Merge branch 'master' into Spookytime
This commit is contained in:
@@ -89,6 +89,7 @@
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buckled_mob.clear_alert("buckled")
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buckled_mobs -= buckled_mob
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SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
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SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force)
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post_unbuckle_mob(.)
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@@ -421,10 +421,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
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//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
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//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
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//Set disable_warning to 1 if you wish it to not give you outputs.
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//Set disable_warning to TRUE if you wish it to not give you outputs.
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/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
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if(!M)
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return 0
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return FALSE
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return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self)
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@@ -358,6 +358,8 @@
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slot_flags = ITEM_SLOT_BELT
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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tool_behaviour = TOOL_SAW
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toolspeed = 1.5 //slower than a real saw
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/obj/item/nullrod/claymore/glowing
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icon_state = "swordon"
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@@ -513,7 +515,8 @@
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slot_flags = ITEM_SLOT_BELT
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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tool_behaviour = TOOL_SAW
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toolspeed = 0.5
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/obj/item/nullrod/hammmer
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icon_state = "hammeron"
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@@ -539,6 +542,8 @@
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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tool_behaviour = TOOL_SAW
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toolspeed = 2
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/obj/item/nullrod/chainsaw/Initialize()
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. = ..()
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@@ -142,6 +142,8 @@
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w_class = WEIGHT_CLASS_NORMAL
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sharpness = IS_SHARP
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light_color = "#40ceff"
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tool_behaviour = TOOL_SAW
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toolspeed = 0.7
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/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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return 0
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@@ -89,6 +89,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmaglass
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
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tableVariant = /obj/structure/table/plasmaglass
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/obj/item/stack/sheet/plasmaglass/fifty
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amount = 50
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@@ -493,12 +493,9 @@
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desc = "A large duffel bag for holding surgical tools. Bears the logo of an advanced med-tech firm."
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/obj/item/storage/backpack/duffelbag/syndie/surgery_adv/PopulateContents()
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new /obj/item/hemostat/adv(src)
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new /obj/item/circular_saw/adv(src)
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new /obj/item/scalpel/adv(src)
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new /obj/item/retractor/adv(src)
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new /obj/item/cautery/adv(src)
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new /obj/item/surgicaldrill/adv(src)
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new /obj/item/scalpel/advanced(src)
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new /obj/item/retractor/advanced(src)
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new /obj/item/surgicaldrill/advanced(src)
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new /obj/item/surgical_drapes(src)
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new /obj/item/storage/firstaid/tactical(src)
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new /obj/item/clothing/suit/straight_jacket(src)
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@@ -185,12 +185,9 @@
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content_overlays = FALSE
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/obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents()
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new /obj/item/hemostat/adv(src)
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new /obj/item/circular_saw/adv(src)
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new /obj/item/scalpel/adv(src)
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new /obj/item/retractor/adv(src)
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new /obj/item/cautery/adv(src)
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new /obj/item/surgicaldrill/adv(src)
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new /obj/item/scalpel/advanced(src)
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new /obj/item/retractor/advanced(src)
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new /obj/item/surgicaldrill/advanced(src)
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new /obj/item/surgical_drapes(src)
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/obj/item/storage/belt/security
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@@ -232,7 +232,7 @@
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. = ..()
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if(!sliver)
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return
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if(ismovableatom(O) && O != sliver)
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if(proximity && ismovableatom(O) && O != sliver)
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Consume(O, user)
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/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
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@@ -599,6 +599,8 @@
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sharpness = IS_SHARP
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actions_types = list(/datum/action/item_action/startchainsaw)
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var/on = FALSE
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tool_behaviour = TOOL_SAW
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toolspeed = 0.5
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/obj/item/twohanded/required/chainsaw/Initialize()
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. = ..()
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@@ -436,6 +436,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
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hitsound = 'sound/weapons/chainsawhit.ogg'
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total_mass = TOTAL_MASS_HAND_REPLACEMENT
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tool_behaviour = TOOL_SAW
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toolspeed = 1
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/obj/item/mounted_chainsaw/Initialize()
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. = ..()
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@@ -45,7 +45,7 @@
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death = FALSE
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anchored = FALSE
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density = FALSE
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flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. \
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flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You would never leave its beautiful expanse. \
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You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
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assignedrole = "Ash Walker"
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