This commit is contained in:
kevinz000
2020-02-07 23:31:38 -07:00
1054 changed files with 54469 additions and 15269 deletions
+7 -2
View File
@@ -133,14 +133,14 @@
return FALSE
/datum/ntnet/proc/log_data_transfer(datum/netdata/data)
logs += "[STATION_TIME_TIMESTAMP("hh:mm:ss")] - [data.generate_netlog()]"
logs += "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - [data.generate_netlog()]"
if(logs.len > setting_maxlogcount)
logs = logs.Copy(logs.len - setting_maxlogcount, 0)
return
// Simplified logging: Adds a log. log_string is mandatory parameter, source is optional.
/datum/ntnet/proc/add_log(log_string, obj/item/computer_hardware/network_card/source = null)
var/log_text = "[STATION_TIME_TIMESTAMP("hh:mm:ss")] - "
var/log_text = "[STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)] - "
if(source)
log_text += "[source.get_network_tag()] - "
else
@@ -202,6 +202,11 @@
if(filename == P.filename)
return P
/datum/ntnet/proc/get_chat_channel_by_id(id)
for(var/datum/ntnet_conversation/chan in chat_channels)
if(chan.id == id)
return chan
// Resets the IDS alarm
/datum/ntnet/proc/resetIDS()
intrusion_detection_alarm = FALSE
+7 -2
View File
@@ -9,6 +9,9 @@
icon_state = "bus"
density = TRUE
circuit = /obj/item/circuitboard/machine/ntnet_relay
ui_x = 400
ui_y = 300
var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame.
var/enabled = 1 // Set to 0 if the relay was turned off
var/dos_failure = 0 // Set to 1 if the relay failed due to (D)DoS attack
@@ -66,7 +69,7 @@
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", 500, 300, master_ui, state)
ui = new(user, src, ui_key, "ntnet_relay", "NTNet Quantum Relay", ui_x, ui_y, master_ui, state)
ui.open()
@@ -88,10 +91,12 @@
dos_failure = 0
update_icon()
SSnetworks.station_network.add_log("Quantum relay manually restarted from overload recovery mode to normal operation mode.")
return TRUE
if("toggle")
enabled = !enabled
SSnetworks.station_network.add_log("Quantum relay manually [enabled ? "enabled" : "disabled"].")
update_icon()
return TRUE
/obj/machinery/ntnet_relay/Initialize()
uid = gl_uid++
@@ -113,4 +118,4 @@
D.target = null
D.error = "Connection to quantum relay severed"
return ..()
return ..()
+2 -2
View File
@@ -135,7 +135,7 @@ GLOBAL_PROTECT(protected_ranks)
var/previous_rights = 0
//load text from file and process each line separately
for(var/line in world.file2list("[global.config.directory]/admin_ranks.txt"))
if(!line || findtextEx(line,"#",1,2))
if(!line || findtextEx_char(line,"#",1,2))
continue
var/next = findtext(line, "=")
var/datum/admin_rank/R = new(ckeyEx(copytext(line, 1, next)))
@@ -145,7 +145,7 @@ GLOBAL_PROTECT(protected_ranks)
GLOB.protected_ranks += R
var/prev = findchar(line, "+-*", next, 0)
while(prev)
next = findchar(line, "+-*", prev + 1, 0)
next = findchar(line, "+-*", prev + length(line[prev]), 0)
R.process_keyword(copytext(line, prev, next), previous_rights)
prev = next
previous_rights = R.rights
+7 -8
View File
@@ -343,12 +343,12 @@ GLOBAL_PROTECT(admin_verbs_hideable)
set category = "Admin"
set name = "Aghost"
if(!holder)
return
return FALSE
if(isobserver(mob))
//re-enter
var/mob/dead/observer/ghost = mob
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
return
return FALSE
if(!ghost.can_reenter_corpse)
log_admin("[key_name(usr)] re-entered corpse")
message_admins("[key_name_admin(usr)] re-entered corpse")
@@ -357,6 +357,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Reenter") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(isnewplayer(mob))
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first.</font>")
return FALSE
else
//ghostize
log_admin("[key_name(usr)] admin ghosted.")
@@ -366,7 +367,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
if(body && !body.key)
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
SSblackbox.record_feedback("tally", "admin_verb", 1, "Admin Ghost") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return TRUE
/client/proc/invisimin()
set name = "Invisimin"
@@ -448,11 +449,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
mob.name = initial(mob.name)
mob.mouse_opacity = initial(mob.mouse_opacity)
else
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
if(!new_key)
return
if(length(new_key) >= 26)
new_key = copytext(new_key, 1, 26)
holder.fakekey = new_key
createStealthKey()
if(isobserver(mob))
@@ -559,9 +558,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
set desc = "Gives a spell to a mob."
var/list/spell_list = list()
var/type_length = length("/obj/effect/proc_holder/spell") + 2
var/type_length = length_char("/obj/effect/proc_holder/spell") + 2
for(var/A in GLOB.spells)
spell_list[copytext("[A]", type_length)] = A
spell_list[copytext_char("[A]", type_length)] = A
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in spell_list
if(!S)
return
+1 -1
View File
@@ -214,4 +214,4 @@ GLOBAL_VAR(antag_prototypes)
var/datum/browser/panel = new(usr, "traitorpanel", "", 600, 600)
panel.set_content(out)
panel.open()
return
return
+2 -1
View File
@@ -137,7 +137,8 @@ GLOBAL_LIST(round_end_notifiees)
return "The Database is not enabled!"
GLOB.bunker_passthrough |= ckey(params)
GLOB.bunker_passthrough[ckey(params)] = world.realtime
SSpersistence.SavePanicBunker() //we can do this every time, it's okay
log_admin("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
message_admins("[sender.friendly_name] has added [params] to the current round's bunker bypass list.")
return "[params] has been added to the current round's bunker bypass list."
+2 -2
View File
@@ -149,10 +149,10 @@
else
var/timeleft = SSshuttle.emergency.timeLeft()
if(SSshuttle.emergency.mode == SHUTTLE_CALL)
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]</a><BR>"
dat += "<a href='?_src_=holder;[HrefToken()];call_shuttle=2'>Send Back</a><br>"
else
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]</a><BR>"
dat += "ETA: <a href='?_src_=holder;[HrefToken()];edit_shuttle_time=1'>[(timeleft / 60) % 60]:[add_leading(num2text(timeleft % 60), 2, "0")]</a><BR>"
dat += "<B>Continuous Round Status</B><BR>"
dat += "<a href='?_src_=holder;[HrefToken()];toggle_continuous=1'>[CONFIG_GET(keyed_list/continuous)[SSticker.mode.config_tag] ? "Continue if antagonists die" : "End on antagonist death"]</a>"
if(CONFIG_GET(keyed_list/continuous)[SSticker.mode.config_tag])
+1 -1
View File
@@ -345,7 +345,7 @@
if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
var/objective = stripped_input(usr, "Enter an objective")
if(!objective)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Traitor All", "[objective]"))
+7 -15
View File
@@ -1983,8 +1983,8 @@
var/atom/movable/AM = locate(href_list["adminplayerobservefollow"])
var/client/C = usr.client
if(!isobserver(usr))
C.admin_ghost()
if(!isobserver(usr) && !C.admin_ghost())
return
var/mob/dead/observer/A = C.mob
A.ManualFollow(AM)
@@ -2006,8 +2006,8 @@
var/z = text2num(href_list["Z"])
var/client/C = usr.client
if(!isobserver(usr))
C.admin_ghost()
if(!isobserver(usr) && !C.admin_ghost())
return
sleep(2)
C.jumptocoord(x,y,z)
@@ -2469,8 +2469,6 @@
if(!check_rights(R_ADMIN))
return
src.admincaster_feed_channel.channel_name = stripped_input(usr, "Provide a Feed Channel Name.", "Network Channel Handler", "")
while (findtext(src.admincaster_feed_channel.channel_name," ") == 1)
src.admincaster_feed_channel.channel_name = copytext(src.admincaster_feed_channel.channel_name,2,length(src.admincaster_feed_channel.channel_name)+1)
src.access_news_network()
else if(href_list["ac_set_channel_lock"])
@@ -2510,9 +2508,7 @@
else if(href_list["ac_set_new_message"])
if(!check_rights(R_ADMIN))
return
src.admincaster_feed_message.body = adminscrub(input(usr, "Write your Feed story.", "Network Channel Handler", ""))
while (findtext(src.admincaster_feed_message.returnBody(-1)," ") == 1)
src.admincaster_feed_message.body = copytext(src.admincaster_feed_message.returnBody(-1),2,length(src.admincaster_feed_message.returnBody(-1))+1)
src.admincaster_feed_message.body = adminscrub(stripped_input(usr, "Write your Feed story.", "Network Channel Handler", ""))
src.access_news_network()
else if(href_list["ac_submit_new_message"])
@@ -2571,17 +2567,13 @@
else if(href_list["ac_set_wanted_name"])
if(!check_rights(R_ADMIN))
return
src.admincaster_wanted_message.criminal = adminscrub(input(usr, "Provide the name of the Wanted person.", "Network Security Handler", ""))
while(findtext(src.admincaster_wanted_message.criminal," ") == 1)
src.admincaster_wanted_message.criminal = copytext(admincaster_wanted_message.criminal,2,length(admincaster_wanted_message.criminal)+1)
src.admincaster_wanted_message.criminal = adminscrub(stripped_input(usr, "Provide the name of the Wanted person.", "Network Security Handler", ""))
src.access_news_network()
else if(href_list["ac_set_wanted_desc"])
if(!check_rights(R_ADMIN))
return
src.admincaster_wanted_message.body = adminscrub(input(usr, "Provide the a description of the Wanted person and any other details you deem important.", "Network Security Handler", ""))
while (findtext(src.admincaster_wanted_message.body," ") == 1)
src.admincaster_wanted_message.body = copytext(src.admincaster_wanted_message.body,2,length(src.admincaster_wanted_message.body)+1)
src.admincaster_wanted_message.body = adminscrub(stripped_input(usr, "Provide the a description of the Wanted person and any other details you deem important.", "Network Security Handler", ""))
src.access_news_network()
else if(href_list["ac_submit_wanted"])
+16 -15
View File
@@ -869,8 +869,8 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
else if(ispath(expression[i]))
val = expression[i]
else if(copytext(expression[i], 1, 2) in list("'", "\""))
val = copytext(expression[i], 2, length(expression[i]))
else if(expression[i][1] in list("'", "\""))
val = copytext_char(expression[i], 2, -1)
else if(expression[i] == "\[")
var/list/expressions_list = expression[++i]
@@ -961,11 +961,11 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
if(is_proper_datum(object))
D = object
if (object == world && (!long || expression[start + 1] == ".") && !(expression[start] in exclude))
if (object == world && (!long || expression[start + 1] == ".") && !(expression[start] in exclude)) //3 == length("SS") + 1
to_chat(usr, "<span class='danger'>World variables are not allowed to be accessed. Use global.</span>")
return null
else if(expression [start] == "{" && long)
else if(expression [start] == "{" && long) //3 == length("0x") + 1
if(lowertext(copytext(expression[start + 1], 1, 3)) != "0x")
to_chat(usr, "<span class='danger'>Invalid pointer syntax: [expression[start + 1]]</span>")
return null
@@ -1070,9 +1070,10 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
var/word = ""
var/list/query_list = list()
var/len = length(query_text)
var/char = ""
for(var/i = 1, i <= len, i++)
var/char = copytext(query_text, i, i + 1)
for(var/i = 1, i <= len, i += length(char))
char = query_text[i]
if(char in whitespace)
if(word != "")
@@ -1091,7 +1092,7 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
query_list += word
word = ""
var/char2 = copytext(query_text, i + 1, i + 2)
var/char2 = query_text[i + length(char)]
if(char2 in multi[char])
query_list += "[char][char2]"
@@ -1107,13 +1108,13 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
word = "'"
for(i++, i <= len, i++)
char = copytext(query_text, i, i + 1)
for(i += length(char), i <= len, i += length(char))
char = query_text[i]
if(char == "'")
if(copytext(query_text, i + 1, i + 2) == "'")
if(query_text[i + length(char)] == "'")
word += "'"
i++
i += length(query_text[i + length(char)])
else
break
@@ -1135,13 +1136,13 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
word = "\""
for(i++, i <= len, i++)
char = copytext(query_text, i, i + 1)
for(i += length(char), i <= len, i += length(char))
char = query_text[i]
if(char == "\"")
if(copytext(query_text, i + 1, i + 2) == "'")
if(query_text[i + length(char)] == "'")
word += "\""
i++
i += length(query_text[i + length(char)])
else
break
@@ -256,7 +256,7 @@
node += "*"
i++
else if (copytext(token(i), 1, 2) == "/")
else if(token(i)[1] == "/")
i = object_type(i, node)
else
@@ -377,7 +377,7 @@
//object_type: <type path>
/datum/SDQL_parser/proc/object_type(i, list/node)
if (copytext(token(i), 1, 2) != "/")
if(token(i)[1] != "/")
return parse_error("Expected type, but it didn't begin with /")
var/path = text2path(token(i))
@@ -416,7 +416,7 @@
//string: ''' <some text> ''' | '"' <some text > '"'
/datum/SDQL_parser/proc/string(i, list/node)
if(copytext(token(i), 1, 2) in list("'", "\""))
if(token(i)[1] in list("'", "\""))
node += token(i)
else
@@ -427,7 +427,7 @@
//array: '[' expression, expression, ... ']'
/datum/SDQL_parser/proc/array(var/i, var/list/node)
// Arrays get turned into this: list("[", list(exp_1a = exp_1b, ...), ...), "[" is to mark the next node as an array.
if(copytext(token(i), 1, 2) != "\[")
if(token(i)[1] != "\[")
parse_error("Expected an array but found '[token(i)]'")
return i + 1
@@ -613,7 +613,7 @@
node += "null"
i++
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))
else if(lowertext(copytext(token(i), 1, 3)) == "0x" && isnum(hex2num(copytext(token(i), 3))))//3 == length("0x") + 1
node += hex2num(copytext(token(i), 3))
i++
@@ -621,12 +621,12 @@
node += text2num(token(i))
i++
else if(copytext(token(i), 1, 2) in list("'", "\""))
else if(token(i)[1] in list("'", "\""))
i = string(i, node)
else if(copytext(token(i), 1, 2) == "\[") // Start a list.
else if(token(i)[1] == "\[") // Start a list.
i = array(i, node)
else if(copytext(token(i), 1, 2) == "/")
else if(token(i)[1] == "/")
i = object_type(i, node)
else
i = variable(i, node)
+1 -1
View File
@@ -165,7 +165,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
//is_bwoink is TRUE if this ticket was started by an admin PM
/datum/admin_help/New(msg, client/C, is_bwoink)
//clean the input msg
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
msg = sanitize(copytext_char(msg,1,MAX_MESSAGE_LEN))
if(!msg || !C || !C.mob)
qdel(src)
return
+4 -4
View File
@@ -41,7 +41,7 @@
return
var/client/C
if(istext(whom))
if(cmptext(copytext(whom,1,2),"@"))
if(whom[1] == "@")
whom = findStealthKey(whom)
C = GLOB.directory[whom]
else if(istype(whom, /client))
@@ -76,7 +76,7 @@
var/client/recipient
var/irc = 0
if(istext(whom))
if(cmptext(copytext(whom,1,2),"@"))
if(whom[1] == "@")
whom = findStealthKey(whom)
if(whom == "IRCKEY")
irc = 1
@@ -133,7 +133,7 @@
//clean the message if it's not sent by a high-rank admin
if(!check_rights(R_SERVER|R_DEBUG,0)||irc)//no sending html to the poor bots
msg = trim(sanitize(copytext(msg,1,MAX_MESSAGE_LEN)))
msg = trim(sanitize(msg), MAX_MESSAGE_LEN)
if(!msg)
return
@@ -287,7 +287,7 @@
if(!stealthkey)
stealthkey = GenIrcStealthKey()
msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
if(!msg)
return "Error: No message"
+1 -1
View File
@@ -5,7 +5,7 @@
if(!check_rights(0))
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
if(!msg)
return
msg = emoji_parse(msg)
+1 -1
View File
@@ -14,7 +14,7 @@
if (src.handle_spam_prevention(msg,MUTE_DEADCHAT))
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
mob.log_talk(msg, LOG_DSAY)
if (!msg)
@@ -58,7 +58,7 @@
if(isorgan(organ))
O = organ
O.Remove(C)
O.Remove()
else
I = organ
I.removed(C)
@@ -33,7 +33,7 @@
var/map = input(src, "Choose a Map Template to upload to template storage","Upload Map Template") as null|file
if(!map)
return
if(copytext("[map]",-4) != ".dmm")
if(copytext("[map]", -4) != ".dmm")//4 == length(".dmm")
to_chat(src, "<span class='warning'>Filename must end in '.dmm': [map]</span>")
return
var/datum/map_template/M
+3 -3
View File
@@ -307,9 +307,9 @@ GLOBAL_PROTECT(VVpixelmovement)
// the type with the base type removed from the begaining
var/fancytype = types[D.type]
if (findtext(fancytype, types[type]))
fancytype = copytext(fancytype, length(types[type])+1)
var/shorttype = copytext("[D.type]", length("[type]")+1)
if (length(shorttype) > length(fancytype))
fancytype = copytext(fancytype, length(types[type]) + 1)
var/shorttype = copytext("[D.type]", length("[type]") + 1)
if (length_char(shorttype) > length_char(fancytype))
shorttype = fancytype
if (!length(shorttype))
shorttype = "/"
+3
View File
@@ -24,6 +24,8 @@
return
GLOB.bunker_passthrough |= ckey(ckeytobypass)
GLOB.bunker_passthrough[ckey(ckeytobypass)] = world.realtime
SSpersistence.SavePanicBunker() //we can do this every time, it's okay
log_admin("[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
message_admins("[key_name_admin(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
send2irc("Panic Bunker", "[key_name(usr)] has added [ckeytobypass] to the current round's bunker bypass list.")
@@ -37,6 +39,7 @@
return
GLOB.bunker_passthrough -= ckey(ckeytobypass)
SSpersistence.SavePanicBunker()
log_admin("[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
message_admins("[key_name_admin(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
send2irc("Panic Bunker", "[key_name(usr)] has removed [ckeytobypass] from the current round's bunker bypass list.")
+4 -4
View File
@@ -6,7 +6,7 @@
to_chat(usr, "<span class='danger'>Speech is currently admin-disabled.</span>")
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
if(!msg)
return
log_prayer("[src.key]/([src.name]): [msg]")
@@ -54,21 +54,21 @@
//log_admin("HELP: [key_name(src)]: [msg]")
/proc/CentCom_announce(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='adminnotice'><b><font color=orange>CENTCOM:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)]:</b> [msg]</span>"
to_chat(GLOB.admins, msg)
for(var/obj/machinery/computer/communications/C in GLOB.machines)
C.overrideCooldown()
/proc/Syndicate_announce(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='adminnotice'><b><font color=crimson>SYNDICATE:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_SYNDICATE_REPLY(Sender)]:</b> [msg]</span>"
to_chat(GLOB.admins, msg)
for(var/obj/machinery/computer/communications/C in GLOB.machines)
C.overrideCooldown()
/proc/Nuke_request(text , mob/Sender)
var/msg = copytext(sanitize(text), 1, MAX_MESSAGE_LEN)
var/msg = copytext_char(sanitize(text), 1, MAX_MESSAGE_LEN)
msg = "<span class='adminnotice'><b><font color=orange>NUKE CODE REQUEST:</font>[ADMIN_FULLMONTY(Sender)] [ADMIN_CENTCOM_REPLY(Sender)] [ADMIN_SET_SD_CODE]:</b> [msg]</span>"
to_chat(GLOB.admins, msg)
for(var/obj/machinery/computer/communications/C in GLOB.machines)
+15 -2
View File
@@ -75,7 +75,7 @@
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
return
log_directed_talk(src, H, input, LOG_ADMIN, "reply")
log_directed_talk(mob, H, input, LOG_ADMIN, "reply")
message_admins("[key_name_admin(src)] replied to [key_name_admin(H)]'s [sender] message with: \"[input]\"")
to_chat(H, "You hear something crackle in your ears for a moment before a voice speaks. \"Please stand by for a message from [sender == "Syndicate" ? "your benefactor" : "Central Command"]. Message as follows[sender == "Syndicate" ? ", agent." : ":"] <span class='bold'>[input].</span> Message ends.\"")
@@ -1249,7 +1249,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
return
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_CUSTOM_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1314,6 +1314,19 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(ADMIN_PUNISHMENT_PIE)
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
creamy.splat(target)
if (ADMIN_PUNISHMENT_CUSTOM_PIE)
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new(get_turf(target))
if(!A.reagents)
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num
if(amount)
A.create_reagents(amount)
if(A.reagents)
var/chosen_id = choose_reagent_id(usr)
if(chosen_id)
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num
if(amount)
A.reagents.add_reagent(chosen_id, amount)
A.splat(target)
punish_log(target, punishment)
@@ -20,6 +20,7 @@ GLOBAL_LIST_EMPTY(antagonists)
var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind
var/antagpanel_category = "Uncategorized" //Antagpanel will display these together, REQUIRED
var/show_name_in_check_antagonists = FALSE //Will append antagonist name in admin listings - use for categories that share more than one antag type
var/list/blacklisted_quirks = list(/datum/quirk/nonviolent,/datum/quirk/mute) // Quirks that will be removed upon gaining this antag. Pacifist and mute are default.
/datum/antagonist/New()
GLOB.antagonists += src
@@ -70,6 +71,7 @@ GLOBAL_LIST_EMPTY(antagonists)
greet()
apply_innate_effects()
give_antag_moodies()
remove_blacklisted_quirks()
if(is_banned(owner.current) && replace_banned)
replace_banned_player()
@@ -117,6 +119,17 @@ GLOBAL_LIST_EMPTY(antagonists)
return
SEND_SIGNAL(owner.current, COMSIG_CLEAR_MOOD_EVENT, "antag_moodlet")
/datum/antagonist/proc/remove_blacklisted_quirks()
var/mob/living/L = owner
if(istype(L))
var/list/cut = list()
cut = SSquirks.filter_quirks(L.roundstart_quirks,blacklisted_quirks)
for(var/q in cut)
var/datum/quirk/Q = q
if(Q.antag_removal_text)
to_chat(L, "<span class='boldannounce'>[Q.antag_removal_text]</span>")
L.remove_quirk(Q.type)
//Returns the team antagonist belongs to if any.
/datum/antagonist/proc/get_team()
return
@@ -134,7 +147,7 @@ GLOBAL_LIST_EMPTY(antagonists)
if(objectives.len)
report += printobjectives(objectives)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
if(objective.completable && !objective.check_completion())
objectives_complete = FALSE
break
@@ -210,7 +223,7 @@ GLOBAL_LIST_EMPTY(antagonists)
return
/datum/antagonist/proc/edit_memory(mob/user)
var/new_memo = copytext(trim(input(user,"Write new memory", "Memory", antag_memory) as null|message),1,MAX_MESSAGE_LEN)
var/new_memo = stripped_multiline_input(user, "Write new memory", "Memory", antag_memory, MAX_MESSAGE_LEN)
if (isnull(new_memo))
return
antag_memory = new_memo
+10 -4
View File
@@ -36,11 +36,17 @@
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
else
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
report += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
objective_count++
if(win)
report += "<span class='greentext'>The [name] was successful!</span>"
@@ -33,7 +33,7 @@
if(IC)
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
user.put_in_hands(IC)
IC.Remove(target)
IC.Remove()
return 1
else
to_chat(user, "<span class='warning'>You don't find anything in [target]'s [target_zone]!</span>")
@@ -73,13 +73,14 @@
active_mind_control = FALSE
return TRUE
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
/obj/item/organ/heart/gland/Remove(special = FALSE)
active = 0
if(initial(uses) == 1)
uses = initial(uses)
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
hud.remove_from_hud(owner)
clear_mind_control()
if(!QDELETED(owner))
var/datum/atom_hud/abductor/hud = GLOB.huds[DATA_HUD_ABDUCTOR]
hud.remove_from_hud(owner)
clear_mind_control()
..()
/obj/item/organ/heart/gland/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
@@ -14,6 +14,7 @@
/obj/item/organ/heart/gland/access/proc/free_access(datum/source, obj/O)
return TRUE
/obj/item/organ/heart/gland/access/Remove(mob/living/carbon/M, special = 0)
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
..()
/obj/item/organ/heart/gland/access/Remove(special = FALSE)
if(!QDELETED(owner))
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
return ..()
@@ -11,9 +11,10 @@
..()
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
..()
/obj/item/organ/heart/gland/electric/Remove(special = FALSE)
if(!QDELETED(owner))
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
return ..()
/obj/item/organ/heart/gland/electric/activate()
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
@@ -65,14 +65,14 @@
/obj/item/organ/heart/gland/heal/proc/reject_implant(obj/item/organ/cyberimp/implant)
owner.visible_message("<span class='warning'>[owner] vomits up his [implant.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [implant.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
implant.Remove(owner)
implant.Remove()
implant.forceMove(owner.drop_location())
/obj/item/organ/heart/gland/heal/proc/replace_liver(obj/item/organ/liver/liver)
if(liver)
owner.visible_message("<span class='warning'>[owner] vomits up his [liver.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [liver.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
liver.Remove(owner)
liver.Remove()
liver.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble in your bowels...</span>")
@@ -87,7 +87,7 @@
if(lungs)
owner.visible_message("<span class='warning'>[owner] vomits up his [lungs.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [lungs.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
lungs.Remove(owner)
lungs.Remove()
lungs.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble inside your chest...</span>")
@@ -102,7 +102,7 @@
if(eyes)
owner.visible_message("<span class='warning'>[owner]'s [eyes.name] fall out of their sockets!</span>", "<span class='userdanger'>Your [eyes.name] fall out of their sockets!</span>")
playsound(owner, 'sound/effects/splat.ogg', 50, TRUE)
eyes.Remove(owner)
eyes.Remove()
eyes.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble behind your eye sockets...</span>")
@@ -203,7 +203,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
/mob/camera/blob/proc/blob_talk(message)
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if (!message)
return
@@ -84,7 +84,7 @@
//It is called from your coffin on close (by you only)
if(poweron_masquerade == TRUE || owner.current.AmStaked())
return FALSE
owner.current.adjustStaminaLoss(-2 + (regenRate * -8) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
owner.current.adjustStaminaLoss(-1.5 + (regenRate * -7) * mult, 0) // Humans lose stamina damage really quickly. Vamps should heal more.
owner.current.adjustCloneLoss(-0.1 * (regenRate * 2) * mult, 0)
owner.current.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1 * (regenRate * 4) * mult) //adjustBrainLoss(-1 * (regenRate * 4) * mult, 0)
// No Bleeding
@@ -125,7 +125,7 @@
C.adjustFireLoss(-fireheal * mult, forced = TRUE)
C.adjustToxLoss(-toxinheal * mult * 2, forced = TRUE) //Toxin healing because vamps arent immune
//C.heal_overall_damage(bruteheal * mult, fireheal * mult) // REMOVED: We need to FORCE this, because otherwise, vamps won't heal EVER. Swapped to above.
AddBloodVolume((bruteheal * -0.5 + fireheal * -1) / mult * costMult) // Costs blood to heal
AddBloodVolume((bruteheal * -0.5 + fireheal * -1 + toxinheal * -0.2) / mult * costMult) // Costs blood to heal
return TRUE // Healed! Done for this tick.
if(amInCoffinWhileTorpor) // Limbs? (And I have no other healing)
var/list/missing = owner.current.get_missing_limbs() // Heal Missing
@@ -189,7 +189,7 @@
/datum/antagonist/bloodsucker/proc/HandleDeath()
// FINAL DEATH
// Fire Damage? (above double health)
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.getMaxHealth() * 1.5)
if(owner.current.getFireLoss_nonProsthetic() >= owner.current.maxHealth * 2.5)
FinalDeath()
return
// Staked while "Temp Death" or Asleep
@@ -32,11 +32,11 @@
//var/not_bloodsucker = FALSE // This goes to Vassals or Hunters, but NOT bloodsuckers.
/datum/action/bloodsucker/New()
if (bloodcost > 0)
if(bloodcost > 0)
desc += "<br><br><b>COST:</b> [bloodcost] Blood" // Modify description to add cost.
if (warn_constant_cost)
if(warn_constant_cost)
desc += "<br><br><i>Your over-time blood consumption increases while [name] is active.</i>"
if (amSingleUse)
if(amSingleUse)
desc += "<br><br><i>Useable once per night.</i>"
..()
@@ -47,35 +47,35 @@
/datum/action/bloodsucker/Trigger()
// Active? DEACTIVATE AND END!
if (active && CheckCanDeactivate(TRUE))
if(active && CheckCanDeactivate(TRUE))
DeactivatePower()
return
if (!CheckCanPayCost(TRUE) || !CheckCanUse(TRUE))
if(!CheckCanPayCost(TRUE) || !CheckCanUse(TRUE))
return
PayCost()
if (amToggle)
if(amToggle)
active = !active
UpdateButtonIcon()
if (!amToggle || !active)
if(!amToggle || !active)
StartCooldown() // Must come AFTER UpdateButton(), otherwise icon will revert.
ActivatePower() // NOTE: ActivatePower() freezes this power in place until it ends.
if (active) // Did we not manually disable? Handle it here.
if(active) // Did we not manually disable? Handle it here.
DeactivatePower()
if (amSingleUse)
if(amSingleUse)
RemoveAfterUse()
/datum/action/bloodsucker/proc/CheckCanPayCost(display_error)
if(!owner || !owner.mind)
return FALSE
// Cooldown?
if (cooldownUntil > world.time)
if (display_error)
if(cooldownUntil > world.time)
if(display_error)
to_chat(owner, "[src] is unavailable. Wait [(cooldownUntil - world.time) / 10] seconds.")
return FALSE
// Have enough blood?
var/mob/living/L = owner
if (L.blood_volume < bloodcost)
if (display_error)
if(L.blood_volume < bloodcost)
if(display_error)
to_chat(owner, "<span class='warning'>You need at least [bloodcost] blood to activate [name]</span>")
return FALSE
return TRUE
@@ -1,4 +1,3 @@
#define TIME_BLOODSUCKER_NIGHT 900 // 15 minutes
#define TIME_BLOODSUCKER_DAY_WARN 90 // 1.5 minutes
#define TIME_BLOODSUCKER_DAY_FINAL_WARN 25 // 25 sec
#define TIME_BLOODSUCKER_DAY 60 // 1.5 minutes // 10 is a second, 600 is a minute.
@@ -11,6 +10,7 @@
var/cancel_me = FALSE
var/amDay = FALSE
var/time_til_cycle = 0
var/nightime_duration = 900 //15 Minutes
/obj/effect/sunlight/Initialize()
countdown()
@@ -21,7 +21,7 @@
while(!cancel_me)
time_til_cycle = TIME_BLOODSUCKER_NIGHT
time_til_cycle = nightime_duration
// Part 1: Night (all is well)
while(time_til_cycle > TIME_BLOODSUCKER_DAY_WARN)
@@ -81,7 +81,9 @@
"<span class = 'announce'>The solar flare has ended, and the daylight danger has passed...for now.</span>")
amDay = FALSE
day_end() // Remove VANISHING ACT power from all vamps who have it! Clear Warnings (sunlight, locker protection)
message_admins("BLOODSUCKER NOTICE: Daylight Ended. Resetting to Night (Lasts for [TIME_BLOODSUCKER_NIGHT / 60] minutes.)")
nightime_duration += 100 //Each day makes the night a minute longer.
message_admins("BLOODSUCKER NOTICE: Daylight Ended. Resetting to Night (Lasts for [nightime_duration / 60] minutes.)")
/obj/effect/sunlight/proc/hud_tick()
@@ -97,7 +99,7 @@
sleep(10)
time_til_cycle --
/obj/effect/sunlight/proc/warn_daylight(danger_level=0, vampwarn = "", vassalwarn = "")
/obj/effect/sunlight/proc/warn_daylight(danger_level =0, vampwarn = "", vassalwarn = "")
for(var/datum/mind/M in SSticker.mode.bloodsuckers)
if(!istype(M))
continue
@@ -22,7 +22,7 @@
// STATS
var/vamplevel = 0
var/vamplevel_unspent = 1
var/regenRate = 0.3 // How many points of Brute do I heal per tick?
var/regenRate = 0.4 // How many points of Brute do I heal per tick?
var/feedAmount = 15 // Amount of blood drawn from a target per tick.
var/maxBloodVolume = 600 // Maximum blood a Vamp can hold via feeding. // BLOOD_VOLUME_NORMAL 550 // BLOOD_VOLUME_SAFE 475 //BLOOD_VOLUME_OKAY 336 //BLOOD_VOLUME_BAD 224 // BLOOD_VOLUME_SURVIVE 122
// OBJECTIVES
@@ -34,6 +34,7 @@
var/warn_sun_locker = FALSE // So we only get the locker burn message once per day.
var/warn_sun_burn = FALSE // So we only get the sun burn message once per day.
var/had_toxlover = FALSE
var/level_bloodcost
// LISTS
var/static/list/defaultTraits = list (TRAIT_STABLEHEART, TRAIT_NOBREATH, TRAIT_SLEEPIMMUNE, TRAIT_NOCRITDAMAGE, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_NIGHT_VISION, \
TRAIT_NOSOFTCRIT, TRAIT_NOHARDCRIT, TRAIT_AGEUSIA, TRAIT_COLDBLOODED, TRAIT_NONATURALHEAL, TRAIT_NOMARROW, TRAIT_NOPULSE, TRAIT_VIRUSIMMUNE)
@@ -98,7 +99,7 @@
/datum/antagonist/bloodsucker/proc/SelectFirstName()
// Names (EVERYONE gets one))
if (owner.current.gender == MALE)
if(owner.current.gender == MALE)
vampname = pick("Desmond","Rudolph","Dracul","Vlad","Pyotr","Gregor","Cristian","Christoff","Marcu","Andrei","Constantin","Gheorghe","Grigore","Ilie","Iacob","Luca","Mihail","Pavel","Vasile","Octavian","Sorin", \
"Sveyn","Aurel","Alexe","Iustin","Theodor","Dimitrie","Octav","Damien","Magnus","Caine","Abel", // Romanian/Ancient
"Lucius","Gaius","Otho","Balbinus","Arcadius","Romanos","Alexios","Vitellius", // Latin
@@ -119,7 +120,7 @@
return
// Titles [Master]
if (!am_fledgling)
if (owner.current.gender == MALE)
if(owner.current.gender == MALE)
vamptitle = pick ("Count","Baron","Viscount","Prince","Duke","Tzar","Dreadlord","Lord","Master")
else
vamptitle = pick ("Countess","Baroness","Viscountess","Princess","Duchess","Tzarina","Dreadlady","Lady","Mistress")
@@ -130,18 +131,18 @@
/datum/antagonist/bloodsucker/proc/SelectReputation(am_fledgling = 0, forced=FALSE)
// Already have Reputation
if (!forced && vampreputation != null)
if(!forced && vampreputation != null)
return
// Reputations [Master]
if (!am_fledgling)
if(!am_fledgling)
vampreputation = pick("Butcher","Blood Fiend","Crimson","Red","Black","Terror","Nightman","Feared","Ravenous","Fiend","Malevolent","Wicked","Ancient","Plaguebringer","Sinister","Forgotten","Wretched","Baleful", \
"Inqisitor","Harvester","Reviled","Robust","Betrayer","Destructor","Damned","Accursed","Terrible","Vicious","Profane","Vile","Depraved","Foul","Slayer","Manslayer","Sovereign","Slaughterer", \
"Forsaken","Mad","Dragon","Savage","Villainous","Nefarious","Inquisitor","Marauder","Horrible","Immortal","Undying","Overlord","Corrupt","Hellspawn","Tyrant","Sanguineous")
if (owner.current.gender == MALE)
if (prob(10)) // Gender override
if(owner.current.gender == MALE)
if(prob(10)) // Gender override
vampreputation = pick("King of the Damned", "Blood King", "Emperor of Blades", "Sinlord", "God-King")
else
if (prob(10)) // Gender override
if(prob(10)) // Gender override
vampreputation = pick("Queen of the Damned", "Blood Queen", "Empress of Blades", "Sinlady", "God-Queen")
to_chat(owner, "<span class='announce'>You have earned a reputation! You are now known as <i>[ReturnFullName(TRUE)]</i>!</span>")
@@ -202,7 +203,7 @@
// Make Changes
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
H.physiology.cold_mod = 0
H.physiology.stun_mod *= 0.35
H.physiology.stun_mod *= 0.5
H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
@@ -261,7 +262,7 @@
owner.hasSoul = TRUE
//owner.current.hellbound = FALSE
datum/antagonist/bloodsucker/proc/RankUp()
/datum/antagonist/bloodsucker/proc/RankUp()
set waitfor = FALSE
if(!owner || !owner.current)
return
@@ -272,21 +273,23 @@ datum/antagonist/bloodsucker/proc/RankUp()
else
to_chat(owner, "<EM><span class='notice'>You have grown more ancient! Sleep in a coffin that you have claimed to thicken your blood and become more powerful.</span></EM>")
if(vamplevel_unspent >= 2)
to_chat(owner, "<span class='announce'>Bloodsucker Tip: If you cannot find or steal a coffin to use, they can be built from wooden planks.</span><br>")
to_chat(owner, "<span class='announce'>Bloodsucker Tip: If you cannot find or steal a coffin to use, you can build one from wooden planks.</span><br>")
datum/antagonist/bloodsucker/proc/LevelUpPowers()
/datum/antagonist/bloodsucker/proc/LevelUpPowers()
for(var/datum/action/bloodsucker/power in powers)
power.level_current ++
datum/antagonist/bloodsucker/proc/SpendRank()
/datum/antagonist/bloodsucker/proc/SpendRank()
set waitfor = FALSE
if (vamplevel_unspent <= 0 || !owner || !owner.current || !owner.current.client)
if(vamplevel_unspent <= 0 || !owner || !owner.current || !owner.current.client || !isliving(owner.current))
return
/////////
// Powers
//TODO: Make this into a radial
var/mob/living/L = owner.current
level_bloodcost = maxBloodVolume * 0.2
//If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker
//TODO: Make this into a radial, or perhaps a tgui next UI
// Purchase Power Prompt
var/list/options = list() // Taken from gasmask.dm, for Clown Masks.
var/list/options = list()
for(var/pickedpower in typesof(/datum/action/bloodsucker))
var/datum/action/bloodsucker/power = pickedpower
// If I don't own it, and I'm allowed to buy it.
@@ -295,7 +298,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
options["\[ Not Now \]"] = null
// Abort?
if(options.len > 1)
var/choice = input(owner.current, "You have the opportunity to grow more ancient. Select a power to advance your Rank.", "Your Blood Thickens...") in options
var/choice = input(owner.current, "You have the opportunity to grow more ancient at the cost of [level_bloodcost] units of blood. Select a power to advance your Rank.", "Your Blood Thickens...") in options
// Cheat-Safety: Can't keep opening/closing coffin to spam levels
if(vamplevel_unspent <= 0) // Already spent all your points, and tried opening/closing your coffin, pal.
return
@@ -305,10 +308,14 @@ datum/antagonist/bloodsucker/proc/SpendRank()
if(!choice || !options[choice] || (locate(options[choice]) in powers)) // ADDED: Check to see if you already have this power, due to window stacking.
to_chat(owner.current, "<span class='notice'>You prevent your blood from thickening just yet, but you may try again later.</span>")
return
if(L.blood_volume < level_bloodcost)
to_chat(owner.current, "<span class='warning'>You dont have enough blood to thicken your blood, you need [level_bloodcost - L.blood_volume] units more!</span>")
return
// Buy New Powers
var/datum/action/bloodsucker/P = options[choice]
AddBloodVolume(-level_bloodcost)
BuyPower(new P)
to_chat(owner.current, "<span class='notice'>You have learned [initial(P.name)]!</span>")
to_chat(owner.current, "<span class='notice'>You have used [level_bloodcost] units of blood and learned [initial(P.name)]!</span>")
else
to_chat(owner.current, "<span class='notice'>You grow more ancient by the night!</span>")
/////////
@@ -326,7 +333,7 @@ datum/antagonist/bloodsucker/proc/SpendRank()
// Vamp Stats
regenRate += 0.05 // Points of brute healed (starts at 0.3)
feedAmount += 2 // Increase how quickly I munch down vics (15)
maxBloodVolume += 50 // Increase my max blood (600)
maxBloodVolume += 100 // Increase my max blood (600)
/////////
vamplevel ++
vamplevel_unspent --
@@ -283,8 +283,8 @@
streak = ""
restraining = 0
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak,2)
if(length_char(streak) > max_streak_length)
streak = streak[1]
return
@@ -8,7 +8,7 @@
return SSticker.mode.make_vassal(C,owner)
/datum/antagonist/bloodsucker/proc/FreeAllVassals()
for (var/datum/antagonist/vassal/V in vassals)
for(var/datum/antagonist/vassal/V in vassals)
SSticker.mode.remove_vassal(V.owner)
/datum/antagonist/vassal
@@ -22,7 +22,7 @@
/datum/antagonist/vassal/can_be_owned(datum/mind/new_owner)
// If we weren't created by a bloodsucker, then we cannot be a vassal (assigned from antag panel)
if (!master)
if(!master)
return FALSE
return ..()
@@ -63,9 +63,9 @@
/datum/antagonist/vassal/on_removal()
SSticker.mode.vassals -= owner // Add if not already in here (and you might be, if you were picked at round start)
// Mindslave Remove
if (master && master.owner)
if(master && master.owner)
master.vassals -= src
if (owner.enslaved_to == master.owner.current)
if(owner.enslaved_to == master.owner.current)
owner.enslaved_to = null
// Master Pinpointer
owner.current.remove_status_effect(/datum/status_effect/agent_pinpointer/vassal_edition)
@@ -60,6 +60,8 @@
breakout_time = 600
pryLidTimer = 400
resistance_flags = NONE
integrity_failure = 70
armor = list("melee" = 50, "bullet" = 20, "laser" = 30, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
/obj/structure/closet/crate/coffin/meatcoffin
name = "meat coffin"
@@ -75,7 +77,9 @@
resistance_flags = NONE
material_drop = /obj/item/reagent_containers/food/snacks/meat/slab
material_drop_amount = 3
integrity_failure = 40
armor = list("melee" = 70, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
/obj/structure/closet/crate/coffin/metalcoffin
name = "metal coffin"
desc = "A big metal sardine can inside of another big metal sardine can, in space."
@@ -90,6 +94,8 @@
resistance_flags = NONE
material_drop = /obj/item/stack/sheet/metal
material_drop_amount = 5
integrity_failure = 60
armor = list("melee" = 40, "bullet" = 15, "laser" = 50, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
//////////////////////////////////////////////
@@ -107,7 +107,7 @@
var/convert_progress = 3 // Resets on each new character to be added to the chair. Some effects should lower it...
var/disloyalty_confirm = FALSE // Command & Antags need to CONFIRM they are willing to lose their role (and will only do it if the Vassal'ing succeeds)
var/disloyalty_offered = FALSE // Has the popup been issued? Don't spam them.
var/convert_cost = 100
/obj/structure/bloodsucker/vassalrack/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal(src.loc, 4)
@@ -116,10 +116,10 @@
/obj/structure/bloodsucker/vassalrack/examine(mob/user)
. = ..()
if((user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) || isobserver(user))
if(isvamp(user) || isobserver(user))
. += {"<span class='cult'>This is the vassal rack, which allows you to thrall crewmembers into loyal minions in your service.</span>"}
. += {"<span class='cult'>You need to first secure the vassal rack by clicking on it while it is in your lair.</span>"}
. += {"<span class='cult'>Simply click and hold on a victim, and then drag their sprite on the vassal rack.</span>"}
. += {"<span class='cult'>Simply click and hold on a victim, and then drag their sprite on the vassal rack. Alt click on the vassal rack to unbuckle them.</span>"}
. += {"<span class='cult'>Make sure that the victim is handcuffed, or else they can simply run away or resist, as the process is not instant.</span>"}
. += {"<span class='cult'>To convert the victim, simply click on the vassal rack itself. Sharp weapons work faster than other tools.</span>"}
/* if(user.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
@@ -177,7 +177,7 @@
M.pixel_y = -2 //M.get_standard_pixel_y_offset(120)//180)
update_icon()
// Torture Stuff
convert_progress = 2 // Goes down unless you start over.
convert_progress = 4 // Goes down unless you start over.
disloyalty_confirm = FALSE // New guy gets the chance to say NO if he's special.
disloyalty_offered = FALSE // Prevents spamming torture window.
@@ -190,7 +190,7 @@
else
M.visible_message("<span class='danger'>[user] tries to pull [M] rack!</span>",\
"<span class='danger'>[user] attempts to release you from the rack!</span>") // For sound if not seen --> "<span class='italics'>You hear a squishy wet noise.</span>")
if(!do_mob(user, M, 100))
if(!do_mob(user, M, 200))
return
// Did the time. Now try to do it.
..()
@@ -248,7 +248,7 @@
// Bloodsucker Owner! Let the boy go.
if(C.mind)
var/datum/antagonist/vassal/vassaldatum = C.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
if (istype(vassaldatum) && vassaldatum.master == bloodsuckerdatum || C.stat >= DEAD)
if(istype(vassaldatum) && vassaldatum.master == bloodsuckerdatum || C.stat >= DEAD)
unbuckle_mob(C)
useLock = FALSE // Failsafe
return
@@ -256,7 +256,9 @@
torture_victim(user, C)
/obj/structure/bloodsucker/vassalrack/proc/torture_victim(mob/living/user, mob/living/target)
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
// Check Bloodmob/living/M, force = FALSE, check_loc = TRUE
var/convert_cost = 200 + 200 * bloodsuckerdatum.vassals
if(user.blood_volume < convert_cost + 5)
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
return
@@ -275,7 +277,7 @@
// All done!
if(convert_progress <= 0)
// FAIL: Can't be Vassal
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
if(!SSticker.mode.can_make_vassal(target, user, display_warning = FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
// SUCCESS: All done!
@@ -301,10 +303,9 @@
return
// Check: Blood
if(user.blood_volume < convert_cost)
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target].</span>")
to_chat(user, "<span class='notice'>You don't have enough blood to initiate the Dark Communion with [target], you need [convert_cost - user.blood_volume] units more!</span>")
useLock = FALSE
return
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
bloodsuckerdatum.AddBloodVolume(-convert_cost)
target.add_mob_blood(user)
user.visible_message("<span class='notice'>[user] marks a bloody smear on [target]'s forehead and puts a wrist up to [target.p_their()] mouth!</span>", \
@@ -5,7 +5,7 @@
desc = "Snap restraints with ease, or deal terrible damage with your bare hands."
button_icon_state = "power_strength"
bloodcost = 10
cooldown = 130
cooldown = 90
target_range = 1
power_activates_immediately = TRUE
message_Trigger = ""//"Whom will you subvert to your will?"
@@ -66,16 +66,14 @@
// Target Type: Mob
if(isliving(target))
var/mob/living/carbon/user_C = user
var/hitStrength = user_C.dna.species.punchdamagehigh * 1.3 + 5
var/hitStrength = user_C.dna.species.punchdamagehigh * 1.4 + 15
// Knockdown!
var/powerlevel = min(5, 1 + level_current)
if(rand(5 + powerlevel) >= 5)
target.visible_message("<span class='danger'>[user] lands a vicious punch, sending [target] away!</span>", \
"<span class='userdanger'>[user] has landed a horrifying punch on you, sending you flying!!</span>", null, COMBAT_MESSAGE_RANGE)
target.Knockdown(min(5, rand(10, 10 * powerlevel)) )
// Chance of KO
if(rand(6 + powerlevel) >= 6 && target.stat <= UNCONSCIOUS)
target.Unconscious(40)
// Attack!
playsound(get_turf(target), 'sound/weapons/punch4.ogg', 60, 1, -1)
user.do_attack_animation(target, ATTACK_EFFECT_SMASH)
@@ -31,12 +31,11 @@
if(was_running)
user.toggle_move_intent()
ADD_TRAIT(user, TRAIT_NORUNNING, "cloak of darkness")
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
while(bloodsuckerdatum && ContinueActive(user))
// Pay Blood Toll (if awake)
owner.alpha = max(20, owner.alpha - min(75, 10 + 5 * level_current))
bloodsuckerdatum.AddBloodVolume(-0.2)
sleep(5) // Check every few ticks that we haven't disabled this power
// Return to Running (if you were before)
/datum/action/bloodsucker/cloak/ContinueActive(mob/living/user, mob/living/target)
if (!..())
@@ -22,12 +22,12 @@
return
// Wearing mask
var/mob/living/L = owner
if (L.is_mouth_covered())
if (display_error)
if(L.is_mouth_covered())
if(display_error)
to_chat(owner, "<span class='warning'>You cannot feed with your mouth covered! Remove your mask.</span>")
return FALSE
// Find my Target!
if (!FindMyTarget(display_error)) // Sets feed_target within after Validating
if(!FindMyTarget(display_error)) // Sets feed_target within after Validating
return FALSE
// Not in correct state
// DONE!
@@ -35,36 +35,36 @@
/datum/action/bloodsucker/feed/proc/ValidateTarget(mob/living/target, display_error) // Called twice: validating a subtle victim, or validating your grapple victim.
// Bloodsuckers + Animals MUST be grabbed aggressively!
if (!owner.pulling || target == owner.pulling && owner.grab_state < GRAB_AGGRESSIVE)
if(!owner.pulling || target == owner.pulling && owner.grab_state < GRAB_AGGRESSIVE)
// NOTE: It's OKAY that we are checking if(!target) below, AFTER animals here. We want passive check vs animal to warn you first, THEN the standard warning.
// Animals:
if (isliving(target) && !iscarbon(target))
if (display_error)
if(isliving(target) && !iscarbon(target))
if(display_error)
to_chat(owner, "<span class='warning'>Lesser beings require a tighter grip.</span>")
return FALSE
// Bloodsuckers:
else if (iscarbon(target) && target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
if (display_error)
else if(iscarbon(target) && target.mind && target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
if(display_error)
to_chat(owner, "<span class='warning'>Other Bloodsuckers will not fall for your subtle approach.</span>")
return FALSE
// Must have Target
if (!target) // || !ismob(target)
if (display_error)
if(!target) // || !ismob(target)
if(display_error)
to_chat(owner, "<span class='warning'>You must be next to or grabbing a victim to feed from them.</span>")
return FALSE
// Not even living!
if (!isliving(target) || issilicon(target))
if (display_error)
if(!isliving(target) || issilicon(target))
if(display_error)
to_chat(owner, "<span class='warning'>You may only feed from living beings.</span>")
return FALSE
if (target.blood_volume <= 0)
if (display_error)
if(target.blood_volume <= 0)
if(display_error)
to_chat(owner, "<span class='warning'>Your victim has no blood to take.</span>")
return FALSE
if (ishuman(target))
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(NOBLOOD in H.dna.species.species_traits)// || owner.get_blood_id() != target.get_blood_id())
if (display_error)
if(display_error)
to_chat(owner, "<span class='warning'>Your victim's blood is not suitable for you to take.</span>")
return FALSE
return TRUE
@@ -75,9 +75,9 @@
feed_target = null
target_grappled = FALSE
// If you are pulling a mob, that's your target. If you don't like it, then release them.
if (owner.pulling && ismob(owner.pulling))
if(owner.pulling && ismob(owner.pulling))
// Check grapple target Valid
if (!ValidateTarget(owner.pulling, display_error)) // Grabbed targets display error.
if(!ValidateTarget(owner.pulling, display_error)) // Grabbed targets display error.
return FALSE
target_grappled = TRUE
feed_target = owner.pulling
@@ -86,11 +86,11 @@
var/list/mob/living/seen_targets = view(1, owner)
var/list/mob/living/seen_mobs = list()
for(var/mob/living/M in seen_targets)
if (isliving(M) && M != owner)
if(isliving(M) && M != owner)
seen_mobs += M
// None Seen!
if (seen_mobs.len == 0)
if (display_error)
if(seen_mobs.len == 0)
if(display_error)
to_chat(owner, "<span class='warning'>You must be next to or grabbing a victim to feed from them.</span>")
return FALSE
// Check Valids...
@@ -98,19 +98,19 @@
var/list/targets_dead = list()
for(var/mob/living/M in seen_mobs)
// Check adjecent Valid target
if (M != owner && ValidateTarget(M, display_error = FALSE)) // Do NOT display errors. We'll be doing this again in CheckCanUse(), which will rule out grabbed targets.
if(M != owner && ValidateTarget(M, display_error = FALSE)) // Do NOT display errors. We'll be doing this again in CheckCanUse(), which will rule out grabbed targets.
// Prioritize living, but remember dead as backup
if (M.stat < DEAD)
if(M.stat < DEAD)
targets_valid += M
else
targets_dead += M
// No Living? Try dead.
if (targets_valid.len == 0 && targets_dead.len > 0)
if(targets_valid.len == 0 && targets_dead.len > 0)
targets_valid = targets_dead
// No Targets
if (targets_valid.len == 0)
if(targets_valid.len == 0)
// Did I see targets? Then display at least one error
if (seen_mobs.len > 1)
if(seen_mobs.len > 1)
if (display_error)
to_chat(owner, "<span class='warning'>None of these are valid targets to feed from subtly.</span>")
else
@@ -136,28 +136,28 @@
// Initial Wait
var/feed_time = (amSilent ? 45 : 25) - (2.5 * level_current)
feed_time = max(15, feed_time)
if (amSilent)
if(amSilent)
to_chat(user, "<span class='notice'>You lean quietly toward [target] and secretly draw out your fangs...</span>")
else
to_chat(user, "<span class='warning'>You pull [target] close to you and draw out your fangs...</span>")
if (!do_mob(user, target, feed_time,0,1,extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
if(!do_mob(user, target, feed_time,0,1,extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))//sleep(10)
to_chat(user, "<span class='warning'>Your feeding was interrupted.</span>")
//DeactivatePower(user,target)
return
// Put target to Sleep (Bloodsuckers are immune to their own bite's sleep effect)
if (!amSilent)
if(!amSilent)
ApplyVictimEffects(target) // Sleep, paralysis, immobile, unconscious, and mute
if(target.stat <= UNCONSCIOUS)
sleep(1)
// Wait, then Cancel if Invalid
if (!ContinueActive(user,target)) // Cancel. They're gone.
if(!ContinueActive(user,target)) // Cancel. They're gone.
//DeactivatePower(user,target)
return
// Pull Target Close
if (!target.density) // Pull target to you if they don't take up space.
if(!target.density) // Pull target to you if they don't take up space.
target.Move(user.loc)
// Broadcast Message
if (amSilent)
if(amSilent)
//if (!iscarbon(target))
// user.visible_message("<span class='notice'>[user] shifts [target] closer to [user.p_their()] mouth.</span>", \
// "<span class='notice'>You secretly slip your fangs into [target]'s flesh.</span>", \
@@ -173,7 +173,7 @@
if(M != owner && M != target && iscarbon(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
was_unnoticed = FALSE
break
if (was_unnoticed)
if(was_unnoticed)
to_chat(user, "<span class='notice'>You think no one saw you...</span>")
else
to_chat(user, "<span class='warning'>Someone may have noticed...</span>")
@@ -197,16 +197,16 @@
// FEEEEEEEEED!!! //
bloodsuckerdatum.poweron_feed = TRUE
while (bloodsuckerdatum && target && active)
while(bloodsuckerdatum && target && active)
//user.mobility_flags &= ~MOBILITY_MOVE // user.canmove = 0 // Prevents spilling blood accidentally.
// Abort? A bloody mistake.
if (!do_mob(user, target, 20, 0, 0, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
if(!do_mob(user, target, 20, 0, 0, extra_checks=CALLBACK(src, .proc/ContinueActive, user, target)))
// May have disabled Feed during do_mob
if (!active || !ContinueActive(user, target))
if(!active || !ContinueActive(user, target))
break
if (amSilent)
if(amSilent)
to_chat(user, "<span class='warning'>Your feeding has been interrupted...but [target.p_they()] didn't seem to notice you.<span>")
else
to_chat(user, "<span class='warning'>Your feeding has been interrupted!</span>")
@@ -214,11 +214,11 @@
"<span class='userdanger'>Your teeth are ripped from [target]'s throat. [target.p_their(TRUE)] blood sprays everywhere!</span>")
// Deal Damage to Target (should have been more careful!)
if (iscarbon(target))
if(iscarbon(target))
var/mob/living/carbon/C = target
C.bleed(15)
playsound(get_turf(target), 'sound/effects/splat.ogg', 40, 1)
if (ishuman(target))
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.bleed_rate += 5
target.add_splatter_floor(get_turf(target))
@@ -228,7 +228,7 @@
target.emote("scream")
// Killed Target?
if (was_alive)
if(was_alive)
CheckKilledTarget(user,target)
return
@@ -237,40 +237,40 @@
// Handle Feeding! User & Victim Effects (per tick)
bloodsuckerdatum.HandleFeeding(target, blood_take_mult)
amount_taken += amSilent ? 0.3 : 1
if (!amSilent)
if(!amSilent)
ApplyVictimEffects(target) // Sleep, paralysis, immobile, unconscious, and mute
if (amount_taken > 5 && target.stat < DEAD && ishuman(target))
if(amount_taken > 5 && target.stat < DEAD && ishuman(target))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood) // GOOD // in bloodsucker_life.dm
///////////////////////////////////////////////////////////
// Not Human?
if (!ishuman(target))
if(!ishuman(target))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood_bad) // BAD // in bloodsucker_life.dm
if (!warning_target_inhuman)
if(!warning_target_inhuman)
to_chat(user, "<span class='notice'>You recoil at the taste of a lesser lifeform.</span>")
warning_target_inhuman = TRUE
// Dead Blood?
if (target.stat >= DEAD)
if (ishuman(target))
if(target.stat >= DEAD)
if(ishuman(target))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankblood", /datum/mood_event/drankblood_dead) // BAD // in bloodsucker_life.dm
if (!warning_target_dead)
if(!warning_target_dead)
to_chat(user, "<span class='notice'>Your victim is dead. [target.p_their(TRUE)] blood barely nourishes you.</span>")
warning_target_dead = TRUE
// Full?
if (!warning_full && user.blood_volume >= bloodsuckerdatum.maxBloodVolume)
if(!warning_full && user.blood_volume >= bloodsuckerdatum.maxBloodVolume)
to_chat(user, "<span class='notice'>You are full. Further blood will be wasted.</span>")
warning_full = TRUE
// Blood Remaining? (Carbons/Humans only)
if (iscarbon(target) && !target.AmBloodsucker(1))
if (target.blood_volume <= BLOOD_VOLUME_BAD && warning_target_bloodvol > BLOOD_VOLUME_BAD)
if(iscarbon(target) && !target.AmBloodsucker(1))
if(target.blood_volume <= BLOOD_VOLUME_BAD && warning_target_bloodvol > BLOOD_VOLUME_BAD)
to_chat(user, "<span class='warning'>Your victim's blood volume is fatally low!</span>")
else if (target.blood_volume <= BLOOD_VOLUME_OKAY && warning_target_bloodvol > BLOOD_VOLUME_OKAY)
else if(target.blood_volume <= BLOOD_VOLUME_OKAY && warning_target_bloodvol > BLOOD_VOLUME_OKAY)
to_chat(user, "<span class='warning'>Your victim's blood volume is dangerously low.</span>")
else if (target.blood_volume <= BLOOD_VOLUME_SAFE && warning_target_bloodvol > BLOOD_VOLUME_SAFE)
else if(target.blood_volume <= BLOOD_VOLUME_SAFE && warning_target_bloodvol > BLOOD_VOLUME_SAFE)
to_chat(user, "<span class='notice'>Your victim's blood is at an unsafe level.</span>")
warning_target_bloodvol = target.blood_volume // If we had a warning to give, it's been given by now.
// Done?
if (target.blood_volume <= 0)
if(target.blood_volume <= 0)
to_chat(user, "<span class='notice'>You have bled your victim dry.</span>")
break
@@ -279,7 +279,7 @@
// DONE!
//DeactivatePower(user,target)
if (amSilent)
if(amSilent)
to_chat(user, "<span class='notice'>You slowly release [target]'s wrist." + (target.stat == 0 ? " [target.p_their(TRUE)] face lacks expression, like you've already been forgotten.</span>" : ""))
else
user.visible_message("<span class='warning'>[user] unclenches their teeth from [target]'s neck.</span>", \
@@ -289,13 +289,13 @@
log_combat(owner, target, "fed on blood", addition="(and took [amount_taken] blood)")
// Killed Target?
if (was_alive)
if(was_alive)
CheckKilledTarget(user,target)
/datum/action/bloodsucker/feed/proc/CheckKilledTarget(mob/living/user, mob/living/target)
// Bad Vampire. You shouldn't do that.
if (target && target.stat >= DEAD && ishuman(target))
if(target && target.stat >= DEAD && ishuman(target))
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankkilled", /datum/mood_event/drankkilled) // BAD // in bloodsucker_life.dm
/datum/action/bloodsucker/feed/ContinueActive(mob/living/user, mob/living/target)
@@ -304,18 +304,18 @@
/datum/action/bloodsucker/feed/proc/ApplyVictimEffects(mob/living/target)
// Bloodsuckers not affected by "the Kiss" of another vampire
if (!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
if(!target.mind || !target.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
target.Unconscious(50,0)
target.Knockdown(40 + 5 * level_current,1)
// NOTE: THis is based on level of power!
if (ishuman(target))
if(ishuman(target))
target.adjustStaminaLoss(5, forced = TRUE)// Base Stamina Damage
/datum/action/bloodsucker/feed/DeactivatePower(mob/living/user = owner, mob/living/target)
..() // activate = FALSE
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
// No longer Feeding
if (bloodsuckerdatum)
if(bloodsuckerdatum)
bloodsuckerdatum.poweron_feed = FALSE
feed_target = null
// My mouth is no longer full
@@ -6,7 +6,7 @@
name = "Fortitude"//"Cellular Emporium"
desc = "Withstand egregious physical wounds and walk away from attacks that would stun, pierce, and dismember lesser beings. You cannot run while active."
button_icon_state = "power_fortitude"
bloodcost = 5
bloodcost = 30
cooldown = 80
bloodsucker_can_buy = TRUE
amToggle = TRUE
@@ -23,7 +23,7 @@
ADD_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
ADD_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
ADD_TRAIT(user, TRAIT_NORUNNING, "fortitude")
if (ishuman(owner))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
this_resist = max(0.3, 0.7 - level_current * 0.1)
H.physiology.brute_mod *= this_resist//0.5
@@ -34,7 +34,7 @@
user.toggle_move_intent()
while(bloodsuckerdatum && ContinueActive(user) || user.m_intent == MOVE_INTENT_RUN)
// Pay Blood Toll (if awake)
if (user.stat == CONSCIOUS)
if(user.stat == CONSCIOUS)
bloodsuckerdatum.AddBloodVolume(-0.5) // Used to be 0.3 blood per 2 seconds, but we're making it more expensive to keep on.
sleep(20) // Check every few ticks that we haven't disabled this power
// Return to Running (if you were before)
@@ -48,7 +48,7 @@
REMOVE_TRAIT(user, TRAIT_NODISMEMBER, "fortitude")
REMOVE_TRAIT(user, TRAIT_STUNIMMUNE, "fortitude")
REMOVE_TRAIT(user, TRAIT_NORUNNING, "fortitude")
if (ishuman(owner))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.physiology.brute_mod /= this_resist//0.5
H.physiology.burn_mod /= this_resist//0.5
@@ -7,7 +7,7 @@
background_icon_state_on = "vamp_power_off_oneshot" // Even though this never goes off.
background_icon_state_off = "vamp_power_off_oneshot"
bloodcost = 25
bloodcost = 100
cooldown = 99999 // It'll never come back.
amToggle = FALSE
amSingleUse = TRUE
@@ -23,11 +23,16 @@
return
// Have No Lair (NOTE: You only got this power if you had a lair, so this means it's destroyed)
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
if (!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
if (display_error)
if(!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
if(display_error)
to_chat(owner, "<span class='warning'>Your coffin has been destroyed!</span>")
return FALSE
return TRUE
/datum/action/bloodsucker/gohome/proc/flicker_lights(var/flicker_range, var/beat_volume)
for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner)))
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', beat_volume, 1)
/datum/action/bloodsucker/gohome/ActivatePower()
var/mob/living/carbon/user = owner
@@ -35,34 +40,31 @@
// IMPORTANT: Check for lair at every step! It might get destroyed.
to_chat(user, "<span class='notice'>You focus on separating your consciousness from your physical form...</span>")
// STEP ONE: Flicker Lights
for(var/obj/machinery/light/L in view(3, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
L.flicker(5)
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 20, 1)
flicker_lights(3, 20)
sleep(50)
for(var/obj/machinery/light/L in view(3, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
L.flicker(5)
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 40, 1)
flicker_lights(4, 40)
sleep(50)
for(var/obj/machinery/light/L in view(6, get_turf(owner))) // /obj/machinery/light/proc/flicker(var/amount = rand(10, 20))
flicker_lights(4, 60)
for(var/obj/machinery/light/L in view(6, get_turf(owner)))
L.flicker(5)
playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 60, 1)
// ( STEP TWO: Lights OFF? )
// CHECK: Still have Coffin?
if (!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
if(!istype(bloodsuckerdatum) || !bloodsuckerdatum.coffin)
to_chat(user, "<span class='warning'>Your coffin has been destroyed! You no longer have a destination.</span>")
return FALSE
if (!owner)
if(!owner)
return
// SEEN?: (effects ONLY if there are witnesses! Otherwise you just POOF)
// NOTE: Stolen directly from statue.dm, thanks guys!
var/am_seen = FALSE // Do Effects (seen by anyone)
var/drop_item = FALSE // Drop Stuff (seen by non-vamp)
if (isturf(owner.loc)) // Only check if I'm not in a Locker or something.
if(isturf(owner.loc)) // Only check if I'm not in a Locker or something.
// A) Check for Darkness (we can just leave)
var/turf/T = get_turf(user)
if(T && T.lighting_object && T.get_lumcount()>= 0.1)
// B) Check for Viewers
for(var/mob/living/M in viewers(owner))
for(var/mob/living/M in viewers(get_turf(owner)))
if(M != owner && isliving(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind) // M.client <--- add this in after testing!
am_seen = TRUE
if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
@@ -76,7 +78,7 @@
var/obj/O = user.legcuffed
user.dropItemToGround(O)
// SEEN!
if (drop_item)
if(drop_item)
// DROP: Clothes, held items, and cuffs etc
// NOTE: Taken from unequip_everything() in inventory.dm. We need to
// *force* all items to drop, so we had to just gut the code out of it.
@@ -86,30 +88,28 @@
user.dropItemToGround(I,TRUE)
for(var/obj/item/I in owner.held_items) // drop_all_held_items()
user.dropItemToGround(I, TRUE)
if (am_seen)
if(am_seen)
// POOF EFFECTS
playsound(get_turf(owner), 'sound/magic/summon_karp.ogg', 60, 1)
var/datum/effect_system/steam_spread/puff = new /datum/effect_system/steam_spread/()
puff.effect_type = /obj/effect/particle_effect/smoke/vampsmoke
puff.set_up(3, 0, get_turf(owner))
puff.start()
//STEP FIVE: Create animal at prev location
var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
new SA (owner.loc)
// TELEPORT: Move to Coffin & Close it!
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM) // in teleport.dm?
// SLEEP
do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM)
user.resting = TRUE
//user.Unconscious(30,0)
user.Stun(30,1)
// CLOSE LID: If fail, force me in.
if (!bloodsuckerdatum.coffin.close(owner))
if(!bloodsuckerdatum.coffin.close(owner))
bloodsuckerdatum.coffin.insert(owner) // Puts me inside.
// The following was taken from close() proc in closets.dm
// (but we had to do it this way because there is no way to force entry)
playsound(bloodsuckerdatum.coffin.loc, bloodsuckerdatum.coffin.close_sound, 15, 1, -3)
bloodsuckerdatum.coffin.opened = FALSE
bloodsuckerdatum.coffin.density = TRUE
bloodsuckerdatum.coffin.update_icon()
// Lock Coffin
bloodsuckerdatum.coffin.LockMe(owner)
// ( STEP FIVE: Create animal at prev location? )
//var/mob/living/simple_animal/SA = /mob/living/simple_animal/hostile/retaliate/bat // pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse,
//new SA (owner.loc)
@@ -8,7 +8,7 @@
desc = "Dash somewhere with supernatural speed. Those nearby may be knocked away, stunned, or left empty-handed."
button_icon_state = "power_speed"
bloodcost = 6
cooldown = 30
cooldown = 50
target_range = 15
power_activates_immediately = TRUE
message_Trigger = ""//"Whom will you subvert to your will?"
@@ -6,7 +6,7 @@
desc = "Spring at your target and aggressively grapple them without warning. Attacks from concealment or the rear may even knock them down."
button_icon_state = "power_lunge"
bloodcost = 10
cooldown = 100
cooldown = 120
target_range = 3
power_activates_immediately = TRUE
message_Trigger = ""//"Whom will you subvert to your will?"
@@ -28,7 +28,7 @@
return TRUE
/datum/action/bloodsucker/targeted/lunge/CheckValidTarget(atom/A)
return isliving(A)
return iscarbon(A)
/datum/action/bloodsucker/targeted/lunge/CheckCanTarget(atom/A, display_error)
// Check: Self
@@ -10,7 +10,7 @@
desc = "Dominate the mind of a mortal who can see your eyes."
button_icon_state = "power_mez"
bloodcost = 30
cooldown = 200
cooldown = 300
target_range = 1
power_activates_immediately = FALSE
message_Trigger = "Whom will you subvert to your will?"
@@ -6,7 +6,7 @@
button_icon_state = "power_tres"
bloodcost = 10
cooldown = 60
cooldown = 80
amToggle = FALSE
//target_range = 2
+10 -4
View File
@@ -108,11 +108,17 @@
var/win = TRUE
var/objective_count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
else
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
parts += "<B>Objective #[objective_count]</B>: [objective.explanation_text]"
objective_count++
if(win)
parts += "<span class='greentext'>The blood brothers were successful!</span>"
@@ -54,8 +54,10 @@
var/honorific
if(owner.current.gender == FEMALE)
honorific = "Ms."
else
else if(owner.current.gender == MALE)
honorific = "Mr."
else
honorific = "Mx."
if(GLOB.possible_changeling_IDs.len)
changelingID = pick(GLOB.possible_changeling_IDs)
GLOB.possible_changeling_IDs -= changelingID
@@ -552,11 +554,17 @@
if(objectives.len)
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</b></span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
changelingwin = FALSE
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
changelingwin = 0
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
count++
if(changelingwin)
@@ -15,7 +15,7 @@
to_chat(user, "<span class='notice'>We begin our stasis, preparing energy to arise once more.</span>")
if(user.stat != DEAD)
user.emote("deathgasp")
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss")
user.tod = STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)
user.fakedeath("changeling") //play dead
user.update_stat()
user.update_canmove()
@@ -18,7 +18,7 @@
var/list/organs = user.getorganszone(BODY_ZONE_HEAD, 1)
for(var/obj/item/organ/I in organs)
I.Remove(user, 1)
I.Remove(TRUE)
explosion(get_turf(user), 0, 0, 2, 0, TRUE)
for(var/mob/living/carbon/human/H in range(2,user))
@@ -22,7 +22,7 @@
if(!istype(O))
continue
O.Remove(user)
O.Remove()
if(iscarbon(user))
var/mob/living/carbon/C = user
C.vomit(0, toxic = TRUE)
@@ -104,6 +104,6 @@
transfer_personality(H)
brainmob.fully_replace_character_name(null, "[braintype] [H.real_name]")
name = "[initial(name)] ([brainmob.name])"
B.Remove(H)
B.Remove()
qdel(B)
H.update_hair()
@@ -83,7 +83,7 @@
return
if(client.handle_spam_prevention(message,MUTE_IC))
return
message = trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN))
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
if(!message)
return
src.log_talk(message, LOG_SAY, tag="clockwork eminence")
@@ -0,0 +1,19 @@
/datum/antagonist/collector
name = "Contraband Collector"
show_in_antagpanel = FALSE
show_name_in_check_antagonists = FALSE
blacklisted_quirks = list() // no blacklist, these guys are harmless
/datum/antagonist/collector/proc/forge_objectives()
var/datum/objective/hoard/collector/O = new
O.owner = owner
O.find_target()
objectives += O
/datum/antagonist/collector/on_gain()
forge_objectives()
. = ..()
/datum/antagonist/collector/greet()
to_chat(owner, "<B>You are a contraband collector!</B>")
owner.announce_objectives()
+1 -1
View File
@@ -753,7 +753,7 @@
var/turf/T = get_turf(target)
if(T)
for(var/obj/effect/decal/cleanable/blood/B in view(T, 2))
if(B.blood_state == "blood")
if(B.blood_state == BLOOD_STATE_BLOOD)
if(B.bloodiness == 100) //Bonus for "pristine" bloodpools, also to prevent cheese with footprint spam
temp += 30
else
+10 -4
View File
@@ -300,7 +300,7 @@
if(ishuman(cultist))
var/mob/living/carbon/human/H = cultist
H.eye_color = "f00"
H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
H.dna?.update_ui_block(DNA_EYE_COLOR_BLOCK)
ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
H.update_body()
@@ -425,10 +425,16 @@
parts += "<b>The cultists' objectives were:</b>"
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
count++
if(members.len)
+1 -1
View File
@@ -885,7 +885,7 @@ structure_check() searches for nearby cultist structures required for the invoca
if(new_human)
new_human.visible_message("<span class='warning'>[new_human] suddenly dissolves into bones and ashes.</span>", \
"<span class='cultlarge'>Your link to the world fades. Your form breaks apart.</span>")
for(var/obj/I in new_human)
for(var/obj/item/I in new_human)
new_human.dropItemToGround(I, TRUE)
new_human.dust()
else if(choice == "Ascend as a Dark Spirit")
@@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
var/short_desc = ""
var/long_desc = ""
var/stat_block = ""
var/threshold_block = ""
var/threshold_block = list()
var/category = ""
var/list/symptoms
@@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list(
resistance += initial(S.resistance)
stage_speed += initial(S.stage_speed)
transmittable += initial(S.transmittable)
threshold_block += "<br><br>[initial(S.threshold_desc)]"
threshold_block += initial(S.threshold_desc)
stat_block = "Resistance: [resistance]<br>Stealth: [stealth]<br>Stage Speed: [stage_speed]<br>Transmissibility: [transmittable]<br><br>"
if(symptoms.len == 1) //lazy boy's dream
name = initial(S.name)
@@ -44,11 +44,17 @@
var/objectives_text = ""
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
else
result += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
win = FALSE
result += "<B>Objective #[count]</B>: [objective.explanation_text]"
count++
result += objectives_text
@@ -318,7 +318,11 @@ the new instance inside the host to be updated to the template's stats.
var/list/dat = list()
if(examining_ability)
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br><h1>[examining_ability.name]</h1>[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
dat += "<a href='byond://?src=[REF(src)];main_menu=1'>Back</a><br>"
dat += "<h1>[examining_ability.name]</h1>"
dat += "[examining_ability.stat_block][examining_ability.long_desc][examining_ability.threshold_block]"
for(var/entry in examining_ability.threshold_block)
dat += "<b>[entry]</b>: [examining_ability.threshold_block[entry]]<br>"
else
dat += "<h1>Disease Statistics</h1><br>\
Resistance: [DT.totalResistance()]<br>\
+10 -16
View File
@@ -52,6 +52,7 @@
if(2) //steal
var/datum/objective/steal/special/O = new /datum/objective/steal/special()
O.owner = owner
O.find_target()
objectives += O
if(3) //protect/kill
@@ -62,10 +63,10 @@
possible_targets.Cut(index,index+1)
if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
var/datum/objective/assassinate/O = new /datum/objective/assassinate()
var/datum/objective/assassinate/once/O = new /datum/objective/assassinate()
O.owner = owner
O.target = M
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]. You may let [M.p_they()] live, if they come back from death."
objectives += O
else //protect
var/datum/objective/protect/O = new /datum/objective/protect()
@@ -73,23 +74,16 @@
O.target = M
O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
objectives += O
if(4) //debrain/capture
if(!possible_targets.len) continue
var/selected = rand(1,possible_targets.len)
var/datum/mind/M = possible_targets[selected]
var/is_bad_guy = possible_targets[M]
possible_targets.Cut(selected,selected+1)
if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
var/datum/objective/debrain/O = new /datum/objective/debrain()
if(4) //flavor
if(helping_station)
var/datum/objective/flavor/ninja_helping/O = new /datum/objective/flavor/ninja_helping
O.owner = owner
O.target = M
O.explanation_text = "Steal the brain of [M.current.real_name]."
O.forge_objective()
objectives += O
else //capture
var/datum/objective/capture/O = new /datum/objective/capture()
else
var/datum/objective/flavor/ninja_syndie/O = new /datum/objective/flavor/ninja_helping
O.owner = owner
O.gen_amount_goal()
O.forge_objective()
objectives += O
else
break
+2 -2
View File
@@ -7,10 +7,10 @@
/datum/antagonist/nukeop/clownop/on_gain()
. = ..()
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
/datum/antagonist/nukeop/clownop/on_removal()
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, CLOWNOP_TRAIT)
return ..()
/datum/antagonist/nukeop/leader/clownop
@@ -11,9 +11,10 @@
var/default_timer_set = 90
var/minimum_timer_set = 90
var/maximum_timer_set = 3600
var/ui_style = "nanotrasen"
ui_style = "nanotrasen"
var/numeric_input = ""
var/ui_mode = NUKEUI_AWAIT_DISK
var/timing = FALSE
var/exploding = FALSE
var/exploded = FALSE
@@ -97,6 +98,8 @@
if(!user.transferItemToLoc(I, src))
return
auth = I
update_ui_mode()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
add_fingerprint(user)
return
@@ -233,113 +236,159 @@
var/volume = (get_time_left() <= 20 ? 30 : 5)
playsound(loc, 'sound/items/timer.ogg', volume, 0)
/obj/machinery/nuclearbomb/proc/update_ui_mode()
if(exploded)
ui_mode = NUKEUI_EXPLODED
return
if(!auth)
ui_mode = NUKEUI_AWAIT_DISK
return
if(timing)
ui_mode = NUKEUI_TIMING
return
if(!safety)
ui_mode = NUKEUI_AWAIT_ARM
return
if(!yes_code)
ui_mode = NUKEUI_AWAIT_CODE
return
ui_mode = NUKEUI_AWAIT_TIMER
/obj/machinery/nuclearbomb/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state=GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "nuclear_bomb", name, 500, 600, master_ui, state)
ui = new(user, src, ui_key, "nuclear_bomb", name, 350, 442, master_ui, state)
ui.set_style(ui_style)
ui.open()
/obj/machinery/nuclearbomb/ui_data(mob/user)
var/list/data = list()
data["disk_present"] = auth
data["code_approved"] = yes_code
var/first_status
if(auth)
if(yes_code)
first_status = timing ? "Func/Set" : "Functional"
else
first_status = "Auth S2."
var/hidden_code = (ui_mode == NUKEUI_AWAIT_CODE && numeric_input != "ERROR")
var/current_code = ""
if(hidden_code)
while(length(current_code) < length(numeric_input))
current_code = "[current_code]*"
else
if(timing)
first_status = "Set"
else
first_status = "Auth S1."
var/second_status = exploded ? "Warhead triggered, thanks for flying Nanotrasen" : (safety ? "Safe" : "Engaged")
current_code = numeric_input
while(length(current_code) < 5)
current_code = "[current_code]-"
var/first_status
var/second_status
switch(ui_mode)
if(NUKEUI_AWAIT_DISK)
first_status = "DEVICE LOCKED"
if(timing)
second_status = "TIME: [get_time_left()]"
else
second_status = "AWAIT DISK"
if(NUKEUI_AWAIT_CODE)
first_status = "INPUT CODE"
second_status = "CODE: [current_code]"
if(NUKEUI_AWAIT_TIMER)
first_status = "INPUT TIME"
second_status = "TIME: [current_code]"
if(NUKEUI_AWAIT_ARM)
first_status = "DEVICE READY"
second_status = "TIME: [get_time_left()]"
if(NUKEUI_TIMING)
first_status = "DEVICE ARMED"
second_status = "TIME: [get_time_left()]"
if(NUKEUI_EXPLODED)
first_status = "DEVICE DEPLOYED"
second_status = "THANK YOU"
data["status1"] = first_status
data["status2"] = second_status
data["anchored"] = anchored
data["safety"] = safety
data["timing"] = timing
data["time_left"] = get_time_left()
data["timer_set"] = timer_set
data["timer_is_not_default"] = timer_set != default_timer_set
data["timer_is_not_min"] = timer_set != minimum_timer_set
data["timer_is_not_max"] = timer_set != maximum_timer_set
var/message = "AUTH"
if(auth)
message = "[numeric_input]"
if(yes_code)
message = "*****"
data["message"] = message
return data
/obj/machinery/nuclearbomb/ui_act(action, params)
if(..())
return
playsound(src, "terminal_type", 20, FALSE)
switch(action)
if("eject_disk")
if(auth && auth.loc == src)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
auth.forceMove(get_turf(src))
auth = null
. = TRUE
if("insert_disk")
if(!auth)
else
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
if(I && disk_check(I) && usr.transferItemToLoc(I, src))
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
auth = I
. = TRUE
update_ui_mode()
if("keypad")
if(auth)
var/digit = params["digit"]
switch(digit)
if("R")
if("C")
if(auth && ui_mode == NUKEUI_AWAIT_ARM)
set_safety()
yes_code = FALSE
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
update_ui_mode()
else
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
numeric_input = ""
yes_code = FALSE
. = TRUE
if("E")
if(numeric_input == r_code)
numeric_input = ""
yes_code = TRUE
. = TRUE
else
numeric_input = "ERROR"
switch(ui_mode)
if(NUKEUI_AWAIT_CODE)
if(numeric_input == r_code)
numeric_input = ""
yes_code = TRUE
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
. = TRUE
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
numeric_input = "ERROR"
if(NUKEUI_AWAIT_TIMER)
var/number_value = text2num(numeric_input)
if(number_value)
timer_set = CLAMP(number_value, minimum_timer_set, maximum_timer_set)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
set_safety()
. = TRUE
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
update_ui_mode()
if("0","1","2","3","4","5","6","7","8","9")
if(numeric_input != "ERROR")
numeric_input += digit
if(length(numeric_input) > 5)
numeric_input = "ERROR"
else
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
. = TRUE
if("timer")
if(auth && yes_code)
var/change = params["change"]
if(change == "reset")
timer_set = default_timer_set
else if(change == "decrease")
timer_set = max(minimum_timer_set, timer_set - 10)
else if(change == "increase")
timer_set = min(maximum_timer_set, timer_set + 10)
else if(change == "input")
var/user_input = input(usr, "Set time to detonation.", name) as null|num
if(!user_input)
return
var/N = text2num(user_input)
if(!N)
return
timer_set = CLAMP(N,minimum_timer_set,maximum_timer_set)
. = TRUE
if("safety")
if(auth && yes_code && !exploded)
set_safety()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
if("arm")
if(auth && yes_code && !safety && !exploded)
playsound(src, 'sound/machines/nuke/confirm_beep.ogg', 50, FALSE)
set_active()
update_ui_mode()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
if("anchor")
if(auth && yes_code)
playsound(src, 'sound/machines/nuke/general_beep.ogg', 50, FALSE)
set_anchor()
if("toggle_timer")
if(auth && yes_code && !safety && !exploded)
set_active()
else
playsound(src, 'sound/machines/nuke/angry_beep.ogg', 50, FALSE)
/obj/machinery/nuclearbomb/proc/set_anchor()
@@ -100,10 +100,9 @@
if(M.mind)
M.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl(null))
/obj/item/organ/heart/demon/Remove(mob/living/carbon/M, special = 0)
..()
if(M.mind)
M.mind.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
/obj/item/organ/heart/demon/Remove(special = FALSE)
owner?.mind?.RemoveSpell(/obj/effect/proc_holder/spell/bloodcrawl)
return ..()
/obj/item/organ/heart/demon/Stop()
return 0 // Always beating.
@@ -2,6 +2,7 @@
name = "Survivalist"
show_in_antagpanel = FALSE
show_name_in_check_antagonists = TRUE
blacklisted_quirks = list(/datum/quirk/nonviolent) // mutes are allowed
var/greet_message = ""
/datum/antagonist/survivalist/proc/forge_objectives()
@@ -19,20 +20,8 @@
owner.announce_objectives()
/datum/antagonist/survivalist/guns
greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, by any means necessary. Kill anyone who gets in your way."
/datum/antagonist/survivalist/guns/forge_objectives()
var/datum/objective/steal_five_of_type/summon_guns/guns = new
guns.owner = owner
objectives += guns
..()
greet_message = "Your own safety matters above all else, and the only way to ensure your safety is to stockpile weapons! Grab as many guns as possible, and don't let anyone take them!"
/datum/antagonist/survivalist/magic
name = "Amateur Magician"
greet_message = "Grow your newfound talent! Grab as many magical artefacts as possible, by any means necessary. Kill anyone who gets in your way."
/datum/antagonist/survivalist/magic/forge_objectives()
var/datum/objective/steal_five_of_type/summon_magic/magic = new
magic.owner = owner
objectives += magic
..()
greet_message = "This magic stuff is... so powerful. You want more. More! They want your power. They can't have it! Don't let them have it!"
@@ -19,6 +19,7 @@
job_description = "Swarmer"
death = FALSE
roundstart = FALSE
short_desc = "You are a swarmer, a weapon of a long dead civilization."
flavour_text = {"
<b>You are a swarmer, a weapon of a long dead civilization. Until further orders from your original masters are received, you must continue to consume and replicate.</b>
<b>Clicking on any object will try to consume it, either deconstructing it into its components, destroying it, or integrating any materials it has into you if successful.</b>
@@ -77,19 +77,23 @@
var/is_hijacker = FALSE
var/datum/game_mode/dynamic/mode
var/is_dynamic = FALSE
var/hijack_prob = 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
if(mode.storyteller.flags & NO_ASSASSIN)
is_hijacker = FALSE
if(mode.threat >= CONFIG_GET(number/dynamic_hijack_cost))
hijack_prob = CLAMP(mode.threat_level-50,0,20)
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
is_hijacker = (prob(hijack_prob) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
else
var/indice_pop = min(10,round(GLOB.joined_player_list.len/mode.pop_per_requirement)+1)
is_hijacker = (prob(10) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
is_hijacker = (prob(hijack_prob) && (mode.threat_level >= CONFIG_GET(number_list/dynamic_hijack_requirements)[indice_pop]))
if(mode.storyteller.flags & NO_ASSASSIN)
is_hijacker = FALSE
else if (GLOB.joined_player_list.len >= 30) // Less murderboning on lowpop thanks
hijack_prob = 10
is_hijacker = prob(10)
var/martyr_chance = prob(20)
var/martyr_chance = prob(hijack_prob*2)
var/objective_count = is_hijacker //Hijacking counts towards number of objectives
if(!SSticker.mode.exchange_blue && SSticker.mode.traitors.len >= 8) //Set up an exchange if there are enough traitors
if(!SSticker.mode.exchange_red)
@@ -170,7 +174,7 @@
if(istype(SSticker.mode,/datum/game_mode/dynamic))
mode = SSticker.mode
is_dynamic = TRUE
assassin_prob = mode.threat_level*(2/3)
assassin_prob = max(0,mode.threat_level-20)
if(prob(assassin_prob))
if(is_dynamic)
var/threat_spent = CONFIG_GET(number/dynamic_assassinate_cost)
@@ -187,22 +191,37 @@
maroon_objective.owner = owner
maroon_objective.find_target()
add_objective(maroon_objective)
else
else if(prob(max(0,assassin_prob-20)))
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
else
var/datum/objective/assassinate/once/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
else
if(prob(15) && !(locate(/datum/objective/download) in objectives) && !(owner.assigned_role in list("Research Director", "Scientist", "Roboticist")))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
add_objective(download_objective)
else
else if(prob(40)) // cum. not counting download: 40%.
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
else if(prob(100/3)) // cum. not counting download: 20%.
var/datum/objective/sabotage/sabotage_objective = new
sabotage_objective.owner = owner
sabotage_objective.find_target()
add_objective(sabotage_objective)
else // cum. not counting download: 40%
var/datum/objective/flavor/traitor/flavor_objective = new
flavor_objective.owner = owner
flavor_objective.forge_objective()
add_objective(flavor_objective)
/datum/antagonist/traitor/proc/forge_single_AI_objective()
.=1
@@ -369,11 +388,17 @@
if(objectives.len)//If the traitor had no objectives, don't need to process this.
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
traitorwin = FALSE
else
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
traitorwin = FALSE
objectives_text += "<br><B>Objective #[count]</B>: [objective.explanation_text]"
count++
if(uplink_true)
@@ -35,7 +35,7 @@
var/objectives_complete = TRUE
if(objectives.len)
for(var/datum/objective/objective in objectives)
if(!objective.check_completion())
if(objective.completable && !objective.check_completion())
objectives_complete = FALSE
break
@@ -246,7 +246,7 @@
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
var/mob/living/carbon/human/target = null
var/list/mob/living/carbon/human/possible = list()
var/list/mob/living/carbon/human/possible
var/obj/item/voodoo_link = null
var/cooldown_time = 30 //3s
var/cooldown = 0
@@ -284,7 +284,7 @@
user.unset_machine()
/obj/item/voodoo/attack_self(mob/user)
if(!target && possible.len)
if(!target && length(possible))
target = input(user, "Select your victim!", "Voodoo") as null|anything in possible
return
@@ -324,12 +324,12 @@
cooldown = world.time + cooldown_time
/obj/item/voodoo/proc/update_targets()
LAZYINITLIST(possible)
possible = null
if(!voodoo_link)
return
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(md5(H.dna.uni_identity) in voodoo_link.fingerprints)
possible |= H
LAZYOR(possible, H)
/obj/item/voodoo/proc/GiveHint(mob/victim,force=0)
if(prob(50) || force)
+14 -7
View File
@@ -61,9 +61,9 @@
owner.current.forceMove(pick(GLOB.wizardstart))
/datum/antagonist/wizard/proc/create_objectives()
var/datum/objective/new_objective = new("Cause as much creative mayhem as you can aboard the station! The more outlandish your methods of achieving this, the better! Make sure there's a decent amount of crew alive to tell of your tale.")
new_objective.completed = TRUE //So they can greentext without admin intervention.
var/datum/objective/flavor/wizard/new_objective = new
new_objective.owner = owner
new_objective.forge_objective()
objectives += new_objective
if (!(locate(/datum/objective/escape) in objectives))
@@ -94,6 +94,7 @@
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
owner.announce_objectives()
to_chat(owner, "<B>These are merely guidelines! The federation are your masters, but you forge your own path!</B>")
to_chat(owner, "You will find a list of available spells in your spell book. Choose your magic arsenal carefully.")
to_chat(owner, "The spellbook is bound to you, and others cannot use it.")
to_chat(owner, "In your pockets you will find a teleport scroll. Use it as needed.")
@@ -109,7 +110,7 @@
var/wizard_name_second = pick(GLOB.wizard_second)
var/randomname = "[wizard_name_first] [wizard_name_second]"
var/mob/living/wiz_mob = owner.current
var/newname = copytext(sanitize(input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname) as null|text),1,MAX_NAME_LEN)
var/newname = reject_bad_name(stripped_input(wiz_mob, "You are the [name]. Would you like to change your name to something else?", "Name change", randomname, MAX_NAME_LEN))
if (!newname)
newname = randomname
@@ -265,11 +266,17 @@
var/count = 1
var/wizardwin = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'>Success!</span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
wizardwin = FALSE
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
wizardwin = 0
parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
count++
if(wizardwin)
+3 -2
View File
@@ -25,12 +25,13 @@
listening = FALSE
languages = message_language
say("The recorded message is '[recorded]'.", language = message_language)
activate_cooldown = max(round(length(recorded) * 0.5), 3 SECONDS)
/obj/item/assembly/playback/activate()
if(recorded == "") // Why say anything when there isn't anything to say
. = ..()
if(!. || !recorded) // Why say anything when there isn't anything to say
return FALSE
say("[recorded]", language = languages) // Repeat the message in the language it was said in
return TRUE
/obj/item/assembly/playback/proc/record()
if(!secured || holder)
+38 -53
View File
@@ -11,7 +11,6 @@
var/code = DEFAULT_SIGNALER_CODE
var/frequency = FREQ_SIGNALER
var/delay = 0
var/datum/radio_frequency/radio_connection
var/suicider = null
var/hearing_range = 1
@@ -48,64 +47,50 @@
holder.update_icon()
return
/obj/item/assembly/signaler/ui_interact(mob/user, flag1)
. = ..()
if(is_secured(user))
var/t1 = "-------"
var/dat = {"
<TT>
<A href='byond://?src=[REF(src)];send=1'>Send Signal</A><BR>
<B>Frequency/Code</B> for signaler:<BR>
Frequency:
[format_frequency(src.frequency)]
<A href='byond://?src=[REF(src)];set=freq'>Set</A><BR>
Code:
[src.code]
<A href='byond://?src=[REF(src)];set=code'>Set</A><BR>
[t1]
</TT>"}
user << browse(dat, "window=radio")
onclose(user, "radio")
/obj/item/assembly/signaler/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
if(!is_secured(user))
return
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/ui_width = 280
var/ui_height = 132
ui = new(user, src, ui_key, "signaler", name, ui_width, ui_height, master_ui, state)
ui.open()
/obj/item/assembly/signaler/ui_data(mob/user)
var/list/data = list()
data["frequency"] = frequency
data["code"] = code
data["minFrequency"] = MIN_FREE_FREQ
data["maxFrequency"] = MAX_FREE_FREQ
/obj/item/assembly/signaler/Topic(href, href_list)
..()
return data
if(!usr.canUseTopic(src, BE_CLOSE))
usr << browse(null, "window=radio")
onclose(usr, "radio")
/obj/item/assembly/signaler/ui_act(action, params)
if(..())
return
switch(action)
if("signal")
INVOKE_ASYNC(src, .proc/signal)
. = TRUE
if("freq")
frequency = unformat_frequency(params["freq"])
frequency = sanitize_frequency(frequency, TRUE)
set_frequency(frequency)
. = TRUE
if("code")
code = text2num(params["code"])
code = round(code)
. = TRUE
if("reset")
if(params["reset"] == "freq")
frequency = initial(frequency)
else
code = initial(code)
. = TRUE
if (href_list["set"])
if(href_list["set"] == "freq")
var/new_freq = input(usr, "Input a new signalling frequency", "Remote Signaller Frequency", format_frequency(frequency)) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_freq = unformat_frequency(new_freq)
new_freq = sanitize_frequency(new_freq, TRUE)
set_frequency(new_freq)
if(href_list["set"] == "code")
var/new_code = input(usr, "Input a new signalling code", "Remote Signaller Code", code) as num|null
if(!usr.canUseTopic(src, BE_CLOSE))
return
new_code = round(new_code)
new_code = CLAMP(new_code, 1, 100)
code = new_code
if(href_list["send"])
spawn( 0 )
signal()
if(usr)
attack_self(usr)
return
update_icon()
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
if(issignaler(W))
var/obj/item/assembly/signaler/signaler2 = W
@@ -337,8 +337,9 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
if(!length(cached_gases))
return
var/list/reactions = list()
for(var/I in cached_gases)
reactions += SSair.gas_reactions[I]
for(var/datum/gas_reaction/G in SSair.gas_reactions)
if(cached_gases[G.major_gas])
reactions += G
if(!length(reactions))
return
reaction_results = new
@@ -2,8 +2,6 @@
/proc/init_gas_reactions()
. = list()
for(var/type in subtypesof(/datum/gas))
.[type] = list()
for(var/r in subtypesof(/datum/gas_reaction))
var/datum/gas_reaction/reaction = r
@@ -16,27 +14,19 @@
var/datum/gas/req_gas = req
if (!reaction_key || initial(reaction_key.rarity) > initial(req_gas.rarity))
reaction_key = req_gas
.[reaction_key] += list(reaction)
sortTim(., /proc/cmp_gas_reactions, TRUE)
reaction.major_gas = reaction_key
. += reaction
sortTim(., /proc/cmp_gas_reaction)
/proc/cmp_gas_reactions(list/datum/gas_reaction/a, list/datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
if (!length(a) || !length(b))
return length(b) - length(a)
var/maxa
var/maxb
for (var/datum/gas_reaction/R in a)
if (R.priority > maxa)
maxa = R.priority
for (var/datum/gas_reaction/R in b)
if (R.priority > maxb)
maxb = R.priority
return maxb - maxa
/proc/cmp_gas_reaction(datum/gas_reaction/a, datum/gas_reaction/b) // compares lists of reactions by the maximum priority contained within the list
return b.priority - a.priority
/datum/gas_reaction
//regarding the requirements lists: the minimum or maximum requirements must be non-zero.
//when in doubt, use MINIMUM_MOLE_COUNT.
var/list/min_requirements
var/list/max_requirements
var/major_gas //the highest rarity gas used in the reaction.
var/exclude = FALSE //do it this way to allow for addition/removal of reactions midmatch in the future
var/priority = 100 //lower numbers are checked/react later than higher numbers. if two reactions have the same priority they may happen in either order
var/name = "reaction"
@@ -386,9 +386,10 @@
send_signal(device_id, list("checks" = text2num(params["val"])^2), usr)
. = TRUE
if("set_external_pressure", "set_internal_pressure")
var/area/A = get_base_area(src)
var/target = input("New target pressure:", name, A.air_vent_info[device_id][(action == "set_external_pressure" ? "external" : "internal")]) as num|null
if(!isnull(target) && !..())
var/target = params["value"]
if(!isnull(target))
send_signal(device_id, list("[action]" = target), usr)
. = TRUE
if("reset_external_pressure")
@@ -138,7 +138,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_filter", name, 475, 195, master_ui, state)
ui = new(user, src, ui_key, "atmos_filter", name, 475, 185, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/trinary/filter/ui_data()
@@ -14,32 +14,22 @@
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "mixer"
ui_x = 370
ui_y = 165
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/examine(mob/user)
. = ..()
. += "<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>"
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>"
/obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user)
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
on = !on
update_icon()
investigate_log("Mixer, [src.name], turned on by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Mixer, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return ..()
return ..()
/obj/machinery/atmospherics/components/trinary/mixer/AltClick(mob/user)
. = ..()
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
target_pressure = MAX_OUTPUT_PRESSURE
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
investigate_log("Mixer, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Mixer, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
return TRUE
update_icon()
return ..()
//node 3 is the outlet, nodes 1 & 2 are intakes
@@ -64,12 +54,6 @@
var/on_state = on && nodes[1] && nodes[2] && nodes[3] && is_operational()
icon_state = "mixer_[on_state ? "on" : "off"][flipped ? "_f" : ""]"
/obj/machinery/atmospherics/components/trinary/mixer/power_change()
var/old_stat = stat
..()
if(stat != old_stat)
update_icon()
/obj/machinery/atmospherics/components/trinary/mixer/New()
..()
var/datum/gas_mixture/air3 = airs[3]
@@ -81,8 +65,13 @@
if(!on || !(nodes[1] && nodes[2] && nodes[3]) && !is_operational())
return
//Get those gases, mah boiiii
var/datum/gas_mixture/air1 = airs[1]
var/datum/gas_mixture/air2 = airs[2]
if(!air1 || !air2)
return
var/datum/gas_mixture/air3 = airs[3]
var/output_starting_pressure = air3.return_pressure()
@@ -92,60 +81,57 @@
return
//Calculate necessary moles to transfer using PV=nRT
var/general_transfer = (target_pressure - output_starting_pressure) * air3.volume / R_IDEAL_GAS_EQUATION
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles1 = 0
var/transfer_moles2 = 0
if(air1.temperature > 0)
transfer_moles1 = (node1_concentration * pressure_delta) * air3.volume / (air1.temperature * R_IDEAL_GAS_EQUATION)
if(air2.temperature > 0)
transfer_moles2 = (node2_concentration * pressure_delta) * air3.volume / (air2.temperature * R_IDEAL_GAS_EQUATION)
var/transfer_moles1 = air1.temperature ? node1_concentration * general_transfer / air1.temperature : 0
var/transfer_moles2 = air2.temperature ? node2_concentration * general_transfer / air2.temperature : 0
var/air1_moles = air1.total_moles()
var/air2_moles = air2.total_moles()
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
var/ratio = 0
if((transfer_moles1 > 0 ) && (transfer_moles2 > 0))
if(!node2_concentration)
if(air1.temperature <= 0)
return
transfer_moles1 = min(transfer_moles1, air1_moles)
transfer_moles2 = 0
else if(!node1_concentration)
if(air2.temperature <= 0)
return
transfer_moles2 = min(transfer_moles2, air2_moles)
transfer_moles1 = 0
else
if(air1.temperature <= 0 || air2.temperature <= 0)
return
if((transfer_moles2 <= 0) || (transfer_moles1 <= 0))
return
if((air1_moles < transfer_moles1) || (air2_moles < transfer_moles2))
var/ratio = 0
ratio = min(air1_moles / transfer_moles1, air2_moles / transfer_moles2)
if((transfer_moles2 == 0 ) && ( transfer_moles1 > 0))
ratio = air1_moles / transfer_moles1
if((transfer_moles1 == 0 ) && ( transfer_moles2 > 0))
ratio = air2_moles / transfer_moles2
transfer_moles1 *= ratio
transfer_moles2 *= ratio
transfer_moles1 *= ratio
transfer_moles2 *= ratio
//Actually transfer the gas
if(transfer_moles1 > 0)
if(transfer_moles1)
var/datum/gas_mixture/removed1 = air1.remove(transfer_moles1)
air3.merge(removed1)
if(transfer_moles2 > 0)
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
air3.merge(removed2)
if(transfer_moles1)
var/datum/pipeline/parent1 = parents[1]
parent1.update = TRUE
if(transfer_moles2)
var/datum/gas_mixture/removed2 = air2.remove(transfer_moles2)
air3.merge(removed2)
var/datum/pipeline/parent2 = parents[2]
parent2.update = TRUE
var/datum/pipeline/parent3 = parents[3]
parent3.update = TRUE
return
/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_mixer", name, 370, 165, master_ui, state)
ui = new(user, src, ui_key, "atmos_mixer", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/trinary/mixer/ui_data()
@@ -153,8 +139,8 @@
data["on"] = on
data["set_pressure"] = round(target_pressure)
data["max_pressure"] = round(MAX_OUTPUT_PRESSURE)
data["node1_concentration"] = round(node1_concentration*100)
data["node2_concentration"] = round(node2_concentration*100)
data["node1_concentration"] = round(node1_concentration*100, 1)
data["node2_concentration"] = round(node2_concentration*100, 1)
return data
/obj/machinery/atmospherics/components/trinary/mixer/ui_act(action, params)
@@ -182,18 +168,19 @@
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("node1")
var/value = text2num(params["concentration"])
node1_concentration = max(0, min(1, node1_concentration + value))
node2_concentration = max(0, min(1, node2_concentration - value))
adjust_node1_value(value)
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("node2")
var/value = text2num(params["concentration"])
node2_concentration = max(0, min(1, node2_concentration + value))
node1_concentration = max(0, min(1, node1_concentration - value))
adjust_node1_value(100 - value)
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
update_icon()
/obj/machinery/atmospherics/components/trinary/mixer/proc/adjust_node1_value(newValue)
node1_concentration = newValue / 100
node2_concentration = 1 - node1_concentration
/obj/machinery/atmospherics/components/trinary/mixer/can_unwrench(mob/user)
. = ..()
@@ -10,6 +10,8 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 30)
layer = OBJ_LAYER
circuit = /obj/item/circuitboard/machine/thermomachine
ui_x = 300
ui_y = 230
pipe_flags = PIPING_ONE_PER_TURF
@@ -126,7 +128,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "thermomachine", name, 400, 240, master_ui, state)
ui = new(user, src, ui_key, "thermomachine", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/atmospherics/components/unary/thermomachine/ui_data(mob/user)
@@ -16,7 +16,7 @@
var/mutable_appearance/center
/obj/machinery/atmospherics/pipe/manifold/Initialize()
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/Initialize()
icon_state = ""
center = mutable_appearance(icon, "manifold_center")
return ..()
@@ -84,14 +84,14 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "portable_pump", name, 420, 415, master_ui, state)
ui = new(user, src, ui_key, "portable_pump", name, 300, 315, master_ui, state)
ui.open()
/obj/machinery/portable_atmospherics/pump/ui_data()
var/data = list()
data["on"] = on
data["direction"] = direction
data["connected"] = connected_port ? 1 : 0
data["direction"] = direction == PUMP_IN ? TRUE : FALSE
data["connected"] = connected_port ? TRUE : FALSE
data["pressure"] = round(air_contents.return_pressure() ? air_contents.return_pressure() : 0)
data["target_pressure"] = round(pump.target_pressure ? pump.target_pressure : 0)
data["default_pressure"] = round(PUMP_DEFAULT_PRESSURE)
@@ -102,6 +102,8 @@
data["holding"] = list()
data["holding"]["name"] = holding.name
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
else
data["holding"] = null
return data
/obj/machinery/portable_atmospherics/pump/ui_act(action, params)
@@ -67,7 +67,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "portable_scrubber", name, 420, 435, master_ui, state)
ui = new(user, src, ui_key, "portable_scrubber", name, 320, 335, master_ui, state)
ui.open()
/obj/machinery/portable_atmospherics/scrubber/ui_data()
@@ -85,6 +85,8 @@
data["holding"] = list()
data["holding"]["name"] = holding.name
data["holding"]["pressure"] = round(holding.air_contents.return_pressure())
else
data["holding"] = null
return data
/obj/machinery/portable_atmospherics/scrubber/ui_act(action, params)
+23 -15
View File
@@ -264,6 +264,8 @@
M.key = new_team_member.key
M.faction += team
M.equipOutfit(ctf_gear)
M.dna.species.punchdamagehigh = 25
M.dna.species.punchdamagelow = 25
spawned_mobs += M
/obj/machinery/capture_the_flag/Topic(href, href_list)
@@ -368,6 +370,10 @@
CTF.ctf_gear = initial(ctf_gear)
CTF.respawn_cooldown = DEFAULT_RESPAWN
/proc/ctf_floor_vanish(atom/target)
if(isturf(target.loc))
qdel(target)
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf
desc = "This looks like it could really hurt in melee."
force = 75
@@ -375,11 +381,7 @@
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/dropped()
. = ..()
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
/obj/item/gun/ballistic/automatic/pistol/deagle/ctf/proc/floor_vanish()
if(isturf(loc))
qdel(src)
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
/obj/item/ammo_box/magazine/m50/ctf
ammo_type = /obj/item/ammo_casing/a50/ctf
@@ -402,22 +404,14 @@
/obj/item/gun/ballistic/automatic/laser/ctf/dropped()
. = ..()
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
/obj/item/gun/ballistic/automatic/laser/ctf/proc/floor_vanish()
if(isturf(loc))
qdel(src)
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
/obj/item/ammo_box/magazine/recharge/ctf
ammo_type = /obj/item/ammo_casing/caseless/laser/ctf
/obj/item/ammo_box/magazine/recharge/ctf/dropped()
. = ..()
addtimer(CALLBACK(src, .proc/floor_vanish), 1)
/obj/item/ammo_box/magazine/recharge/ctf/proc/floor_vanish()
if(isturf(loc))
qdel(src)
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
/obj/item/ammo_casing/caseless/laser/ctf
projectile_type = /obj/item/projectile/beam/ctf
@@ -470,6 +464,19 @@
icon_state = "bluelaser"
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
// MELEE GANG
/obj/item/claymore/ctf
slot_flags = SLOT_BACK
/obj/item/claymore/ctf/pre_attack(atom/target, mob/user, params)
if(!is_ctf_target(target))
return FALSE
return ..()
/obj/item/claymore/ctf/dropped()
. = ..()
addtimer(CALLBACK(GLOBAL_PROC, /proc/ctf_floor_vanish, src), 1)
/datum/outfit/ctf
name = "CTF"
ears = /obj/item/radio/headset
@@ -483,6 +490,7 @@
l_pocket = /obj/item/ammo_box/magazine/recharge/ctf
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf
back = /obj/item/claymore/ctf
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
if(visualsOnly)
+21 -9
View File
@@ -13,7 +13,9 @@
var/death = TRUE //Kill the mob
var/roundstart = TRUE //fires on initialize
var/instant = FALSE //fires on New
var/flavour_text = "The mapper forgot to set this!"
var/short_desc = "The mapper forgot to set this!"
var/flavour_text = ""
var/important_info = ""
var/faction = null
var/permanent = FALSE //If true, the spawner will not disappear upon running out of uses.
var/random = FALSE //Don't set a name or gender, just go random
@@ -110,7 +112,12 @@
if(ckey)
M.ckey = ckey
if(show_flavour)
to_chat(M, "[flavour_text]")
var/output_message = "<span class='big bold'>[short_desc]</span>"
if(flavour_text != "")
output_message += "\n<span class='bold'>[flavour_text]</span>"
if(important_info != "")
output_message += "\n<span class='userdanger'>[important_info]</span>"
to_chat(M, output_message)
var/datum/mind/MM = M.mind
var/datum/antagonist/A
if(antagonist_type)
@@ -340,7 +347,7 @@
name = "sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space doctor!</span>"
short_desc = "You are a space doctor!"
assignedrole = "Space Doctor"
job_description = "Off-station Doctor"
@@ -397,7 +404,8 @@
name = "bartender sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a space bartender!</span><b> Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect.</b>"
short_desc = "You are a space bartender!"
flavour_text = "Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect."
assignedrole = "Space Bartender"
id_job = "Bartender"
@@ -422,7 +430,8 @@
name = "beach bum sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You're, like, totally a dudebro, bruh.</span><b> Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?</b>"
short_desc = "You're a spunky lifeguard!"
flavour_text = "It's up to you to make sure nobody drowns or gets eaten by sharks and stuff."
assignedrole = "Beach Bum"
/obj/effect/mob_spawn/human/beach/alive/lifeguard
@@ -511,7 +520,7 @@
name = "sleeper"
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
flavour_text = "<span class='big bold'>You are a Nanotrasen Commander!</span>"
short_desc = "You are a Nanotrasen Commander!"
/obj/effect/mob_spawn/human/nanotrasensoldier/alive
death = FALSE
@@ -522,7 +531,7 @@
icon = 'icons/obj/machines/sleeper.dmi'
icon_state = "sleeper"
faction = "nanotrasenprivate"
flavour_text = "<span class='big bold'>You are a Nanotrasen Private Security Officer!</span>"
short_desc = "You are a Nanotrasen Private Security Officer!"
/////////////////Spooky Undead//////////////////////
@@ -539,7 +548,8 @@
job_description = "Skeleton"
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
flavour_text = "<span class='big bold'>By unknown powers, your skeletal remains have been reanimated!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
short_desc = "By unknown powers, your skeletal remains have been reanimated!"
flavour_text = "Walk this mortal plain and terrorize all living adventurers who dare cross your path."
assignedrole = "Skeleton"
/obj/effect/mob_spawn/human/zombie
@@ -554,7 +564,9 @@
job_description = "Zombie"
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
flavour_text = "<span class='big bold'>By unknown powers, your rotting remains have been resurrected!</span><b> Walk this mortal plain and terrorize all living adventurers who dare cross your path.</b>"
short_desc = "By unknown powers, your rotting remains have been resurrected!"
flavour_text = "Walk this mortal plain and terrorize all living adventurers who dare cross your path."
/obj/effect/mob_spawn/human/abductor
@@ -595,8 +595,9 @@
job_description = "Syndicate Snow Operative"
faction = ROLE_SYNDICATE
outfit = /datum/outfit/snowsyndie
flavour_text = "<span class='big bold'>You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself.</span>"
short_desc = "You are a syndicate operative recently awoken from cryostasis in an underground outpost."
flavour_text = "You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."
/datum/outfit/snowsyndie
name = "Syndicate Snow Operative"
+1 -1
View File
@@ -43,7 +43,7 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.con
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
else if (t[1] == "#")
continue
var/pos = findtext(t, " ")
+45 -35
View File
@@ -3,13 +3,20 @@
desc = "Used to order supplies, approve requests, and control the shuttle."
icon_screen = "supply"
circuit = /obj/item/circuitboard/computer/cargo
req_access = list(ACCESS_CARGO)
ui_x = 780
ui_y = 750
var/requestonly = FALSE
var/contraband = FALSE
var/self_paid = FALSE
var/safety_warning = "For safety reasons, the automated supply shuttle \
cannot transport live organisms, human remains, classified nuclear weaponry \
or homing beacons."
cannot transport live organisms, human remains, classified nuclear weaponry, \
homing beacons or machinery housing any form of artificial intelligence."
var/blockade_warning = "Bluespace instability detected. Shuttle movement impossible."
/// radio used by the console to send messages on supply channel
var/obj/item/radio/headset/radio
/// var that tracks message cooldown
var/message_cooldown
light_color = "#E2853D"//orange
@@ -18,11 +25,11 @@
desc = "Used to request supplies from cargo."
icon_screen = "request"
circuit = /obj/item/circuitboard/computer/cargo/request
req_access = list()
requestonly = TRUE
/obj/machinery/computer/cargo/Initialize()
. = ..()
radio = new /obj/item/radio/headset/headset_cargo(src)
var/obj/item/circuitboard/computer/cargo/board = circuit
contraband = board.contraband
if (board.obj_flags & EMAGGED)
@@ -30,6 +37,10 @@
else
obj_flags &= ~EMAGGED
/obj/machinery/computer/cargo/Destroy()
QDEL_NULL(radio)
..()
/obj/machinery/computer/cargo/proc/get_export_categories()
. = EXPORT_CARGO
if(contraband)
@@ -38,11 +49,11 @@
. |= EXPORT_EMAG
/obj/machinery/computer/cargo/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
"<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
if(user)
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
"<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
obj_flags |= EMAGGED
contraband = TRUE
@@ -51,23 +62,21 @@
var/obj/item/circuitboard/computer/cargo/board = circuit
board.contraband = TRUE
board.obj_flags |= EMAGGED
req_access = list()
return TRUE
update_static_data(user)
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "cargo", name, 1000, 800, master_ui, state)
ui = new(user, src, ui_key, "cargo", name, ui_x, ui_y, master_ui, state)
ui.open()
/obj/machinery/computer/cargo/ui_data()
var/list/data = list()
data["requestonly"] = requestonly
data["location"] = SSshuttle.supply.getStatusText()
data["points"] = SSshuttle.points
data["away"] = SSshuttle.supply.getDockedId() == "supply_away"
data["docked"] = SSshuttle.supply.mode == SHUTTLE_IDLE
data["points"] = SSshuttle.points
data["loan"] = !!SSshuttle.shuttle_loan
data["loan_dispatched"] = SSshuttle.shuttle_loan && SSshuttle.shuttle_loan.dispatched
var/message = "Remember to stamp and send back the supply manifests."
@@ -76,29 +85,13 @@
if(SSshuttle.supplyBlocked)
message = blockade_warning
data["message"] = message
data["supplies"] = list()
for(var/pack in SSshuttle.supply_packs)
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
if(!data["supplies"][P.group])
data["supplies"][P.group] = list(
"name" = P.group,
"packs" = list()
)
if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly)
continue
data["supplies"][P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name.
))
data["cart"] = list()
for(var/datum/supply_order/SO in SSshuttle.shoppinglist)
data["cart"] += list(list(
"object" = SO.pack.name,
"cost" = SO.pack.cost,
"id" = SO.id
"id" = SO.id,
"orderer" = SO.orderer,
))
data["requests"] = list()
@@ -113,14 +106,31 @@
return data
/obj/machinery/computer/cargo/ui_static_data(mob/user)
var/list/data = list()
data["requestonly"] = requestonly
data["supplies"] = list()
for(var/pack in SSshuttle.supply_packs)
var/datum/supply_pack/P = SSshuttle.supply_packs[pack]
if(!data["supplies"][P.group])
data["supplies"][P.group] = list(
"name" = P.group,
"packs" = list()
)
if((P.hidden && !(obj_flags & EMAGGED)) || (P.contraband && !contraband) || (P.special && !P.special_enabled) || P.DropPodOnly)
continue
data["supplies"][P.group]["packs"] += list(list(
"name" = P.name,
"cost" = P.cost,
"id" = pack,
"desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name.
"access" = P.access
))
return data
/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
if(..())
return
if(!allowed(usr))
to_chat(usr, "<span class='notice'>Access denied.</span>")
return
if(action != "add" && requestonly)
return
switch(action)
if("send")
if(!SSshuttle.supply.canMove())
+1 -1
View File
@@ -342,7 +342,7 @@
/datum/export/weapon/real_toolbox
cost = 600
unit_name = "golden toolbox"
export_types = list(/obj/item/storage/toolbox/gold_real)
export_types = list(/obj/item/storage/toolbox/plastitanium/gold_real)
/datum/export/weapon/melee
cost = 50
+1 -1
View File
@@ -90,7 +90,7 @@
/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "cargo_express", name, 1000, 800, master_ui, state)
ui = new(user, src, ui_key, "cargo_express", name, 600, 700, master_ui, state)
ui.open()
/obj/machinery/computer/cargo/express/ui_data(mob/user)
+8
View File
@@ -149,6 +149,14 @@
crate_type = /obj/structure/closet/crate/secure/engineering
dangerous = TRUE
/datum/supply_pack/engine/supermatter_spray
name = "Supermatter Spray Crate"
desc = "The single thing that can truly heal the supermatter."
cost = 2000
contains = list(/obj/item/supermatterspray)
crate_name = "supermatter shard crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engine/tesla_coils
name = "Tesla Coil Crate"
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
+18 -1
View File
@@ -238,7 +238,7 @@
desc = "Get your mind out of the gutter operative, you have work to do. Three items per order. Possible Results: .357 Speedloaders, Kitchen Gun Mags, Stetchkin Mags."
hidden = TRUE
cost = 12000
var/num_contained = 3
var/num_contained = 3
contains = list(/obj/item/ammo_box/a357,
/obj/item/ammo_box/a357,
/obj/item/ammo_box/a357,
@@ -268,6 +268,13 @@
/obj/item/storage/box/matches)
crate_name = "candle crate"
/datum/supply_pack/misc/diamondring
name = "Diamond Ring"
desc = "Show them your love is like a diamond: unbreakable and forever lasting. Shipped straight from child slave cartels in the space african mines."
cost = 10000
contains = list(/obj/item/storage/fancy/ringbox/diamond)
crate_name = "diamond ring crate"
/datum/supply_pack/misc/exoticfootwear
name = "Exotic Footwear Crate"
desc = "Popularised by lizards and exotic dancers, the footwear included in this shipment is sure to give your feet the breathing room they deserve. Sweet Kicks Inc. is not responsible for any damage, distress, or @r0u$a1 caused by this shipment."
@@ -303,6 +310,16 @@
crate_name = "coffin"
crate_type = /obj/structure/closet/crate/coffin
/datum/supply_pack/misc/jewelry
name = "Jewelry Crate"
desc = "Bling out with this crate of jewelry. Includes gold necklace and a set of two rings."
cost = 5000
contains = list(/obj/item/clothing/neck/necklace/dope,
/obj/item/storage/fancy/ringbox,
/obj/item/storage/fancy/ringbox/silver
)
crate_name = "jewelry crate"
/datum/supply_pack/misc/jukebox
name = "Jukebox"
cost = 10000
+1
View File
@@ -25,6 +25,7 @@
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro well send you a sheet of advanced alien alloy."
cost = 15000
DropPodOnly = TRUE
contraband = TRUE
contains = list(/obj/item/stack/sheet/mineral/abductor)
crate_name = "alien bro alloy crate"
+7 -7
View File
@@ -81,8 +81,8 @@
desc = "An old russian crate full of surplus armor that they used to use! Has two sets of bulletproff armor, a few union suits and some warm hats!"
contraband = TRUE
cost = 5750 // Its basicly sec suits, good boots/gloves
contains = list(/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/suit/security/officer/russian,
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
@@ -104,7 +104,7 @@
contraband = TRUE
access = FALSE
cost = 5500 //
contains = list(/obj/item/clothing/suit/security/officer/russian,
contains = list(/obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/clothing/shoes/combat,
/obj/item/clothing/head/ushanka,
/obj/item/clothing/suit/armor/bulletproof,
@@ -141,15 +141,15 @@
cost = 3250
contains = list(/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/under/rank/warden/navyblue,
/obj/item/clothing/suit/security/warden,
/obj/item/clothing/suit/armor/vest/warden/navyblue,
/obj/item/clothing/head/beret/sec/navywarden,
/obj/item/clothing/under/rank/head_of_security/navyblue,
/obj/item/clothing/suit/security/hos,
/obj/item/clothing/suit/armor/hos/navyblue,
/obj/item/clothing/head/beret/sec/navyhos)
crate_name = "security clothing crate"
+44
View File
@@ -22,6 +22,14 @@
/obj/item/book/granter/action/drink_fling)
crate_name = "bartending supply crate"
/datum/supply_pack/vending/hydro
name = "Cartridge Supply Crate"
desc = "Restock you cartridges for PDAs. Contains a PTech vending machine refill."
cost = 5000
contains = list(/obj/item/vending_refill/cart)
crate_name = "hydroponics supply crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/vending/cigarette
name = "Cigarette Supply Crate"
desc = "Don't believe the reports - smoke today! Contains a cigarette vending machine refill."
@@ -30,6 +38,25 @@
crate_name = "cigarette supply crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/vending/dinner
name = "Dinnerware Supply Crate"
desc = "Use a plate and have some utensils! Contains a dinnerware and sustenance vending machine refill."
cost = 2500
contains = list(/obj/item/vending_refill/sustenance,
/obj/item/vending_refill/dinnerware)
crate_name = "dinnerware supply crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/vending/dinner
name = "Engineering Supply Crate"
desc = "Packs of tools waiting to be used for repairing. Contains a tool and engineering vending machine refill. Requires CE access."
cost = 5500 //Powerfull
access = ACCESS_CE
contains = list(/obj/item/vending_refill/tool,
/obj/item/vending_refill/engivend)
crate_name = "engineering supply crate"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/vending/games
name = "Games Supply Crate"
desc = "Get your game on with this game vending machine refill."
@@ -38,8 +65,18 @@
crate_name = "games supply crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/vending/hydro
name = "Hydroponics Supply Crate"
desc = "Arnt you glad you dont have to do it the natural way? Contains a megaseed and nutrimax vending machine refill."
cost = 5000
contains = list(/obj/item/vending_refill/hydroseeds,
/obj/item/vending_refill/hydronutrients)
crate_name = "hydroponics supply crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/vending/kinkmate
name = "Kinkmate Supply and Construction Kit"
desc = "A fun way to spend the shift. Contains unmentionable desires."
cost = 2000
contraband = TRUE
contains = list(/obj/item/vending_refill/kink, /obj/item/circuitboard/machine/kinkmate)
@@ -77,6 +114,13 @@
contains = list(/obj/item/vending_refill/cola)
crate_name = "soft drinks supply crate"
/datum/supply_pack/vending/vendomat
name = "Vendomat Supply Crate"
desc = "Contains a Vendomat restock unit!"
cost = 1200
contains = list(/obj/item/vending_refill/assist)
crate_name = "vendomat supply crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Wardrobe Vendors ////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
+1 -1
View File
@@ -114,7 +114,7 @@
for(var/X in CM.internal_organs)
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs)) //Pick a random direction to toss them in
var/obj/item/organ/O = X
O.Remove(CM) //Note that this isn't the same proc as for lists
O.Remove() //Note that this isn't the same proc as for lists
O.forceMove(T) //Move the organ outta the body
O.throw_at(destination, 2, 3) //Thow the organ at a random tile 3 spots away
sleep(1)
+47 -23
View File
@@ -28,7 +28,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
//This proc sends the asset to the client, but only if it needs it.
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset(var/client/client, var/asset_name, var/verify = TRUE)
/proc/send_asset(client/client, asset_name, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
@@ -72,7 +72,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
return 1
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset_list(var/client/client, var/list/asset_list, var/verify = TRUE)
/proc/send_asset_list(client/client, list/asset_list, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
@@ -122,7 +122,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
//The proc calls procs that sleep for long times.
/proc/getFilesSlow(var/client/client, var/list/files, var/register_asset = TRUE)
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE)
var/concurrent_tracker = 1
for(var/file in files)
if (!client)
@@ -140,13 +140,13 @@ You can set verify to TRUE if you want send() to sleep until the client has the
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//if it's an icon or something be careful, you'll have to copy it before further use.
/proc/register_asset(var/asset_name, var/asset)
/proc/register_asset(asset_name, asset)
SSassets.cache[asset_name] = asset
//Generated names do not include file extention.
//Used mainly for code that deals with assets in a generic way
//The same asset will always lead to the same asset name
/proc/generate_asset_name(var/file)
/proc/generate_asset_name(file)
return "asset.[md5(fcopy_rsc(file))]"
@@ -156,7 +156,7 @@ You can set verify to TRUE if you want send() to sleep until the client has the
GLOBAL_LIST_EMPTY(asset_datums)
//get an assetdatum or make a new one
/proc/get_asset_datum(var/type)
/proc/get_asset_datum(type)
return GLOB.asset_datums[type] || new type()
/datum/asset
@@ -323,6 +323,13 @@ GLOBAL_LIST_EMPTY(asset_datums)
var/size_id = sprite[SPR_SIZE]
return {"<span class="[name][size_id] [sprite_name]"></span>"}
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"[name][size_id] [sprite_name]"}
#undef SPR_SIZE
#undef SPR_IDX
#undef SPRSZ_COUNT
@@ -379,14 +386,24 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/simple/tgui
assets = list(
"tgui.css" = 'tgui/assets/tgui.css',
"tgui.js" = 'tgui/assets/tgui.js',
"font-awesome.min.css" = 'tgui/assets/font-awesome.min.css',
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
"fontawesome-webfont.woff2" = 'tgui/assets/fonts/fontawesome-webfont.woff2',
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg'
// tgui
"tgui.css" = 'tgui/assets/tgui.css',
"tgui.js" = 'tgui/assets/tgui.js',
// tgui-next
"tgui-main.html" = 'tgui-next/packages/tgui/public/tgui-main.html',
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
"tgui.bundle.js" = 'tgui-next/packages/tgui/public/tgui.bundle.js',
"tgui.bundle.css" = 'tgui-next/packages/tgui/public/tgui.bundle.css',
"shim-html5shiv.js" = 'tgui-next/packages/tgui/public/shim-html5shiv.js',
"shim-ie8.js" = 'tgui-next/packages/tgui/public/shim-ie8.js',
"shim-dom4.js" = 'tgui-next/packages/tgui/public/shim-dom4.js',
"shim-css-om.js" = 'tgui-next/packages/tgui/public/shim-css-om.js',
)
/datum/asset/group/tgui
children = list(
/datum/asset/simple/tgui,
/datum/asset/simple/fontawesome
)
/datum/asset/simple/headers
@@ -448,7 +465,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
"scanner" = 'icons/pda_icons/pda_scanner.png',
"signaler" = 'icons/pda_icons/pda_signaler.png',
"status" = 'icons/pda_icons/pda_status.png',
"dronephone" = 'icons/pda_icons/pda_dronephone.png'
"dronephone" = 'icons/pda_icons/pda_dronephone.png',
"emoji" = 'icons/pda_icons/pda_emoji.png'
)
/datum/asset/spritesheet/simple/paper
@@ -511,7 +529,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
/datum/asset/simple/IRV
assets = list(
"jquery-ui.custom-core-widgit-mouse-sortable-min.js" = 'html/IRV/jquery-ui.custom-core-widgit-mouse-sortable-min.js',
@@ -550,7 +568,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
children = list(
/datum/asset/simple/jquery,
/datum/asset/simple/goonchat,
/datum/asset/spritesheet/goonchat
/datum/asset/spritesheet/goonchat,
/datum/asset/simple/fontawesome
)
/datum/asset/simple/jquery
@@ -563,18 +582,23 @@ GLOBAL_LIST_EMPTY(asset_datums)
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
"fontawesome-webfont.eot" = 'tgui/assets/fonts/fontawesome-webfont.eot',
"fontawesome-webfont.svg" = 'tgui/assets/fonts/fontawesome-webfont.svg',
"fontawesome-webfont.ttf" = 'tgui/assets/fonts/fontawesome-webfont.ttf',
"fontawesome-webfont.woff" = 'tgui/assets/fonts/fontawesome-webfont.woff',
"font-awesome.css" = 'code/modules/goonchat/browserassets/css/font-awesome.css',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
)
/datum/asset/simple/fontawesome
verify = FALSE
assets = list(
"fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
"fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
"fa-solid-900.eot" = 'html/font-awesome/webfonts/fa-solid-900.eot',
"fa-solid-900.woff" = 'html/font-awesome/webfonts/fa-solid-900.woff',
"font-awesome.css" = 'html/font-awesome/css/all.min.css',
"v4shim.css" = 'html/font-awesome/css/v4-shims.min.css'
)
/datum/asset/spritesheet/goonchat
name = "chat"
+16 -2
View File
@@ -47,6 +47,18 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
else if (job in completed_asset_jobs) //byond bug ID:2256651
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
src << browse("...", "window=asset_cache_browser")
// Keypress passthrough
if(href_list["__keydown"])
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
if(keycode)
keyDown(keycode)
return
if(href_list["__keyup"])
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
if(keycode)
keyUp(keycode)
return
var/mtl = CONFIG_GET(number/minute_topic_limit)
if (!holder && mtl)
@@ -411,7 +423,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
winset(src, "[child]", "[entries[child]]")
if (!ispath(child, /datum/verbs/menu))
var/procpath/verbpath = child
if (copytext(verbpath.name,1,2) != "@")
if (verbpath.name[1] != "@")
new child(src)
for (var/thing in prefs.menuoptions)
@@ -502,7 +514,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
if (CONFIG_GET(flag/panic_bunker) && !holder && !GLOB.deadmins[ckey] && !(ckey in GLOB.bunker_passthrough))
log_access("Failed Login: [key] - New account attempting to connect during panic bunker")
message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
to_chat(src, "<span class='notice'>You must first join the Discord to verify your account before joining this server.<br>To do so, read the rules and post a request in the #station-access-requests channel under the \"Main server\" category in the Discord server linked here: <a href='https://discord.gg/E6SQuhz'>https://discord.gg/E6SQuhz</a></span>") //CIT CHANGE - makes the panic bunker disconnect message point to the discord
to_chat(src, "<span class='notice'>You must first join the Discord to verify your account before joining this server.<br>To do so, read the rules and post a request in the #station-access-requests channel under the \"Main server\" category in the Discord server linked here: <a href='https://discord.gg/E6SQuhz'>https://discord.gg/E6SQuhz</a><br>If you have already done so, wait a few minutes then try again; sometimes the server needs to fully load before you can join.</span>") //CIT CHANGE - makes the panic bunker disconnect message point to the discord
var/list/connectiontopic_a = params2list(connectiontopic)
var/list/panic_addr = CONFIG_GET(string/panic_server_address)
if(panic_addr && !connectiontopic_a["redirect"])
@@ -526,6 +538,8 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
if(!account_join_date)
account_join_date = "Error"
account_age = -1
else if(ckey in GLOB.bunker_passthrough)
GLOB.bunker_passthrough -= ckey
qdel(query_client_in_db)
var/datum/DBQuery/query_get_client_age = SSdbcore.NewQuery("SELECT firstseen, DATEDIFF(Now(),firstseen), accountjoindate, DATEDIFF(Now(),accountjoindate) FROM [format_table_name("player")] WHERE ckey = '[sql_ckey]'")
if(!query_get_client_age.Execute())
+6 -9
View File
@@ -137,7 +137,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
"balls_fluid" = "semen",
"has_ovi" = FALSE,
"ovi_shape" = "knotted",
"ovi_length" = 6,
@@ -152,7 +151,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"breasts_color" = "fff",
"breasts_size" = "C",
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = "Human",
@@ -163,7 +161,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"womb_cum_rate" = CUM_RATE,
"womb_cum_mult" = CUM_RATE_MULT,
"womb_efficiency" = CUM_EFFICIENCY,
"womb_fluid" = "femcum",
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
"flavor_text" = "",
@@ -199,7 +196,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/auto_fit_viewport = TRUE
var/uplink_spawn_loc = UPLINK_PDA
var/sprint_spacebar = FALSE
var/sprint_toggle = FALSE
@@ -1476,9 +1473,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
age = max(min( round(text2num(new_age)), AGE_MAX),AGE_MIN)
if("flavor_text")
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN*2, TRUE)
if(!isnull(msg))
msg = copytext(msg, 1, MAX_MESSAGE_LEN*2)
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(features["flavor_text"]), MAX_MESSAGE_LEN, TRUE)
if(msg)
msg = msg
features["flavor_text"] = msg
if("hair")
@@ -2230,7 +2227,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("never_hypno")
cit_toggles ^= NEVER_HYPNO
if("aphro")
cit_toggles ^= NO_APHRO
@@ -2239,7 +2236,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("bimbo")
cit_toggles ^= BIMBOFICATION
//END CITADEL EDIT
if("ambientocclusion")
+5 -19
View File
@@ -118,7 +118,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
/datum/preferences/proc/load_preferences()
if(!path)
@@ -423,13 +423,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_balls_size"] >> features["balls_size"]
S["feature_balls_shape"] >> features["balls_shape"]
S["feature_balls_sack_size"] >> features["balls_sack_size"]
S["feature_balls_fluid"] >> features["balls_fluid"]
//breasts features
S["feature_has_breasts"] >> features["has_breasts"]
S["feature_breasts_size"] >> features["breasts_size"]
S["feature_breasts_shape"] >> features["breasts_shape"]
S["feature_breasts_color"] >> features["breasts_color"]
S["feature_breasts_fluid"] >> features["breasts_fluid"]
S["feature_breasts_producing"] >> features["breasts_producing"]
//vagina features
S["feature_has_vag"] >> features["has_vag"]
@@ -479,22 +477,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
if(gender == MALE)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_m)
underwear = sanitize_inlist(underwear, GLOB.underwear_m)
else if(gender == FEMALE)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_f)
underwear = sanitize_inlist(underwear, GLOB.underwear_f)
else
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_list)
facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_list)
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
socks = sanitize_inlist(socks, GLOB.socks_list)
+1 -1
View File
@@ -31,7 +31,7 @@ GLOBAL_VAR_INIT(normal_aooc_colour, "#ce254f")
if(QDELETED(src))
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
var/raw_msg = msg
if(!msg)
+1 -1
View File
@@ -13,7 +13,7 @@ GLOBAL_VAR_INIT(normal_looc_colour, "#6699CC")
if(!mob)
return
msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
if(!msg)
return

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