Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -1,2 +0,0 @@
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/obj/machinery/sleeper
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min_health = 30
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@@ -1,5 +0,0 @@
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/obj/structure/displaycase/clown
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desc = "In the event of clown, honk glass."
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alert = 1
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start_showpiece_type = /obj/item/bikehorn
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req_access = list(ACCESS_CENT_GENERAL)
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@@ -1,389 +0,0 @@
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#define AUTOYLATHE_MAIN_MENU 1
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#define AUTOYLATHE_CATEGORY_MENU 2
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#define AUTOYLATHE_SEARCH_MENU 3
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/obj/machinery/autoylathe
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name = "autoylathe"
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desc = "It produces toys using plastic, metal and glass."
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icon_state = "autolathe"
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density = TRUE
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use_power = IDLE_POWER_USE
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idle_power_usage = 10
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active_power_usage = 100
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circuit = /obj/item/circuitboard/machine/autoylathe
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layer = BELOW_OBJ_LAYER
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var/operating = FALSE
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var/list/L = list()
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var/list/LL = list()
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var/hacked = FALSE
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var/disabled = 0
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var/shocked = FALSE
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var/hack_wire
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var/disable_wire
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var/shock_wire
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var/busy = FALSE
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var/prod_coeff = 1
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var/datum/design/being_built
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var/datum/techweb/stored_research
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var/list/datum/design/matching_designs
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var/selected_category
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var/screen = 1
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var/list/categories = list(
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"Toys",
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"Figurines",
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"Pistols",
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"Rifles",
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"Heavy",
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"Melee",
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"Armor",
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"Adult",
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"Misc",
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"Imported"
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)
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/obj/machinery/autoylathe/Initialize()
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AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASTIC), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
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. = ..()
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wires = new /datum/wires/autoylathe(src)
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stored_research = new /datum/techweb/specialized/autounlocking/autoylathe
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matching_designs = list()
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/obj/machinery/autoylathe/Destroy()
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QDEL_NULL(wires)
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return ..()
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/obj/machinery/autoylathe/ui_interact(mob/user)
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. = ..()
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if(!is_operational())
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return
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if(shocked && !(stat & NOPOWER))
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shock(user,50)
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var/dat
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switch(screen)
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if(AUTOYLATHE_MAIN_MENU)
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dat = main_win(user)
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if(AUTOYLATHE_CATEGORY_MENU)
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dat = category_win(user,selected_category)
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if(AUTOYLATHE_SEARCH_MENU)
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dat = search_win(user)
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var/datum/browser/popup = new(user, "Autoylathe", name, 400, 500)
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popup.set_content(dat)
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popup.open()
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/obj/machinery/autoylathe/on_deconstruction()
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.retrieve_all()
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/obj/machinery/autoylathe/attackby(obj/item/O, mob/user, params)
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if (busy)
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to_chat(user, "<span class=\"alert\">The autoylathe is busy. Please wait for completion of previous operation.</span>")
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return TRUE
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if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
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updateUsrDialog()
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return TRUE
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if(default_deconstruction_crowbar(O))
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return TRUE
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if(panel_open && is_wire_tool(O))
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wires.interact(user)
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return TRUE
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if(user.a_intent == INTENT_HARM) //so we can hit the machine
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return ..()
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if(stat)
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return TRUE
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if(istype(O, /obj/item/disk/design_disk))
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user.visible_message("[user] begins to load \the [O] in \the [src]...",
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"You begin to load a design from \the [O]...",
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"You hear the chatter of a floppy drive.")
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busy = TRUE
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var/obj/item/disk/design_disk/D = O
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if(do_after(user, 14.4, target = src))
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for(var/B in D.blueprints)
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if(B)
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stored_research.add_design(B)
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busy = FALSE
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return TRUE
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return ..()
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/obj/machinery/autoylathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
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if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
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use_power(amount_inserted / 10)
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else
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switch(id_inserted)
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if (MAT_METAL)
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flick("autolathe_o",src)//plays metal insertion animation
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if (MAT_GLASS)
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flick("autolathe_r",src)//plays glass insertion animation
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if (MAT_PLASTIC)
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flick("autolathe_o",src)//plays metal insertion animation
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use_power(amount_inserted / 10)
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updateUsrDialog()
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/obj/machinery/autoylathe/Topic(href, href_list)
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if(..())
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return
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if (!busy)
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if(href_list["menu"])
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screen = text2num(href_list["menu"])
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updateUsrDialog()
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if(href_list["category"])
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selected_category = href_list["category"]
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updateUsrDialog()
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if(href_list["make"])
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/////////////////
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//href protection
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being_built = stored_research.isDesignResearchedID(href_list["make"])
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if(!being_built)
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return
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var/multiplier = text2num(href_list["multiplier"])
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var/is_stack = ispath(being_built.build_path, /obj/item/stack)
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multiplier = CLAMP(multiplier,1,50)
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/////////////////
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var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
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var/metal_cost = being_built.materials[MAT_METAL]
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var/glass_cost = being_built.materials[MAT_GLASS]
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var/plastic_cost = being_built.materials[MAT_PLASTIC]
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var/power = max(2000, (metal_cost+glass_cost+plastic_cost)*multiplier/5)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff) && (materials.amount(MAT_PLASTIC) >= plastic_cost*multiplier*coeff))
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busy = TRUE
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use_power(power)
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icon_state = "autolathe_n"
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var/time = is_stack ? 32 : 32*coeff*multiplier
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addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack), time)
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if(href_list["search"])
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matching_designs.Cut()
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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if(findtext(D.name,href_list["to_search"]))
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matching_designs.Add(D)
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updateUsrDialog()
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else
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to_chat(usr, "<span class=\"alert\">The autoylathe is busy. Please wait for completion of previous operation.</span>")
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updateUsrDialog()
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return
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/obj/machinery/autoylathe/proc/make_item(power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/atom/A = drop_location()
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use_power(power)
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var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier, MAT_PLASTIC=plastic_cost*coeff*multiplier)
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materials.use_amount(materials_used)
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if(is_stack)
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var/obj/item/stack/N = new being_built.build_path(A, multiplier)
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N.update_icon()
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N.autoylathe_crafted(src)
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else
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for(var/i=1, i<=multiplier, i++)
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var/obj/item/new_item = new being_built.build_path(A)
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new_item.materials = new_item.materials.Copy()
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for(var/mat in materials_used)
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new_item.materials[mat] = materials_used[mat] / multiplier
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new_item.autoylathe_crafted(src)
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icon_state = "autolathe"
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busy = FALSE
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updateDialog()
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/obj/machinery/autoylathe/RefreshParts()
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var/T = 0
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for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
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T += MB.rating*75000
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.max_amount = T
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T=1.2
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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T -= M.rating*0.2
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prod_coeff = CLAMP(T,1,0) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
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/obj/machinery/autoylathe/proc/main_win(mob/user)
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var/dat = "<div class='statusDisplay'><h3>Autoylathe Menu:</h3><br>"
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dat += materials_printout()
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dat += "<form name='search' action='?src=[REF(src)]'>\
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<input type='hidden' name='src' value='[REF(src)]'>\
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<input type='hidden' name='search' value='to_search'>\
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<input type='hidden' name='menu' value='[AUTOYLATHE_SEARCH_MENU]'>\
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<input type='text' name='to_search'>\
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<input type='submit' value='Search'>\
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</form><hr>"
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var/line_length = 1
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dat += "<table style='width:100%' align='center'><tr>"
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for(var/C in categories)
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if(line_length > 2)
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dat += "</tr><tr>"
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line_length = 1
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dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOYLATHE_CATEGORY_MENU]'>[C]</A></td>"
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line_length++
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dat += "</tr></table></div>"
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return dat
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/obj/machinery/autoylathe/proc/category_win(mob/user,selected_category)
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var/dat = "<A href='?src=[REF(src)];menu=[AUTOYLATHE_MAIN_MENU]'>Return to main menu</A>"
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dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
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dat += materials_printout()
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for(var/v in stored_research.researched_designs)
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var/datum/design/D = SSresearch.techweb_design_by_id(v)
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if(!(selected_category in D.category))
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continue
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||||
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||||
if(disabled || !can_build(D))
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||||
dat += "<span class='linkOff'>[D.name]</span>"
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||||
else
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||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
|
||||
if(max_multiplier > 0 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
|
||||
else
|
||||
if(!disabled && can_build(D, 5))
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
|
||||
if(!disabled && can_build(D, 10))
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
|
||||
dat += "[get_design_cost(D)]<br>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autoylathe/proc/search_win(mob/user)
|
||||
var/dat = "<A href='?src=[REF(src)];menu=[AUTOYLATHE_MAIN_MENU]'>Return to main menu</A>"
|
||||
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
|
||||
dat += materials_printout()
|
||||
|
||||
for(var/v in matching_designs)
|
||||
var/datum/design/D = v
|
||||
if(disabled || !can_build(D))
|
||||
dat += "<span class='linkOff'>[D.name]</span>"
|
||||
else
|
||||
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
|
||||
|
||||
if(ispath(D.build_path, /obj/item/stack))
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY)
|
||||
if (max_multiplier>10 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
|
||||
if (max_multiplier>25 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
|
||||
if(max_multiplier > 0 && !disabled)
|
||||
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
|
||||
|
||||
dat += "[get_design_cost(D)]<br>"
|
||||
|
||||
dat += "</div>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autoylathe/proc/materials_printout()
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
|
||||
for(var/mat_id in materials.materials)
|
||||
var/datum/material/M = materials.materials[mat_id]
|
||||
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autoylathe/proc/can_build(datum/design/D, amount = 1)
|
||||
if(D.make_reagents.len)
|
||||
return FALSE
|
||||
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
|
||||
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
|
||||
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
|
||||
return FALSE
|
||||
if(D.materials[MAT_PLASTIC] && (materials.amount(MAT_PLASTIC) < (D.materials[MAT_PLASTIC] * coeff * amount)))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/autoylathe/proc/get_design_cost(datum/design/D)
|
||||
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
|
||||
var/dat
|
||||
if(D.materials[MAT_METAL])
|
||||
dat += "[D.materials[MAT_METAL] * coeff] metal "
|
||||
if(D.materials[MAT_GLASS])
|
||||
dat += "[D.materials[MAT_GLASS] * coeff] glass "
|
||||
if(D.materials[MAT_PLASTIC])
|
||||
dat += "[D.materials[MAT_PLASTIC] * coeff] plastic"
|
||||
return dat
|
||||
|
||||
/obj/machinery/autoylathe/proc/reset(wire)
|
||||
switch(wire)
|
||||
if(WIRE_HACK)
|
||||
if(!wires.is_cut(wire))
|
||||
adjust_hacked(FALSE)
|
||||
if(WIRE_SHOCK)
|
||||
if(!wires.is_cut(wire))
|
||||
shocked = FALSE
|
||||
if(WIRE_DISABLE)
|
||||
if(!wires.is_cut(wire))
|
||||
disabled = FALSE
|
||||
|
||||
/obj/machinery/autoylathe/proc/shock(mob/user, prb)
|
||||
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
||||
return FALSE
|
||||
if(!prob(prb))
|
||||
return FALSE
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(5, 1, src)
|
||||
s.start()
|
||||
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/autoylathe/proc/adjust_hacked(state)
|
||||
hacked = state
|
||||
for(var/id in SSresearch.techweb_designs)
|
||||
var/datum/design/D = SSresearch.techweb_designs[id]
|
||||
if((D.build_type & AUTOYLATHE) && ("hacked" in D.category))
|
||||
if(hacked)
|
||||
stored_research.add_design(D)
|
||||
else
|
||||
stored_research.remove_design(D)
|
||||
|
||||
/obj/machinery/autoylathe/hacked/Initialize()
|
||||
. = ..()
|
||||
adjust_hacked(TRUE)
|
||||
|
||||
//Called when the object is constructed by an autoylathe
|
||||
//Has a reference to the autoylathe so you can do !!FUN!! things with hacked lathes
|
||||
/obj/item/proc/autoylathe_crafted(obj/machinery/autoylathe/A)
|
||||
return
|
||||
@@ -1,121 +0,0 @@
|
||||
/obj/machinery/vending/medical
|
||||
products = list(/obj/item/reagent_containers/syringe = 12,
|
||||
/obj/item/reagent_containers/dropper = 3,
|
||||
/obj/item/healthanalyzer = 4,
|
||||
/obj/item/sensor_device = 2,
|
||||
/obj/item/pinpointer/crew = 2,
|
||||
/obj/item/reagent_containers/medspray/sterilizine = 1,
|
||||
/obj/item/stack/medical/gauze = 8,
|
||||
/obj/item/reagent_containers/pill/patch/styptic = 5,
|
||||
/obj/item/reagent_containers/medspray/styptic = 2,
|
||||
/obj/item/reagent_containers/pill/patch/silver_sulf = 5,
|
||||
/obj/item/reagent_containers/medspray/silver_sulf = 2,
|
||||
/obj/item/reagent_containers/pill/insulin = 10,
|
||||
/obj/item/reagent_containers/pill/salbutamol = 2,
|
||||
/obj/item/reagent_containers/glass/bottle/charcoal = 4,
|
||||
/obj/item/reagent_containers/glass/bottle/epinephrine = 4,
|
||||
/obj/item/reagent_containers/glass/bottle/salglu_solution = 3,
|
||||
/obj/item/reagent_containers/glass/bottle/morphine = 4,
|
||||
/obj/item/reagent_containers/glass/bottle/toxin = 3,
|
||||
/obj/item/reagent_containers/syringe/antiviral = 6,
|
||||
/obj/item/storage/hypospraykit/fire = 2,
|
||||
/obj/item/storage/hypospraykit/toxin = 2,
|
||||
/obj/item/storage/hypospraykit/o2 = 2,
|
||||
/obj/item/storage/hypospraykit/brute = 2,
|
||||
/obj/item/storage/hypospraykit/enlarge = 2,
|
||||
/obj/item/reagent_containers/glass/bottle/vial/small = 5)
|
||||
|
||||
/obj/machinery/vending/wardrobe/chap_wardrobe
|
||||
premium = list(/obj/item/toy/plush/plushvar = 1,
|
||||
/obj/item/toy/plush/narplush = 1)
|
||||
|
||||
#define STANDARD_CHARGE 1
|
||||
#define CONTRABAND_CHARGE 2
|
||||
#define COIN_CHARGE 3
|
||||
|
||||
/obj/machinery/vending/kink
|
||||
name = "KinkMate"
|
||||
desc = "A vending machine for all your unmentionable desires."
|
||||
icon = 'icons/obj/citvending.dmi'
|
||||
icon_state = "kink"
|
||||
circuit = /obj/item/circuitboard/machine/kinkmate
|
||||
product_slogans = "Kinky!;Sexy!;Check me out, big boy!"
|
||||
vend_reply = "Have fun, you shameless pervert!"
|
||||
products = list(
|
||||
/obj/item/clothing/under/maid = 5,
|
||||
/obj/item/clothing/under/janimaid = 5,
|
||||
/obj/item/clothing/neck/petcollar = 5,
|
||||
/obj/item/clothing/neck/petcollar/choker = 5,
|
||||
/obj/item/clothing/neck/petcollar/leather = 5,
|
||||
/obj/item/restraints/handcuffs/fake/kinky = 5,
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
|
||||
/obj/item/clothing/mask/muzzle = 4,
|
||||
/obj/item/clothing/under/stripper_pink = 3,
|
||||
/obj/item/clothing/under/stripper_green = 3,
|
||||
/obj/item/clothing/under/corset = 3,
|
||||
/obj/item/clothing/under/gear_harness = 10,
|
||||
/obj/item/dildo/custom = 5,
|
||||
/obj/item/electropack/shockcollar = 3,
|
||||
/obj/item/assembly/signaler = 3
|
||||
)
|
||||
contraband = list(
|
||||
/obj/item/clothing/neck/petcollar/locked = 2,
|
||||
/obj/item/key/collar = 2,
|
||||
/obj/item/clothing/head/kitty = 3,
|
||||
/obj/item/clothing/head/rabbitears = 3,
|
||||
/obj/item/clothing/under/keyholesweater = 2,
|
||||
/obj/item/clothing/under/mankini = 2,
|
||||
/obj/item/clothing/under/jabroni = 2,
|
||||
/obj/item/dildo/flared/huge = 3,
|
||||
/obj/item/reagent_containers/glass/bottle/crocin = 5,
|
||||
/obj/item/reagent_containers/glass/bottle/camphor = 5
|
||||
)
|
||||
premium = list(
|
||||
/obj/item/clothing/accessory/skullcodpiece/fake = 3,
|
||||
/obj/item/reagent_containers/glass/bottle/hexacrocin = 10,
|
||||
/obj/item/clothing/under/pants/chaps = 5
|
||||
)
|
||||
refill_canister = /obj/item/vending_refill/kink
|
||||
|
||||
/obj/machinery/vending/sovietvend
|
||||
name = "KomradeVendtink"
|
||||
desc = "Rodina-mat' zovyot!"
|
||||
icon = 'icons/obj/citvending.dmi'
|
||||
icon_state = "soviet"
|
||||
vend_reply = "The fascist and capitalist svin'ya shall fall, komrade!"
|
||||
product_slogans = "Quality worth waiting in line for!; Get Hammer and Sickled!; Sosvietsky soyuz above all!; With capitalist pigsky, you would have paid a fortunetink! ; Craftink in Motherland herself!"
|
||||
products = list(
|
||||
/obj/item/clothing/under/soviet = 20,
|
||||
/obj/item/clothing/head/ushanka = 20,
|
||||
/obj/item/clothing/shoes/jackboots = 20,
|
||||
/obj/item/clothing/head/squatter_hat = 20,
|
||||
/obj/item/clothing/under/squatter_outfit = 20,
|
||||
/obj/item/clothing/under/russobluecamooutfit = 20,
|
||||
/obj/item/clothing/head/russobluecamohat = 20
|
||||
)
|
||||
contraband = list(
|
||||
/obj/item/clothing/under/syndicate/tacticool = 4,
|
||||
/obj/item/clothing/mask/balaclava = 4,
|
||||
/obj/item/clothing/suit/russofurcoat = 4,
|
||||
/obj/item/clothing/head/russofurhat = 4,
|
||||
/obj/item/clothing/suit/space/hardsuit/soviet = 3,
|
||||
/obj/item/gun/energy/laser/LaserAK = 4
|
||||
)
|
||||
premium = list()
|
||||
|
||||
refill_canister = /obj/item/vending_refill/soviet
|
||||
|
||||
|
||||
#undef STANDARD_CHARGE
|
||||
#undef CONTRABAND_CHARGE
|
||||
#undef COIN_CHARGE
|
||||
|
||||
|
||||
/obj/item/vending_refill/kink
|
||||
machine_name = "KinkMate"
|
||||
icon = 'modular_citadel/icons/vending_restock.dmi'
|
||||
icon_state = "refill_kink"
|
||||
|
||||
/obj/item/vending_refill/soviet
|
||||
machine_name = "sovietvend"
|
||||
icon_state = "refill_soviet"
|
||||
@@ -1,7 +0,0 @@
|
||||
/obj/effect/spawner/lootdrop/keg
|
||||
name = "random keg spawner"
|
||||
lootcount = 1
|
||||
loot = list(/obj/structure/reagent_dispensers/keg/mead = 5,
|
||||
/obj/structure/reagent_dispensers/keg/aphro = 2,
|
||||
/obj/structure/reagent_dispensers/keg/aphro/strong = 2,
|
||||
/obj/structure/reagent_dispensers/keg/gargle = 1)
|
||||
@@ -1,15 +0,0 @@
|
||||
/obj/item
|
||||
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
// lazy for screaming.
|
||||
/obj/item/clothing/head/xenos
|
||||
alternate_screams = list('sound/voice/hiss6.ogg')
|
||||
|
||||
/obj/item/clothing/head/cardborg
|
||||
alternate_screams = list('modular_citadel/sound/voice/scream_silicon.ogg')
|
||||
|
||||
/obj/item/clothing/head/ushanka
|
||||
alternate_screams = list('sound/voice/human/cyka1.ogg', 'sound/voice/human/cheekibreeki.ogg')
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
@@ -1,92 +0,0 @@
|
||||
/* BALLS - GLORIOUS BALLS
|
||||
//
|
||||
// Includes:-
|
||||
// 1) Tennis balls, lines 10 - 92
|
||||
//
|
||||
//
|
||||
//
|
||||
*/
|
||||
|
||||
/obj/item/toy/tennis
|
||||
name = "tennis ball"
|
||||
desc = "A classical tennis ball. It appears to have faint bite marks scattered all over its surface."
|
||||
icon = 'modular_citadel/icons/obj/balls.dmi'
|
||||
icon_state = "tennis_classic"
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
|
||||
item_state = "tennis_classic"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/tennis/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] waggles [src] at [target].</span>", "<span class='notice'>You waggle [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/tennis/rainbow
|
||||
name = "pseudo-euclidean interdimensional tennis sphere"
|
||||
desc = "A tennis ball from another plane of existance. Really groovy."
|
||||
icon_state = "tennis_rainbow"
|
||||
item_state = "tennis_rainbow"
|
||||
actions_types = list(/datum/action/item_action/squeeze) //Giving the masses easy access to unilimted honks would be annoying
|
||||
|
||||
/obj/item/toy/tennis/rainbow/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak)
|
||||
|
||||
/obj/item/toy/tennis/rainbow/izzy //izzyinbox's donator item
|
||||
name = "Katlin's Ball"
|
||||
desc = "A tennis ball that's seen a good bit of love, being covered in a few black and white hairs and slobber."
|
||||
icon_state = "tennis_izzy"
|
||||
item_state = "tennis_izzy"
|
||||
|
||||
/obj/item/toy/tennis/red //da red wuns go fasta
|
||||
name = "red tennis ball"
|
||||
desc = "A red tennis ball. It goes three times faster!"
|
||||
icon_state = "tennis_red"
|
||||
item_state = "tennis_red"
|
||||
throw_speed = 9
|
||||
|
||||
/obj/item/toy/tennis/yellow //because yellow is hot I guess
|
||||
name = "yellow tennis ball"
|
||||
desc = "A yellow tennis ball. It seems to have a flame-retardant coating."
|
||||
icon_state = "tennis_yellow"
|
||||
item_state = "tennis_yellow"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/toy/tennis/green //pestilence
|
||||
name = "green tennis ball"
|
||||
desc = "A green tennis ball. It seems to have an impermeable coating."
|
||||
icon_state = "tennis_green"
|
||||
item_state = "tennis_green"
|
||||
permeability_coefficient = 0.9
|
||||
|
||||
/obj/item/toy/tennis/cyan //electric
|
||||
name = "cyan tennis ball"
|
||||
desc = "A cyan tennis ball. It seems to have odd electrical properties."
|
||||
icon_state = "tennis_cyan"
|
||||
item_state = "tennis_cyan"
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/toy/tennis/blue //reliability
|
||||
name = "blue tennis ball"
|
||||
desc = "A blue tennis ball. It seems ever so slightly more robust than normal."
|
||||
icon_state = "tennis_blue"
|
||||
item_state = "tennis_blue"
|
||||
max_integrity = 300
|
||||
|
||||
/obj/item/toy/tennis/purple //because purple dyes have high pH and would neutralize acids I guess
|
||||
name = "purple tennis ball"
|
||||
desc = "A purple tennis ball. It seems to have an acid-resistant coating."
|
||||
icon_state = "tennis_purple"
|
||||
item_state = "tennis_purple"
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
/datum/action/item_action/squeeze
|
||||
name = "Squeak!"
|
||||
@@ -1,61 +0,0 @@
|
||||
/obj/item/boombox
|
||||
name = "boombox"
|
||||
desc = "A dusty, gray, bulky, battery-powered, auto-looping stereo cassette player. An ancient relic from prehistoric times on that one planet with humans and stuff. Yeah, that one."
|
||||
icon = 'modular_citadel/icons/obj/boombox.dmi'
|
||||
icon_state = "raiqbawks_off"//PLACEHOLDER UNTIL SOMEONE SPRITES PLAIN NON-FANCY BOOMBOXES
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
force = 3
|
||||
var/baseiconstate = "raiqbawks"
|
||||
var/boomingandboxing = FALSE
|
||||
var/list/availabletrackids
|
||||
|
||||
/obj/item/boombox/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(boomingandboxing)
|
||||
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
|
||||
boomingandboxing = FALSE
|
||||
to_chat(user, "<span class='notice'>You flip a switch on [src], and the music immediately stops.")
|
||||
update_icon()
|
||||
return
|
||||
if(!availabletrackids || !availabletrackids.len)
|
||||
to_chat(user, "<span class='notice'>[src] flashes as you prod it senselessly. It doesn't have any songs stored on it.</span>")
|
||||
return
|
||||
if(!boomingandboxing)
|
||||
var/list/tracklist = list()
|
||||
for(var/datum/track/S in SSjukeboxes.songs)
|
||||
if(istype(S) && S.song_associated_id in availabletrackids)
|
||||
tracklist[S.song_name] = S
|
||||
var/selected = input(user, "Play song", "Track:") as null|anything in tracklist
|
||||
if(QDELETED(src) || !selected || !istype(tracklist[selected], /datum/track))
|
||||
return
|
||||
var/jukeboxslottotake = SSjukeboxes.addjukebox(src, tracklist[selected])
|
||||
if(jukeboxslottotake)
|
||||
boomingandboxing = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/boombox/Destroy(mob/user)
|
||||
SSjukeboxes.removejukebox(SSjukeboxes.findjukeboxindex(src))
|
||||
. = ..()
|
||||
|
||||
/obj/item/boombox/update_icon()
|
||||
icon_state = "[baseiconstate]_[boomingandboxing ? "on" : "off"]"
|
||||
return
|
||||
|
||||
/obj/item/boombox/raiq
|
||||
name = "Miami Boomer"
|
||||
desc = "A shiny, fashionable boombox filled to the brim with neon lights, synthesizers, gang violence, and broken R keys. A worn-out sticker on the back states \"Includes three kickin' beats!\""
|
||||
icon_state = "raiqbawks_off"
|
||||
baseiconstate = "raiqbawks"
|
||||
availabletrackids = list("hotline.ogg","chiptune.ogg","genesis.ogg")
|
||||
|
||||
/obj/item/boombox/raiq/update_icon()
|
||||
. = ..()
|
||||
if(boomingandboxing)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
|
||||
/obj/item/boombox/raiq/process()
|
||||
set_light(5,0.95,pick("#d87aff","#7a7aff","#89ecff","#b88eff","#ff59ad"))
|
||||
return
|
||||
@@ -1,12 +0,0 @@
|
||||
/obj/item/circuitboard/machine/kinkmate
|
||||
name = "Kinkmate Vendor (Machine Board)"
|
||||
build_path = /obj/machinery/vending/kink
|
||||
req_components = list(/obj/item/vending_refill/kink = 3)
|
||||
|
||||
/obj/item/circuitboard/machine/autoylathe
|
||||
name = "Autoylathe (Machine Board)"
|
||||
build_path = /obj/machinery/autoylathe
|
||||
req_components = list(
|
||||
/obj/item/stock_parts/matter_bin = 3,
|
||||
/obj/item/stock_parts/manipulator = 1,
|
||||
/obj/item/stack/sheet/glass = 1)
|
||||
@@ -1,10 +0,0 @@
|
||||
/obj/item/encryptionkey/heads/qm
|
||||
name = "\proper the quartermaster's encryption key"
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :u - supply, :c - command."
|
||||
icon_state = "hop_cypherkey"
|
||||
channels = list("Supply" = 1, "Command" = 1)
|
||||
|
||||
/obj/item/encryptionkey/heads/hop
|
||||
desc = "An encryption key for a radio headset. Channels are as follows: :v - service, :c - command."
|
||||
channels = list("Service" = 1, "Command" = 1)
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
/obj/item/radio/headset/heads/qm
|
||||
name = "\proper the quartermaster's headset"
|
||||
desc = "The headset of the king (or queen) of paperwork.\nChannels are as follows: :u - supply, :c - command."
|
||||
icon_state = "com_headset"
|
||||
keyslot = new /obj/item/encryptionkey/heads/qm
|
||||
|
||||
/obj/item/radio/headset/heads/hop
|
||||
desc = "The headset of the guy who will one day be captain.\nChannels are as follows: :v - service, :c - command."
|
||||
keyslot = new /obj/item/encryptionkey/heads/hop
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
/obj/item/melee/baton/stunsword
|
||||
name = "stunsword"
|
||||
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
|
||||
icon = 'modular_citadel/icons/obj/stunsword.dmi'
|
||||
icon_state = "stunsword"
|
||||
item_state = "sword"
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
|
||||
|
||||
/obj/item/melee/baton/stunsword/get_belt_overlay()
|
||||
if(istype(loc, /obj/item/storage/belt/sabre))
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "stunsword")
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/stunsword/get_worn_belt_overlay(icon_file)
|
||||
return mutable_appearance(icon_file, "-stunsword")
|
||||
|
||||
/obj/item/ssword_kit
|
||||
name = "stunsword kit"
|
||||
desc = "a modkit for making a stunbaton into a stunsword"
|
||||
icon = 'icons/obj/vending_restock.dmi'
|
||||
icon_state = "refill_donksoft"
|
||||
var/product = /obj/item/melee/baton/stunsword //what it makes
|
||||
var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
|
||||
afterattack(obj/O, mob/user as mob)
|
||||
if(istype(O, product))
|
||||
to_chat(user,"<span class='warning'>[O] is already modified!")
|
||||
else if(O.type in fromitem) //makes sure O is the right thing
|
||||
var/obj/item/melee/baton/B = O
|
||||
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
|
||||
new product(usr.loc) //spawns the product
|
||||
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
|
||||
qdel(O) //Gets rid of the baton
|
||||
qdel(src) //gets rid of the kit
|
||||
|
||||
else
|
||||
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
|
||||
else
|
||||
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
|
||||
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
/obj/structure/table/alt_attack_hand(mob/user)
|
||||
if(user && Adjacent(user) && !user.incapacitated())
|
||||
if(istype(user) && user.a_intent == INTENT_HARM)
|
||||
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
|
||||
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] slaps [user.p_their()] hands on [src].</span>", "<span class='notice'>You slap your hands on [src].</span>")
|
||||
playsound(src, 'sound/weapons/tap.ogg', 50, 1)
|
||||
user.do_attack_animation(src)
|
||||
return TRUE
|
||||
Reference in New Issue
Block a user