Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit655
This commit is contained in:
@@ -3,6 +3,7 @@
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name = "under"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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permeability_coefficient = 0.9
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block_priority = BLOCK_PRIORITY_UNIFORM
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slot_flags = ITEM_SLOT_ICLOTHING
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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mutantrace_variation = STYLE_DIGITIGRADE
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@@ -76,9 +76,11 @@
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name = "ancient jumpsuit"
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desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
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/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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owner.forcesay(GLOB.hit_appends)
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return 0
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/obj/item/clothing/under/color/grey/glorf/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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. = ..()
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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H.forcesay(GLOB.hit_appends)
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/obj/item/clothing/under/color/blue
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name = "blue jumpsuit"
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@@ -10,7 +10,6 @@
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icon_state = "explorer_envirosuit"
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item_state = "explorer_envirosuit"
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/obj/item/clothing/under/plasmaman/chef
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name = "chef's plasma envirosuit"
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desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
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@@ -59,6 +58,8 @@
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icon_state = "captain_envirosuit"
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item_state = "captain_envirosuit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/plasmaman/mime
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name = "mime envirosuit"
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@@ -85,4 +86,4 @@
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H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>","<span class='warning'>Your suit spews out a tonne of space lube!</span>")
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H.ExtinguishMob()
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new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
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return FALSE
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return FALSE
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@@ -4,6 +4,8 @@
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icon_state = "security_envirosuit"
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item_state = "security_envirosuit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/plasmaman/security/warden
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name = "warden plasma envirosuit"
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@@ -9,7 +9,6 @@
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name = "sensible suitskirt"
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icon_state = "red_suit_skirt"
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body_parts_covered = CHEST|GROIN|ARMS
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can_adjust = FALSE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/rank/civilian/curator/treasure_hunter
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@@ -31,5 +30,4 @@
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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can_adjust = FALSE
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resistance_flags = NONE
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@@ -12,7 +12,6 @@
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icon_state = "director_skirt"
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item_state = "lb_suit"
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body_parts_covered = CHEST|GROIN|ARMS
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can_adjust = FALSE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/rank/rnd/research_director/alt
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@@ -8,6 +8,11 @@
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/*
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* Security
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*/
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/obj/item/clothing/under/rank/security
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strip_delay = 50
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alt_covers_chest = TRUE
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/rank/security/officer
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name = "security jumpsuit"
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@@ -15,10 +20,6 @@
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icon_state = "rsecurity"
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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strip_delay = 50
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alt_covers_chest = TRUE
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/rank/security/officer/grey
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name = "grey security jumpsuit"
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@@ -66,10 +67,6 @@
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icon_state = "rwarden"
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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strip_delay = 50
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alt_covers_chest = TRUE
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sensor_mode = 3
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random_sensor = FALSE
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/obj/item/clothing/under/rank/security/warden/grey
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name = "grey security suit"
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@@ -103,10 +100,6 @@
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icon_state = "detective"
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item_state = "det"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
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strip_delay = 50
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alt_covers_chest = TRUE
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sensor_mode = 3
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random_sensor = FALSE
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/obj/item/clothing/under/rank/security/detective/skirt
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name = "detective's suitskirt"
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@@ -122,7 +115,6 @@
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desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
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icon_state = "greydet"
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item_state = "greydet"
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alt_covers_chest = TRUE
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/obj/item/clothing/under/rank/security/detective/grey/skirt
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name = "noir suitskirt"
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@@ -144,9 +136,6 @@
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item_state = "r_suit"
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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strip_delay = 60
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alt_covers_chest = TRUE
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sensor_mode = 3
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random_sensor = FALSE
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/obj/item/clothing/under/rank/security/head_of_security/skirt
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name = "head of security's jumpskirt"
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@@ -183,7 +172,6 @@
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name = "head of security's formal uniform"
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icon_state = "hosblueclothes"
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item_state = "hosblueclothes"
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alt_covers_chest = TRUE
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/obj/item/clothing/under/rank/security/head_of_security/parade
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name = "head of security's parade uniform"
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@@ -198,4 +186,3 @@
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icon_state = "hos_parade_fem"
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item_state = "r_suit"
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fitted = FEMALE_UNIFORM_TOP
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can_adjust = FALSE
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