Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-01-16 21:12:56 -07:00
1616 changed files with 214985 additions and 211224 deletions
+88 -88
View File
@@ -1,88 +1,88 @@
/***************************************************************
** Design Datums **
** All the data for building stuff. **
***************************************************************/
/*
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000
- MAT_METAL (/obj/item/stack/metal).
- MAT_GLASS (/obj/item/stack/glass).
- MAT_PLASMA (/obj/item/stack/plasma).
- MAT_SILVER (/obj/item/stack/silver).
- MAT_GOLD (/obj/item/stack/gold).
- MAT_URANIUM (/obj/item/stack/uranium).
- MAT_DIAMOND (/obj/item/stack/diamond).
- MAT_BANANIUM (/obj/item/stack/bananium).
(Insert new ones here)
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
Design Guidelines
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
- Add the AUTOLATHE tag to
*/
//DESIGNS ARE GLOBAL. DO NOT CREATE OR DESTROY THEM AT RUNTIME OUTSIDE OF INIT, JUST REFERENCE THEM TO WHATEVER YOU'RE DOING! //why are you yelling?
//DO NOT REFERENCE OUTSIDE OF SSRESEARCH. USE THE PROCS IN SSRESEARCH TO OBTAIN A REFERENCE.
/datum/design //Datum for object designs, used in construction
var/name = "Name" //Name of the created object.
var/desc = "Desc" //Description of the created object.
var/id = DESIGN_ID_IGNORE //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
var/construction_time //Amount of time required for building the object
var/build_path = null //The file path of the object that gets created
var/list/make_reagents = list() //Reagents produced. Format: "id" = amount. Currently only supported by the biogenerator.
var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
var/list/reagents_list = list() //List of reagents. Format: "id" = amount.
var/maxstack = 1
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
var/dangerous_construction = FALSE //notify and log for admin investigations if this is printed.
var/departmental_flags = ALL //bitflags for deplathes.
var/list/datum/techweb_node/unlocked_by = list()
var/research_icon //Replaces the item icon in the research console
var/research_icon_state
var/icon_cache
/datum/design/error_design
name = "ERROR"
desc = "This usually means something in the database has corrupted. If this doesn't go away automatically, inform Central Command so their techs can fix this ASAP(tm)"
/datum/design/Destroy()
SSresearch.techweb_designs -= id
return ..()
/datum/design/proc/icon_html(client/user)
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/research_designs)
sheet.send(user)
return sheet.icon_tag(id)
////////////////////////////////////////
//Disks for transporting design datums//
////////////////////////////////////////
/obj/item/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon_state = "datadisk1"
materials = list(MAT_METAL=300, MAT_GLASS=100)
var/list/blueprints = list()
var/max_blueprints = 1
/obj/item/disk/design_disk/Initialize()
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
for(var/i in 1 to max_blueprints)
blueprints += null
/obj/item/disk/design_disk/adv
name = "Advanced Component Design Disk"
desc = "A disk for storing device design data for construction in lathes. This one has extra storage space."
materials = list(MAT_METAL=300, MAT_GLASS=100, MAT_SILVER = 50)
max_blueprints = 5
/***************************************************************
** Design Datums **
** All the data for building stuff. **
***************************************************************/
/*
For the materials datum, it assumes you need reagents unless specified otherwise. To designate a material that isn't a reagent,
you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum),
they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents.
The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000
- MAT_METAL (/obj/item/stack/metal).
- MAT_GLASS (/obj/item/stack/glass).
- MAT_PLASMA (/obj/item/stack/plasma).
- MAT_SILVER (/obj/item/stack/silver).
- MAT_GOLD (/obj/item/stack/gold).
- MAT_URANIUM (/obj/item/stack/uranium).
- MAT_DIAMOND (/obj/item/stack/diamond).
- MAT_BANANIUM (/obj/item/stack/bananium).
(Insert new ones here)
Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials.
Design Guidelines
- When adding new designs, check rdreadme.dm to see what kind of things have already been made and where new stuff is needed.
- A single sheet of anything is 2000 units of material. Materials besides metal/glass require help from other jobs (mining for
other types of metals and chemistry for reagents).
- Add the AUTOLATHE tag to
*/
//DESIGNS ARE GLOBAL. DO NOT CREATE OR DESTROY THEM AT RUNTIME OUTSIDE OF INIT, JUST REFERENCE THEM TO WHATEVER YOU'RE DOING! //why are you yelling?
//DO NOT REFERENCE OUTSIDE OF SSRESEARCH. USE THE PROCS IN SSRESEARCH TO OBTAIN A REFERENCE.
/datum/design //Datum for object designs, used in construction
var/name = "Name" //Name of the created object.
var/desc = "Desc" //Description of the created object.
var/id = DESIGN_ID_IGNORE //ID of the created object for easy refernece. Alphanumeric, lower-case, no symbols
var/build_type = null //Flag as to what kind machine the design is built in. See defines.
var/list/materials = list() //List of materials. Format: "id" = amount.
var/construction_time //Amount of time required for building the object
var/build_path = null //The file path of the object that gets created
var/list/make_reagents = list() //Reagents produced. Format: type = amount. Currently only supported by the biogenerator.
var/list/category = null //Primarily used for Mech Fabricators, but can be used for anything
var/list/reagents_list = list() //List of reagents. Format: type = amount.
var/maxstack = 1
var/lathe_time_factor = 1 //How many times faster than normal is this to build on the protolathe
var/dangerous_construction = FALSE //notify and log for admin investigations if this is printed.
var/departmental_flags = ALL //bitflags for deplathes.
var/list/datum/techweb_node/unlocked_by = list()
var/research_icon //Replaces the item icon in the research console
var/research_icon_state
var/icon_cache
/datum/design/error_design
name = "ERROR"
desc = "This usually means something in the database has corrupted. If this doesn't go away automatically, inform Central Command so their techs can fix this ASAP(tm)"
/datum/design/Destroy()
SSresearch.techweb_designs -= id
return ..()
/datum/design/proc/icon_html(client/user)
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/research_designs)
sheet.send(user)
return sheet.icon_tag(id)
////////////////////////////////////////
//Disks for transporting design datums//
////////////////////////////////////////
/obj/item/disk/design_disk
name = "Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon_state = "datadisk1"
materials = list(MAT_METAL=300, MAT_GLASS=100)
var/list/blueprints = list()
var/max_blueprints = 1
/obj/item/disk/design_disk/Initialize()
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
for(var/i in 1 to max_blueprints)
blueprints += null
/obj/item/disk/design_disk/adv
name = "Advanced Component Design Disk"
desc = "A disk for storing device design data for construction in lathes. This one has extra storage space."
materials = list(MAT_METAL=300, MAT_GLASS=100, MAT_SILVER = 50)
max_blueprints = 5
@@ -151,97 +151,97 @@
name = "Export Design (Wine)"
desc = "Allows for the blowing, and bottling of Wine bottles."
id = "wine_export"
reagents_list = list("wine" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/wine = 100)
build_path = /obj/item/export/bottle/wine
/datum/design/bottle/export/rum
name = "Export Design (Rum)"
desc = "Allows for the blowing, and bottling of Rum bottles."
id = "rum_export"
reagents_list = list("rum" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/rum = 100)
build_path = /obj/item/export/bottle/rum
/datum/design/bottle/export/gin
name = "Export Design (Gin)"
desc = "Allows for the blowing, and bottling of Gin bottles."
id = "gin_export"
reagents_list = list("gin" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/gin = 100)
build_path = /obj/item/export/bottle/gin
/datum/design/bottle/export/whiskey
name = "Export Design (Whiskey)"
desc = "Allows for the blowing, and bottling of Whiskey bottles."
id = "whiskey_export"
reagents_list = list("whiskey" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 100)
build_path = /obj/item/export/bottle/whiskey
/datum/design/bottle/export/vodka
name = "Export Design (Vodka)"
desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
id = "vodka_export"
reagents_list = list("vodka" = 99, "water" = 1)
reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 99, /datum/reagent/water = 1)
build_path = /obj/item/export/bottle/vodka
/datum/design/bottle/export/tequila
name = "Export Design (Tequila)"
desc = "Allows for the blowing, and bottling of Tequila bottles."
id = "tequila_export"
reagents_list = list("tequila" = 80, "lemon_juice" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 80, /datum/reagent/consumable/lemonjuice = 20)
build_path = /obj/item/export/bottle/tequila
/datum/design/bottle/export/patron
name = "Export Design (Patron)"
desc = "Allows for the blowing, and bottling of Patron bottles."
id = "patron_export"
reagents_list = list("patron" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/patron = 100)
build_path = /obj/item/export/bottle/patron
/datum/design/bottle/export/kahlua
name = "Export Design (Kahlua)"
desc = "Allows for the blowing, and bottling of Kahlua bottles."
id = "kahlua_export"
reagents_list = list("kahlua" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 100)
build_path = /obj/item/export/bottle/kahlua
/datum/design/bottle/export/sake
name = "Export Design (Sake)"
desc = "Allows for the blowing, and bottling of Sake bottles."
id = "sake_export"
reagents_list = list("sake" = 80, "rice" = 10, "sugar" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/sake = 80, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
build_path = /obj/item/export/bottle/sake
/datum/design/bottle/export/vermouth
name = "Export Design (Vermouth)"
desc = "Allows for the blowing, and bottling of Vermouth bottles."
id = "vermouth_export"
reagents_list = list("vermouth" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 100)
build_path = /obj/item/export/bottle/vermouth
/datum/design/bottle/export/goldschlager
name = "Export Design (Goldschlager)"
desc = "Allows for the blowing, and bottling of Goldschlager bottles."
id = "goldschlager_export"
reagents_list = list("goldschlager" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 100)
build_path = /obj/item/export/bottle/goldschlager
/datum/design/bottle/export/hcider
name = "Export Design (Cider)"
desc = "Allows for the blowing, and bottling of Cider bottles."
id = "hcider_export"
reagents_list = list("hcider" = 30, "water" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/hcider = 30, /datum/reagent/water = 20)
build_path = /obj/item/export/bottle/hcider
/datum/design/bottle/export/cognac
name = "Export Design (Cognac)"
desc = "Allows for the blowing, and bottling of Cognac bottles."
id = "cognac_export"
reagents_list = list("cognac" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 100)
build_path = /obj/item/export/bottle/cognac
/datum/design/bottle/export/absinthe
name = "Export Design (Absinthe)"
desc = "Allows for the blowing, and bottling of Absinthe bottles."
reagents_list = list("absinthe" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 100)
id = "absinthe_export"
build_path = /obj/item/export/bottle/absinthe
@@ -249,49 +249,49 @@
name = "Export Design (Grappa)"
desc = "Allows for the blowing, and bottling of Grappa bottles."
id = "grappa_export"
reagents_list = list("grappa" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 100)
build_path = /obj/item/export/bottle/grappa
/datum/design/bottle/export/fernet
name = "Export Design (Fernet)"
desc = "Allows for the blowing, and bottling of Fernet bottles."
id = "fernet_export"
reagents_list = list("fernet" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 100)
build_path = /obj/item/export/bottle/fernet
/datum/design/bottle/export/applejack
name = "Export Design (Applejack)"
desc = "Allows for the blowing, and bottling of Applejack bottles."
id = "applejack_export"
reagents_list = list("applejack" = 50, "gin" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 50, /datum/reagent/consumable/ethanol/gin = 10)
build_path = /obj/item/export/bottle/applejack
/datum/design/bottle/export/champagne
name = "Export Design (Champagne)"
desc = "Allows for the blowing, and bottling of Champagne bottles."
id = "champagne_export"
reagents_list = list("champagne" = 90, "co2" = 10)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 90, /datum/reagent/carbondioxide = 10)
build_path = /obj/item/export/bottle/champagne
/datum/design/bottle/export/blazaam
name = "Export Design (Blazaam)"
desc = "Allows for the blowing, and bottling of Blazaam bottles."
id = "blazaam_export"
reagents_list = list("blazaam" = 80, "holywater" = 20)
reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 80, /datum/reagent/water/holywater = 20)
build_path = /obj/item/export/bottle/blazaam
/datum/design/bottle/export/trappist
name = "Export Design (Trappist)"
desc = "Allows for the blowing, and bottling of Trappist bottles."
id = "trappist_export"
reagents_list = list("trappist" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 100)
build_path = /obj/item/export/bottle/trappist
/datum/design/bottle/export/grenadine
name = "Export Design (Grenadine)"
desc = "Allows for the blowing, and bottling of Grenadine bottles."
id = "grenadine_export"
reagents_list = list("grenadine" = 100)
reagents_list = list(/datum/reagent/consumable/grenadine = 100)
build_path = /obj/item/export/bottle/grenadine
/datum/design/bottle/export/minikeg
@@ -299,7 +299,7 @@
desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
id = "minikeg"
category = list("Beers")
reagents_list = list("light_beer" = 100)
reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 100)
build_path = /obj/item/export/bottle/minikeg
/datum/design/bottle/export/blooddrop
@@ -307,7 +307,7 @@
desc = "Allows for the blowing, and bottling of Blooddrop bottles."
id = "blooddrop"
category = list("Wines")
reagents_list = list("champagne" = 30, "co2" = 30, "wine" = 10, "grape_juice" = 30)
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 30, /datum/reagent/carbondioxide = 30, /datum/reagent/consumable/ethanol/wine = 10, /datum/reagent/consumable/grapejuice = 30)
build_path = /obj/item/export/bottle/blooddrop
/datum/design/bottle/export/slim_gold
@@ -315,7 +315,7 @@
desc = "Allows for the blowing, and bottling of Slim Gold bottles."
id = "slim_gold"
category = list("Beers")
reagents_list = list("gold" = 10, "co2" = 10, "rum" = 30, "beer" = 40)
reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/consumable/ethanol/beer = 40)
build_path = /obj/item/export/bottle/slim_gold
/datum/design/bottle/export/white_bloodmoon
@@ -323,13 +323,13 @@
desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
id = "white_bloodmoon"
category = list("Wines")
reagents_list = list("synthflesh" = 50, "blood" = 50, "gib" = 10)
reagents_list = list(/datum/reagent/medicine/synthflesh = 50, /datum/reagent/blood = 50, /datum/reagent/liquidgibs = 10)
build_path = /obj/item/export/bottle/white_bloodmoon
/datum/design/bottle/export/greenroad
name = "Export Design (Greenroad)"
desc = "Allows for the blowing, and bottling of Greenroad bottles."
id = "greenroad"
reagents_list = list("vitfro" = 50, "rum" = 50, "ash" = 10)
reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 50, /datum/reagent/ash = 10)
category = list("Beers")
build_path = /obj/item/export/bottle/greenroad
@@ -54,7 +54,7 @@
/datum/design/desttagger
name = "Destination Tagger"
id = "desttagger"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
build_path = /obj/item/destTagger
category = list("initial", "Electronics")
@@ -62,7 +62,7 @@
/datum/design/handlabeler
name = "Hand Labeler"
id = "handlabel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
build_path = /obj/item/hand_labeler
category = list("initial", "Electronics")
@@ -73,4 +73,4 @@
build_type = AUTOLATHE
materials = list(MAT_GLASS = 20)
build_path = /obj/item/stock_parts/cell/emergency_light
category = list("initial", "Electronics")
category = list("initial", "Electronics")
@@ -68,66 +68,74 @@
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
build_path = /obj/item/scalpel
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/circular_saw
name = "Circular Saw"
id = "circular_saw"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/circular_saw
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill
name = "Surgical Drill"
id = "surgicaldrill"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
build_path = /obj/item/surgicaldrill
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
build_path = /obj/item/retractor
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
build_path = /obj/item/cautery
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
build_path = /obj/item/hemostat
category = list("initial", "Medical")
category = list("initial", "Medical","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 500)
build_path = /obj/item/reagent_containers/glass/beaker
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/large_beaker
name = "Large Beaker"
id = "large_beaker"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_GLASS = 2500)
build_path = /obj/item/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/healthanalyzer
name = "Health Analyzer"
@@ -141,10 +149,11 @@
/datum/design/pillbottle
name = "Pill Bottle"
id = "pillbottle"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 20, MAT_GLASS = 100)
build_path = /obj/item/storage/pill_bottle
category = list("initial", "Medical")
category = list("initial", "Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/syringe
name = "Syringe"
@@ -165,15 +174,17 @@
/datum/design/hypovialsmall
name = "Hypovial"
id = "hypovial"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
category = list("initial","Medical")
category = list("initial","Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/hypoviallarge
name = "Large Hypovial"
id = "large_hypovial"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 2500)
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
category = list("initial","Medical")
category = list("initial","Medical","Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
@@ -68,58 +68,65 @@
/datum/design/pipe_painter
name = "Pipe Painter"
id = "pipe_painter"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
build_path = /obj/item/pipe_painter
category = list("initial", "Misc")
category = list("initial", "Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/airlock_painter
name = "Airlock Painter"
id = "airlock_painter"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
build_path = /obj/item/airlock_painter
category = list("initial", "Misc")
category = list("initial", "Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/cultivator
name = "Cultivator"
id = "cultivator"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL=50)
build_path = /obj/item/cultivator
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/plant_analyzer
name = "Plant Analyzer"
id = "plant_analyzer"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
build_path = /obj/item/plant_analyzer
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/shovel
name = "Shovel"
id = "shovel"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO
/datum/design/spade
name = "Spade"
id = "spade"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/shovel/spade
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/hatchet
name = "Hatchet"
id = "hatchet"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 15000)
build_path = /obj/item/hatchet
category = list("initial","Misc")
category = list("initial","Misc","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/recorder
name = "Universal Recorder"
@@ -220,10 +227,10 @@
/datum/design/packageWrap
name = "Package Wrapping"
id = "packagewrap"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
build_path = /obj/item/stack/packageWrap
category = list("initial", "Misc")
category = list("initial", "Misc","Equipment")
maxstack = 30
/datum/design/holodisk
@@ -248,4 +255,4 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
build_path = /obj/item/key/collar
category = list("initial", "Misc")
category = list("initial", "Misc")
@@ -7,18 +7,20 @@
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 200)
build_path = /obj/item/reagent_containers/glass/bucket
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/crowbar
name = "Pocket Crowbar"
id = "crowbar"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 50)
build_path = /obj/item/crowbar
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/flashlight
name = "Flashlight"
@@ -63,10 +65,11 @@
/datum/design/tscanner
name = "T-Ray Scanner"
id = "tscanner"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/t_scanner
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/weldingtool
name = "Welding Tool"
@@ -74,7 +77,8 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
build_path = /obj/item/weldingtool
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/mini_weldingtool
name = "Emergency Welding Tool"
@@ -87,26 +91,28 @@
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 75)
build_path = /obj/item/screwdriver
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 80)
build_path = /obj/item/wirecutters
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
build_type = AUTOLATHE | PROTOLATHE
materials = list(MAT_METAL = 150)
build_path = /obj/item/wrench
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/welding_helmet
name = "Welding Helmet"
@@ -122,8 +128,9 @@
build_type = AUTOLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
build_path = /obj/item/stack/cable_coil/random
category = list("initial","Tools")
category = list("initial","Tools","Tool Designs")
maxstack = 30
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/toolbox
name = "Toolbox"
@@ -0,0 +1,708 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
/datum/design/autoylathe/mech/contraband
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure
category = list("initial", "Figurines")
/datum/design/autoylathe/balloon
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
/datum/design/autoylathe/spinningtoy
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
/datum/design/autoylathe/capgun
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
/datum/design/autoylathe/capgunammo
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
/datum/design/autoylathe/toysword
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
/datum/design/autoylathe/foamblade
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
/datum/design/autoylathe/windupbox
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
/datum/design/autoylathe/toydualsword
name = "Double-Bladed Toy Sword"
id = "dbtoysword"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/twohanded/dualsaber/toy
category = list("initial", "Melee")
/datum/design/autoylathe/toykatana
name = "Replica Katana"
id = "toykatana"
materials = list(MAT_PLASTIC = 50, MAT_METAL = 450)
build_path = /obj/item/toy/katana
category = list("initial", "Melee")
/datum/design/autoylathe/snappop
name = "Snap Pop"
id = "snappop_phoenix"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/snappop
category = list("initial", "Toys")
/datum/design/autoylathe/mech/model1
name = "Toy Ripley"
id = "toymech1"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/ripley
/datum/design/autoylathe/mech/model2
name = "Toy Firefighter Ripley"
id = "toymech2"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/fireripley
/datum/design/autoylathe/mech/contraband/model3
name = "Toy Deathsquad fireripley "
id = "toymech3"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/deathripley
/datum/design/autoylathe/mech/model4
name = "Toy Gygax"
id = "toymech4"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/gygax
/datum/design/autoylathe/mech/model5
name = "Toy Durand"
id = "toymech5"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/durand
/datum/design/autoylathe/mech/contraband/model6
name = "Toy H.O.N.K."
id = "toymech6"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/honk
/datum/design/autoylathe/mech/contraband/model7
name = "Toy Marauder"
id = "toymech7"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/marauder
/datum/design/autoylathe/mech/contraband/model8
name = "Toy Seraph"
id = "toymech8"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/seraph
/datum/design/autoylathe/mech/contraband/model9
name = "Toy Mauler"
id = "toymech9"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/mauler
/datum/design/autoylathe/mech/model10
name = "Toy Odysseus"
id = "toymech10"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/odysseus
/datum/design/autoylathe/mech/model11
name = "Toy Phazon"
id = "toymech11"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/phazon
/datum/design/autoylathe/mech/contraband/model12
name = "Toy Reticence"
id = "toymech12"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/prize/reticence
category = list("hacked", "Figurines")
/datum/design/autoylathe/talking/AI
name = "Toy AI"
id = "ToyAICore"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/AI
category = list("initial", "Toys")
/datum/design/autoylathe/talking/codex_gigas
name = "Toy Codex Gigas"
id = "ToyCodex"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/codex_gigas
category = list("initial", "Toys")
/datum/design/autoylathe/talking/owl
name = "Owl Action Figure"
id = "owlactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/owl
/datum/design/autoylathe/talking/griffin
name = "Griffon Action Figure"
id = "griffinactionfig"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/toy/talking/griffin
/datum/design/autoylathe/cards
name = "Deck of Cards"
id = "carddeck"
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/toy/cards/deck
category = list("initial", "Toys")
/datum/design/autoylathe/nuke
name = "Nuclear Fission Explosive Toy"
id = "nuketoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/nuke
category = list("initial", "Toys")
/datum/design/autoylathe/minimeteor
name = "Mini-Meteor"
id = "meattoy"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/minimeteor
category = list("hacked", "Misc")
/datum/design/autoylathe/redbutton
name = "Big Red Button"
id = "redbutton"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/redbutton
category = list("initial", "Toys")
/datum/design/autoylathe/beach_ball
name = "Beach Ball"
id = "beachball"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/beach_ball
category = list("initial", "Toys")
/datum/design/autoylathe/clockwork_watch
name = "Clockwork Watch"
id = "clockwatch"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/clockwork_watch
category = list("initial", "misc")
/datum/design/autoylathe/dagger
name = "Toy Dagger"
id = "toydagger"
materials = list(MAT_PLASTIC = 1000)
build_path = /obj/item/toy/toy_dagger
category = list("initial", "Melee")
/datum/design/autoylathe/xeno
name = "Xenomorph"
id = "xenomorph"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/toy_xeno
/datum/design/autoylathe/cattoy
name = "Toy Mouse"
id = "cattoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/cattoy
category = list("initial", "Toys")
/datum/design/autoylathe/figure/assistant
name = "Assistant"
id = "assfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/assistant
/datum/design/autoylathe/figure/atmos
name = "Atmos Tech"
id = "atmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/atmos
/datum/design/autoylathe/figure/bartender
name = "Bartender"
id = "barfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/bartender
/datum/design/autoylathe/figure/botanist
name = "Botanist"
id = "botfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/botanist
/datum/design/autoylathe/figure/captain
name = "Captain"
id = "capfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/captain
/datum/design/autoylathe/figure/cargotech
name = "Cargo Technician"
id = "carfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cargotech
/datum/design/autoylathe/figure/ce
name = "Chief Engineer"
id = "cefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ce
/datum/design/autoylathe/figure/chaplain
name = "Chaplain"
id = "chafigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chaplain
/datum/design/autoylathe/figure/chef
name = "Chef"
id = "chefigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chef
/datum/design/autoylathe/figure/chemist
name = "Chemist"
id = "chmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/chemist
/datum/design/autoylathe/figure/clown
name = "Clown"
id = "clnfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/clown
/datum/design/autoylathe/figure/cmo
name = "Chief Medical Officer"
id = "cmofigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/cmo
/datum/design/autoylathe/figure/curator
name = "Curator"
id = "curfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/curator
/datum/design/autoylathe/figure/borg
name = "Cyborg"
id = "cybfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/borg
/datum/design/autoylathe/figure/detective
name = "Detective"
id = "detfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/detective
/datum/design/autoylathe/figure/engineer
name = "Engineer"
id = "engfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/engineer
/datum/design/autoylathe/figure/geneticist
name = "Geneticist"
id = "genfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/geneticist
/datum/design/autoylathe/figure/hop
name = "Head of Personnel"
id = "hopfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hop
/datum/design/autoylathe/figure/hos
name = "Head of Security"
id = "hosfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/hos
/datum/design/autoylathe/figure/janitor
name = "Janitor"
id = "janfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/janitor
/datum/design/autoylathe/figure/lawyer
name = "Lawyer"
id = "lawfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/lawyer
/datum/design/autoylathe/figure/md
name = "Medical Doctor"
id = "medfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/md
/datum/design/autoylathe/figure/mime
name = "Mime"
id = "mimfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/mime
/datum/design/autoylathe/figure/miner
name = "Miner"
id = "minfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/miner
/datum/design/autoylathe/figure/rd
name = "Research Director"
id = "rdfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/rd
/datum/design/autoylathe/figure/robotocist
name = "Robotocist"
id = "robfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/roboticist
/datum/design/autoylathe/figure/qm
name = "Quartermaster"
id = "qtmfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/qm
/datum/design/autoylathe/figure/scientist
name = "Scientist"
id = "scifigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/scientist
/datum/design/autoylathe/figure/secofficer
name = "Security Officer"
id = "secfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/secofficer
/datum/design/autoylathe/figure/virologist
name = "Virologist"
id = "virfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/virologist
/datum/design/autoylathe/figure/warden
name = "Warden"
id = "warfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/warden
/datum/design/autoylathe/figure/dsquad
name = "Deathsquad"
id = "dsqfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/dsquad
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ian
name = "Ian"
id = "ianfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ian
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/ninja
name = "Ninja"
id = "ninfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/ninja
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/syndie
name = "Nuclear Operative"
id = "nucfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/syndie
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/wizard
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
/datum/design/autoylathe/dildo
name = "Customizable Dildo"
id = "dildo"
materials = list(MAT_PLASTIC = 2000)
build_path = /obj/item/dildo/custom
category = list("initial", "Adult")
/datum/design/autoylathe/collar
name = "Collar"
id = "collar"
materials = list(MAT_PLASTIC = 250, MAT_METAL = 50)
build_path = /obj/item/clothing/neck/petcollar
category = list("initial", "Adult")
/datum/design/autoylathe/lastag/blue/gun
name = "Blue Lasertag Rifle"
id = "lastagrifleblue"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/bluetag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/red/gun
name = "Red Lasertag Rifle"
id = "lastagriflered"
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500)
build_path = /obj/item/gun/energy/laser/redtag
category = list("initial", "Rifles")
/datum/design/autoylathe/lastag/blue/hat
name = "Blue Lasertag Helmet"
id = "lastaghatblue"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/bluetaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/blue/armor
name = "Blue Lasertag Armor"
id = "lastagarmorblue"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100)
build_path = /obj/item/clothing/suit/bluetag
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/hat
name = "Red Lasertag Helmet"
id = "lastaghelmetred"
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500)
build_path = /obj/item/clothing/head/helmet/redtaghelm
category = list("initial", "Armor")
/datum/design/autoylathe/lastag/red/armor
name = "Red Lasertag Armor"
id = "lastagarmorred"
materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/clothing/suit/redtag
category = list("initial", "Armor")
//because why not make a boxed kit with all of the lastag shit?
/obj/item/storage/box/blueteam
name = "Blue Team Kit"
/obj/item/storage/box/blueteam/PopulateContents()
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
/obj/item/storage/box/redteam
name = "Red Team Kit"
/obj/item/storage/box/redteam/PopulateContents()
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
/datum/design/autoylathe/lastag/blue
name = "Blue Lasertag Kit"
id = "lastagkitblue"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/blueteam
category = list("initial", "Misc")
/datum/design/autoylathe/lastag/red
name = "Red Lasertag Kit"
id = "lastagkitred"
materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000)
build_path = /obj/item/storage/box/redteam
category = list("initial", "Misc")
/datum/design/foam_x9
name = "Foam Force X9 Rifle"
id = "foam_x9"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/x9/toy
category = list("initial", "Rifles")
/datum/design/foam_dart
name = "Box of Foam Darts"
id = "foam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox
category = list("initial", "Misc")
/datum/design/foam_magpistol
name = "Foam Force Magpistol"
id = "magfoam_launcher"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
category = list("initial", "Pistols")
/datum/design/foam_magrifle
name = "Foam Force MagRifle"
id = "foam_magrifle"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/magrifle/toy
category = list("initial", "Rifles")
/datum/design/foam_hyperburst
name = "MagTag Hyper Rifle"
id = "foam_hyperburst"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/hyperburst
category = list("initial", "Rifles")
/datum/design/foam_sp
name = "Foam Force Stealth Pistol"
id = "foam_sp"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth
category = list("initial", "Pistols")
/datum/design/toyray
name = "RayTag Gun"
id = "toyray"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/laser/practice/raygun
category = list("initial", "Pistols")
/datum/design/am4c
name = "Foam Force AM4-C Rifle"
id = "foam_am4c"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/AM4C
category = list("initial", "Rifles")
/datum/design/foam_f3
name = "Replica F3 Justicar"
id = "foam_f3"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/toy/gun/justicar
category = list("initial", "Pistols")
/datum/design/toy_blaster
name = "pump-action plastic blaster"
id = "toy_blaster"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000)
build_path = /obj/item/gun/energy/pumpaction/toy
category = list("initial", "Rifles")
/datum/design/capammo
name = "Box of Caps"
id = "capammo"
build_type = AUTOYLATHE
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "Misc")
/datum/design/foam_smg
name = "Foam Force SMG"
id = "foam_smg"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_pistol
name = "Foam Force Pistol"
id = "foam_pistol"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted
category = list("initial", "Pistols")
/datum/design/foam_shotgun
name = "Foam Force Shotgun"
id = "foam_shotgun"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted
category = list("initial", "Rifles")
/datum/design/foam_dartred
name = "Box of Lastag Red Foam Darts"
id = "redfoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/red
category = list("initial", "Misc")
/datum/design/foam_dartblue
name = "Box of Lastag Blue Foam Darts"
id = "bluefoam_dart"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 500, MAT_METAL = 100)
build_path = /obj/item/ammo_box/foambox/tag/blue
category = list("initial", "Misc")
/datum/design/foam_bow
name = "Foam Force Crossbow"
id = "foam_bow"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250)
build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow
category = list("initial", "Pistols")
/datum/design/foam_c20
name = "Donksoft C20R"
id = "foam_c20"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted
category = list("hacked", "Rifles")
/datum/design/foam_l6
name = "Donksoft LMG"
id = "foam_LMG"
build_type = AUTOYLATHE
materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500)
build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted
category = list("hacked", "Rifles")
@@ -7,7 +7,7 @@
id = "milk"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 20)
make_reagents = list("milk" = 10)
make_reagents = list(/datum/reagent/consumable/milk = 10)
category = list("initial","Food")
/datum/design/cream
@@ -15,7 +15,7 @@
id = "cream"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list("cream" = 10)
make_reagents = list(/datum/reagent/consumable/cream = 10)
category = list("initial","Food")
/datum/design/milk_carton
@@ -39,7 +39,7 @@
id = "black_pepper"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 25)
make_reagents = list("blackpepper" = 10)
make_reagents = list(/datum/reagent/consumable/blackpepper = 10)
category = list("initial","Food")
/datum/design/pepper_mill
@@ -51,6 +51,22 @@
make_reagents = list()
category = list("initial","Food")
/datum/design/enzyme
name = "10u Universal Enzyme"
id = "enzyme"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 30)
make_reagents = list("enzyme" = 10)
category = list("initial","Food")
/datum/design/flour_sack
name = "Flour Sack"
id = "flour_sack"
build_type = BIOGENERATOR
materials = list(MAT_BIOMASS = 150)
build_path = /obj/item/reagent_containers/food/condiment/flour
category = list("initial","Food")
/datum/design/monkey_cube
name = "Monkey Cube"
id = "mcube"
@@ -1,86 +1,86 @@
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/beacon
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of bluespace."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/satchel_holding
name = "Satchel of Holding"
desc = "A satchel that opens into a localized pocket of bluespace."
id = "satchel_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding/satchel
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/biobag_holding
name = "Bio Bag of Holding"
desc = "A chemical holding thingy. Mostly used for xenobiology."
id = "biobag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000)
build_path = /obj/item/storage/bag/bio/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/gps
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/desynchronizer
name = "Desynchronizer"
desc = "A device that can desynchronize the user from spacetime."
id = "desynchronizer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_BLUESPACE = 1000)
build_path = /obj/item/desynchronizer
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
/datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
id = "beacon"
build_type = PROTOLATHE
materials = list(MAT_METAL = 150, MAT_GLASS = 100)
build_path = /obj/item/beacon
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY
/datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of bluespace."
id = "bag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/satchel_holding
name = "Satchel of Holding"
desc = "A satchel that opens into a localized pocket of bluespace."
id = "satchel_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000)
build_path = /obj/item/storage/backpack/holding/satchel
category = list("Bluespace Designs")
dangerous_construction = TRUE
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/biobag_holding
name = "Bio Bag of Holding"
desc = "A chemical holding thingy. Mostly used for xenobiology."
id = "biobag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000)
build_path = /obj/item/storage/bag/bio/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
build_type = PROTOLATHE
materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500)
build_path = /obj/item/stack/ore/bluespace_crystal/artificial
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/telesci_gps
name = "GPS Device"
desc = "Little thingie that can track its position at all times."
id = "telesci_gps"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 1000)
build_path = /obj/item/gps
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO
/datum/design/desynchronizer
name = "Desynchronizer"
desc = "A device that can desynchronize the user from spacetime."
id = "desynchronizer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_BLUESPACE = 1000)
build_path = /obj/item/desynchronizer
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/miningsatchel_holding
name = "Mining Satchel of Holding"
desc = "A mining satchel that can hold an infinite amount of ores."
id = "minerbag_holding"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience
build_path = /obj/item/storage/bag/ore/holding
category = list("Bluespace Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
@@ -40,4 +40,4 @@
id = "miningshuttle"
build_path = /obj/item/circuitboard/computer/mining_shuttle
category = list("Computer Boards")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
departmental_flags = DEPARTMENTAL_FLAG_CARGO
@@ -1,160 +1,170 @@
///////////////////////////////////
/////Non-Board Computer Stuff//////
///////////////////////////////////
/datum/design/intellicard
name = "Intellicard AI Transportation System"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
build_path = /obj/item/aicard
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card."
id = "paicard"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/paicard
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_ALL
///////////////////////////////////
//////////Nanite Devices///////////
///////////////////////////////////
/datum/design/nanite_remote
name = "Nanite Remote"
desc = "Allows for the construction of a nanite remote."
id = "nanite_remote"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/nanite_remote
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_scanner
name = "Nanite Scanner"
desc = "Allows for the construction of a nanite scanner."
id = "nanite_scanner"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/nanite_scanner
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
////////////////////////////////////////
//////////Disk Construction Disks///////
////////////////////////////////////////
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/design_disk
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/design_disk_adv
name = "Advanced Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
build_path = /obj/item/disk/design_disk/adv
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/tech_disk
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_disk
name = "Nanite Program Disk"
desc = "Stores nanite programs."
id = "nanite_disk"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/nanite_program
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/integrated_printer
name = "Integrated circuit printer"
desc = "This machine provides all necessary things for circuitry."
id = "icprinter"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 5000, MAT_METAL = 10000)
build_path = /obj/item/integrated_circuit_printer
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/IC_printer_upgrade_advanced
name = "Integrated circuit printer upgrade: Advanced Designs"
desc = "This disk allows for integrated circuit printers to print advanced circuitry designs."
id = "icupgadv"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
build_path = /obj/item/disk/integrated_circuit/upgrade/advanced
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/IC_printer_upgrade_clone
name = "Integrated circuit printer upgrade: Instant Cloning"
desc = "This disk allows for integrated circuit printers to clone designs instantaneously."
id = "icupgclo"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
build_path = /obj/item/disk/integrated_circuit/upgrade/clone
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
//CIT ADDITIONS
/datum/design/drone_shell
name = "Drone Shell"
desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs."
id = "drone_shell"
build_type = MECHFAB | PROTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 350)
construction_time = 150
build_path = /obj/item/drone_shell
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/xenobio_upgrade
name = "owo"
desc = "someone's bussin"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/xenobio_upgrade/xenobiomonkeys
name = "Xenobiology console monkey upgrade disk"
desc = "This disk will add the ability to remotely recycle monkeys via the Xenobiology console."
id = "xenobio_monkeys"
build_path = /obj/item/disk/xenobio_console_upgrade/monkey
/datum/design/xenobio_upgrade/xenobioslimebasic
name = "Xenobiology console basic slime upgrade disk"
desc = "This disk will add the ability to remotely manipulate slimes via the Xenobiology console."
id = "xenobio_slimebasic"
build_path = /obj/item/disk/xenobio_console_upgrade/slimebasic
/datum/design/xenobio_upgrade/xenobioslimeadv
name = "Xenobiology console advanced slime upgrade disk"
desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk."
id = "xenobio_slimeadv"
build_path = /obj/item/disk/xenobio_console_upgrade/slimeadv
///////////////////////////////////
/////Non-Board Computer Stuff//////
///////////////////////////////////
/datum/design/intellicard
name = "Intellicard AI Transportation System"
desc = "Allows for the construction of an intellicard."
id = "intellicard"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000, MAT_GOLD = 200)
build_path = /obj/item/aicard
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card."
id = "paicard"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/paicard
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_ALL
/datum/design/ai_cam_upgrade
name = "AI Surveillance Software Update"
desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
id = "ai_cam_upgrade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 15000, MAT_SILVER = 15000, MAT_DIAMOND = 20000, MAT_PLASMA = 10000)
build_path = /obj/item/surveillance_upgrade
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
///////////////////////////////////
//////////Nanite Devices///////////
///////////////////////////////////
/datum/design/nanite_remote
name = "Nanite Remote"
desc = "Allows for the construction of a nanite remote."
id = "nanite_remote"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/nanite_remote
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_scanner
name = "Nanite Scanner"
desc = "Allows for the construction of a nanite scanner."
id = "nanite_scanner"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 500, MAT_METAL = 500)
build_path = /obj/item/nanite_scanner
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
////////////////////////////////////////
//////////Disk Construction Disks///////
////////////////////////////////////////
/datum/design/design_disk
name = "Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk"
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/design_disk
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/design_disk_adv
name = "Advanced Design Storage Disk"
desc = "Produce additional disks for storing device designs."
id = "design_disk_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
build_path = /obj/item/disk/design_disk/adv
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/tech_disk
name = "Technology Data Storage Disk"
desc = "Produce additional disks for storing technology data."
id = "tech_disk"
build_type = PROTOLATHE | AUTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/tech_disk
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/nanite_disk
name = "Nanite Program Disk"
desc = "Stores nanite programs."
id = "nanite_disk"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
build_path = /obj/item/disk/nanite_program
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/integrated_printer
name = "Integrated circuit printer"
desc = "This machine provides all necessary things for circuitry."
id = "icprinter"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 5000, MAT_METAL = 10000)
build_path = /obj/item/integrated_circuit_printer
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/IC_printer_upgrade_advanced
name = "Integrated circuit printer upgrade: Advanced Designs"
desc = "This disk allows for integrated circuit printers to print advanced circuitry designs."
id = "icupgadv"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
build_path = /obj/item/disk/integrated_circuit/upgrade/advanced
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/IC_printer_upgrade_clone
name = "Integrated circuit printer upgrade: Instant Cloning"
desc = "This disk allows for integrated circuit printers to clone designs instantaneously."
id = "icupgclo"
build_type = PROTOLATHE
materials = list(MAT_GLASS = 10000, MAT_METAL = 10000)
build_path = /obj/item/disk/integrated_circuit/upgrade/clone
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
//CIT ADDITIONS
/datum/design/drone_shell
name = "Drone Shell"
desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs."
id = "drone_shell"
build_type = MECHFAB | PROTOLATHE
materials = list(MAT_METAL = 800, MAT_GLASS = 350)
construction_time = 150
build_path = /obj/item/drone_shell
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/xenobio_upgrade
name = "owo"
desc = "someone's bussin"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
category = list("Electronics")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE
/datum/design/xenobio_upgrade/xenobiomonkeys
name = "Xenobiology console monkey upgrade disk"
desc = "This disk will add the ability to remotely recycle monkeys via the Xenobiology console."
id = "xenobio_monkeys"
build_path = /obj/item/disk/xenobio_console_upgrade/monkey
/datum/design/xenobio_upgrade/xenobioslimebasic
name = "Xenobiology console basic slime upgrade disk"
desc = "This disk will add the ability to remotely manipulate slimes via the Xenobiology console."
id = "xenobio_slimebasic"
build_path = /obj/item/disk/xenobio_console_upgrade/slimebasic
/datum/design/xenobio_upgrade/xenobioslimeadv
name = "Xenobiology console advanced slime upgrade disk"
desc = "This disk will add the ability to remotely feed slimes potions via the Xenobiology console, and lift the restrictions on the number of slimes that can be stored inside the Xenobiology console. This includes the contents of the basic slime upgrade disk."
id = "xenobio_slimeadv"
build_path = /obj/item/disk/xenobio_console_upgrade/slimeadv
@@ -1,55 +1,55 @@
/*
/datum/design/flightsuit
name = "Flight Suit"
desc = "A specialized hardsuit that is able to attach a flightpack and accessories.."
id = "flightsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightpack
name = "Flight Pack"
desc = "An advanced back-worn system that has dual ion engines powerful enough to grant a humanoid flight. Contains an internal self-recharging high-current capacitor for short, powerful boosts."
id = "flightpack"
build_type = PROTOLATHE
build_path = /obj/item/flightpack
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightshoes
name = "Flight Shoes"
desc = "Flight shoes, attachable to a flight suit to provide additional functions."
id = "flightshoes"
build_type = PROTOLATHE
build_path = /obj/item/clothing/shoes/flightshoes
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING */
/datum/design/constructionhardsuit
name = "Construction Hardsuit"
desc = "A hardsuit, designed for EVA construction and hazardous material transportation"
id = "chardsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/engine
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/integratedjpack
name = "Hardsuit Jetpack Upgrade"
desc = "A modular upgrade for any hardsuit, giving it an integrated jetpack."
id = "hardsuitjpack"
build_type = PROTOLATHE
build_path = /obj/item/tank/jetpack/suit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 2000, MAT_GOLD = 6000, MAT_SILVER = 6000, MAT_URANIUM = 10000, MAT_PLASMA = 8000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
/*
/datum/design/flightsuit
name = "Flight Suit"
desc = "A specialized hardsuit that is able to attach a flightpack and accessories.."
id = "flightsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightpack
name = "Flight Pack"
desc = "An advanced back-worn system that has dual ion engines powerful enough to grant a humanoid flight. Contains an internal self-recharging high-current capacitor for short, powerful boosts."
id = "flightpack"
build_type = PROTOLATHE
build_path = /obj/item/flightpack
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you?
construction_time = 250
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/flightshoes
name = "Flight Shoes"
desc = "Flight shoes, attachable to a flight suit to provide additional functions."
id = "flightshoes"
build_type = PROTOLATHE
build_path = /obj/item/clothing/shoes/flightshoes
materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING */
/datum/design/constructionhardsuit
name = "Construction Hardsuit"
desc = "A hardsuit, designed for EVA construction and hazardous material transportation"
id = "chardsuit"
build_type = PROTOLATHE
build_path = /obj/item/clothing/suit/space/hardsuit/engine
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/integratedjpack
name = "Hardsuit Jetpack Upgrade"
desc = "A modular upgrade for any hardsuit, giving it an integrated jetpack."
id = "hardsuitjpack"
build_type = PROTOLATHE
build_path = /obj/item/tank/jetpack/suit
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 2000, MAT_GOLD = 6000, MAT_SILVER = 6000, MAT_URANIUM = 10000, MAT_PLASMA = 8000, MAT_TITANIUM = 16000)
construction_time = 100
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
@@ -6,7 +6,7 @@
name = "Left Arm"
id = "leftarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -14,7 +14,7 @@
name = "Right Arm"
id = "rightarm"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_arm
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -22,7 +22,7 @@
name = "Left Leg"
id = "leftleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/l_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -30,7 +30,7 @@
name = "Right Leg"
id = "rightleg"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 25)
reagents_list = list(/datum/reagent/medicine/synthflesh = 25)
build_path = /obj/item/bodypart/r_leg
category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno")
@@ -38,6 +38,6 @@
name = "Arm Blade"
id = "armblade"
build_type = LIMBGROWER
reagents_list = list("synthflesh" = 75)
reagents_list = list(/datum/reagent/medicine/synthflesh = 75)
build_path = /obj/item/melee/synthetic_arm_blade
category = list("other","emagged")
@@ -24,7 +24,15 @@
id = "sleeper"
build_path = /obj/item/circuitboard/machine/sleeper
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
category = list ("Medical Machinery")
category = list("Medical Machinery")
/datum/design/board/syndiesleeper
name = "Machine Design (Syndicate Sleeper Board)"
desc = "The circuit board for a Syndicate sleeper, with controls inside."
id = "syndiesleeper"
build_path = /obj/item/circuitboard/machine/sleeper/syndie
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING
category = list("Medical Machinery")
/datum/design/board/cryotube
name = "Machine Design (Cryotube Board)"
@@ -624,12 +624,21 @@
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_holding
name = "Cyborg Upgrade (Ore Satchel of Holding)"
id = "borg_upgrade_holding"
/datum/design/borg_upgrade_advcutter
name = "Cyborg Upgrade (Advanced Plasma Cutter)"
id = "borg_upgrade_advcutter"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/soh
materials = list(MAT_METAL = 10000, MAT_GOLD = 250, MAT_URANIUM = 500)
build_path = /obj/item/borg/upgrade/advcutter
materials = list(MAT_METAL=8000, MAT_PLASMA=2000, MAT_GOLD= 2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
/datum/design/borg_upgrade_premiumka
name = "Cyborg Upgrade (Premium Kinetic Accelerator)"
id = "borg_upgrade_premiumka"
build_type = MECHFAB
build_path = /obj/item/borg/upgrade/premiumka
materials = list(MAT_METAL=8000, MAT_GLASS=4000, MAT_TITANIUM=2000)
construction_time = 120
category = list("Cyborg Upgrade Modules")
+28 -128
View File
@@ -162,16 +162,6 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/healthanalyzer_advanced
name = "Advanced Health Analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
@@ -182,6 +172,16 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medspray
name = "Medical Spray"
desc = "A medical spray bottle, designed for precision application, with an unscrewable cap."
id = "medspray"
build_path = /obj/item/reagent_containers/medspray
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/medicalkit
name = "Empty Medkit"
desc = "A plastic medical kit for storging medical items."
@@ -217,7 +217,7 @@
desc = "Produce additional disks for storing genetic data."
id = "cloning_disk"
build_type = PROTOLATHE
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50)
materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER = 50)
build_path = /obj/item/disk/data
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -238,6 +238,7 @@
/datum/design/defibrillator
name = "Defibrillator"
desc = "A portable defibrillator, used for resuscitating recently deceased crew."
id = "defibrillator"
build_type = PROTOLATHE
build_path = /obj/item/defibrillator
@@ -257,10 +258,10 @@
/datum/design/defib_heal
name = "Defibrillator Healing disk"
desc = "An upgrade which increases the healing power of the defibrillator"
desc = "An upgrade which increases the healing power of the defibrillator."
id = "defib_heal"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
build_path = /obj/item/disk/medical/defib_heal
construction_time = 10
category = list("Misc")
@@ -268,10 +269,10 @@
/datum/design/defib_shock
name = "Defibrillator Anti-Shock Disk"
desc = "A safety upgrade that guarantees only the patient will get shocked"
desc = "A safety upgrade that guarantees only the patient will get shocked."
id = "defib_shock"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
build_path = /obj/item/disk/medical/defib_shock
construction_time = 10
category = list("Misc")
@@ -279,10 +280,10 @@
/datum/design/defib_decay
name = "Defibrillator Body-Decay Extender Disk"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
desc = "An upgrade allowing the defibrillator to work on more decayed bodies."
id = "defib_decay"
build_type = PROTOLATHE
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
build_path = /obj/item/disk/medical/defib_decay
construction_time = 10
category = list("Misc")
@@ -290,15 +291,23 @@
/datum/design/defib_speed
name = "Defibrillator Fast Charge Disk"
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
desc = "An upgrade to the defibrillator's capacitors, which lets it charge faster."
id = "defib_speed"
build_type = PROTOLATHE
build_path = /obj/item/disk/medical/defib_speed
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
construction_time = 10
category = list("Misc")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/defibrillator_compact
name = "Compact Defibrillator"
desc = "A compact defibrillator that can be worn on a belt."
id = "defibrillator_compact"
build_type = PROTOLATHE
build_path = /obj/item/defibrillator/compact
materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_SILVER = 6000, MAT_GOLD = 3000)
/////////////////////////////////////////
//////////Cybernetic Implants////////////
/////////////////////////////////////////
@@ -595,115 +604,6 @@
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/////////////////////
//Adv Surgery Tools//
/////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Laser Drill"
desc = "It projects a high power laser used for medical applications."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Laser Scalpel"
desc = "An advanced scalpel which uses laser technology to cut."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/advanced
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
//////////Alien Surgery Tools////////////
/////////////////////////////////////////
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/cybernetic_ears
name = "Cybernetic Ears"
desc = "A pair of cybernetic ears."
+133 -133
View File
@@ -1,133 +1,133 @@
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/cargo_express
name = "Computer Design (Express Supply Console)"//shes beautiful
desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
id = "cargoexpress"//the coder reading this
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/computer/cargo/express
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/bluespace_pod
name = "Supply Drop Pod Upgrade Disk"
desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
id = "bluespace_pod"//the coder reading this
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/disk/cargo/bluespace_pod
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
build_path = /obj/item/pickaxe/drill/diamonddrill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
build_path = /obj/item/gun/energy/plasmacutter
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/pickaxe/drill/jackhammer
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
build_path = /obj/item/resonator/upgraded
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
/datum/design/cargo_express
name = "Computer Design (Express Supply Console)"//shes beautiful
desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who?
id = "cargoexpress"//the coder reading this
build_type = IMPRINTER
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/circuitboard/computer/cargo/express
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/bluespace_pod
name = "Supply Drop Pod Upgrade Disk"
desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who?
id = "bluespace_pod"//the coder reading this
build_type = PROTOLATHE
materials = list(MAT_GLASS = 1000)
build_path = /obj/item/disk/cargo/bluespace_pod
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
id = "drill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners.
build_path = /obj/item/pickaxe/drill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/drill_diamond
name = "Diamond-Tipped Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
id = "drill_diamond"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed.
build_path = /obj/item/pickaxe/drill/diamonddrill
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
id = "plasmacutter"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400)
build_path = /obj/item/gun/energy/plasmacutter
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/plasmacutter_adv
name = "Advanced Plasma Cutter"
desc = "It's an advanced plasma cutter, oh my god."
id = "plasmacutter_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500)
build_path = /obj/item/gun/energy/plasmacutter/adv
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well."
id = "jackhammer"
build_type = PROTOLATHE
materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000)
build_path = /obj/item/pickaxe/drill/jackhammer
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/superresonator
name = "Upgraded Resonator"
desc = "An upgraded version of the resonator that allows more fields to be active at once."
id = "superresonator"
build_type = PROTOLATHE
materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000)
build_path = /obj/item/resonator/upgraded
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/trigger_guard_mod
name = "Kinetic Accelerator Trigger Guard Mod"
desc = "A device which allows kinetic accelerators to be wielded by any organism."
id = "triggermod"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/trigger_guard
category = list("Mining Designs")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/damage_mod
name = "Kinetic Accelerator Damage Mod"
desc = "A device which allows kinetic accelerators to deal more damage."
id = "damagemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/damage
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/cooldown_mod
name = "Kinetic Accelerator Cooldown Mod"
desc = "A device which decreases the cooldown of a Kinetic Accelerator."
id = "cooldownmod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/cooldown
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/range_mod
name = "Kinetic Accelerator Range Mod"
desc = "A device which allows kinetic accelerators to fire at a further range."
id = "rangemod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000)
build_path = /obj/item/borg/upgrade/modkit/range
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
/datum/design/hyperaccelerator
name = "Kinetic Accelerator Mining AoE Mod"
desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock."
id = "hypermod"
build_type = PROTOLATHE | MECHFAB
materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000)
build_path = /obj/item/borg/upgrade/modkit/aoe/turfs
category = list("Mining Designs", "Cyborg Upgrade Modules")
departmental_flags = DEPARTMENTAL_FLAG_CARGO
+117 -105
View File
@@ -257,7 +257,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/roastingstick
name = "Advanced roasting stick"
name = "Advanced Roasting Stick"
desc = "A roasting stick for cooking sausages in exotic ovens."
id = "roastingstick"
build_type = PROTOLATHE
@@ -267,7 +267,7 @@
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/locator
name = "Bluespace locator"
name = "Bluespace Locator"
desc = "Used to track portable teleportation beacons and targets with embedded tracking implants."
id = "locator"
build_type = PROTOLATHE
@@ -276,6 +276,15 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/donksoft_refill
name = "Donksoft Toy Vendor Refill"
desc = "A refill canister for Donksoft Toy Vendors."
id = "donksoft_refill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 25000, MAT_GLASS = 15000, MAT_PLASMA = 20000, MAT_GOLD = 10000, MAT_SILVER = 10000)
build_path = /obj/item/vending_refill/donksoft
category = list("Equipment")
/////////////////////////////////////////
////////////Janitor Designs//////////////
/////////////////////////////////////////
@@ -320,8 +329,28 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/spraybottle
name = "Spray Bottle"
desc = "A spray bottle, with an unscrewable top."
id = "spraybottle"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3000, MAT_GLASS = 200)
build_path = /obj/item/reagent_containers/spray
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/datum/design/beartrap
name = "Bear Trap"
desc = "A trap used to catch space bears and other legged creatures."
id = "beartrap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_TITANIUM = 1000)
build_path = /obj/item/restraints/legcuffs/beartrap
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE
/////////////////////////////////////////
////////////Holosign Designs//////////////
////////////Holosign Designs/////////////
/////////////////////////////////////////
/datum/design/holosign
@@ -364,6 +393,16 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holosignfirelock
name = "ATMOS Holofirelock Projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions."
id = "holosignfirelock"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000)
build_path = /obj/item/holosign_creator/firelock
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/forcefield_projector
name = "Forcefield Projector"
desc = "A device which can project temporary forcefields to seal off an area."
@@ -374,111 +413,20 @@
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/holobarrier_med
name = "PENLITE holobarrier projector"
desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases."
build_type = PROTOLATHE
build_path = /obj/item/holosign_creator/medical
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease)
id = "holobarrier_med"
category = list("Medical Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
///////////////////////////////
////////////Tools//////////////
///////////////////////////////
/datum/design/rcd_upgrade
name = "Advanced RCD designs upgrade"
desc = "Adds the computer frame and machine frame to the RCD."
id = "rcd_upgrade"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/quantum_keycard
name = "Quantum Keycard"
desc = "Allows for the construction of a quantum keycard."
@@ -510,7 +458,7 @@
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/////////////////////////////////////////
////////////Armour///////////////////////
/////////////////Armour//////////////////
/////////////////////////////////////////
/datum/design/reactive_armour
@@ -524,7 +472,71 @@
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
////////////Meteor///////////////////////
/////////////Security////////////////////
/////////////////////////////////////////
/datum/design/seclite
name = "Seclite"
desc = "A robust flashlight used by security."
id = "seclite"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500)
build_path = /obj/item/flashlight/seclite
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/detective_scanner
name = "Forensic Scanner"
desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
id = "detective_scanner"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 2500, MAT_SILVER = 2000)
build_path = /obj/item/detective_scanner
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/pepperspray
name = "Pepper Spray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents."
id = "pepperspray"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 1000)
build_path = /obj/item/reagent_containers/spray/pepper/empty
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bola_energy
name = "Energy Bola"
desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests."
id = "bola_energy"
build_type = PROTOLATHE
materials = list(MAT_SILVER = 500, MAT_PLASMA = 500, MAT_TITANIUM = 500)
build_path = /obj/item/restraints/legcuffs/bola/energy
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/zipties
name = "Zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
id = "zipties"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 250)
build_path = /obj/item/restraints/handcuffs/cable/zipties
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/evidencebag
name = "Evidence Bag"
desc = "An empty evidence bag."
id = "evidencebag"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 100)
build_path = /obj/item/evidencebag
category = list("Equipment")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/////////////////////////////////////////
/////////////////Meteors/////////////////
/////////////////////////////////////////
/datum/design/meteor_defence
@@ -68,4 +68,4 @@
materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000)
build_path = /obj/item/stack/sheet/mineral/abductor
category = list("Stock Parts")
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE
departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
@@ -0,0 +1,246 @@
/////////////////////////////////////////
/////////////////Tools///////////////////
/////////////////////////////////////////
/datum/design/rcd_upgrade/frames
name = "RCD frames designs upgrade"
desc = "Adds the computer frame and machine frame to the RCD."
id = "rcd_upgrade_frames"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/frames
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_upgrade/simple_circuits
name = "RCD simple circuits designs upgrade"
desc = "Adds the simple circuits to the RCD."
id = "rcd_upgrade_simple_circuits"
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000)
build_path = /obj/item/rcd_upgrade/simple_circuits
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rcd_loaded
name = "Rapid Construction Device"
desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly."
id = "rcd_loaded"
build_type = PROTOLATHE
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) // costs more than what it did in the autolathe, this one comes loaded.
build_path = /obj/item/construction/rcd/loaded
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/rpd
name = "Rapid Pipe Dispenser"
desc = "A tool that can construct and deconstruct pipes on the fly."
id = "rpd"
build_type = PROTOLATHE
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
build_path = /obj/item/pipe_dispenser
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit"
id = "handdrill"
build_type = PROTOLATHE
materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500)
build_path = /obj/item/screwdriver/power
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws"
id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
build_type = PROTOLATHE
materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/exwelder
name = "Experimental Welding Tool"
desc = "An experimental welder capable of self-fuel generation."
id = "exwelder"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200)
build_path = /obj/item/weldingtool/experimental
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
//////////////Alien Tools////////////////
/////////////////////////////////////////
/datum/design/alienwrench
name = "Alien Wrench"
desc = "An advanced wrench obtained through Abductor technology."
id = "alien_wrench"
build_path = /obj/item/wrench/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwirecutters
name = "Alien Wirecutters"
desc = "Advanced wirecutters obtained through Abductor technology."
id = "alien_wirecutters"
build_path = /obj/item/wirecutters/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienscrewdriver
name = "Alien Screwdriver"
desc = "An advanced screwdriver obtained through Abductor technology."
id = "alien_screwdriver"
build_path = /obj/item/screwdriver/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/aliencrowbar
name = "Alien Crowbar"
desc = "An advanced crowbar obtained through Abductor technology."
id = "alien_crowbar"
build_path = /obj/item/crowbar/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienwelder
name = "Alien Welding Tool"
desc = "An advanced welding tool obtained through Abductor technology."
id = "alien_welder"
build_path = /obj/item/weldingtool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/datum/design/alienmultitool
name = "Alien Multitool"
desc = "An advanced multitool obtained through Abductor technology."
id = "alien_multitool"
build_path = /obj/item/multitool/abductor
build_type = PROTOLATHE
materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
/////////////////////////////////////////
/////////Alien Surgical Tools////////////
/////////////////////////////////////////
/datum/design/alienscalpel
name = "Alien Scalpel"
desc = "An advanced scalpel obtained through Abductor technology."
id = "alien_scalpel"
build_path = /obj/item/scalpel/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienhemostat
name = "Alien Hemostat"
desc = "An advanced hemostat obtained through Abductor technology."
id = "alien_hemostat"
build_path = /obj/item/hemostat/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/alienretractor
name = "Alien Retractor"
desc = "An advanced retractor obtained through Abductor technology."
id = "alien_retractor"
build_path = /obj/item/retractor/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliensaw
name = "Alien Circular Saw"
desc = "An advanced surgical saw obtained through Abductor technology."
id = "alien_saw"
build_path = /obj/item/circular_saw/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliendrill
name = "Alien Drill"
desc = "An advanced drill obtained through Abductor technology."
id = "alien_drill"
build_path = /obj/item/surgicaldrill/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
/datum/design/aliencautery
name = "Alien Cautery"
desc = "An advanced cautery obtained through Abductor technology."
id = "alien_cautery"
build_path = /obj/item/cautery/alien
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500)
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
//////////////////////
//Adv. Surgery Tools//
//////////////////////
/datum/design/drapes
name = "Plastic Drapes"
desc = "A large surgery drape made of plastic."
id = "drapes"
build_type = PROTOLATHE
materials = list(MAT_PLASTIC = 2500)
build_path = /obj/item/surgical_drapes
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/retractor_adv
name = "Advanced Retractor"
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
id = "retractor_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
build_path = /obj/item/retractor/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/surgicaldrill_adv
name = "Surgical Laser Drill"
desc = "It projects a high power laser used for medical applications."
id = "surgicaldrill_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
build_path = /obj/item/surgicaldrill/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
/datum/design/scalpel_adv
name = "Laser Scalpel"
desc = "An advanced scalpel which uses laser technology to cut."
id = "scalpel_adv"
build_type = PROTOLATHE
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
build_path = /obj/item/scalpel/advanced
category = list("Tool Designs")
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
@@ -237,7 +237,7 @@
id = "decloner"
build_type = PROTOLATHE
materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000)
reagents_list = list("mutagen" = 40)
reagents_list = list(/datum/reagent/toxin/mutagen = 40)
build_path = /obj/item/gun/energy/decloner
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
@@ -268,7 +268,7 @@
id = "flora_gun"
build_type = PROTOLATHE
materials = list(MAT_METAL = 2000, MAT_GLASS = 500)
reagents_list = list("radium" = 20)
reagents_list = list(/datum/reagent/radium = 20)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
+154 -154
View File
@@ -1,154 +1,154 @@
/*
Destructive Analyzer
It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/rnd/destructive_analyzer
name = "destructive analyzer"
desc = "Learn science by destroying things!"
icon_state = "d_analyzer"
circuit = /obj/item/circuitboard/machine/destructive_analyzer
var/decon_mod = 0
/obj/machinery/rnd/destructive_analyzer/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/S in component_parts)
T += S.rating
decon_mod = T
/obj/machinery/rnd/destructive_analyzer/proc/ConvertReqString2List(list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
/obj/machinery/rnd/destructive_analyzer/disconnect_console()
linked_console.linked_destroy = null
..()
/obj/machinery/rnd/destructive_analyzer/Insert_Item(obj/item/O, mob/user)
if(user.a_intent != INTENT_HARM)
. = 1
if(!is_insertion_ready(user))
return
if(!user.transferItemToLoc(O, src))
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
return
busy = TRUE
loaded_item = O
to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
flick("d_analyzer_la", src)
addtimer(CALLBACK(src, .proc/finish_loading), 10)
if (linked_console)
linked_console.updateUsrDialog()
/obj/machinery/rnd/destructive_analyzer/proc/finish_loading()
update_icon()
reset_busy()
/obj/machinery/rnd/destructive_analyzer/update_icon()
if(loaded_item)
icon_state = "d_analyzer_l"
else
icon_state = initial(icon_state)
/obj/machinery/rnd/destructive_analyzer/proc/reclaim_materials_from(obj/item/thing)
. = 0
var/datum/component/material_container/storage = linked_console?.linked_lathe?.materials.mat_container
if(storage) //Also sends salvaged materials to a linked protolathe, if any.
for(var/material in thing.materials)
var/can_insert = min((storage.max_amount - storage.total_amount), (max(thing.materials[material]*(decon_mod/10), thing.materials[material])))
storage.insert_amount(can_insert, material)
. += can_insert
if (.)
linked_console.linked_lathe.materials.silo_log(src, "reclaimed", 1, "[thing.name]", thing.materials)
/obj/machinery/rnd/destructive_analyzer/proc/destroy_item(obj/item/thing, innermode = FALSE)
if(QDELETED(thing) || QDELETED(src) || QDELETED(linked_console))
return FALSE
if(!innermode)
flick("d_analyzer_process", src)
busy = TRUE
addtimer(CALLBACK(src, .proc/reset_busy), 24)
use_power(250)
if(thing == loaded_item)
loaded_item = null
var/list/food = thing.GetDeconstructableContents()
for(var/obj/item/innerthing in food)
destroy_item(innerthing, TRUE)
reclaim_materials_from(thing)
for(var/mob/M in thing)
M.death()
if(istype(thing, /obj/item/stack/sheet))
var/obj/item/stack/sheet/S = thing
if(S.amount > 1 && !innermode)
S.amount--
loaded_item = S
else
qdel(S)
else
qdel(thing)
if (!innermode)
update_icon()
return TRUE
/obj/machinery/rnd/destructive_analyzer/proc/user_try_decon_id(id, mob/user)
if(!istype(loaded_item) || !istype(linked_console))
return FALSE
if (id && id != RESEARCH_MATERIAL_RECLAMATION_ID)
var/datum/techweb_node/TN = SSresearch.techweb_node_by_id(id)
if(!istype(TN))
return FALSE
var/dpath = loaded_item.type
var/list/worths = TN.boost_item_paths[dpath]
var/list/differences = list()
var/list/already_boosted = linked_console.stored_research.boosted_nodes[TN.id]
for(var/i in worths)
var/used = already_boosted? already_boosted[i] : 0
var/value = min(worths[i], TN.research_costs[i]) - used
if(value > 0)
differences[i] = value
if(length(worths) && !length(differences))
return FALSE
var/choice = input("Are you sure you want to destroy [loaded_item] to [!length(worths) ? "reveal [TN.display_name]" : "boost [TN.display_name] by [json_encode(differences)] point\s"]?") in list("Proceed", "Cancel")
if(choice == "Cancel")
return FALSE
if(QDELETED(loaded_item) || QDELETED(linked_console) || !user.Adjacent(linked_console) || QDELETED(src))
return FALSE
SSblackbox.record_feedback("nested tally", "item_deconstructed", 1, list("[TN.id]", "[loaded_item.type]"))
if(destroy_item(loaded_item))
linked_console.stored_research.boost_with_path(SSresearch.techweb_node_by_id(TN.id), dpath)
else
var/list/point_value = techweb_item_point_check(loaded_item)
if(linked_console.stored_research.deconstructed_items[loaded_item.type])
point_value = list()
var/user_mode_string = ""
if(length(point_value))
user_mode_string = " for [json_encode(point_value)] points"
else if(loaded_item.materials.len)
user_mode_string = " for material reclamation"
var/choice = input("Are you sure you want to destroy [loaded_item][user_mode_string]?") in list("Proceed", "Cancel")
if(choice == "Cancel")
return FALSE
if(QDELETED(loaded_item) || QDELETED(linked_console) || !user.Adjacent(linked_console) || QDELETED(src))
return FALSE
var/loaded_type = loaded_item.type
if(destroy_item(loaded_item))
linked_console.stored_research.add_point_list(point_value)
linked_console.stored_research.deconstructed_items[loaded_type] = point_value
return TRUE
/obj/machinery/rnd/destructive_analyzer/proc/unload_item()
if(!loaded_item)
return FALSE
loaded_item.forceMove(get_turf(src))
loaded_item = null
update_icon()
return TRUE
/*
Destructive Analyzer
It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/rnd/destructive_analyzer
name = "destructive analyzer"
desc = "Learn science by destroying things!"
icon_state = "d_analyzer"
circuit = /obj/item/circuitboard/machine/destructive_analyzer
var/decon_mod = 0
/obj/machinery/rnd/destructive_analyzer/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/S in component_parts)
T += S.rating
decon_mod = T
/obj/machinery/rnd/destructive_analyzer/proc/ConvertReqString2List(list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
/obj/machinery/rnd/destructive_analyzer/disconnect_console()
linked_console.linked_destroy = null
..()
/obj/machinery/rnd/destructive_analyzer/Insert_Item(obj/item/O, mob/user)
if(user.a_intent != INTENT_HARM)
. = 1
if(!is_insertion_ready(user))
return
if(!user.transferItemToLoc(O, src))
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the [src.name]!</span>")
return
busy = TRUE
loaded_item = O
to_chat(user, "<span class='notice'>You add the [O.name] to the [src.name]!</span>")
flick("d_analyzer_la", src)
addtimer(CALLBACK(src, .proc/finish_loading), 10)
if (linked_console)
linked_console.updateUsrDialog()
/obj/machinery/rnd/destructive_analyzer/proc/finish_loading()
update_icon()
reset_busy()
/obj/machinery/rnd/destructive_analyzer/update_icon()
if(loaded_item)
icon_state = "d_analyzer_l"
else
icon_state = initial(icon_state)
/obj/machinery/rnd/destructive_analyzer/proc/reclaim_materials_from(obj/item/thing)
. = 0
var/datum/component/material_container/storage = linked_console?.linked_lathe?.materials.mat_container
if(storage) //Also sends salvaged materials to a linked protolathe, if any.
for(var/material in thing.materials)
var/can_insert = min((storage.max_amount - storage.total_amount), (max(thing.materials[material]*(decon_mod/10), thing.materials[material])))
storage.insert_amount(can_insert, material)
. += can_insert
if (.)
linked_console.linked_lathe.materials.silo_log(src, "reclaimed", 1, "[thing.name]", thing.materials)
/obj/machinery/rnd/destructive_analyzer/proc/destroy_item(obj/item/thing, innermode = FALSE)
if(QDELETED(thing) || QDELETED(src) || QDELETED(linked_console))
return FALSE
if(!innermode)
flick("d_analyzer_process", src)
busy = TRUE
addtimer(CALLBACK(src, .proc/reset_busy), 24)
use_power(250)
if(thing == loaded_item)
loaded_item = null
var/list/food = thing.GetDeconstructableContents()
for(var/obj/item/innerthing in food)
destroy_item(innerthing, TRUE)
reclaim_materials_from(thing)
for(var/mob/M in thing)
M.death()
if(istype(thing, /obj/item/stack/sheet))
var/obj/item/stack/sheet/S = thing
if(S.amount > 1 && !innermode)
S.amount--
loaded_item = S
else
qdel(S)
else
qdel(thing)
if (!innermode)
update_icon()
return TRUE
/obj/machinery/rnd/destructive_analyzer/proc/user_try_decon_id(id, mob/user)
if(!istype(loaded_item) || !istype(linked_console))
return FALSE
if (id && id != RESEARCH_MATERIAL_RECLAMATION_ID)
var/datum/techweb_node/TN = SSresearch.techweb_node_by_id(id)
if(!istype(TN))
return FALSE
var/dpath = loaded_item.type
var/list/worths = TN.boost_item_paths[dpath]
var/list/differences = list()
var/list/already_boosted = linked_console.stored_research.boosted_nodes[TN.id]
for(var/i in worths)
var/used = already_boosted? already_boosted[i] : 0
var/value = min(worths[i], TN.research_costs[i]) - used
if(value > 0)
differences[i] = value
if(length(worths) && !length(differences))
return FALSE
var/choice = input("Are you sure you want to destroy [loaded_item] to [!length(worths) ? "reveal [TN.display_name]" : "boost [TN.display_name] by [json_encode(differences)] point\s"]?") in list("Proceed", "Cancel")
if(choice == "Cancel")
return FALSE
if(QDELETED(loaded_item) || QDELETED(linked_console) || !user.Adjacent(linked_console) || QDELETED(src))
return FALSE
SSblackbox.record_feedback("nested tally", "item_deconstructed", 1, list("[TN.id]", "[loaded_item.type]"))
if(destroy_item(loaded_item))
linked_console.stored_research.boost_with_path(SSresearch.techweb_node_by_id(TN.id), dpath)
else
var/list/point_value = techweb_item_point_check(loaded_item)
if(linked_console.stored_research.deconstructed_items[loaded_item.type])
point_value = list()
var/user_mode_string = ""
if(length(point_value))
user_mode_string = " for [json_encode(point_value)] points"
else if(loaded_item.materials.len)
user_mode_string = " for material reclamation"
var/choice = input("Are you sure you want to destroy [loaded_item][user_mode_string]?") in list("Proceed", "Cancel")
if(choice == "Cancel")
return FALSE
if(QDELETED(loaded_item) || QDELETED(linked_console) || !user.Adjacent(linked_console) || QDELETED(src))
return FALSE
var/loaded_type = loaded_item.type
if(destroy_item(loaded_item))
linked_console.stored_research.add_point_list(point_value)
linked_console.stored_research.deconstructed_items[loaded_type] = point_value
return TRUE
/obj/machinery/rnd/destructive_analyzer/proc/unload_item()
if(!loaded_item)
return FALSE
loaded_item.forceMove(get_turf(src))
loaded_item = null
update_icon()
return TRUE
File diff suppressed because it is too large Load Diff
+365 -365
View File
@@ -1,365 +1,365 @@
/obj/machinery/rnd/production
name = "technology fabricator"
desc = "Makes researched and prototype items with materials and energy."
layer = BELOW_OBJ_LAYER
var/consoleless_interface = FALSE //Whether it can be used without a console.
var/efficiency_coeff = 1 //Materials needed / coeff = actual.
var/list/categories = list()
var/datum/component/remote_materials/materials
var/allowed_department_flags = ALL
var/production_animation //What's flick()'d on print.
var/allowed_buildtypes = NONE
var/list/datum/design/cached_designs
var/list/datum/design/matching_designs
var/department_tag = "Unidentified" //used for material distribution among other things.
var/datum/techweb/stored_research
var/datum/techweb/host_research
var/screen = RESEARCH_FABRICATOR_SCREEN_MAIN
var/selected_category
/obj/machinery/rnd/production/Initialize(mapload)
. = ..()
create_reagents(0, OPENCONTAINER)
matching_designs = list()
cached_designs = list()
stored_research = new
host_research = SSresearch.science_tech
update_research()
materials = AddComponent(/datum/component/remote_materials, "lathe", mapload)
RefreshParts()
/obj/machinery/rnd/production/proc/update_research()
host_research.copy_research_to(stored_research, TRUE)
update_designs()
/obj/machinery/rnd/production/proc/update_designs()
cached_designs.Cut()
for(var/i in stored_research.researched_designs)
var/datum/design/d = SSresearch.techweb_design_by_id(i)
if((isnull(allowed_department_flags) || (d.departmental_flags & allowed_department_flags)) && (d.build_type & allowed_buildtypes))
cached_designs |= d
/obj/machinery/rnd/production/RefreshParts()
calculate_efficiency()
/obj/machinery/rnd/production/ui_interact(mob/user)
if(!consoleless_interface)
return ..()
user.set_machine(src)
var/datum/browser/popup = new(user, "rndconsole", name, 460, 550)
popup.set_content(generate_ui())
popup.open()
/obj/machinery/rnd/production/Destroy()
QDEL_NULL(stored_research)
return ..()
/obj/machinery/rnd/production/proc/calculate_efficiency()
efficiency_coeff = 1
if(reagents) //If reagents/materials aren't initialized, don't bother, we'll be doing this again after reagents init anyways.
reagents.maximum_volume = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.maximum_volume += G.volume
G.reagents.trans_to(src, G.reagents.total_volume)
if(materials)
var/total_storage = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
total_storage += M.rating * 75000
materials.set_local_size(total_storage)
var/total_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
total_rating += M.rating
total_rating = max(1, total_rating)
efficiency_coeff = total_rating
//we eject the materials upon deconstruction.
/obj/machinery/rnd/production/on_deconstruction()
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
return ..()
/obj/machinery/rnd/production/proc/do_print(path, amount, list/matlist, notify_admins, mob/user)
if(notify_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
for(var/i in 1 to amount)
var/obj/O = new path(get_turf(src))
if(efficient_with(O.type) && isitem(O))
var/obj/item/I = O
I.materials = matlist.Copy()
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
/obj/machinery/rnd/production/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
if (!materials.mat_container) // no connected silo
return 0
var/list/all_materials = being_built.reagents_list + being_built.materials
var/A = materials.mat_container.amount(M)
if(!A)
A = reagents.get_reagent_amount(M)
// these types don't have their .materials set in do_print, so don't allow
// them to be constructed efficiently
var/ef = efficient_with(being_built.build_path) ? efficiency_coeff : 1
return round(A / max(1, all_materials[M] / ef))
/obj/machinery/rnd/production/proc/efficient_with(path)
return !ispath(path, /obj/item/stack/sheet) && !ispath(path, /obj/item/stack/ore/bluespace_crystal)
/obj/machinery/rnd/production/proc/user_try_print_id(id, amount)
if((!istype(linked_console) && requires_console) || !id)
return FALSE
if(istext(amount))
amount = text2num(amount)
if(isnull(amount))
amount = 1
var/datum/design/D = (linked_console || requires_console)? (linked_console.stored_research.researched_designs[id]? SSresearch.techweb_design_by_id(id) : null) : SSresearch.techweb_design_by_id(id)
if(!istype(D))
return FALSE
if(!(isnull(allowed_department_flags) || (D.departmental_flags & allowed_department_flags)))
say("Warning: Printing failed: This fabricator does not have the necessary keys to decrypt design schematics. Please update the research data with the on-screen button and contact Nanotrasen Support!")
return FALSE
if(D.build_type && !(D.build_type & allowed_buildtypes))
say("This machine does not have the necessary manipulation systems for this design. Please contact Nanotrasen Support!")
return FALSE
if(!materials.mat_container)
say("No connection to material storage, please contact the quartermaster.")
return FALSE
if(materials.on_hold())
say("Mineral access is on hold, please contact the quartermaster.")
return FALSE
var/power = 1000
amount = CLAMP(amount, 1, 50)
for(var/M in D.materials)
power += round(D.materials[M] * amount / 35)
power = min(3000, power)
use_power(power)
var/coeff = efficient_with(D.build_path) ? efficiency_coeff : 1
var/list/efficient_mats = list()
for(var/MAT in D.materials)
efficient_mats[MAT] = D.materials[MAT]/coeff
if(!materials.mat_container.has_materials(efficient_mats, amount))
say("Not enough materials to complete prototype[amount > 1? "s" : ""].")
return FALSE
for(var/R in D.reagents_list)
if(!reagents.has_reagent(R, D.reagents_list[R]*amount/coeff))
say("Not enough reagents to complete prototype[amount > 1? "s" : ""].")
return FALSE
materials.mat_container.use_amount(efficient_mats, amount)
materials.silo_log(src, "built", -amount, "[D.name]", efficient_mats)
for(var/R in D.reagents_list)
reagents.remove_reagent(R, D.reagents_list[R]*amount/coeff)
busy = TRUE
if(production_animation)
flick(production_animation, src)
var/timecoeff = D.lathe_time_factor / efficiency_coeff
addtimer(CALLBACK(src, .proc/reset_busy), (30 * timecoeff * amount) ** 0.5)
addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (32 * timecoeff * amount) ** 0.8)
return TRUE
/obj/machinery/rnd/production/proc/search(string)
matching_designs.Cut()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(D.build_type & allowed_buildtypes) || !(isnull(allowed_department_flags) || (D.departmental_flags & allowed_department_flags)))
continue
if(findtext(D.name,string))
matching_designs.Add(D)
/obj/machinery/rnd/production/proc/generate_ui()
var/list/ui = list()
ui += ui_header()
switch(screen)
if(RESEARCH_FABRICATOR_SCREEN_MATERIALS)
ui += ui_screen_materials()
if(RESEARCH_FABRICATOR_SCREEN_CHEMICALS)
ui += ui_screen_chemicals()
if(RESEARCH_FABRICATOR_SCREEN_SEARCH)
ui += ui_screen_search()
if(RESEARCH_FABRICATOR_SCREEN_CATEGORYVIEW)
ui += ui_screen_category_view()
else
ui += ui_screen_main()
for(var/i in 1 to length(ui))
if(!findtextEx(ui[i], RDSCREEN_NOBREAK))
ui[i] += "<br>"
ui[i] = replacetextEx(ui[i], RDSCREEN_NOBREAK, "")
return ui.Join("")
/obj/machinery/rnd/production/proc/ui_header()
var/list/l = list()
l += "<div class='statusDisplay'><b>[host_research.organization] [department_tag] Department Lathe</b>"
l += "Security protocols: [(obj_flags & EMAGGED)? "<font color='red'>Disabled</font>" : "<font color='green'>Enabled</font>"]"
if (materials.mat_container)
l += "<A href='?src=[REF(src)];switch_screen=[RESEARCH_FABRICATOR_SCREEN_MATERIALS]'><B>Material Amount:</B> [materials.format_amount()]</A>"
else
l += "<font color='red'>No material storage connected, please contact the quartermaster.</font>"
l += "<A href='?src=[REF(src)];switch_screen=[RESEARCH_FABRICATOR_SCREEN_CHEMICALS]'><B>Chemical volume:</B> [reagents.total_volume] / [reagents.maximum_volume]</A>"
l += "<a href='?src=[REF(src)];sync_research=1'>Synchronize Research</a>"
l += "<a href='?src=[REF(src)];switch_screen=[RESEARCH_FABRICATOR_SCREEN_MAIN]'>Main Screen</a></div>[RDSCREEN_NOBREAK]"
return l
/obj/machinery/rnd/production/proc/ui_screen_materials()
if (!materials.mat_container)
screen = RESEARCH_FABRICATOR_SCREEN_MAIN
return ui_screen_main()
var/list/l = list()
l += "<div class='statusDisplay'><h3>Material Storage:</h3>"
for(var/mat_id in materials.mat_container.materials)
var/datum/material/M = materials.mat_container.materials[mat_id]
l += "* [M.amount] of [M.name]: "
if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "<A href='?src=[REF(src)];ejectsheet=[M.id];eject_amt=1'>Eject</A> [RDSCREEN_NOBREAK]"
if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) l += "<A href='?src=[REF(src)];ejectsheet=[M.id];eject_amt=5'>5x</A> [RDSCREEN_NOBREAK]"
if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "<A href='?src=[REF(src)];ejectsheet=[M.id];eject_amt=50'>All</A>[RDSCREEN_NOBREAK]"
l += ""
l += "</div>[RDSCREEN_NOBREAK]"
return l
/obj/machinery/rnd/production/proc/ui_screen_chemicals()
var/list/l = list()
l += "<div class='statusDisplay'><A href='?src=[REF(src)];disposeall=1'>Disposal All Chemicals in Storage</A>"
l += "<h3>Chemical Storage:</h3>"
for(var/datum/reagent/R in reagents.reagent_list)
l += "[R.name]: [R.volume]"
l += "<A href='?src=[REF(src)];dispose=[R.id]'>Purge</A>"
l += "</div>"
return l
/obj/machinery/rnd/production/proc/ui_screen_search()
var/list/l = list()
var/coeff = efficiency_coeff
l += "<h2>Search Results:</h2>"
l += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><HR>"
for(var/datum/design/D in matching_designs)
l += design_menu_entry(D, coeff)
l += "</div>"
return l
/obj/machinery/rnd/production/proc/design_menu_entry(datum/design/D, coeff)
if(!istype(D))
return
if(!coeff)
coeff = efficiency_coeff
if(!efficient_with(D.build_path))
coeff = 1
var/list/l = list()
var/temp_material
var/c = 50
var/t
var/all_materials = D.materials + D.reagents_list
for(var/M in all_materials)
t = check_mat(D, M)
temp_material += " | "
if (t < 1)
temp_material += "<span class='bad'>[all_materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_material += " [all_materials[M]/coeff] [CallMaterialName(M)]"
c = min(c,t)
if (c >= 1)
l += "<A href='?src=[REF(src)];build=[D.id];amount=1'>[D.name]</A>[RDSCREEN_NOBREAK]"
if(c >= 5)
l += "<A href='?src=[REF(src)];build=[D.id];amount=5'>x5</A>[RDSCREEN_NOBREAK]"
if(c >= 10)
l += "<A href='?src=[REF(src)];build=[D.id];amount=10'>x10</A>[RDSCREEN_NOBREAK]"
l += "[temp_material][RDSCREEN_NOBREAK]"
else
l += "<span class='linkOff'>[D.name]</span>[temp_material][RDSCREEN_NOBREAK]"
l += ""
return l
/obj/machinery/rnd/production/Topic(raw, ls)
if(..())
return
add_fingerprint(usr)
usr.set_machine(src)
if(ls["switch_screen"])
screen = text2num(ls["switch_screen"])
if(ls["build"]) //Causes the Protolathe to build something.
if(busy)
say("Warning: Fabricators busy!")
else
user_try_print_id(ls["build"], ls["amount"])
if(ls["search"]) //Search for designs with name matching pattern
search(ls["to_search"])
screen = RESEARCH_FABRICATOR_SCREEN_SEARCH
if(ls["sync_research"])
update_research()
say("Synchronizing research with host technology database.")
if(ls["category"])
selected_category = ls["category"]
if(ls["dispose"]) //Causes the protolathe to dispose of a single reagent (all of it)
reagents.del_reagent(ls["dispose"])
if(ls["disposeall"]) //Causes the protolathe to dispose of all it's reagents.
reagents.clear_reagents()
if(ls["ejectsheet"]) //Causes the protolathe to eject a sheet of material
eject_sheets(ls["ejectsheet"], ls["eject_amt"])
updateUsrDialog()
/obj/machinery/rnd/production/proc/eject_sheets(eject_sheet, eject_amt)
var/datum/component/material_container/mat_container = materials.mat_container
if (!mat_container)
say("No access to material storage, please contact the quartermaster.")
return 0
if (materials.on_hold())
say("Mineral access is on hold, please contact the quartermaster.")
return 0
var/count = mat_container.retrieve_sheets(text2num(eject_amt), eject_sheet, drop_location())
var/list/matlist = list()
matlist[eject_sheet] = MINERAL_MATERIAL_AMOUNT
materials.silo_log(src, "ejected", -count, "sheets", matlist)
return count
/obj/machinery/rnd/production/proc/ui_screen_main()
var/list/l = list()
l += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='type' value='proto'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><HR>"
l += list_categories(categories, RESEARCH_FABRICATOR_SCREEN_CATEGORYVIEW)
return l
/obj/machinery/rnd/production/proc/ui_screen_category_view()
if(!selected_category)
return ui_screen_main()
var/list/l = list()
l += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3>"
var/coeff = efficiency_coeff
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(selected_category in D.category)|| !(D.build_type & allowed_buildtypes))
continue
if(!(isnull(allowed_department_flags) || (D.departmental_flags & allowed_department_flags)))
continue
l += design_menu_entry(D, coeff)
l += "</div>"
return l
/obj/machinery/rnd/production/proc/list_categories(list/categories, menu_num)
if(!categories)
return
var/line_length = 1
var/list/l = "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
l += "</tr><tr>"
line_length = 1
l += "<td><A href='?src=[REF(src)];category=[C];switch_screen=[menu_num]'>[C]</A></td>"
line_length++
l += "</tr></table></div>"
return l
/obj/machinery/rnd/production
name = "technology fabricator"
desc = "Makes researched and prototype items with materials and energy."
layer = BELOW_OBJ_LAYER
var/consoleless_interface = FALSE //Whether it can be used without a console.
var/efficiency_coeff = 1 //Materials needed / coeff = actual.
var/list/categories = list()
var/datum/component/remote_materials/materials
var/allowed_department_flags = ALL
var/production_animation //What's flick()'d on print.
var/allowed_buildtypes = NONE
var/list/datum/design/cached_designs
var/list/datum/design/matching_designs
var/department_tag = "Unidentified" //used for material distribution among other things.
var/datum/techweb/stored_research
var/datum/techweb/host_research
var/screen = RESEARCH_FABRICATOR_SCREEN_MAIN
var/selected_category
/obj/machinery/rnd/production/Initialize(mapload)
. = ..()
create_reagents(0, OPENCONTAINER)
matching_designs = list()
cached_designs = list()
stored_research = new
host_research = SSresearch.science_tech
update_research()
materials = AddComponent(/datum/component/remote_materials, "lathe", mapload)
RefreshParts()
/obj/machinery/rnd/production/proc/update_research()
host_research.copy_research_to(stored_research, TRUE)
update_designs()
/obj/machinery/rnd/production/proc/update_designs()
cached_designs.Cut()
for(var/i in stored_research.researched_designs)
var/datum/design/d = SSresearch.techweb_design_by_id(i)
if((isnull(allowed_department_flags) || (d.departmental_flags & allowed_department_flags)) && (d.build_type & allowed_buildtypes))
cached_designs |= d
/obj/machinery/rnd/production/RefreshParts()
calculate_efficiency()
/obj/machinery/rnd/production/ui_interact(mob/user)
if(!consoleless_interface)
return ..()
user.set_machine(src)
var/datum/browser/popup = new(user, "rndconsole", name, 460, 550)
popup.set_content(generate_ui())
popup.open()
/obj/machinery/rnd/production/Destroy()
QDEL_NULL(stored_research)
return ..()
/obj/machinery/rnd/production/proc/calculate_efficiency()
efficiency_coeff = 1
if(reagents) //If reagents/materials aren't initialized, don't bother, we'll be doing this again after reagents init anyways.
reagents.maximum_volume = 0
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.maximum_volume += G.volume
G.reagents.trans_to(src, G.reagents.total_volume)
if(materials)
var/total_storage = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
total_storage += M.rating * 75000
materials.set_local_size(total_storage)
var/total_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
total_rating += M.rating
total_rating = max(1, total_rating)
efficiency_coeff = total_rating
//we eject the materials upon deconstruction.
/obj/machinery/rnd/production/on_deconstruction()
for(var/obj/item/reagent_containers/glass/G in component_parts)
reagents.trans_to(G, G.reagents.maximum_volume)
return ..()
/obj/machinery/rnd/production/proc/do_print(path, amount, list/matlist, notify_admins, mob/user)
if(notify_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has built [amount] of [path] at a [src]([type]).")
for(var/i in 1 to amount)
var/obj/O = new path(get_turf(src))
if(efficient_with(O.type) && isitem(O))
var/obj/item/I = O
I.materials = matlist.Copy()
SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]"))
investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH)
/obj/machinery/rnd/production/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material
if (!materials.mat_container) // no connected silo
return 0
var/list/all_materials = being_built.reagents_list + being_built.materials
var/A = materials.mat_container.amount(M)
if(!A)
A = reagents.get_reagent_amount(M)
// these types don't have their .materials set in do_print, so don't allow
// them to be constructed efficiently
var/ef = efficient_with(being_built.build_path) ? efficiency_coeff : 1
return round(A / max(1, all_materials[M] / ef))
/obj/machinery/rnd/production/proc/efficient_with(path)
return !ispath(path, /obj/item/stack/sheet) && !ispath(path, /obj/item/stack/ore/bluespace_crystal)
/obj/machinery/rnd/production/proc/user_try_print_id(id, amount)
if((!istype(linked_console) && requires_console) || !id)
return FALSE
if(istext(amount))
amount = text2num(amount)
if(isnull(amount))
amount = 1
var/datum/design/D = (linked_console || requires_console)? (linked_console.stored_research.researched_designs[id]? SSresearch.techweb_design_by_id(id) : null) : SSresearch.techweb_design_by_id(id)
if(!istype(D))
return FALSE
if(!(isnull(allowed_department_flags) || (D.departmental_flags & allowed_department_flags)))
say("Warning: Printing failed: This fabricator does not have the necessary keys to decrypt design schematics. Please update the research data with the on-screen button and contact Nanotrasen Support!")
return FALSE
if(D.build_type && !(D.build_type & allowed_buildtypes))
say("This machine does not have the necessary manipulation systems for this design. Please contact Nanotrasen Support!")
return FALSE
if(!materials.mat_container)
say("No connection to material storage, please contact the quartermaster.")
return FALSE
if(materials.on_hold())
say("Mineral access is on hold, please contact the quartermaster.")
return FALSE
var/power = 1000
amount = CLAMP(amount, 1, 50)
for(var/M in D.materials)
power += round(D.materials[M] * amount / 35)
power = min(3000, power)
use_power(power)
var/coeff = efficient_with(D.build_path) ? efficiency_coeff : 1
var/list/efficient_mats = list()
for(var/MAT in D.materials)
efficient_mats[MAT] = D.materials[MAT]/coeff
if(!materials.mat_container.has_materials(efficient_mats, amount))
say("Not enough materials to complete prototype[amount > 1? "s" : ""].")
return FALSE
for(var/R in D.reagents_list)
if(!reagents.has_reagent(R, D.reagents_list[R]*amount/coeff))
say("Not enough reagents to complete prototype[amount > 1? "s" : ""].")
return FALSE
materials.mat_container.use_amount(efficient_mats, amount)
materials.silo_log(src, "built", -amount, "[D.name]", efficient_mats)
for(var/R in D.reagents_list)
reagents.remove_reagent(R, D.reagents_list[R]*amount/coeff)
busy = TRUE
if(production_animation)
flick(production_animation, src)
var/timecoeff = D.lathe_time_factor / efficiency_coeff
addtimer(CALLBACK(src, .proc/reset_busy), (30 * timecoeff * amount) ** 0.5)
addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (32 * timecoeff * amount) ** 0.8)
return TRUE
/obj/machinery/rnd/production/proc/search(string)
matching_designs.Cut()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(D.build_type & allowed_buildtypes) || !(isnull(allowed_department_flags) || (D.departmental_flags & allowed_department_flags)))
continue
if(findtext(D.name,string))
matching_designs.Add(D)
/obj/machinery/rnd/production/proc/generate_ui()
var/list/ui = list()
ui += ui_header()
switch(screen)
if(RESEARCH_FABRICATOR_SCREEN_MATERIALS)
ui += ui_screen_materials()
if(RESEARCH_FABRICATOR_SCREEN_CHEMICALS)
ui += ui_screen_chemicals()
if(RESEARCH_FABRICATOR_SCREEN_SEARCH)
ui += ui_screen_search()
if(RESEARCH_FABRICATOR_SCREEN_CATEGORYVIEW)
ui += ui_screen_category_view()
else
ui += ui_screen_main()
for(var/i in 1 to length(ui))
if(!findtextEx(ui[i], RDSCREEN_NOBREAK))
ui[i] += "<br>"
ui[i] = replacetextEx(ui[i], RDSCREEN_NOBREAK, "")
return ui.Join("")
/obj/machinery/rnd/production/proc/ui_header()
var/list/l = list()
l += "<div class='statusDisplay'><b>[host_research.organization] [department_tag] Department Lathe</b>"
l += "Security protocols: [(obj_flags & EMAGGED)? "<font color='red'>Disabled</font>" : "<font color='green'>Enabled</font>"]"
if (materials.mat_container)
l += "<A href='?src=[REF(src)];switch_screen=[RESEARCH_FABRICATOR_SCREEN_MATERIALS]'><B>Material Amount:</B> [materials.format_amount()]</A>"
else
l += "<font color='red'>No material storage connected, please contact the quartermaster.</font>"
l += "<A href='?src=[REF(src)];switch_screen=[RESEARCH_FABRICATOR_SCREEN_CHEMICALS]'><B>Chemical volume:</B> [reagents.total_volume] / [reagents.maximum_volume]</A>"
l += "<a href='?src=[REF(src)];sync_research=1'>Synchronize Research</a>"
l += "<a href='?src=[REF(src)];switch_screen=[RESEARCH_FABRICATOR_SCREEN_MAIN]'>Main Screen</a></div>[RDSCREEN_NOBREAK]"
return l
/obj/machinery/rnd/production/proc/ui_screen_materials()
if (!materials.mat_container)
screen = RESEARCH_FABRICATOR_SCREEN_MAIN
return ui_screen_main()
var/list/l = list()
l += "<div class='statusDisplay'><h3>Material Storage:</h3>"
for(var/mat_id in materials.mat_container.materials)
var/datum/material/M = materials.mat_container.materials[mat_id]
l += "* [M.amount] of [M.name]: "
if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "<A href='?src=[REF(src)];ejectsheet=[M.id];eject_amt=1'>Eject</A> [RDSCREEN_NOBREAK]"
if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) l += "<A href='?src=[REF(src)];ejectsheet=[M.id];eject_amt=5'>5x</A> [RDSCREEN_NOBREAK]"
if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "<A href='?src=[REF(src)];ejectsheet=[M.id];eject_amt=50'>All</A>[RDSCREEN_NOBREAK]"
l += ""
l += "</div>[RDSCREEN_NOBREAK]"
return l
/obj/machinery/rnd/production/proc/ui_screen_chemicals()
var/list/l = list()
l += "<div class='statusDisplay'><A href='?src=[REF(src)];disposeall=1'>Disposal All Chemicals in Storage</A>"
l += "<h3>Chemical Storage:</h3>"
for(var/datum/reagent/R in reagents.reagent_list)
l += "[R.name]: [R.volume]"
l += "<A href='?src=[REF(src)];dispose=[R.type]'>Purge</A>"
l += "</div>"
return l
/obj/machinery/rnd/production/proc/ui_screen_search()
var/list/l = list()
var/coeff = efficiency_coeff
l += "<h2>Search Results:</h2>"
l += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><HR>"
for(var/datum/design/D in matching_designs)
l += design_menu_entry(D, coeff)
l += "</div>"
return l
/obj/machinery/rnd/production/proc/design_menu_entry(datum/design/D, coeff)
if(!istype(D))
return
if(!coeff)
coeff = efficiency_coeff
if(!efficient_with(D.build_path))
coeff = 1
var/list/l = list()
var/temp_material
var/c = 50
var/t
var/all_materials = D.materials + D.reagents_list
for(var/M in all_materials)
t = check_mat(D, M)
temp_material += " | "
if (t < 1)
temp_material += "<span class='bad'>[all_materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_material += " [all_materials[M]/coeff] [CallMaterialName(M)]"
c = min(c,t)
if (c >= 1)
l += "<A href='?src=[REF(src)];build=[D.id];amount=1'>[D.name]</A>[RDSCREEN_NOBREAK]"
if(c >= 5)
l += "<A href='?src=[REF(src)];build=[D.id];amount=5'>x5</A>[RDSCREEN_NOBREAK]"
if(c >= 10)
l += "<A href='?src=[REF(src)];build=[D.id];amount=10'>x10</A>[RDSCREEN_NOBREAK]"
l += "[temp_material][RDSCREEN_NOBREAK]"
else
l += "<span class='linkOff'>[D.name]</span>[temp_material][RDSCREEN_NOBREAK]"
l += ""
return l
/obj/machinery/rnd/production/Topic(raw, ls)
if(..())
return
add_fingerprint(usr)
usr.set_machine(src)
if(ls["switch_screen"])
screen = text2num(ls["switch_screen"])
if(ls["build"]) //Causes the Protolathe to build something.
if(busy)
say("Warning: Fabricators busy!")
else
user_try_print_id(ls["build"], ls["amount"])
if(ls["search"]) //Search for designs with name matching pattern
search(ls["to_search"])
screen = RESEARCH_FABRICATOR_SCREEN_SEARCH
if(ls["sync_research"])
update_research()
say("Synchronizing research with host technology database.")
if(ls["category"])
selected_category = ls["category"]
if(ls["dispose"]) //Causes the protolathe to dispose of a single reagent (all of it)
reagents.del_reagent(ls["dispose"])
if(ls["disposeall"]) //Causes the protolathe to dispose of all it's reagents.
reagents.clear_reagents()
if(ls["ejectsheet"]) //Causes the protolathe to eject a sheet of material
eject_sheets(ls["ejectsheet"], ls["eject_amt"])
updateUsrDialog()
/obj/machinery/rnd/production/proc/eject_sheets(eject_sheet, eject_amt)
var/datum/component/material_container/mat_container = materials.mat_container
if (!mat_container)
say("No access to material storage, please contact the quartermaster.")
return 0
if (materials.on_hold())
say("Mineral access is on hold, please contact the quartermaster.")
return 0
var/count = mat_container.retrieve_sheets(text2num(eject_amt), eject_sheet, drop_location())
var/list/matlist = list()
matlist[eject_sheet] = MINERAL_MATERIAL_AMOUNT
materials.silo_log(src, "ejected", -count, "sheets", matlist)
return count
/obj/machinery/rnd/production/proc/ui_screen_main()
var/list/l = list()
l += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='type' value='proto'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><HR>"
l += list_categories(categories, RESEARCH_FABRICATOR_SCREEN_CATEGORYVIEW)
return l
/obj/machinery/rnd/production/proc/ui_screen_category_view()
if(!selected_category)
return ui_screen_main()
var/list/l = list()
l += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3>"
var/coeff = efficiency_coeff
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(selected_category in D.category)|| !(D.build_type & allowed_buildtypes))
continue
if(!(isnull(allowed_department_flags) || (D.departmental_flags & allowed_department_flags)))
continue
l += design_menu_entry(D, coeff)
l += "</div>"
return l
/obj/machinery/rnd/production/proc/list_categories(list/categories, menu_num)
if(!categories)
return
var/line_length = 1
var/list/l = "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
l += "</tr><tr>"
line_length = 1
l += "<td><A href='?src=[REF(src)];category=[C];switch_screen=[menu_num]'>[C]</A></td>"
line_length++
l += "</tr></table></div>"
return l
@@ -1,32 +1,32 @@
/obj/machinery/rnd/production/circuit_imprinter
name = "circuit imprinter"
desc = "Manufactures circuit boards for the construction of machines."
icon_state = "circuit_imprinter"
circuit = /obj/item/circuitboard/machine/circuit_imprinter
categories = list(
"AI Modules",
"Computer Boards",
"Teleportation Machinery",
"Medical Machinery",
"Engineering Machinery",
"Exosuit Modules",
"Hydroponics Machinery",
"Subspace Telecomms",
"Research Machinery",
"Misc. Machinery",
"Computer Parts"
)
production_animation = "circuit_imprinter_ani"
allowed_buildtypes = IMPRINTER
/obj/machinery/rnd/production/circuit_imprinter/disconnect_console()
linked_console.linked_imprinter = null
..()
/obj/machinery/rnd/production/circuit_imprinter/calculate_efficiency()
. = ..()
var/total_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
total_rating += M.rating * 2 //There is only one.
total_rating = max(1, total_rating)
efficiency_coeff = total_rating
/obj/machinery/rnd/production/circuit_imprinter
name = "circuit imprinter"
desc = "Manufactures circuit boards for the construction of machines."
icon_state = "circuit_imprinter"
circuit = /obj/item/circuitboard/machine/circuit_imprinter
categories = list(
"AI Modules",
"Computer Boards",
"Teleportation Machinery",
"Medical Machinery",
"Engineering Machinery",
"Exosuit Modules",
"Hydroponics Machinery",
"Subspace Telecomms",
"Research Machinery",
"Misc. Machinery",
"Computer Parts"
)
production_animation = "circuit_imprinter_ani"
allowed_buildtypes = IMPRINTER
/obj/machinery/rnd/production/circuit_imprinter/disconnect_console()
linked_console.linked_imprinter = null
..()
/obj/machinery/rnd/production/circuit_imprinter/calculate_efficiency()
. = ..()
var/total_rating = 0
for(var/obj/item/stock_parts/manipulator/M in component_parts)
total_rating += M.rating * 2 //There is only one.
total_rating = max(1, total_rating)
efficiency_coeff = total_rating
@@ -1,13 +1,13 @@
/obj/machinery/rnd/production/circuit_imprinter/department
name = "department circuit imprinter"
desc = "A special circuit imprinter with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type."
icon_state = "circuit_imprinter"
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department
requires_console = FALSE
consoleless_interface = TRUE
/obj/machinery/rnd/production/circuit_imprinter/department/science
name = "department circuit imprinter (Science)"
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department/science
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SCIENCE
/obj/machinery/rnd/production/circuit_imprinter/department
name = "department circuit imprinter"
desc = "A special circuit imprinter with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type."
icon_state = "circuit_imprinter"
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department
requires_console = FALSE
consoleless_interface = TRUE
/obj/machinery/rnd/production/circuit_imprinter/department/science
name = "department circuit imprinter (Science)"
circuit = /obj/item/circuitboard/machine/circuit_imprinter/department/science
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SCIENCE
department_tag = "Science"
@@ -1,43 +1,43 @@
/obj/machinery/rnd/production/protolathe/department
name = "department protolathe"
desc = "A special protolathe with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/protolathe/department
requires_console = FALSE
consoleless_interface = TRUE
/obj/machinery/rnd/production/protolathe/department/engineering
name = "department protolathe (Engineering)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_ENGINEERING
department_tag = "Engineering"
circuit = /obj/item/circuitboard/machine/protolathe/department/engineering
/obj/machinery/rnd/production/protolathe/department/service
name = "department protolathe (Service)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SERVICE
department_tag = "Service"
circuit = /obj/item/circuitboard/machine/protolathe/department/service
/obj/machinery/rnd/production/protolathe/department/medical
name = "department protolathe (Medical)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_MEDICAL
department_tag = "Medical"
circuit = /obj/item/circuitboard/machine/protolathe/department/medical
/obj/machinery/rnd/production/protolathe/department/cargo
name = "department protolathe (Cargo)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_CARGO
department_tag = "Cargo"
circuit = /obj/item/circuitboard/machine/protolathe/department/cargo
/obj/machinery/rnd/production/protolathe/department/science
name = "department protolathe (Science)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SCIENCE
department_tag = "Science"
circuit = /obj/item/circuitboard/machine/protolathe/department/science
/obj/machinery/rnd/production/protolathe/department/security
name = "department protolathe (Security)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SECURITY
department_tag = "Security"
/obj/machinery/rnd/production/protolathe/department
name = "department protolathe"
desc = "A special protolathe with a built in interface meant for departmental usage, with built in ExoSync receivers allowing it to print designs researched that match its ROM-encoded department type."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/protolathe/department
requires_console = FALSE
consoleless_interface = TRUE
/obj/machinery/rnd/production/protolathe/department/engineering
name = "department protolathe (Engineering)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_ENGINEERING
department_tag = "Engineering"
circuit = /obj/item/circuitboard/machine/protolathe/department/engineering
/obj/machinery/rnd/production/protolathe/department/service
name = "department protolathe (Service)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SERVICE
department_tag = "Service"
circuit = /obj/item/circuitboard/machine/protolathe/department/service
/obj/machinery/rnd/production/protolathe/department/medical
name = "department protolathe (Medical)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_MEDICAL
department_tag = "Medical"
circuit = /obj/item/circuitboard/machine/protolathe/department/medical
/obj/machinery/rnd/production/protolathe/department/cargo
name = "department protolathe (Cargo)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_CARGO
department_tag = "Cargo"
circuit = /obj/item/circuitboard/machine/protolathe/department/cargo
/obj/machinery/rnd/production/protolathe/department/science
name = "department protolathe (Science)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SCIENCE
department_tag = "Science"
circuit = /obj/item/circuitboard/machine/protolathe/department/science
/obj/machinery/rnd/production/protolathe/department/security
name = "department protolathe (Security)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SECURITY
department_tag = "Security"
circuit = /obj/item/circuitboard/machine/protolathe/department/security
@@ -1,41 +1,41 @@
/obj/machinery/rnd/production/techfab/department
name = "department techfab"
desc = "An advanced fabricator designed to print out the latest prototypes and circuits researched from Science. Contains hardware to sync to research networks. This one is department-locked and only possesses a limited set of decryption keys."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/techfab/department
/obj/machinery/rnd/production/techfab/department/engineering
name = "department techfab (Engineering)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_ENGINEERING
department_tag = "Engineering"
circuit = /obj/item/circuitboard/machine/techfab/department/engineering
/obj/machinery/rnd/production/techfab/department/service
name = "department techfab (Service)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SERVICE
department_tag = "Service"
circuit = /obj/item/circuitboard/machine/techfab/department/service
/obj/machinery/rnd/production/techfab/department/medical
name = "department techfab (Medical)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_MEDICAL
department_tag = "Medical"
circuit = /obj/item/circuitboard/machine/techfab/department/medical
/obj/machinery/rnd/production/techfab/department/cargo
name = "department techfab (Cargo)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_CARGO
department_tag = "Cargo"
circuit = /obj/item/circuitboard/machine/techfab/department/cargo
/obj/machinery/rnd/production/techfab/department/science
name = "department techfab (Science)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SCIENCE
department_tag = "Science"
circuit = /obj/item/circuitboard/machine/techfab/department/science
/obj/machinery/rnd/production/techfab/department/security
name = "department techfab (Security)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SECURITY
department_tag = "Security"
/obj/machinery/rnd/production/techfab/department
name = "department techfab"
desc = "An advanced fabricator designed to print out the latest prototypes and circuits researched from Science. Contains hardware to sync to research networks. This one is department-locked and only possesses a limited set of decryption keys."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/techfab/department
/obj/machinery/rnd/production/techfab/department/engineering
name = "department techfab (Engineering)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_ENGINEERING
department_tag = "Engineering"
circuit = /obj/item/circuitboard/machine/techfab/department/engineering
/obj/machinery/rnd/production/techfab/department/service
name = "department techfab (Service)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SERVICE
department_tag = "Service"
circuit = /obj/item/circuitboard/machine/techfab/department/service
/obj/machinery/rnd/production/techfab/department/medical
name = "department techfab (Medical)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_MEDICAL
department_tag = "Medical"
circuit = /obj/item/circuitboard/machine/techfab/department/medical
/obj/machinery/rnd/production/techfab/department/cargo
name = "department techfab (Cargo)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_CARGO
department_tag = "Cargo"
circuit = /obj/item/circuitboard/machine/techfab/department/cargo
/obj/machinery/rnd/production/techfab/department/science
name = "department techfab (Science)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SCIENCE
department_tag = "Science"
circuit = /obj/item/circuitboard/machine/techfab/department/science
/obj/machinery/rnd/production/techfab/department/security
name = "department techfab (Security)"
allowed_department_flags = DEPARTMENTAL_FLAG_ALL|DEPARTMENTAL_FLAG_SECURITY
department_tag = "Security"
circuit = /obj/item/circuitboard/machine/techfab/department/security
+25 -24
View File
@@ -1,24 +1,25 @@
/obj/machinery/rnd/production/protolathe
name = "protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/protolathe
categories = list(
"Power Designs",
"Medical Designs",
"Bluespace Designs",
"Stock Parts",
"Equipment",
"Mining Designs",
"Electronics",
"Weapons",
"Ammo",
"Firing Pins",
"Computer Parts"
)
production_animation = "protolathe_n"
allowed_buildtypes = PROTOLATHE
/obj/machinery/rnd/production/protolathe/disconnect_console()
linked_console.linked_lathe = null
..()
/obj/machinery/rnd/production/protolathe
name = "protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/protolathe
categories = list(
"Power Designs",
"Medical Designs",
"Bluespace Designs",
"Stock Parts",
"Equipment",
"Tool Designs",
"Mining Designs",
"Electronics",
"Weapons",
"Ammo",
"Firing Pins",
"Computer Parts"
)
production_animation = "protolathe_n"
allowed_buildtypes = PROTOLATHE
/obj/machinery/rnd/production/protolathe/disconnect_console()
linked_console.linked_lathe = null
..()
+35 -34
View File
@@ -1,34 +1,35 @@
/obj/machinery/rnd/production/techfab
name = "technology fabricator"
desc = "Produces researched prototypes with raw materials and energy."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/techfab
categories = list(
"Power Designs",
"Medical Designs",
"Bluespace Designs",
"Stock Parts",
"Equipment",
"Mining Designs",
"Electronics",
"Weapons",
"Ammo",
"Firing Pins",
"Computer Parts",
"AI Modules",
"Computer Boards",
"Teleportation Machinery",
"Medical Machinery",
"Engineering Machinery",
"Exosuit Modules",
"Hydroponics Machinery",
"Subspace Telecomms",
"Research Machinery",
"Misc. Machinery",
"Computer Parts"
)
console_link = FALSE
production_animation = "protolathe_n"
requires_console = FALSE
consoleless_interface = TRUE
allowed_buildtypes = PROTOLATHE | IMPRINTER
/obj/machinery/rnd/production/techfab
name = "technology fabricator"
desc = "Produces researched prototypes with raw materials and energy."
icon_state = "protolathe"
circuit = /obj/item/circuitboard/machine/techfab
categories = list(
"Power Designs",
"Medical Designs",
"Bluespace Designs",
"Stock Parts",
"Equipment",
"Tool Designs",
"Mining Designs",
"Electronics",
"Weapons",
"Ammo",
"Firing Pins",
"Computer Parts",
"AI Modules",
"Computer Boards",
"Teleportation Machinery",
"Medical Machinery",
"Engineering Machinery",
"Exosuit Modules",
"Hydroponics Machinery",
"Subspace Telecomms",
"Research Machinery",
"Misc. Machinery",
"Computer Parts"
)
console_link = FALSE
production_animation = "protolathe_n"
requires_console = FALSE
consoleless_interface = TRUE
allowed_buildtypes = PROTOLATHE | IMPRINTER
@@ -34,7 +34,7 @@
host_mob.adjustStaminaLoss(-10) //stimulants give stamina heal now
host_mob.set_resting(FALSE, TRUE, FALSE)
host_mob.update_mobility()
host_mob.reagents.add_reagent("stimulants", 1.5)
host_mob.reagents.add_reagent(/datum/reagent/medicine/stimulants, 1.5)
/datum/nanite_program/hardening
name = "Dermal Hardening"
@@ -61,10 +61,10 @@
/datum/nanite_program/purging/active_effect()
host_mob.adjustToxLoss(-1)
for(var/datum/reagent/R in host_mob.reagents.reagent_list)
if(R.id == "nanite_b_gone")
if(R.type == /datum/reagent/fermi/nanite_b_gone)
host_mob.adjustToxLoss(4)
continue
host_mob.reagents.remove_reagent(R.id,1)
host_mob.reagents.remove_reagent(R.type,1)
/datum/nanite_program/brain_heal
name = "Neural Regeneration"
@@ -164,7 +164,7 @@
/datum/nanite_program/purging_advanced/active_effect()
host_mob.adjustToxLoss(-1, forced = TRUE)
for(var/datum/reagent/toxin/R in host_mob.reagents.reagent_list)
host_mob.reagents.remove_reagent(R.id,1)
host_mob.reagents.remove_reagent(R.type,1)
/datum/nanite_program/regenerative_advanced
name = "Bio-Reconstruction"
File diff suppressed because it is too large Load Diff
+106 -106
View File
@@ -1,106 +1,106 @@
//All devices that link into the R&D console fall into thise type for easy identification and some shared procs.
/obj/machinery/rnd
name = "R&D Device"
icon = 'icons/obj/machines/research.dmi'
density = TRUE
use_power = IDLE_POWER_USE
var/busy = FALSE
var/hacked = FALSE
var/console_link = TRUE //allow console link.
var/requires_console = TRUE
var/disabled = FALSE
var/obj/machinery/computer/rdconsole/linked_console
var/obj/item/loaded_item = null //the item loaded inside the machine (currently only used by experimentor and destructive analyzer)
/obj/machinery/rnd/proc/reset_busy()
busy = FALSE
/obj/machinery/rnd/Initialize()
. = ..()
wires = new /datum/wires/rnd(src)
/obj/machinery/rnd/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/rnd/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
do_sparks(5, TRUE, src)
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
return TRUE
else
return FALSE
/obj/machinery/rnd/attackby(obj/item/O, mob/user, params)
if (default_deconstruction_screwdriver(user, "[initial(icon_state)]_t", initial(icon_state), O))
if(linked_console)
disconnect_console()
return
if(default_deconstruction_crowbar(O))
return
if(panel_open && is_wire_tool(O))
wires.interact(user)
return TRUE
if(is_refillable() && O.is_drainable())
return FALSE //inserting reagents into the machine
if(Insert_Item(O, user))
return TRUE
else
return ..()
//to disconnect the machine from the r&d console it's linked to
/obj/machinery/rnd/proc/disconnect_console()
linked_console = null
//proc used to handle inserting items or reagents into rnd machines
/obj/machinery/rnd/proc/Insert_Item(obj/item/I, mob/user)
return
//whether the machine can have an item inserted in its current state.
/obj/machinery/rnd/proc/is_insertion_ready(mob/user)
if(panel_open)
to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
return FALSE
if(disabled)
to_chat(user, "<span class='warning'>The insertion belts of [src] won't engage!</span>")
return FALSE
if(requires_console && !linked_console)
to_chat(user, "<span class='warning'>[src] must be linked to an R&D console first!</span>")
return FALSE
if(busy)
to_chat(user, "<span class='warning'>[src] is busy right now.</span>")
return FALSE
if(stat & BROKEN)
to_chat(user, "<span class='warning'>[src] is broken.</span>")
return FALSE
if(stat & NOPOWER)
to_chat(user, "<span class='warning'>[src] has no power.</span>")
return FALSE
if(loaded_item)
to_chat(user, "<span class='warning'>[src] is already loaded.</span>")
return FALSE
return TRUE
//we eject the loaded item when deconstructing the machine
/obj/machinery/rnd/on_deconstruction()
if(loaded_item)
loaded_item.forceMove(loc)
..()
/obj/machinery/rnd/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
var/stack_name
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
stack_name = "bluespace"
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else
var/obj/item/stack/S = type_inserted
stack_name = initial(S.name)
use_power(min(1000, (amount_inserted / 100)))
add_overlay("protolathe_[stack_name]")
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)
//All devices that link into the R&D console fall into thise type for easy identification and some shared procs.
/obj/machinery/rnd
name = "R&D Device"
icon = 'icons/obj/machines/research.dmi'
density = TRUE
use_power = IDLE_POWER_USE
var/busy = FALSE
var/hacked = FALSE
var/console_link = TRUE //allow console link.
var/requires_console = TRUE
var/disabled = FALSE
var/obj/machinery/computer/rdconsole/linked_console
var/obj/item/loaded_item = null //the item loaded inside the machine (currently only used by experimentor and destructive analyzer)
/obj/machinery/rnd/proc/reset_busy()
busy = FALSE
/obj/machinery/rnd/Initialize()
. = ..()
wires = new /datum/wires/rnd(src)
/obj/machinery/rnd/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/rnd/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
do_sparks(5, TRUE, src)
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
return TRUE
else
return FALSE
/obj/machinery/rnd/attackby(obj/item/O, mob/user, params)
if (default_deconstruction_screwdriver(user, "[initial(icon_state)]_t", initial(icon_state), O))
if(linked_console)
disconnect_console()
return
if(default_deconstruction_crowbar(O))
return
if(panel_open && is_wire_tool(O))
wires.interact(user)
return TRUE
if(is_refillable() && O.is_drainable())
return FALSE //inserting reagents into the machine
if(Insert_Item(O, user))
return TRUE
else
return ..()
//to disconnect the machine from the r&d console it's linked to
/obj/machinery/rnd/proc/disconnect_console()
linked_console = null
//proc used to handle inserting items or reagents into rnd machines
/obj/machinery/rnd/proc/Insert_Item(obj/item/I, mob/user)
return
//whether the machine can have an item inserted in its current state.
/obj/machinery/rnd/proc/is_insertion_ready(mob/user)
if(panel_open)
to_chat(user, "<span class='warning'>You can't load [src] while it's opened!</span>")
return FALSE
if(disabled)
to_chat(user, "<span class='warning'>The insertion belts of [src] won't engage!</span>")
return FALSE
if(requires_console && !linked_console)
to_chat(user, "<span class='warning'>[src] must be linked to an R&D console first!</span>")
return FALSE
if(busy)
to_chat(user, "<span class='warning'>[src] is busy right now.</span>")
return FALSE
if(stat & BROKEN)
to_chat(user, "<span class='warning'>[src] is broken.</span>")
return FALSE
if(stat & NOPOWER)
to_chat(user, "<span class='warning'>[src] has no power.</span>")
return FALSE
if(loaded_item)
to_chat(user, "<span class='warning'>[src] is already loaded.</span>")
return FALSE
return TRUE
//we eject the loaded item when deconstructing the machine
/obj/machinery/rnd/on_deconstruction()
if(loaded_item)
loaded_item.forceMove(loc)
..()
/obj/machinery/rnd/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
var/stack_name
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
stack_name = "bluespace"
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else
var/obj/item/stack/S = type_inserted
stack_name = initial(S.name)
use_power(min(1000, (amount_inserted / 100)))
add_overlay("protolathe_[stack_name]")
addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10)
+40 -40
View File
@@ -1,40 +1,40 @@
/obj/item/disk/tech_disk
name = "technology disk"
desc = "A disk for storing technology data for further research."
icon_state = "datadisk0"
materials = list(MAT_METAL=300, MAT_GLASS=100)
var/datum/techweb/stored_research
/obj/item/disk/tech_disk/Initialize()
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
stored_research = new /datum/techweb
/obj/item/disk/tech_disk/debug
name = "\improper CentCom technology disk"
desc = "A debug item for research"
materials = list()
/obj/item/disk/tech_disk/debug/Initialize()
. = ..()
stored_research = new /datum/techweb/admin
/obj/item/disk/tech_disk/illegal
name = "Illegal technology disk"
desc = "A technology disk containing schematics for syndicate inspired equipment."
materials = list()
/obj/item/disk/tech_disk/illegal/Initialize()
. = ..()
stored_research = new /datum/techweb/syndicate
/obj/item/disk/tech_disk/abductor
name = "Gray technology disk"
desc = "You feel like it's not Gray because of its color."
materials = list()
/obj/item/disk/tech_disk/abductor/Initialize()
. = ..()
stored_research = new /datum/techweb/abductor
/obj/item/disk/tech_disk
name = "technology disk"
desc = "A disk for storing technology data for further research."
icon_state = "datadisk0"
materials = list(MAT_METAL=300, MAT_GLASS=100)
var/datum/techweb/stored_research
/obj/item/disk/tech_disk/Initialize()
. = ..()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
stored_research = new /datum/techweb
/obj/item/disk/tech_disk/debug
name = "\improper CentCom technology disk"
desc = "A debug item for research"
materials = list()
/obj/item/disk/tech_disk/debug/Initialize()
. = ..()
stored_research = new /datum/techweb/admin
/obj/item/disk/tech_disk/illegal
name = "Illegal technology disk"
desc = "A technology disk containing schematics for syndicate inspired equipment."
materials = list()
/obj/item/disk/tech_disk/illegal/Initialize()
. = ..()
stored_research = new /datum/techweb/syndicate
/obj/item/disk/tech_disk/abductor
name = "Gray technology disk"
desc = "You feel like it's not Gray because of its color."
materials = list()
/obj/item/disk/tech_disk/abductor/Initialize()
. = ..()
stored_research = new /datum/techweb/abductor
+50
View File
@@ -51,6 +51,56 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi
alt_sound = 'sound/items/pshoom_2.ogg'
component_type = /datum/component/storage/concrete/bluespace/rped
/obj/item/storage/part_replacer/bluespace/tier1
/obj/item/storage/part_replacer/bluespace/tier1/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/matter_bin(src)
/obj/item/storage/part_replacer/bluespace/tier2
/obj/item/storage/part_replacer/bluespace/tier2/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor/adv(src)
new /obj/item/stock_parts/scanning_module/adv(src)
new /obj/item/stock_parts/manipulator/nano(src)
new /obj/item/stock_parts/micro_laser/high(src)
new /obj/item/stock_parts/matter_bin/adv(src)
/obj/item/storage/part_replacer/bluespace/tier3
/obj/item/storage/part_replacer/bluespace/tier3/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor/super(src)
new /obj/item/stock_parts/scanning_module/phasic(src)
new /obj/item/stock_parts/manipulator/pico(src)
new /obj/item/stock_parts/micro_laser/ultra(src)
new /obj/item/stock_parts/matter_bin/super(src)
/obj/item/storage/part_replacer/bluespace/tier4
/obj/item/storage/part_replacer/bluespace/tier4/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor/quadratic(src)
new /obj/item/stock_parts/scanning_module/triphasic(src)
new /obj/item/stock_parts/manipulator/femto(src)
new /obj/item/stock_parts/micro_laser/quadultra(src)
new /obj/item/stock_parts/matter_bin/bluespace(src)
/obj/item/storage/part_replacer/cargo //used in a cargo crate
/obj/item/storage/part_replacer/cargo/PopulateContents()
for(var/i in 1 to 10)
new /obj/item/stock_parts/capacitor(src)
new /obj/item/stock_parts/scanning_module(src)
new /obj/item/stock_parts/manipulator(src)
new /obj/item/stock_parts/micro_laser(src)
new /obj/item/stock_parts/matter_bin(src)
/obj/item/storage/part_replacer/cyborg
icon_state = "borgrped"
@@ -1,34 +1,34 @@
/proc/count_unique_techweb_nodes()
var/static/list/L = typesof(/datum/techweb_node)
return L.len
/proc/count_unique_techweb_designs()
var/static/list/L = typesof(/datum/design)
return L.len
/proc/node_boost_error(id, message)
WARNING("Invalid boost information for node \[[id]\]: [message]")
SSresearch.invalid_node_boost[id] = message
/proc/techweb_item_boost_check(obj/item/I) //Returns an associative list of techweb node datums with values of the boost it gives. var/list/returned = list()
if(SSresearch.techweb_boost_items[I.type])
return SSresearch.techweb_boost_items[I.type] //It should already be formatted in node datum = list(point type = value)
/proc/techweb_item_point_check(obj/item/I)
if(SSresearch.techweb_point_items[I.type])
return SSresearch.techweb_point_items[I.type]
/proc/techweb_point_display_generic(pointlist)
var/list/ret = list()
for(var/i in pointlist)
if(SSresearch.point_types[i])
ret += "[SSresearch.point_types[i]]: [pointlist[i]]"
else
ret += "ERRORED POINT TYPE: [pointlist[i]]"
return ret.Join("<BR>")
/proc/techweb_point_display_rdconsole(pointlist, last_pointlist)
var/list/ret = list()
for(var/i in pointlist)
ret += "[SSresearch.point_types[i] || "ERRORED POINT TYPE"]: [pointlist[i]] (+[(last_pointlist[i]) * ((SSresearch.flags & SS_TICKER)? (600 / (world.tick_lag * SSresearch.wait)) : (600 / SSresearch.wait))]/ minute)"
return ret.Join("<BR>")
/proc/count_unique_techweb_nodes()
var/static/list/L = typesof(/datum/techweb_node)
return L.len
/proc/count_unique_techweb_designs()
var/static/list/L = typesof(/datum/design)
return L.len
/proc/node_boost_error(id, message)
WARNING("Invalid boost information for node \[[id]\]: [message]")
SSresearch.invalid_node_boost[id] = message
/proc/techweb_item_boost_check(obj/item/I) //Returns an associative list of techweb node datums with values of the boost it gives. var/list/returned = list()
if(SSresearch.techweb_boost_items[I.type])
return SSresearch.techweb_boost_items[I.type] //It should already be formatted in node datum = list(point type = value)
/proc/techweb_item_point_check(obj/item/I)
if(SSresearch.techweb_point_items[I.type])
return SSresearch.techweb_point_items[I.type]
/proc/techweb_point_display_generic(pointlist)
var/list/ret = list()
for(var/i in pointlist)
if(SSresearch.point_types[i])
ret += "[SSresearch.point_types[i]]: [pointlist[i]]"
else
ret += "ERRORED POINT TYPE: [pointlist[i]]"
return ret.Join("<BR>")
/proc/techweb_point_display_rdconsole(pointlist, last_pointlist)
var/list/ret = list()
for(var/i in pointlist)
ret += "[SSresearch.point_types[i] || "ERRORED POINT TYPE"]: [pointlist[i]] (+[(last_pointlist[i]) * ((SSresearch.flags & SS_TICKER)? (600 / (world.tick_lag * SSresearch.wait)) : (600 / SSresearch.wait))]/ minute)"
return ret.Join("<BR>")
+388 -388
View File
@@ -1,389 +1,389 @@
//Used \n[\s]*origin_tech[\s]*=[\s]*"[\S]+" to delete all origin techs.
//Or \n[\s]*origin_tech[\s]*=[\s]list\([A-Z_\s=0-9,]*\)
//Used \n[\s]*req_tech[\s]*=[\s]*list\(["a-z\s=0-9,]*\) to delete all req_techs.
//Techweb datums are meant to store unlocked research, being able to be stored on research consoles, servers, and disks. They are NOT global.
/datum/techweb
var/list/researched_nodes = list() //Already unlocked and all designs are now available. Assoc list, id = TRUE
var/list/visible_nodes = list() //Visible nodes, doesn't mean it can be researched. Assoc list, id = TRUE
var/list/available_nodes = list() //Nodes that can immediately be researched, all reqs met. assoc list, id = TRUE
var/list/researched_designs = list() //Designs that are available for use. Assoc list, id = TRUE
var/list/custom_designs = list() //Custom inserted designs like from disks that should survive recalculation.
var/list/boosted_nodes = list() //Already boosted nodes that can't be boosted again. node id = path of boost object.
var/list/hidden_nodes = list() //Hidden nodes. id = TRUE. Used for unhiding nodes when requirements are met by removing the entry of the node.
var/list/deconstructed_items = list() //items already deconstructed for a generic point boost. path = list(point_type = points)
var/list/research_points = list() //Available research points. type = number
var/list/obj/machinery/computer/rdconsole/consoles_accessing = list()
var/id = "generic"
var/list/research_logs = list() //IC logs.
var/largest_bomb_value = 0
var/organization = "Third-Party" //Organization name, used for display.
var/list/last_bitcoins = list() //Current per-second production, used for display only.
var/list/tiers = list() //Assoc list, id = number, 1 is available, 2 is all reqs are 1, so on
/datum/techweb/New()
for(var/i in SSresearch.techweb_nodes_starting)
var/datum/techweb_node/DN = SSresearch.techweb_node_by_id(i)
research_node(DN, TRUE, FALSE)
hidden_nodes = SSresearch.techweb_nodes_hidden.Copy()
return ..()
/datum/techweb/admin
id = "ADMIN"
organization = "CentCom"
/datum/techweb/admin/New() //All unlocked.
. = ..()
for(var/i in SSresearch.techweb_nodes)
var/datum/techweb_node/TN = SSresearch.techweb_nodes[i]
research_node(TN, TRUE)
for(var/i in SSresearch.point_types)
research_points[i] = INFINITY
hidden_nodes = list()
/datum/techweb/syndicate
id = "SYNDICATE"
organization = "Syndicate"
/datum/techweb/syndicate/New()
var/datum/techweb_node/syndicate_basic/Node = new()
research_node(Node, TRUE)
/datum/techweb/abductor
id = "ABDUCTOR"
organization = "Aliens"
/datum/techweb/abductor/New()
var/datum/techweb_node/alientech/Node = new()
research_node(Node, TRUE)
/datum/techweb/science //Global science techweb for RND consoles.
id = "SCIENCE"
organization = "Nanotrasen"
/datum/techweb/Destroy()
researched_nodes = null
researched_designs = null
available_nodes = null
visible_nodes = null
custom_designs = null
SSresearch.techwebs -= src
return ..()
/datum/techweb/proc/recalculate_nodes(recalculate_designs = FALSE, wipe_custom_designs = FALSE)
var/list/datum/techweb_node/processing = list()
for(var/id in researched_nodes)
processing[id] = TRUE
for(var/id in visible_nodes)
processing[id] = TRUE
for(var/id in available_nodes)
processing[id] = TRUE
if(recalculate_designs)
researched_designs = custom_designs.Copy()
if(wipe_custom_designs)
custom_designs = list()
for(var/id in processing)
update_node_status(SSresearch.techweb_node_by_id(id), FALSE)
CHECK_TICK
for(var/v in consoles_accessing)
var/obj/machinery/computer/rdconsole/V = v
V.rescan_views()
V.updateUsrDialog()
/datum/techweb/proc/add_point_list(list/pointlist)
for(var/i in pointlist)
if(SSresearch.point_types[i] && pointlist[i] > 0)
research_points[i] += pointlist[i]
/datum/techweb/proc/add_points_all(amount)
var/list/l = SSresearch.point_types.Copy()
for(var/i in l)
l[i] = amount
add_point_list(l)
/datum/techweb/proc/remove_point_list(list/pointlist)
for(var/i in pointlist)
if(SSresearch.point_types[i] && pointlist[i] > 0)
research_points[i] = max(0, research_points[i] - pointlist[i])
/datum/techweb/proc/remove_points_all(amount)
var/list/l = SSresearch.point_types.Copy()
for(var/i in l)
l[i] = amount
remove_point_list(l)
/datum/techweb/proc/modify_point_list(list/pointlist)
for(var/i in pointlist)
if(SSresearch.point_types[i] && pointlist[i] != 0)
research_points[i] = max(0, research_points[i] + pointlist[i])
/datum/techweb/proc/modify_points_all(amount)
var/list/l = SSresearch.point_types.Copy()
for(var/i in l)
l[i] = amount
modify_point_list(l)
/datum/techweb/proc/copy_research_to(datum/techweb/receiver, unlock_hidden = TRUE) //Adds any missing research to theirs.
for(var/i in researched_nodes)
CHECK_TICK
receiver.research_node_id(i, TRUE, FALSE)
for(var/i in researched_designs)
CHECK_TICK
receiver.add_design_by_id(i)
if(unlock_hidden)
for(var/i in receiver.hidden_nodes)
CHECK_TICK
if(!hidden_nodes[i])
receiver.hidden_nodes -= i //We can see it so let them see it too.
receiver.recalculate_nodes()
/datum/techweb/proc/copy()
var/datum/techweb/returned = new()
returned.researched_nodes = researched_nodes.Copy()
returned.visible_nodes = visible_nodes.Copy()
returned.available_nodes = available_nodes.Copy()
returned.researched_designs = researched_designs.Copy()
returned.hidden_nodes = hidden_nodes.Copy()
return returned
/datum/techweb/proc/get_visible_nodes() //The way this is set up is shit but whatever.
return visible_nodes - hidden_nodes
/datum/techweb/proc/get_available_nodes()
return available_nodes - hidden_nodes
/datum/techweb/proc/get_researched_nodes()
return researched_nodes - hidden_nodes
/datum/techweb/proc/add_point_type(type, amount)
if(!SSresearch.point_types[type] || (amount <= 0))
return FALSE
research_points[type] += amount
return TRUE
/datum/techweb/proc/modify_point_type(type, amount)
if(!SSresearch.point_types[type])
return FALSE
research_points[type] = max(0, research_points[type] + amount)
return TRUE
/datum/techweb/proc/remove_point_type(type, amount)
if(!SSresearch.point_types[type] || (amount <= 0))
return FALSE
research_points[type] = max(0, research_points[type] - amount)
return TRUE
/datum/techweb/proc/add_design_by_id(id, custom = FALSE)
return add_design(SSresearch.techweb_design_by_id(id), custom)
/datum/techweb/proc/add_design(datum/design/design, custom = FALSE)
if(!istype(design))
return FALSE
researched_designs[design.id] = design
researched_designs[design.id] = TRUE
if(custom)
custom_designs[design.id] = TRUE
return TRUE
/datum/techweb/proc/remove_design_by_id(id, custom = FALSE)
return remove_design(SSresearch.techweb_design_by_id(id), custom)
/datum/techweb/proc/remove_design(datum/design/design, custom = FALSE)
if(!istype(design))
return FALSE
if(custom_designs[design.id] && !custom)
return FALSE
custom_designs -= design.id
researched_designs -= design.id
return TRUE
/datum/techweb/proc/can_afford(list/pointlist)
for(var/i in pointlist)
if(research_points[i] < pointlist[i])
return FALSE
return TRUE
/datum/techweb/proc/printout_points()
return techweb_point_display_generic(research_points)
/datum/techweb/proc/research_node_id(id, force, auto_update_points)
return research_node(SSresearch.techweb_node_by_id(id), force, auto_update_points)
/datum/techweb/proc/research_node(datum/techweb_node/node, force = FALSE, auto_adjust_cost = TRUE)
if(!istype(node))
return FALSE
update_node_status(node)
if(!force)
if(!available_nodes[node.id] || (auto_adjust_cost && (!can_afford(node.get_price(src)))))
return FALSE
if(auto_adjust_cost)
remove_point_list(node.get_price(src))
researched_nodes[node.id] = TRUE //Add to our researched list
for(var/id in node.unlock_ids)
visible_nodes[id] = TRUE
update_node_status(SSresearch.techweb_node_by_id(id))
for(var/id in node.design_ids)
add_design_by_id(id)
update_node_status(node)
return TRUE
/datum/techweb/proc/unresearch_node_id(id)
return unresearch_node(SSresearch.techweb_node_by_id(id))
/datum/techweb/proc/unresearch_node(datum/techweb_node/node)
if(!istype(node))
return FALSE
researched_nodes -= node.id
recalculate_nodes(TRUE) //Fully rebuild the tree.
/datum/techweb/proc/boost_with_path(datum/techweb_node/N, itempath)
if(!istype(N) || !ispath(itempath))
return FALSE
LAZYINITLIST(boosted_nodes[N.id])
for(var/i in N.boost_item_paths[itempath])
boosted_nodes[N.id][i] = max(boosted_nodes[N.id][i], N.boost_item_paths[itempath][i])
if(N.autounlock_by_boost)
hidden_nodes -= N.id
update_node_status(N)
return TRUE
/datum/techweb/proc/update_tiers(datum/techweb_node/base)
var/list/current = list(base)
while (current.len)
var/list/next = list()
for (var/node_ in current)
var/datum/techweb_node/node = node_
var/tier = 0
if (!researched_nodes[node.id]) // researched is tier 0
for (var/id in node.prereq_ids)
var/prereq_tier = tiers[id]
tier = max(tier, prereq_tier + 1)
if (tier != tiers[node.id])
tiers[node.id] = tier
for (var/id in node.unlock_ids)
next += SSresearch.techweb_node_by_id(id)
current = next
/datum/techweb/proc/update_node_status(datum/techweb_node/node, autoupdate_consoles = TRUE)
var/researched = FALSE
var/available = FALSE
var/visible = FALSE
if(researched_nodes[node.id])
researched = TRUE
var/needed = node.prereq_ids.len
for(var/id in node.prereq_ids)
if(researched_nodes[id])
visible = TRUE
needed--
if(!needed)
available = TRUE
researched_nodes -= node.id
available_nodes -= node.id
visible_nodes -= node.id
if(hidden_nodes[node.id]) //Hidden.
return
if(researched)
researched_nodes[node.id] = TRUE
for(var/id in node.design_ids)
add_design(SSresearch.techweb_design_by_id(id))
else
if(available)
available_nodes[node.id] = TRUE
else
if(visible)
visible_nodes[node.id] = TRUE
update_tiers(node)
if(autoupdate_consoles)
for(var/v in consoles_accessing)
var/obj/machinery/computer/rdconsole/V = v
V.rescan_views()
V.updateUsrDialog()
//Laggy procs to do specific checks, just in case. Don't use them if you can just use the vars that already store all this!
/datum/techweb/proc/designHasReqs(datum/design/D)
for(var/i in researched_nodes)
var/datum/techweb_node/N = SSresearch.techweb_node_by_id(i)
if(N.design_ids[D.id])
return TRUE
return FALSE
/datum/techweb/proc/isDesignResearched(datum/design/D)
return isDesignResearchedID(D.id)
/datum/techweb/proc/isDesignResearchedID(id)
return researched_designs[id]? SSresearch.techweb_design_by_id(id) : FALSE
/datum/techweb/proc/isNodeResearched(datum/techweb_node/N)
return isNodeResearchedID(N.id)
/datum/techweb/proc/isNodeResearchedID(id)
return researched_nodes[id]? SSresearch.techweb_node_by_id(id) : FALSE
/datum/techweb/proc/isNodeVisible(datum/techweb_node/N)
return isNodeResearchedID(N.id)
/datum/techweb/proc/isNodeVisibleID(id)
return visible_nodes[id]? SSresearch.techweb_node_by_id(id) : FALSE
/datum/techweb/proc/isNodeAvailable(datum/techweb_node/N)
return isNodeAvailableID(N.id)
/datum/techweb/proc/isNodeAvailableID(id)
return available_nodes[id]? SSresearch.techweb_node_by_id(id) : FALSE
/datum/techweb/specialized
var/allowed_buildtypes = ALL
/datum/techweb/specialized/add_design(datum/design/D)
if(!(D.build_type & allowed_buildtypes))
return FALSE
return ..()
/datum/techweb/specialized/autounlocking
var/design_autounlock_buildtypes = NONE
var/design_autounlock_categories = list("initial") //if a design has a buildtype that matches the abovea and either has a category in this or this is null, unlock it.
var/node_autounlock_ids = list() //autounlock nodes of this type.
/datum/techweb/specialized/autounlocking/New()
..()
autounlock()
/datum/techweb/specialized/autounlocking/proc/autounlock()
for(var/id in node_autounlock_ids)
research_node_id(id, TRUE, FALSE)
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
if(D.build_type & design_autounlock_buildtypes)
for(var/i in D.category)
if(i in design_autounlock_categories)
add_design_by_id(D.id)
break
/datum/techweb/specialized/autounlocking/autolathe
design_autounlock_buildtypes = AUTOLATHE
allowed_buildtypes = AUTOLATHE
/datum/techweb/specialized/autounlocking/limbgrower
design_autounlock_buildtypes = LIMBGROWER
allowed_buildtypes = LIMBGROWER
/datum/techweb/specialized/autounlocking/biogenerator
design_autounlock_buildtypes = BIOGENERATOR
allowed_buildtypes = BIOGENERATOR
/datum/techweb/specialized/autounlocking/smelter
design_autounlock_buildtypes = SMELTER
allowed_buildtypes = SMELTER
/datum/techweb/specialized/autounlocking/exofab
allowed_buildtypes = MECHFAB
/datum/techweb/specialized/autounlocking/autoylathe
design_autounlock_buildtypes = AUTOYLATHE
allowed_buildtypes = AUTOYLATHE
/datum/techweb/specialized/autounlocking/autobottler
design_autounlock_buildtypes = AUTOBOTTLER
//Used \n[\s]*origin_tech[\s]*=[\s]*"[\S]+" to delete all origin techs.
//Or \n[\s]*origin_tech[\s]*=[\s]list\([A-Z_\s=0-9,]*\)
//Used \n[\s]*req_tech[\s]*=[\s]*list\(["a-z\s=0-9,]*\) to delete all req_techs.
//Techweb datums are meant to store unlocked research, being able to be stored on research consoles, servers, and disks. They are NOT global.
/datum/techweb
var/list/researched_nodes = list() //Already unlocked and all designs are now available. Assoc list, id = TRUE
var/list/visible_nodes = list() //Visible nodes, doesn't mean it can be researched. Assoc list, id = TRUE
var/list/available_nodes = list() //Nodes that can immediately be researched, all reqs met. assoc list, id = TRUE
var/list/researched_designs = list() //Designs that are available for use. Assoc list, id = TRUE
var/list/custom_designs = list() //Custom inserted designs like from disks that should survive recalculation.
var/list/boosted_nodes = list() //Already boosted nodes that can't be boosted again. node id = path of boost object.
var/list/hidden_nodes = list() //Hidden nodes. id = TRUE. Used for unhiding nodes when requirements are met by removing the entry of the node.
var/list/deconstructed_items = list() //items already deconstructed for a generic point boost. path = list(point_type = points)
var/list/research_points = list() //Available research points. type = number
var/list/obj/machinery/computer/rdconsole/consoles_accessing = list()
var/id = "generic"
var/list/research_logs = list() //IC logs.
var/largest_bomb_value = 0
var/organization = "Third-Party" //Organization name, used for display.
var/list/last_bitcoins = list() //Current per-second production, used for display only.
var/list/tiers = list() //Assoc list, id = number, 1 is available, 2 is all reqs are 1, so on
/datum/techweb/New()
for(var/i in SSresearch.techweb_nodes_starting)
var/datum/techweb_node/DN = SSresearch.techweb_node_by_id(i)
research_node(DN, TRUE, FALSE)
hidden_nodes = SSresearch.techweb_nodes_hidden.Copy()
return ..()
/datum/techweb/admin
id = "ADMIN"
organization = "CentCom"
/datum/techweb/admin/New() //All unlocked.
. = ..()
for(var/i in SSresearch.techweb_nodes)
var/datum/techweb_node/TN = SSresearch.techweb_nodes[i]
research_node(TN, TRUE)
for(var/i in SSresearch.point_types)
research_points[i] = INFINITY
hidden_nodes = list()
/datum/techweb/syndicate
id = "SYNDICATE"
organization = "Syndicate"
/datum/techweb/syndicate/New()
var/datum/techweb_node/syndicate_basic/Node = new()
research_node(Node, TRUE)
/datum/techweb/abductor
id = "ABDUCTOR"
organization = "Aliens"
/datum/techweb/abductor/New()
var/datum/techweb_node/alientech/Node = new()
research_node(Node, TRUE)
/datum/techweb/science //Global science techweb for RND consoles.
id = "SCIENCE"
organization = "Nanotrasen"
/datum/techweb/Destroy()
researched_nodes = null
researched_designs = null
available_nodes = null
visible_nodes = null
custom_designs = null
SSresearch.techwebs -= src
return ..()
/datum/techweb/proc/recalculate_nodes(recalculate_designs = FALSE, wipe_custom_designs = FALSE)
var/list/datum/techweb_node/processing = list()
for(var/id in researched_nodes)
processing[id] = TRUE
for(var/id in visible_nodes)
processing[id] = TRUE
for(var/id in available_nodes)
processing[id] = TRUE
if(recalculate_designs)
researched_designs = custom_designs.Copy()
if(wipe_custom_designs)
custom_designs = list()
for(var/id in processing)
update_node_status(SSresearch.techweb_node_by_id(id), FALSE)
CHECK_TICK
for(var/v in consoles_accessing)
var/obj/machinery/computer/rdconsole/V = v
V.rescan_views()
V.updateUsrDialog()
/datum/techweb/proc/add_point_list(list/pointlist)
for(var/i in pointlist)
if(SSresearch.point_types[i] && pointlist[i] > 0)
research_points[i] += pointlist[i]
/datum/techweb/proc/add_points_all(amount)
var/list/l = SSresearch.point_types.Copy()
for(var/i in l)
l[i] = amount
add_point_list(l)
/datum/techweb/proc/remove_point_list(list/pointlist)
for(var/i in pointlist)
if(SSresearch.point_types[i] && pointlist[i] > 0)
research_points[i] = max(0, research_points[i] - pointlist[i])
/datum/techweb/proc/remove_points_all(amount)
var/list/l = SSresearch.point_types.Copy()
for(var/i in l)
l[i] = amount
remove_point_list(l)
/datum/techweb/proc/modify_point_list(list/pointlist)
for(var/i in pointlist)
if(SSresearch.point_types[i] && pointlist[i] != 0)
research_points[i] = max(0, research_points[i] + pointlist[i])
/datum/techweb/proc/modify_points_all(amount)
var/list/l = SSresearch.point_types.Copy()
for(var/i in l)
l[i] = amount
modify_point_list(l)
/datum/techweb/proc/copy_research_to(datum/techweb/receiver, unlock_hidden = TRUE) //Adds any missing research to theirs.
for(var/i in researched_nodes)
CHECK_TICK
receiver.research_node_id(i, TRUE, FALSE)
for(var/i in researched_designs)
CHECK_TICK
receiver.add_design_by_id(i)
if(unlock_hidden)
for(var/i in receiver.hidden_nodes)
CHECK_TICK
if(!hidden_nodes[i])
receiver.hidden_nodes -= i //We can see it so let them see it too.
receiver.recalculate_nodes()
/datum/techweb/proc/copy()
var/datum/techweb/returned = new()
returned.researched_nodes = researched_nodes.Copy()
returned.visible_nodes = visible_nodes.Copy()
returned.available_nodes = available_nodes.Copy()
returned.researched_designs = researched_designs.Copy()
returned.hidden_nodes = hidden_nodes.Copy()
return returned
/datum/techweb/proc/get_visible_nodes() //The way this is set up is shit but whatever.
return visible_nodes - hidden_nodes
/datum/techweb/proc/get_available_nodes()
return available_nodes - hidden_nodes
/datum/techweb/proc/get_researched_nodes()
return researched_nodes - hidden_nodes
/datum/techweb/proc/add_point_type(type, amount)
if(!SSresearch.point_types[type] || (amount <= 0))
return FALSE
research_points[type] += amount
return TRUE
/datum/techweb/proc/modify_point_type(type, amount)
if(!SSresearch.point_types[type])
return FALSE
research_points[type] = max(0, research_points[type] + amount)
return TRUE
/datum/techweb/proc/remove_point_type(type, amount)
if(!SSresearch.point_types[type] || (amount <= 0))
return FALSE
research_points[type] = max(0, research_points[type] - amount)
return TRUE
/datum/techweb/proc/add_design_by_id(id, custom = FALSE)
return add_design(SSresearch.techweb_design_by_id(id), custom)
/datum/techweb/proc/add_design(datum/design/design, custom = FALSE)
if(!istype(design))
return FALSE
researched_designs[design.id] = design
researched_designs[design.id] = TRUE
if(custom)
custom_designs[design.id] = TRUE
return TRUE
/datum/techweb/proc/remove_design_by_id(id, custom = FALSE)
return remove_design(SSresearch.techweb_design_by_id(id), custom)
/datum/techweb/proc/remove_design(datum/design/design, custom = FALSE)
if(!istype(design))
return FALSE
if(custom_designs[design.id] && !custom)
return FALSE
custom_designs -= design.id
researched_designs -= design.id
return TRUE
/datum/techweb/proc/can_afford(list/pointlist)
for(var/i in pointlist)
if(research_points[i] < pointlist[i])
return FALSE
return TRUE
/datum/techweb/proc/printout_points()
return techweb_point_display_generic(research_points)
/datum/techweb/proc/research_node_id(id, force, auto_update_points)
return research_node(SSresearch.techweb_node_by_id(id), force, auto_update_points)
/datum/techweb/proc/research_node(datum/techweb_node/node, force = FALSE, auto_adjust_cost = TRUE)
if(!istype(node))
return FALSE
update_node_status(node)
if(!force)
if(!available_nodes[node.id] || (auto_adjust_cost && (!can_afford(node.get_price(src)))))
return FALSE
if(auto_adjust_cost)
remove_point_list(node.get_price(src))
researched_nodes[node.id] = TRUE //Add to our researched list
for(var/id in node.unlock_ids)
visible_nodes[id] = TRUE
update_node_status(SSresearch.techweb_node_by_id(id))
for(var/id in node.design_ids)
add_design_by_id(id)
update_node_status(node)
return TRUE
/datum/techweb/proc/unresearch_node_id(id)
return unresearch_node(SSresearch.techweb_node_by_id(id))
/datum/techweb/proc/unresearch_node(datum/techweb_node/node)
if(!istype(node))
return FALSE
researched_nodes -= node.id
recalculate_nodes(TRUE) //Fully rebuild the tree.
/datum/techweb/proc/boost_with_path(datum/techweb_node/N, itempath)
if(!istype(N) || !ispath(itempath))
return FALSE
LAZYINITLIST(boosted_nodes[N.id])
for(var/i in N.boost_item_paths[itempath])
boosted_nodes[N.id][i] = max(boosted_nodes[N.id][i], N.boost_item_paths[itempath][i])
if(N.autounlock_by_boost)
hidden_nodes -= N.id
update_node_status(N)
return TRUE
/datum/techweb/proc/update_tiers(datum/techweb_node/base)
var/list/current = list(base)
while (current.len)
var/list/next = list()
for (var/node_ in current)
var/datum/techweb_node/node = node_
var/tier = 0
if (!researched_nodes[node.id]) // researched is tier 0
for (var/id in node.prereq_ids)
var/prereq_tier = tiers[id]
tier = max(tier, prereq_tier + 1)
if (tier != tiers[node.id])
tiers[node.id] = tier
for (var/id in node.unlock_ids)
next += SSresearch.techweb_node_by_id(id)
current = next
/datum/techweb/proc/update_node_status(datum/techweb_node/node, autoupdate_consoles = TRUE)
var/researched = FALSE
var/available = FALSE
var/visible = FALSE
if(researched_nodes[node.id])
researched = TRUE
var/needed = node.prereq_ids.len
for(var/id in node.prereq_ids)
if(researched_nodes[id])
visible = TRUE
needed--
if(!needed)
available = TRUE
researched_nodes -= node.id
available_nodes -= node.id
visible_nodes -= node.id
if(hidden_nodes[node.id]) //Hidden.
return
if(researched)
researched_nodes[node.id] = TRUE
for(var/id in node.design_ids)
add_design(SSresearch.techweb_design_by_id(id))
else
if(available)
available_nodes[node.id] = TRUE
else
if(visible)
visible_nodes[node.id] = TRUE
update_tiers(node)
if(autoupdate_consoles)
for(var/v in consoles_accessing)
var/obj/machinery/computer/rdconsole/V = v
V.rescan_views()
V.updateUsrDialog()
//Laggy procs to do specific checks, just in case. Don't use them if you can just use the vars that already store all this!
/datum/techweb/proc/designHasReqs(datum/design/D)
for(var/i in researched_nodes)
var/datum/techweb_node/N = SSresearch.techweb_node_by_id(i)
if(N.design_ids[D.id])
return TRUE
return FALSE
/datum/techweb/proc/isDesignResearched(datum/design/D)
return isDesignResearchedID(D.id)
/datum/techweb/proc/isDesignResearchedID(id)
return researched_designs[id]? SSresearch.techweb_design_by_id(id) : FALSE
/datum/techweb/proc/isNodeResearched(datum/techweb_node/N)
return isNodeResearchedID(N.id)
/datum/techweb/proc/isNodeResearchedID(id)
return researched_nodes[id]? SSresearch.techweb_node_by_id(id) : FALSE
/datum/techweb/proc/isNodeVisible(datum/techweb_node/N)
return isNodeResearchedID(N.id)
/datum/techweb/proc/isNodeVisibleID(id)
return visible_nodes[id]? SSresearch.techweb_node_by_id(id) : FALSE
/datum/techweb/proc/isNodeAvailable(datum/techweb_node/N)
return isNodeAvailableID(N.id)
/datum/techweb/proc/isNodeAvailableID(id)
return available_nodes[id]? SSresearch.techweb_node_by_id(id) : FALSE
/datum/techweb/specialized
var/allowed_buildtypes = ALL
/datum/techweb/specialized/add_design(datum/design/D)
if(!(D.build_type & allowed_buildtypes))
return FALSE
return ..()
/datum/techweb/specialized/autounlocking
var/design_autounlock_buildtypes = NONE
var/design_autounlock_categories = list("initial") //if a design has a buildtype that matches the abovea and either has a category in this or this is null, unlock it.
var/node_autounlock_ids = list() //autounlock nodes of this type.
/datum/techweb/specialized/autounlocking/New()
..()
autounlock()
/datum/techweb/specialized/autounlocking/proc/autounlock()
for(var/id in node_autounlock_ids)
research_node_id(id, TRUE, FALSE)
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(id)
if(D.build_type & design_autounlock_buildtypes)
for(var/i in D.category)
if(i in design_autounlock_categories)
add_design_by_id(D.id)
break
/datum/techweb/specialized/autounlocking/autolathe
design_autounlock_buildtypes = AUTOLATHE
allowed_buildtypes = AUTOLATHE
/datum/techweb/specialized/autounlocking/limbgrower
design_autounlock_buildtypes = LIMBGROWER
allowed_buildtypes = LIMBGROWER
/datum/techweb/specialized/autounlocking/biogenerator
design_autounlock_buildtypes = BIOGENERATOR
allowed_buildtypes = BIOGENERATOR
/datum/techweb/specialized/autounlocking/smelter
design_autounlock_buildtypes = SMELTER
allowed_buildtypes = SMELTER
/datum/techweb/specialized/autounlocking/exofab
allowed_buildtypes = MECHFAB
/datum/techweb/specialized/autounlocking/autoylathe
design_autounlock_buildtypes = AUTOYLATHE
allowed_buildtypes = AUTOYLATHE
/datum/techweb/specialized/autounlocking/autobottler
design_autounlock_buildtypes = AUTOBOTTLER
allowed_buildtypes = AUTOBOTTLER
+97 -97
View File
@@ -1,97 +1,97 @@
//Techweb nodes are GLOBAL, there should only be one instance of them in the game. Persistant changes should never be made to them in-game.
//USE SSRESEARCH PROCS TO OBTAIN REFERENCES. DO NOT REFERENCE OUTSIDE OF SSRESEARCH OR YOU WILL FUCK UP GC.
/datum/techweb_node
var/id
var/display_name = "Errored Node"
var/description = "Why are you seeing this?"
var/hidden = FALSE //Whether it starts off hidden.
var/starting_node = FALSE //Whether it's available without any research.
var/list/prereq_ids = list()
var/list/design_ids = list()
var/list/unlock_ids = list() //CALCULATED FROM OTHER NODE'S PREREQUISITES. Assoc list id = TRUE.
var/list/boost_item_paths = list() //Associative list, path = list(point type = point_value).
var/autounlock_by_boost = TRUE //boosting this will autounlock this node.
var/export_price = 0 //Cargo export price.
var/list/research_costs = list() //Point cost to research. type = amount
var/category = "Misc" //Category
/datum/techweb_node/error_node
id = "ERROR"
display_name = "ERROR"
description = "This usually means something in the database has corrupted. If it doesn't go away automatically, inform Central Command for their techs to fix it ASAP(tm)"
/datum/techweb_node/proc/Initialize()
//Make lists associative for lookup
for(var/id in prereq_ids)
prereq_ids[id] = TRUE
for(var/id in design_ids)
design_ids[id] = TRUE
for(var/id in unlock_ids)
unlock_ids[id] = TRUE
/datum/techweb_node/Destroy()
SSresearch.techweb_nodes -= id
return ..()
/datum/techweb_node/serialize_list(list/options)
. = list()
VARSET_TO_LIST(., id)
VARSET_TO_LIST(., display_name)
VARSET_TO_LIST(., hidden)
VARSET_TO_LIST(., starting_node)
VARSET_TO_LIST(., assoc_list_strip_value(prereq_ids))
VARSET_TO_LIST(., assoc_list_strip_value(design_ids))
VARSET_TO_LIST(., assoc_list_strip_value(unlock_ids))
VARSET_TO_LIST(., boost_item_paths)
VARSET_TO_LIST(., autounlock_by_boost)
VARSET_TO_LIST(., export_price)
VARSET_TO_LIST(., research_costs)
VARSET_TO_LIST(., category)
/datum/techweb_node/deserialize_list(list/input, list/options)
if(!input["id"])
return
VARSET_FROM_LIST(input, id)
VARSET_FROM_LIST(input, display_name)
VARSET_FROM_LIST(input, hidden)
VARSET_FROM_LIST(input, starting_node)
VARSET_FROM_LIST(input, prereq_ids)
VARSET_FROM_LIST(input, design_ids)
VARSET_FROM_LIST(input, unlock_ids)
VARSET_FROM_LIST(input, boost_item_paths)
VARSET_FROM_LIST(input, autounlock_by_boost)
VARSET_FROM_LIST(input, export_price)
VARSET_FROM_LIST(input, research_costs)
VARSET_FROM_LIST(input, category)
Initialize()
return src
/datum/techweb_node/proc/on_design_deletion(datum/design/D)
prune_design_id(D.id)
/datum/techweb_node/proc/on_node_deletion(datum/techweb_node/TN)
prune_node_id(TN.id)
/datum/techweb_node/proc/prune_design_id(design_id)
design_ids -= design_id
/datum/techweb_node/proc/prune_node_id(node_id)
prereq_ids -= node_id
unlock_ids -= node_id
/datum/techweb_node/proc/get_price(datum/techweb/host)
if(host)
var/list/actual_costs = research_costs
if(host.boosted_nodes[id])
var/list/L = host.boosted_nodes[id]
for(var/i in L)
if(actual_costs[i])
actual_costs[i] -= L[i]
return actual_costs
else
return research_costs
/datum/techweb_node/proc/price_display(datum/techweb/TN)
return techweb_point_display_generic(get_price(TN))
//Techweb nodes are GLOBAL, there should only be one instance of them in the game. Persistant changes should never be made to them in-game.
//USE SSRESEARCH PROCS TO OBTAIN REFERENCES. DO NOT REFERENCE OUTSIDE OF SSRESEARCH OR YOU WILL FUCK UP GC.
/datum/techweb_node
var/id
var/display_name = "Errored Node"
var/description = "Why are you seeing this?"
var/hidden = FALSE //Whether it starts off hidden.
var/starting_node = FALSE //Whether it's available without any research.
var/list/prereq_ids = list()
var/list/design_ids = list()
var/list/unlock_ids = list() //CALCULATED FROM OTHER NODE'S PREREQUISITES. Assoc list id = TRUE.
var/list/boost_item_paths = list() //Associative list, path = list(point type = point_value).
var/autounlock_by_boost = TRUE //boosting this will autounlock this node.
var/export_price = 0 //Cargo export price.
var/list/research_costs = list() //Point cost to research. type = amount
var/category = "Misc" //Category
/datum/techweb_node/error_node
id = "ERROR"
display_name = "ERROR"
description = "This usually means something in the database has corrupted. If it doesn't go away automatically, inform Central Command for their techs to fix it ASAP(tm)"
/datum/techweb_node/proc/Initialize()
//Make lists associative for lookup
for(var/id in prereq_ids)
prereq_ids[id] = TRUE
for(var/id in design_ids)
design_ids[id] = TRUE
for(var/id in unlock_ids)
unlock_ids[id] = TRUE
/datum/techweb_node/Destroy()
SSresearch.techweb_nodes -= id
return ..()
/datum/techweb_node/serialize_list(list/options)
. = list()
VARSET_TO_LIST(., id)
VARSET_TO_LIST(., display_name)
VARSET_TO_LIST(., hidden)
VARSET_TO_LIST(., starting_node)
VARSET_TO_LIST(., assoc_list_strip_value(prereq_ids))
VARSET_TO_LIST(., assoc_list_strip_value(design_ids))
VARSET_TO_LIST(., assoc_list_strip_value(unlock_ids))
VARSET_TO_LIST(., boost_item_paths)
VARSET_TO_LIST(., autounlock_by_boost)
VARSET_TO_LIST(., export_price)
VARSET_TO_LIST(., research_costs)
VARSET_TO_LIST(., category)
/datum/techweb_node/deserialize_list(list/input, list/options)
if(!input["id"])
return
VARSET_FROM_LIST(input, id)
VARSET_FROM_LIST(input, display_name)
VARSET_FROM_LIST(input, hidden)
VARSET_FROM_LIST(input, starting_node)
VARSET_FROM_LIST(input, prereq_ids)
VARSET_FROM_LIST(input, design_ids)
VARSET_FROM_LIST(input, unlock_ids)
VARSET_FROM_LIST(input, boost_item_paths)
VARSET_FROM_LIST(input, autounlock_by_boost)
VARSET_FROM_LIST(input, export_price)
VARSET_FROM_LIST(input, research_costs)
VARSET_FROM_LIST(input, category)
Initialize()
return src
/datum/techweb_node/proc/on_design_deletion(datum/design/D)
prune_design_id(D.id)
/datum/techweb_node/proc/on_node_deletion(datum/techweb_node/TN)
prune_node_id(TN.id)
/datum/techweb_node/proc/prune_design_id(design_id)
design_ids -= design_id
/datum/techweb_node/proc/prune_node_id(node_id)
prereq_ids -= node_id
unlock_ids -= node_id
/datum/techweb_node/proc/get_price(datum/techweb/host)
if(host)
var/list/actual_costs = research_costs
if(host.boosted_nodes[id])
var/list/L = host.boosted_nodes[id]
for(var/i in L)
if(actual_costs[i])
actual_costs[i] -= L[i]
return actual_costs
else
return research_costs
/datum/techweb_node/proc/price_display(datum/techweb/TN)
return techweb_point_display_generic(get_price(TN))
+28 -10
View File
@@ -8,9 +8,9 @@
display_name = "Basic Research Technology"
description = "NT default research technologies."
// Default research tech, prevents bricking
design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani",
design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani", "desttagger", "handlabel", "packagewrap",
"destructive_analyzer", "circuit_imprinter", "experimentor", "rdconsole", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab",
"space_heater", "xlarge_beaker", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal",
"space_heater", "beaker", "large_beaker", "bucket", "xlarge_beaker", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal",
"rglass","plasteel","plastitanium","plasmaglass","plasmareinforcedglass","titaniumglass","plastitaniumglass")
/datum/techweb_node/mmi
@@ -71,7 +71,7 @@
display_name = "Biological Technology"
description = "What makes us tick." //the MC, silly!
prereq_ids = list("base")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv")
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv", "medspray")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -80,7 +80,7 @@
display_name = "Advanced Biotechnology"
description = "Advanced Biotechnology"
prereq_ids = list("biotech")
design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "defibrillator", "meta_beaker", "healthanalyzer_advanced","harvester","holobarrier_med","smartdartgun","medicinalsmartdart", "pHmeter")
design_ids = list("piercesyringe", "crewpinpointer", "smoke_machine", "plasmarefiller", "limbgrower", "meta_beaker", "healthanalyzer_advanced", "harvester", "holobarrier_med", "detective_scanner", "defibrillator_compact", "smartdartgun", "medicinalsmartdart", "pHmeter")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -200,7 +200,7 @@
display_name = "Advanced Engineering"
description = "Pushing the boundaries of physics, one chainsaw-fist at a time."
prereq_ids = list("engineering", "emp_basic")
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade")
design_ids = list("engine_goggles", "magboots", "forcefield_projector", "weldingmask" , "rcd_loaded", "rpd", "tray_goggles_prescription", "engine_goggles_prescription", "mesons_prescription", "rcd_upgrade_frames", "rcd_upgrade_simple_circuits")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 4000)
export_price = 5000
@@ -365,7 +365,7 @@
display_name = "Advanced Robotics Research"
description = "It can even do the dishes!"
prereq_ids = list("robotics")
design_ids = list("borg_upgrade_diamonddrill", "borg_upgrade_advancedmop")
design_ids = list("borg_upgrade_diamonddrill", "borg_upgrade_advancedmop", "borg_upgrade_advcutter", "borg_upgrade_premiumka")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
export_price = 5000
@@ -391,7 +391,7 @@
display_name = "Cyborg Upgrades: Utility"
description = "Utility upgrades for cyborgs."
prereq_ids = list("engineering", "robotics")
design_ids = list("borg_upgrade_holding", "borg_upgrade_lavaproof", "borg_upgrade_thrusters", "borg_upgrade_selfrepair", "borg_upgrade_expand", "borg_upgrade_rped")
design_ids = list("borg_upgrade_lavaproof", "borg_upgrade_thrusters", "borg_upgrade_selfrepair", "borg_upgrade_expand", "borg_upgrade_rped")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2000)
export_price = 5000
@@ -430,7 +430,7 @@
display_name = "Electromagnetic Theory"
description = "Study into usage of frequencies in the electromagnetic spectrum."
prereq_ids = list("base")
design_ids = list("holosign", "holosignsec", "holosignengi", "holosignatmos", "inducer", "tray_goggles", "holopad")
design_ids = list("holosign", "holosignsec", "holosignengi", "holosignatmos", "holosignfirelock", "inducer", "tray_goggles", "holopad")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
export_price = 5000
@@ -595,6 +595,15 @@
export_price = 5000
////////////////////////Tools////////////////////////
/datum/techweb_node/basic_tools
id = "basic_tools"
display_name = "Basic Tools"
description = "Basic mechanical, electronic, surgical and botanical tools."
prereq_ids = list("base")
design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 500)
export_price = 5000
/datum/techweb_node/basic_mining
id = "basic_mining"
display_name = "Mining Technology"
@@ -618,7 +627,7 @@
display_name = "Advanced Sanitation Technology"
description = "Clean things better, faster, stronger, and harder!"
prereq_ids = list("adv_engi")
design_ids = list("advmop", "buffer", "light_replacer")
design_ids = list("advmop", "buffer", "light_replacer", "spraybottle", "beartrap")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1750) // No longer has its bag
export_price = 5000
@@ -640,6 +649,15 @@
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2750)
export_price = 5000
/datum/techweb_node/sec_basic
id = "sec_basic"
display_name = "Basic Security Equipment"
description = "Standard equipment used by security."
design_ids = list("seclite", "pepperspray", "bola_energy", "zipties", "evidencebag")
prereq_ids = list("base")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 750)
export_price = 5000
/////////////////////////weaponry tech/////////////////////////
/datum/techweb_node/weaponry
id = "weaponry"
@@ -1081,7 +1099,7 @@
display_name = "Illegal Technology"
description = "Dangerous research used to create dangerous objects."
prereq_ids = list("adv_engi", "adv_weaponry", "explosive_weapons")
design_ids = list("decloner", "borg_syndicate_module", "suppressor", "largecrossbow", "donksofttoyvendor")
design_ids = list("decloner", "borg_syndicate_module", "ai_cam_upgrade", "suppressor", "largecrossbow", "donksofttoyvendor", "donksoft_refill", "syndiesleeper")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000)
export_price = 5000
hidden = TRUE
@@ -114,19 +114,19 @@ To add a crossbreed:
name = "blood extract"
desc = "A sphere of liquid blood, somehow managing to stay together."
color = "#FF0000"
list_reagents = list("blood" = 50)
list_reagents = list(/datum/reagent/blood = 50)
/obj/item/slimecrossbeaker/pax //5u synthpax.
name = "peace-inducing extract"
desc = "A small blob of synthetic pax."
color = "#FFCCCC"
list_reagents = list("synthpax" = 5)
list_reagents = list(/datum/reagent/pax/peaceborg = 5)
/obj/item/slimecrossbeaker/omnizine //15u omnizine.
name = "healing extract"
desc = "A gelatinous extract of pure omnizine."
color = "#FF00FF"
list_reagents = list("omnizine" = 15)
list_reagents = list(/datum/reagent/medicine/omnizine = 15)
/obj/item/slimecrossbeaker/autoinjector //As with the above, but automatically injects whomever it is used on with contents.
var/ignore_flags = FALSE
@@ -160,7 +160,7 @@ To add a crossbreed:
name = "mending solution"
desc = "A strange glob of sweet-smelling semifluid, which seems to stick to skin rather easily."
color = "#FF00FF"
list_reagents = list("regen_jelly" = 20)
list_reagents = list(/datum/reagent/medicine/regen_jelly = 20)
/obj/item/slimecrossbeaker/autoinjector/slimejelly //Primarily for slimepeople, but you do you.
self_use_only = TRUE
@@ -168,13 +168,13 @@ To add a crossbreed:
name = "slime jelly bubble"
desc = "A sphere of slime jelly. It seems to stick to your skin, but avoids other surfaces."
color = "#00FF00"
list_reagents = list("slimejelly" = 50)
list_reagents = list(/datum/reagent/toxin/slimejelly = 50)
/obj/item/slimecrossbeaker/autoinjector/peaceandlove
name = "peaceful distillation"
desc = "A light pink gooey sphere. Simply touching it makes you a little dizzy."
color = "#DDAAAA"
list_reagents = list("synthpax" = 10, "space_drugs" = 15) //Peace, dudes
list_reagents = list(/datum/reagent/pax/peaceborg = 10, /datum/reagent/drug/space_drugs = 15) //Peace, dudes
/obj/item/slimecrossbeaker/autoinjector/peaceandlove/Initialize()
. = ..()
@@ -184,4 +184,4 @@ To add a crossbreed:
name = "invigorating gel"
desc = "A bubbling purple mixture, designed to heal and boost movement."
color = "#FF00FF"
list_reagents = list("regen_jelly" = 30, "methamphetamine" = 9)
list_reagents = list(/datum/reagent/medicine/regen_jelly = 30, /datum/reagent/drug/methamphetamine = 9)
@@ -50,7 +50,7 @@
filling_color = "#964B00"
tastes = list("cardboard" = 3, "sadness" = 3)
foodtype = null //Don't ask what went into them. You're better off not knowing.
list_reagents = list("stabilizednutriment" = 10, "nutriment" = 2) //Won't make you fat. Will make you question your sanity.
list_reagents = list(/datum/reagent/consumable/nutriment/stabilized = 10, /datum/reagent/consumable/nutriment = 2) //Won't make you fat. Will make you question your sanity.
/obj/item/reagent_containers/food/snacks/rationpack/checkLiked(fraction, mob/M) //Nobody likes rationpacks. Nobody.
if(last_check_time + 50 < world.time)
@@ -910,9 +910,9 @@ datum/status_effect/stabilized/blue/on_remove()
/datum/status_effect/stabilized/lightpink/tick()
owner.adjustStaminaLoss(-4.5)
for(var/mob/living/carbon/human/H in range(1, get_turf(owner)))
if(H != owner && H.stat != DEAD && H.health <= 0 && !H.reagents.has_reagent("epinephrine"))
if(H != owner && H.stat != DEAD && H.health <= 0 && !H.reagents.has_reagent(/datum/reagent/medicine/epinephrine))
to_chat(owner, "[linked_extract] pulses in sync with [H]'s heartbeat, trying to keep [H.p_them()] alive.")
H.reagents.add_reagent("epinephrine",5)
H.reagents.add_reagent(/datum/reagent/medicine/epinephrine,5)
return ..()
/datum/status_effect/stabilized/lightpink/on_remove()
@@ -14,10 +14,10 @@ Burning extracts:
create_reagents(10, INJECTABLE | DRAWABLE)
/obj/item/slimecross/burning/attack_self(mob/user)
if(!reagents.has_reagent("plasma",10))
if(!reagents.has_reagent(/datum/reagent/toxin/plasma,10))
to_chat(user, "<span class='warning'>This extract needs to be full of plasma to activate!</span>")
return
reagents.remove_reagent("plasma",10)
reagents.remove_reagent(/datum/reagent/toxin/plasma,10)
to_chat(user, "<span class='notice'>You squeeze the extract, and it absorbs the plasma!</span>")
playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
playsound(src, 'sound/magic/fireball.ogg', 50, 1)
@@ -44,7 +44,7 @@ Burning extracts:
/obj/item/slimecross/burning/orange/do_effect(mob/user)
user.visible_message("<span class='danger'>[src] boils over with a caustic gas!</span>")
var/datum/reagents/R = new/datum/reagents(100)
R.add_reagent("condensedcapsaicin", 100)
R.add_reagent(/datum/reagent/consumable/condensedcapsaicin, 100)
var/datum/effect_system/smoke_spread/chem/smoke = new
smoke.set_up(R, 7, get_turf(user))
@@ -113,8 +113,8 @@ Burning extracts:
/obj/item/slimecross/burning/darkblue/do_effect(mob/user)
user.visible_message("<span class='danger'>[src] releases a burst of chilling smoke!</span>")
var/datum/reagents/R = new/datum/reagents(100)
R.add_reagent("frostoil", 40)
user.reagents.add_reagent("cryoxadone",10)
R.add_reagent(/datum/reagent/consumable/frostoil, 40)
user.reagents.add_reagent(/datum/reagent/medicine/cryoxadone,10)
var/datum/effect_system/smoke_spread/chem/smoke = new
smoke.set_up(R, 7, get_turf(user))
smoke.start()
@@ -131,7 +131,7 @@ Burning extracts:
for(var/i = 0, i < amount, i++)
var/path = get_random_food()
var/obj/item/O = new path(pick(turfs))
O.reagents.add_reagent("slimejelly",5) //Oh god it burns
O.reagents.add_reagent(/datum/reagent/toxin/slimejelly, 5) //Oh god it burns
if(prob(50))
O.desc += " It smells strange..."
user.visible_message("<span class='danger'>[src] produces a few pieces of food!</span>")
@@ -268,7 +268,7 @@ Burning extracts:
/obj/item/slimecross/burning/lightpink/do_effect(mob/user)
user.visible_message("<span class='danger'>[src] lets off a hypnotizing pink glow!</span>")
for(var/mob/living/carbon/C in view(7, get_turf(user)))
C.reagents.add_reagent("pax",5)
C.reagents.add_reagent(/datum/reagent/pax, 5)
..()
/obj/item/slimecross/burning/adamantine
@@ -15,10 +15,10 @@ Charged extracts:
create_reagents(10, INJECTABLE | DRAWABLE)
/obj/item/slimecross/charged/attack_self(mob/user)
if(!reagents.has_reagent("plasma",10))
if(!reagents.has_reagent(/datum/reagent/toxin/plasma,10))
to_chat(user, "<span class='warning'>This extract needs to be full of plasma to activate!</span>")
return
reagents.remove_reagent("plasma",10)
reagents.remove_reagent(/datum/reagent/toxin/plasma,10)
to_chat(user, "<span class='notice'>You squeeze the extract, and it absorbs the plasma!</span>")
playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
@@ -14,10 +14,10 @@ Chilling extracts:
create_reagents(10, INJECTABLE | DRAWABLE)
/obj/item/slimecross/chilling/attack_self(mob/user)
if(!reagents.has_reagent("plasma",10))
if(!reagents.has_reagent(/datum/reagent/toxin/plasma,10))
to_chat(user, "<span class='warning'>This extract needs to be full of plasma to activate!</span>")
return
reagents.remove_reagent("plasma",10)
reagents.remove_reagent(/datum/reagent/toxin/plasma,10)
to_chat(user, "<span class='notice'>You squeeze the extract, and it absorbs the plasma!</span>")
playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
playsound(src, 'sound/effects/glassbr1.ogg', 50, 1)
@@ -56,7 +56,7 @@ Chilling extracts:
return
user.visible_message("<span class='notice'>[src] shatters, and a healing aura fills the room briefly.</span>")
for(var/mob/living/carbon/C in A)
C.reagents.add_reagent("regen_jelly",10)
C.reagents.add_reagent(/datum/reagent/medicine/regen_jelly,10)
..()
/obj/item/slimecross/chilling/blue
@@ -20,7 +20,7 @@ Consuming extracts:
if(last_produced + cooldown > world.time)
to_chat(user, "<span class='warning'>[src] is still digesting after its last meal!<span>")
return
var/datum/reagent/N = O.reagents.has_reagent("nutriment")
var/datum/reagent/N = O.reagents.has_reagent(/datum/reagent/consumable/nutriment)
if(N)
nutriment_eaten += N.volume
to_chat(user, "<span class='notice'>[src] opens up and swallows [O] whole!</span>")
@@ -73,7 +73,7 @@ Consuming extracts:
to_chat(M, "Tastes like [taste].")
playsound(get_turf(M), 'sound/items/eatfood.ogg', 20, 1)
if(nutrition)
M.reagents.add_reagent("nutriment",nutrition)
M.reagents.add_reagent(/datum/reagent/consumable/nutriment,nutrition)
do_effect(M, user)
qdel(src)
return
@@ -199,7 +199,7 @@ Consuming extracts:
nutrition = 0 //We don't want normal nutriment
/obj/item/slime_cookie/silver/do_effect(mob/living/M, mob/user)
M.reagents.add_reagent("stabilizednutriment",10)
M.reagents.add_reagent(/datum/reagent/consumable/nutriment/stabilized, 10)
/obj/item/slimecross/consuming/bluespace
colour = "bluespace"
@@ -30,13 +30,13 @@ Industrial extracts:
/obj/item/slimecross/industrial/process()
var/IsWorking = FALSE
if(reagents.has_reagent("plasma",amount = 2) && plasmarequired > 1) //Can absorb as much as 2
if(reagents.has_reagent(/datum/reagent/toxin/plasma,amount = 2) && plasmarequired > 1) //Can absorb as much as 2
IsWorking = TRUE
reagents.remove_reagent("plasma",2)
reagents.remove_reagent(/datum/reagent/toxin/plasma,2)
plasmaabsorbed += 2
else if(reagents.has_reagent("plasma",amount = 1)) //Can absorb as little as 1
else if(reagents.has_reagent(/datum/reagent/toxin/plasma,amount = 1)) //Can absorb as little as 1
IsWorking = TRUE
reagents.remove_reagent("plasma",1)
reagents.remove_reagent(/datum/reagent/toxin/plasma,1)
plasmaabsorbed += 1
if(plasmaabsorbed >= plasmarequired)
@@ -51,7 +51,7 @@ Regenerative extracts:
colour = "purple"
/obj/item/slimecross/regenerative/purple/core_effect(mob/living/target, mob/user)
target.reagents.add_reagent("regen_jelly",10)
target.reagents.add_reagent(/datum/reagent/medicine/regen_jelly,10)
/obj/item/slimecross/regenerative/blue
colour = "blue"
@@ -174,7 +174,7 @@ Regenerative extracts:
/obj/item/slimecross/regenerative/red/core_effect(mob/living/target, mob/user)
to_chat(target, "<span class='notice'>You feel... <i>faster.</i></span>")
target.reagents.add_reagent("ephedrine",3)
target.reagents.add_reagent(/datum/reagent/medicine/ephedrine,3)
/obj/item/slimecross/regenerative/green
colour = "green"
@@ -185,7 +185,7 @@ Regenerative extracts:
var/mob/living/simple_animal/slime/S = target
S.random_colour()
if(isjellyperson(target))
target.reagents.add_reagent("slime_toxin",5)
target.reagents.add_reagent(/datum/reagent/slime_toxin,5)
/obj/item/slimecross/regenerative/pink
@@ -193,7 +193,7 @@ Regenerative extracts:
/obj/item/slimecross/regenerative/pink/core_effect(mob/living/target, mob/user)
to_chat(target, "<span class='notice'>You feel more calm.</span>")
target.reagents.add_reagent("krokodil",4)
target.reagents.add_reagent(/datum/reagent/drug/krokodil,4)
/obj/item/slimecross/regenerative/gold
colour = "gold"
@@ -38,10 +38,10 @@ Self-sustaining extracts:
return
if(reagentselect == "lesser plasma")
amount = 4
reagentselect = "plasma"
reagentselect = /datum/reagent/toxin/plasma
if(reagentselect == "holy water and uranium")
reagentselect = "holywater"
secondary = "uranium"
reagentselect = /datum/reagent/water/holywater
secondary = /datum/reagent/uranium
extract.forceMove(user.drop_location())
qdel(src)
user.put_in_active_hand(extract)
@@ -42,7 +42,7 @@
/obj/item/slime_extract/on_grind()
if(Uses)
grind_results["slimejelly"] = 20
grind_results[/datum/reagent/toxin/slimejelly] = 20
//Effect when activated by a Luminescent. Separated into a minor and major effect. Returns cooldown in deciseconds.
/obj/item/slime_extract/proc/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
@@ -78,7 +78,7 @@
name = "grey slime extract"
icon_state = "grey slime extract"
effectmod = "reproductive"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/grey/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -103,7 +103,7 @@
name = "gold slime extract"
icon_state = "gold slime extract"
effectmod = "symbiont"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/gold/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -132,7 +132,7 @@
name = "silver slime extract"
icon_state = "silver slime extract"
effectmod = "consuming"
activate_reagents = list("plasma","water")
activate_reagents = list(/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/silver/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -157,7 +157,7 @@
name = "metal slime extract"
icon_state = "metal slime extract"
effectmod = "industrial"
activate_reagents = list("plasma","water")
activate_reagents = list(/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/metal/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -181,7 +181,7 @@
name = "purple slime extract"
icon_state = "purple slime extract"
effectmod = "regenerative"
activate_reagents = list("blood","plasma")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma)
/obj/item/slime_extract/purple/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -193,14 +193,14 @@
if(SLIME_ACTIVATE_MAJOR)
to_chat(user, "<span class='notice'>You activate [src], and it releases regenerative chemicals!</span>")
user.reagents.add_reagent("regen_jelly",10)
user.reagents.add_reagent(/datum/reagent/medicine/regen_jelly,10)
return 600
/obj/item/slime_extract/darkpurple
name = "dark purple slime extract"
icon_state = "dark purple slime extract"
effectmod = "self-sustaining"
activate_reagents = list("plasma")
activate_reagents = list(/datum/reagent/toxin/plasma)
/obj/item/slime_extract/darkpurple/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -223,19 +223,19 @@
name = "orange slime extract"
icon_state = "orange slime extract"
effectmod = "burning"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/orange/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "<span class='notice'>You activate [src]. You start feeling hot!</span>")
user.reagents.add_reagent("capsaicin",10)
user.reagents.add_reagent(/datum/reagent/consumable/capsaicin,10)
return 150
if(SLIME_ACTIVATE_MAJOR)
user.reagents.add_reagent("phosphorus",5)//
user.reagents.add_reagent("potassium",5) // = smoke, along with any reagents inside mr. slime
user.reagents.add_reagent("sugar",5) //
user.reagents.add_reagent(/datum/reagent/phosphorus,5)
user.reagents.add_reagent(/datum/reagent/potassium,5) // = smoke, along with any reagents inside mr. slime
user.reagents.add_reagent(/datum/reagent/consumable/sugar,5)
to_chat(user, "<span class='warning'>You activate [src], and a cloud of smoke bursts out of your skin!</span>")
return 450
@@ -243,7 +243,7 @@
name = "yellow slime extract"
icon_state = "yellow slime extract"
effectmod = "charged"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/yellow/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -266,13 +266,13 @@
name = "red slime extract"
icon_state = "red slime extract"
effectmod = "sanguine"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood,/datum/reagent/toxin/plasma,/datum/reagent/water)
/obj/item/slime_extract/red/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "<span class='notice'>You activate [src]. You start feeling fast!</span>")
user.reagents.add_reagent("ephedrine",5)
user.reagents.add_reagent(/datum/reagent/medicine/ephedrine,5)
return 450
if(SLIME_ACTIVATE_MAJOR)
@@ -286,15 +286,15 @@
name = "blue slime extract"
icon_state = "blue slime extract"
effectmod = "stabilized"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma, /datum/reagent/water)
/obj/item/slime_extract/blue/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
to_chat(user, "<span class='notice'>You activate [src]. Your genome feels more stable!</span>")
user.adjustCloneLoss(-15)
user.reagents.add_reagent("mutadone", 10)
user.reagents.add_reagent("potass_iodide", 10)
user.reagents.add_reagent(/datum/reagent/medicine/mutadone, 10)
user.reagents.add_reagent(/datum/reagent/medicine/potass_iodide, 10)
return 250
if(SLIME_ACTIVATE_MAJOR)
@@ -310,7 +310,7 @@
name = "dark blue slime extract"
icon_state = "dark blue slime extract"
effectmod = "chilling"
activate_reagents = list("plasma","water")
activate_reagents = list(/datum/reagent/toxin/plasma, /datum/reagent/water)
/obj/item/slime_extract/darkblue/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -318,8 +318,8 @@
to_chat(user, "<span class='notice'>You activate [src]. You start feeling colder!</span>")
user.ExtinguishMob()
user.adjust_fire_stacks(-20)
user.reagents.add_reagent("frostoil",4)
user.reagents.add_reagent("cryoxadone",5)
user.reagents.add_reagent(/datum/reagent/consumable/frostoil,4)
user.reagents.add_reagent(/datum/reagent/medicine/cryoxadone,5)
return 100
if(SLIME_ACTIVATE_MAJOR)
@@ -333,7 +333,7 @@
name = "pink slime extract"
icon_state = "pink slime extract"
effectmod = "gentle"
activate_reagents = list("blood","plasma")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma)
/obj/item/slime_extract/pink/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -354,14 +354,14 @@
user.visible_message("<span class='warning'>[user]'s skin starts flashing hypnotically...</span>", "<span class='notice'>Your skin starts forming odd patterns, pacifying creatures around you.</span>")
for(var/mob/living/carbon/C in viewers(user, null))
if(C != user)
C.reagents.add_reagent("pax",2)
C.reagents.add_reagent(/datum/reagent/pax,2)
return 600
/obj/item/slime_extract/green
name = "green slime extract"
icon_state = "green slime extract"
effectmod = "mutative"
activate_reagents = list("blood","plasma","radium")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma, /datum/reagent/radium)
/obj/item/slime_extract/green/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -385,7 +385,7 @@
name = "light pink slime extract"
icon_state = "light pink slime extract"
effectmod = "loyal"
activate_reagents = list("plasma")
activate_reagents = list(/datum/reagent/toxin/plasma)
/obj/item/slime_extract/lightpink/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -409,7 +409,7 @@
name = "black slime extract"
icon_state = "black slime extract"
effectmod = "transformative"
activate_reagents = list("plasma")
activate_reagents = list(/datum/reagent/toxin/plasma)
/obj/item/slime_extract/black/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -430,7 +430,7 @@
name = "oil slime extract"
icon_state = "oil slime extract"
effectmod = "detonating"
activate_reagents = list("blood","plasma")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma)
/obj/item/slime_extract/oil/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -453,7 +453,7 @@
name = "adamantine slime extract"
icon_state = "adamantine slime extract"
effectmod = "crystalline"
activate_reagents = list("plasma")
activate_reagents = list(/datum/reagent/toxin/plasma)
/obj/item/slime_extract/adamantine/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -482,7 +482,7 @@
name = "bluespace slime extract"
icon_state = "bluespace slime extract"
effectmod = "warping"
activate_reagents = list("blood","plasma")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma)
var/teleport_ready = FALSE
var/teleport_x = 0
var/teleport_y = 0
@@ -518,7 +518,7 @@
name = "pyrite slime extract"
icon_state = "pyrite slime extract"
effectmod = "prismatic"
activate_reagents = list("blood","plasma")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma)
/obj/item/slime_extract/pyrite/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -545,12 +545,12 @@
name = "cerulean slime extract"
icon_state = "cerulean slime extract"
effectmod = "recurring"
activate_reagents = list("blood","plasma")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma)
/obj/item/slime_extract/cerulean/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
if(SLIME_ACTIVATE_MINOR)
user.reagents.add_reagent("salbutamol",15)
user.reagents.add_reagent(/datum/reagent/medicine/salbutamol,15)
to_chat(user, "<span class='notice'>You feel like you don't need to breathe!</span>")
return 150
@@ -565,7 +565,7 @@
name = "sepia slime extract"
icon_state = "sepia slime extract"
effectmod = "lengthened"
activate_reagents = list("blood","plasma","water")
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma, /datum/reagent/water)
/obj/item/slime_extract/sepia/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)
@@ -587,7 +587,7 @@
name = "rainbow slime extract"
icon_state = "rainbow slime extract"
effectmod = "hyperchromatic"
activate_reagents = list("blood","plasma","lesser plasma","slimejelly","holy water and uranium") //Curse this snowflake reagent list.
activate_reagents = list(/datum/reagent/blood, /datum/reagent/toxin/plasma,"lesser plasma", /datum/reagent/toxin/slimejelly,"holy water and uranium") //Curse this snowflake reagent list.
/obj/item/slime_extract/rainbow/activate(mob/living/carbon/human/user, datum/species/jelly/luminescent/species, activation_type)
switch(activation_type)