From 7c34440a065befda958ae9bf394e0d1421d03cb8 Mon Sep 17 00:00:00 2001 From: ShizCalev Date: Tue, 24 Oct 2017 11:25:50 -0400 Subject: [PATCH] Fixes braindead aliums --- code/modules/projectiles/projectile/magic.dm | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm index f3bc7ab9e0..108984495c 100644 --- a/code/modules/projectiles/projectile/magic.dm +++ b/code/modules/projectiles/projectile/magic.dm @@ -158,9 +158,15 @@ new_mob = new /mob/living/simple_animal/slime/random(M.loc) if("xeno") if(prob(50)) - new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc) + if(!M.ckey) //spawn an AI alien if it isn't a player controlled mob. + new_mob = new /mob/living/simple_animal/hostile/alien(M.loc) + else + new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc) else - new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc) + if(!M.ckey) + new_mob = new /mob/living/simple_animal/hostile/alien/sentinel(M.loc) + else + new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc) if("animal") var/path