Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
+228
-228
@@ -1,228 +1,228 @@
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/*
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Items, Structures, Machines
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*/
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//
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// Items
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//
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/obj/item/holo
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damtype = STAMINA
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/obj/item/holo/esword
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name = "holographic energy sword"
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desc = "May the force be with you. Sorta."
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icon_state = "sword0"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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force = 3.0
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throw_speed = 2
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throw_range = 5
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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hitsound = "swing_hit"
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armour_penetration = 50
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var/active = 0
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/obj/item/holo/esword/green/Initialize()
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. = ..()
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item_color = "green"
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/obj/item/holo/esword/red/Initialize()
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. = ..()
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item_color = "red"
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/obj/item/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(active)
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return ..()
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return 0
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/obj/item/holo/esword/attack(target as mob, mob/user as mob)
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..()
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/obj/item/holo/esword/Initialize()
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. = ..()
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item_color = pick("red","blue","green","purple")
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/obj/item/holo/esword/attack_self(mob/living/user as mob)
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active = !active
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if (active)
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force = 30
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icon_state = "sword[item_color]"
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w_class = WEIGHT_CLASS_BULKY
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hitsound = 'sound/weapons/blade1.ogg'
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playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
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to_chat(user, "<span class='warning'>[src] is now active.</span>")
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else
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force = 3
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icon_state = "sword0"
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w_class = WEIGHT_CLASS_SMALL
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hitsound = "swing_hit"
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playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
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to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
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return
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//BASKETBALL OBJECTS
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/obj/item/toy/beach_ball/holoball
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name = "basketball"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "basketball"
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item_state = "basketball"
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desc = "Here's your chance, do your dance at the Space Jam."
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w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
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/obj/item/toy/beach_ball/holoball/dodgeball
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name = "dodgeball"
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icon_state = "dodgeball"
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item_state = "dodgeball"
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desc = "Used for playing the most violent and degrading of childhood games."
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/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
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..()
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if((ishuman(hit_atom)))
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var/mob/living/carbon/M = hit_atom
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playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
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M.apply_damage(10, STAMINA)
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if(prob(5))
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M.DefaultCombatKnockdown(60)
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visible_message("<span class='danger'>[M] is knocked right off [M.p_their()] feet!</span>")
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//
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// Structures
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//
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/obj/structure/holohoop
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name = "basketball hoop"
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desc = "Boom, shakalaka!"
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icon = 'icons/obj/basketball.dmi'
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icon_state = "hoop"
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anchored = TRUE
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density = TRUE
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/obj/structure/holohoop/attackby(obj/item/W as obj, mob/user as mob, params)
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if(get_dist(src,user)<2)
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if(user.transferItemToLoc(W, drop_location()))
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visible_message("<span class='warning'> [user] dunks [W] into \the [src]!</span>")
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/obj/structure/holohoop/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
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var/mob/living/L = user.pulling
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if(user.grab_state < GRAB_AGGRESSIVE)
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to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
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return
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L.forceMove(loc)
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L.DefaultCombatKnockdown(100)
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visible_message("<span class='danger'>[user] dunks [L] into \the [src]!</span>")
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user.stop_pulling()
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else
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..()
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/obj/structure/holohoop/hitby(atom/movable/AM)
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if (isitem(AM) && !istype(AM,/obj/item/projectile))
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if(prob(50))
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AM.forceMove(get_turf(src))
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visible_message("<span class='warning'>Swish! [AM] lands in [src].</span>")
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return
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else
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visible_message("<span class='danger'>[AM] bounces off of [src]'s rim!</span>")
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return ..()
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else
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return ..()
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//
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// Machines
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//
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/obj/machinery/readybutton
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name = "ready declaration device"
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desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
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icon = 'icons/obj/monitors.dmi'
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icon_state = "auth_off"
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var/ready = 0
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var/area/currentarea = null
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var/eventstarted = FALSE
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use_power = IDLE_POWER_USE
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idle_power_usage = 2
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active_power_usage = 6
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power_channel = ENVIRON
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/obj/machinery/readybutton/attack_ai(mob/user as mob)
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to_chat(user, "The station AI is not to interact with these devices.")
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return
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/obj/machinery/readybutton/attack_paw(mob/user as mob)
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to_chat(user, "<span class='warning'>You are too primitive to use this device!</span>")
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return
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/obj/machinery/readybutton/attackby(obj/item/W as obj, mob/user as mob, params)
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to_chat(user, "The device is a solid button, there's nothing you can do with it!")
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/obj/machinery/readybutton/attack_hand(mob/user as mob)
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. = ..()
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if(.)
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return
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if(user.stat || stat & (NOPOWER|BROKEN))
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to_chat(user, "<span class='warning'>This device is not powered!</span>")
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return
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currentarea = get_area(src.loc)
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if(!currentarea)
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qdel(src)
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if(eventstarted)
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to_chat(usr, "<span class='warning'>The event has already begun!</span>")
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return
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ready = !ready
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update_icon()
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var/numbuttons = 0
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var/numready = 0
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for(var/obj/machinery/readybutton/button in currentarea)
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numbuttons++
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if (button.ready)
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numready++
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if(numbuttons == numready)
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begin_event()
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/obj/machinery/readybutton/update_icon()
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if(ready)
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icon_state = "auth_on"
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else
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icon_state = "auth_off"
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/obj/machinery/readybutton/proc/begin_event()
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eventstarted = TRUE
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for(var/obj/structure/window/W in currentarea)
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if(W.flags_1&NODECONSTRUCT_1) // Just in case: only holo-windows
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qdel(W)
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for(var/mob/M in currentarea)
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to_chat(M, "FIGHT!")
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/obj/machinery/conveyor/holodeck
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/obj/machinery/conveyor/holodeck/attackby(obj/item/I, mob/user, params)
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if(!user.transferItemToLoc(I, drop_location()))
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return ..()
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/obj/item/paper/fluff/holodeck/trek_diploma
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name = "paper - Starfleet Academy Diploma"
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info = {"<h2>Starfleet Academy</h2></br><p>Official Diploma</p></br>"}
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/obj/item/paper/fluff/holodeck/disclaimer
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name = "Holodeck Disclaimer"
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info = "Bruises sustained in the holodeck can be healed simply by sleeping."
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/*
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Items, Structures, Machines
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*/
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//
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// Items
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//
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/obj/item/holo
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damtype = STAMINA
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/obj/item/holo/esword
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name = "holographic energy sword"
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desc = "May the force be with you. Sorta."
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icon_state = "sword0"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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force = 3.0
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throw_speed = 2
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throw_range = 5
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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hitsound = "swing_hit"
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armour_penetration = 50
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var/active = 0
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/obj/item/holo/esword/green/Initialize()
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. = ..()
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item_color = "green"
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/obj/item/holo/esword/red/Initialize()
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. = ..()
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item_color = "red"
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/obj/item/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(active)
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return ..()
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return 0
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/obj/item/holo/esword/attack(target as mob, mob/user as mob)
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..()
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/obj/item/holo/esword/Initialize()
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. = ..()
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item_color = pick("red","blue","green","purple")
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/obj/item/holo/esword/attack_self(mob/living/user as mob)
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active = !active
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if (active)
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force = 30
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icon_state = "sword[item_color]"
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w_class = WEIGHT_CLASS_BULKY
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hitsound = 'sound/weapons/blade1.ogg'
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playsound(user, 'sound/weapons/saberon.ogg', 20, 1)
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to_chat(user, "<span class='warning'>[src] is now active.</span>")
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else
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force = 3
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icon_state = "sword0"
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w_class = WEIGHT_CLASS_SMALL
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hitsound = "swing_hit"
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playsound(user, 'sound/weapons/saberoff.ogg', 20, 1)
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to_chat(user, "<span class='warning'>[src] can now be concealed.</span>")
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return
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//BASKETBALL OBJECTS
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/obj/item/toy/beach_ball/holoball
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name = "basketball"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "basketball"
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item_state = "basketball"
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desc = "Here's your chance, do your dance at the Space Jam."
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w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
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/obj/item/toy/beach_ball/holoball/dodgeball
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name = "dodgeball"
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icon_state = "dodgeball"
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item_state = "dodgeball"
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desc = "Used for playing the most violent and degrading of childhood games."
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/obj/item/toy/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
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..()
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if((ishuman(hit_atom)))
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var/mob/living/carbon/M = hit_atom
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playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
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M.apply_damage(10, STAMINA)
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if(prob(5))
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M.DefaultCombatKnockdown(60)
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visible_message("<span class='danger'>[M] is knocked right off [M.p_their()] feet!</span>")
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//
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// Structures
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//
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/obj/structure/holohoop
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name = "basketball hoop"
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desc = "Boom, shakalaka!"
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icon = 'icons/obj/basketball.dmi'
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icon_state = "hoop"
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anchored = TRUE
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density = TRUE
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/obj/structure/holohoop/attackby(obj/item/W as obj, mob/user as mob, params)
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if(get_dist(src,user)<2)
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if(user.transferItemToLoc(W, drop_location()))
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visible_message("<span class='warning'> [user] dunks [W] into \the [src]!</span>")
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/obj/structure/holohoop/attack_hand(mob/user)
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. = ..()
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if(.)
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return
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if(user.pulling && user.a_intent == INTENT_GRAB && isliving(user.pulling))
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var/mob/living/L = user.pulling
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if(user.grab_state < GRAB_AGGRESSIVE)
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to_chat(user, "<span class='warning'>You need a better grip to do that!</span>")
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return
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L.forceMove(loc)
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L.DefaultCombatKnockdown(100)
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visible_message("<span class='danger'>[user] dunks [L] into \the [src]!</span>")
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user.stop_pulling()
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else
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..()
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/obj/structure/holohoop/hitby(atom/movable/AM)
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if (isitem(AM) && !istype(AM,/obj/item/projectile))
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if(prob(50))
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AM.forceMove(get_turf(src))
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visible_message("<span class='warning'>Swish! [AM] lands in [src].</span>")
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return
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else
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visible_message("<span class='danger'>[AM] bounces off of [src]'s rim!</span>")
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return ..()
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else
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return ..()
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//
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// Machines
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//
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/obj/machinery/readybutton
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name = "ready declaration device"
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desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
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icon = 'icons/obj/monitors.dmi'
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icon_state = "auth_off"
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var/ready = 0
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var/area/currentarea = null
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var/eventstarted = FALSE
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use_power = IDLE_POWER_USE
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idle_power_usage = 2
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active_power_usage = 6
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power_channel = ENVIRON
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/obj/machinery/readybutton/attack_ai(mob/user as mob)
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to_chat(user, "The station AI is not to interact with these devices.")
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return
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/obj/machinery/readybutton/attack_paw(mob/user as mob)
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to_chat(user, "<span class='warning'>You are too primitive to use this device!</span>")
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return
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/obj/machinery/readybutton/attackby(obj/item/W as obj, mob/user as mob, params)
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to_chat(user, "The device is a solid button, there's nothing you can do with it!")
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/obj/machinery/readybutton/attack_hand(mob/user as mob)
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. = ..()
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if(.)
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return
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if(user.stat || stat & (NOPOWER|BROKEN))
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to_chat(user, "<span class='warning'>This device is not powered!</span>")
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return
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currentarea = get_area(src.loc)
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if(!currentarea)
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qdel(src)
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if(eventstarted)
|
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to_chat(usr, "<span class='warning'>The event has already begun!</span>")
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return
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ready = !ready
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update_icon()
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var/numbuttons = 0
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var/numready = 0
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for(var/obj/machinery/readybutton/button in currentarea)
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numbuttons++
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if (button.ready)
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numready++
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if(numbuttons == numready)
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begin_event()
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/obj/machinery/readybutton/update_icon()
|
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if(ready)
|
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icon_state = "auth_on"
|
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else
|
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icon_state = "auth_off"
|
||||
|
||||
/obj/machinery/readybutton/proc/begin_event()
|
||||
|
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eventstarted = TRUE
|
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|
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for(var/obj/structure/window/W in currentarea)
|
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if(W.flags_1&NODECONSTRUCT_1) // Just in case: only holo-windows
|
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qdel(W)
|
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|
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for(var/mob/M in currentarea)
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to_chat(M, "FIGHT!")
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/obj/machinery/conveyor/holodeck
|
||||
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/obj/machinery/conveyor/holodeck/attackby(obj/item/I, mob/user, params)
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if(!user.transferItemToLoc(I, drop_location()))
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return ..()
|
||||
|
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/obj/item/paper/fluff/holodeck/trek_diploma
|
||||
name = "paper - Starfleet Academy Diploma"
|
||||
info = {"<h2>Starfleet Academy</h2></br><p>Official Diploma</p></br>"}
|
||||
|
||||
/obj/item/paper/fluff/holodeck/disclaimer
|
||||
name = "Holodeck Disclaimer"
|
||||
info = "Bruises sustained in the holodeck can be healed simply by sleeping."
|
||||
|
||||
Reference in New Issue
Block a user