Merge pull request #13642 from Citadel-Station-13/tgs-dmapi-update

Automatic TGS DMAPI Update
This commit is contained in:
silicons
2020-11-07 00:33:36 -07:00
committed by GitHub
7 changed files with 44 additions and 43 deletions
+4 -1
View File
@@ -1,6 +1,6 @@
// tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.2.1"
#define TGS_DMAPI_VERSION "5.2.7"
// All functions and datums outside this document are subject to change with any version and should not be relied on.
@@ -95,6 +95,8 @@
#define TGS_EVENT_WATCHDOG_SHUTDOWN 15
/// Before the watchdog detaches for a TGS update/restart. No parameters.
#define TGS_EVENT_WATCHDOG_DETACH 16
// We don't actually implement this value as the DMAPI can never receive it
// #define TGS_EVENT_WATCHDOG_LAUNCH 17
// OTHER ENUMS
@@ -127,6 +129,7 @@
* Call this when your initializations are complete and your game is ready to play before any player interactions happen.
*
* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
* Afterwards, consider explicitly setting it to what you want to avoid this BYOND bug: http://www.byond.com/forum/post/2575184
* Before this point, note that any static files or directories may be in use by another server. Your code should account for this.
* This function should not be called before ..() in [/world/proc/New].
*/