Of runtimes and null.
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@@ -158,7 +158,7 @@
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swallow_time = istype(prey, /mob/living/carbon/human) ? belly.human_prey_swallow_time : belly.nonhuman_prey_swallow_time
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//Timer and progress bar
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if(!do_after(user, swallow_time, prey))
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if(!do_after(user, swallow_time, TRUE, prey))
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return FALSE // Prey escaped (or user disabled) before timer expired.
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if(!prey.Adjacent(user)) //double check'd just in case they moved during the timer and the do_mob didn't fail for whatever reason
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