Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-01-16 21:12:56 -07:00
1616 changed files with 214985 additions and 211224 deletions
+1 -1
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@@ -42,5 +42,5 @@
/obj/item/organ/appendix/prepare_eat()
var/obj/S = ..()
if(inflamed)
S.reagents.add_reagent("bad_food", 5)
S.reagents.add_reagent(/datum/reagent/toxin/bad_food, 5)
return S
@@ -32,7 +32,7 @@
. = ..()
if(!owner || . & EMP_PROTECT_SELF)
return
owner.reagents.add_reagent("bad_food", poison_amount / severity)
owner.reagents.add_reagent(/datum/reagent/toxin/bad_food, poison_amount / severity)
to_chat(owner, "<span class='warning'>You feel like your insides are burning.</span>")
+2 -2
View File
@@ -247,5 +247,5 @@ obj/item/organ/heart/cybernetic/upgraded/on_life()
min_next_adrenaline = world.time + rand(250, 600) //anywhere from 4.5 to 10 minutes
to_chat(owner, "<span class='userdanger'>You feel yourself dying, but you refuse to give up!</span>")
owner.heal_overall_damage(15, 15)
if(owner.reagents.get_reagent_amount("ephedrine") < 20)
owner.reagents.add_reagent("ephedrine", 10)
if(owner.reagents.get_reagent_amount(/datum/reagent/medicine/ephedrine) < 20)
owner.reagents.add_reagent(/datum/reagent/medicine/ephedrine, 10)
+29 -29
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@@ -1,29 +1,29 @@
/mob/proc/getorgan(typepath)
return
/mob/proc/getorganszone(zone)
return
/mob/proc/getorganslot(slot)
return
/mob/living/carbon/getorgan(typepath)
return (locate(typepath) in internal_organs)
/mob/living/carbon/getorganszone(zone, subzones = 0)
var/list/returnorg = list()
if(subzones)
// Include subzones - groin for chest, eyes and mouth for head
if(zone == BODY_ZONE_HEAD)
returnorg = getorganszone(BODY_ZONE_PRECISE_EYES) + getorganszone(BODY_ZONE_PRECISE_MOUTH)
if(zone == BODY_ZONE_CHEST)
returnorg = getorganszone(BODY_ZONE_PRECISE_GROIN)
for(var/X in internal_organs)
var/obj/item/organ/O = X
if(zone == O.zone)
returnorg += O
return returnorg
/mob/living/carbon/getorganslot(slot)
return internal_organs_slot[slot]
/mob/proc/getorgan(typepath)
return
/mob/proc/getorganszone(zone)
return
/mob/proc/getorganslot(slot)
return
/mob/living/carbon/getorgan(typepath)
return (locate(typepath) in internal_organs)
/mob/living/carbon/getorganszone(zone, subzones = 0)
var/list/returnorg = list()
if(subzones)
// Include subzones - groin for chest, eyes and mouth for head
if(zone == BODY_ZONE_HEAD)
returnorg = getorganszone(BODY_ZONE_PRECISE_EYES) + getorganszone(BODY_ZONE_PRECISE_MOUTH)
if(zone == BODY_ZONE_CHEST)
returnorg = getorganszone(BODY_ZONE_PRECISE_GROIN)
for(var/X in internal_organs)
var/obj/item/organ/O = X
if(zone == O.zone)
returnorg += O
return returnorg
/mob/living/carbon/getorganslot(slot)
return internal_organs_slot[slot]
+121 -123
View File
@@ -1,123 +1,121 @@
#define LIVER_DEFAULT_HEALTH 100 //amount of damage required for liver failure
#define LIVER_DEFAULT_TOX_TOLERANCE 3 //amount of toxins the liver can filter out
#define LIVER_DEFAULT_TOX_LETHALITY 0.01 //lower values lower how harmful toxins are to the liver
#define LIVER_SWELLING_MOVE_MODIFY "pharma"
/obj/item/organ/liver
name = "liver"
icon_state = "liver"
w_class = WEIGHT_CLASS_NORMAL
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_LIVER
desc = "Pairing suggestion: chianti and fava beans."
maxHealth = STANDARD_ORGAN_THRESHOLD
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY
var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol
var/failing //is this liver failing?
var/toxTolerance = LIVER_DEFAULT_TOX_TOLERANCE//maximum amount of toxins the liver can just shrug off
var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver
var/filterToxins = TRUE //whether to filter toxins
var/swelling = 0
var/cachedmoveCalc = 1
/obj/item/organ/liver/on_life()
var/mob/living/carbon/C = owner
if(istype(C))
if(!(organ_flags & ORGAN_FAILING))//can't process reagents with a failing liver
//slowly heal liver damage
damage = max(0, damage - 0.1)
if(filterToxins && !HAS_TRAIT(owner, TRAIT_TOXINLOVER))
//handle liver toxin filtration
for(var/I in C.reagents.reagent_list)
var/datum/reagent/pickedreagent = I
if(istype(pickedreagent, /datum/reagent/toxin))
var/thisamount = C.reagents.get_reagent_amount(initial(pickedreagent.id))
if (thisamount <= toxTolerance && thisamount)
C.reagents.remove_reagent(initial(pickedreagent.id), 1)
else
damage += (thisamount*toxLethality)
//metabolize reagents
C.reagents.metabolize(C, can_overdose=TRUE)
if(damage > 10 && prob(damage/3))//the higher the damage the higher the probability
to_chat(C, "<span class='warning'>You feel a dull pain in your abdomen.</span>")
if(damage > maxHealth)//cap liver damage
damage = maxHealth
if(swelling >= 10)
pharmacokinesis()
/obj/item/organ/liver/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("iron", 5)
return S
//Just in case
/obj/item/organ/liver/Remove(mob/living/carbon/M, special = 0)
..()
M.remove_movespeed_modifier(LIVER_SWELLING_MOVE_MODIFY)
M.ResetBloodVol() //At the moment, this shouldn't allow application twice. You either have this OR a thirsty ferret.
sizeMoveMod(1, M)
//Applies some of the effects to the patient.
/obj/item/organ/liver/proc/pharmacokinesis()
var/moveCalc = 1+((round(swelling) - 9)/3)
if(moveCalc == cachedmoveCalc)//reduce calculations
return
if(prob(5))
to_chat(owner, "<span class='notice'>You feel a stange ache in your side, almost like a stitch. This pain is affecting your movements and making you feel lightheaded.</span>")
var/mob/living/carbon/human/H = owner
H.add_movespeed_modifier(LIVER_SWELLING_MOVE_MODIFY, TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = moveCalc)
H.AdjustBloodVol(moveCalc/3)
sizeMoveMod(moveCalc, H)
/obj/item/organ/liver/proc/sizeMoveMod(var/value, mob/living/carbon/human/H)
if(cachedmoveCalc == value)
return
H.next_move_modifier /= cachedmoveCalc
H.next_move_modifier *= value
cachedmoveCalc = value
/obj/item/organ/liver/fly
name = "insectoid liver"
icon_state = "liver-x" //xenomorph liver? It's just a black liver so it fits.
desc = "A mutant liver designed to handle the unique diet of a flyperson."
alcohol_tolerance = 0.007 //flies eat vomit, so a lower alcohol tolerance is perfect!
/obj/item/organ/liver/plasmaman
name = "reagent processing crystal"
icon_state = "liver-p"
desc = "A large crystal that is somehow capable of metabolizing chemicals, these are found in plasmamen."
/obj/item/organ/liver/cybernetic
name = "cybernetic liver"
icon_state = "liver-c"
desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce."
organ_flags = ORGAN_SYNTHETIC
maxHealth = 1.1 * STANDARD_ORGAN_THRESHOLD
/obj/item/organ/liver/cybernetic/upgraded
name = "upgraded cybernetic liver"
icon_state = "liver-c-u"
desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
alcohol_tolerance = 0.001
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
toxTolerance = 15 //can shrug off up to 15u of toxins
toxLethality = 0.008 //20% less damage than a normal liver
/obj/item/organ/liver/cybernetic/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
damage+=100
if(2)
damage+=50
#define LIVER_DEFAULT_HEALTH 100 //amount of damage required for liver failure
#define LIVER_DEFAULT_TOX_TOLERANCE 3 //amount of toxins the liver can filter out
#define LIVER_DEFAULT_TOX_LETHALITY 0.01 //lower values lower how harmful toxins are to the liver
#define LIVER_SWELLING_MOVE_MODIFY "pharma"
/obj/item/organ/liver
name = "liver"
icon_state = "liver"
w_class = WEIGHT_CLASS_NORMAL
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_LIVER
desc = "Pairing suggestion: chianti and fava beans."
maxHealth = STANDARD_ORGAN_THRESHOLD
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY
var/alcohol_tolerance = ALCOHOL_RATE//affects how much damage the liver takes from alcohol
var/failing //is this liver failing?
var/toxTolerance = LIVER_DEFAULT_TOX_TOLERANCE//maximum amount of toxins the liver can just shrug off
var/toxLethality = LIVER_DEFAULT_TOX_LETHALITY//affects how much damage toxins do to the liver
var/filterToxins = TRUE //whether to filter toxins
var/swelling = 0
var/cachedmoveCalc = 1
/obj/item/organ/liver/on_life()
var/mob/living/carbon/C = owner
if(istype(C))
if(!(organ_flags & ORGAN_FAILING))//can't process reagents with a failing liver
//slowly heal liver damage
damage = max(0, damage - 0.1)
if(filterToxins && !HAS_TRAIT(owner, TRAIT_TOXINLOVER))
//handle liver toxin filtration
for(var/datum/reagent/toxin/T in C.reagents.reagent_list)
var/thisamount = C.reagents.get_reagent_amount(T.type)
if (thisamount && thisamount <= toxTolerance)
C.reagents.remove_reagent(T.type, 1)
else
damage += (thisamount*toxLethality)
//metabolize reagents
C.reagents.metabolize(C, can_overdose=TRUE)
if(damage > 10 && prob(damage/3))//the higher the damage the higher the probability
to_chat(C, "<span class='warning'>You feel a dull pain in your abdomen.</span>")
if(damage > maxHealth)//cap liver damage
damage = maxHealth
if(swelling >= 10)
pharmacokinesis()
/obj/item/organ/liver/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent(/datum/reagent/iron, 5)
return S
//Just in case
/obj/item/organ/liver/Remove(mob/living/carbon/M, special = 0)
..()
M.remove_movespeed_modifier(LIVER_SWELLING_MOVE_MODIFY)
M.ResetBloodVol() //At the moment, this shouldn't allow application twice. You either have this OR a thirsty ferret.
sizeMoveMod(1, M)
//Applies some of the effects to the patient.
/obj/item/organ/liver/proc/pharmacokinesis()
var/moveCalc = 1+((round(swelling) - 9)/3)
if(moveCalc == cachedmoveCalc)//reduce calculations
return
if(prob(5))
to_chat(owner, "<span class='notice'>You feel a stange ache in your side, almost like a stitch. This pain is affecting your movements and making you feel lightheaded.</span>")
var/mob/living/carbon/human/H = owner
H.add_movespeed_modifier(LIVER_SWELLING_MOVE_MODIFY, TRUE, 100, NONE, override = TRUE, multiplicative_slowdown = moveCalc)
H.AdjustBloodVol(moveCalc/3)
sizeMoveMod(moveCalc, H)
/obj/item/organ/liver/proc/sizeMoveMod(var/value, mob/living/carbon/human/H)
if(cachedmoveCalc == value)
return
H.next_move_modifier /= cachedmoveCalc
H.next_move_modifier *= value
cachedmoveCalc = value
/obj/item/organ/liver/fly
name = "insectoid liver"
icon_state = "liver-x" //xenomorph liver? It's just a black liver so it fits.
desc = "A mutant liver designed to handle the unique diet of a flyperson."
alcohol_tolerance = 0.007 //flies eat vomit, so a lower alcohol tolerance is perfect!
/obj/item/organ/liver/plasmaman
name = "reagent processing crystal"
icon_state = "liver-p"
desc = "A large crystal that is somehow capable of metabolizing chemicals, these are found in plasmamen."
/obj/item/organ/liver/cybernetic
name = "cybernetic liver"
icon_state = "liver-c"
desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce."
organ_flags = ORGAN_SYNTHETIC
maxHealth = 1.1 * STANDARD_ORGAN_THRESHOLD
/obj/item/organ/liver/cybernetic/upgraded
name = "upgraded cybernetic liver"
icon_state = "liver-c-u"
desc = "An upgraded version of the cybernetic liver, designed to improve upon organic livers. It is resistant to alcohol poisoning and is very robust at filtering toxins."
alcohol_tolerance = 0.001
maxHealth = 2 * STANDARD_ORGAN_THRESHOLD
toxTolerance = 15 //can shrug off up to 15u of toxins
toxLethality = 0.008 //20% less damage than a normal liver
/obj/item/organ/liver/cybernetic/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
damage+=100
if(2)
damage+=50
+7 -7
View File
@@ -69,7 +69,7 @@
var/heat_level_3_damage = HEAT_GAS_DAMAGE_LEVEL_3
var/heat_damage_type = BURN
var/crit_stabilizing_reagent = "epinephrine"
var/crit_stabilizing_reagent = /datum/reagent/medicine/epinephrine
@@ -301,13 +301,13 @@
var/bz_pp = breath.get_breath_partial_pressure(breath_gases[/datum/gas/bz])
if(bz_pp > BZ_trip_balls_min)
H.hallucination += 10
H.reagents.add_reagent("bz_metabolites",5)
H.reagents.add_reagent(/datum/reagent/bz_metabolites,5)
if(prob(33))
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150)
else if(bz_pp > 0.01)
H.hallucination += 5
H.reagents.add_reagent("bz_metabolites",1)
H.reagents.add_reagent(/datum/reagent/bz_metabolites,1)
// Tritium
@@ -331,15 +331,15 @@
H.adjustFireLoss(nitryl_pp/4)
gas_breathed = breath_gases[/datum/gas/nitryl]
if (gas_breathed > gas_stimulation_min)
H.reagents.add_reagent("no2",1)
H.reagents.add_reagent(/datum/reagent/nitryl,1)
breath_gases[/datum/gas/nitryl]-=gas_breathed
// Stimulum
gas_breathed = breath_gases[/datum/gas/stimulum]
if (gas_breathed > gas_stimulation_min)
var/existing = H.reagents.get_reagent_amount("stimulum")
H.reagents.add_reagent("stimulum", max(0, 5 - existing))
var/existing = H.reagents.get_reagent_amount(/datum/reagent/stimulum)
H.reagents.add_reagent(/datum/reagent/stimulum, max(0, 5 - existing))
breath_gases[/datum/gas/stimulum]-=gas_breathed
// Miasma
@@ -459,7 +459,7 @@
/obj/item/organ/lungs/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("salbutamol", 5)
S.reagents.add_reagent(/datum/reagent/medicine/salbutamol, 5)
return S
/obj/item/organ/lungs/plasmaman
@@ -173,7 +173,7 @@
name = "appendix"
icon_state = "appendix"
icon = 'icons/obj/surgery.dmi'
list_reagents = list("nutriment" = 5)
list_reagents = list(/datum/reagent/consumable/nutriment = 5)
foodtype = RAW | MEAT | GROSS
+98 -98
View File
@@ -1,98 +1,98 @@
/obj/item/organ/stomach
name = "stomach"
icon_state = "stomach"
w_class = WEIGHT_CLASS_NORMAL
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_STOMACH
attack_verb = list("gored", "squished", "slapped", "digested")
desc = "Onaka ga suite imasu."
var/disgust_metabolism = 1
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY
low_threshold_passed = "<span class='info'>Your stomach flashes with pain before subsiding. Food doesn't seem like a good idea right now.</span>"
high_threshold_passed = "<span class='warning'>Your stomach flares up with constant pain- you can hardly stomach the idea of food right now!</span>"
high_threshold_cleared = "<span class='info'>The pain in your stomach dies down for now, but food still seems unappealing.</span>"
low_threshold_cleared = "<span class='info'>The last bouts of pain in your stomach have died out.</span>"
/obj/item/organ/stomach/on_life()
..()
var/datum/reagent/consumable/nutriment/Nutri
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(!(organ_flags & ORGAN_FAILING))
H.dna.species.handle_digestion(H)
handle_disgust(H)
Nutri = locate(/datum/reagent/consumable/nutriment) in H.reagents.reagent_list
if(Nutri)
if(prob((damage/40) * Nutri.volume * Nutri.volume))
H.vomit(damage)
to_chat(H, "<span class='warning'>Your stomach reels in pain as you're incapable of holding down all that food!</span>")
else if(Nutri && damage > high_threshold)
if(prob((damage/10) * Nutri.volume * Nutri.volume))
H.vomit(damage)
to_chat(H, "<span class='warning'>Your stomach reels in pain as you're incapable of holding down all that food!</span>")
else if(iscarbon(owner))
var/mob/living/carbon/C = owner
Nutri = locate(/datum/reagent/consumable/nutriment) in C.reagents.reagent_list
if(damage < low_threshold)
return
/obj/item/organ/stomach/proc/handle_disgust(mob/living/carbon/human/H)
if(H.disgust)
var/pukeprob = 5 + 0.05 * H.disgust
if(H.disgust >= DISGUST_LEVEL_GROSS)
if(prob(10))
H.stuttering += 1
H.confused += 2
if(prob(10) && !H.stat)
to_chat(H, "<span class='warning'>You feel kind of iffy...</span>")
H.jitteriness = max(H.jitteriness - 3, 0)
if(H.disgust >= DISGUST_LEVEL_VERYGROSS)
if(prob(pukeprob)) //iT hAndLeS mOrE ThaN PukInG
H.confused += 2.5
H.stuttering += 1
H.vomit(10, 0, 1, 0, 1, 0)
H.Dizzy(5)
if(H.disgust >= DISGUST_LEVEL_DISGUSTED)
if(prob(25))
H.blur_eyes(3) //We need to add more shit down here
H.adjust_disgust(-0.5 * disgust_metabolism)
switch(H.disgust)
if(0 to DISGUST_LEVEL_GROSS)
H.clear_alert("disgust")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "disgust")
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
H.throw_alert("disgust", /obj/screen/alert/gross)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/gross)
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
H.throw_alert("disgust", /obj/screen/alert/verygross)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/verygross)
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
H.throw_alert("disgust", /obj/screen/alert/disgusted)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/disgusted)
/obj/item/organ/stomach/Remove(mob/living/carbon/M, special = 0)
var/mob/living/carbon/human/H = owner
if(istype(H))
H.clear_alert("disgust")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "disgust")
..()
/obj/item/organ/stomach/fly
name = "insectoid stomach"
icon_state = "stomach-x" //xenomorph liver? It's just a black liver so it fits.
desc = "A mutant stomach designed to handle the unique diet of a flyperson."
/obj/item/organ/stomach/plasmaman
name = "digestive crystal"
icon_state = "stomach-p"
desc = "A strange crystal that is responsible for metabolizing the unseen energy force that feeds plasmamen."
/obj/item/organ/stomach
name = "stomach"
icon_state = "stomach"
w_class = WEIGHT_CLASS_NORMAL
zone = BODY_ZONE_CHEST
slot = ORGAN_SLOT_STOMACH
attack_verb = list("gored", "squished", "slapped", "digested")
desc = "Onaka ga suite imasu."
var/disgust_metabolism = 1
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY
low_threshold_passed = "<span class='info'>Your stomach flashes with pain before subsiding. Food doesn't seem like a good idea right now.</span>"
high_threshold_passed = "<span class='warning'>Your stomach flares up with constant pain- you can hardly stomach the idea of food right now!</span>"
high_threshold_cleared = "<span class='info'>The pain in your stomach dies down for now, but food still seems unappealing.</span>"
low_threshold_cleared = "<span class='info'>The last bouts of pain in your stomach have died out.</span>"
/obj/item/organ/stomach/on_life()
..()
var/datum/reagent/consumable/nutriment/Nutri
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(!(organ_flags & ORGAN_FAILING))
H.dna.species.handle_digestion(H)
handle_disgust(H)
Nutri = locate(/datum/reagent/consumable/nutriment) in H.reagents.reagent_list
if(Nutri)
if(prob((damage/40) * Nutri.volume * Nutri.volume))
H.vomit(damage)
to_chat(H, "<span class='warning'>Your stomach reels in pain as you're incapable of holding down all that food!</span>")
else if(Nutri && damage > high_threshold)
if(prob((damage/10) * Nutri.volume * Nutri.volume))
H.vomit(damage)
to_chat(H, "<span class='warning'>Your stomach reels in pain as you're incapable of holding down all that food!</span>")
else if(iscarbon(owner))
var/mob/living/carbon/C = owner
Nutri = locate(/datum/reagent/consumable/nutriment) in C.reagents.reagent_list
if(damage < low_threshold)
return
/obj/item/organ/stomach/proc/handle_disgust(mob/living/carbon/human/H)
if(H.disgust)
var/pukeprob = 5 + 0.05 * H.disgust
if(H.disgust >= DISGUST_LEVEL_GROSS)
if(prob(10))
H.stuttering += 1
H.confused += 2
if(prob(10) && !H.stat)
to_chat(H, "<span class='warning'>You feel kind of iffy...</span>")
H.jitteriness = max(H.jitteriness - 3, 0)
if(H.disgust >= DISGUST_LEVEL_VERYGROSS)
if(prob(pukeprob)) //iT hAndLeS mOrE ThaN PukInG
H.confused += 2.5
H.stuttering += 1
H.vomit(10, 0, 1, 0, 1, 0)
H.Dizzy(5)
if(H.disgust >= DISGUST_LEVEL_DISGUSTED)
if(prob(25))
H.blur_eyes(3) //We need to add more shit down here
H.adjust_disgust(-0.5 * disgust_metabolism)
switch(H.disgust)
if(0 to DISGUST_LEVEL_GROSS)
H.clear_alert("disgust")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "disgust")
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
H.throw_alert("disgust", /obj/screen/alert/gross)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/gross)
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
H.throw_alert("disgust", /obj/screen/alert/verygross)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/verygross)
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
H.throw_alert("disgust", /obj/screen/alert/disgusted)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "disgust", /datum/mood_event/disgusted)
/obj/item/organ/stomach/Remove(mob/living/carbon/M, special = 0)
var/mob/living/carbon/human/H = owner
if(istype(H))
H.clear_alert("disgust")
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "disgust")
..()
/obj/item/organ/stomach/fly
name = "insectoid stomach"
icon_state = "stomach-x" //xenomorph liver? It's just a black liver so it fits.
desc = "A mutant stomach designed to handle the unique diet of a flyperson."
/obj/item/organ/stomach/plasmaman
name = "digestive crystal"
icon_state = "stomach-p"
desc = "A strange crystal that is responsible for metabolizing the unseen energy force that feeds plasmamen."
+7 -17
View File
@@ -578,7 +578,8 @@
cooldown = COOLDOWN_MEME
for(var/V in listeners)
var/mob/living/carbon/human/H = V
if(H.canbearoused && H.has_dna() && HAS_TRAIT(H, TRAIT_NYMPHO)) // probably a redundant check but for good measure
if(H.client && H.client.prefs && H.client.prefs.cit_toggles & HYPNO) // probably a redundant check but for good measure
H.mob_climax(forced_climax=TRUE)
//DAB
@@ -807,7 +808,7 @@
E.enthrallTally += (power_multiplier*(((length(message))/200) + 1)) //encourage players to say more than one word.
else
E.enthrallTally += power_multiplier*1.25 //thinking about it, I don't know how this can proc
if(L.canbearoused && E.lewd)
if(E.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='nicegreen'><i><b>[E.enthrallGender] is so nice to listen to.</b></i></span>"), 5)
E.cooldown += 1
@@ -821,8 +822,6 @@
continue
if (E.lewd)
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, L, "<span class='love'>[E.enthrallGender] has praised me!!</span>"), 5)
if(HAS_TRAIT(L, TRAIT_NYMPHO))
L.adjustArousalLoss(2*power_multiplier)
if(HAS_TRAIT(L, TRAIT_MASO))
E.enthrallTally -= power_multiplier
E.resistanceTally += power_multiplier
@@ -845,7 +844,9 @@
continue
if (E.lewd)
if(HAS_TRAIT(L, TRAIT_MASO))
L.adjustArousalLoss(3*power_multiplier)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.adjust_arousal(3*power_multiplier,maso = TRUE)
descmessage += "And yet, it feels so good..!</span>" //I don't really understand masco, is this the right sort of thing they like?
E.enthrallTally += power_multiplier
E.resistanceTally -= power_multiplier
@@ -1001,16 +1002,6 @@
if(160 to INFINITY)
speaktrigger += "I feel like I'm on the brink of losing my mind, "
//horny
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd)
switch(H.getArousalLoss())
if(40 to 60)
speaktrigger += "I'm feeling a little horny, "
if(60 to 80)
speaktrigger += "I'm feeling horny, "
if(80 to INFINITY)
speaktrigger += "I'm really, really horny, "
//collar
if(istype(H.wear_neck, /obj/item/clothing/neck/petcollar) && E.lewd)
speaktrigger += "I love the collar you gave me, "
@@ -1111,11 +1102,10 @@
var/mob/living/carbon/human/H = V
var/datum/status_effect/chem/enthrall/E = H.has_status_effect(/datum/status_effect/chem/enthrall)
if(E.phase > 1)
if(HAS_TRAIT(H, TRAIT_NYMPHO) && H.canbearoused && E.lewd) // probably a redundant check but for good measure
if(E.lewd) // probably a redundant check but for good measure
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, H, "<span class='love'>Your [E.enthrallGender] pushes you over the limit, overwhelming your body with pleasure.</b></span>"), 5)
H.mob_climax(forced_climax=TRUE)
H.SetStun(20)
H.setArousalLoss(H.min_arousal)
E.resistanceTally = 0 //makes resistance 0, but resets arousal, resistance buildup is faster unaroused (massively so).
E.enthrallTally += power_multiplier
E.cooldown += 6