Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit655
This commit is contained in:
@@ -423,6 +423,10 @@
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/obj/item/clothing/head/helmet/space/hardsuit/wizard/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/spellcasting, SPELL_WIZARD_HAT, ITEM_SLOT_HEAD)
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/obj/item/clothing/suit/space/hardsuit/wizard
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icon_state = "hardsuit-wiz"
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name = "gem-encrusted hardsuit"
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@@ -437,9 +441,10 @@
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
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mutantrace_variation = STYLE_DIGITIGRADE
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/obj/item/clothing/suit/space/hardsuit/wizard/Initialize()
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/obj/item/clothing/suit/space/hardsuit/wizard/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, FALSE, FALSE, ITEM_SLOT_OCLOTHING, INFINITY, FALSE)
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AddElement(/datum/element/spellcasting, SPELL_WIZARD_ROBE, ITEM_SLOT_OCLOTHING)
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//Medical hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/medical
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@@ -758,7 +763,13 @@
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if(!allowed)
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allowed = GLOB.advanced_hardsuit_allowed
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/obj/item/clothing/suit/space/hardsuit/shielded/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/clothing/suit/space/hardsuit/shielded/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(current_charges > 0)
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block_return[BLOCK_RETURN_NORMAL_BLOCK_CHANCE] = 100
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block_return[BLOCK_RETURN_BLOCK_CAPACITY] = (block_return[BLOCK_RETURN_BLOCK_CAPACITY] || 0) + current_charges
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return ..()
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/obj/item/clothing/suit/space/hardsuit/shielded/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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recharge_cooldown = world.time + recharge_delay
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if(current_charges > 0)
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var/datum/effect_system/spark_spread/s = new
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@@ -772,8 +783,8 @@
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owner.visible_message("[owner]'s shield overloads!")
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shield_state = "broken"
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owner.update_inv_wear_suit()
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return 1
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return 0
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return BLOCK_NONE
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/obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -455,7 +455,8 @@ Contains:
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armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0)
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strip_delay = 65
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/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/clothing/suit/space/fragile/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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. = ..()
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if(!torn && prob(50) && damage >= 5)
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to_chat(owner, "<span class='warning'>[src] tears from the damage, breaking the air-tight seal!</span>")
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clothing_flags &= ~STOPSPRESSUREDAMAGE
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