Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit655
This commit is contained in:
+1
-11
@@ -302,16 +302,6 @@
|
||||
name = "Toggle Friendly Fire \[ON\]"
|
||||
..()
|
||||
|
||||
/datum/action/item_action/synthswitch
|
||||
name = "Change Synthesizer Instrument"
|
||||
desc = "Change the type of instrument your synthesizer is playing as."
|
||||
|
||||
/datum/action/item_action/synthswitch/Trigger()
|
||||
if(istype(target, /obj/item/instrument/piano_synth))
|
||||
var/obj/item/instrument/piano_synth/synth = target
|
||||
return synth.selectInstrument()
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||||
return ..()
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||||
|
||||
/datum/action/item_action/vortex_recall
|
||||
name = "Vortex Recall"
|
||||
desc = "Recall yourself, and anyone nearby, to an attuned hierophant beacon at any time.<br>If the beacon is still attached, will detach it."
|
||||
@@ -659,7 +649,7 @@
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||||
return FALSE
|
||||
var/obj/effect/proc_holder/spell/S = target
|
||||
if(owner)
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||||
return S.can_cast(owner)
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||||
return S.can_cast(owner, FALSE, TRUE)
|
||||
return FALSE
|
||||
|
||||
/datum/action/spell_action/alien
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||||
|
||||
@@ -39,7 +39,7 @@
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||||
//title_image = ntitle_image
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||||
|
||||
/datum/browser/proc/add_stylesheet(name, file)
|
||||
if (istype(name, /datum/asset/spritesheet))
|
||||
if(istype(name, /datum/asset/spritesheet))
|
||||
var/datum/asset/spritesheet/sheet = name
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||||
stylesheets["spritesheet_[sheet.name].css"] = "data/spritesheets/[sheet.name]"
|
||||
else
|
||||
|
||||
+212
-57
@@ -14,26 +14,32 @@
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||||
name = "Glass working tools"
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||||
desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
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||||
icon_state = "glass_tools"
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||||
tool_behaviour = TOOL_GLASS_CUT
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||||
tool_behaviour = TOOL_GLASS_CUT //Cutting takes 20 ticks
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||||
|
||||
/obj/item/glasswork/blowing_rod
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||||
name = "Glass working blow rod"
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||||
desc = "A hollow metal stick made for glass blowing."
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||||
icon_state = "blowing_rods_unused"
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||||
tool_behaviour = TOOL_BLOW
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||||
tool_behaviour = TOOL_BLOW //Rods take 5 ticks
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||||
|
||||
/obj/item/glasswork/glass_base
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||||
/obj/item/glasswork/glass_base //Welding takes 30 ticks
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||||
name = "Glass fodder sheet"
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||||
desc = "A sheet of glass set aside for glass working"
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||||
icon_state = "glass_base"
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||||
var/next_step = null
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||||
var/rod = /obj/item/glasswork/blowing_rod
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||||
|
||||
/obj/item/lens
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||||
name = "Optical lens"
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||||
desc = "Good for selling or crafting, by itself its useless"
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||||
icon = 'icons/obj/chemical.dmi'
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||||
icon_state = "glass_optics"
|
||||
/obj/item/tea_plate
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||||
name = "Tea Plate"
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||||
desc = "A polished plate for a tea cup. How fancy!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "tea_plate"
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||||
|
||||
/obj/item/tea_cup
|
||||
name = "Tea Cup"
|
||||
desc = "A glass cup made for fake tea!"
|
||||
icon = 'icons/obj/glass_ware.dmi'
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||||
icon_state = "tea_plate"
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||||
|
||||
//////////////////////Chem Disk/////////////////////
|
||||
//Two Steps //
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||||
@@ -49,8 +55,9 @@
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||||
/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/dish_part1
|
||||
name = "Half chem dish sheet"
|
||||
@@ -61,8 +68,9 @@
|
||||
/obj/item/glasswork/glass_base/dish_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Lens//////////////////////////
|
||||
//Six Steps //
|
||||
@@ -78,8 +86,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1
|
||||
name = "Glass fodder sheet"
|
||||
@@ -90,8 +99,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2
|
||||
name = "Glass fodder sheet"
|
||||
@@ -102,8 +112,9 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3
|
||||
name = "Glass fodder sheet"
|
||||
@@ -114,9 +125,10 @@
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||||
/obj/item/glasswork/glass_base/glass_lens_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4
|
||||
name = "Glass fodder sheet"
|
||||
@@ -127,29 +139,31 @@
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5
|
||||
name = "Unpolished glass lens"
|
||||
desc = "A small unpolished glass lens. Could be polished with some cloth."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
desc = "A small unpolished glass lens. Could be polished with some silk."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/cloth))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6
|
||||
name = "Unrefined glass lens"
|
||||
desc = "A small polished glass lens. Just needs to be refined with some sandstone."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/lens
|
||||
next_step = /obj/item/glasswork/glass_base/lens
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
@@ -171,8 +185,9 @@
|
||||
/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part2
|
||||
name = "Glass fodder sheet"
|
||||
@@ -183,8 +198,9 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part3
|
||||
name = "Glass fodder sheet"
|
||||
@@ -195,9 +211,10 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part4
|
||||
name = "Glass fodder sheet"
|
||||
@@ -208,9 +225,10 @@
|
||||
/obj/item/glasswork/glass_base/spouty_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Small Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
@@ -226,8 +244,9 @@
|
||||
/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part1
|
||||
name = "Metled glass"
|
||||
@@ -238,9 +257,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_small_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part2
|
||||
name = "Metled glass"
|
||||
@@ -251,9 +271,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_small_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Large Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
@@ -269,8 +290,9 @@
|
||||
/obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part1
|
||||
name = "Metled glass"
|
||||
@@ -281,9 +303,10 @@
|
||||
/obj/item/glasswork/glass_base/flask_large_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part2
|
||||
name = "Metled glass"
|
||||
@@ -294,6 +317,138 @@
|
||||
/obj/item/glasswork/glass_base/flask_large_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Tea Plates////////////////////
|
||||
//Three Steps //
|
||||
//Sells for 1200 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea plate, how fancy! Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea plate. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate2
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_plate3
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3
|
||||
name = "Disk of glass"
|
||||
desc = "A disk of glass that can be cant be used for much. Needs to be polished with some silk."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_plate
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_plate3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Tea Cup///////////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1800 cr, takes 6 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a tea cup, how fancy! Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup1
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
if(do_after(user,30, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a tea cup. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup2
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
if(do_after(user,5, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cupe2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup3
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
if(do_after(user,20, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup3
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of glass that can be cant be used for much. Needs to be polished with some silk."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/tea_cup4
|
||||
|
||||
/obj/item/glasswork/glass_base/cup3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/silk))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/tea_cup4
|
||||
name = "Disk of glass"
|
||||
desc = "A bowl of polished glass that can be cant be used for much. Needs some more glass to make a handle."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/tea_cup
|
||||
|
||||
/obj/item/glasswork/glass_base/cup4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
if(do_after(user,10, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
@@ -0,0 +1,98 @@
|
||||
//This file is for crafting using a lens!
|
||||
|
||||
/obj/item/glasswork/glass_base/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "glass_optics"
|
||||
|
||||
//Laser pointers - 2600
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a power capactor."
|
||||
icon_state = "laser_case"
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stock_parts/capacitor))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs a glass lens."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2
|
||||
name = "Laser pointer assembly"
|
||||
desc = "Good for selling or crafting, by itself its useless. Needs to be screwed together."
|
||||
icon_state = "laser_wire"
|
||||
icon_state = "laser_case"
|
||||
next_step = /obj/item/laser_pointer/blue/handmade
|
||||
|
||||
/obj/item/glasswork/glass_base/laserpointer_shell_2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(do_after(user,260, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//NERD SHIT - 5000
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a pare of lens."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_1
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
if(do_after(user,60, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just add a the other lens."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_1"
|
||||
next_step = /obj/item/glasswork/glass_base/glasses_frame_2
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/glasswork/glass_base/lens))
|
||||
if(do_after(user,60, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2
|
||||
name = "Glasses Frame"
|
||||
desc = "Good for crafting a pare of glasses, by itself its useless. Just adjust the pices into the frame with a screwdriver."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
next_step = /obj/item/glasswork/glasses
|
||||
|
||||
/obj/item/glasswork/glass_base/glasses_frame_2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
if(do_after(user,180, target = src))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glasses
|
||||
name = "Hand Made Glasses"
|
||||
desc = "Hande made glasses that have not been polished at all making them useless. Selling them could still be worth a bit of credits."
|
||||
icon = 'icons/obj/glass_ware.dmi'
|
||||
icon_state = "frames_2"
|
||||
@@ -27,6 +27,8 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
var/datum/ui_state/checkstate
|
||||
var/compact_mode = FALSE
|
||||
var/debug = FALSE
|
||||
var/saved_player_population = 0
|
||||
var/list/filters = list()
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate, datum/traitor_class/traitor_class)
|
||||
if(!isitem(parent))
|
||||
@@ -47,7 +49,6 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
RegisterSignal(parent, COMSIG_PEN_ROTATED, .proc/pen_rotation)
|
||||
|
||||
GLOB.uplinks += src
|
||||
var/list/filters = list()
|
||||
if(istype(traitor_class))
|
||||
filters = traitor_class.uplink_filters
|
||||
starting_tc = traitor_class.TC
|
||||
@@ -68,6 +69,7 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
saved_player_population = GLOB.joined_player_list.len
|
||||
|
||||
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
|
||||
lockable |= U.lockable
|
||||
@@ -117,7 +119,18 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
return
|
||||
active = TRUE
|
||||
if(user)
|
||||
//update the saved population
|
||||
var/previous_player_population = saved_player_population
|
||||
saved_player_population = GLOB.joined_player_list.len
|
||||
//if population has changed, update uplink items
|
||||
if(saved_player_population != previous_player_population)
|
||||
//make sure discounts are not rerolled
|
||||
var/old_discounts = uplink_items["Discounted Gear"]
|
||||
uplink_items = get_uplink_items(gamemode, FALSE, allow_restricted, filters)
|
||||
if(old_discounts)
|
||||
uplink_items["Discounted Gear"] = old_discounts
|
||||
ui_interact(user)
|
||||
|
||||
// an unlocked uplink blocks also opening the PDA or headset menu
|
||||
return COMPONENT_NO_INTERACT
|
||||
|
||||
@@ -190,7 +203,9 @@ GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
if(item in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item]
|
||||
MakePurchase(usr, I)
|
||||
//check to make sure people cannot buy items when the player pop is below the requirement
|
||||
if(GLOB.joined_player_list.len >= I.player_minimum)
|
||||
MakePurchase(usr, I)
|
||||
. = TRUE
|
||||
if("lock")
|
||||
active = FALSE
|
||||
|
||||
@@ -19,4 +19,4 @@
|
||||
UnregisterSignal(equipper, signals)
|
||||
|
||||
/datum/component/wearertargeting/proc/on_drop(datum/source, mob/user)
|
||||
UnregisterSignal(user, signals)
|
||||
UnregisterSignal(user, signals)
|
||||
|
||||
@@ -109,6 +109,8 @@
|
||||
UnregisterSignal(target, signal_procs[target])
|
||||
//END: ECS SHIT
|
||||
|
||||
SSsounds.free_datum_channels(src)
|
||||
|
||||
return QDEL_HINT_QUEUE
|
||||
|
||||
#ifdef DATUMVAR_DEBUGGING_MODE
|
||||
|
||||
+23
-1379
File diff suppressed because it is too large
Load Diff
@@ -1,66 +1,48 @@
|
||||
GLOBAL_LIST_EMPTY(ghost_eligible_mobs)
|
||||
|
||||
GLOBAL_LIST_EMPTY(client_ghost_timeouts)
|
||||
|
||||
/datum/element/ghost_role_eligibility
|
||||
element_flags = ELEMENT_DETACH | ELEMENT_BESPOKE
|
||||
id_arg_index = 3
|
||||
var/list/timeouts = list()
|
||||
var/list/mob/eligible_mobs = list()
|
||||
id_arg_index = 2
|
||||
var/penalizing = FALSE
|
||||
var/free_ghost = FALSE
|
||||
|
||||
/datum/element/ghost_role_eligibility/Attach(datum/target,penalize = FALSE,free_ghosting = FALSE, penalize_on_ghost = FALSE)
|
||||
/datum/element/ghost_role_eligibility/Attach(datum/target,free_ghosting = FALSE, penalize_on_ghost = FALSE)
|
||||
. = ..()
|
||||
if(!ismob(target))
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
penalizing = penalize_on_ghost
|
||||
free_ghost = free_ghosting
|
||||
var/mob/M = target
|
||||
if(!(M in eligible_mobs))
|
||||
eligible_mobs += M
|
||||
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
|
||||
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
|
||||
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
penalty += world.realtime
|
||||
if(SSautotransfer.can_fire && SSautotransfer.maxvotes)
|
||||
var/maximumRoundEnd = SSautotransfer.starttime + SSautotransfer.voteinterval * SSautotransfer.maxvotes
|
||||
if(penalty - SSshuttle.realtimeofstart > maximumRoundEnd + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(!(M.ckey in timeouts))
|
||||
timeouts += M.ckey
|
||||
timeouts[M.ckey] = 0
|
||||
else if(timeouts[M.ckey] == CANT_REENTER_ROUND)
|
||||
return
|
||||
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
|
||||
RegisterSignal(M,COMSIG_MOB_GHOSTIZE,.proc/get_ghost_flags)
|
||||
if(!(M in GLOB.ghost_eligible_mobs))
|
||||
GLOB.ghost_eligible_mobs += M
|
||||
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/get_ghost_flags)
|
||||
|
||||
/datum/element/ghost_role_eligibility/Detach(mob/M)
|
||||
. = ..()
|
||||
if(M in eligible_mobs)
|
||||
eligible_mobs -= M
|
||||
if(M in GLOB.ghost_eligible_mobs)
|
||||
GLOB.ghost_eligible_mobs -= M
|
||||
UnregisterSignal(M, COMSIG_MOB_GHOSTIZE)
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
|
||||
/proc/get_all_ghost_role_eligible(silent = FALSE)
|
||||
var/list/candidates = list()
|
||||
for(var/m in eligible_mobs)
|
||||
for(var/m in GLOB.ghost_eligible_mobs)
|
||||
var/mob/M = m
|
||||
if(M.can_reenter_round(TRUE))
|
||||
candidates += M
|
||||
return candidates
|
||||
|
||||
/mob/proc/can_reenter_round(silent = FALSE)
|
||||
var/datum/element/ghost_role_eligibility/eli = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
return eli.can_reenter_round(src,silent)
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/can_reenter_round(var/mob/M,silent = FALSE)
|
||||
if(!(M in eligible_mobs))
|
||||
if(!(src in GLOB.ghost_eligible_mobs))
|
||||
return FALSE
|
||||
if(!(M.ckey in timeouts))
|
||||
if(!(ckey in GLOB.client_ghost_timeouts))
|
||||
return TRUE
|
||||
var/timeout = timeouts[M.ckey]
|
||||
var/timeout = GLOB.client_ghost_timeouts[ckey]
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent && M.client)
|
||||
to_chat(M, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/datum/element/ghost_role_eligibility/proc/get_ghost_flags()
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
lefthand_file = 'icons/mob/animals_held_lh.dmi'
|
||||
icon_state = ""
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
dynamic_hair_suffix = ""
|
||||
var/mob/living/held_mob
|
||||
|
||||
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
|
||||
@@ -162,6 +163,11 @@
|
||||
L.visible_message("<span class='warning'>[held_mob] escapes from [L]!</span>", "<span class='warning'>[held_mob] escapes your grip!</span>")
|
||||
release()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
if(!ishuman(M)) //monkeys holding monkeys holding monkeys...
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
|
||||
var/atom/location = loc
|
||||
if(!loc)
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
/datum/element/spellcasting //allows to cast certain spells or skip requirements.
|
||||
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
|
||||
id_arg_index = 2
|
||||
var/cast_flags
|
||||
var/cast_slots
|
||||
var/list/users_by_item = list()
|
||||
var/list/stacked_spellcasting_by_user = list()
|
||||
|
||||
/datum/element/spellcasting/Attach(datum/target, _flags, _slots)
|
||||
. = ..()
|
||||
if(isitem(target))
|
||||
RegisterSignal(target, COMSIG_ITEM_EQUIPPED, .proc/on_equip)
|
||||
RegisterSignal(target, COMSIG_ITEM_DROPPED, .proc/on_drop)
|
||||
else if(ismob(target))
|
||||
RegisterSignal(target, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[target]++
|
||||
else
|
||||
return ELEMENT_INCOMPATIBLE
|
||||
cast_flags = _flags
|
||||
cast_slots = _slots
|
||||
|
||||
/datum/element/spellcasting/Detach(datum/target)
|
||||
. = ..()
|
||||
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOB_SPELL_CAST_CHECK))
|
||||
if(users_by_item[target])
|
||||
var/mob/user = users_by_item[target]
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
else if(ismob(target))
|
||||
stacked_spellcasting_by_user[target]--
|
||||
if(!stacked_spellcasting_by_user[target])
|
||||
stacked_spellcasting_by_user -= target
|
||||
|
||||
/datum/element/spellcasting/proc/on_equip(datum/source, mob/equipper, slot)
|
||||
if(!(slot in cast_slots))
|
||||
return
|
||||
users_by_item[source] = equipper
|
||||
if(!stacked_spellcasting_by_user[equipper])
|
||||
RegisterSignal(equipper, COMSIG_MOB_SPELL_CAST_CHECK, .proc/on_cast)
|
||||
stacked_spellcasting_by_user[equipper]++
|
||||
|
||||
/datum/element/spellcasting/proc/on_drop(datum/source, mob/user)
|
||||
if(!users_by_item[source])
|
||||
return
|
||||
users_by_item -= source
|
||||
stacked_spellcasting_by_user[user]--
|
||||
if(!stacked_spellcasting_by_user[user])
|
||||
stacked_spellcasting_by_user -= user
|
||||
UnregisterSignal(user, COMSIG_MOB_SPELL_CAST_CHECK)
|
||||
|
||||
/datum/element/spellcasting/proc/on_cast(mob/caster, obj/effect/proc_holder/spell)
|
||||
return cast_flags
|
||||
@@ -73,7 +73,7 @@
|
||||
var/list/atoms_cache = output_atoms
|
||||
var/sound/S = sound(soundfile)
|
||||
if(direct)
|
||||
S.channel = open_sound_channel()
|
||||
S.channel = SSsounds.random_available_channel()
|
||||
S.volume = volume
|
||||
for(var/i in 1 to atoms_cache.len)
|
||||
var/atom/thing = atoms_cache[i]
|
||||
|
||||
@@ -35,6 +35,17 @@
|
||||
current_target = new_target
|
||||
streak = ""
|
||||
|
||||
/datum/martial_art/proc/damage_roll(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
//Here we roll for our damage to be added into the damage var in the various attack procs. This is changed depending on whether we are in combat mode, lying down, or if our target is in combat mode.
|
||||
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
if(!(D.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 1.5
|
||||
if(!CHECK_MOBILITY(A, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
if(!(A.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 0.25
|
||||
return damage
|
||||
|
||||
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
|
||||
if(!istype(H) || !H.mind)
|
||||
return FALSE
|
||||
@@ -50,6 +61,7 @@
|
||||
if(help_verb)
|
||||
H.verbs += help_verb
|
||||
H.mind.martial_art = src
|
||||
ADD_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/proc/store(datum/martial_art/M,mob/living/carbon/human/H)
|
||||
@@ -68,7 +80,8 @@
|
||||
else
|
||||
var/datum/martial_art/X = H.mind.default_martial_art
|
||||
X.teach(H)
|
||||
|
||||
REMOVE_TRAIT(H, TRAIT_PUGILIST, MARTIAL_ARTIST_TRAIT)
|
||||
|
||||
/datum/martial_art/proc/on_remove(mob/living/carbon/human/H)
|
||||
if(help_verb)
|
||||
H.verbs -= help_verb
|
||||
|
||||
@@ -16,16 +16,13 @@
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
|
||||
var/atk_verb = pick("left hook","right hook","straight punch")
|
||||
|
||||
var/damage = rand(10, 13)
|
||||
var/extra_damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
|
||||
var/extra_damage = damage_roll(A,D)
|
||||
if(extra_damage == A.dna.species.punchdamagelow)
|
||||
playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
|
||||
D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(A, D, "attempted to hit", atk_verb)
|
||||
return TRUE
|
||||
damage += extra_damage
|
||||
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
@@ -35,7 +32,7 @@
|
||||
D.visible_message("<span class='danger'>[A] has [atk_verb]ed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has [atk_verb]ed [D]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
D.apply_damage(damage, STAMINA, affecting, armor_block)
|
||||
D.apply_damage(rand(10,13) + extra_damage, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "punched (boxing) ")
|
||||
if(D.getStaminaLoss() > 100 && istype(D.mind?.martial_art, /datum/martial_art/boxing))
|
||||
var/knockout_prob = (D.getStaminaLoss() + rand(-15,15))*0.75
|
||||
|
||||
+25
-17
@@ -42,11 +42,12 @@
|
||||
/datum/martial_art/cqc/proc/Slam(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] slams [D] into the ground!</span>", \
|
||||
"<span class='userdanger'>[A] slams you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/slam.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
D.DefaultCombatKnockdown(120)
|
||||
log_combat(A, D, "slammed (CQC)")
|
||||
return TRUE
|
||||
@@ -54,29 +55,33 @@
|
||||
/datum/martial_art/cqc/proc/Kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] back!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you back!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 1, 14, A)
|
||||
D.apply_damage(10, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND) && CHECK_MOBILITY(D, MOBILITY_USE))
|
||||
log_combat(A, D, "knocked out (Head kick)(CQC)")
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
|
||||
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
|
||||
D.SetSleeping(300)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15, 150)
|
||||
D.apply_damage(damage + 5, BRUTE)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 1, 14, A)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage + 10, 150)
|
||||
else
|
||||
D.visible_message("<span class='warning'>[A] kicks [D]!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
D.Dizzy(damage)
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
log_combat(A, D, "kicked (CQC)")
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 55)
|
||||
log_combat(A, D, "pressured (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
|
||||
D.adjustStaminaLoss(60)
|
||||
D.apply_damage(damage, STAMINA)
|
||||
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
|
||||
@@ -85,11 +90,12 @@
|
||||
return
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = (damage_roll(A,D) + 15)
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "restrained (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
|
||||
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
|
||||
D.adjustStaminaLoss(20)
|
||||
D.apply_damage(damage, STAMINA)
|
||||
D.Stun(100)
|
||||
restraining = TRUE
|
||||
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
|
||||
@@ -98,6 +104,7 @@
|
||||
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!can_use(A))
|
||||
return FALSE
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!D.stat)
|
||||
log_combat(A, D, "consecutive CQC'd (CQC)")
|
||||
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
|
||||
@@ -106,8 +113,8 @@
|
||||
var/obj/item/I = D.get_active_held_item()
|
||||
if(I && D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.adjustStaminaLoss(50)
|
||||
D.apply_damage(25, BRUTE)
|
||||
D.apply_damage(damage + 45, STAMINA)
|
||||
D.apply_damage(damage + 20, BRUTE)
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
@@ -135,7 +142,7 @@
|
||||
log_combat(A, D, "attacked (CQC)")
|
||||
A.do_attack_animation(D)
|
||||
var/picked_hit_type = pick("CQC'd", "Big Bossed")
|
||||
var/bonus_damage = 13
|
||||
var/bonus_damage = (damage_roll(A,D) + 7)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
picked_hit_type = "stomps on"
|
||||
@@ -151,7 +158,7 @@
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(10, BRUTE)
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
log_combat(A, D, "sweeped (CQC)")
|
||||
return TRUE
|
||||
@@ -161,6 +168,7 @@
|
||||
return FALSE
|
||||
add_to_streak("D",D)
|
||||
var/obj/item/I = null
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
if(prob(65))
|
||||
@@ -172,7 +180,7 @@
|
||||
if(I && D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.Jitter(2)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
||||
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
||||
|
||||
@@ -84,64 +84,71 @@
|
||||
if("neck_chop")
|
||||
streak = ""
|
||||
neck_chop(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("leg_sweep")
|
||||
streak = ""
|
||||
leg_sweep(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("quick_choke")//is actually lung punch
|
||||
streak = ""
|
||||
quick_choke(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
var/damage = damage_roll(A,D)
|
||||
if(!CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
return 0
|
||||
return FALSE
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.DefaultCombatKnockdown(40, override_hardstun = 0.01, override_stamdmg = 25)
|
||||
D.apply_damage(damage + 25, STAMINA, affecting, armor_block)
|
||||
D.DefaultCombatKnockdown(80, override_hardstun = 1, override_stamdmg = 0)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
|
||||
var/damage = damage_roll(A,D)
|
||||
D.visible_message("<span class='warning'>[A] pounds [D] on the chest!</span>", \
|
||||
"<span class='userdanger'>[A] slams your chest! You can't breathe!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
if(D.losebreath <= 10)
|
||||
D.losebreath = CLAMP(D.losebreath + 5, 0, 10)
|
||||
D.adjustOxyLoss(10)
|
||||
D.adjustOxyLoss(damage + 5)
|
||||
log_combat(A, D, "quickchoked")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/proc/neck_chop(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
D.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>", \
|
||||
"<span class='userdanger'>[A] karate chops your neck, rendering you unable to speak!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_punch.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
if(D.silent <= 10)
|
||||
D.silent = CLAMP(D.silent + 10, 0, 10)
|
||||
log_combat(A, D, "neck chopped")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "grabbed (Krav Maga)")
|
||||
..()
|
||||
|
||||
/datum/martial_art/krav_maga/harm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "punched")
|
||||
var/picked_hit_type = pick("punches", "kicks")
|
||||
var/bonus_damage = 10
|
||||
var/bonus_damage = damage_roll(A,D)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
bonus_damage += 5
|
||||
bonus_damage += 10
|
||||
picked_hit_type = "stomps on"
|
||||
D.apply_damage(bonus_damage, BRUTE)
|
||||
D.apply_damage(bonus_damage, BRUTE, affecting, armor_block)
|
||||
if(picked_hit_type == "kicks" || picked_hit_type == "stomps on")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(get_turf(D), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
@@ -151,24 +158,34 @@
|
||||
D.visible_message("<span class='danger'>[A] [picked_hit_type] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [picked_hit_type] you!</span>")
|
||||
log_combat(A, D, "[picked_hit_type] with [name]")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
var/obj/item/I = null
|
||||
if(prob(60))
|
||||
I = D.get_active_held_item()
|
||||
if(I)
|
||||
if(D.temporarilyRemoveItemFromInventory(I))
|
||||
A.put_in_hands(I)
|
||||
D.visible_message("<span class='danger'>[A] has disarmed [D]!</span>", \
|
||||
"<span class='userdanger'>[A] has disarmed [D]!</span>")
|
||||
playsound(D, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
/datum/martial_art/krav_maga/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
var/armor_block = D.run_armor_check(affecting, "melee")
|
||||
var/damage = damage_roll(A,D)
|
||||
if(D.mobility_flags & MOBILITY_STAND)
|
||||
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
|
||||
"<span class='userdanger'>You're slapped by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You jab [D]!</span>")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
||||
D.apply_damage(damage + 5, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "punched nonlethally")
|
||||
else
|
||||
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
|
||||
"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
|
||||
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
log_combat(A, D, "disarmed (Krav Maga)", "[I ? " removing \the [I]" : ""]")
|
||||
return 1
|
||||
D.visible_message("<span class='danger'>[A] reprimands [D]!</span>", \
|
||||
"<span class='userdanger'>You're manhandled by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
to_chat(A, "<span class='danger'>You stomp [D]!</span>")
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(D, 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
|
||||
D.apply_damage(damage + 10, STAMINA, affecting, armor_block)
|
||||
log_combat(A, D, "stomped nonlethally")
|
||||
if(prob(D.getStaminaLoss()))
|
||||
D.visible_message("<span class='warning'>[D] sputters and recoils in pain!</span>", "<span class='userdanger'>You recoil in pain as you are jabbed in a nerve!</span>")
|
||||
D.drop_all_held_items()
|
||||
return TRUE
|
||||
|
||||
//Krav Maga Gloves
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
/datum/martial_art/mushpunch/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
var/damage = (damage_roll(A,D)*3)
|
||||
to_chat(A, "<span class='spider'>You begin to wind up an attack...</span>")
|
||||
if(!do_after(A, 25, target = D))
|
||||
to_chat(A, "<span class='spider'><b>Your attack was interrupted!</b></span>")
|
||||
@@ -12,7 +13,7 @@
|
||||
atk_verb = pick("punches", "smashes", "ruptures", "cracks")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
|
||||
D.apply_damage(rand(15,30), BRUTE)
|
||||
D.apply_damage(damage, BRUTE) //KAPOW
|
||||
playsound(D, 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
|
||||
@@ -44,11 +44,13 @@
|
||||
return
|
||||
|
||||
/datum/martial_art/plasma_fist/proc/Throwback(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*3)
|
||||
D.visible_message("<span class='danger'>[A] has hit [D] with Plasma Punch!</span>", \
|
||||
"<span class='userdanger'>[A] has hit [D] with Plasma Punch!</span>")
|
||||
playsound(D.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, get_dir(D, get_step_away(D, A)))
|
||||
D.throw_at(throw_target, 200, 4,A)
|
||||
D.apply_damage(damage, BRUTE)
|
||||
A.say("HYAH!", forced="plasma fist")
|
||||
log_combat(A, D, "threw back (Plasma Fist)")
|
||||
return
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/atk_verb
|
||||
var/damage = damage_roll(A,D)
|
||||
switch(rand(1,8))
|
||||
if(1)
|
||||
D.help_shake_act(A)
|
||||
@@ -44,10 +45,10 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you!</span>")
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 40, 1, -1)
|
||||
D.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(rand(5,10), BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage*1.5, BRUTE, BODY_ZONE_HEAD)
|
||||
A.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
if(!istype(D.head,/obj/item/clothing/head/helmet/) && !istype(D.head,/obj/item/clothing/head/hardhat))
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
|
||||
D.adjustOrganLoss(ORGAN_SLOT_BRAIN, damage)
|
||||
A.Stun(rand(10,45))
|
||||
D.DefaultCombatKnockdown(rand(5,30))//CIT CHANGE - makes stuns from martial arts always use Knockdown instead of Stun for the sake of consistency
|
||||
if(5,6)
|
||||
@@ -55,7 +56,7 @@
|
||||
atk_verb = pick("punches", "kicks", "hits", "slams into")
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb] [D] with inhuman strength, sending [D.p_them()] flying backwards!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb] you with inhuman strength, sending you flying backwards!</span>")
|
||||
D.apply_damage(rand(15,30), BRUTE)
|
||||
D.apply_damage(damage*2, BRUTE)
|
||||
playsound(get_turf(D), 'sound/effects/meteorimpact.ogg', 25, 1, -1)
|
||||
var/throwtarget = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(throwtarget, 4, 2, A)//So stuff gets tossed around at the same time.
|
||||
|
||||
@@ -78,6 +78,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/sideKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/dir = A.dir & (NORTH | SOUTH) ? pick(EAST, WEST) : pick(NORTH, SOUTH)
|
||||
var/oppdir = dir == NORTH ? SOUTH : dir == SOUTH ? NORTH : dir == EAST ? WEST : EAST
|
||||
@@ -87,7 +88,7 @@
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the side, sliding them over!</span>", \
|
||||
"<span class='userdanger'>[A] kicks you in the side, forcing you to step away!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(60)
|
||||
var/L = !checkfordensity(H,D) ? (!checkfordensity(K,D) ? D.loc : K) : H
|
||||
D.forceMove(L)
|
||||
@@ -96,6 +97,7 @@
|
||||
return TRUE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/shoulderFlip(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D) + 25)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
var/turf/H = get_step(A, get_dir(D,A))
|
||||
var/L = checkfordensity(H,D) ? H : A.loc
|
||||
@@ -104,8 +106,8 @@
|
||||
"<span class='userdanger'>[A] flips you over their shoulder, slamming you into the ground!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
D.emote("scream")
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
D.Sleeping(60)
|
||||
D.DefaultCombatKnockdown(300)
|
||||
D.forceMove(L)
|
||||
@@ -114,6 +116,7 @@
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/repulsePunch(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND) && repulsecool < world.time)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
|
||||
D.visible_message("<span class='warning'>[A] smashes [D] in the chest, throwing them away!</span>", \
|
||||
@@ -121,7 +124,7 @@
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
var/atom/F = get_edge_target_turf(D, get_dir(A, get_step_away(D, A)))
|
||||
D.throw_at(F, 10, 1)
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
D.DefaultCombatKnockdown(90)
|
||||
log_combat(A, D, "repulse punched (Rising Bass)")
|
||||
repulsecool = world.time + 3 SECONDS
|
||||
@@ -129,12 +132,13 @@
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/the_rising_bass/proc/footSmash(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D)*0.5)
|
||||
if(CHECK_MOBILITY(D, MOBILITY_STAND))
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] smashes their foot down on [D]'s foot!</span>", \
|
||||
"<span class='userdanger'>[A] smashes your foot!</span>")
|
||||
playsound(get_turf(A), 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.apply_damage(damage, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
D.dropItemToGround(D.get_active_held_item())
|
||||
log_combat(A, D, "foot smashed (Rising Bass)")
|
||||
return TRUE
|
||||
@@ -181,7 +185,7 @@
|
||||
. = ..()
|
||||
if(A.incapacitated(FALSE, TRUE)) //NO STUN
|
||||
return BULLET_ACT_HIT
|
||||
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
|
||||
if(CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DODGING ON THE FLOOR
|
||||
return BULLET_ACT_HIT
|
||||
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
@@ -31,45 +31,48 @@
|
||||
var/atk_verb = pick("precisely kick", "brutally chop", "cleanly hit", "viciously slam")
|
||||
///this is the critical hit damage added to the attack if it rolls, it starts at 0 because it'll be changed when rolled
|
||||
var/crit_damage = 0
|
||||
var/damage = damage_roll(A,D)
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
if(prob(10))
|
||||
crit_damage += 20
|
||||
crit_damage += (damage*2 + 15)
|
||||
playsound(get_turf(D), 'sound/weapons/bite.ogg', 50, TRUE, -1)
|
||||
D.visible_message("<span class='warning'>[D] sputters blood as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
|
||||
D.visible_message("<span class='warning'>[D] staggers as the blow strikes them with inhuman force!</span>", "<span class='userdanger'>You are struck with incredible precision by [A]!</span>")
|
||||
log_combat(A, D, "critcal strong punched (Sleeping Carp)")//log it here because a critical can swing for 40 force and it's important for the sake of how hard they hit
|
||||
else
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
|
||||
D.apply_damage(20 + crit_damage, BRUTE, affecting)
|
||||
D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting)
|
||||
return
|
||||
|
||||
///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
|
||||
/datum/martial_art/the_sleeping_carp/proc/launchKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = (damage_roll(A,D) + 15)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] square in the chest, sending them flying!</span>", \
|
||||
"<span class='userdanger'>You are kicked square in the chest by [A], sending you flying!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
var/atom/throw_target = get_edge_target_turf(D, A.dir)
|
||||
D.throw_at(throw_target, 7, 14, A)
|
||||
D.apply_damage(15, BRUTE, BODY_ZONE_CHEST)
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
|
||||
log_combat(A, D, "launchkicked (Sleeping Carp)")
|
||||
return
|
||||
|
||||
///Keelhaul: Harm Grab combo, knocks people down, deals stamina damage while they're on the floor
|
||||
/datum/martial_art/the_sleeping_carp/proc/dropKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
var/damage = damage_roll(A,D)
|
||||
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
|
||||
if((D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
|
||||
D.DefaultCombatKnockdown(50)
|
||||
D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
|
||||
D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
if(!(D.mobility_flags & MOBILITY_STAND))
|
||||
D.apply_damage(5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.adjustStaminaLoss(40)
|
||||
else
|
||||
D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD)
|
||||
D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD)
|
||||
D.drop_all_held_items()
|
||||
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
|
||||
"<span class='userdanger'>You are kicked in the head by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
|
||||
@@ -85,6 +88,7 @@
|
||||
|
||||
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
add_to_streak("H",D)
|
||||
var/damage = (damage_roll(A,D) + 5)
|
||||
if(check_streak(A,D))
|
||||
return TRUE
|
||||
var/obj/item/bodypart/affecting = D.get_bodypart(ran_zone(A.zone_selected))
|
||||
@@ -93,7 +97,7 @@
|
||||
D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
|
||||
"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
|
||||
to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
|
||||
D.apply_damage(rand(10,15), BRUTE, affecting)
|
||||
D.apply_damage(damage, BRUTE, affecting)
|
||||
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
|
||||
log_combat(A, D, "punched (Sleeping Carp)")
|
||||
return TRUE
|
||||
@@ -110,7 +114,7 @@
|
||||
. = ..()
|
||||
if(A.incapacitated(FALSE, TRUE)) //NO STUN
|
||||
return BULLET_ACT_HIT
|
||||
if(!(A.mobility_flags & MOBILITY_USE)) //NO UNABLE TO USE
|
||||
if(CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DEFLECTION ON THE FLOOR
|
||||
return BULLET_ACT_HIT
|
||||
if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
|
||||
return BULLET_ACT_HIT
|
||||
@@ -121,6 +125,7 @@
|
||||
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
|
||||
P.firer = A
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
A.adjustStaminaLossBuffered (3) //Citadel change to stop infinite bullet sponging as you run away, but it is buffered!
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
return BULLET_ACT_HIT
|
||||
|
||||
@@ -133,7 +138,6 @@
|
||||
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
|
||||
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
|
||||
H.physiology.stamina_mod *= 0.5 //stun batons prove to be one of the few ways to fight them. They have stun resistance already, so I think doubling down too hard on this resistance is a bit much.
|
||||
H.physiology.stun_mod *= 0.3 //for those rare stuns
|
||||
H.physiology.pressure_mod *= 0.3 //go hang out with carp
|
||||
H.physiology.cold_mod *= 0.3 //cold mods are different to burn mods, they do stack however
|
||||
@@ -148,7 +152,6 @@
|
||||
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod = initial(H.physiology.brute_mod)
|
||||
H.physiology.burn_mod = initial(H.physiology.burn_mod)
|
||||
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
|
||||
H.physiology.stun_mod = initial(H.physiology.stun_mod)
|
||||
H.physiology.pressure_mod = initial(H.physiology.pressure_mod) //no more carpies
|
||||
H.physiology.cold_mod = initial(H.physiology.cold_mod)
|
||||
@@ -237,7 +240,7 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return FALSE
|
||||
/obj/item/twohanded/bostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!wielded)
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
@@ -19,29 +19,29 @@
|
||||
|
||||
/datum/martial_art/wrestling/proc/check_streak(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!can_use(A, D))
|
||||
return 0
|
||||
return FALSE
|
||||
switch(streak)
|
||||
if("drop")
|
||||
streak = ""
|
||||
drop(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("strike")
|
||||
streak = ""
|
||||
strike(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("kick")
|
||||
streak = ""
|
||||
kick(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("throw")
|
||||
streak = ""
|
||||
throw_wrassle(A,D)
|
||||
return 1
|
||||
return TRUE
|
||||
if("slam")
|
||||
streak = ""
|
||||
slam(A,D)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/action/slam
|
||||
name = "Slam (Cinch) - Slam a grappled opponent into the floor."
|
||||
@@ -138,7 +138,7 @@
|
||||
|
||||
/datum/martial_art/wrestling/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "punched with wrestling")
|
||||
..()
|
||||
|
||||
@@ -173,11 +173,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't throw [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
A.setDir(turn(A.dir, 90))
|
||||
var/turf/T = get_step(A, A.dir)
|
||||
@@ -186,7 +186,7 @@
|
||||
D.forceMove(T)
|
||||
D.setDir(get_dir(D, A))
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
sleep(delay)
|
||||
|
||||
@@ -195,11 +195,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't throw [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
D.forceMove(A.loc) // Maybe this will help with the wallthrowing bug.
|
||||
|
||||
@@ -211,7 +211,7 @@
|
||||
D.emote("scream")
|
||||
D.throw_at(T, 10, 4, A, TRUE, TRUE, callback = CALLBACK(D, /mob/living/carbon/human.proc/DefaultCombatKnockdown, 20))
|
||||
log_combat(A, D, "has thrown with wrestling")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/wrestling/proc/FlipAnimation(mob/living/carbon/human/D)
|
||||
set waitfor = FALSE
|
||||
@@ -227,6 +227,7 @@
|
||||
if(!A.pulling || A.pulling != D)
|
||||
to_chat(A, "You need to have [D] in a cinch!")
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
D.forceMove(A.loc)
|
||||
A.setDir(get_dir(A, D))
|
||||
D.setDir(get_dir(D, A))
|
||||
@@ -258,7 +259,7 @@
|
||||
A.pixel_y = 0
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't slam [D] here!")
|
||||
@@ -266,7 +267,7 @@
|
||||
A.pixel_y = 0
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
if (A)
|
||||
A.pixel_x = 0
|
||||
@@ -274,7 +275,7 @@
|
||||
if (D)
|
||||
D.pixel_x = 0
|
||||
D.pixel_y = 0
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
sleep(1)
|
||||
|
||||
@@ -286,11 +287,11 @@
|
||||
|
||||
if (get_dist(A, D) > 1)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
to_chat(A, "You can't slam [D] here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
D.forceMove(A.loc)
|
||||
|
||||
@@ -309,11 +310,11 @@
|
||||
|
||||
switch(rand(1,3))
|
||||
if (2)
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
if (3)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
else
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
|
||||
@@ -327,7 +328,7 @@
|
||||
|
||||
|
||||
log_combat(A, D, "body-slammed")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/datum/martial_art/wrestling/proc/CheckStrikeTurf(mob/living/carbon/human/A, turf/T)
|
||||
if (A && (T && isturf(T) && get_dist(A, T) <= 1))
|
||||
@@ -337,6 +338,7 @@
|
||||
if(!D)
|
||||
return
|
||||
var/turf/T = get_turf(A)
|
||||
var/damage = damage_roll(A,D)
|
||||
if (T && isturf(T) && D && isturf(D.loc))
|
||||
for (var/i = 0, i < 4, i++)
|
||||
A.setDir(turn(A.dir, 90))
|
||||
@@ -345,7 +347,7 @@
|
||||
addtimer(CALLBACK(src, .proc/CheckStrikeTurf, A, T), 4)
|
||||
|
||||
A.visible_message("<span class = 'danger'><b>[A] headbutts [D]!</b></span>")
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, BRUTE)
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.Unconscious(20)
|
||||
log_combat(A, D, "headbutted")
|
||||
@@ -353,13 +355,14 @@
|
||||
/datum/martial_art/wrestling/proc/kick(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
if(!D)
|
||||
return
|
||||
var/damage = damage_roll(A,D)
|
||||
A.emote("scream")
|
||||
A.emote("flip")
|
||||
A.setDir(turn(A.dir, 90))
|
||||
|
||||
A.visible_message("<span class = 'danger'><B>[A] roundhouse-kicks [D]!</B></span>")
|
||||
playsound(A.loc, "swing_hit", 50, 1)
|
||||
D.adjustBruteLoss(rand(10,20))
|
||||
D.apply_damage(damage + 15, STAMINA)
|
||||
|
||||
var/turf/T = get_edge_target_turf(A, get_dir(A, get_step_away(D, A)))
|
||||
if (T && isturf(T))
|
||||
@@ -373,7 +376,8 @@
|
||||
var/obj/surface = null
|
||||
var/turf/ST = null
|
||||
var/falling = 0
|
||||
|
||||
var/damage = damage_roll(A,D)
|
||||
|
||||
for (var/obj/O in oview(1, A))
|
||||
if (O.density == 1)
|
||||
if (O == A)
|
||||
@@ -401,15 +405,15 @@
|
||||
A.pixel_y = 0
|
||||
if (falling == 1)
|
||||
A.visible_message("<span class = 'danger'><B>...and dives head-first into the ground, ouch!</b></span>")
|
||||
A.adjustBruteLoss(rand(10,20))
|
||||
A.apply_damage(damage + 15, BRUTE)
|
||||
A.DefaultCombatKnockdown(60)
|
||||
to_chat(A, "[D] is too far away!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if (!isturf(A.loc) || !isturf(D.loc))
|
||||
A.pixel_y = 0
|
||||
to_chat(A, "You can't drop onto [D] from here!")
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
if(A)
|
||||
animate(A, transform = matrix(90, MATRIX_ROTATE), time = 1, loop = 0)
|
||||
@@ -427,9 +431,9 @@
|
||||
if (prob(33) || D.stat)
|
||||
D.ex_act(EXPLODE_LIGHT)
|
||||
else
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
else
|
||||
D.adjustBruteLoss(rand(20,30))
|
||||
D.apply_damage(damage + 25, BRUTE)
|
||||
|
||||
D.DefaultCombatKnockdown(40)
|
||||
|
||||
@@ -442,14 +446,16 @@
|
||||
return
|
||||
|
||||
/datum/martial_art/wrestling/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
log_combat(A, D, "wrestling-disarmed")
|
||||
..()
|
||||
|
||||
/datum/martial_art/wrestling/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
|
||||
damage_roll(A,D)
|
||||
if(check_streak(A,D))
|
||||
return 1
|
||||
return TRUE
|
||||
if(!can_use(A,D))
|
||||
return ..()
|
||||
if(A.pulling == D || A == D) // don't stun grab yoursel
|
||||
@@ -459,7 +465,7 @@
|
||||
"<span class='userdanger'>[A] gets [D] in a cinch!</span>")
|
||||
D.Stun(rand(60,100))
|
||||
log_combat(A, D, "cinched")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/storage/belt/champion/wrestling
|
||||
name = "Wrestling Belt"
|
||||
@@ -492,7 +498,7 @@
|
||||
//Make sure that moves can only be used on people wearing the holodeck belt
|
||||
/datum/martial_art/wrestling/holodeck/can_use(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(!(istype(D.mind?.martial_art, /datum/martial_art/wrestling/holodeck)))
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
//MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
|
||||
//MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate
|
||||
|
||||
var/list/conflicts //any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)
|
||||
var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one
|
||||
var/chromosome_name //purely cosmetic
|
||||
var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
|
||||
@@ -60,6 +61,14 @@
|
||||
return TRUE
|
||||
if(limb_req && !H.get_bodypart(limb_req))
|
||||
return TRUE
|
||||
for(var/M in H.dna.mutations)//check for conflicting powers
|
||||
var/datum/mutation/human/mewtayshun = M
|
||||
if(LAZYLEN(mewtayshun.conflicts))
|
||||
for(var/cons in mewtayshun.conflicts)
|
||||
var/datum/mutation/human/conflicter = cons
|
||||
if(conflicter == type)
|
||||
to_chat(H, "<span class='warning'>You feel your genes resisting something.</span>")
|
||||
return TRUE
|
||||
owner = H
|
||||
dna = H.dna
|
||||
dna.mutations += src
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
desc = "You can breathe fire at a target."
|
||||
school = "evocation"
|
||||
charge_max = 600
|
||||
clothes_req = FALSE
|
||||
clothes_req = NONE
|
||||
range = 20
|
||||
base_icon_state = "fireball"
|
||||
action_icon_state = "fireball0"
|
||||
@@ -121,7 +121,7 @@
|
||||
name = "Convoke Void" //magic the gathering joke here
|
||||
desc = "A rare genome that attracts odd forces not usually observed. May sometimes pull you in randomly."
|
||||
school = "evocation"
|
||||
clothes_req = FALSE
|
||||
clothes_req = NONE
|
||||
charge_max = 600
|
||||
invocation = "DOOOOOOOOOOOOOOOOOOOOM!!!"
|
||||
invocation_type = "shout"
|
||||
@@ -155,7 +155,7 @@
|
||||
dropmessage = "You let the electricity from your hand dissipate."
|
||||
hand_path = /obj/item/melee/touch_attack/shock
|
||||
charge_max = 400
|
||||
clothes_req = FALSE
|
||||
clothes_req = NONE
|
||||
action_icon_state = "zap"
|
||||
|
||||
/obj/item/melee/touch_attack/shock
|
||||
@@ -211,7 +211,7 @@
|
||||
name = "Remember the Scent"
|
||||
desc = "Get a scent off of the item you're currently holding to track it. With an empty hand, you'll track the scent you've remembered."
|
||||
charge_max = 100
|
||||
clothes_req = FALSE
|
||||
clothes_req = NONE
|
||||
range = -1
|
||||
include_user = TRUE
|
||||
action_icon_state = "nose"
|
||||
@@ -289,8 +289,7 @@
|
||||
/obj/effect/proc_holder/spell/self/self_amputation
|
||||
name = "Drop a limb"
|
||||
desc = "Concentrate to make a random limb pop right off your body."
|
||||
clothes_req = FALSE
|
||||
human_req = FALSE
|
||||
clothes_req = NONE
|
||||
charge_max = 100
|
||||
action_icon_state = "autotomy"
|
||||
|
||||
@@ -327,8 +326,7 @@
|
||||
/obj/effect/proc_holder/spell/self/lay_genetic_web
|
||||
name = "Lay Web"
|
||||
desc = "Drops a web. Only you will be able to traverse your web easily, making it pretty good for keeping you safe."
|
||||
clothes_req = FALSE
|
||||
human_req = FALSE
|
||||
clothes_req = NONE
|
||||
charge_max = 4 SECONDS //the same time to lay a web
|
||||
action_icon = 'icons/mob/actions/actions_genetic.dmi'
|
||||
action_icon_state = "lay_web"
|
||||
@@ -369,8 +367,7 @@
|
||||
/obj/effect/proc_holder/spell/self/tongue_spike
|
||||
name = "Launch spike"
|
||||
desc = "Shoot your tongue out in the direction you're facing, embedding it and dealing damage until they remove it."
|
||||
clothes_req = FALSE
|
||||
human_req = TRUE
|
||||
clothes_req = NONE
|
||||
charge_max = 100
|
||||
action_icon = 'icons/mob/actions/actions_genetic.dmi'
|
||||
action_icon_state = "spike"
|
||||
|
||||
@@ -75,20 +75,21 @@
|
||||
quality = POSITIVE
|
||||
difficulty = 16
|
||||
instability = 5
|
||||
conflicts = list(GIGANTISM)
|
||||
locked = TRUE // Default intert species for now, so locked from regular pool.
|
||||
|
||||
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.transform = owner.transform.Scale(1, 0.8)
|
||||
owner.pass_flags |= PASSTABLE
|
||||
passtable_on(owner, GENETIC_MUTATION)
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
|
||||
|
||||
/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.transform = owner.transform.Scale(1, 1.25)
|
||||
owner.pass_flags &= ~PASSTABLE
|
||||
passtable_off(owner, GENETIC_MUTATION)
|
||||
owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
|
||||
|
||||
|
||||
@@ -333,6 +334,7 @@
|
||||
desc = "The cells within the subject spread out to cover more area, making the subject appear larger."
|
||||
quality = MINOR_NEGATIVE
|
||||
difficulty = 12
|
||||
conflicts = list(DWARFISM)
|
||||
|
||||
/datum/mutation/human/gigantism/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
|
||||
Reference in New Issue
Block a user