This commit is contained in:
Ghommie
2020-04-09 15:46:19 +02:00
415 changed files with 144051 additions and 5109 deletions
+1
View File
@@ -3,6 +3,7 @@
name = "under"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
permeability_coefficient = 0.9
block_priority = BLOCK_PRIORITY_UNIFORM
slot_flags = ITEM_SLOT_ICLOTHING
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
mutantrace_variation = STYLE_DIGITIGRADE
+5 -3
View File
@@ -76,9 +76,11 @@
name = "ancient jumpsuit"
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
owner.forcesay(GLOB.hit_appends)
return 0
/obj/item/clothing/under/color/grey/glorf/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
. = ..()
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.forcesay(GLOB.hit_appends)
/obj/item/clothing/under/color/blue
name = "blue jumpsuit"
@@ -10,7 +10,6 @@
icon_state = "explorer_envirosuit"
item_state = "explorer_envirosuit"
/obj/item/clothing/under/plasmaman/chef
name = "chef's plasma envirosuit"
desc = "A white plasmaman envirosuit designed for cullinary practices. One might question why a member of a species that doesn't need to eat would become a chef."
@@ -59,6 +58,8 @@
icon_state = "captain_envirosuit"
item_state = "captain_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/plasmaman/mime
name = "mime envirosuit"
@@ -85,4 +86,4 @@
H.visible_message("<span class='warning'>[H]'s suit spews out a tonne of space lube!</span>","<span class='warning'>Your suit spews out a tonne of space lube!</span>")
H.ExtinguishMob()
new /obj/effect/particle_effect/foam(loc) //Truely terrifying.
return FALSE
return FALSE
@@ -4,6 +4,8 @@
icon_state = "security_envirosuit"
item_state = "security_envirosuit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/plasmaman/security/warden
name = "warden plasma envirosuit"
@@ -9,7 +9,6 @@
name = "sensible suitskirt"
icon_state = "red_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/civilian/curator/treasure_hunter
@@ -31,5 +30,4 @@
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
can_adjust = FALSE
resistance_flags = NONE
-1
View File
@@ -12,7 +12,6 @@
icon_state = "director_skirt"
item_state = "lb_suit"
body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/rnd/research_director/alt
+5 -18
View File
@@ -8,6 +8,11 @@
/*
* Security
*/
/obj/item/clothing/under/rank/security
strip_delay = 50
alt_covers_chest = TRUE
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/security/officer
name = "security jumpsuit"
@@ -15,10 +20,6 @@
icon_state = "rsecurity"
item_state = "r_suit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
strip_delay = 50
alt_covers_chest = TRUE
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/security/officer/grey
name = "grey security jumpsuit"
@@ -66,10 +67,6 @@
icon_state = "rwarden"
item_state = "r_suit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
strip_delay = 50
alt_covers_chest = TRUE
sensor_mode = 3
random_sensor = FALSE
/obj/item/clothing/under/rank/security/warden/grey
name = "grey security suit"
@@ -103,10 +100,6 @@
icon_state = "detective"
item_state = "det"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 30)
strip_delay = 50
alt_covers_chest = TRUE
sensor_mode = 3
random_sensor = FALSE
/obj/item/clothing/under/rank/security/detective/skirt
name = "detective's suitskirt"
@@ -122,7 +115,6 @@
desc = "A hard-boiled private investigator's grey suit, complete with tie clip."
icon_state = "greydet"
item_state = "greydet"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/security/detective/grey/skirt
name = "noir suitskirt"
@@ -144,9 +136,6 @@
item_state = "r_suit"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
alt_covers_chest = TRUE
sensor_mode = 3
random_sensor = FALSE
/obj/item/clothing/under/rank/security/head_of_security/skirt
name = "head of security's jumpskirt"
@@ -183,7 +172,6 @@
name = "head of security's formal uniform"
icon_state = "hosblueclothes"
item_state = "hosblueclothes"
alt_covers_chest = TRUE
/obj/item/clothing/under/rank/security/head_of_security/parade
name = "head of security's parade uniform"
@@ -198,4 +186,3 @@
icon_state = "hos_parade_fem"
item_state = "r_suit"
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE