Merge branch 'master' into Spookytime

This commit is contained in:
Fermi
2019-10-11 21:51:48 +01:00
91 changed files with 577 additions and 328 deletions
+1
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@@ -245,6 +245,7 @@
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
else
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
mob_occupant.radiation = 0
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
if(suit)
@@ -13,6 +13,8 @@
energy_drain = 10
force = 15
harmful = TRUE
tool_behaviour = TOOL_DRILL
toolspeed = 0.9
var/drill_delay = 7
var/drill_level = DRILL_BASIC
@@ -141,6 +143,7 @@
drill_delay = 4
drill_level = DRILL_HARDENED
force = 15
toolspeed = 0.7
/obj/item/mecha_parts/mecha_equipment/mining_scanner
@@ -11,6 +11,8 @@
var/dam_force = 20
var/obj/mecha/working/ripley/cargo_holder
harmful = TRUE
tool_behaviour = TOOL_RETRACTOR
toolspeed = 0.8
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
if(..())
+1
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@@ -89,6 +89,7 @@
buckled_mob.clear_alert("buckled")
buckled_mobs -= buckled_mob
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force)
post_unbuckle_mob(.)
+2 -2
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@@ -421,10 +421,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
//Set disable_warning to 1 if you wish it to not give you outputs.
//Set disable_warning to TRUE if you wish it to not give you outputs.
/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
if(!M)
return 0
return FALSE
return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self)
+6 -1
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@@ -358,6 +358,8 @@
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 1.5 //slower than a real saw
/obj/item/nullrod/claymore/glowing
icon_state = "swordon"
@@ -513,7 +515,8 @@
slot_flags = ITEM_SLOT_BELT
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
tool_behaviour = TOOL_SAW
toolspeed = 0.5
/obj/item/nullrod/hammmer
icon_state = "hammeron"
@@ -539,6 +542,8 @@
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
tool_behaviour = TOOL_SAW
toolspeed = 2
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
+2
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@@ -142,6 +142,8 @@
w_class = WEIGHT_CLASS_NORMAL
sharpness = IS_SHARP
light_color = "#40ceff"
tool_behaviour = TOOL_SAW
toolspeed = 0.7
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
@@ -89,6 +89,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
/obj/item/stack/sheet/plasmaglass/fifty
amount = 50
+3 -6
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@@ -493,12 +493,9 @@
desc = "A large duffel bag for holding surgical tools. Bears the logo of an advanced med-tech firm."
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv/PopulateContents()
new /obj/item/hemostat/adv(src)
new /obj/item/circular_saw/adv(src)
new /obj/item/scalpel/adv(src)
new /obj/item/retractor/adv(src)
new /obj/item/cautery/adv(src)
new /obj/item/surgicaldrill/adv(src)
new /obj/item/scalpel/advanced(src)
new /obj/item/retractor/advanced(src)
new /obj/item/surgicaldrill/advanced(src)
new /obj/item/surgical_drapes(src)
new /obj/item/storage/firstaid/tactical(src)
new /obj/item/clothing/suit/straight_jacket(src)
+3 -6
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@@ -185,12 +185,9 @@
content_overlays = FALSE
/obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents()
new /obj/item/hemostat/adv(src)
new /obj/item/circular_saw/adv(src)
new /obj/item/scalpel/adv(src)
new /obj/item/retractor/adv(src)
new /obj/item/cautery/adv(src)
new /obj/item/surgicaldrill/adv(src)
new /obj/item/scalpel/advanced(src)
new /obj/item/retractor/advanced(src)
new /obj/item/surgicaldrill/advanced(src)
new /obj/item/surgical_drapes(src)
/obj/item/storage/belt/security
+1 -1
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@@ -232,7 +232,7 @@
. = ..()
if(!sliver)
return
if(ismovableatom(O) && O != sliver)
if(proximity && ismovableatom(O) && O != sliver)
Consume(O, user)
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
+2
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@@ -599,6 +599,8 @@
sharpness = IS_SHARP
actions_types = list(/datum/action/item_action/startchainsaw)
var/on = FALSE
tool_behaviour = TOOL_SAW
toolspeed = 0.5
/obj/item/twohanded/required/chainsaw/Initialize()
. = ..()
+2
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@@ -436,6 +436,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
tool_behaviour = TOOL_SAW
toolspeed = 1
/obj/item/mounted_chainsaw/Initialize()
. = ..()
@@ -45,7 +45,7 @@
death = FALSE
anchored = FALSE
density = FALSE
flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. \
flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You would never leave its beautiful expanse. \
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
assignedrole = "Ash Walker"
+2
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@@ -182,6 +182,8 @@
soundin = pick('sound/voice/beepsky/god.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/secureday.ogg', 'sound/voice/beepsky/radio.ogg', 'sound/voice/beepsky/insult.ogg', 'sound/voice/beepsky/creep.ogg')
if("honkbot_e")
soundin = pick('sound/items/bikehorn.ogg', 'sound/items/AirHorn2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/items/AirHorn.ogg', 'sound/effects/reee.ogg', 'sound/items/WEEOO1.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/creep.ogg','sound/magic/Fireball.ogg' ,'sound/effects/pray.ogg', 'sound/voice/hiss1.ogg','sound/machines/buzz-sigh.ogg', 'sound/machines/ping.ogg', 'sound/weapons/flashbang.ogg', 'sound/weapons/bladeslice.ogg')
if("goose")
soundin = pick('sound/creatures/goose1.ogg', 'sound/creatures/goose2.ogg', 'sound/creatures/goose3.ogg', 'sound/creatures/goose4.ogg')
//START OF CIT CHANGES - adds random vore sounds
if ("struggle_sound")
soundin = pick( 'sound/vore/pred/struggle_01.ogg','sound/vore/pred/struggle_02.ogg','sound/vore/pred/struggle_03.ogg',
+9 -4
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@@ -465,16 +465,21 @@
/turf/AllowDrop()
return TRUE
/turf/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = NONE)
/turf/proc/add_vomit_floor(mob/living/M, toxvomit = NONE)
var/obj/effect/decal/cleanable/vomit/V = new /obj/effect/decal/cleanable/vomit(src, M.get_static_viruses())
// If the vomit combined, apply toxicity and reagents to the old vomit
//if the vomit combined, apply toxicity and reagents to the old vomit
if (QDELETED(V))
V = locate() in src
// Make toxins and blazaam vomit look different
if(toxvomit == VOMIT_PURPLE)
V.icon_state = "vomitpurp_[pick(1,4)]"
else if(toxvomit == VOMIT_TOXIC)
else if (toxvomit == VOMIT_TOXIC)
V.icon_state = "vomittox_[pick(1,4)]"
if (iscarbon(M))
var/mob/living/carbon/C = M
if(C.reagents)
clear_reagents_to_vomit_pool(C,V)
/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V)
M.reagents.trans_to(V, M.reagents.total_volume / 10)
@@ -487,4 +492,4 @@
//Whatever happens after high temperature fire dies out or thermite reaction works.
//Should return new turf
/turf/proc/Melt()
return ScrapeAway()
return ScrapeAway()