/cigarettes
name = "\improper Space Cigarettes packet"
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig"
item_state = "cigpacket"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = ITEM_SLOT_BELT
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter))
/obj/item/storage/fancy/cigarettes/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to extract contents.</span>"
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
if(W && contents.len > 0)
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
user.put_in_hands(W)
contents -= W
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
return TRUE
/obj/item/storage/fancy/cigarettes/update_icon()
if(fancy_open || !contents.len)
cut_overlays()
if(!contents.len)
icon_state = "[initial(icon_state)]_empty"
else
icon_state = initial(icon_state)
add_overlay("[icon_state]_open")
var/cig_position = 1
for(var/C in contents)
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
if(istype(C, /obj/item/lighter/greyscale))
inserted_overlay.icon_state = "lighter_in"
else if(istype(C, /obj/item/lighter))
inserted_overlay.icon_state = "zippo_in"
else
inserted_overlay.icon_state = "cigarette"
inserted_overlay.icon_state = "[inserted_overlay.icon_state]_[cig_position]"
add_overlay(inserted_overlay)
cig_position++
else
cut_overlays()
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!ismob(M))
return
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
if(cig)
if(M == user && contents.len > 0 && !user.wear_mask)
var/obj/item/clothing/mask/cigarette/W = cig
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, M)
M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK)
contents -= W
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
..()
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/storage/fancy/cigarettes/dromedaryco
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "dromedary"
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
/obj/item/storage/fancy/cigarettes/cigpack_uplift
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
icon_state = "uplift"
spawn_type = /obj/item/clothing/mask/cigarette/uplift
/obj/item/storage/fancy/cigarettes/cigpack_robust
name = "\improper Robust packet"
desc = "Smoked by the robust."
icon_state = "robust"
spawn_type = /obj/item/clothing/mask/cigarette/robust
/obj/item/storage/fancy/cigarettes/cigpack_robustgold
name = "\improper Robust Gold packet"
desc = "Smoked by the truly robust."
icon_state = "robustg"
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
/obj/item/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
desc = "Since 2313."
icon_state = "carp"
spawn_type = /obj/item/clothing/mask/cigarette/carp
/obj/item/storage/fancy/cigarettes/cigpack_syndicate
name = "cigarette packet"
desc = "An obscure brand of cigarettes."
icon_state = "syndie"
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/storage/fancy/cigarettes/cigpack_midori
name = "\improper Midori Tabako packet"
desc = "You can't understand the runes, but the packet smells funny."
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie/nicotine
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims
name = "\improper Shady Jim's Super Slims packet"
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
/obj/item/storage/fancy/cigarettes/cigpack_xeno
name = "\improper Xeno Filtered packet"
desc = "Loaded with 100% pure slime. And also nicotine."
icon_state = "slime"
spawn_type = /obj/item/clothing/mask/cigarette/xeno
/obj/item/storage/fancy/cigarettes/cigpack_cannabis
name = "\improper Freak Brothers' Special packet"
desc = "A label on the packaging reads, \"Endorsed by Phineas, Freddy and Franklin.\""
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie/cannabis
/obj/item/storage/fancy/cigarettes/cigpack_mindbreaker
name = "\improper Leary's Delight packet"
desc = "Banned in over 36 galaxies."
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/rollie/mindbreaker
/obj/item/storage/fancy/rollingpapers
name = "rolling paper pack"
desc = "A pack of Nanotrasen brand rolling papers."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
icon_type = "rolling paper"
spawn_type = /obj/item/rollingpaper
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 10
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
/obj/item/storage/fancy/rollingpapers/update_icon()
cut_overlays()
if(!contents.len)
add_overlay("[icon_state]_empty")
/////////////
//CIGAR BOX//
/////////////
/obj/item/storage/fancy/cigarettes/cigars
name = "\improper premium cigar case"
desc = "A case of premium cigars. Very expensive."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarcase"
w_class = WEIGHT_CLASS_NORMAL
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette/cigar))
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
cut_overlays()
if(fancy_open)
icon_state = "[initial(icon_state)]_open"
var/cigar_position = 0 //to keep track of the pixel_x offset of each new overlay.
for(var/obj/item/clothing/mask/cigarette/cigar/smokes in contents)
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]")
cigar_overlay.pixel_x = 3 * cigar_position
add_overlay(cigar_overlay)
cigar_position++
else
icon_state = "[initial(icon_state)]"
/obj/item/storage/fancy/cigarettes/cigars/cohiba
name = "\improper Cohiba Robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/storage/fancy/cigarettes/cigars/havana
name = "\improper premium Havanian cigar case"
desc = "A case of classy Havanian cigars."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
/*
* Heart Shaped Box w/ Chocolates
*/
/obj/item/storage/fancy/heart_box
name = "heart-shaped box"
desc = "A heart-shaped box for holding tiny chocolates."
icon = 'icons/obj/food/containers.dmi'
item_state = "chocolatebox"
icon_state = "chocolatebox"
icon_type = "chocolate"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
spawn_type = /obj/item/reagent_containers/food/snacks/tinychocolate
/obj/item/storage/fancy/heart_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 8
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate))
/*
* The 'fancy' path is for objects like donut boxes that show how many items are in the storage item on the sprite itself
* .. Sorry for the shitty path name, I couldnt think of a better one.
*
* WARNING: var/icon_type is used for both examine text and sprite name. Please look at the procs below and adjust your sprite names accordingly
* TODO: Cigarette boxes should be ported to this standard
*
* Contains:
* Donut Box
* Egg Box
* Candle Box
* Cigarette Box
* Cigar Case
* Heart Shaped Box w/ Chocolates
*/
/obj/item/storage/fancy
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
name = "donut box"
desc = "Mmm. Donuts."
resistance_flags = FLAMMABLE
var/icon_type = "donut"
var/spawn_type = null
var/fancy_open = FALSE
/obj/item/storage/fancy/PopulateContents()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i = 1 to STR.max_items)
new spawn_type(src)
/obj/item/storage/fancy/update_icon()
if(fancy_open)
icon_state = "[icon_type]box[contents.len]"
else
icon_state = "[icon_type]box"
/obj/item/storage/fancy/examine(mob/user)
. = ..()
if(fancy_open)
if(length(contents) == 1)
. += "There is one [icon_type] left."
else
. += "There are [contents.len <= 0 ? "no" : "[contents.len]"] [icon_type]s left."
/obj/item/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
update_icon()
. = ..()
/obj/item/storage/fancy/Exited()
. = ..()
fancy_open = TRUE
update_icon()
/obj/item/storage/fancy/Entered()
. = ..()
fancy_open = TRUE
update_icon()
/*
* Donut Box
*/
/obj/item/storage/fancy/donut_box
icon = 'icons/obj/food/containers.dmi'
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
/obj/item/storage/fancy/donut_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
/*
* Egg Box
*/
/obj/item/storage/fancy/egg_box
icon = 'icons/obj/food/containers.dmi'
item_state = "eggbox"
icon_state = "eggbox"
icon_type = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
name = "egg box"
desc = "A carton for containing eggs."
spawn_type = /obj/item/reagent_containers/food/snacks/egg
/obj/item/storage/fancy/egg_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 12
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg))
/*
* Candle Box
*/
/obj/item/storage/fancy/candle_box
name = "candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
throwforce = 2
slot_flags = ITEM_SLOT_BELT
spawn_type = /obj/item/candle
fancy_open = TRUE
/obj/item/storage/fancy/candle_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
return
////////////
//CIG PACK//
////////////
/obj/item/storage/fancy/cigarettes
name = "\improper Space Cigarettes packet"
desc = "The most popular brand of cigarettes, sponsors of the Space Olympics."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig"
item_state = "cigpacket"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = ITEM_SLOT_BELT
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter))
/obj/item/storage/fancy/cigarettes/examine(mob/user)
. = ..()
. += "<span class='notice'>Alt-click to extract contents.</span>"
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
if(W && contents.len > 0)
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
user.put_in_hands(W)
contents -= W
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
return TRUE
/obj/item/storage/fancy/cigarettes/update_icon()
if(fancy_open || !contents.len)
cut_overlays()
if(!contents.len)
icon_state = "[initial(icon_state)]_empty"
else
icon_state = initial(icon_state)
add_overlay("[icon_state]_open")
var/cig_position = 1
for(var/C in contents)
var/mutable_appearance/inserted_overlay = mutable_appearance(icon)
if(istype(C, /obj/item/lighter/greyscale))
inserted_overlay.icon_state = "lighter_in"
else if(istype(C, /obj/item/lighter))
inserted_overlay.icon_state = "zippo_in"
else
inserted_overlay.icon_state = "cigarette"
inserted_overlay.icon_state = "[inserted_overlay.icon_state]_[cig_position]"
add_overlay(inserted_overlay)
cig_position++
else
cut_overlays()
/obj/item/storage/fancy/cigarettes/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(!ismob(M))
return
var/obj/item/clothing/mask/cigarette/cig = locate(/obj/item/clothing/mask/cigarette) in contents
if(cig)
if(M == user && contents.len > 0 && !user.wear_mask)
var/obj/item/clothing/mask/cigarette/W = cig
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, M)
M.equip_to_slot_if_possible(W, SLOT_WEAR_MASK)
contents -= W
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
..()
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
/obj/item/storage/fancy/cigarettes/dromedaryco
name = "\improper DromedaryCo packet"
desc = "A packet of six imported DromedaryCo cancer sticks. A label on the packaging reads, \"Wouldn't a slow death make a change?\""
icon_state = "dromedary"
spawn_type = /obj/item/clothing/mask/cigarette/dromedary
/obj/item/storage/fancy/cigarettes/cigpack_uplift
name = "\improper Uplift Smooth packet"
desc = "Your favorite brand, now menthol flavored."
icon_state = "uplift"
spawn_type = /obj/item/clothing/mask/cigarette/uplift
/obj/item/storage/fancy/cigarettes/cigpack_robust
name = "\improper Robust packet"
desc = "Smoked by the robust."
icon_state = "robust"
spawn_type = /obj/item/clothing/mask/cigarette/robust
/obj/item/storage/fancy/cigarettes/cigpack_robustgold
name = "\improper Robust Gold packet"
desc = "Smoked by the truly robust."
icon_state = "robustg"
spawn_type = /obj/item/clothing/mask/cigarette/robustgold
/obj/item/storage/fancy/cigarettes/cigpack_carp
name = "\improper Carp Classic packet"
desc = "Since 2313."
icon_state = "carp"
spawn_type = /obj/item/clothing/mask/cigarette/carp
/obj/item/storage/fancy/cigarettes/cigpack_syndicate
name = "cigarette packet"
desc = "An obscure brand of cigarettes."
icon_state = "syndie"
spawn_type = /obj/item/clothing/mask/cigarette/syndicate
/obj/item/storage/fancy/cigarettes/cigpack_midori
name = "\improper Midori Tabako packet"
desc = "You can't understand the runes, but the packet smells funny."
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie/nicotine
/obj/item/storage/fancy/cigarettes/cigpack_shadyjims
name = "\improper Shady Jim's Super Slims packet"
desc = "Is your weight slowing you down? Having trouble running away from gravitational singularities? Can't stop stuffing your mouth? Smoke Shady Jim's Super Slims and watch all that fat burn away. Guaranteed results!"
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/shadyjims
/obj/item/storage/fancy/cigarettes/cigpack_xeno
name = "\improper Xeno Filtered packet"
desc = "Loaded with 100% pure slime. And also nicotine."
icon_state = "slime"
spawn_type = /obj/item/clothing/mask/cigarette/xeno
/obj/item/storage/fancy/cigarettes/cigpack_cannabis
name = "\improper Freak Brothers' Special packet"
desc = "A label on the packaging reads, \"Endorsed by Phineas, Freddy and Franklin.\""
icon_state = "midori"
spawn_type = /obj/item/clothing/mask/cigarette/rollie/cannabis
/obj/item/storage/fancy/cigarettes/cigpack_mindbreaker
name = "\improper Leary's Delight packet"
desc = "Banned in over 36 galaxies."
icon_state = "shadyjim"
spawn_type = /obj/item/clothing/mask/cigarette/rollie/mindbreaker
/obj/item/storage/fancy/rollingpapers
name = "rolling paper pack"
desc = "A pack of Nanotrasen brand rolling papers."
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
icon_type = "rolling paper"
spawn_type = /obj/item/rollingpaper
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 10
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
/obj/item/storage/fancy/rollingpapers/update_icon()
cut_overlays()
if(!contents.len)
add_overlay("[icon_state]_empty")
/////////////
//CIGAR BOX//
/////////////
/obj/item/storage/fancy/cigarettes/cigars
name = "\improper premium cigar case"
desc = "A case of premium cigars. Very expensive."
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarcase"
w_class = WEIGHT_CLASS_NORMAL
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 5
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette/cigar))
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
cut_overlays()
if(fancy_open)
icon_state = "[initial(icon_state)]_open"
var/cigar_position = 0 //to keep track of the pixel_x offset of each new overlay.
for(var/obj/item/clothing/mask/cigarette/cigar/smokes in contents)
var/mutable_appearance/cigar_overlay = mutable_appearance(icon, "[smokes.icon_off]")
cigar_overlay.pixel_x = 3 * cigar_position
add_overlay(cigar_overlay)
cigar_position++
else
icon_state = "[initial(icon_state)]"
/obj/item/storage/fancy/cigarettes/cigars/cohiba
name = "\improper Cohiba Robusto cigar case"
desc = "A case of imported Cohiba cigars, renowned for their strong flavor."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/cohiba
/obj/item/storage/fancy/cigarettes/cigars/havana
name = "\improper premium Havanian cigar case"
desc = "A case of classy Havanian cigars."
icon_state = "cohibacase"
spawn_type = /obj/item/clothing/mask/cigarette/cigar/havana
/*
* Heart Shaped Box w/ Chocolates
*/
/obj/item/storage/fancy/heart_box
name = "heart-shaped box"
desc = "A heart-shaped box for holding tiny chocolates."
icon = 'icons/obj/food/containers.dmi'
item_state = "chocolatebox"
icon_state = "chocolatebox"
icon_type = "chocolate"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
spawn_type = /obj/item/reagent_containers/food/snacks/tinychocolate
/obj/item/storage/fancy/heart_box/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 8
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate))
+24 -24
View File
@@ -205,7 +205,7 @@
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
new /obj/item/clothing/glasses/hud/health/night(src)
/*
* Pill Bottles
*/
@@ -439,8 +439,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/tricord(src)
/obj/item/storage/hypospraykit/fire
name = "burn treatment hypospray kit"
@@ -452,8 +452,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/burn(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/kelotane(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/kelotane(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/kelotane(src)
/obj/item/storage/hypospraykit/toxin
name = "toxin treatment hypospray kit"
@@ -464,8 +464,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/toxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/antitoxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/antitoxin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/antitoxin(src)
/obj/item/storage/hypospraykit/o2
name = "oxygen deprivation hypospray kit"
@@ -476,8 +476,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/oxygen(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/dexalin(src)
/obj/item/storage/hypospraykit/enlarge
name = "organomegaly trauma hypospray kit"
@@ -488,12 +488,12 @@
if(empty)
return
new /obj/item/hypospray/mkii/enlarge(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/breastreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/penisreduction(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/penisreduction(src)
/obj/item/storage/hypospraykit/brute
name = "brute trauma hypospray kit"
@@ -504,8 +504,8 @@
if(empty)
return
new /obj/item/hypospray/mkii/brute(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/preloaded/bicaridine(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/bicaridine(src)
new /obj/item/reagent_containers/glass/bottle/vial/small/bicaridine(src)
/obj/item/storage/hypospraykit/tactical
name = "combat hypospray kit"
@@ -517,8 +517,8 @@
return
new /obj/item/defibrillator/compact/combat/loaded(src)
new /obj/item/hypospray/mkii/CMO/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/combat(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/combat(src)
/obj/item/storage/hypospraykit/cmo
name = "deluxe hypospray kit"
@@ -537,11 +537,11 @@
if(empty)
return
new /obj/item/hypospray/mkii/CMO(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/charcoal(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/salglu(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/preloaded/synthflesh(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/tricord(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/charcoal(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/salglu(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/dexalin(src)
new /obj/item/reagent_containers/glass/bottle/vial/large/synthflesh(src)
/obj/item/storage/box/vials
name = "box of hypovials"
+200 -200
View File
@@ -1,201 +1,201 @@
/obj/item/storage/lockbox
name = "lockbox"
desc = "A locked box."
icon_state = "lockbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
req_access = list(ACCESS_ARMORY)
var/broken = FALSE
var/open = FALSE
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
/obj/item/storage/lockbox/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 14
STR.max_items = 4
STR.locked = TRUE
/obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params)
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(W.GetID())
if(broken)
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
return
if(allowed(user))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, !locked)
locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(locked)
icon_state = icon_locked
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_ALL)
return
else
icon_state = icon_closed
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
return
else
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!locked)
return ..()
else
to_chat(user, "<span class='danger'>It's locked!</span>")
/obj/item/storage/lockbox/emag_act(mob/user)
. = ..()
if(broken)
return
broken = TRUE
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
desc += "It appears to be broken."
icon_state = src.icon_broken
if(user)
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
return TRUE
/obj/item/storage/lockbox/Entered()
. = ..()
open = TRUE
update_icon()
/obj/item/storage/lockbox/Exited()
. = ..()
open = TRUE
update_icon()
/obj/item/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/loyalty/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/implantcase/mindshield(src)
new /obj/item/implanter/mindshield(src)
/obj/item/storage/lockbox/clusterbang
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/clusterbang/PopulateContents()
new /obj/item/grenade/clusterbuster(src)
/obj/item/storage/lockbox/medal
name = "medal box"
desc = "A locked box used to store medals of honor."
icon_state = "medalbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
req_access = list(ACCESS_CAPTAIN)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
/obj/item/storage/lockbox/medal/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_items = 10
STR.max_combined_w_class = 20
STR.can_hold = typecacheof(list(/obj/item/clothing/accessory/medal))
/obj/item/storage/lockbox/medal/examine(mob/user)
. = ..()
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(!locked)
. += "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>"
/obj/item/storage/lockbox/medal/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
if(!SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
open = (open ? FALSE : TRUE)
update_icon()
return TRUE
/obj/item/storage/lockbox/medal/PopulateContents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/bronze_heart(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/conduct(src)
/obj/item/storage/lockbox/medal/update_icon()
cut_overlays()
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(locked)
icon_state = "medalbox+l"
open = FALSE
else
icon_state = "medalbox"
if(open)
icon_state += "open"
if(broken)
icon_state += "+b"
if(contents && open)
for (var/i in 1 to contents.len)
var/obj/item/clothing/accessory/medal/M = contents[i]
var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
if(i > 1 && i <= 5)
medalicon.pixel_x += ((i-1)*3)
else if(i > 5)
medalicon.pixel_y -= 7
medalicon.pixel_x -= 2
medalicon.pixel_x += ((i-6)*3)
add_overlay(medalicon)
/obj/item/storage/lockbox/medal/sec
name = "security medal box"
desc = "A locked box used to store medals to be given to members of the security department."
req_access = list(ACCESS_HOS)
/obj/item/storage/lockbox/medal/sec/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/silver/security(src)
/obj/item/storage/lockbox/medal/cargo
name = "cargo award box"
desc = "A locked box used to store awards to be given to members of the cargo department."
req_access = list(ACCESS_QM)
/obj/item/storage/lockbox/medal/cargo/PopulateContents()
new /obj/item/clothing/accessory/medal/ribbon/cargo(src)
/obj/item/storage/lockbox/medal/sci
name = "science medal box"
desc = "A locked box used to store medals to be given to members of the science department."
req_access = list(ACCESS_RD)
/obj/item/storage/lockbox/medal/sci/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
/obj/item/storage/lockbox/medal/engineering
name = "engineering medal box"
desc = "A locked box used to store medals to be given to the members of the engineering department."
req_access = list(ACCESS_CE)
/obj/item/storage/lockbox/medal/engineering/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/engineer(src)
/obj/item/storage/lockbox/medal/medical
name = "medical medal box"
desc = "A locked box used to store medals to be given to the members of the medical department."
req_access = list(ACCESS_CMO)
/obj/item/storage/lockbox/medal/medical/PopulateContents()
for(var/i in 1 to 3)
/obj/item/storage/lockbox
name = "lockbox"
desc = "A locked box."
icon_state = "lockbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
req_access = list(ACCESS_ARMORY)
var/broken = FALSE
var/open = FALSE
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
/obj/item/storage/lockbox/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 14
STR.max_items = 4
STR.locked = TRUE
/obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params)
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(W.GetID())
if(broken)
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
return
if(allowed(user))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, !locked)
locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(locked)
icon_state = icon_locked
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_ALL)
return
else
icon_state = icon_closed
to_chat(user, "<span class='danger'>You unlock the [src.name]!</span>")
return
else
to_chat(user, "<span class='danger'>Access Denied.</span>")
return
if(!locked)
return ..()
else
to_chat(user, "<span class='danger'>It's locked!</span>")
/obj/item/storage/lockbox/emag_act(mob/user)
. = ..()
if(broken)
return
broken = TRUE
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
desc += "It appears to be broken."
icon_state = src.icon_broken
if(user)
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
return TRUE
/obj/item/storage/lockbox/Entered()
. = ..()
open = TRUE
update_icon()
/obj/item/storage/lockbox/Exited()
. = ..()
open = TRUE
update_icon()
/obj/item/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/loyalty/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/implantcase/mindshield(src)
new /obj/item/implanter/mindshield(src)
/obj/item/storage/lockbox/clusterbang
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
req_access = list(ACCESS_SECURITY)
/obj/item/storage/lockbox/clusterbang/PopulateContents()
new /obj/item/grenade/clusterbuster(src)
/obj/item/storage/lockbox/medal
name = "medal box"
desc = "A locked box used to store medals of honor."
icon_state = "medalbox+l"
item_state = "syringe_kit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
req_access = list(ACCESS_CAPTAIN)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
/obj/item/storage/lockbox/medal/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_items = 10
STR.max_combined_w_class = 20
STR.can_hold = typecacheof(list(/obj/item/clothing/accessory/medal))
/obj/item/storage/lockbox/medal/examine(mob/user)
. = ..()
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(!locked)
. += "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>"
/obj/item/storage/lockbox/medal/AltClick(mob/user)
. = ..()
if(user.canUseTopic(src, BE_CLOSE))
if(!SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
open = (open ? FALSE : TRUE)
update_icon()
return TRUE
/obj/item/storage/lockbox/medal/PopulateContents()
new /obj/item/clothing/accessory/medal/gold/captain(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/valor(src)
new /obj/item/clothing/accessory/medal/silver/security(src)
new /obj/item/clothing/accessory/medal/bronze_heart(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/conduct(src)
/obj/item/storage/lockbox/medal/update_icon()
cut_overlays()
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
if(locked)
icon_state = "medalbox+l"
open = FALSE
else
icon_state = "medalbox"
if(open)
icon_state += "open"
if(broken)
icon_state += "+b"
if(contents && open)
for (var/i in 1 to contents.len)
var/obj/item/clothing/accessory/medal/M = contents[i]
var/mutable_appearance/medalicon = mutable_appearance(initial(icon), M.medaltype)
if(i > 1 && i <= 5)
medalicon.pixel_x += ((i-1)*3)
else if(i > 5)
medalicon.pixel_y -= 7
medalicon.pixel_x -= 2
medalicon.pixel_x += ((i-6)*3)
add_overlay(medalicon)
/obj/item/storage/lockbox/medal/sec
name = "security medal box"
desc = "A locked box used to store medals to be given to members of the security department."
req_access = list(ACCESS_HOS)
/obj/item/storage/lockbox/medal/sec/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/silver/security(src)
/obj/item/storage/lockbox/medal/cargo
name = "cargo award box"
desc = "A locked box used to store awards to be given to members of the cargo department."
req_access = list(ACCESS_QM)
/obj/item/storage/lockbox/medal/cargo/PopulateContents()
new /obj/item/clothing/accessory/medal/ribbon/cargo(src)
/obj/item/storage/lockbox/medal/sci
name = "science medal box"
desc = "A locked box used to store medals to be given to members of the science department."
req_access = list(ACCESS_RD)
/obj/item/storage/lockbox/medal/sci/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
/obj/item/storage/lockbox/medal/engineering
name = "engineering medal box"
desc = "A locked box used to store medals to be given to the members of the engineering department."
req_access = list(ACCESS_CE)
/obj/item/storage/lockbox/medal/engineering/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/engineer(src)
/obj/item/storage/lockbox/medal/medical
name = "medical medal box"
desc = "A locked box used to store medals to be given to the members of the medical department."
req_access = list(ACCESS_CMO)
/obj/item/storage/lockbox/medal/medical/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/clothing/accessory/medal/ribbon/medical_doctor(src)
+188 -188
View File
@@ -1,188 +1,188 @@
/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/open = FALSE
w_class = WEIGHT_CLASS_NORMAL
desc = "This shouldn't exist. If it does, create an issue report."
/obj/item/storage/secure/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
. = ..()
. += "The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
if (istype(W, /obj/item/screwdriver))
if (W.use_tool(src, user, 20))
open =! open
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the service panel.</span>")
return
if (istype(W, /obj/item/wirecutters))
to_chat(user, "<span class='danger'>[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>.</span>")
if ((istype(W, /obj/item/multitool)) && (!l_hacking))
if(open == 1)
to_chat(user, "<span class='danger'>Now attempting to reset internal memory, please hold.</span>")
l_hacking = 1
if (W.use_tool(src, user, 400))
to_chat(user, "<span class='danger'>Internal memory reset - lock has been disengaged.</span>")
l_set = 0
l_hacking = 0
else
l_hacking = 0
else
to_chat(user, "<span class='notice'>You must <b>unscrew</b> the service panel before you can pulse the wiring.</span>")
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/storage/secure/attack_self(mob/user)
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((l_set == 0) && (!l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", code)
if (!locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>", message)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
l_code = code
l_set = 1
else if ((code == l_code) && (l_set == 1))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
cut_overlays()
add_overlay(icon_opened)
code = null
else
code = "ERROR"
else
if ((href_list["type"] == "R") && (!l_setshort))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE)
cut_overlays()
code = null
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_FROM, usr)
else
code += text("[]", sanitize_text(href_list["type"]))
if (length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
attack_self(M)
return
return
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state = "sec-case"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/storage/secure/briefcase/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/briefcase/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/secure/briefcase/syndie
force = 15
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i = 0, i < STR.max_items - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
desc = "Excellent for securing things away from grubby hands."
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
anchored = TRUE
density = FALSE
/obj/item/storage/secure/safe/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.cant_hold = typecacheof(list(/obj/item/storage/secure/briefcase))
STR.max_w_class = 8 //??
/obj/item/storage/secure/safe/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/safe/attack_hand(mob/user)
. = ..()
if(.)
return
return attack_self(user)
/obj/item/storage/secure/safe/HoS
name = "head of security's safe"
/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/code = ""
var/l_code = null
var/l_set = 0
var/l_setshort = 0
var/l_hacking = 0
var/open = FALSE
w_class = WEIGHT_CLASS_NORMAL
desc = "This shouldn't exist. If it does, create an issue report."
/obj/item/storage/secure/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
. = ..()
. += "The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
if (istype(W, /obj/item/screwdriver))
if (W.use_tool(src, user, 20))
open =! open
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the service panel.</span>")
return
if (istype(W, /obj/item/wirecutters))
to_chat(user, "<span class='danger'>[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>.</span>")
if ((istype(W, /obj/item/multitool)) && (!l_hacking))
if(open == 1)
to_chat(user, "<span class='danger'>Now attempting to reset internal memory, please hold.</span>")
l_hacking = 1
if (W.use_tool(src, user, 400))
to_chat(user, "<span class='danger'>Internal memory reset - lock has been disengaged.</span>")
l_set = 0
l_hacking = 0
else
l_hacking = 0
else
to_chat(user, "<span class='notice'>You must <b>unscrew</b> the service panel before you can pulse the wiring.</span>")
return
//At this point you have exhausted all the special things to do when locked
// ... but it's still locked.
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/storage/secure/attack_self(mob/user)
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((l_set == 0) && (!l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", code)
if (!locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>", message)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if ((usr.stat || usr.restrained()) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
l_code = code
l_set = 1
else if ((code == l_code) && (l_set == 1))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
cut_overlays()
add_overlay(icon_opened)
code = null
else
code = "ERROR"
else
if ((href_list["type"] == "R") && (!l_setshort))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE)
cut_overlays()
code = null
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_FROM, usr)
else
code += text("[]", sanitize_text(href_list["type"]))
if (length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
attack_self(M)
return
return
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
item_state = "sec-case"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/storage/secure/briefcase/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/briefcase/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/secure/briefcase/syndie
force = 15
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i = 0, i < STR.max_items - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
desc = "Excellent for securing things away from grubby hands."
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
anchored = TRUE
density = FALSE
/obj/item/storage/secure/safe/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.cant_hold = typecacheof(list(/obj/item/storage/secure/briefcase))
STR.max_w_class = 8 //??
/obj/item/storage/secure/safe/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/safe/attack_hand(mob/user)
. = ..()
if(.)
return
return attack_self(user)
/obj/item/storage/secure/safe/HoS
name = "head of security's safe"
+28 -28
View File
@@ -1,28 +1,28 @@
/obj/item/storage
name = "storage"
icon = 'icons/obj/storage.dmi'
w_class = WEIGHT_CLASS_NORMAL
var/component_type = /datum/component/storage/concrete
/obj/item/storage/get_dumping_location(obj/item/storage/source,mob/user)
return src
/obj/item/storage/Initialize()
. = ..()
PopulateContents()
/obj/item/storage/ComponentInitialize()
AddComponent(component_type)
/obj/item/storage/AllowDrop()
return FALSE
/obj/item/storage/contents_explosion(severity, target)
for(var/atom/A in contents)
A.ex_act(severity, target)
CHECK_TICK
//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
/obj/item/storage/proc/PopulateContents()
/obj/item/storage
name = "storage"
icon = 'icons/obj/storage.dmi'
w_class = WEIGHT_CLASS_NORMAL
var/component_type = /datum/component/storage/concrete
/obj/item/storage/get_dumping_location(obj/item/storage/source,mob/user)
return src
/obj/item/storage/Initialize()
. = ..()
PopulateContents()
/obj/item/storage/ComponentInitialize()
AddComponent(component_type)
/obj/item/storage/AllowDrop()
return FALSE
/obj/item/storage/contents_explosion(severity, target)
for(var/atom/A in contents)
A.ex_act(severity, target)
CHECK_TICK
//Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW"
/obj/item/storage/proc/PopulateContents()
+332 -317
View File
@@ -1,317 +1,332 @@
GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon_state = "red"
item_state = "toolbox_red"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags_1 = CONDUCT_1
force = 12
throwforce = 12
throw_speed = 2
throw_range = 7
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL = 500)
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
if(mapload && can_rubberify && prob(5))
rubberify()
update_icon()
/obj/item/storage/toolbox/update_icon()
..()
cut_overlays()
if(blood_DNA && blood_DNA.len)
add_blood_overlay()
if(has_latches)
var/icon/I = icon('icons/obj/storage.dmi', latches)
add_overlay(I)
/obj/item/storage/toolbox/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
new /obj/item/weldingtool/mini(src)
new /obj/item/extinguisher/mini(src)
switch(rand(1,3))
if(1)
new /obj/item/flashlight(src)
if(2)
new /obj/item/flashlight/glowstick(src)
if(3)
new /obj/item/flashlight/flare(src)
new /obj/item/radio/off(src)
/obj/item/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/analyzer(src)
new /obj/item/wirecutters(src)
/obj/item/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical/old/heirloom
name = "old, robust toolbox" //this will be named "X family toolbox"
desc = "It's seen better days."
//Citadel change buffed to base levels
total_mass = 2
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
return
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/storage/toolbox/electrical/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/screwdriver(src)
new /obj/item/wirecutters(src)
new /obj/item/t_scanner(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
new /obj/item/stack/cable_coil(src,30,pickedcolor)
/obj/item/storage/toolbox/syndicate
name = "black and red toolbox"
icon_state = "syndicate"
item_state = "toolbox_syndi"
desc = "A toolbox painted black with a red stripe. It looks more heavier than normal toolboxes."
force = 15
throwforce = 18
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
/obj/item/storage/toolbox/syndicate/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/storage/toolbox/drone/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/toolbox/brass
name = "brass box"
desc = "A huge brass box with several indentations in its surface."
icon_state = "brassbox"
item_state = null
has_latches = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("robusted", "crushed", "smashed")
can_rubberify = FALSE
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 28
STR.max_items = 28
/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
new fabricator_type(src)
new /obj/item/screwdriver/brass(src)
new /obj/item/wirecutters/brass(src)
new /obj/item/wrench/brass(src)
new /obj/item/crowbar/brass(src)
new /obj/item/weldingtool/experimental/brass(src)
/obj/item/storage/toolbox/brass/prefilled/servant
slot_flags = ITEM_SLOT_BELT
fabricator_type = null
/obj/item/storage/toolbox/brass/prefilled/ratvar
var/slab_type = /obj/item/clockwork/slab
/obj/item/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
..()
new slab_type(src)
/obj/item/storage/toolbox/brass/prefilled/ratvar/admin
slab_type = /obj/item/clockwork/slab/debug
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
/obj/item/storage/toolbox/plastitanium
name = "plastitanium toolbox"
desc = "A toolbox made out of plastitanium. Probably packs a massive punch."
total_mass = 5
icon_state = "blue"
item_state = "toolbox_blue"
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
can_rubberify = FALSE
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
. = ..()
if(proximity && isobj(A) && !isitem(A))
var/obj/O = A
//50 total object damage but split up for stuff like damage deflection.
O.take_damage(22)
O.take_damage(10)
/obj/item/storage/toolbox/artistic
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
item_state = "toolbox_green"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
/obj/item/storage/toolbox/artistic/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 20
STR.max_items = 10
/obj/item/storage/toolbox/artistic/PopulateContents()
new/obj/item/storage/crayons(src)
new/obj/item/crowbar(src)
new/obj/item/stack/cable_coil/red(src)
new/obj/item/stack/cable_coil/yellow(src)
new/obj/item/stack/cable_coil/blue(src)
new/obj/item/stack/cable_coil/green(src)
new/obj/item/stack/cable_coil/pink(src)
new/obj/item/stack/cable_coil/orange(src)
new/obj/item/stack/cable_coil/cyan(src)
new/obj/item/stack/cable_coil/white(src)
/obj/item/storage/toolbox/gold_real
name = "golden toolbox"
desc = "A larger then normal toolbox made of gold plated plastitanium."
icon_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
force = 16 // Less then a spear
throwforce = 14
throw_speed = 5
throw_range = 10
/obj/item/storage/toolbox/gold_real/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool/ai_detect(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/gold_real/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 40
STR.max_items = 12
/obj/item/storage/toolbox/gold_fake // used in crafting
name = "golden toolbox"
desc = "A gold plated toolbox, fancy and harmless due to the gold plating being on cardboard!"
icon_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
force = 0
throwforce = 0
can_rubberify = FALSE
/obj/item/storage/toolbox/proc/rubberify()
name = "rubber [name]"
desc = replacetext(desc, "Danger", "Bouncy")
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = null
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
attack_verb += "bounced"
hitsound = 'sound/effects/clownstep1.ogg'
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
AddComponent(/datum/component/bouncy)
/obj/item/storage/toolbox/proc/generate_rubber_toolbox_icon()
var/icon/new_icon = icon(icon, icon_state)
var/icon/smooth = icon('icons/obj/storage.dmi', "rubber_toolbox_blend")
new_icon.Blend(smooth, ICON_MULTIPLY)
new_icon = fcopy_rsc(new_icon)
GLOB.rubber_toolbox_icons[icon_state] = new_icon
/obj/item/storage/toolbox/rubber
name = "rubber toolbox"
desc = "Bouncy. Very safe."
flags_1 = null
materials = null
damtype = STAMINA
force = 17
throwforce = 17
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
/obj/item/storage/toolbox/rubber/Initialize()
icon_state = pick("blue", "red", "yellow", "green")
item_state = "toolbox_[icon_state]"
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
. = ..()
AddComponent(/datum/component/bouncy)
GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon_state = "red"
item_state = "toolbox_red"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags_1 = CONDUCT_1
force = 12
throwforce = 12
throw_speed = 2
throw_range = 7
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL = 500)
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
if(has_latches)
if(prob(10))
latches = "double_latch"
if(prob(1))
latches = "triple_latch"
if(mapload && can_rubberify && prob(5))
rubberify()
update_icon()
/obj/item/storage/toolbox/update_icon()
..()
cut_overlays()
if(blood_DNA && blood_DNA.len)
add_blood_overlay()
if(has_latches)
var/icon/I = icon('icons/obj/storage.dmi', latches)
add_overlay(I)
/obj/item/storage/toolbox/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
new /obj/item/weldingtool/mini(src)
new /obj/item/extinguisher/mini(src)
switch(rand(1,3))
if(1)
new /obj/item/flashlight(src)
if(2)
new /obj/item/flashlight/glowstick(src)
if(3)
new /obj/item/flashlight/flare(src)
new /obj/item/radio/off(src)
/obj/item/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/analyzer(src)
new /obj/item/wirecutters(src)
/obj/item/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
can_rubberify = FALSE
/obj/item/storage/toolbox/mechanical/old/heirloom
name = "old, robust toolbox" //this will be named "X family toolbox"
desc = "It's seen better days."
//Citadel change buffed to base levels
total_mass = 2
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
return
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
/obj/item/storage/toolbox/electrical/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/screwdriver(src)
new /obj/item/wirecutters(src)
new /obj/item/t_scanner(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
new /obj/item/stack/cable_coil(src,30,pickedcolor)
/obj/item/storage/toolbox/syndicate
name = "black and red toolbox"
icon_state = "syndicate"
item_state = "toolbox_syndi"
desc = "A toolbox painted black with a red stripe. It looks more heavier than normal toolboxes."
force = 15
throwforce = 18
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.silent = TRUE
/obj/item/storage/toolbox/syndicate/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
/obj/item/storage/toolbox/drone/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src,30,pickedcolor)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/toolbox/brass
name = "brass box"
desc = "A huge brass box with several indentations in its surface."
icon_state = "brassbox"
item_state = null
has_latches = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("robusted", "crushed", "smashed")
can_rubberify = FALSE
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 28
STR.max_items = 28
/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
new fabricator_type(src)
new /obj/item/screwdriver/brass(src)
new /obj/item/wirecutters/brass(src)
new /obj/item/wrench/brass(src)
new /obj/item/crowbar/brass(src)
new /obj/item/weldingtool/experimental/brass(src)
/obj/item/storage/toolbox/brass/prefilled/servant
slot_flags = ITEM_SLOT_BELT
fabricator_type = null
/obj/item/storage/toolbox/brass/prefilled/ratvar
var/slab_type = /obj/item/clockwork/slab
/obj/item/storage/toolbox/brass/prefilled/ratvar/PopulateContents()
..()
new slab_type(src)
/obj/item/storage/toolbox/brass/prefilled/ratvar/admin
slab_type = /obj/item/clockwork/slab/debug
fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug
/obj/item/storage/toolbox/plastitanium
name = "plastitanium toolbox"
desc = "A toolbox made out of plastitanium. Probably packs a massive punch."
total_mass = 5
icon_state = "blue"
item_state = "toolbox_blue"
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
can_rubberify = FALSE
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
. = ..()
if(proximity && isobj(A) && !isitem(A))
var/obj/O = A
//50 total object damage but split up for stuff like damage deflection.
O.take_damage(22)
O.take_damage(10)
/obj/item/storage/toolbox/artistic
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
item_state = "toolbox_green"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
/obj/item/storage/toolbox/artistic/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 20
STR.max_items = 10
/obj/item/storage/toolbox/artistic/PopulateContents()
new /obj/item/storage/crayons(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil/red(src)
new /obj/item/stack/cable_coil/yellow(src)
new /obj/item/stack/cable_coil/blue(src)
new /obj/item/stack/cable_coil/green(src)
new /obj/item/stack/cable_coil/pink(src)
new /obj/item/stack/cable_coil/orange(src)
new /obj/item/stack/cable_coil/cyan(src)
new /obj/item/stack/cable_coil/white(src)
/obj/item/storage/toolbox/ammo
name = "ammo box"
desc = "It contains a few clips."
icon_state = "ammobox"
item_state = "ammobox"
/obj/item/storage/toolbox/ammo/PopulateContents()
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
new /obj/item/ammo_box/a762(src)
/obj/item/storage/toolbox/gold_real
name = "golden toolbox"
desc = "A larger then normal toolbox made of gold plated plastitanium."
icon_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
force = 16 // Less then a spear
throwforce = 14
throw_speed = 5
throw_range = 10
/obj/item/storage/toolbox/gold_real/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/red(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool/ai_detect(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/gold_real/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 40
STR.max_items = 12
/obj/item/storage/toolbox/gold_fake // used in crafting
name = "golden toolbox"
desc = "A gold plated toolbox, fancy and harmless due to the gold plating being on cardboard!"
icon_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
force = 0
throwforce = 0
can_rubberify = FALSE
/obj/item/storage/toolbox/proc/rubberify()
name = "rubber [name]"
desc = replacetext(desc, "Danger", "Bouncy")
desc = replacetext(desc, "robust", "safe")
desc = replacetext(desc, "heavier", "bouncier")
DISABLE_BITFIELD(flags_1, CONDUCT_1)
materials = null
damtype = STAMINA
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
throwforce += 3
attack_verb += "bounced"
hitsound = 'sound/effects/clownstep1.ogg'
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
AddComponent(/datum/component/bouncy)
/obj/item/storage/toolbox/proc/generate_rubber_toolbox_icon()
var/icon/new_icon = icon(icon, icon_state)
var/icon/smooth = icon('icons/obj/storage.dmi', "rubber_toolbox_blend")
new_icon.Blend(smooth, ICON_MULTIPLY)
new_icon = fcopy_rsc(new_icon)
GLOB.rubber_toolbox_icons[icon_state] = new_icon
/obj/item/storage/toolbox/rubber
name = "rubber toolbox"
desc = "Bouncy. Very safe."
flags_1 = null
materials = null
damtype = STAMINA
force = 17
throwforce = 17
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
/obj/item/storage/toolbox/rubber/Initialize()
icon_state = pick("blue", "red", "yellow", "green")
item_state = "toolbox_[icon_state]"
if(!GLOB.rubber_toolbox_icons[icon_state])
generate_rubber_toolbox_icon()
icon = GLOB.rubber_toolbox_icons[icon_state]
. = ..()
AddComponent(/datum/component/bouncy)
+399 -399
View File
@@ -1,399 +1,399 @@
/obj/item/storage/box/syndicate
/obj/item/storage/box/syndicate/PopulateContents()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
if("bloodyspai") // 30 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
new /obj/item/card/id/syndicate(src) // 2 tc
new /obj/item/clothing/shoes/chameleon/noslip(src) // 2 tc
new /obj/item/camera_bug(src) // 1 tc
new /obj/item/multitool/ai_detect(src) // 1 tc
new /obj/item/encryptionkey/syndicate(src) // 2 tc
new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
new /obj/item/switchblade(src) //I'll count this as 5 tc
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
new /obj/item/flashlight/emp(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
if("stealth") // 31 tc
new /obj/item/gun/energy/kinetic_accelerator/crossbow(src)
new /obj/item/pen/sleepy(src)
new /obj/item/healthanalyzer/rad_laser(src)
new /obj/item/chameleon(src)
new /obj/item/soap/syndie(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
if("bond") // 29 tc
new /obj/item/gun/ballistic/automatic/pistol/suppressed(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/clothing/under/chameleon(src)
new /obj/item/card/id/syndicate(src)
new /obj/item/reagent_containers/syringe/stimulants(src)
new /obj/item/clothing/neck/tie/red(src)
if("screwed") // 29 tc
new /obj/item/sbeacondrop/bomb(src)
new /obj/item/grenade/syndieminibomb(src)
new /obj/item/sbeacondrop/powersink(src)
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/encryptionkey/syndicate(src)
if("guns") // 30 tc now
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/card/emag(src)
new /obj/item/grenade/plastic/c4(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/screwdriver/power(src) //2 tc item
if("murder") // 35 tc
new /obj/item/melee/transforming/energy/sword/saber(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/card/emag(src)
new /obj/item/clothing/shoes/chameleon/noslip(src)
new /obj/item/encryptionkey/syndicate(src)
new /obj/item/grenade/syndieminibomb(src)
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
new /obj/item/reagent_containers/syringe/stimulants(src)
if("baseball") // 42~ tc
new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
new /obj/item/card/emag(src) //6 tc
new /obj/item/clothing/shoes/sneakers/noslip(src) //2tc
new /obj/item/encryptionkey/syndicate(src) //1tc
new /obj/item/autosurgeon/anti_drop(src) //Lets just say 7~
new /obj/item/clothing/under/syndicate/baseball(src) //3tc
new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
new /obj/item/implanter/freedom(src)
new /obj/item/implanter/uplink/precharged(src)
new /obj/item/implanter/emp(src)
new /obj/item/implanter/adrenalin(src)
new /obj/item/implanter/explosive(src)
new /obj/item/implanter/storage(src)
new /obj/item/implanter/radio/syndicate(src)
new /obj/item/implanter/stealth(src)
if("hacker") // 30 tc
new /obj/item/aiModule/syndicate(src)
new /obj/item/card/emag(src)
new /obj/item/encryptionkey/binary(src)
new /obj/item/aiModule/toyAI(src)
new /obj/item/multitool/ai_detect(src)
new /obj/item/flashlight/emp(src)
new /obj/item/emagrecharge(src)
if("lordsingulo") // "36" tc aka 23 tc
new /obj/item/sbeacondrop(src) // 14 kinda useless
new /obj/item/clothing/suit/space/syndicate/black/red(src) //2
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) //2
new /obj/item/card/emag(src) //6
new /obj/item/emagrecharge(src) //2
new /obj/item/storage/toolbox/syndicate(src) //1
new /obj/item/card/id/syndicate(src) //2
new /obj/item/flashlight/emp(src) //2
new /obj/item/jammer(src) //5
if("sabotage") // ~28 tc now
new /obj/item/grenade/plastic/c4 (src)
new /obj/item/grenade/plastic/c4 (src)
new /obj/item/grenade/plastic/x4 (src)
new /obj/item/grenade/plastic/x4 (src)
new /obj/item/doorCharge(src)
new /obj/item/doorCharge(src)
new /obj/item/camera_bug(src)
new /obj/item/sbeacondrop/powersink(src)
new /obj/item/cartridge/virus/syndicate(src)
new /obj/item/storage/toolbox/syndicate(src) //To actually get to those places
new /obj/item/pizzabox/bomb
if("darklord") //20 tc + tk + summon item close enough for now
new /obj/item/twohanded/dualsaber(src)
new /obj/item/dnainjector/telemut/darkbundle(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/card/id/syndicate(src)
new /obj/item/clothing/shoes/chameleon/noslip(src) //because slipping while being a dark lord sucks
new /obj/item/book/granter/spell/summonitem(src)
if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
new /obj/item/gun/ballistic/automatic/sniper_rifle(src) // 12 tc
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
if("metaops") // 30 tc
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
new /obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
new /obj/item/implanter/explosive(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
new /obj/item/grenade/plastic/c4 (src) // 1 tc
new /obj/item/grenade/plastic/c4 (src) // 1 tc
new /obj/item/card/emag(src) // 6 tc
if("ninja") // 40~ tc worth
new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
new /obj/item/implanter/adrenalin(src) // 8 tc
new /obj/item/throwing_star(src) // ~5 tc for all 6
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/implanter/emp(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
new /obj/item/card/id/syndicate(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
/obj/item/storage/box/syndie_kit
name = "box"
desc = "A sleek, sturdy box."
icon_state = "syndiebox"
illustration = "writing_syndie"
/obj/item/storage/box/syndie_kit/imp_freedom
name = "boxed freedom implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_freedom/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/freedom(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_microbomb
name = "Microbomb Implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_microbomb/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/explosive(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_macrobomb
name = "Macrobomb Implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_macrobomb/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/explosive/macro(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_uplink
name = "boxed uplink implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_uplink/PopulateContents()
..()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/uplink(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/bioterror
name = "bioterror syringe box"
/obj/item/storage/box/syndie_kit/bioterror/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/syringe/bioterror(src)
/obj/item/storage/box/syndie_kit/imp_adrenal
name = "boxed adrenal implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_adrenal/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/adrenalin(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_storage
name = "boxed storage implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_storage/PopulateContents()
new /obj/item/implanter/storage(src)
/obj/item/storage/box/syndie_kit/space
name = "boxed space suit and helmet"
/obj/item/storage/box/syndie_kit/space/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate))
/obj/item/storage/box/syndie_kit/space/PopulateContents()
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
/obj/item/storage/box/syndie_kit/emp
name = "boxed EMP kit"
/obj/item/storage/box/syndie_kit/emp/PopulateContents()
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/implanter/emp(src)
/obj/item/storage/box/syndie_kit/chemical
name = "boxed chemical kit"
/obj/item/storage/box/syndie_kit/chemical/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 14
/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
new /obj/item/reagent_containers/glass/bottle/polonium(src)
new /obj/item/reagent_containers/glass/bottle/venom(src)
new /obj/item/reagent_containers/glass/bottle/fentanyl(src)
new /obj/item/reagent_containers/glass/bottle/formaldehyde(src)
new /obj/item/reagent_containers/glass/bottle/spewium(src)
new /obj/item/reagent_containers/glass/bottle/cyanide(src)
new /obj/item/reagent_containers/glass/bottle/histamine(src)
new /obj/item/reagent_containers/glass/bottle/initropidril(src)
new /obj/item/reagent_containers/glass/bottle/pancuronium(src)
new /obj/item/reagent_containers/glass/bottle/sodium_thiopental(src)
new /obj/item/reagent_containers/glass/bottle/coniine(src)
new /obj/item/reagent_containers/glass/bottle/curare(src)
new /obj/item/reagent_containers/glass/bottle/amanitin(src)
new /obj/item/reagent_containers/syringe(src)
/obj/item/storage/box/syndie_kit/nuke
name = "box"
/obj/item/storage/box/syndie_kit/nuke/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/nuke_core_container(src)
new /obj/item/paper/guides/antag/nuke_instructions(src)
/obj/item/storage/box/syndie_kit/supermatter
name = "box"
/obj/item/storage/box/syndie_kit/supermatter/PopulateContents()
new /obj/item/scalpel/supermatter(src)
new /obj/item/hemostat/supermatter(src)
new /obj/item/nuke_core_container/supermatter(src)
new /obj/item/paper/guides/antag/supermatter_sliver(src)
/obj/item/storage/box/syndie_kit/tuberculosisgrenade
name = "boxed virus grenade kit"
/obj/item/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents()
new /obj/item/grenade/chem_grenade/tuberculosis(src)
for(var/i in 1 to 5)
new /obj/item/reagent_containers/hypospray/medipen/tuberculosiscure(src)
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/glass/bottle/tuberculosiscure(src)
/obj/item/storage/box/syndie_kit/chameleon
name = "chameleon kit"
/obj/item/storage/box/syndie_kit/chameleon/PopulateContents()
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/storage/backpack/chameleon(src)
new /obj/item/radio/headset/chameleon(src)
new /obj/item/stamp/chameleon(src)
new /obj/item/pda/chameleon(src)
new /obj/item/clothing/neck/cloak/chameleon(src)
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
/obj/item/storage/box/syndie_kit/throwing_weapons/PopulateContents()
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
/obj/item/storage/box/syndie_kit/cutouts/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/cardboard_cutout/adaptive(src)
new/obj/item/toy/crayon/rainbow(src)
/obj/item/storage/box/syndie_kit/romerol/PopulateContents()
new /obj/item/reagent_containers/glass/bottle/romerol(src)
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/dropper(src)
/obj/item/storage/box/syndie_kit/ez_clean/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/grenade/chem_grenade/ez_clean(src)
/obj/item/storage/box/hug/reverse_revolver/PopulateContents()
new /obj/item/gun/ballistic/revolver/reverse(src)
/obj/item/storage/box/syndie_kit/mimery/PopulateContents()
new /obj/item/book/granter/spell/mimery_blockade(src)
new /obj/item/book/granter/spell/mimery_guns(src)
/obj/item/storage/box/syndie_kit/imp_radio/PopulateContents()
new /obj/item/implanter/radio/syndicate(src)
/obj/item/storage/box/syndie_kit/centcom_costume/PopulateContents()
new /obj/item/clothing/under/rank/centcom_officer(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/radio/headset/headset_cent/empty(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/storage/backpack/satchel(src)
new /obj/item/pda/heads(src)
new /obj/item/clipboard(src)
/obj/item/storage/box/syndie_kit/chameleon/broken/PopulateContents()
new /obj/item/clothing/under/chameleon/broken(src)
new /obj/item/clothing/suit/chameleon/broken(src)
new /obj/item/clothing/gloves/chameleon/broken(src)
new /obj/item/clothing/shoes/chameleon/noslip/broken(src)
new /obj/item/clothing/glasses/chameleon/broken(src)
new /obj/item/clothing/head/chameleon/broken(src)
new /obj/item/clothing/mask/chameleon/broken(src)
new /obj/item/storage/backpack/chameleon/broken(src)
new /obj/item/radio/headset/chameleon/broken(src)
new /obj/item/stamp/chameleon/broken(src)
new /obj/item/pda/chameleon/broken(src)
// No chameleon laser, they can't randomise for //REASONS//
/obj/item/storage/box/syndie_kit/bee_grenades
name = "buzzkill grenade box"
desc = "A sleek, sturdy box with a buzzing noise coming from the inside. Uh oh."
/obj/item/storage/box/syndie_kit/bee_grenades/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/grenade/spawnergrenade/buzzkill(src)
/obj/item/storage/box/syndie_kit/kitchen_gun
name = "Kitchen Gun (TM) package"
/obj/item/storage/box/syndie_kit/kitchen_gun/PopulateContents()
new /obj/item/gun/ballistic/automatic/pistol/m1911/kitchengun(src)
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
/obj/item/storage/box/strange_seeds_10pack
/obj/item/storage/box/strange_seeds_10pack/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/seeds/random(src)
if(prob(50))
new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
/obj/item/storage/box/syndie_kit/revolver
/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
/obj/item/storage/box/syndicate
/obj/item/storage/box/syndicate/PopulateContents()
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
if("bloodyspai") // 30 tc now this is more right
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
new /obj/item/clothing/mask/chameleon(src) // Goes with above
new /obj/item/card/id/syndicate(src) // 2 tc
new /obj/item/clothing/shoes/chameleon/noslip(src) // 2 tc
new /obj/item/camera_bug(src) // 1 tc
new /obj/item/multitool/ai_detect(src) // 1 tc
new /obj/item/encryptionkey/syndicate(src) // 2 tc
new /obj/item/reagent_containers/syringe/mulligan(src) // 4 tc
new /obj/item/switchblade(src) //I'll count this as 5 tc
new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src) // 2 tc this shit heals
new /obj/item/flashlight/emp(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
if("stealth") // 31 tc
new /obj/item/gun/energy/kinetic_accelerator/crossbow(src)
new /obj/item/pen/sleepy(src)
new /obj/item/healthanalyzer/rad_laser(src)
new /obj/item/chameleon(src)
new /obj/item/soap/syndie(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
if("bond") // 29 tc
new /obj/item/gun/ballistic/automatic/pistol/suppressed(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/clothing/under/chameleon(src)
new /obj/item/card/id/syndicate(src)
new /obj/item/reagent_containers/syringe/stimulants(src)
new /obj/item/clothing/neck/tie/red(src)
if("screwed") // 29 tc
new /obj/item/sbeacondrop/bomb(src)
new /obj/item/grenade/syndieminibomb(src)
new /obj/item/sbeacondrop/powersink(src)
new /obj/item/clothing/suit/space/syndicate/black/red(src)
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
new /obj/item/encryptionkey/syndicate(src)
if("guns") // 30 tc now
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/ammo_box/a357(src)
new /obj/item/card/emag(src)
new /obj/item/grenade/plastic/c4(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
new /obj/item/screwdriver/power(src) //2 tc item
if("murder") // 35 tc
new /obj/item/melee/transforming/energy/sword/saber(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/card/emag(src)
new /obj/item/clothing/shoes/chameleon/noslip(src)
new /obj/item/encryptionkey/syndicate(src)
new /obj/item/grenade/syndieminibomb(src)
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
new /obj/item/reagent_containers/syringe/stimulants(src)
if("baseball") // 42~ tc
new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
new /obj/item/card/emag(src) //6 tc
new /obj/item/clothing/shoes/sneakers/noslip(src) //2tc
new /obj/item/encryptionkey/syndicate(src) //1tc
new /obj/item/autosurgeon/anti_drop(src) //Lets just say 7~
new /obj/item/clothing/under/syndicate/baseball(src) //3tc
new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
new /obj/item/implanter/freedom(src)
new /obj/item/implanter/uplink/precharged(src)
new /obj/item/implanter/emp(src)
new /obj/item/implanter/adrenalin(src)
new /obj/item/implanter/explosive(src)
new /obj/item/implanter/storage(src)
new /obj/item/implanter/radio/syndicate(src)
new /obj/item/implanter/stealth(src)
if("hacker") // 30 tc
new /obj/item/aiModule/syndicate(src)
new /obj/item/card/emag(src)
new /obj/item/encryptionkey/binary(src)
new /obj/item/aiModule/toyAI(src)
new /obj/item/multitool/ai_detect(src)
new /obj/item/flashlight/emp(src)
new /obj/item/emagrecharge(src)
if("lordsingulo") // "36" tc aka 23 tc
new /obj/item/sbeacondrop(src) // 14 kinda useless
new /obj/item/clothing/suit/space/syndicate/black/red(src) //2
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src) //2
new /obj/item/card/emag(src) //6
new /obj/item/emagrecharge(src) //2
new /obj/item/storage/toolbox/syndicate(src) //1
new /obj/item/card/id/syndicate(src) //2
new /obj/item/flashlight/emp(src) //2
new /obj/item/jammer(src) //5
if("sabotage") // ~28 tc now
new /obj/item/grenade/plastic/c4 (src)
new /obj/item/grenade/plastic/c4 (src)
new /obj/item/grenade/plastic/x4 (src)
new /obj/item/grenade/plastic/x4 (src)
new /obj/item/doorCharge(src)
new /obj/item/doorCharge(src)
new /obj/item/camera_bug(src)
new /obj/item/sbeacondrop/powersink(src)
new /obj/item/cartridge/virus/syndicate(src)
new /obj/item/storage/toolbox/syndicate(src) //To actually get to those places
new /obj/item/pizzabox/bomb
if("darklord") //20 tc + tk + summon item close enough for now
new /obj/item/twohanded/dualsaber(src)
new /obj/item/dnainjector/telemut/darkbundle(src)
new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
new /obj/item/card/id/syndicate(src)
new /obj/item/clothing/shoes/chameleon/noslip(src) //because slipping while being a dark lord sucks
new /obj/item/book/granter/spell/summonitem(src)
if("sniper") //This shit is unique so can't really balance it around tc, also no silencer because getting killed without ANY indicator on what killed you sucks
new /obj/item/gun/ballistic/automatic/sniper_rifle(src) // 12 tc
new /obj/item/ammo_box/magazine/sniper_rounds/penetrator(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/mask/gas/clown_hat(src)
new /obj/item/clothing/under/suit_jacket/really_black(src)
if("metaops") // 30 tc
new /obj/item/clothing/suit/space/hardsuit/syndi(src) // 8 tc
new /obj/item/gun/ballistic/automatic/shotgun/bulldog/unrestricted(src) // 8 tc
new /obj/item/implanter/explosive(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
new /obj/item/ammo_box/magazine/m12g(src) // 2 tc
new /obj/item/grenade/plastic/c4 (src) // 1 tc
new /obj/item/grenade/plastic/c4 (src) // 1 tc
new /obj/item/card/emag(src) // 6 tc
if("ninja") // 40~ tc worth
new /obj/item/katana(src) // Unique , basicly a better esword. 10 tc?
new /obj/item/implanter/adrenalin(src) // 8 tc
new /obj/item/throwing_star(src) // ~5 tc for all 6
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/implanter/emp(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/grenade/smokebomb(src)
new /obj/item/storage/belt/chameleon(src) // Unique but worth at least 2 tc
new /obj/item/card/id/syndicate(src) // 2 tc
new /obj/item/chameleon(src) // 7 tc
/obj/item/storage/box/syndie_kit
name = "box"
desc = "A sleek, sturdy box."
icon_state = "syndiebox"
illustration = "writing_syndie"
/obj/item/storage/box/syndie_kit/imp_freedom
name = "boxed freedom implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_freedom/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/freedom(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_microbomb
name = "Microbomb Implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_microbomb/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/explosive(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_macrobomb
name = "Macrobomb Implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_macrobomb/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/explosive/macro(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_uplink
name = "boxed uplink implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_uplink/PopulateContents()
..()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/uplink(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/bioterror
name = "bioterror syringe box"
/obj/item/storage/box/syndie_kit/bioterror/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/reagent_containers/syringe/bioterror(src)
/obj/item/storage/box/syndie_kit/imp_adrenal
name = "boxed adrenal implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_adrenal/PopulateContents()
var/obj/item/implanter/O = new(src)
O.imp = new /obj/item/implant/adrenalin(O)
O.update_icon()
/obj/item/storage/box/syndie_kit/imp_storage
name = "boxed storage implant (with injector)"
/obj/item/storage/box/syndie_kit/imp_storage/PopulateContents()
new /obj/item/implanter/storage(src)
/obj/item/storage/box/syndie_kit/space
name = "boxed space suit and helmet"
/obj/item/storage/box/syndie_kit/space/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate))
/obj/item/storage/box/syndie_kit/space/PopulateContents()
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
new /obj/item/clothing/head/helmet/space/syndicate/black/red(src)
/obj/item/storage/box/syndie_kit/emp
name = "boxed EMP kit"
/obj/item/storage/box/syndie_kit/emp/PopulateContents()
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/grenade/empgrenade(src)
new /obj/item/implanter/emp(src)
/obj/item/storage/box/syndie_kit/chemical
name = "boxed chemical kit"
/obj/item/storage/box/syndie_kit/chemical/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 14
/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
new /obj/item/reagent_containers/glass/bottle/polonium(src)
new /obj/item/reagent_containers/glass/bottle/venom(src)
new /obj/item/reagent_containers/glass/bottle/fentanyl(src)
new /obj/item/reagent_containers/glass/bottle/formaldehyde(src)
new /obj/item/reagent_containers/glass/bottle/spewium(src)
new /obj/item/reagent_containers/glass/bottle/cyanide(src)
new /obj/item/reagent_containers/glass/bottle/histamine(src)
new /obj/item/reagent_containers/glass/bottle/initropidril(src)
new /obj/item/reagent_containers/glass/bottle/pancuronium(src)
new /obj/item/reagent_containers/glass/bottle/sodium_thiopental(src)
new /obj/item/reagent_containers/glass/bottle/coniine(src)
new /obj/item/reagent_containers/glass/bottle/curare(src)
new /obj/item/reagent_containers/glass/bottle/amanitin(src)
new /obj/item/reagent_containers/syringe(src)
/obj/item/storage/box/syndie_kit/nuke
name = "box"
/obj/item/storage/box/syndie_kit/nuke/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/nuke_core_container(src)
new /obj/item/paper/guides/antag/nuke_instructions(src)
/obj/item/storage/box/syndie_kit/supermatter
name = "box"
/obj/item/storage/box/syndie_kit/supermatter/PopulateContents()
new /obj/item/scalpel/supermatter(src)
new /obj/item/hemostat/supermatter(src)
new /obj/item/nuke_core_container/supermatter(src)
new /obj/item/paper/guides/antag/supermatter_sliver(src)
/obj/item/storage/box/syndie_kit/tuberculosisgrenade
name = "boxed virus grenade kit"
/obj/item/storage/box/syndie_kit/tuberculosisgrenade/PopulateContents()
new /obj/item/grenade/chem_grenade/tuberculosis(src)
for(var/i in 1 to 5)
new /obj/item/reagent_containers/hypospray/medipen/tuberculosiscure(src)
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/glass/bottle/tuberculosiscure(src)
/obj/item/storage/box/syndie_kit/chameleon
name = "chameleon kit"
/obj/item/storage/box/syndie_kit/chameleon/PopulateContents()
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/suit/chameleon(src)
new /obj/item/clothing/gloves/chameleon(src)
new /obj/item/clothing/shoes/chameleon(src)
new /obj/item/clothing/glasses/chameleon(src)
new /obj/item/clothing/head/chameleon(src)
new /obj/item/clothing/mask/chameleon(src)
new /obj/item/storage/backpack/chameleon(src)
new /obj/item/radio/headset/chameleon(src)
new /obj/item/stamp/chameleon(src)
new /obj/item/pda/chameleon(src)
new /obj/item/clothing/neck/cloak/chameleon(src)
//5*(2*4) = 5*8 = 45, 45 damage if you hit one person with all 5 stars.
//Not counting the damage it will do while embedded (2*4 = 8, at 15% chance)
/obj/item/storage/box/syndie_kit/throwing_weapons/PopulateContents()
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/throwing_star(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
new /obj/item/restraints/legcuffs/bola/tactical(src)
/obj/item/storage/box/syndie_kit/cutouts/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/cardboard_cutout/adaptive(src)
new/obj/item/toy/crayon/rainbow(src)
/obj/item/storage/box/syndie_kit/romerol/PopulateContents()
new /obj/item/reagent_containers/glass/bottle/romerol(src)
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/dropper(src)
/obj/item/storage/box/syndie_kit/ez_clean/PopulateContents()
for(var/i in 1 to 3)
new/obj/item/grenade/chem_grenade/ez_clean(src)
/obj/item/storage/box/hug/reverse_revolver/PopulateContents()
new /obj/item/gun/ballistic/revolver/reverse(src)
/obj/item/storage/box/syndie_kit/mimery/PopulateContents()
new /obj/item/book/granter/spell/mimery_blockade(src)
new /obj/item/book/granter/spell/mimery_guns(src)
/obj/item/storage/box/syndie_kit/imp_radio/PopulateContents()
new /obj/item/implanter/radio/syndicate(src)
/obj/item/storage/box/syndie_kit/centcom_costume/PopulateContents()
new /obj/item/clothing/under/rank/centcom_officer(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/radio/headset/headset_cent/empty(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/storage/backpack/satchel(src)
new /obj/item/pda/heads(src)
new /obj/item/clipboard(src)
/obj/item/storage/box/syndie_kit/chameleon/broken/PopulateContents()
new /obj/item/clothing/under/chameleon/broken(src)
new /obj/item/clothing/suit/chameleon/broken(src)
new /obj/item/clothing/gloves/chameleon/broken(src)
new /obj/item/clothing/shoes/chameleon/noslip/broken(src)
new /obj/item/clothing/glasses/chameleon/broken(src)
new /obj/item/clothing/head/chameleon/broken(src)
new /obj/item/clothing/mask/chameleon/broken(src)
new /obj/item/storage/backpack/chameleon/broken(src)
new /obj/item/radio/headset/chameleon/broken(src)
new /obj/item/stamp/chameleon/broken(src)
new /obj/item/pda/chameleon/broken(src)
// No chameleon laser, they can't randomise for //REASONS//
/obj/item/storage/box/syndie_kit/bee_grenades
name = "buzzkill grenade box"
desc = "A sleek, sturdy box with a buzzing noise coming from the inside. Uh oh."
/obj/item/storage/box/syndie_kit/bee_grenades/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/grenade/spawnergrenade/buzzkill(src)
/obj/item/storage/box/syndie_kit/kitchen_gun
name = "Kitchen Gun (TM) package"
/obj/item/storage/box/syndie_kit/kitchen_gun/PopulateContents()
new /obj/item/gun/ballistic/automatic/pistol/m1911/kitchengun(src)
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
new /obj/item/ammo_box/magazine/m45/kitchengun(src)
/obj/item/storage/box/strange_seeds_10pack
/obj/item/storage/box/strange_seeds_10pack/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/seeds/random(src)
if(prob(50))
new /obj/item/seeds/random(src) //oops, an additional packet might have slipped its way into the box
/obj/item/storage/box/syndie_kit/revolver
/obj/item/storage/box/syndie_kit/revolver/PopulateContents()
new /obj/item/gun/ballistic/revolver(src)
new /obj/item/ammo_box/a357(src)