Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit655
This commit is contained in:
@@ -289,6 +289,8 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
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resistance_flags = FIRE_PROOF
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var/hacked = FALSE
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/// Can this reflect all energy projectiles?
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var/can_reflect = TRUE
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var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
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var/list/possible_colors = list("red", "blue", "green", "purple")
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var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
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@@ -373,10 +375,13 @@
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else
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user.adjustStaminaLoss(25)
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/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(wielded)
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return ..()
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return 0
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/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!wielded)
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return NONE
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if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
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return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
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return ..()
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/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
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if(wielded)
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@@ -419,10 +424,6 @@
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/obj/item/twohanded/dualsaber/proc/rainbow_process()
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light_color = pick(rainbow_colors)
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/obj/item/twohanded/dualsaber/IsReflect()
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if(wielded)
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return 1
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/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
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// same as /obj/item/melee/transforming/energy, mostly
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if(!wielded)
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@@ -560,15 +561,13 @@
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block_chance = 50
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armour_penetration = 0
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var/chaplain_spawnable = TRUE
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can_reflect = FALSE
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obj_flags = UNIQUE_RENAME
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/obj/item/twohanded/dualsaber/hypereutactic/chaplain/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
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/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
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return FALSE
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//spears
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/obj/item/twohanded/spear
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icon_state = "spearglass0"
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@@ -752,12 +751,16 @@
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armour_penetration = 100
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force_on = 30
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/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(attack_type == PROJECTILE_ATTACK)
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/obj/item/twohanded/required/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
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return ..()
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/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return 1
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return 0
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return ..()
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//GREY TIDE
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/obj/item/twohanded/spear/grey_tide
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@@ -897,19 +900,20 @@
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AddComponent(/datum/component/butchering, 20, 105)
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AddElement(/datum/element/sword_point)
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/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(wielded)
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final_block_chance *= 2
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if(wielded || attack_type != PROJECTILE_ATTACK)
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if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
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if(prob(final_block_chance))
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if(attack_type == PROJECTILE_ATTACK)
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if(attack_type & ATTACK_TYPE_PROJECTILE)
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owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
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playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
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return 1
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block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
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return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
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else
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owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
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return 1
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return 0
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return NONE
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/obj/item/twohanded/vibro_weapon/update_icon_state()
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icon_state = "hfrequency[wielded]"
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@@ -1055,11 +1059,9 @@
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var/mob/living/silicon/robot/R = loc
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. = R.get_cell()
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/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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if(!on)
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return FALSE
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if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
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return FALSE
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/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
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return BLOCK_NONE
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return ..()
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/obj/item/twohanded/electrostaff/proc/min_hitcost()
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@@ -1180,7 +1182,7 @@
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if(iscyborg(target))
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..()
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return
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if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
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if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
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playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
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return FALSE
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if(user.a_intent != INTENT_HARM)
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