Merge pull request #13642 from Citadel-Station-13/tgs-dmapi-update
Automatic TGS DMAPI Update
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@@ -1,6 +1,6 @@
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// tgstation-server DMAPI
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#define TGS_DMAPI_VERSION "5.2.1"
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#define TGS_DMAPI_VERSION "5.2.7"
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// All functions and datums outside this document are subject to change with any version and should not be relied on.
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@@ -95,6 +95,8 @@
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#define TGS_EVENT_WATCHDOG_SHUTDOWN 15
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/// Before the watchdog detaches for a TGS update/restart. No parameters.
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#define TGS_EVENT_WATCHDOG_DETACH 16
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// We don't actually implement this value as the DMAPI can never receive it
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// #define TGS_EVENT_WATCHDOG_LAUNCH 17
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// OTHER ENUMS
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@@ -127,6 +129,7 @@
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* Call this when your initializations are complete and your game is ready to play before any player interactions happen.
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*
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* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
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* Afterwards, consider explicitly setting it to what you want to avoid this BYOND bug: http://www.byond.com/forum/post/2575184
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* Before this point, note that any static files or directories may be in use by another server. Your code should account for this.
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* This function should not be called before ..() in [/world/proc/New].
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*/
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