ok
This commit is contained in:
@@ -133,14 +133,14 @@
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return FALSE
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/datum/ntnet/proc/log_data_transfer(datum/netdata/data)
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logs += "[STATION_TIME_TIMESTAMP("hh:mm:ss")] - [data.generate_netlog()]"
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logs += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - [data.generate_netlog()]"
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if(logs.len > setting_maxlogcount)
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logs = logs.Copy(logs.len - setting_maxlogcount, 0)
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return
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// Simplified logging: Adds a log. log_string is mandatory parameter, source is optional.
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/datum/ntnet/proc/add_log(log_string, obj/item/computer_hardware/network_card/source = null)
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var/log_text = "[STATION_TIME_TIMESTAMP("hh:mm:ss")] - "
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var/log_text = "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - "
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if(source)
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log_text += "[source.get_network_tag()] - "
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else
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@@ -202,6 +202,11 @@
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if(filename == P.filename)
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return P
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/datum/ntnet/proc/get_chat_channel_by_id(id)
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for(var/datum/ntnet_conversation/chan in chat_channels)
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if(chan.id == id)
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return chan
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// Resets the IDS alarm
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/datum/ntnet/proc/resetIDS()
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intrusion_detection_alarm = FALSE
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@@ -9,6 +9,9 @@
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icon_state = "bus"
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density = TRUE
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circuit = /obj/item/circuitboard/machine/ntnet_relay
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ui_x = 400
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ui_y = 300
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var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
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var/enabled = 1 // Set to 0 if the relay was turned off
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var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
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@@ -66,7 +69,7 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", 500, 300, master_ui, state)
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ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", ui_x, ui_y, master_ui, state)
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ui.open()
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@@ -88,10 +91,12 @@
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dos_failure = 0
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update_icon()
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SSnetworks.station_network.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
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return TRUE
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if("toggle")
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enabled = !enabled
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SSnetworks.station_network.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
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update_icon()
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return TRUE
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/obj/machinery/ntnet_relay/Initialize()
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uid = gl_uid++
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@@ -113,4 +118,4 @@
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D.target = null
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D.error = "Connection to quantum relay severed"
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return ..()
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return ..()
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@@ -135,7 +135,7 @@ GLOBAL_PROTECT(protected_ranks)
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var/previous_rights = 0
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//load text from file and process each line separately
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for(var/line in world.file2list("[global.config.directory]/admin_ranks.txt"))
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if(!line || findtextEx(line,"#",1,2))
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if(!line || findtextEx_char(line,"#",1,2))
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continue
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var/next = findtext(line, "=")
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var/datum/admin_rank/R = new(ckeyEx(copytext(line, 1, next)))
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@@ -145,7 +145,7 @@ GLOBAL_PROTECT(protected_ranks)
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GLOB.protected_ranks += R
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var/prev = findchar(line, "+-*", next, 0)
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while(prev)
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next = findchar(line, "+-*", prev + 1, 0)
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next = findchar(line, "+-*", prev + length(line[prev]), 0)
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R.process_keyword(copytext(line, prev, next), previous_rights)
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prev = next
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previous_rights = R.rights
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@@ -343,12 +343,12 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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set category = "Admin"
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set name = "Aghost"
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if(!holder)
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return
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return FALSE
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if(isobserver(mob))
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//re-enter
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var/mob/dead/observer/ghost = mob
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if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
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return
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return FALSE
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if(!ghost.can_reenter_corpse)
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log_admin("[key_name(usr)] re-entered corpse")
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message_admins("[key_name_admin(usr)] re-entered corpse")
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@@ -357,6 +357,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Reenter") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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else if(isnewplayer(mob))
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to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>")
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return FALSE
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else
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//ghostize
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log_admin("[key_name(usr)] admin ghosted.")
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@@ -366,7 +367,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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if(body && !body.key)
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body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return TRUE
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/client/proc/invisimin()
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set name = "Invisimin"
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@@ -448,11 +449,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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mob.name = initial(mob.name)
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mob.mouse_opacity = initial(mob.mouse_opacity)
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else
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var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
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var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
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if(!new_key)
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return
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if(length(new_key) >= 26)
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new_key = copytext(new_key, 1, 26)
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holder.fakekey = new_key
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createStealthKey()
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if(isobserver(mob))
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@@ -559,9 +558,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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set desc = "Gives a spell to a mob."
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var/list/spell_list = list()
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var/type_length = length("/obj/effect/proc_holder/spell") + 2
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var/type_length = length_char("/obj/effect/proc_holder/spell") + 2
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for(var/A in GLOB.spells)
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spell_list[copytext("[A]", type_length)] = A
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spell_list[copytext_char("[A]", type_length)] = A
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var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spell_list
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if(!S)
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return
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@@ -214,4 +214,4 @@ GLOBAL_VAR(antag_prototypes)
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var/datum/browser/panel = new(usr, "traitorpanel", "", 600, 600)
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panel.set_content(out)
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panel.open()
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return
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return
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@@ -137,7 +137,8 @@ GLOBAL_LIST(round_end_notifiees)
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return "The Database is not enabled!"
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GLOB.bunker_passthrough |= ckey(params)
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GLOB.bunker_passthrough[ckey(params)] = world.realtime
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SSpersistence.SavePanicBunker() //we can do this every time, it's okay
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log_admin("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
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message_admins("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
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return "[params] has been added to the current round's bunker bypass list."
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@@ -149,10 +149,10 @@
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else
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var/timeleft = SSshuttle.emergency.timeLeft()
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if(SSshuttle.emergency.mode == SHUTTLE_CALL)
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dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]</a><BR>"
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dat += "<a href='?_src_=holder;[HrefToken()];call_shuttle=2'>Send Back</a><br>"
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else
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dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
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dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]</a><BR>"
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dat += "<B>Continuous Round Status</B><BR>"
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dat += "<a href='?_src_=holder;[HrefToken()];toggle_continuous=1'>[CONFIG_GET(keyed_list/continuous)[SSticker.mode.config_tag] ? "Continue if antagonists die" : "End on antagonist death"]</a>"
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if(CONFIG_GET(keyed_list/continuous)[SSticker.mode.config_tag])
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@@ -345,7 +345,7 @@
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if(!SSticker.HasRoundStarted())
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alert("The game hasn't started yet!")
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return
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var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
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var/objective = stripped_input(usr, "Enter an objective")
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if(!objective)
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return
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SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Traitor All", "[objective]"))
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@@ -1983,8 +1983,8 @@
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var/atom/movable/AM = locate(href_list["adminplayerobservefollow"])
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var/client/C = usr.client
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if(!isobserver(usr))
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C.admin_ghost()
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if(!isobserver(usr) && !C.admin_ghost())
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return
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var/mob/dead/observer/A = C.mob
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A.ManualFollow(AM)
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@@ -2006,8 +2006,8 @@
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var/z = text2num(href_list["Z"])
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var/client/C = usr.client
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if(!isobserver(usr))
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C.admin_ghost()
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if(!isobserver(usr) && !C.admin_ghost())
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return
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sleep(2)
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C.jumptocoord(x,y,z)
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@@ -2469,8 +2469,6 @@
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if(!check_rights(R_ADMIN))
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return
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src.admincaster_feed_channel.channel_name = stripped_input(usr, "Provide a Feed Channel Name.", "Network Channel Handler", "")
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while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
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src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,length(src.admincaster_feed_channel.channel_name)+1)
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src.access_news_network()
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else if(href_list["ac_set_channel_lock"])
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@@ -2510,9 +2508,7 @@
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else if(href_list["ac_set_new_message"])
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if(!check_rights(R_ADMIN))
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return
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src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story.", "Network Channel Handler", ""))
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while (findtext(src.admincaster_feed_message.returnBody(-1)," ") == 1)
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src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.returnBody(-1),2,length(src.admincaster_feed_message.returnBody(-1))+1)
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src.admincaster_feed_message.body = adminscrub(stripped_input(usr, "Write your Feed story.", "Network Channel Handler", ""))
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src.access_news_network()
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else if(href_list["ac_submit_new_message"])
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@@ -2571,17 +2567,13 @@
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else if(href_list["ac_set_wanted_name"])
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if(!check_rights(R_ADMIN))
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return
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src.admincaster_wanted_message.criminal = adminscrub(input(usr, "Provide the name of the Wanted person.", "Network Security Handler", ""))
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while(findtext(src.admincaster_wanted_message.criminal," ") == 1)
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src.admincaster_wanted_message.criminal = copytext(admincaster_wanted_message.criminal,2,length(admincaster_wanted_message.criminal)+1)
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src.admincaster_wanted_message.criminal = adminscrub(stripped_input(usr, "Provide the name of the Wanted person.", "Network Security Handler", ""))
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src.access_news_network()
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else if(href_list["ac_set_wanted_desc"])
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if(!check_rights(R_ADMIN))
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return
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src.admincaster_wanted_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important.", "Network Security Handler", ""))
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while (findtext(src.admincaster_wanted_message.body," ") == 1)
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src.admincaster_wanted_message.body = copytext(src.admincaster_wanted_message.body,2,length(src.admincaster_wanted_message.body)+1)
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src.admincaster_wanted_message.body = adminscrub(stripped_input(usr, "Provide the a description of the Wanted person and any other details you deem important.", "Network Security Handler", ""))
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src.access_news_network()
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else if(href_list["ac_submit_wanted"])
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@@ -869,8 +869,8 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
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else if(ispath(expression[i]))
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val = expression[i]
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else if(copytext(expression[i], 1, 2) in list("'", "\""))
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val = copytext(expression[i], 2, length(expression[i]))
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else if(expression[i][1] in list("'", "\""))
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val = copytext_char(expression[i], 2, -1)
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else if(expression[i] == "\[")
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var/list/expressions_list = expression[++i]
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@@ -961,11 +961,11 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
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if(is_proper_datum(object))
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D = object
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if (object == world && (!long || expression[start + 1] == ".") && !(expression[start] in exclude))
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if (object == world && (!long || expression[start + 1] == ".") && !(expression[start] in exclude)) //3 == length("SS") + 1
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to_chat(usr, "<span class='danger'>World variables are not allowed to be accessed. Use global.</span>")
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return null
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else if(expression [start] == "{" && long)
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else if(expression [start] == "{" && long) //3 == length("0x") + 1
|
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if(lowertext(copytext(expression[start + 1], 1, 3)) != "0x")
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to_chat(usr, "<span class='danger'>Invalid pointer syntax: [expression[start + 1]]</span>")
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return null
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@@ -1070,9 +1070,10 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
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var/word = ""
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var/list/query_list = list()
|
||||
var/len = length(query_text)
|
||||
var/char = ""
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|
||||
for(var/i = 1, i <= len, i++)
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var/char = copytext(query_text, i, i + 1)
|
||||
for(var/i = 1, i <= len, i += length(char))
|
||||
char = query_text[i]
|
||||
|
||||
if(char in whitespace)
|
||||
if(word != "")
|
||||
@@ -1091,7 +1092,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
query_list += word
|
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word = ""
|
||||
|
||||
var/char2 = copytext(query_text, i + 1, i + 2)
|
||||
var/char2 = query_text[i + length(char)]
|
||||
|
||||
if(char2 in multi[char])
|
||||
query_list += "[char][char2]"
|
||||
@@ -1107,13 +1108,13 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
|
||||
word = "'"
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
for(i += length(char), i <= len, i += length(char))
|
||||
char = query_text[i]
|
||||
|
||||
if(char == "'")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
if(query_text[i + length(char)] == "'")
|
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word += "'"
|
||||
i++
|
||||
i += length(query_text[i + length(char)])
|
||||
|
||||
else
|
||||
break
|
||||
@@ -1135,13 +1136,13 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
|
||||
|
||||
word = "\""
|
||||
|
||||
for(i++, i <= len, i++)
|
||||
char = copytext(query_text, i, i + 1)
|
||||
for(i += length(char), i <= len, i += length(char))
|
||||
char = query_text[i]
|
||||
|
||||
if(char == "\"")
|
||||
if(copytext(query_text, i + 1, i + 2) == "'")
|
||||
if(query_text[i + length(char)] == "'")
|
||||
word += "\""
|
||||
i++
|
||||
i += length(query_text[i + length(char)])
|
||||
|
||||
else
|
||||
break
|
||||
|
||||
@@ -256,7 +256,7 @@
|
||||
node += "*"
|
||||
i++
|
||||
|
||||
else if (copytext(token(i), 1, 2) == "/")
|
||||
else if(token(i)[1] == "/")
|
||||
i = object_type(i, node)
|
||||
|
||||
else
|
||||
@@ -377,7 +377,7 @@
|
||||
//object_type: <type path>
|
||||
/datum/SDQL_parser/proc/object_type(i, list/node)
|
||||
|
||||
if (copytext(token(i), 1, 2) != "/")
|
||||
if(token(i)[1] != "/")
|
||||
return parse_error("Expected type, but it didn't begin with /")
|
||||
|
||||
var/path = text2path(token(i))
|
||||
@@ -416,7 +416,7 @@
|
||||
//string: ''' <some text> ''' | '"' <some text > '"'
|
||||
/datum/SDQL_parser/proc/string(i, list/node)
|
||||
|
||||
if(copytext(token(i), 1, 2) in list("'", "\""))
|
||||
if(token(i)[1] in list("'", "\""))
|
||||
node += token(i)
|
||||
|
||||
else
|
||||
@@ -427,7 +427,7 @@
|
||||
//array: '[' expression, expression, ... ']'
|
||||
/datum/SDQL_parser/proc/array(var/i, var/list/node)
|
||||
// Arrays get turned into this: list("[", list(exp_1a = exp_1b, ...), ...), "[" is to mark the next node as an array.
|
||||
if(copytext(token(i), 1, 2) != "\[")
|
||||
if(token(i)[1] != "\[")
|
||||
parse_error("Expected an array but found '[token(i)]'")
|
||||
return i + 1
|
||||
|
||||
@@ -613,7 +613,7 @@
|
||||
node += "null"
|
||||
i++
|
||||
|
||||
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))
|
||||
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))//3 == length("0x") + 1
|
||||
node += hex2num(copytext(token(i), 3))
|
||||
i++
|
||||
|
||||
@@ -621,12 +621,12 @@
|
||||
node += text2num(token(i))
|
||||
i++
|
||||
|
||||
else if(copytext(token(i), 1, 2) in list("'", "\""))
|
||||
else if(token(i)[1] in list("'", "\""))
|
||||
i = string(i, node)
|
||||
|
||||
else if(copytext(token(i), 1, 2) == "\[") // Start a list.
|
||||
else if(token(i)[1] == "\[") // Start a list.
|
||||
i = array(i, node)
|
||||
else if(copytext(token(i), 1, 2) == "/")
|
||||
else if(token(i)[1] == "/")
|
||||
i = object_type(i, node)
|
||||
else
|
||||
i = variable(i, node)
|
||||
|
||||
@@ -165,7 +165,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
//is_bwoink is TRUE if this ticket was started by an admin PM
|
||||
/datum/admin_help/New(msg, client/C, is_bwoink)
|
||||
//clean the input msg
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
msg = sanitize(copytext_char(msg,1,MAX_MESSAGE_LEN))
|
||||
if(!msg || !C || !C.mob)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
return
|
||||
var/client/C
|
||||
if(istext(whom))
|
||||
if(cmptext(copytext(whom,1,2),"@"))
|
||||
if(whom[1] == "@")
|
||||
whom = findStealthKey(whom)
|
||||
C = GLOB.directory[whom]
|
||||
else if(istype(whom, /client))
|
||||
@@ -76,7 +76,7 @@
|
||||
var/client/recipient
|
||||
var/irc = 0
|
||||
if(istext(whom))
|
||||
if(cmptext(copytext(whom,1,2),"@"))
|
||||
if(whom[1] == "@")
|
||||
whom = findStealthKey(whom)
|
||||
if(whom == "IRCKEY")
|
||||
irc = 1
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
//clean the message if it's not sent by a high-rank admin
|
||||
if(!check_rights(R_SERVER|R_DEBUG,0)||irc)//no sending html to the poor bots
|
||||
msg = trim(sanitize(copytext(msg,1,MAX_MESSAGE_LEN)))
|
||||
msg = trim(sanitize(msg), MAX_MESSAGE_LEN)
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
@@ -287,7 +287,7 @@
|
||||
if(!stealthkey)
|
||||
stealthkey = GenIrcStealthKey()
|
||||
|
||||
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
|
||||
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
|
||||
if(!msg)
|
||||
return "Error: No message"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
if(!check_rights(0))
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
if(!msg)
|
||||
return
|
||||
msg = emoji_parse(msg)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
mob.log_talk(msg, LOG_DSAY)
|
||||
|
||||
if (!msg)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
|
||||
if(isorgan(organ))
|
||||
O = organ
|
||||
O.Remove(C)
|
||||
O.Remove()
|
||||
else
|
||||
I = organ
|
||||
I.removed(C)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
var/map = input(src, "Choose a Map Template to upload to template storage","Upload Map Template") as null|file
|
||||
if(!map)
|
||||
return
|
||||
if(copytext("[map]",-4) != ".dmm")
|
||||
if(copytext("[map]", -4) != ".dmm")//4 == length(".dmm")
|
||||
to_chat(src, "<span class='warning'>Filename must end in '.dmm': [map]</span>")
|
||||
return
|
||||
var/datum/map_template/M
|
||||
|
||||
@@ -307,9 +307,9 @@ GLOBAL_PROTECT(VVpixelmovement)
|
||||
// the type with the base type removed from the begaining
|
||||
var/fancytype = types[D.type]
|
||||
if (findtext(fancytype, types[type]))
|
||||
fancytype = copytext(fancytype, length(types[type])+1)
|
||||
var/shorttype = copytext("[D.type]", length("[type]")+1)
|
||||
if (length(shorttype) > length(fancytype))
|
||||
fancytype = copytext(fancytype, length(types[type]) + 1)
|
||||
var/shorttype = copytext("[D.type]", length("[type]") + 1)
|
||||
if (length_char(shorttype) > length_char(fancytype))
|
||||
shorttype = fancytype
|
||||
if (!length(shorttype))
|
||||
shorttype = "/"
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
return
|
||||
|
||||
GLOB.bunker_passthrough |= ckey(ckeytobypass)
|
||||
GLOB.bunker_passthrough[ckey(ckeytobypass)] = world.realtime
|
||||
SSpersistence.SavePanicBunker() //we can do this every time, it's okay
|
||||
log_admin("[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
|
||||
message_admins("[key_name_admin(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
|
||||
send2irc("Panic Bunker", "[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
|
||||
@@ -37,6 +39,7 @@
|
||||
return
|
||||
|
||||
GLOB.bunker_passthrough -= ckey(ckeytobypass)
|
||||
SSpersistence.SavePanicBunker()
|
||||
log_admin("[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
|
||||
message_admins("[key_name_admin(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
|
||||
send2irc("Panic Bunker", "[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
if(!msg)
|
||||
return
|
||||
log_prayer("[src.key]/([src.name]): [msg]")
|
||||
@@ -54,21 +54,21 @@
|
||||
//log_admin("HELP: [key_name(src)]: [msg]")
|
||||
|
||||
/proc/CentCom_announce(text , mob/Sender)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "<span class='adminnotice'><b><font color=orange>CENTCOM:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)]:</b> [msg]</span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
for(var/obj/machinery/computer/communications/C in GLOB.machines)
|
||||
C.overrideCooldown()
|
||||
|
||||
/proc/Syndicate_announce(text , mob/Sender)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "<span class='adminnotice'><b><font color=crimson>SYNDICATE:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_SYNDICATE_REPLY(Sender)]:</b> [msg]</span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
for(var/obj/machinery/computer/communications/C in GLOB.machines)
|
||||
C.overrideCooldown()
|
||||
|
||||
/proc/Nuke_request(text , mob/Sender)
|
||||
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
|
||||
msg = "<span class='adminnotice'><b><font color=orange>NUKE CODE REQUEST:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)] [ADMIN_SET_SD_CODE]:</b> [msg]</span>"
|
||||
to_chat(GLOB.admins, msg)
|
||||
for(var/obj/machinery/computer/communications/C in GLOB.machines)
|
||||
|
||||
@@ -75,7 +75,7 @@
|
||||
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
|
||||
return
|
||||
|
||||
log_directed_talk(src, H, input, LOG_ADMIN, "reply")
|
||||
log_directed_talk(mob, H, input, LOG_ADMIN, "reply")
|
||||
message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
|
||||
to_chat(H, "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"] <span class='bold'>[input].</span> Message ends.\"")
|
||||
|
||||
@@ -1249,7 +1249,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
|
||||
return
|
||||
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
|
||||
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_CUSTOM_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
|
||||
|
||||
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
|
||||
|
||||
@@ -1314,6 +1314,19 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
if(ADMIN_PUNISHMENT_PIE)
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
|
||||
creamy.splat(target)
|
||||
if (ADMIN_PUNISHMENT_CUSTOM_PIE)
|
||||
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new(get_turf(target))
|
||||
if(!A.reagents)
|
||||
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num
|
||||
if(amount)
|
||||
A.create_reagents(amount)
|
||||
if(A.reagents)
|
||||
var/chosen_id = choose_reagent_id(usr)
|
||||
if(chosen_id)
|
||||
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num
|
||||
if(amount)
|
||||
A.reagents.add_reagent(chosen_id, amount)
|
||||
A.splat(target)
|
||||
|
||||
punish_log(target, punishment)
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
|
||||
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
|
||||
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
|
||||
var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
|
||||
|
||||
/datum/antagonist/New()
|
||||
GLOB.antagonists += src
|
||||
@@ -70,6 +71,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
greet()
|
||||
apply_innate_effects()
|
||||
give_antag_moodies()
|
||||
remove_blacklisted_quirks()
|
||||
if(is_banned(owner.current) && replace_banned)
|
||||
replace_banned_player()
|
||||
|
||||
@@ -117,6 +119,17 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return
|
||||
SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
|
||||
|
||||
/datum/antagonist/proc/remove_blacklisted_quirks()
|
||||
var/mob/living/L = owner
|
||||
if(istype(L))
|
||||
var/list/cut = list()
|
||||
cut = SSquirks.filter_quirks(L.roundstart_quirks,blacklisted_quirks)
|
||||
for(var/q in cut)
|
||||
var/datum/quirk/Q = q
|
||||
if(Q.antag_removal_text)
|
||||
to_chat(L, "<span class='boldannounce'>[Q.antag_removal_text]</span>")
|
||||
L.remove_quirk(Q.type)
|
||||
|
||||
//Returns the team antagonist belongs to if any.
|
||||
/datum/antagonist/proc/get_team()
|
||||
return
|
||||
@@ -134,7 +147,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
if(objectives.len)
|
||||
report += printobjectives(objectives)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
if(objective.completable && !objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
@@ -210,7 +223,7 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
return
|
||||
|
||||
/datum/antagonist/proc/edit_memory(mob/user)
|
||||
var/new_memo = copytext(trim(input(user,"Write new memory", "Memory", antag_memory) as null|message),1,MAX_MESSAGE_LEN)
|
||||
var/new_memo = stripped_multiline_input(user, "Write new memory", "Memory", antag_memory, MAX_MESSAGE_LEN)
|
||||
if (isnull(new_memo))
|
||||
return
|
||||
antag_memory = new_memo
|
||||
|
||||
@@ -36,11 +36,17 @@
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
|
||||
objective_count++
|
||||
if(win)
|
||||
report += "<span class='greentext'>The [name] was successful!</span>"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if(IC)
|
||||
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
|
||||
user.put_in_hands(IC)
|
||||
IC.Remove(target)
|
||||
IC.Remove()
|
||||
return 1
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone]!</span>")
|
||||
|
||||
@@ -73,13 +73,14 @@
|
||||
active_mind_control = FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
|
||||
/obj/item/organ/heart/gland/Remove(special = FALSE)
|
||||
active = 0
|
||||
if(initial(uses) == 1)
|
||||
uses = initial(uses)
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.remove_from_hud(owner)
|
||||
clear_mind_control()
|
||||
if(!QDELETED(owner))
|
||||
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
|
||||
hud.remove_from_hud(owner)
|
||||
clear_mind_control()
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
/obj/item/organ/heart/gland/access/proc/free_access(datum/source, obj/O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/heart/gland/access/Remove(mob/living/carbon/M, special = 0)
|
||||
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
|
||||
..()
|
||||
/obj/item/organ/heart/gland/access/Remove(special = FALSE)
|
||||
if(!QDELETED(owner))
|
||||
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
|
||||
return ..()
|
||||
@@ -11,9 +11,10 @@
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
|
||||
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
..()
|
||||
/obj/item/organ/heart/gland/electric/Remove(special = FALSE)
|
||||
if(!QDELETED(owner))
|
||||
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/gland/electric/activate()
|
||||
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
|
||||
|
||||
@@ -65,14 +65,14 @@
|
||||
/obj/item/organ/heart/gland/heal/proc/reject_implant(obj/item/organ/cyberimp/implant)
|
||||
owner.visible_message("<span class='warning'>[owner] vomits up his [implant.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [implant.name]!</span>")
|
||||
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
|
||||
implant.Remove(owner)
|
||||
implant.Remove()
|
||||
implant.forceMove(owner.drop_location())
|
||||
|
||||
/obj/item/organ/heart/gland/heal/proc/replace_liver(obj/item/organ/liver/liver)
|
||||
if(liver)
|
||||
owner.visible_message("<span class='warning'>[owner] vomits up his [liver.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [liver.name]!</span>")
|
||||
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
|
||||
liver.Remove(owner)
|
||||
liver.Remove()
|
||||
liver.forceMove(owner.drop_location())
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel a weird rumble in your bowels...</span>")
|
||||
@@ -87,7 +87,7 @@
|
||||
if(lungs)
|
||||
owner.visible_message("<span class='warning'>[owner] vomits up his [lungs.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [lungs.name]!</span>")
|
||||
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
|
||||
lungs.Remove(owner)
|
||||
lungs.Remove()
|
||||
lungs.forceMove(owner.drop_location())
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel a weird rumble inside your chest...</span>")
|
||||
@@ -102,7 +102,7 @@
|
||||
if(eyes)
|
||||
owner.visible_message("<span class='warning'>[owner]'s [eyes.name] fall out of their sockets!</span>", "<span class='userdanger'>Your [eyes.name] fall out of their sockets!</span>")
|
||||
playsound(owner, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
eyes.Remove(owner)
|
||||
eyes.Remove()
|
||||
eyes.forceMove(owner.drop_location())
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>You feel a weird rumble behind your eye sockets...</span>")
|
||||
|
||||
@@ -203,7 +203,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
|
||||
/mob/camera/blob/proc/blob_talk(message)
|
||||
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
|
||||
if (!message)
|
||||
return
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
//It is called from your coffin on close (by you only)
|
||||
if(poweron_masquerade == TRUE || owner.current.AmStaked())
|
||||
return FALSE
|
||||
owner.current.adjustStaminaLoss(-2 + (regenRate * -8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustStaminaLoss(-1.5 + (regenRate * -7) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
|
||||
owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0)
|
||||
owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0)
|
||||
// No Bleeding
|
||||
@@ -125,7 +125,7 @@
|
||||
C.adjustFireLoss(-fireheal * mult, forced = TRUE)
|
||||
C.adjustToxLoss(-toxinheal * mult * 2, forced = TRUE) //Toxin healing because vamps arent immune
|
||||
//C.heal_overall_damage(bruteheal * mult, fireheal * mult) // REMOVED: We need to FORCE this, because otherwise, vamps won't heal EVER. Swapped to above.
|
||||
AddBloodVolume((bruteheal * -0.5 + fireheal * -1) / mult * costMult) // Costs blood to heal
|
||||
AddBloodVolume((bruteheal * -0.5 + fireheal * -1 + toxinheal * -0.2) / mult * costMult) // Costs blood to heal
|
||||
return TRUE // Healed! Done for this tick.
|
||||
if(amInCoffinWhileTorpor) // Limbs? (And I have no other healing)
|
||||
var/list/missing = owner.current.get_missing_limbs() // Heal Missing
|
||||
@@ -189,7 +189,7 @@
|
||||
/datum/antagonist/bloodsucker/proc/HandleDeath()
|
||||
// FINAL DEATH
|
||||
// Fire Damage? (above double health)
|
||||
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.getMaxHealth() * 1.5)
|
||||
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 2.5)
|
||||
FinalDeath()
|
||||
return
|
||||
// Staked while "Temp Death" or Asleep
|
||||
|
||||
@@ -32,11 +32,11 @@
|
||||
//var/not_bloodsucker = FALSE // This goes to Vassals or Hunters, but NOT bloodsuckers.
|
||||
|
||||
/datum/action/bloodsucker/New()
|
||||
if (bloodcost > 0)
|
||||
if(bloodcost > 0)
|
||||
desc += "<br><br><b>COST:</b> [bloodcost] Blood" // Modify description to add cost.
|
||||
if (warn_constant_cost)
|
||||
if(warn_constant_cost)
|
||||
desc += "<br><br><i>Your over-time blood consumption increases while [name] is active.</i>"
|
||||
if (amSingleUse)
|
||||
if(amSingleUse)
|
||||
desc += "<br><br><i>Useable once per night.</i>"
|
||||
..()
|
||||
|
||||
@@ -47,35 +47,35 @@
|
||||
|
||||
/datum/action/bloodsucker/Trigger()
|
||||
// Active? DEACTIVATE AND END!
|
||||
if (active && CheckCanDeactivate(TRUE))
|
||||
if(active && CheckCanDeactivate(TRUE))
|
||||
DeactivatePower()
|
||||
return
|
||||
if (!CheckCanPayCost(TRUE) || !CheckCanUse(TRUE))
|
||||
if(!CheckCanPayCost(TRUE) || !CheckCanUse(TRUE))
|
||||
return
|
||||
PayCost()
|
||||
if (amToggle)
|
||||
if(amToggle)
|
||||
active = !active
|
||||
UpdateButtonIcon()
|
||||
if (!amToggle || !active)
|
||||
if(!amToggle || !active)
|
||||
StartCooldown() // Must come AFTER UpdateButton(), otherwise icon will revert.
|
||||
ActivatePower() // NOTE: ActivatePower() freezes this power in place until it ends.
|
||||
if (active) // Did we not manually disable? Handle it here.
|
||||
if(active) // Did we not manually disable? Handle it here.
|
||||
DeactivatePower()
|
||||
if (amSingleUse)
|
||||
if(amSingleUse)
|
||||
RemoveAfterUse()
|
||||
|
||||
/datum/action/bloodsucker/proc/CheckCanPayCost(display_error)
|
||||
if(!owner || !owner.mind)
|
||||
return FALSE
|
||||
// Cooldown?
|
||||
if (cooldownUntil > world.time)
|
||||
if (display_error)
|
||||
if(cooldownUntil > world.time)
|
||||
if(display_error)
|
||||
to_chat(owner, "[src] is unavailable. Wait [(cooldownUntil - world.time) / 10] seconds.")
|
||||
return FALSE
|
||||
// Have enough blood?
|
||||
var/mob/living/L = owner
|
||||
if (L.blood_volume < bloodcost)
|
||||
if (display_error)
|
||||
if(L.blood_volume < bloodcost)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You need at least [bloodcost] blood to activate [name]</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#define TIME_BLOODSUCKER_NIGHT 900 // 15 minutes
|
||||
#define TIME_BLOODSUCKER_DAY_WARN 90 // 1.5 minutes
|
||||
#define TIME_BLOODSUCKER_DAY_FINAL_WARN 25 // 25 sec
|
||||
#define TIME_BLOODSUCKER_DAY 60 // 1.5 minutes // 10 is a second, 600 is a minute.
|
||||
@@ -11,6 +10,7 @@
|
||||
var/cancel_me = FALSE
|
||||
var/amDay = FALSE
|
||||
var/time_til_cycle = 0
|
||||
var/nightime_duration = 900 //15 Minutes
|
||||
|
||||
/obj/effect/sunlight/Initialize()
|
||||
countdown()
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
while(!cancel_me)
|
||||
|
||||
time_til_cycle = TIME_BLOODSUCKER_NIGHT
|
||||
time_til_cycle = nightime_duration
|
||||
|
||||
// Part 1: Night (all is well)
|
||||
while(time_til_cycle > TIME_BLOODSUCKER_DAY_WARN)
|
||||
@@ -81,7 +81,9 @@
|
||||
"<span class = 'announce'>The solar flare has ended, and the daylight danger has passed...for now.</span>")
|
||||
amDay = FALSE
|
||||
day_end() // Remove VANISHING ACT power from all vamps who have it! Clear Warnings (sunlight, locker protection)
|
||||
message_admins("BLOODSUCKER NOTICE: Daylight Ended. Resetting to Night (Lasts for [TIME_BLOODSUCKER_NIGHT / 60] minutes.)")
|
||||
nightime_duration += 100 //Each day makes the night a minute longer.
|
||||
message_admins("BLOODSUCKER NOTICE: Daylight Ended. Resetting to Night (Lasts for [nightime_duration / 60] minutes.)")
|
||||
|
||||
|
||||
|
||||
/obj/effect/sunlight/proc/hud_tick()
|
||||
@@ -97,7 +99,7 @@
|
||||
sleep(10)
|
||||
time_til_cycle --
|
||||
|
||||
/obj/effect/sunlight/proc/warn_daylight(danger_level=0, vampwarn = "", vassalwarn = "")
|
||||
/obj/effect/sunlight/proc/warn_daylight(danger_level =0, vampwarn = "", vassalwarn = "")
|
||||
for(var/datum/mind/M in SSticker.mode.bloodsuckers)
|
||||
if(!istype(M))
|
||||
continue
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
// STATS
|
||||
var/vamplevel = 0
|
||||
var/vamplevel_unspent = 1
|
||||
var/regenRate = 0.3 // How many points of Brute do I heal per tick?
|
||||
var/regenRate = 0.4 // How many points of Brute do I heal per tick?
|
||||
var/feedAmount = 15 // Amount of blood drawn from a target per tick.
|
||||
var/maxBloodVolume = 600 // Maximum blood a Vamp can hold via feeding. // BLOOD_VOLUME_NORMAL 550 // BLOOD_VOLUME_SAFE 475 //BLOOD_VOLUME_OKAY 336 //BLOOD_VOLUME_BAD 224 // BLOOD_VOLUME_SURVIVE 122
|
||||
// OBJECTIVES
|
||||
@@ -34,6 +34,7 @@
|
||||
var/warn_sun_locker = FALSE // So we only get the locker burn message once per day.
|
||||
var/warn_sun_burn = FALSE // So we only get the sun burn message once per day.
|
||||
var/had_toxlover = FALSE
|
||||
var/level_bloodcost
|
||||
// LISTS
|
||||
var/static/list/defaultTraits = list (TRAIT_STABLEHEART, TRAIT_NOBREATH, TRAIT_SLEEPIMMUNE, TRAIT_NOCRITDAMAGE, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_NIGHT_VISION, \
|
||||
TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_AGEUSIA, TRAIT_COLDBLOODED, TRAIT_NONATURALHEAL, TRAIT_NOMARROW, TRAIT_NOPULSE, TRAIT_VIRUSIMMUNE)
|
||||
@@ -98,7 +99,7 @@
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/SelectFirstName()
|
||||
// Names (EVERYONE gets one))
|
||||
if (owner.current.gender == MALE)
|
||||
if(owner.current.gender == MALE)
|
||||
vampname = pick("Desmond","Rudolph","Dracul","Vlad","Pyotr","Gregor","Cristian","Christoff","Marcu","Andrei","Constantin","Gheorghe","Grigore","Ilie","Iacob","Luca","Mihail","Pavel","Vasile","Octavian","Sorin", \
|
||||
"Sveyn","Aurel","Alexe","Iustin","Theodor","Dimitrie","Octav","Damien","Magnus","Caine","Abel", // Romanian/Ancient
|
||||
"Lucius","Gaius","Otho","Balbinus","Arcadius","Romanos","Alexios","Vitellius", // Latin
|
||||
@@ -119,7 +120,7 @@
|
||||
return
|
||||
// Titles [Master]
|
||||
if (!am_fledgling)
|
||||
if (owner.current.gender == MALE)
|
||||
if(owner.current.gender == MALE)
|
||||
vamptitle = pick ("Count","Baron","Viscount","Prince","Duke","Tzar","Dreadlord","Lord","Master")
|
||||
else
|
||||
vamptitle = pick ("Countess","Baroness","Viscountess","Princess","Duchess","Tzarina","Dreadlady","Lady","Mistress")
|
||||
@@ -130,18 +131,18 @@
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/SelectReputation(am_fledgling = 0, forced=FALSE)
|
||||
// Already have Reputation
|
||||
if (!forced && vampreputation != null)
|
||||
if(!forced && vampreputation != null)
|
||||
return
|
||||
// Reputations [Master]
|
||||
if (!am_fledgling)
|
||||
if(!am_fledgling)
|
||||
vampreputation = pick("Butcher","Blood Fiend","Crimson","Red","Black","Terror","Nightman","Feared","Ravenous","Fiend","Malevolent","Wicked","Ancient","Plaguebringer","Sinister","Forgotten","Wretched","Baleful", \
|
||||
"Inqisitor","Harvester","Reviled","Robust","Betrayer","Destructor","Damned","Accursed","Terrible","Vicious","Profane","Vile","Depraved","Foul","Slayer","Manslayer","Sovereign","Slaughterer", \
|
||||
"Forsaken","Mad","Dragon","Savage","Villainous","Nefarious","Inquisitor","Marauder","Horrible","Immortal","Undying","Overlord","Corrupt","Hellspawn","Tyrant","Sanguineous")
|
||||
if (owner.current.gender == MALE)
|
||||
if (prob(10)) // Gender override
|
||||
if(owner.current.gender == MALE)
|
||||
if(prob(10)) // Gender override
|
||||
vampreputation = pick("King of the Damned", "Blood King", "Emperor of Blades", "Sinlord", "God-King")
|
||||
else
|
||||
if (prob(10)) // Gender override
|
||||
if(prob(10)) // Gender override
|
||||
vampreputation = pick("Queen of the Damned", "Blood Queen", "Empress of Blades", "Sinlady", "God-Queen")
|
||||
|
||||
to_chat(owner, "<span class='announce'>You have earned a reputation! You are now known as <i>[ReturnFullName(TRUE)]</i>!</span>")
|
||||
@@ -202,7 +203,7 @@
|
||||
// Make Changes
|
||||
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
|
||||
H.physiology.cold_mod = 0
|
||||
H.physiology.stun_mod *= 0.35
|
||||
H.physiology.stun_mod *= 0.5
|
||||
H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
|
||||
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
|
||||
@@ -261,7 +262,7 @@
|
||||
owner.hasSoul = TRUE
|
||||
//owner.current.hellbound = FALSE
|
||||
|
||||
datum/antagonist/bloodsucker/proc/RankUp()
|
||||
/datum/antagonist/bloodsucker/proc/RankUp()
|
||||
set waitfor = FALSE
|
||||
if(!owner || !owner.current)
|
||||
return
|
||||
@@ -272,21 +273,23 @@ datum/antagonist/bloodsucker/proc/RankUp()
|
||||
else
|
||||
to_chat(owner, "<EM><span class='notice'>You have grown more ancient! Sleep in a coffin that you have claimed to thicken your blood and become more powerful.</span></EM>")
|
||||
if(vamplevel_unspent >= 2)
|
||||
to_chat(owner, "<span class='announce'>Bloodsucker Tip: If you cannot find or steal a coffin to use, they can be built from wooden planks.</span><br>")
|
||||
to_chat(owner, "<span class='announce'>Bloodsucker Tip: If you cannot find or steal a coffin to use, you can build one from wooden planks.</span><br>")
|
||||
|
||||
datum/antagonist/bloodsucker/proc/LevelUpPowers()
|
||||
/datum/antagonist/bloodsucker/proc/LevelUpPowers()
|
||||
for(var/datum/action/bloodsucker/power in powers)
|
||||
power.level_current ++
|
||||
|
||||
datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
/datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
set waitfor = FALSE
|
||||
if (vamplevel_unspent <= 0 || !owner || !owner.current || !owner.current.client)
|
||||
if(vamplevel_unspent <= 0 || !owner || !owner.current || !owner.current.client || !isliving(owner.current))
|
||||
return
|
||||
/////////
|
||||
// Powers
|
||||
//TODO: Make this into a radial
|
||||
var/mob/living/L = owner.current
|
||||
level_bloodcost = maxBloodVolume * 0.2
|
||||
//If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker
|
||||
|
||||
//TODO: Make this into a radial, or perhaps a tgui next UI
|
||||
// Purchase Power Prompt
|
||||
var/list/options = list() // Taken from gasmask.dm, for Clown Masks.
|
||||
var/list/options = list()
|
||||
for(var/pickedpower in typesof(/datum/action/bloodsucker))
|
||||
var/datum/action/bloodsucker/power = pickedpower
|
||||
// If I don't own it, and I'm allowed to buy it.
|
||||
@@ -295,7 +298,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
options["\[ Not Now \]"] = null
|
||||
// Abort?
|
||||
if(options.len > 1)
|
||||
var/choice = input(owner.current, "You have the opportunity to grow more ancient. Select a power to advance your Rank.", "Your Blood Thickens...") in options
|
||||
var/choice = input(owner.current, "You have the opportunity to grow more ancient at the cost of [level_bloodcost] units of blood. Select a power to advance your Rank.", "Your Blood Thickens...") in options
|
||||
// Cheat-Safety: Can't keep opening/closing coffin to spam levels
|
||||
if(vamplevel_unspent <= 0) // Already spent all your points, and tried opening/closing your coffin, pal.
|
||||
return
|
||||
@@ -305,10 +308,14 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
if(!choice || !options[choice] || (locate(options[choice]) in powers)) // ADDED: Check to see if you already have this power, due to window stacking.
|
||||
to_chat(owner.current, "<span class='notice'>You prevent your blood from thickening just yet, but you may try again later.</span>")
|
||||
return
|
||||
if(L.blood_volume < level_bloodcost)
|
||||
to_chat(owner.current, "<span class='warning'>You dont have enough blood to thicken your blood, you need [level_bloodcost - L.blood_volume] units more!</span>")
|
||||
return
|
||||
// Buy New Powers
|
||||
var/datum/action/bloodsucker/P = options[choice]
|
||||
AddBloodVolume(-level_bloodcost)
|
||||
BuyPower(new P)
|
||||
to_chat(owner.current, "<span class='notice'>You have learned [initial(P.name)]!</span>")
|
||||
to_chat(owner.current, "<span class='notice'>You have used [level_bloodcost] units of blood and learned [initial(P.name)]!</span>")
|
||||
else
|
||||
to_chat(owner.current, "<span class='notice'>You grow more ancient by the night!</span>")
|
||||
/////////
|
||||
@@ -326,7 +333,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
// Vamp Stats
|
||||
regenRate += 0.05 // Points of brute healed (starts at 0.3)
|
||||
feedAmount += 2 // Increase how quickly I munch down vics (15)
|
||||
maxBloodVolume += 50 // Increase my max blood (600)
|
||||
maxBloodVolume += 100 // Increase my max blood (600)
|
||||
/////////
|
||||
vamplevel ++
|
||||
vamplevel_unspent --
|
||||
|
||||
@@ -283,8 +283,8 @@
|
||||
streak = ""
|
||||
restraining = 0
|
||||
streak = streak+element
|
||||
if(length(streak) > max_streak_length)
|
||||
streak = copytext(streak,2)
|
||||
if(length_char(streak) > max_streak_length)
|
||||
streak = streak[1]
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
return SSticker.mode.make_vassal(C,owner)
|
||||
|
||||
/datum/antagonist/bloodsucker/proc/FreeAllVassals()
|
||||
for (var/datum/antagonist/vassal/V in vassals)
|
||||
for(var/datum/antagonist/vassal/V in vassals)
|
||||
SSticker.mode.remove_vassal(V.owner)
|
||||
|
||||
/datum/antagonist/vassal
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
/datum/antagonist/vassal/can_be_owned(datum/mind/new_owner)
|
||||
// If we weren't created by a bloodsucker, then we cannot be a vassal (assigned from antag panel)
|
||||
if (!master)
|
||||
if(!master)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -63,9 +63,9 @@
|
||||
/datum/antagonist/vassal/on_removal()
|
||||
SSticker.mode.vassals -= owner // Add if not already in here (and you might be, if you were picked at round start)
|
||||
// Mindslave Remove
|
||||
if (master && master.owner)
|
||||
if(master && master.owner)
|
||||
master.vassals -= src
|
||||
if (owner.enslaved_to == master.owner.current)
|
||||
if(owner.enslaved_to == master.owner.current)
|
||||
owner.enslaved_to = null
|
||||
// Master Pinpointer
|
||||
owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer/vassal_edition)
|
||||
|
||||
@@ -60,6 +60,8 @@
|
||||
breakout_time = 600
|
||||
pryLidTimer = 400
|
||||
resistance_flags = NONE
|
||||
integrity_failure = 70
|
||||
armor = list("melee" = 50, "bullet" = 20, "laser" = 30, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
|
||||
|
||||
/obj/structure/closet/crate/coffin/meatcoffin
|
||||
name = "meat coffin"
|
||||
@@ -75,7 +77,9 @@
|
||||
resistance_flags = NONE
|
||||
material_drop = /obj/item/reagent_containers/food/snacks/meat/slab
|
||||
material_drop_amount = 3
|
||||
|
||||
integrity_failure = 40
|
||||
armor = list("melee" = 70, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
|
||||
/obj/structure/closet/crate/coffin/metalcoffin
|
||||
name = "metal coffin"
|
||||
desc = "A big metal sardine can inside of another big metal sardine can, in space."
|
||||
@@ -90,6 +94,8 @@
|
||||
resistance_flags = NONE
|
||||
material_drop = /obj/item/stack/sheet/metal
|
||||
material_drop_amount = 5
|
||||
integrity_failure = 60
|
||||
armor = list("melee" = 40, "bullet" = 15, "laser" = 50, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
|
||||
|
||||
//////////////////////////////////////////////
|
||||
|
||||
|
||||
@@ -107,7 +107,7 @@
|
||||
var/convert_progress = 3 // Resets on each new character to be added to the chair. Some effects should lower it...
|
||||
var/disloyalty_confirm = FALSE // Command & Antags need to CONFIRM they are willing to lose their role (and will only do it if the Vassal'ing succeeds)
|
||||
var/disloyalty_offered = FALSE // Has the popup been issued? Don't spam them.
|
||||
var/convert_cost = 100
|
||||
|
||||
|
||||
/obj/structure/bloodsucker/vassalrack/deconstruct(disassembled = TRUE)
|
||||
new /obj/item/stack/sheet/metal(src.loc, 4)
|
||||
@@ -116,10 +116,10 @@
|
||||
|
||||
/obj/structure/bloodsucker/vassalrack/examine(mob/user)
|
||||
. = ..()
|
||||
if((user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) || isobserver(user))
|
||||
if(isvamp(user) || isobserver(user))
|
||||
. += {"<span class='cult'>This is the vassal rack, which allows you to thrall crewmembers into loyal minions in your service.</span>"}
|
||||
. += {"<span class='cult'>You need to first secure the vassal rack by clicking on it while it is in your lair.</span>"}
|
||||
. += {"<span class='cult'>Simply click and hold on a victim, and then drag their sprite on the vassal rack.</span>"}
|
||||
. += {"<span class='cult'>Simply click and hold on a victim, and then drag their sprite on the vassal rack. Alt click on the vassal rack to unbuckle them.</span>"}
|
||||
. += {"<span class='cult'>Make sure that the victim is handcuffed, or else they can simply run away or resist, as the process is not instant.</span>"}
|
||||
. += {"<span class='cult'>To convert the victim, simply click on the vassal rack itself. Sharp weapons work faster than other tools.</span>"}
|
||||
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
@@ -177,7 +177,7 @@
|
||||
M.pixel_y = -2 //M.get_standard_pixel_y_offset(120)//180)
|
||||
update_icon()
|
||||
// Torture Stuff
|
||||
convert_progress = 2 // Goes down unless you start over.
|
||||
convert_progress = 4 // Goes down unless you start over.
|
||||
disloyalty_confirm = FALSE // New guy gets the chance to say NO if he's special.
|
||||
disloyalty_offered = FALSE // Prevents spamming torture window.
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
else
|
||||
M.visible_message("<span class='danger'>[user] tries to pull [M] rack!</span>",\
|
||||
"<span class='danger'>[user] attempts to release you from the rack!</span>") // For sound if not seen --> "<span class='italics'>You hear a squishy wet noise.</span>")
|
||||
if(!do_mob(user, M, 100))
|
||||
if(!do_mob(user, M, 200))
|
||||
return
|
||||
// Did the time. Now try to do it.
|
||||
..()
|
||||
@@ -248,7 +248,7 @@
|
||||
// Bloodsucker Owner! Let the boy go.
|
||||
if(C.mind)
|
||||
var/datum/antagonist/vassal/vassaldatum = C.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
|
||||
if (istype(vassaldatum) && vassaldatum.master == bloodsuckerdatum || C.stat >= DEAD)
|
||||
if(istype(vassaldatum) && vassaldatum.master == bloodsuckerdatum || C.stat >= DEAD)
|
||||
unbuckle_mob(C)
|
||||
useLock = FALSE // Failsafe
|
||||
return
|
||||
@@ -256,7 +256,9 @@
|
||||
torture_victim(user, C)
|
||||
|
||||
/obj/structure/bloodsucker/vassalrack/proc/torture_victim(mob/living/user, mob/living/target)
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
// Check Bloodmob/living/M, force = FALSE, check_loc = TRUE
|
||||
var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
|
||||
if(user.blood_volume < convert_cost + 5)
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
|
||||
return
|
||||
@@ -275,7 +277,7 @@
|
||||
// All done!
|
||||
if(convert_progress <= 0)
|
||||
// FAIL: Can't be Vassal
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning = FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
|
||||
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
|
||||
// SUCCESS: All done!
|
||||
@@ -301,10 +303,9 @@
|
||||
return
|
||||
// Check: Blood
|
||||
if(user.blood_volume < convert_cost)
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
|
||||
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target], you need [convert_cost - user.blood_volume] units more!</span>")
|
||||
useLock = FALSE
|
||||
return
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
bloodsuckerdatum.AddBloodVolume(-convert_cost)
|
||||
target.add_mob_blood(user)
|
||||
user.visible_message("<span class='notice'>[user] marks a bloody smear on [target]'s forehead and puts a wrist up to [target.p_their()] mouth!</span>", \
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
desc = "Snap restraints with ease, or deal terrible damage with your bare hands."
|
||||
button_icon_state = "power_strength"
|
||||
bloodcost = 10
|
||||
cooldown = 130
|
||||
cooldown = 90
|
||||
target_range = 1
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
@@ -66,16 +66,14 @@
|
||||
// Target Type: Mob
|
||||
if(isliving(target))
|
||||
var/mob/living/carbon/user_C = user
|
||||
var/hitStrength = user_C.dna.species.punchdamagehigh * 1.3 + 5
|
||||
var/hitStrength = user_C.dna.species.punchdamagehigh * 1.4 + 15
|
||||
// Knockdown!
|
||||
var/powerlevel = min(5, 1 + level_current)
|
||||
if(rand(5 + powerlevel) >= 5)
|
||||
target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
|
||||
"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.Knockdown(min(5, rand(10, 10 * powerlevel)) )
|
||||
// Chance of KO
|
||||
if(rand(6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
|
||||
target.Unconscious(40)
|
||||
|
||||
// Attack!
|
||||
playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
|
||||
|
||||
@@ -31,12 +31,11 @@
|
||||
if(was_running)
|
||||
user.toggle_move_intent()
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
|
||||
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
|
||||
while(bloodsuckerdatum && ContinueActive(user))
|
||||
// Pay Blood Toll (if awake)
|
||||
owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current))
|
||||
bloodsuckerdatum.AddBloodVolume(-0.2)
|
||||
sleep(5) // Check every few ticks that we haven't disabled this power
|
||||
// Return to Running (if you were before)
|
||||
|
||||
/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
|
||||
if (!..())
|
||||
|
||||
@@ -22,12 +22,12 @@
|
||||
return
|
||||
// Wearing mask
|
||||
var/mob/living/L = owner
|
||||
if (L.is_mouth_covered())
|
||||
if (display_error)
|
||||
if(L.is_mouth_covered())
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You cannot feed with your mouth covered! Remove your mask.</span>")
|
||||
return FALSE
|
||||
// Find my Target!
|
||||
if (!FindMyTarget(display_error)) // Sets feed_target within after Validating
|
||||
if(!FindMyTarget(display_error)) // Sets feed_target within after Validating
|
||||
return FALSE
|
||||
// Not in correct state
|
||||
// DONE!
|
||||
@@ -35,36 +35,36 @@
|
||||
|
||||
/datum/action/bloodsucker/feed/proc/ValidateTarget(mob/living/target, display_error) // Called twice: validating a subtle victim, or validating your grapple victim.
|
||||
// Bloodsuckers + Animals MUST be grabbed aggressively!
|
||||
if (!owner.pulling || target == owner.pulling && owner.grab_state < GRAB_AGGRESSIVE)
|
||||
if(!owner.pulling || target == owner.pulling && owner.grab_state < GRAB_AGGRESSIVE)
|
||||
// NOTE: It's OKAY that we are checking if(!target) below, AFTER animals here. We want passive check vs animal to warn you first, THEN the standard warning.
|
||||
// Animals:
|
||||
if (isliving(target) && !iscarbon(target))
|
||||
if (display_error)
|
||||
if(isliving(target) && !iscarbon(target))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Lesser beings require a tighter grip.</span>")
|
||||
return FALSE
|
||||
// Bloodsuckers:
|
||||
else if (iscarbon(target) && target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if (display_error)
|
||||
else if(iscarbon(target) && target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Other Bloodsuckers will not fall for your subtle approach.</span>")
|
||||
return FALSE
|
||||
// Must have Target
|
||||
if (!target) // || !ismob(target)
|
||||
if (display_error)
|
||||
if(!target) // || !ismob(target)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You must be next to or grabbing a victim to feed from them.</span>")
|
||||
return FALSE
|
||||
// Not even living!
|
||||
if (!isliving(target) || issilicon(target))
|
||||
if (display_error)
|
||||
if(!isliving(target) || issilicon(target))
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You may only feed from living beings.</span>")
|
||||
return FALSE
|
||||
if (target.blood_volume <= 0)
|
||||
if (display_error)
|
||||
if(target.blood_volume <= 0)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim has no blood to take.</span>")
|
||||
return FALSE
|
||||
if (ishuman(target))
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(NOBLOOD in H.dna.species.species_traits)// || owner.get_blood_id() != target.get_blood_id())
|
||||
if (display_error)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your victim's blood is not suitable for you to take.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -75,9 +75,9 @@
|
||||
feed_target = null
|
||||
target_grappled = FALSE
|
||||
// If you are pulling a mob, that's your target. If you don't like it, then release them.
|
||||
if (owner.pulling && ismob(owner.pulling))
|
||||
if(owner.pulling && ismob(owner.pulling))
|
||||
// Check grapple target Valid
|
||||
if (!ValidateTarget(owner.pulling, display_error)) // Grabbed targets display error.
|
||||
if(!ValidateTarget(owner.pulling, display_error)) // Grabbed targets display error.
|
||||
return FALSE
|
||||
target_grappled = TRUE
|
||||
feed_target = owner.pulling
|
||||
@@ -86,11 +86,11 @@
|
||||
var/list/mob/living/seen_targets = view(1, owner)
|
||||
var/list/mob/living/seen_mobs = list()
|
||||
for(var/mob/living/M in seen_targets)
|
||||
if (isliving(M) && M != owner)
|
||||
if(isliving(M) && M != owner)
|
||||
seen_mobs += M
|
||||
// None Seen!
|
||||
if (seen_mobs.len == 0)
|
||||
if (display_error)
|
||||
if(seen_mobs.len == 0)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>You must be next to or grabbing a victim to feed from them.</span>")
|
||||
return FALSE
|
||||
// Check Valids...
|
||||
@@ -98,19 +98,19 @@
|
||||
var/list/targets_dead = list()
|
||||
for(var/mob/living/M in seen_mobs)
|
||||
// Check adjecent Valid target
|
||||
if (M != owner && ValidateTarget(M, display_error = FALSE)) // Do NOT display errors. We'll be doing this again in CheckCanUse(), which will rule out grabbed targets.
|
||||
if(M != owner && ValidateTarget(M, display_error = FALSE)) // Do NOT display errors. We'll be doing this again in CheckCanUse(), which will rule out grabbed targets.
|
||||
// Prioritize living, but remember dead as backup
|
||||
if (M.stat < DEAD)
|
||||
if(M.stat < DEAD)
|
||||
targets_valid += M
|
||||
else
|
||||
targets_dead += M
|
||||
// No Living? Try dead.
|
||||
if (targets_valid.len == 0 && targets_dead.len > 0)
|
||||
if(targets_valid.len == 0 && targets_dead.len > 0)
|
||||
targets_valid = targets_dead
|
||||
// No Targets
|
||||
if (targets_valid.len == 0)
|
||||
if(targets_valid.len == 0)
|
||||
// Did I see targets? Then display at least one error
|
||||
if (seen_mobs.len > 1)
|
||||
if(seen_mobs.len > 1)
|
||||
if (display_error)
|
||||
to_chat(owner, "<span class='warning'>None of these are valid targets to feed from subtly.</span>")
|
||||
else
|
||||
@@ -136,28 +136,28 @@
|
||||
// Initial Wait
|
||||
var/feed_time = (amSilent ? 45 : 25) - (2.5 * level_current)
|
||||
feed_time = max(15, feed_time)
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
to_chat(user, "<span class='notice'>You lean quietly toward [target] and secretly draw out your fangs...</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You pull [target] close to you and draw out your fangs...</span>")
|
||||
if (!do_mob(user, target, feed_time,0,1,extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
|
||||
if(!do_mob(user, target, feed_time,0,1,extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
|
||||
to_chat(user, "<span class='warning'>Your feeding was interrupted.</span>")
|
||||
//DeactivatePower(user,target)
|
||||
return
|
||||
// Put target to Sleep (Bloodsuckers are immune to their own bite's sleep effect)
|
||||
if (!amSilent)
|
||||
if(!amSilent)
|
||||
ApplyVictimEffects(target) // Sleep, paralysis, immobile, unconscious, and mute
|
||||
if(target.stat <= UNCONSCIOUS)
|
||||
sleep(1)
|
||||
// Wait, then Cancel if Invalid
|
||||
if (!ContinueActive(user,target)) // Cancel. They're gone.
|
||||
if(!ContinueActive(user,target)) // Cancel. They're gone.
|
||||
//DeactivatePower(user,target)
|
||||
return
|
||||
// Pull Target Close
|
||||
if (!target.density) // Pull target to you if they don't take up space.
|
||||
if(!target.density) // Pull target to you if they don't take up space.
|
||||
target.Move(user.loc)
|
||||
// Broadcast Message
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
//if (!iscarbon(target))
|
||||
// user.visible_message("<span class='notice'>[user] shifts [target] closer to [user.p_their()] mouth.</span>", \
|
||||
// "<span class='notice'>You secretly slip your fangs into [target]'s flesh.</span>", \
|
||||
@@ -173,7 +173,7 @@
|
||||
if(M != owner && M != target && iscarbon(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
was_unnoticed = FALSE
|
||||
break
|
||||
if (was_unnoticed)
|
||||
if(was_unnoticed)
|
||||
to_chat(user, "<span class='notice'>You think no one saw you...</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Someone may have noticed...</span>")
|
||||
@@ -197,16 +197,16 @@
|
||||
|
||||
// FEEEEEEEEED!!! //
|
||||
bloodsuckerdatum.poweron_feed = TRUE
|
||||
while (bloodsuckerdatum && target && active)
|
||||
while(bloodsuckerdatum && target && active)
|
||||
//user.mobility_flags &= ~MOBILITY_MOVE // user.canmove = 0 // Prevents spilling blood accidentally.
|
||||
|
||||
// Abort? A bloody mistake.
|
||||
if (!do_mob(user, target, 20, 0, 0, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
|
||||
if(!do_mob(user, target, 20, 0, 0, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
|
||||
// May have disabled Feed during do_mob
|
||||
if (!active || !ContinueActive(user, target))
|
||||
if(!active || !ContinueActive(user, target))
|
||||
break
|
||||
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
to_chat(user, "<span class='warning'>Your feeding has been interrupted...but [target.p_they()] didn't seem to notice you.<span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Your feeding has been interrupted!</span>")
|
||||
@@ -214,11 +214,11 @@
|
||||
"<span class='userdanger'>Your teeth are ripped from [target]'s throat. [target.p_their(TRUE)] blood sprays everywhere!</span>")
|
||||
|
||||
// Deal Damage to Target (should have been more careful!)
|
||||
if (iscarbon(target))
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.bleed(15)
|
||||
playsound(get_turf(target), 'sound/effects/splat.ogg', 40, 1)
|
||||
if (ishuman(target))
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.bleed_rate += 5
|
||||
target.add_splatter_floor(get_turf(target))
|
||||
@@ -228,7 +228,7 @@
|
||||
target.emote("scream")
|
||||
|
||||
// Killed Target?
|
||||
if (was_alive)
|
||||
if(was_alive)
|
||||
CheckKilledTarget(user,target)
|
||||
|
||||
return
|
||||
@@ -237,40 +237,40 @@
|
||||
// Handle Feeding! User & Victim Effects (per tick)
|
||||
bloodsuckerdatum.HandleFeeding(target, blood_take_mult)
|
||||
amount_taken += amSilent ? 0.3 : 1
|
||||
if (!amSilent)
|
||||
if(!amSilent)
|
||||
ApplyVictimEffects(target) // Sleep, paralysis, immobile, unconscious, and mute
|
||||
if (amount_taken > 5 && target.stat < DEAD && ishuman(target))
|
||||
if(amount_taken > 5 && target.stat < DEAD && ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood) // GOOD // in bloodsucker_life.dm
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
// Not Human?
|
||||
if (!ishuman(target))
|
||||
if(!ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood_bad) // BAD // in bloodsucker_life.dm
|
||||
if (!warning_target_inhuman)
|
||||
if(!warning_target_inhuman)
|
||||
to_chat(user, "<span class='notice'>You recoil at the taste of a lesser lifeform.</span>")
|
||||
warning_target_inhuman = TRUE
|
||||
// Dead Blood?
|
||||
if (target.stat >= DEAD)
|
||||
if (ishuman(target))
|
||||
if(target.stat >= DEAD)
|
||||
if(ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood_dead) // BAD // in bloodsucker_life.dm
|
||||
if (!warning_target_dead)
|
||||
if(!warning_target_dead)
|
||||
to_chat(user, "<span class='notice'>Your victim is dead. [target.p_their(TRUE)] blood barely nourishes you.</span>")
|
||||
warning_target_dead = TRUE
|
||||
// Full?
|
||||
if (!warning_full && user.blood_volume >= bloodsuckerdatum.maxBloodVolume)
|
||||
if(!warning_full && user.blood_volume >= bloodsuckerdatum.maxBloodVolume)
|
||||
to_chat(user, "<span class='notice'>You are full. Further blood will be wasted.</span>")
|
||||
warning_full = TRUE
|
||||
// Blood Remaining? (Carbons/Humans only)
|
||||
if (iscarbon(target) && !target.AmBloodsucker(1))
|
||||
if (target.blood_volume <= BLOOD_VOLUME_BAD && warning_target_bloodvol > BLOOD_VOLUME_BAD)
|
||||
if(iscarbon(target) && !target.AmBloodsucker(1))
|
||||
if(target.blood_volume <= BLOOD_VOLUME_BAD && warning_target_bloodvol > BLOOD_VOLUME_BAD)
|
||||
to_chat(user, "<span class='warning'>Your victim's blood volume is fatally low!</span>")
|
||||
else if (target.blood_volume <= BLOOD_VOLUME_OKAY && warning_target_bloodvol > BLOOD_VOLUME_OKAY)
|
||||
else if(target.blood_volume <= BLOOD_VOLUME_OKAY && warning_target_bloodvol > BLOOD_VOLUME_OKAY)
|
||||
to_chat(user, "<span class='warning'>Your victim's blood volume is dangerously low.</span>")
|
||||
else if (target.blood_volume <= BLOOD_VOLUME_SAFE && warning_target_bloodvol > BLOOD_VOLUME_SAFE)
|
||||
else if(target.blood_volume <= BLOOD_VOLUME_SAFE && warning_target_bloodvol > BLOOD_VOLUME_SAFE)
|
||||
to_chat(user, "<span class='notice'>Your victim's blood is at an unsafe level.</span>")
|
||||
warning_target_bloodvol = target.blood_volume // If we had a warning to give, it's been given by now.
|
||||
// Done?
|
||||
if (target.blood_volume <= 0)
|
||||
if(target.blood_volume <= 0)
|
||||
to_chat(user, "<span class='notice'>You have bled your victim dry.</span>")
|
||||
break
|
||||
|
||||
@@ -279,7 +279,7 @@
|
||||
|
||||
// DONE!
|
||||
//DeactivatePower(user,target)
|
||||
if (amSilent)
|
||||
if(amSilent)
|
||||
to_chat(user, "<span class='notice'>You slowly release [target]'s wrist." + (target.stat == 0 ? " [target.p_their(TRUE)] face lacks expression, like you've already been forgotten.</span>" : ""))
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] unclenches their teeth from [target]'s neck.</span>", \
|
||||
@@ -289,13 +289,13 @@
|
||||
log_combat(owner, target, "fed on blood", addition="(and took [amount_taken] blood)")
|
||||
|
||||
// Killed Target?
|
||||
if (was_alive)
|
||||
if(was_alive)
|
||||
CheckKilledTarget(user,target)
|
||||
|
||||
|
||||
/datum/action/bloodsucker/feed/proc/CheckKilledTarget(mob/living/user, mob/living/target)
|
||||
// Bad Vampire. You shouldn't do that.
|
||||
if (target && target.stat >= DEAD && ishuman(target))
|
||||
if(target && target.stat >= DEAD && ishuman(target))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankkilled", /datum/mood_event/drankkilled) // BAD // in bloodsucker_life.dm
|
||||
|
||||
/datum/action/bloodsucker/feed/ContinueActive(mob/living/user, mob/living/target)
|
||||
@@ -304,18 +304,18 @@
|
||||
|
||||
/datum/action/bloodsucker/feed/proc/ApplyVictimEffects(mob/living/target)
|
||||
// Bloodsuckers not affected by "the Kiss" of another vampire
|
||||
if (!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
if(!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
target.Unconscious(50,0)
|
||||
target.Knockdown(40 + 5 * level_current,1)
|
||||
// NOTE: THis is based on level of power!
|
||||
if (ishuman(target))
|
||||
if(ishuman(target))
|
||||
target.adjustStaminaLoss(5, forced = TRUE)// Base Stamina Damage
|
||||
|
||||
/datum/action/bloodsucker/feed/DeactivatePower(mob/living/user = owner, mob/living/target)
|
||||
..() // activate = FALSE
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
// No longer Feeding
|
||||
if (bloodsuckerdatum)
|
||||
if(bloodsuckerdatum)
|
||||
bloodsuckerdatum.poweron_feed = FALSE
|
||||
feed_target = null
|
||||
// My mouth is no longer full
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
name = "Fortitude"//"Cellular Emporium"
|
||||
desc = "Withstand egregious physical wounds and walk away from attacks that would stun, pierce, and dismember lesser beings. You cannot run while active."
|
||||
button_icon_state = "power_fortitude"
|
||||
bloodcost = 5
|
||||
bloodcost = 30
|
||||
cooldown = 80
|
||||
bloodsucker_can_buy = TRUE
|
||||
amToggle = TRUE
|
||||
@@ -23,7 +23,7 @@
|
||||
ADD_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
|
||||
ADD_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
|
||||
ADD_TRAIT(user, TRAIT_NORUNNING, "fortitude")
|
||||
if (ishuman(owner))
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
this_resist = max(0.3, 0.7 - level_current * 0.1)
|
||||
H.physiology.brute_mod *= this_resist//0.5
|
||||
@@ -34,7 +34,7 @@
|
||||
user.toggle_move_intent()
|
||||
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
|
||||
// Pay Blood Toll (if awake)
|
||||
if (user.stat == CONSCIOUS)
|
||||
if(user.stat == CONSCIOUS)
|
||||
bloodsuckerdatum.AddBloodVolume(-0.5) // Used to be 0.3 blood per 2 seconds, but we're making it more expensive to keep on.
|
||||
sleep(20) // Check every few ticks that we haven't disabled this power
|
||||
// Return to Running (if you were before)
|
||||
@@ -48,7 +48,7 @@
|
||||
REMOVE_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
|
||||
REMOVE_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
|
||||
REMOVE_TRAIT(user, TRAIT_NORUNNING, "fortitude")
|
||||
if (ishuman(owner))
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.brute_mod /= this_resist//0.5
|
||||
H.physiology.burn_mod /= this_resist//0.5
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
background_icon_state_on = "vamp_power_off_oneshot" // Even though this never goes off.
|
||||
background_icon_state_off = "vamp_power_off_oneshot"
|
||||
|
||||
bloodcost = 25
|
||||
bloodcost = 100
|
||||
cooldown = 99999 // It'll never come back.
|
||||
amToggle = FALSE
|
||||
amSingleUse = TRUE
|
||||
@@ -23,11 +23,16 @@
|
||||
return
|
||||
// Have No Lair (NOTE: You only got this power if you had a lair, so this means it's destroyed)
|
||||
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
if (!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
if (display_error)
|
||||
if(!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
if(display_error)
|
||||
to_chat(owner, "<span class='warning'>Your coffin has been destroyed!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/gohome/proc/flicker_lights(var/flicker_range, var/beat_volume)
|
||||
for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', beat_volume, 1)
|
||||
|
||||
|
||||
/datum/action/bloodsucker/gohome/ActivatePower()
|
||||
var/mob/living/carbon/user = owner
|
||||
@@ -35,34 +40,31 @@
|
||||
// IMPORTANT: Check for lair at every step! It might get destroyed.
|
||||
to_chat(user, "<span class='notice'>You focus on separating your consciousness from your physical form...</span>")
|
||||
// STEP ONE: Flicker Lights
|
||||
for(var/obj/machinery/light/L in view(3, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
L.flicker(5)
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 20, 1)
|
||||
flicker_lights(3, 20)
|
||||
sleep(50)
|
||||
for(var/obj/machinery/light/L in view(3, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
L.flicker(5)
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
|
||||
flicker_lights(4, 40)
|
||||
sleep(50)
|
||||
for(var/obj/machinery/light/L in view(6, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
|
||||
flicker_lights(4, 60)
|
||||
for(var/obj/machinery/light/L in view(6, get_turf(owner)))
|
||||
L.flicker(5)
|
||||
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 60, 1)
|
||||
// ( STEP TWO: Lights OFF? )
|
||||
// CHECK: Still have Coffin?
|
||||
if (!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
if(!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
|
||||
to_chat(user, "<span class='warning'>Your coffin has been destroyed! You no longer have a destination.</span>")
|
||||
return FALSE
|
||||
if (!owner)
|
||||
if(!owner)
|
||||
return
|
||||
// SEEN?: (effects ONLY if there are witnesses! Otherwise you just POOF)
|
||||
// NOTE: Stolen directly from statue.dm, thanks guys!
|
||||
|
||||
var/am_seen = FALSE // Do Effects (seen by anyone)
|
||||
var/drop_item = FALSE // Drop Stuff (seen by non-vamp)
|
||||
if (isturf(owner.loc)) // Only check if I'm not in a Locker or something.
|
||||
if(isturf(owner.loc)) // Only check if I'm not in a Locker or something.
|
||||
// A) Check for Darkness (we can just leave)
|
||||
var/turf/T = get_turf(user)
|
||||
if(T && T.lighting_object && T.get_lumcount()>= 0.1)
|
||||
// B) Check for Viewers
|
||||
for(var/mob/living/M in viewers(owner))
|
||||
for(var/mob/living/M in viewers(get_turf(owner)))
|
||||
if(M != owner && isliving(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind) // M.client <--- add this in after testing!
|
||||
am_seen = TRUE
|
||||
if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
|
||||
@@ -76,7 +78,7 @@
|
||||
var/obj/O = user.legcuffed
|
||||
user.dropItemToGround(O)
|
||||
// SEEN!
|
||||
if (drop_item)
|
||||
if(drop_item)
|
||||
// DROP: Clothes, held items, and cuffs etc
|
||||
// NOTE: Taken from unequip_everything() in inventory.dm. We need to
|
||||
// *force* all items to drop, so we had to just gut the code out of it.
|
||||
@@ -86,30 +88,28 @@
|
||||
user.dropItemToGround(I,TRUE)
|
||||
for(var/obj/item/I in owner.held_items) // drop_all_held_items()
|
||||
user.dropItemToGround(I, TRUE)
|
||||
if (am_seen)
|
||||
if(am_seen)
|
||||
// POOF EFFECTS
|
||||
playsound(get_turf(owner), 'sound/magic/summon_karp.ogg', 60, 1)
|
||||
var/datum/effect_system/steam_spread/puff = new /datum/effect_system/steam_spread/()
|
||||
puff.effect_type = /obj/effect/particle_effect/smoke/vampsmoke
|
||||
puff.set_up(3, 0, get_turf(owner))
|
||||
puff.start()
|
||||
|
||||
//STEP FIVE: Create animal at prev location
|
||||
var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
|
||||
new SA (owner.loc)
|
||||
// TELEPORT: Move to Coffin & Close it!
|
||||
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM) // in teleport.dm?
|
||||
// SLEEP
|
||||
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
|
||||
user.resting = TRUE
|
||||
//user.Unconscious(30,0)
|
||||
user.Stun(30,1)
|
||||
// CLOSE LID: If fail, force me in.
|
||||
if (!bloodsuckerdatum.coffin.close(owner))
|
||||
if(!bloodsuckerdatum.coffin.close(owner))
|
||||
bloodsuckerdatum.coffin.insert(owner) // Puts me inside.
|
||||
// The following was taken from close() proc in closets.dm
|
||||
// (but we had to do it this way because there is no way to force entry)
|
||||
playsound(bloodsuckerdatum.coffin.loc, bloodsuckerdatum.coffin.close_sound, 15, 1, -3)
|
||||
bloodsuckerdatum.coffin.opened = FALSE
|
||||
bloodsuckerdatum.coffin.density = TRUE
|
||||
bloodsuckerdatum.coffin.update_icon()
|
||||
// Lock Coffin
|
||||
bloodsuckerdatum.coffin.LockMe(owner)
|
||||
// ( STEP FIVE: Create animal at prev location? )
|
||||
//var/mob/living/simple_animal/SA = /mob/living/simple_animal/hostile/retaliate/bat // pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
|
||||
//new SA (owner.loc)
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
desc = "Dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed."
|
||||
button_icon_state = "power_speed"
|
||||
bloodcost = 6
|
||||
cooldown = 30
|
||||
cooldown = 50
|
||||
target_range = 15
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "Spring at your target and aggressively grapple them without warning. Attacks from concealment or the rear may even knock them down."
|
||||
button_icon_state = "power_lunge"
|
||||
bloodcost = 10
|
||||
cooldown = 100
|
||||
cooldown = 120
|
||||
target_range = 3
|
||||
power_activates_immediately = TRUE
|
||||
message_Trigger = ""//"Whom will you subvert to your will?"
|
||||
@@ -28,7 +28,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/action/bloodsucker/targeted/lunge/CheckValidTarget(atom/A)
|
||||
return isliving(A)
|
||||
return iscarbon(A)
|
||||
|
||||
/datum/action/bloodsucker/targeted/lunge/CheckCanTarget(atom/A, display_error)
|
||||
// Check: Self
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
desc = "Dominate the mind of a mortal who can see your eyes."
|
||||
button_icon_state = "power_mez"
|
||||
bloodcost = 30
|
||||
cooldown = 200
|
||||
cooldown = 300
|
||||
target_range = 1
|
||||
power_activates_immediately = FALSE
|
||||
message_Trigger = "Whom will you subvert to your will?"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
button_icon_state = "power_tres"
|
||||
|
||||
bloodcost = 10
|
||||
cooldown = 60
|
||||
cooldown = 80
|
||||
amToggle = FALSE
|
||||
//target_range = 2
|
||||
|
||||
|
||||
@@ -108,11 +108,17 @@
|
||||
var/win = TRUE
|
||||
var/objective_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
|
||||
objective_count++
|
||||
if(win)
|
||||
parts += "<span class='greentext'>The blood brothers were successful!</span>"
|
||||
|
||||
@@ -54,8 +54,10 @@
|
||||
var/honorific
|
||||
if(owner.current.gender == FEMALE)
|
||||
honorific = "Ms."
|
||||
else
|
||||
else if(owner.current.gender == MALE)
|
||||
honorific = "Mr."
|
||||
else
|
||||
honorific = "Mx."
|
||||
if(GLOB.possible_changeling_IDs.len)
|
||||
changelingID = pick(GLOB.possible_changeling_IDs)
|
||||
GLOB.possible_changeling_IDs -= changelingID
|
||||
@@ -552,11 +554,17 @@
|
||||
if(objectives.len)
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
changelingwin = 0
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(changelingwin)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
|
||||
if(user.stat != DEAD)
|
||||
user.emote("deathgasp")
|
||||
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
|
||||
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
|
||||
user.fakedeath("changeling") //play dead
|
||||
user.update_stat()
|
||||
user.update_canmove()
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/list/organs = user.getorganszone(BODY_ZONE_HEAD, 1)
|
||||
|
||||
for(var/obj/item/organ/I in organs)
|
||||
I.Remove(user, 1)
|
||||
I.Remove(TRUE)
|
||||
|
||||
explosion(get_turf(user), 0, 0, 2, 0, TRUE)
|
||||
for(var/mob/living/carbon/human/H in range(2,user))
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(!istype(O))
|
||||
continue
|
||||
|
||||
O.Remove(user)
|
||||
O.Remove()
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.vomit(0, toxic = TRUE)
|
||||
|
||||
@@ -104,6 +104,6 @@
|
||||
transfer_personality(H)
|
||||
brainmob.fully_replace_character_name(null, "[braintype] [H.real_name]")
|
||||
name = "[initial(name)] ([brainmob.name])"
|
||||
B.Remove(H)
|
||||
B.Remove()
|
||||
qdel(B)
|
||||
H.update_hair()
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
return
|
||||
if(client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message)
|
||||
return
|
||||
src.log_talk(message, LOG_SAY, tag="clockwork eminence")
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/antagonist/collector
|
||||
name = "Contraband Collector"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = FALSE
|
||||
blacklisted_quirks = list() // no blacklist, these guys are harmless
|
||||
|
||||
/datum/antagonist/collector/proc/forge_objectives()
|
||||
var/datum/objective/hoard/collector/O = new
|
||||
O.owner = owner
|
||||
O.find_target()
|
||||
objectives += O
|
||||
|
||||
/datum/antagonist/collector/on_gain()
|
||||
forge_objectives()
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/collector/greet()
|
||||
to_chat(owner, "<B>You are a contraband collector!</B>")
|
||||
owner.announce_objectives()
|
||||
@@ -753,7 +753,7 @@
|
||||
var/turf/T = get_turf(target)
|
||||
if(T)
|
||||
for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
|
||||
if(B.blood_state == "blood")
|
||||
if(B.blood_state == BLOOD_STATE_BLOOD)
|
||||
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
|
||||
temp += 30
|
||||
else
|
||||
|
||||
@@ -300,7 +300,7 @@
|
||||
if(ishuman(cultist))
|
||||
var/mob/living/carbon/human/H = cultist
|
||||
H.eye_color = "f00"
|
||||
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
H.dna?.update_ui_block(DNA_EYE_COLOR_BLOCK)
|
||||
ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
|
||||
H.update_body()
|
||||
|
||||
@@ -425,10 +425,16 @@
|
||||
parts += "<b>The cultists' objectives were:</b>"
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(members.len)
|
||||
|
||||
@@ -885,7 +885,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
if(new_human)
|
||||
new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
|
||||
"<span class='cultlarge'>Your link to the world fades. Your form breaks apart.</span>")
|
||||
for(var/obj/I in new_human)
|
||||
for(var/obj/item/I in new_human)
|
||||
new_human.dropItemToGround(I, TRUE)
|
||||
new_human.dust()
|
||||
else if(choice == "Ascend as a Dark Spirit")
|
||||
|
||||
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
var/short_desc = ""
|
||||
var/long_desc = ""
|
||||
var/stat_block = ""
|
||||
var/threshold_block = ""
|
||||
var/threshold_block = list()
|
||||
var/category = ""
|
||||
|
||||
var/list/symptoms
|
||||
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
|
||||
resistance += initial(S.resistance)
|
||||
stage_speed += initial(S.stage_speed)
|
||||
transmittable += initial(S.transmittable)
|
||||
threshold_block += "<br><br>[initial(S.threshold_desc)]"
|
||||
threshold_block += initial(S.threshold_desc)
|
||||
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
|
||||
if(symptoms.len == 1) //lazy boy's dream
|
||||
name = initial(S.name)
|
||||
|
||||
@@ -44,11 +44,17 @@
|
||||
var/objectives_text = ""
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
else
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
win = FALSE
|
||||
result += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
result += objectives_text
|
||||
|
||||
@@ -318,7 +318,11 @@ the new instance inside the host to be updated to the template's stats.
|
||||
var/list/dat = list()
|
||||
|
||||
if(examining_ability)
|
||||
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br><h1>[examining_ability.name]</h1>[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
|
||||
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br>"
|
||||
dat += "<h1>[examining_ability.name]</h1>"
|
||||
dat += "[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
|
||||
for(var/entry in examining_ability.threshold_block)
|
||||
dat += "<b>[entry]</b>: [examining_ability.threshold_block[entry]]<br>"
|
||||
else
|
||||
dat += "<h1>Disease Statistics</h1><br>\
|
||||
Resistance: [DT.totalResistance()]<br>\
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
if(2) //steal
|
||||
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
|
||||
O.owner = owner
|
||||
O.find_target()
|
||||
objectives += O
|
||||
|
||||
if(3) //protect/kill
|
||||
@@ -62,10 +63,10 @@
|
||||
possible_targets.Cut(index,index+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/assassinate/O = new /datum/objective/assassinate()
|
||||
var/datum/objective/assassinate/once/O = new /datum/objective/assassinate()
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
|
||||
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]. You may let [M.p_they()] live, if they come back from death."
|
||||
objectives += O
|
||||
else //protect
|
||||
var/datum/objective/protect/O = new /datum/objective/protect()
|
||||
@@ -73,23 +74,16 @@
|
||||
O.target = M
|
||||
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
|
||||
objectives += O
|
||||
if(4) //debrain/capture
|
||||
if(!possible_targets.len) continue
|
||||
var/selected = rand(1,possible_targets.len)
|
||||
var/datum/mind/M = possible_targets[selected]
|
||||
var/is_bad_guy = possible_targets[M]
|
||||
possible_targets.Cut(selected,selected+1)
|
||||
|
||||
if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
|
||||
var/datum/objective/debrain/O = new /datum/objective/debrain()
|
||||
if(4) //flavor
|
||||
if(helping_station)
|
||||
var/datum/objective/flavor/ninja_helping/O = new /datum/objective/flavor/ninja_helping
|
||||
O.owner = owner
|
||||
O.target = M
|
||||
O.explanation_text = "Steal the brain of [M.current.real_name]."
|
||||
O.forge_objective()
|
||||
objectives += O
|
||||
else //capture
|
||||
var/datum/objective/capture/O = new /datum/objective/capture()
|
||||
else
|
||||
var/datum/objective/flavor/ninja_syndie/O = new /datum/objective/flavor/ninja_helping
|
||||
O.owner = owner
|
||||
O.gen_amount_goal()
|
||||
O.forge_objective()
|
||||
objectives += O
|
||||
else
|
||||
break
|
||||
|
||||
@@ -7,10 +7,10 @@
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_gain()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_removal()
|
||||
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/nukeop/leader/clownop
|
||||
|
||||
@@ -11,9 +11,10 @@
|
||||
var/default_timer_set = 90
|
||||
var/minimum_timer_set = 90
|
||||
var/maximum_timer_set = 3600
|
||||
var/ui_style = "nanotrasen"
|
||||
ui_style = "nanotrasen"
|
||||
|
||||
var/numeric_input = ""
|
||||
var/ui_mode = NUKEUI_AWAIT_DISK
|
||||
var/timing = FALSE
|
||||
var/exploding = FALSE
|
||||
var/exploded = FALSE
|
||||
@@ -97,6 +98,8 @@
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
return
|
||||
auth = I
|
||||
update_ui_mode()
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -233,113 +236,159 @@
|
||||
var/volume = (get_time_left() <= 20 ? 30 : 5)
|
||||
playsound(loc, 'sound/items/timer.ogg', volume, 0)
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/update_ui_mode()
|
||||
if(exploded)
|
||||
ui_mode = NUKEUI_EXPLODED
|
||||
return
|
||||
|
||||
if(!auth)
|
||||
ui_mode = NUKEUI_AWAIT_DISK
|
||||
return
|
||||
|
||||
if(timing)
|
||||
ui_mode = NUKEUI_TIMING
|
||||
return
|
||||
|
||||
if(!safety)
|
||||
ui_mode = NUKEUI_AWAIT_ARM
|
||||
return
|
||||
|
||||
if(!yes_code)
|
||||
ui_mode = NUKEUI_AWAIT_CODE
|
||||
return
|
||||
|
||||
ui_mode = NUKEUI_AWAIT_TIMER
|
||||
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
|
||||
ui = new(user, src, ui_key, "nuclear_bomb", name, 350, 442, master_ui, state)
|
||||
ui.set_style(ui_style)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["disk_present"] = auth
|
||||
data["code_approved"] = yes_code
|
||||
var/first_status
|
||||
if(auth)
|
||||
if(yes_code)
|
||||
first_status = timing ? "Func/Set" : "Functional"
|
||||
else
|
||||
first_status = "Auth S2."
|
||||
var/hidden_code = (ui_mode == NUKEUI_AWAIT_CODE && numeric_input != "ERROR")
|
||||
var/current_code = ""
|
||||
if(hidden_code)
|
||||
while(length(current_code) < length(numeric_input))
|
||||
current_code = "[current_code]*"
|
||||
else
|
||||
if(timing)
|
||||
first_status = "Set"
|
||||
else
|
||||
first_status = "Auth S1."
|
||||
var/second_status = exploded ? "Warhead triggered, thanks for flying Nanotrasen" : (safety ? "Safe" : "Engaged")
|
||||
current_code = numeric_input
|
||||
while(length(current_code) < 5)
|
||||
current_code = "[current_code]-"
|
||||
|
||||
var/first_status
|
||||
var/second_status
|
||||
switch(ui_mode)
|
||||
if(NUKEUI_AWAIT_DISK)
|
||||
first_status = "DEVICE LOCKED"
|
||||
if(timing)
|
||||
second_status = "TIME: [get_time_left()]"
|
||||
else
|
||||
second_status = "AWAIT DISK"
|
||||
if(NUKEUI_AWAIT_CODE)
|
||||
first_status = "INPUT CODE"
|
||||
second_status = "CODE: [current_code]"
|
||||
if(NUKEUI_AWAIT_TIMER)
|
||||
first_status = "INPUT TIME"
|
||||
second_status = "TIME: [current_code]"
|
||||
if(NUKEUI_AWAIT_ARM)
|
||||
first_status = "DEVICE READY"
|
||||
second_status = "TIME: [get_time_left()]"
|
||||
if(NUKEUI_TIMING)
|
||||
first_status = "DEVICE ARMED"
|
||||
second_status = "TIME: [get_time_left()]"
|
||||
if(NUKEUI_EXPLODED)
|
||||
first_status = "DEVICE DEPLOYED"
|
||||
second_status = "THANK YOU"
|
||||
|
||||
data["status1"] = first_status
|
||||
data["status2"] = second_status
|
||||
data["anchored"] = anchored
|
||||
data["safety"] = safety
|
||||
data["timing"] = timing
|
||||
data["time_left"] = get_time_left()
|
||||
|
||||
data["timer_set"] = timer_set
|
||||
data["timer_is_not_default"] = timer_set != default_timer_set
|
||||
data["timer_is_not_min"] = timer_set != minimum_timer_set
|
||||
data["timer_is_not_max"] = timer_set != maximum_timer_set
|
||||
|
||||
var/message = "AUTH"
|
||||
if(auth)
|
||||
message = "[numeric_input]"
|
||||
if(yes_code)
|
||||
message = "*****"
|
||||
data["message"] = message
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/nuclearbomb/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
playsound(src, "terminal_type", 20, FALSE)
|
||||
switch(action)
|
||||
if("eject_disk")
|
||||
if(auth && auth.loc == src)
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
auth.forceMove(get_turf(src))
|
||||
auth = null
|
||||
. = TRUE
|
||||
if("insert_disk")
|
||||
if(!auth)
|
||||
else
|
||||
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
|
||||
if(I && disk_check(I) && usr.transferItemToLoc(I, src))
|
||||
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
auth = I
|
||||
. = TRUE
|
||||
update_ui_mode()
|
||||
if("keypad")
|
||||
if(auth)
|
||||
var/digit = params["digit"]
|
||||
switch(digit)
|
||||
if("R")
|
||||
if("C")
|
||||
if(auth && ui_mode == NUKEUI_AWAIT_ARM)
|
||||
set_safety()
|
||||
yes_code = FALSE
|
||||
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
|
||||
update_ui_mode()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
numeric_input = ""
|
||||
yes_code = FALSE
|
||||
. = TRUE
|
||||
if("E")
|
||||
if(numeric_input == r_code)
|
||||
numeric_input = ""
|
||||
yes_code = TRUE
|
||||
. = TRUE
|
||||
else
|
||||
numeric_input = "ERROR"
|
||||
switch(ui_mode)
|
||||
if(NUKEUI_AWAIT_CODE)
|
||||
if(numeric_input == r_code)
|
||||
numeric_input = ""
|
||||
yes_code = TRUE
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
. = TRUE
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
numeric_input = "ERROR"
|
||||
if(NUKEUI_AWAIT_TIMER)
|
||||
var/number_value = text2num(numeric_input)
|
||||
if(number_value)
|
||||
timer_set = CLAMP(number_value, minimum_timer_set, maximum_timer_set)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
set_safety()
|
||||
. = TRUE
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
update_ui_mode()
|
||||
if("0","1","2","3","4","5","6","7","8","9")
|
||||
if(numeric_input != "ERROR")
|
||||
numeric_input += digit
|
||||
if(length(numeric_input) > 5)
|
||||
numeric_input = "ERROR"
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
. = TRUE
|
||||
if("timer")
|
||||
if(auth && yes_code)
|
||||
var/change = params["change"]
|
||||
if(change == "reset")
|
||||
timer_set = default_timer_set
|
||||
else if(change == "decrease")
|
||||
timer_set = max(minimum_timer_set, timer_set - 10)
|
||||
else if(change == "increase")
|
||||
timer_set = min(maximum_timer_set, timer_set + 10)
|
||||
else if(change == "input")
|
||||
var/user_input = input(usr, "Set time to detonation.", name) as null|num
|
||||
if(!user_input)
|
||||
return
|
||||
var/N = text2num(user_input)
|
||||
if(!N)
|
||||
return
|
||||
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
|
||||
. = TRUE
|
||||
if("safety")
|
||||
if(auth && yes_code && !exploded)
|
||||
set_safety()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
if("arm")
|
||||
if(auth && yes_code && !safety && !exploded)
|
||||
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
|
||||
set_active()
|
||||
update_ui_mode()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
if("anchor")
|
||||
if(auth && yes_code)
|
||||
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
|
||||
set_anchor()
|
||||
if("toggle_timer")
|
||||
if(auth && yes_code && !safety && !exploded)
|
||||
set_active()
|
||||
else
|
||||
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
|
||||
|
||||
|
||||
/obj/machinery/nuclearbomb/proc/set_anchor()
|
||||
|
||||
@@ -100,10 +100,9 @@
|
||||
if(M.mind)
|
||||
M.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl(null))
|
||||
|
||||
/obj/item/organ/heart/demon/Remove(mob/living/carbon/M, special = 0)
|
||||
..()
|
||||
if(M.mind)
|
||||
M.mind.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
|
||||
/obj/item/organ/heart/demon/Remove(special = FALSE)
|
||||
owner?.mind?.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/heart/demon/Stop()
|
||||
return 0 // Always beating.
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
name = "Survivalist"
|
||||
show_in_antagpanel = FALSE
|
||||
show_name_in_check_antagonists = TRUE
|
||||
blacklisted_quirks = list(/datum/quirk/nonviolent) // mutes are allowed
|
||||
var/greet_message = ""
|
||||
|
||||
/datum/antagonist/survivalist/proc/forge_objectives()
|
||||
@@ -19,20 +20,8 @@
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/survivalist/guns
|
||||
greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/guns/forge_objectives()
|
||||
var/datum/objective/steal_five_of_type/summon_guns/guns = new
|
||||
guns.owner = owner
|
||||
objectives += guns
|
||||
..()
|
||||
greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, and don't let anyone take them!"
|
||||
|
||||
/datum/antagonist/survivalist/magic
|
||||
name = "Amateur Magician"
|
||||
greet_message = "Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way."
|
||||
|
||||
/datum/antagonist/survivalist/magic/forge_objectives()
|
||||
var/datum/objective/steal_five_of_type/summon_magic/magic = new
|
||||
magic.owner = owner
|
||||
objectives += magic
|
||||
..()
|
||||
greet_message = "This magic stuff is... so powerful. You want more. More! They want your power. They can't have it! Don't let them have it!"
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
job_description = "Swarmer"
|
||||
death = FALSE
|
||||
roundstart = FALSE
|
||||
short_desc = "You are a swarmer, a weapon of a long dead civilization."
|
||||
flavour_text = {"
|
||||
<b>You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate.</b>
|
||||
<b>Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful.</b>
|
||||
|
||||
@@ -77,19 +77,23 @@
|
||||
var/is_hijacker = FALSE
|
||||
var/datum/game_mode/dynamic/mode
|
||||
var/is_dynamic = FALSE
|
||||
var/hijack_prob = 0
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
if(mode.storyteller.flags & NO_ASSASSIN)
|
||||
is_hijacker = FALSE
|
||||
if(mode.threat >= CONFIG_GET(number/dynamic_hijack_cost))
|
||||
hijack_prob = CLAMP(mode.threat_level-50,0,20)
|
||||
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
|
||||
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
is_hijacker = (prob(hijack_prob) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
else
|
||||
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
|
||||
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
is_hijacker = (prob(hijack_prob) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
|
||||
if(mode.storyteller.flags & NO_ASSASSIN)
|
||||
is_hijacker = FALSE
|
||||
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
|
||||
hijack_prob = 10
|
||||
is_hijacker = prob(10)
|
||||
var/martyr_chance = prob(20)
|
||||
var/martyr_chance = prob(hijack_prob*2)
|
||||
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
|
||||
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
|
||||
if(!SSticker.mode.exchange_red)
|
||||
@@ -170,7 +174,7 @@
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
assassin_prob = mode.threat_level*(2/3)
|
||||
assassin_prob = max(0,mode.threat_level-20)
|
||||
if(prob(assassin_prob))
|
||||
if(is_dynamic)
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
|
||||
@@ -187,22 +191,37 @@
|
||||
maroon_objective.owner = owner
|
||||
maroon_objective.find_target()
|
||||
add_objective(maroon_objective)
|
||||
else
|
||||
else if(prob(max(0,assassin_prob-20)))
|
||||
var/datum/objective/assassinate/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
var/datum/objective/assassinate/once/kill_objective = new
|
||||
kill_objective.owner = owner
|
||||
kill_objective.find_target()
|
||||
add_objective(kill_objective)
|
||||
else
|
||||
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
|
||||
var/datum/objective/download/download_objective = new
|
||||
download_objective.owner = owner
|
||||
download_objective.gen_amount_goal()
|
||||
add_objective(download_objective)
|
||||
else
|
||||
else if(prob(40)) // cum. not counting download: 40%.
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
steal_objective.find_target()
|
||||
add_objective(steal_objective)
|
||||
else if(prob(100/3)) // cum. not counting download: 20%.
|
||||
var/datum/objective/sabotage/sabotage_objective = new
|
||||
sabotage_objective.owner = owner
|
||||
sabotage_objective.find_target()
|
||||
add_objective(sabotage_objective)
|
||||
else // cum. not counting download: 40%
|
||||
var/datum/objective/flavor/traitor/flavor_objective = new
|
||||
flavor_objective.owner = owner
|
||||
flavor_objective.forge_objective()
|
||||
add_objective(flavor_objective)
|
||||
|
||||
/datum/antagonist/traitor/proc/forge_single_AI_objective()
|
||||
.=1
|
||||
@@ -369,11 +388,17 @@
|
||||
if(objectives.len)//If the traitor had no objectives, don't need to process this.
|
||||
var/count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
traitorwin = FALSE
|
||||
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(uplink_true)
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
var/objectives_complete = TRUE
|
||||
if(objectives.len)
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(!objective.check_completion())
|
||||
if(objective.completable && !objective.check_completion())
|
||||
objectives_complete = FALSE
|
||||
break
|
||||
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/mob/living/carbon/human/target = null
|
||||
var/list/mob/living/carbon/human/possible = list()
|
||||
var/list/mob/living/carbon/human/possible
|
||||
var/obj/item/voodoo_link = null
|
||||
var/cooldown_time = 30 //3s
|
||||
var/cooldown = 0
|
||||
@@ -284,7 +284,7 @@
|
||||
user.unset_machine()
|
||||
|
||||
/obj/item/voodoo/attack_self(mob/user)
|
||||
if(!target && possible.len)
|
||||
if(!target && length(possible))
|
||||
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
|
||||
return
|
||||
|
||||
@@ -324,12 +324,12 @@
|
||||
cooldown = world.time + cooldown_time
|
||||
|
||||
/obj/item/voodoo/proc/update_targets()
|
||||
LAZYINITLIST(possible)
|
||||
possible = null
|
||||
if(!voodoo_link)
|
||||
return
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
|
||||
possible |= H
|
||||
LAZYOR(possible, H)
|
||||
|
||||
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
|
||||
if(prob(50) || force)
|
||||
|
||||
@@ -61,9 +61,9 @@
|
||||
owner.current.forceMove(pick(GLOB.wizardstart))
|
||||
|
||||
/datum/antagonist/wizard/proc/create_objectives()
|
||||
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
|
||||
new_objective.completed = TRUE //So they can greentext without admin intervention.
|
||||
var/datum/objective/flavor/wizard/new_objective = new
|
||||
new_objective.owner = owner
|
||||
new_objective.forge_objective()
|
||||
objectives += new_objective
|
||||
|
||||
if (!(locate(/datum/objective/escape) in objectives))
|
||||
@@ -94,6 +94,7 @@
|
||||
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
owner.announce_objectives()
|
||||
to_chat(owner, "<B>These are merely guidelines! The federation are your masters, but you forge your own path!</B>")
|
||||
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
|
||||
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
|
||||
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
|
||||
@@ -109,7 +110,7 @@
|
||||
var/wizard_name_second = pick(GLOB.wizard_second)
|
||||
var/randomname = "[wizard_name_first] [wizard_name_second]"
|
||||
var/mob/living/wiz_mob = owner.current
|
||||
var/newname = copytext(sanitize(input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
|
||||
var/newname = reject_bad_name(stripped_input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname, MAX_NAME_LEN))
|
||||
|
||||
if (!newname)
|
||||
newname = randomname
|
||||
@@ -265,11 +266,17 @@
|
||||
var/count = 1
|
||||
var/wizardwin = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
if(objective.check_completion())
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
|
||||
if(objective.completable)
|
||||
var/completion = objective.check_completion()
|
||||
if(completion >= 1)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
|
||||
else if(completion <= 0)
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = FALSE
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
|
||||
else
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
|
||||
wizardwin = 0
|
||||
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
|
||||
count++
|
||||
|
||||
if(wizardwin)
|
||||
|
||||
@@ -25,12 +25,13 @@
|
||||
listening = FALSE
|
||||
languages = message_language
|
||||
say("The recorded message is '[recorded]'.", language = message_language)
|
||||
activate_cooldown = max(round(length(recorded) * 0.5), 3 SECONDS)
|
||||
|
||||
/obj/item/assembly/playback/activate()
|
||||
if(recorded == "") // Why say anything when there isn't anything to say
|
||||
. = ..()
|
||||
if(!. || !recorded) // Why say anything when there isn't anything to say
|
||||
return FALSE
|
||||
say("[recorded]", language = languages) // Repeat the message in the language it was said in
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/playback/proc/record()
|
||||
if(!secured || holder)
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
|
||||
var/code = DEFAULT_SIGNALER_CODE
|
||||
var/frequency = FREQ_SIGNALER
|
||||
var/delay = 0
|
||||
var/datum/radio_frequency/radio_connection
|
||||
var/suicider = null
|
||||
var/hearing_range = 1
|
||||
@@ -48,64 +47,50 @@
|
||||
holder.update_icon()
|
||||
return
|
||||
|
||||
/obj/item/assembly/signaler/ui_interact(mob/user, flag1)
|
||||
. = ..()
|
||||
if(is_secured(user))
|
||||
var/t1 = "-------"
|
||||
var/dat = {"
|
||||
<TT>
|
||||
|
||||
<A href='byond://?src=[REF(src)];send=1'>Send Signal</A><BR>
|
||||
<B>Frequency/Code</B> for signaler:<BR>
|
||||
Frequency:
|
||||
[format_frequency(src.frequency)]
|
||||
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
|
||||
|
||||
Code:
|
||||
[src.code]
|
||||
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
|
||||
[t1]
|
||||
</TT>"}
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
if(!is_secured(user))
|
||||
return
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
var/ui_width = 280
|
||||
var/ui_height = 132
|
||||
ui = new(user, src, ui_key, "signaler", name, ui_width, ui_height, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/item/assembly/signaler/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["frequency"] = frequency
|
||||
data["code"] = code
|
||||
data["minFrequency"] = MIN_FREE_FREQ
|
||||
data["maxFrequency"] = MAX_FREE_FREQ
|
||||
|
||||
/obj/item/assembly/signaler/Topic(href, href_list)
|
||||
..()
|
||||
return data
|
||||
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
usr << browse(null, "window=radio")
|
||||
onclose(usr, "radio")
|
||||
/obj/item/assembly/signaler/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
switch(action)
|
||||
if("signal")
|
||||
INVOKE_ASYNC(src, .proc/signal)
|
||||
. = TRUE
|
||||
if("freq")
|
||||
frequency = unformat_frequency(params["freq"])
|
||||
frequency = sanitize_frequency(frequency, TRUE)
|
||||
set_frequency(frequency)
|
||||
. = TRUE
|
||||
if("code")
|
||||
code = text2num(params["code"])
|
||||
code = round(code)
|
||||
. = TRUE
|
||||
if("reset")
|
||||
if(params["reset"] == "freq")
|
||||
frequency = initial(frequency)
|
||||
else
|
||||
code = initial(code)
|
||||
. = TRUE
|
||||
|
||||
if (href_list["set"])
|
||||
|
||||
if(href_list["set"] == "freq")
|
||||
var/new_freq = input(usr, "Input a new signalling frequency", "Remote Signaller Frequency", format_frequency(frequency)) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_freq = unformat_frequency(new_freq)
|
||||
new_freq = sanitize_frequency(new_freq, TRUE)
|
||||
set_frequency(new_freq)
|
||||
|
||||
if(href_list["set"] == "code")
|
||||
var/new_code = input(usr, "Input a new signalling code", "Remote Signaller Code", code) as num|null
|
||||
if(!usr.canUseTopic(src, BE_CLOSE))
|
||||
return
|
||||
new_code = round(new_code)
|
||||
new_code = CLAMP(new_code, 1, 100)
|
||||
code = new_code
|
||||
|
||||
if(href_list["send"])
|
||||
spawn( 0 )
|
||||
signal()
|
||||
|
||||
if(usr)
|
||||
attack_self(usr)
|
||||
|
||||
return
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/assembly/signaler/signaler2 = W
|
||||
|
||||
@@ -337,8 +337,9 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
if(!length(cached_gases))
|
||||
return
|
||||
var/list/reactions = list()
|
||||
for(var/I in cached_gases)
|
||||
reactions += SSair.gas_reactions[I]
|
||||
for(var/datum/gas_reaction/G in SSair.gas_reactions)
|
||||
if(cached_gases[G.major_gas])
|
||||
reactions += G
|
||||
if(!length(reactions))
|
||||
return
|
||||
reaction_results = new
|
||||
|
||||
@@ -2,8 +2,6 @@
|
||||
|
||||
/proc/init_gas_reactions()
|
||||
. = list()
|
||||
for(var/type in subtypesof(/datum/gas))
|
||||
.[type] = list()
|
||||
|
||||
for(var/r in subtypesof(/datum/gas_reaction))
|
||||
var/datum/gas_reaction/reaction = r
|
||||
@@ -16,27 +14,19 @@
|
||||
var/datum/gas/req_gas = req
|
||||
if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
|
||||
reaction_key = req_gas
|
||||
.[reaction_key] += list(reaction)
|
||||
sortTim(., /proc/cmp_gas_reactions, TRUE)
|
||||
reaction.major_gas = reaction_key
|
||||
. += reaction
|
||||
sortTim(., /proc/cmp_gas_reaction)
|
||||
|
||||
/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
|
||||
if (!length(a) || !length(b))
|
||||
return length(b) - length(a)
|
||||
var/maxa
|
||||
var/maxb
|
||||
for (var/datum/gas_reaction/R in a)
|
||||
if (R.priority > maxa)
|
||||
maxa = R.priority
|
||||
for (var/datum/gas_reaction/R in b)
|
||||
if (R.priority > maxb)
|
||||
maxb = R.priority
|
||||
return maxb - maxa
|
||||
/proc/cmp_gas_reaction(datum/gas_reaction/a, datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
|
||||
return b.priority - a.priority
|
||||
|
||||
/datum/gas_reaction
|
||||
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
|
||||
//when in doubt, use MINIMUM_MOLE_COUNT.
|
||||
var/list/min_requirements
|
||||
var/list/max_requirements
|
||||
var/major_gas //the highest rarity gas used in the reaction.
|
||||
var/exclude = FALSE //do it this way to allow for addition/removal of reactions midmatch in the future
|
||||
var/priority = 100 //lower numbers are checked/react later than higher numbers. if two reactions have the same priority they may happen in either order
|
||||
var/name = "reaction"
|
||||
|
||||
@@ -386,9 +386,10 @@
|
||||
send_signal(device_id, list("checks" = text2num(params["val"])^2), usr)
|
||||
. = TRUE
|
||||
if("set_external_pressure", "set_internal_pressure")
|
||||
var/area/A = get_base_area(src)
|
||||
var/target = input("New target pressure:", name, A.air_vent_info[device_id][(action == "set_external_pressure" ? "external" : "internal")]) as num|null
|
||||
if(!isnull(target) && !..())
|
||||
|
||||
var/target = params["value"]
|
||||
if(!isnull(target))
|
||||
|
||||
send_signal(device_id, list("[action]" = target), usr)
|
||||
. = TRUE
|
||||
if("reset_external_pressure")
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_filter", name, 475, 195, master_ui, state)
|
||||
ui = new(user, src, ui_key, "atmos_filter", name, 475, 185, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/ui_data()
|
||||
|
||||
@@ -14,32 +14,22 @@
|
||||
construction_type = /obj/item/pipe/trinary/flippable
|
||||
pipe_state = "mixer"
|
||||
|
||||
ui_x = 370
|
||||
ui_y = 165
|
||||
|
||||
//node 3 is the outlet, nodes 1 & 2 are intakes
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>"
|
||||
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>"
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user)
|
||||
var/area/A = get_area(src)
|
||||
var/turf/T = get_turf(src)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
on = !on
|
||||
update_icon()
|
||||
investigate_log("Mixer, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Mixer, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/AltClick(mob/user)
|
||||
. = ..()
|
||||
var/area/A = get_area(src)
|
||||
var/turf/T = get_turf(src)
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
|
||||
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
target_pressure = MAX_OUTPUT_PRESSURE
|
||||
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
|
||||
investigate_log("Mixer, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
|
||||
message_admins("Mixer, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
|
||||
return TRUE
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
//node 3 is the outlet, nodes 1 & 2 are intakes
|
||||
|
||||
@@ -64,12 +54,6 @@
|
||||
var/on_state = on && nodes[1] && nodes[2] && nodes[3] && is_operational()
|
||||
icon_state = "mixer_[on_state ? "on" : "off"][flipped ? "_f" : ""]"
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/power_change()
|
||||
var/old_stat = stat
|
||||
..()
|
||||
if(stat != old_stat)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/New()
|
||||
..()
|
||||
var/datum/gas_mixture/air3 = airs[3]
|
||||
@@ -81,8 +65,13 @@
|
||||
if(!on || !(nodes[1] && nodes[2] && nodes[3]) && !is_operational())
|
||||
return
|
||||
|
||||
//Get those gases, mah boiiii
|
||||
var/datum/gas_mixture/air1 = airs[1]
|
||||
var/datum/gas_mixture/air2 = airs[2]
|
||||
|
||||
if(!air1 || !air2)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/air3 = airs[3]
|
||||
|
||||
var/output_starting_pressure = air3.return_pressure()
|
||||
@@ -92,60 +81,57 @@
|
||||
return
|
||||
|
||||
//Calculate necessary moles to transfer using PV=nRT
|
||||
var/general_transfer = (target_pressure - output_starting_pressure) * air3.volume / R_IDEAL_GAS_EQUATION
|
||||
|
||||
var/pressure_delta = target_pressure - output_starting_pressure
|
||||
var/transfer_moles1 = 0
|
||||
var/transfer_moles2 = 0
|
||||
|
||||
if(air1.temperature > 0)
|
||||
transfer_moles1 = (node1_concentration * pressure_delta) * air3.volume / (air1.temperature * R_IDEAL_GAS_EQUATION)
|
||||
|
||||
if(air2.temperature > 0)
|
||||
transfer_moles2 = (node2_concentration * pressure_delta) * air3.volume / (air2.temperature * R_IDEAL_GAS_EQUATION)
|
||||
var/transfer_moles1 = air1.temperature ? node1_concentration * general_transfer / air1.temperature : 0
|
||||
var/transfer_moles2 = air2.temperature ? node2_concentration * general_transfer / air2.temperature : 0
|
||||
|
||||
var/air1_moles = air1.total_moles()
|
||||
var/air2_moles = air2.total_moles()
|
||||
|
||||
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
|
||||
var/ratio = 0
|
||||
if((transfer_moles1 > 0 ) && (transfer_moles2 > 0))
|
||||
if(!node2_concentration)
|
||||
if(air1.temperature <= 0)
|
||||
return
|
||||
transfer_moles1 = min(transfer_moles1, air1_moles)
|
||||
transfer_moles2 = 0
|
||||
else if(!node1_concentration)
|
||||
if(air2.temperature <= 0)
|
||||
return
|
||||
transfer_moles2 = min(transfer_moles2, air2_moles)
|
||||
transfer_moles1 = 0
|
||||
else
|
||||
if(air1.temperature <= 0 || air2.temperature <= 0)
|
||||
return
|
||||
if((transfer_moles2 <= 0) || (transfer_moles1 <= 0))
|
||||
return
|
||||
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
|
||||
var/ratio = 0
|
||||
ratio = min(air1_moles / transfer_moles1, air2_moles / transfer_moles2)
|
||||
if((transfer_moles2 == 0 ) && ( transfer_moles1 > 0))
|
||||
ratio = air1_moles / transfer_moles1
|
||||
if((transfer_moles1 == 0 ) && ( transfer_moles2 > 0))
|
||||
ratio = air2_moles / transfer_moles2
|
||||
|
||||
transfer_moles1 *= ratio
|
||||
transfer_moles2 *= ratio
|
||||
transfer_moles1 *= ratio
|
||||
transfer_moles2 *= ratio
|
||||
|
||||
//Actually transfer the gas
|
||||
|
||||
if(transfer_moles1 > 0)
|
||||
if(transfer_moles1)
|
||||
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
|
||||
air3.merge(removed1)
|
||||
|
||||
if(transfer_moles2 > 0)
|
||||
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
|
||||
air3.merge(removed2)
|
||||
|
||||
if(transfer_moles1)
|
||||
var/datum/pipeline/parent1 = parents[1]
|
||||
parent1.update = TRUE
|
||||
|
||||
if(transfer_moles2)
|
||||
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
|
||||
air3.merge(removed2)
|
||||
var/datum/pipeline/parent2 = parents[2]
|
||||
parent2.update = TRUE
|
||||
|
||||
var/datum/pipeline/parent3 = parents[3]
|
||||
parent3.update = TRUE
|
||||
|
||||
return
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "atmos_mixer", name, 370, 165, master_ui, state)
|
||||
ui = new(user, src, ui_key, "atmos_mixer", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/ui_data()
|
||||
@@ -153,8 +139,8 @@
|
||||
data["on"] = on
|
||||
data["set_pressure"] = round(target_pressure)
|
||||
data["max_pressure"] = round(MAX_OUTPUT_PRESSURE)
|
||||
data["node1_concentration"] = round(node1_concentration*100)
|
||||
data["node2_concentration"] = round(node2_concentration*100)
|
||||
data["node1_concentration"] = round(node1_concentration*100, 1)
|
||||
data["node2_concentration"] = round(node2_concentration*100, 1)
|
||||
return data
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/ui_act(action, params)
|
||||
@@ -182,18 +168,19 @@
|
||||
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
if("node1")
|
||||
var/value = text2num(params["concentration"])
|
||||
node1_concentration = max(0, min(1, node1_concentration + value))
|
||||
node2_concentration = max(0, min(1, node2_concentration - value))
|
||||
adjust_node1_value(value)
|
||||
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
if("node2")
|
||||
var/value = text2num(params["concentration"])
|
||||
node2_concentration = max(0, min(1, node2_concentration + value))
|
||||
node1_concentration = max(0, min(1, node1_concentration - value))
|
||||
adjust_node1_value(100 - value)
|
||||
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", INVESTIGATE_ATMOS)
|
||||
. = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/proc/adjust_node1_value(newValue)
|
||||
node1_concentration = newValue / 100
|
||||
node2_concentration = 1 - node1_concentration
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/mixer/can_unwrench(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
|
||||
layer = OBJ_LAYER
|
||||
circuit = /obj/item/circuitboard/machine/thermomachine
|
||||
ui_x = 300
|
||||
ui_y = 230
|
||||
|
||||
pipe_flags = PIPING_ONE_PER_TURF
|
||||
|
||||
@@ -126,7 +128,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "thermomachine", name, 400, 240, master_ui, state)
|
||||
ui = new(user, src, ui_key, "thermomachine", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/thermomachine/ui_data(mob/user)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
var/mutable_appearance/center
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold/Initialize()
|
||||
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/Initialize()
|
||||
icon_state = ""
|
||||
center = mutable_appearance(icon, "manifold_center")
|
||||
return ..()
|
||||
|
||||
@@ -84,14 +84,14 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "portable_pump", name, 420, 415, master_ui, state)
|
||||
ui = new(user, src, ui_key, "portable_pump", name, 300, 315, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/ui_data()
|
||||
var/data = list()
|
||||
data["on"] = on
|
||||
data["direction"] = direction
|
||||
data["connected"] = connected_port ? 1 : 0
|
||||
data["direction"] = direction == PUMP_IN ? TRUE : FALSE
|
||||
data["connected"] = connected_port ? TRUE : FALSE
|
||||
data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
|
||||
data["target_pressure"] = round(pump.target_pressure ? pump.target_pressure : 0)
|
||||
data["default_pressure"] = round(PUMP_DEFAULT_PRESSURE)
|
||||
@@ -102,6 +102,8 @@
|
||||
data["holding"] = list()
|
||||
data["holding"]["name"] = holding.name
|
||||
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
|
||||
else
|
||||
data["holding"] = null
|
||||
return data
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/ui_act(action, params)
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "portable_scrubber", name, 420, 435, master_ui, state)
|
||||
ui = new(user, src, ui_key, "portable_scrubber", name, 320, 335, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/portable_atmospherics/scrubber/ui_data()
|
||||
@@ -85,6 +85,8 @@
|
||||
data["holding"] = list()
|
||||
data["holding"]["name"] = holding.name
|
||||
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
|
||||
else
|
||||
data["holding"] = null
|
||||
return data
|
||||
|
||||
/obj/machinery/portable_atmospherics/scrubber/ui_act(action, params)
|
||||
|
||||
@@ -264,6 +264,8 @@
|
||||
M.key = new_team_member.key
|
||||
M.faction += team
|
||||
M.equipOutfit(ctf_gear)
|
||||
M.dna.species.punchdamagehigh = 25
|
||||
M.dna.species.punchdamagelow = 25
|
||||
spawned_mobs += M
|
||||
|
||||
/obj/machinery/capture_the_flag/Topic(href, href_list)
|
||||
@@ -368,6 +370,10 @@
|
||||
CTF.ctf_gear = initial(ctf_gear)
|
||||
CTF.respawn_cooldown = DEFAULT_RESPAWN
|
||||
|
||||
/proc/ctf_floor_vanish(atom/target)
|
||||
if(isturf(target.loc))
|
||||
qdel(target)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf
|
||||
desc = "This looks like it could really hurt in melee."
|
||||
force = 75
|
||||
@@ -375,11 +381,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/proc/floor_vanish()
|
||||
if(isturf(loc))
|
||||
qdel(src)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/obj/item/ammo_box/magazine/m50/ctf
|
||||
ammo_type = /obj/item/ammo_casing/a50/ctf
|
||||
@@ -402,22 +404,14 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/laser/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/laser/ctf/proc/floor_vanish()
|
||||
if(isturf(loc))
|
||||
qdel(src)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/obj/item/ammo_box/magazine/recharge/ctf
|
||||
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf
|
||||
|
||||
/obj/item/ammo_box/magazine/recharge/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
|
||||
|
||||
/obj/item/ammo_box/magazine/recharge/ctf/proc/floor_vanish()
|
||||
if(isturf(loc))
|
||||
qdel(src)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/obj/item/ammo_casing/caseless/laser/ctf
|
||||
projectile_type = /obj/item/projectile/beam/ctf
|
||||
@@ -470,6 +464,19 @@
|
||||
icon_state = "bluelaser"
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
|
||||
|
||||
// MELEE GANG
|
||||
/obj/item/claymore/ctf
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
/obj/item/claymore/ctf/pre_attack(atom/target, mob/user, params)
|
||||
if(!is_ctf_target(target))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/ctf/dropped()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
|
||||
|
||||
/datum/outfit/ctf
|
||||
name = "CTF"
|
||||
ears = /obj/item/radio/headset
|
||||
@@ -483,6 +490,7 @@
|
||||
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
|
||||
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
|
||||
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf
|
||||
back = /obj/item/claymore/ctf
|
||||
|
||||
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
if(visualsOnly)
|
||||
|
||||
@@ -13,7 +13,9 @@
|
||||
var/death = TRUE //Kill the mob
|
||||
var/roundstart = TRUE //fires on initialize
|
||||
var/instant = FALSE //fires on New
|
||||
var/flavour_text = "The mapper forgot to set this!"
|
||||
var/short_desc = "The mapper forgot to set this!"
|
||||
var/flavour_text = ""
|
||||
var/important_info = ""
|
||||
var/faction = null
|
||||
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
|
||||
var/random = FALSE //Don't set a name or gender, just go random
|
||||
@@ -110,7 +112,12 @@
|
||||
if(ckey)
|
||||
M.ckey = ckey
|
||||
if(show_flavour)
|
||||
to_chat(M, "[flavour_text]")
|
||||
var/output_message = "<span class='big bold'>[short_desc]</span>"
|
||||
if(flavour_text != "")
|
||||
output_message += "\n<span class='bold'>[flavour_text]</span>"
|
||||
if(important_info != "")
|
||||
output_message += "\n<span class='userdanger'>[important_info]</span>"
|
||||
to_chat(M, output_message)
|
||||
var/datum/mind/MM = M.mind
|
||||
var/datum/antagonist/A
|
||||
if(antagonist_type)
|
||||
@@ -340,7 +347,7 @@
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
|
||||
short_desc = "You are a space doctor!"
|
||||
assignedrole = "Space Doctor"
|
||||
job_description = "Off-station Doctor"
|
||||
|
||||
@@ -397,7 +404,8 @@
|
||||
name = "bartender sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect.</b>"
|
||||
short_desc = "You are a space bartender!"
|
||||
flavour_text = "Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect."
|
||||
assignedrole = "Space Bartender"
|
||||
id_job = "Bartender"
|
||||
|
||||
@@ -422,7 +430,8 @@
|
||||
name = "beach bum sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You're, like, totally a dudebro, bruh.</span><b> Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?</b>"
|
||||
short_desc = "You're a spunky lifeguard!"
|
||||
flavour_text = "It's up to you to make sure nobody drowns or gets eaten by sharks and stuff."
|
||||
assignedrole = "Beach Bum"
|
||||
|
||||
/obj/effect/mob_spawn/human/beach/alive/lifeguard
|
||||
@@ -511,7 +520,7 @@
|
||||
name = "sleeper"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
flavour_text = "<span class='big bold'>You are a Nanotrasen Commander!</span>"
|
||||
short_desc = "You are a Nanotrasen Commander!"
|
||||
|
||||
/obj/effect/mob_spawn/human/nanotrasensoldier/alive
|
||||
death = FALSE
|
||||
@@ -522,7 +531,7 @@
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
faction = "nanotrasenprivate"
|
||||
flavour_text = "<span class='big bold'>You are a Nanotrasen Private Security Officer!</span>"
|
||||
short_desc = "You are a Nanotrasen Private Security Officer!"
|
||||
|
||||
|
||||
/////////////////Spooky Undead//////////////////////
|
||||
@@ -539,7 +548,8 @@
|
||||
job_description = "Skeleton"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remains"
|
||||
flavour_text = "<span class='big bold'>By unknown powers, your skeletal remains have been reanimated!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
|
||||
short_desc = "By unknown powers, your skeletal remains have been reanimated!"
|
||||
flavour_text = "Walk this mortal plain and terrorize all living adventurers who dare cross your path."
|
||||
assignedrole = "Skeleton"
|
||||
|
||||
/obj/effect/mob_spawn/human/zombie
|
||||
@@ -554,7 +564,9 @@
|
||||
job_description = "Zombie"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "remains"
|
||||
flavour_text = "<span class='big bold'>By unknown powers, your rotting remains have been resurrected!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
|
||||
short_desc = "By unknown powers, your rotting remains have been resurrected!"
|
||||
flavour_text = "Walk this mortal plain and terrorize all living adventurers who dare cross your path."
|
||||
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/abductor
|
||||
|
||||
@@ -595,8 +595,9 @@
|
||||
job_description = "Syndicate Snow Operative"
|
||||
faction = ROLE_SYNDICATE
|
||||
outfit = /datum/outfit/snowsyndie
|
||||
flavour_text = "<span class='big bold'>You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
|
||||
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself.</span>"
|
||||
short_desc = "You are a syndicate operative recently awoken from cryostasis in an underground outpost."
|
||||
flavour_text = "You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
|
||||
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."
|
||||
|
||||
/datum/outfit/snowsyndie
|
||||
name = "Syndicate Snow Operative"
|
||||
|
||||
@@ -43,7 +43,7 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.con
|
||||
t = trim(t)
|
||||
if (length(t) == 0)
|
||||
continue
|
||||
else if (copytext(t, 1, 2) == "#")
|
||||
else if (t[1] == "#")
|
||||
continue
|
||||
|
||||
var/pos = findtext(t, " ")
|
||||
|
||||
@@ -3,13 +3,20 @@
|
||||
desc = "Used to order supplies, approve requests, and control the shuttle."
|
||||
icon_screen = "supply"
|
||||
circuit = /obj/item/circuitboard/computer/cargo
|
||||
req_access = list(ACCESS_CARGO)
|
||||
ui_x = 780
|
||||
ui_y = 750
|
||||
|
||||
var/requestonly = FALSE
|
||||
var/contraband = FALSE
|
||||
var/self_paid = FALSE
|
||||
var/safety_warning = "For safety reasons, the automated supply shuttle \
|
||||
cannot transport live organisms, human remains, classified nuclear weaponry \
|
||||
or homing beacons."
|
||||
cannot transport live organisms, human remains, classified nuclear weaponry, \
|
||||
homing beacons or machinery housing any form of artificial intelligence."
|
||||
var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
|
||||
/// radio used by the console to send messages on supply channel
|
||||
var/obj/item/radio/headset/radio
|
||||
/// var that tracks message cooldown
|
||||
var/message_cooldown
|
||||
|
||||
light_color = "#E2853D"//orange
|
||||
|
||||
@@ -18,11 +25,11 @@
|
||||
desc = "Used to request supplies from cargo."
|
||||
icon_screen = "request"
|
||||
circuit = /obj/item/circuitboard/computer/cargo/request
|
||||
req_access = list()
|
||||
requestonly = TRUE
|
||||
|
||||
/obj/machinery/computer/cargo/Initialize()
|
||||
. = ..()
|
||||
radio = new /obj/item/radio/headset/headset_cargo(src)
|
||||
var/obj/item/circuitboard/computer/cargo/board = circuit
|
||||
contraband = board.contraband
|
||||
if (board.obj_flags & EMAGGED)
|
||||
@@ -30,6 +37,10 @@
|
||||
else
|
||||
obj_flags &= ~EMAGGED
|
||||
|
||||
/obj/machinery/computer/cargo/Destroy()
|
||||
QDEL_NULL(radio)
|
||||
..()
|
||||
|
||||
/obj/machinery/computer/cargo/proc/get_export_categories()
|
||||
. = EXPORT_CARGO
|
||||
if(contraband)
|
||||
@@ -38,11 +49,11 @@
|
||||
. |= EXPORT_EMAG
|
||||
|
||||
/obj/machinery/computer/cargo/emag_act(mob/user)
|
||||
. = ..()
|
||||
if(obj_flags & EMAGGED)
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
|
||||
"<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
|
||||
if(user)
|
||||
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
|
||||
"<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
|
||||
|
||||
obj_flags |= EMAGGED
|
||||
contraband = TRUE
|
||||
@@ -51,23 +62,21 @@
|
||||
var/obj/item/circuitboard/computer/cargo/board = circuit
|
||||
board.contraband = TRUE
|
||||
board.obj_flags |= EMAGGED
|
||||
req_access = list()
|
||||
return TRUE
|
||||
update_static_data(user)
|
||||
|
||||
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cargo", name, 1000, 800, master_ui, state)
|
||||
ui = new(user, src, ui_key, "cargo", name, ui_x, ui_y, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/cargo/ui_data()
|
||||
var/list/data = list()
|
||||
data["requestonly"] = requestonly
|
||||
data["location"] = SSshuttle.supply.getStatusText()
|
||||
data["points"] = SSshuttle.points
|
||||
data["away"] = SSshuttle.supply.getDockedId() == "supply_away"
|
||||
data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
|
||||
data["points"] = SSshuttle.points
|
||||
data["loan"] = !!SSshuttle.shuttle_loan
|
||||
data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
|
||||
var/message = "Remember to stamp and send back the supply manifests."
|
||||
@@ -76,29 +85,13 @@
|
||||
if(SSshuttle.supplyBlocked)
|
||||
message = blockade_warning
|
||||
data["message"] = message
|
||||
data["supplies"] = list()
|
||||
for(var/pack in SSshuttle.supply_packs)
|
||||
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
|
||||
if(!data["supplies"][P.group])
|
||||
data["supplies"][P.group] = list(
|
||||
"name" = P.group,
|
||||
"packs" = list()
|
||||
)
|
||||
if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly)
|
||||
continue
|
||||
data["supplies"][P.group]["packs"] += list(list(
|
||||
"name" = P.name,
|
||||
"cost" = P.cost,
|
||||
"id" = pack,
|
||||
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
|
||||
))
|
||||
|
||||
data["cart"] = list()
|
||||
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
|
||||
data["cart"] += list(list(
|
||||
"object" = SO.pack.name,
|
||||
"cost" = SO.pack.cost,
|
||||
"id" = SO.id
|
||||
"id" = SO.id,
|
||||
"orderer" = SO.orderer,
|
||||
))
|
||||
|
||||
data["requests"] = list()
|
||||
@@ -113,14 +106,31 @@
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/cargo/ui_static_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["requestonly"] = requestonly
|
||||
data["supplies"] = list()
|
||||
for(var/pack in SSshuttle.supply_packs)
|
||||
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
|
||||
if(!data["supplies"][P.group])
|
||||
data["supplies"][P.group] = list(
|
||||
"name" = P.group,
|
||||
"packs" = list()
|
||||
)
|
||||
if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly)
|
||||
continue
|
||||
data["supplies"][P.group]["packs"] += list(list(
|
||||
"name" = P.name,
|
||||
"cost" = P.cost,
|
||||
"id" = pack,
|
||||
"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
|
||||
"access" = P.access
|
||||
))
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
|
||||
if(..())
|
||||
return
|
||||
if(!allowed(usr))
|
||||
to_chat(usr, "<span class='notice'>Access denied.</span>")
|
||||
return
|
||||
if(action != "add" && requestonly)
|
||||
return
|
||||
switch(action)
|
||||
if("send")
|
||||
if(!SSshuttle.supply.canMove())
|
||||
|
||||
@@ -342,7 +342,7 @@
|
||||
/datum/export/weapon/real_toolbox
|
||||
cost = 600
|
||||
unit_name = "golden toolbox"
|
||||
export_types = list(/obj/item/storage/toolbox/gold_real)
|
||||
export_types = list(/obj/item/storage/toolbox/plastitanium/gold_real)
|
||||
|
||||
/datum/export/weapon/melee
|
||||
cost = 50
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "cargo_express", name, 1000, 800, master_ui, state)
|
||||
ui = new(user, src, ui_key, "cargo_express", name, 600, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/cargo/express/ui_data(mob/user)
|
||||
|
||||
@@ -149,6 +149,14 @@
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/supply_pack/engine/supermatter_spray
|
||||
name = "Supermatter Spray Crate"
|
||||
desc = "The single thing that can truly heal the supermatter."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/supermatterspray)
|
||||
crate_name = "supermatter shard crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
/datum/supply_pack/engine/tesla_coils
|
||||
name = "Tesla Coil Crate"
|
||||
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
desc = "Get your mind out of the gutter operative, you have work to do. Three items per order. Possible Results: .357 Speedloaders, Kitchen Gun Mags, Stetchkin Mags."
|
||||
hidden = TRUE
|
||||
cost = 12000
|
||||
var/num_contained = 3
|
||||
var/num_contained = 3
|
||||
contains = list(/obj/item/ammo_box/a357,
|
||||
/obj/item/ammo_box/a357,
|
||||
/obj/item/ammo_box/a357,
|
||||
@@ -268,6 +268,13 @@
|
||||
/obj/item/storage/box/matches)
|
||||
crate_name = "candle crate"
|
||||
|
||||
/datum/supply_pack/misc/diamondring
|
||||
name = "Diamond Ring"
|
||||
desc = "Show them your love is like a diamond: unbreakable and forever lasting. Shipped straight from child slave cartels in the space african mines."
|
||||
cost = 10000
|
||||
contains = list(/obj/item/storage/fancy/ringbox/diamond)
|
||||
crate_name = "diamond ring crate"
|
||||
|
||||
/datum/supply_pack/misc/exoticfootwear
|
||||
name = "Exotic Footwear Crate"
|
||||
desc = "Popularised by lizards and exotic dancers, the footwear included in this shipment is sure to give your feet the breathing room they deserve. Sweet Kicks Inc. is not responsible for any damage, distress, or @r0u$a1 caused by this shipment."
|
||||
@@ -303,6 +310,16 @@
|
||||
crate_name = "coffin"
|
||||
crate_type = /obj/structure/closet/crate/coffin
|
||||
|
||||
/datum/supply_pack/misc/jewelry
|
||||
name = "Jewelry Crate"
|
||||
desc = "Bling out with this crate of jewelry. Includes gold necklace and a set of two rings."
|
||||
cost = 5000
|
||||
contains = list(/obj/item/clothing/neck/necklace/dope,
|
||||
/obj/item/storage/fancy/ringbox,
|
||||
/obj/item/storage/fancy/ringbox/silver
|
||||
)
|
||||
crate_name = "jewelry crate"
|
||||
|
||||
/datum/supply_pack/misc/jukebox
|
||||
name = "Jukebox"
|
||||
cost = 10000
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro we’ll send you a sheet of advanced alien alloy."
|
||||
cost = 15000
|
||||
DropPodOnly = TRUE
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stack/sheet/mineral/abductor)
|
||||
crate_name = "alien bro alloy crate"
|
||||
|
||||
|
||||
@@ -81,8 +81,8 @@
|
||||
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
|
||||
contraband = TRUE
|
||||
cost = 5750 // Its basicly sec suits, good boots/gloves
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
/obj/item/clothing/suit/security/officer/russian,
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
@@ -104,7 +104,7 @@
|
||||
contraband = TRUE
|
||||
access = FALSE
|
||||
cost = 5500 //
|
||||
contains = list(/obj/item/clothing/suit/security/officer/russian,
|
||||
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
|
||||
/obj/item/clothing/shoes/combat,
|
||||
/obj/item/clothing/head/ushanka,
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
@@ -141,15 +141,15 @@
|
||||
cost = 3250
|
||||
contains = list(/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/under/rank/security/navyblue,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/security/officer,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/suit/armor/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/head/beret/sec/navyofficer,
|
||||
/obj/item/clothing/under/rank/warden/navyblue,
|
||||
/obj/item/clothing/suit/security/warden,
|
||||
/obj/item/clothing/suit/armor/vest/warden/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navywarden,
|
||||
/obj/item/clothing/under/rank/head_of_security/navyblue,
|
||||
/obj/item/clothing/suit/security/hos,
|
||||
/obj/item/clothing/suit/armor/hos/navyblue,
|
||||
/obj/item/clothing/head/beret/sec/navyhos)
|
||||
crate_name = "security clothing crate"
|
||||
|
||||
|
||||
@@ -22,6 +22,14 @@
|
||||
/obj/item/book/granter/action/drink_fling)
|
||||
crate_name = "bartending supply crate"
|
||||
|
||||
/datum/supply_pack/vending/hydro
|
||||
name = "Cartridge Supply Crate"
|
||||
desc = "Restock you cartridges for PDAs. Contains a PTech vending machine refill."
|
||||
cost = 5000
|
||||
contains = list(/obj/item/vending_refill/cart)
|
||||
crate_name = "hydroponics supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/cigarette
|
||||
name = "Cigarette Supply Crate"
|
||||
desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill."
|
||||
@@ -30,6 +38,25 @@
|
||||
crate_name = "cigarette supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/dinner
|
||||
name = "Dinnerware Supply Crate"
|
||||
desc = "Use a plate and have some utensils! Contains a dinnerware and sustenance vending machine refill."
|
||||
cost = 2500
|
||||
contains = list(/obj/item/vending_refill/sustenance,
|
||||
/obj/item/vending_refill/dinnerware)
|
||||
crate_name = "dinnerware supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/dinner
|
||||
name = "Engineering Supply Crate"
|
||||
desc = "Packs of tools waiting to be used for repairing. Contains a tool and engineering vending machine refill. Requires CE access."
|
||||
cost = 5500 //Powerfull
|
||||
access = ACCESS_CE
|
||||
contains = list(/obj/item/vending_refill/tool,
|
||||
/obj/item/vending_refill/engivend)
|
||||
crate_name = "engineering supply crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
|
||||
/datum/supply_pack/vending/games
|
||||
name = "Games Supply Crate"
|
||||
desc = "Get your game on with this game vending machine refill."
|
||||
@@ -38,8 +65,18 @@
|
||||
crate_name = "games supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/hydro
|
||||
name = "Hydroponics Supply Crate"
|
||||
desc = "Arnt you glad you dont have to do it the natural way? Contains a megaseed and nutrimax vending machine refill."
|
||||
cost = 5000
|
||||
contains = list(/obj/item/vending_refill/hydroseeds,
|
||||
/obj/item/vending_refill/hydronutrients)
|
||||
crate_name = "hydroponics supply crate"
|
||||
crate_type = /obj/structure/closet/crate
|
||||
|
||||
/datum/supply_pack/vending/kinkmate
|
||||
name = "Kinkmate Supply and Construction Kit"
|
||||
desc = "A fun way to spend the shift. Contains unmentionable desires."
|
||||
cost = 2000
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
|
||||
@@ -77,6 +114,13 @@
|
||||
contains = list(/obj/item/vending_refill/cola)
|
||||
crate_name = "soft drinks supply crate"
|
||||
|
||||
/datum/supply_pack/vending/vendomat
|
||||
name = "Vendomat Supply Crate"
|
||||
desc = "Contains a Vendomat restock unit!"
|
||||
cost = 1200
|
||||
contains = list(/obj/item/vending_refill/assist)
|
||||
crate_name = "vendomat supply crate"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////// Wardrobe Vendors ////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -114,7 +114,7 @@
|
||||
for(var/X in CM.internal_organs)
|
||||
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs)) //Pick a random direction to toss them in
|
||||
var/obj/item/organ/O = X
|
||||
O.Remove(CM) //Note that this isn't the same proc as for lists
|
||||
O.Remove() //Note that this isn't the same proc as for lists
|
||||
O.forceMove(T) //Move the organ outta the body
|
||||
O.throw_at(destination, 2, 3) //Thow the organ at a random tile 3 spots away
|
||||
sleep(1)
|
||||
|
||||
@@ -28,7 +28,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
|
||||
|
||||
//This proc sends the asset to the client, but only if it needs it.
|
||||
//This proc blocks(sleeps) unless verify is set to false
|
||||
/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE)
|
||||
/proc/send_asset(client/client, asset_name, verify = TRUE)
|
||||
if(!istype(client))
|
||||
if(ismob(client))
|
||||
var/mob/M = client
|
||||
@@ -72,7 +72,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
|
||||
return 1
|
||||
|
||||
//This proc blocks(sleeps) unless verify is set to false
|
||||
/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE)
|
||||
/proc/send_asset_list(client/client, list/asset_list, verify = TRUE)
|
||||
if(!istype(client))
|
||||
if(ismob(client))
|
||||
var/mob/M = client
|
||||
@@ -122,7 +122,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
|
||||
|
||||
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
|
||||
//The proc calls procs that sleep for long times.
|
||||
/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
|
||||
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE)
|
||||
var/concurrent_tracker = 1
|
||||
for(var/file in files)
|
||||
if (!client)
|
||||
@@ -140,13 +140,13 @@ You can set verify to TRUE if you want send() to sleep until the client has the
|
||||
|
||||
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
|
||||
//if it's an icon or something be careful, you'll have to copy it before further use.
|
||||
/proc/register_asset(var/asset_name, var/asset)
|
||||
/proc/register_asset(asset_name, asset)
|
||||
SSassets.cache[asset_name] = asset
|
||||
|
||||
//Generated names do not include file extention.
|
||||
//Used mainly for code that deals with assets in a generic way
|
||||
//The same asset will always lead to the same asset name
|
||||
/proc/generate_asset_name(var/file)
|
||||
/proc/generate_asset_name(file)
|
||||
return "asset.[md5(fcopy_rsc(file))]"
|
||||
|
||||
|
||||
@@ -156,7 +156,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
|
||||
GLOBAL_LIST_EMPTY(asset_datums)
|
||||
|
||||
//get an assetdatum or make a new one
|
||||
/proc/get_asset_datum(var/type)
|
||||
/proc/get_asset_datum(type)
|
||||
return GLOB.asset_datums[type] || new type()
|
||||
|
||||
/datum/asset
|
||||
@@ -323,6 +323,13 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"<span class="[name][size_id] [sprite_name]"></span>"}
|
||||
|
||||
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
|
||||
var/sprite = sprites[sprite_name]
|
||||
if (!sprite)
|
||||
return null
|
||||
var/size_id = sprite[SPR_SIZE]
|
||||
return {"[name][size_id] [sprite_name]"}
|
||||
|
||||
#undef SPR_SIZE
|
||||
#undef SPR_IDX
|
||||
#undef SPRSZ_COUNT
|
||||
@@ -379,14 +386,24 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
|
||||
/datum/asset/simple/tgui
|
||||
assets = list(
|
||||
"tgui.css" = 'tgui/assets/tgui.css',
|
||||
"tgui.js" = 'tgui/assets/tgui.js',
|
||||
"font-awesome.min.css" = 'tgui/assets/font-awesome.min.css',
|
||||
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
|
||||
"fontawesome-webfont.woff2" = 'tgui/assets/fonts/fontawesome-webfont.woff2',
|
||||
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
|
||||
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
|
||||
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg'
|
||||
// tgui
|
||||
"tgui.css" = 'tgui/assets/tgui.css',
|
||||
"tgui.js" = 'tgui/assets/tgui.js',
|
||||
// tgui-next
|
||||
"tgui-main.html" = 'tgui-next/packages/tgui/public/tgui-main.html',
|
||||
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
|
||||
"tgui.bundle.js" = 'tgui-next/packages/tgui/public/tgui.bundle.js',
|
||||
"tgui.bundle.css" = 'tgui-next/packages/tgui/public/tgui.bundle.css',
|
||||
"shim-html5shiv.js" = 'tgui-next/packages/tgui/public/shim-html5shiv.js',
|
||||
"shim-ie8.js" = 'tgui-next/packages/tgui/public/shim-ie8.js',
|
||||
"shim-dom4.js" = 'tgui-next/packages/tgui/public/shim-dom4.js',
|
||||
"shim-css-om.js" = 'tgui-next/packages/tgui/public/shim-css-om.js',
|
||||
)
|
||||
|
||||
/datum/asset/group/tgui
|
||||
children = list(
|
||||
/datum/asset/simple/tgui,
|
||||
/datum/asset/simple/fontawesome
|
||||
)
|
||||
|
||||
/datum/asset/simple/headers
|
||||
@@ -448,7 +465,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"scanner" = 'icons/pda_icons/pda_scanner.png',
|
||||
"signaler" = 'icons/pda_icons/pda_signaler.png',
|
||||
"status" = 'icons/pda_icons/pda_status.png',
|
||||
"dronephone" = 'icons/pda_icons/pda_dronephone.png'
|
||||
"dronephone" = 'icons/pda_icons/pda_dronephone.png',
|
||||
"emoji" = 'icons/pda_icons/pda_emoji.png'
|
||||
)
|
||||
|
||||
/datum/asset/spritesheet/simple/paper
|
||||
@@ -511,7 +529,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
|
||||
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
|
||||
)
|
||||
|
||||
|
||||
/datum/asset/simple/IRV
|
||||
assets = list(
|
||||
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
|
||||
@@ -550,7 +568,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
children = list(
|
||||
/datum/asset/simple/jquery,
|
||||
/datum/asset/simple/goonchat,
|
||||
/datum/asset/spritesheet/goonchat
|
||||
/datum/asset/spritesheet/goonchat,
|
||||
/datum/asset/simple/fontawesome
|
||||
)
|
||||
|
||||
/datum/asset/simple/jquery
|
||||
@@ -563,18 +582,23 @@ GLOBAL_LIST_EMPTY(asset_datums)
|
||||
verify = FALSE
|
||||
assets = list(
|
||||
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
|
||||
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
|
||||
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
|
||||
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
|
||||
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
|
||||
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
|
||||
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
|
||||
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
|
||||
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
|
||||
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
|
||||
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
|
||||
)
|
||||
|
||||
/datum/asset/simple/fontawesome
|
||||
verify = FALSE
|
||||
assets = list(
|
||||
"fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
|
||||
"fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
|
||||
"fa-solid-900.eot" = 'html/font-awesome/webfonts/fa-solid-900.eot',
|
||||
"fa-solid-900.woff" = 'html/font-awesome/webfonts/fa-solid-900.woff',
|
||||
"font-awesome.css" = 'html/font-awesome/css/all.min.css',
|
||||
"v4shim.css" = 'html/font-awesome/css/v4-shims.min.css'
|
||||
)
|
||||
|
||||
/datum/asset/spritesheet/goonchat
|
||||
name = "chat"
|
||||
|
||||
|
||||
@@ -47,6 +47,18 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
|
||||
else if (job in completed_asset_jobs) //byond bug ID:2256651
|
||||
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
|
||||
src << browse("...", "window=asset_cache_browser")
|
||||
// Keypress passthrough
|
||||
if(href_list["__keydown"])
|
||||
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
|
||||
if(keycode)
|
||||
keyDown(keycode)
|
||||
return
|
||||
if(href_list["__keyup"])
|
||||
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
|
||||
if(keycode)
|
||||
keyUp(keycode)
|
||||
return
|
||||
|
||||
|
||||
var/mtl = CONFIG_GET(number/minute_topic_limit)
|
||||
if (!holder && mtl)
|
||||
@@ -411,7 +423,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
winset(src, "[child]", "[entries[child]]")
|
||||
if (!ispath(child, /datum/verbs/menu))
|
||||
var/procpath/verbpath = child
|
||||
if (copytext(verbpath.name,1,2) != "@")
|
||||
if (verbpath.name[1] != "@")
|
||||
new child(src)
|
||||
|
||||
for (var/thing in prefs.menuoptions)
|
||||
@@ -502,7 +514,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
if (CONFIG_GET(flag/panic_bunker) && !holder && !GLOB.deadmins[ckey] && !(ckey in GLOB.bunker_passthrough))
|
||||
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
|
||||
message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
|
||||
to_chat(src, "<span class='notice'>You must first join the Discord to verify your account before joining this server.<br>To do so, read the rules and post a request in the #station-access-requests channel under the \"Main server\" category in the Discord server linked here: <a href='https://discord.gg/E6SQuhz'>https://discord.gg/E6SQuhz</a></span>") //CIT CHANGE - makes the panic bunker disconnect message point to the discord
|
||||
to_chat(src, "<span class='notice'>You must first join the Discord to verify your account before joining this server.<br>To do so, read the rules and post a request in the #station-access-requests channel under the \"Main server\" category in the Discord server linked here: <a href='https://discord.gg/E6SQuhz'>https://discord.gg/E6SQuhz</a><br>If you have already done so, wait a few minutes then try again; sometimes the server needs to fully load before you can join.</span>") //CIT CHANGE - makes the panic bunker disconnect message point to the discord
|
||||
var/list/connectiontopic_a = params2list(connectiontopic)
|
||||
var/list/panic_addr = CONFIG_GET(string/panic_server_address)
|
||||
if(panic_addr && !connectiontopic_a["redirect"])
|
||||
@@ -526,6 +538,8 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
|
||||
if(!account_join_date)
|
||||
account_join_date = "Error"
|
||||
account_age = -1
|
||||
else if(ckey in GLOB.bunker_passthrough)
|
||||
GLOB.bunker_passthrough -= ckey
|
||||
qdel(query_client_in_db)
|
||||
var/datum/DBQuery/query_get_client_age = SSdbcore.NewQuery("SELECT firstseen, DATEDIFF(Now(),firstseen), accountjoindate, DATEDIFF(Now(),accountjoindate) FROM [format_table_name("player")] WHERE ckey = '[sql_ckey]'")
|
||||
if(!query_get_client_age.Execute())
|
||||
|
||||
@@ -137,7 +137,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
"balls_fluid" = "semen",
|
||||
"has_ovi" = FALSE,
|
||||
"ovi_shape" = "knotted",
|
||||
"ovi_length" = 6,
|
||||
@@ -152,7 +151,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"breasts_color" = "fff",
|
||||
"breasts_size" = "C",
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_fluid" = "milk",
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = "Human",
|
||||
@@ -163,7 +161,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"womb_cum_rate" = CUM_RATE,
|
||||
"womb_cum_mult" = CUM_RATE_MULT,
|
||||
"womb_efficiency" = CUM_EFFICIENCY,
|
||||
"womb_fluid" = "femcum",
|
||||
"ipc_screen" = "Sunburst",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
@@ -199,7 +196,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/auto_fit_viewport = TRUE
|
||||
|
||||
var/uplink_spawn_loc = UPLINK_PDA
|
||||
|
||||
|
||||
var/sprint_spacebar = FALSE
|
||||
var/sprint_toggle = FALSE
|
||||
|
||||
@@ -1476,9 +1473,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
|
||||
|
||||
if("flavor_text")
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN*2, TRUE)
|
||||
if(!isnull(msg))
|
||||
msg = copytext(msg, 1, MAX_MESSAGE_LEN*2)
|
||||
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
|
||||
if(msg)
|
||||
msg = msg
|
||||
features["flavor_text"] = msg
|
||||
|
||||
if("hair")
|
||||
@@ -2230,7 +2227,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("never_hypno")
|
||||
cit_toggles ^= NEVER_HYPNO
|
||||
|
||||
|
||||
if("aphro")
|
||||
cit_toggles ^= NO_APHRO
|
||||
|
||||
@@ -2239,7 +2236,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("bimbo")
|
||||
cit_toggles ^= BIMBOFICATION
|
||||
|
||||
|
||||
//END CITADEL EDIT
|
||||
|
||||
if("ambientocclusion")
|
||||
|
||||
@@ -118,7 +118,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
|
||||
path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
|
||||
|
||||
/datum/preferences/proc/load_preferences()
|
||||
if(!path)
|
||||
@@ -423,13 +423,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_balls_size"] >> features["balls_size"]
|
||||
S["feature_balls_shape"] >> features["balls_shape"]
|
||||
S["feature_balls_sack_size"] >> features["balls_sack_size"]
|
||||
S["feature_balls_fluid"] >> features["balls_fluid"]
|
||||
//breasts features
|
||||
S["feature_has_breasts"] >> features["has_breasts"]
|
||||
S["feature_breasts_size"] >> features["breasts_size"]
|
||||
S["feature_breasts_shape"] >> features["breasts_shape"]
|
||||
S["feature_breasts_color"] >> features["breasts_color"]
|
||||
S["feature_breasts_fluid"] >> features["breasts_fluid"]
|
||||
S["feature_breasts_producing"] >> features["breasts_producing"]
|
||||
//vagina features
|
||||
S["feature_has_vag"] >> features["has_vag"]
|
||||
@@ -479,22 +477,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
|
||||
|
||||
if(gender == MALE)
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list)
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_m)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_m)
|
||||
else if(gender == FEMALE)
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_f)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_f)
|
||||
else
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
|
||||
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_list)
|
||||
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_list)
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
|
||||
@@ -31,7 +31,7 @@ GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
|
||||
if(QDELETED(src))
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
var/raw_msg = msg
|
||||
|
||||
if(!msg)
|
||||
|
||||
@@ -13,7 +13,7 @@ GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
|
||||
if(!mob)
|
||||
return
|
||||
|
||||
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user