Merge branch 'master' into upstream-merge-37749

This commit is contained in:
LetterJay
2018-05-15 00:50:13 -05:00
committed by GitHub
109 changed files with 1133 additions and 699 deletions
+1
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@@ -6,6 +6,7 @@
#define PLANE_SPACE -95
#define PLANE_SPACE_PARALLAX -90
#define FLOOR_PLANE -2
#define GAME_PLANE -1
#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
#define SPACE_LAYER 1.8
-1
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@@ -448,6 +448,5 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
// Used by PDA and cartridge code to reduce repetitiveness of spritesheets
#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
//Filters
#define AMBIENT_OCCLUSION filter(type="drop_shadow", x=0, y=-2, size=4, border=4, color="#04080FAA")
+1 -1
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@@ -258,7 +258,7 @@
// Roundstart trait system
#define MAX_TRAITS 6 //The maximum amount of traits one character can have at roundstart
#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
// AI Toggles
#define AI_CAMERA_LUMINOSITY 5
+1 -1
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@@ -56,7 +56,7 @@
#define INIT_ORDER_RESEARCH 14
#define INIT_ORDER_EVENTS 13
#define INIT_ORDER_JOBS 12
#define INIT_ORDER_TRAITS 11
#define INIT_ORDER_QUIRKS 11
#define INIT_ORDER_TICKER 10
#define INIT_ORDER_MAPPING 9
#define INIT_ORDER_NETWORKS 8
+1 -1
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@@ -359,7 +359,7 @@
for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
borg_num--
if(robo.mind)
robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
parts += "[robolist]"
if(!borg_spacer)
borg_spacer = TRUE
+10
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@@ -16,12 +16,22 @@
//Trust me, you need one. Period. If you don't think you do, you're doing something extremely wrong.
/obj/screen/plane_master/proc/backdrop(mob/mymob)
/obj/screen/plane_master/floor
name = "floor plane master"
plane = FLOOR_PLANE
appearance_flags = PLANE_MASTER
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world
name = "game world plane master"
plane = GAME_PLANE
appearance_flags = PLANE_MASTER //should use client color
blend_mode = BLEND_OVERLAY
/obj/screen/plane_master/game_world/backdrop(mob/mymob)
if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
filters += AMBIENT_OCCLUSION
/obj/screen/plane_master/lighting
name = "lighting plane master"
plane = LIGHTING_PLANE
@@ -0,0 +1,34 @@
//Used to process and handle roundstart quirks
// - Quirk strings are used for faster checking in code
// - Quirk datums are stored and hold different effects, as well as being a vector for applying trait string
PROCESSING_SUBSYSTEM_DEF(quirks)
name = "Quirks"
init_order = INIT_ORDER_QUIRKS
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
if(!quirks.len)
SetupQuirks()
..()
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
for(var/V in subtypesof(/datum/quirk))
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects)
GenerateQuirks(cli)
for(var/V in cli.prefs.character_quirks)
user.add_quirk(V, spawn_effects)
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
return
user.prefs.character_quirks = user.prefs.all_quirks
+1 -1
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@@ -391,7 +391,7 @@ SUBSYSTEM_DEF(ticker)
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits))
SStraits.AssignTraits(player, N.client, TRUE)
SSquirks.AssignQuirks(player, N.client, TRUE)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
+78
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@@ -0,0 +1,78 @@
/datum/component/armor_plate
var/amount = 0
var/maxamount = 3
var/upgrade_item = /obj/item/stack/sheet/animalhide/goliath_hide
var/datum/armor/added_armor = list("melee" = 10)
var/upgrade_name
/datum/component/armor_plate/Initialize(_maxamount,obj/item/_upgrade_item,datum/armor/_added_armor)
if(!isobj(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(COMSIG_PARENT_EXAMINE, .proc/examine)
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/applyplate)
RegisterSignal(COMSIG_PARENT_PREQDELETED, .proc/dropplates)
if(_maxamount)
maxamount = _maxamount
if(_upgrade_item)
upgrade_item = _upgrade_item
if(_added_armor)
if(islist(_added_armor))
added_armor = getArmor(arglist(_added_armor))
else if (istype(_added_armor, /datum/armor))
added_armor = _added_armor
else
stack_trace("Invalid type [_added_armor.type] passed as _armor_item argument to armorplate component")
else
added_armor = getArmor(arglist(added_armor))
var/obj/item/typecast = upgrade_item
upgrade_name = initial(typecast.name)
/datum/component/armor_plate/proc/examine(mob/user)
//upgrade_item could also be typecast here instead
if(ismecha(parent))
if(amount)
if(amount < maxamount)
to_chat(user, "<span class='notice'>Its armor is enhanced with [amount] [upgrade_name].</span>")
else
to_chat(user, "<span class='notice'>It's wearing a fearsome carapace entirely composed of [upgrade_name] - its pilot must be an experienced monster hunter.</span>")
else
to_chat(user, "<span class='notice'>It has attachment points for strapping monster hide on for added protection.</span>")
else
if(amount)
to_chat(user, "<span class='notice'>It has been strengthened with [amount]/[maxamount] [upgrade_name].</span>")
else
to_chat(user, "<span class='notice'>It can be strengthened with up to [maxamount] [upgrade_name].</span>")
/datum/component/armor_plate/proc/applyplate(obj/item/I, mob/user, params)
if(!istype(I,upgrade_item))
return
if(amount >= maxamount)
to_chat(user, "<span class='warning'>You can't improve [parent] any further!</span>")
return
if(istype(I,/obj/item/stack))
I.use(1)
else
if(length(I.contents))
to_chat(user, "<span class='warning'>[I] cannot be used for armoring while there's something inside!</span>")
return
qdel(I)
var/obj/O = parent
amount++
O.armor = O.armor.attachArmor(added_armor)
if(ismecha(O))
var/obj/mecha/R = O
R.update_icon()
to_chat(user, "<span class='info'>You strengthen [R], improving its resistance against melee, bullet and laser damage.</span>")
else
to_chat(user, "<span class='info'>You strengthen [O], improving its resistance against melee attacks.</span>")
/datum/component/armor_plate/proc/dropplates(force)
if(ismecha(parent)) //items didn't drop the plates before and it causes erroneous behavior for the time being with collapsible helmets
for(var/i in 1 to amount)
new upgrade_item(get_turf(parent))
@@ -1,94 +1,94 @@
//every trait in this folder should be coded around being applied on spawn
//these are NOT "mob traits" like GOTTAGOFAST, but exist as a medium to apply them and other different effects
/datum/trait
var/name = "Test Trait"
var/desc = "This is a test trait."
//every quirk in this folder should be coded around being applied on spawn
//these are NOT "mob quirks" like GOTTAGOFAST, but exist as a medium to apply them and other different effects
/datum/quirk
var/name = "Test Quirk"
var/desc = "This is a test quirk."
var/value = 0
var/human_only = TRUE
var/gain_text
var/lose_text
var/medical_record_text //This text will appear on medical records for the trait. Not yet implemented
var/mood_trait = FALSE //if true, this trait affects mood and is unavailable if moodlets are disabled
var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled
var/mob_trait //if applicable, apply and remove this mob trait
var/mob/living/trait_holder
var/mob/living/quirk_holder
/datum/trait/New(mob/living/trait_mob, spawn_effects)
/datum/quirk/New(mob/living/quirk_mob, spawn_effects)
..()
if(!trait_mob || (human_only && !ishuman(trait_mob)) || trait_mob.has_trait_datum(type))
if(!quirk_mob || (human_only && !ishuman(quirk_mob)) || quirk_mob.has_quirk(type))
qdel(src)
trait_holder = trait_mob
SStraits.trait_objects += src
to_chat(trait_holder, gain_text)
trait_holder.roundstart_traits += src
quirk_holder = quirk_mob
SSquirks.quirk_objects += src
to_chat(quirk_holder, gain_text)
quirk_holder.roundstart_quirks += src
if(mob_trait)
trait_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
START_PROCESSING(SStraits, src)
quirk_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
START_PROCESSING(SSquirks, src)
add()
if(spawn_effects)
on_spawn()
addtimer(CALLBACK(src, .proc/post_add), 30)
/datum/trait/Destroy()
STOP_PROCESSING(SStraits, src)
/datum/quirk/Destroy()
STOP_PROCESSING(SSquirks, src)
remove()
if(trait_holder)
to_chat(trait_holder, lose_text)
trait_holder.roundstart_traits -= src
if(quirk_holder)
to_chat(quirk_holder, lose_text)
quirk_holder.roundstart_quirks -= src
if(mob_trait)
trait_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
SStraits.trait_objects -= src
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
SSquirks.quirk_objects -= src
return ..()
/datum/trait/proc/transfer_mob(mob/living/to_mob)
trait_holder.roundstart_traits -= src
to_mob.roundstart_traits += src
/datum/quirk/proc/transfer_mob(mob/living/to_mob)
quirk_holder.roundstart_quirks -= src
to_mob.roundstart_quirks += src
if(mob_trait)
trait_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
to_mob.add_trait(mob_trait, ROUNDSTART_TRAIT)
trait_holder = to_mob
quirk_holder = to_mob
on_transfer()
/datum/trait/proc/add() //special "on add" effects
/datum/trait/proc/on_spawn() //these should only trigger when the character is being created for the first time, i.e. roundstart/latejoin
/datum/trait/proc/remove() //special "on remove" effects
/datum/trait/proc/on_process() //process() has some special checks, so this is the actual process
/datum/trait/proc/post_add() //for text, disclaimers etc. given after you spawn in with the trait
/datum/trait/proc/on_transfer() //code called when the trait is transferred to a new mob
/datum/quirk/proc/add() //special "on add" effects
/datum/quirk/proc/on_spawn() //these should only trigger when the character is being created for the first time, i.e. roundstart/latejoin
/datum/quirk/proc/remove() //special "on remove" effects
/datum/quirk/proc/on_process() //process() has some special checks, so this is the actual process
/datum/quirk/proc/post_add() //for text, disclaimers etc. given after you spawn in with the trait
/datum/quirk/proc/on_transfer() //code called when the trait is transferred to a new mob
/datum/trait/process()
if(QDELETED(trait_holder))
trait_holder = null
/datum/quirk/process()
if(QDELETED(quirk_holder))
quirk_holder = null
qdel(src)
return
if(trait_holder.stat == DEAD)
if(quirk_holder.stat == DEAD)
return
on_process()
/mob/living/proc/get_trait_string(medical) //helper string. gets a string of all the traits the mob has
var/list/dat = list()
if(!medical)
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
dat += T.name
if(!dat.len)
return "None"
return dat.Join(", ")
else
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
dat += T.medical_record_text
if(!dat.len)
return "None"
return dat.Join("<br>")
/mob/living/proc/cleanse_trait_datums() //removes all trait datums
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
qdel(T)
/mob/living/proc/transfer_trait_datums(mob/living/to_mob)
for(var/V in roundstart_traits)
var/datum/trait/T = V
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
T.transfer_mob(to_mob)
/*
@@ -96,7 +96,7 @@
Commented version of Nearsighted to help you add your own traits
Use this as a guideline
/datum/trait/nearsighted
/datum/quirk/nearsighted
name = "Nearsighted"
///The trait's name
@@ -116,8 +116,8 @@ Use this as a guideline
medical_record_text = "Subject has permanent nearsightedness."
///These three are self-explanatory
/datum/trait/nearsighted/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, slot_glasses)
+18 -18
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@@ -1,7 +1,7 @@
//predominantly positive traits
//this file is named weirdly so that positive traits are listed above negative ones
/datum/trait/alcohol_tolerance
/datum/quirk/alcohol_tolerance
name = "Alcohol Tolerance"
desc = "You become drunk more slowly and suffer fewer drawbacks from alcohol."
value = 1
@@ -11,25 +11,25 @@
/datum/trait/apathetic
/datum/quirk/apathetic
name = "Apathetic"
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
value = 1
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/apathetic/add()
GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
/datum/quirk/apathetic/add()
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
if(mood)
mood.mood_modifier = 0.8
/datum/trait/apathetic/remove()
GET_COMPONENT_FROM(mood, /datum/component/mood, trait_holder)
/datum/quirk/apathetic/remove()
GET_COMPONENT_FROM(mood, /datum/component/mood, quirk_holder)
if(mood)
mood.mood_modifier = 1 //Change this once/if species get their own mood modifiers.
/datum/trait/freerunning
/datum/quirk/freerunning
name = "Freerunning"
desc = "You're great at quick moves! You can climb tables more quickly."
value = 2
@@ -39,16 +39,16 @@
/datum/trait/jolly
/datum/quirk/jolly
name = "Jolly"
desc = "You sometimes just feel happy, for no reason at all."
value = 1
mob_trait = TRAIT_JOLLY
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/light_step
/datum/quirk/light_step
name = "Light Step"
desc = "You walk with a gentle step, making stepping on sharp objects quieter and less painful."
value = 1
@@ -58,7 +58,7 @@
/datum/trait/night_vision
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
@@ -66,8 +66,8 @@
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/trait/night_vision/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
if(!eyes || eyes.lighting_alpha)
return
@@ -75,7 +75,7 @@
/datum/trait/selfaware
/datum/quirk/selfaware
name = "Self-Aware"
desc = "You know your body well, and can accurately assess the extent of your wounds."
value = 2
@@ -83,7 +83,7 @@
/datum/trait/skittish
/datum/quirk/skittish
name = "Skittish"
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
value = 2
@@ -91,7 +91,7 @@
/datum/trait/spiritual
/datum/quirk/spiritual
name = "Spiritual"
desc = "You're in tune with the gods, and your prayers may be more likely to be heard. Or not."
value = 1
@@ -101,7 +101,7 @@
/datum/trait/voracious
/datum/quirk/voracious
name = "Voracious"
desc = "Nothing gets between you and your food. You eat twice as fast as everyone else!"
value = 1
+67 -67
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@@ -1,6 +1,6 @@
//predominantly negative traits
/datum/trait/blooddeficiency
/datum/quirk/blooddeficiency
name = "Acute Blood Deficiency"
desc = "Your body can't produce enough blood to sustain itself."
value = -2
@@ -8,12 +8,12 @@
lose_text = "<span class='notice'>You feel vigorous again.</span>"
medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
/datum/trait/blooddeficiency/on_process()
trait_holder.blood_volume -= 0.275
/datum/quirk/blooddeficiency/on_process()
quirk_holder.blood_volume -= 0.275
/datum/trait/depression
/datum/quirk/depression
name = "Depression"
desc = "You sometimes just hate life."
mob_trait = TRAIT_DEPRESSION
@@ -21,22 +21,22 @@
gain_text = "<span class='danger'>You start feeling depressed.</span>"
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
mood_trait = TRUE
mood_quirk = TRUE
/datum/trait/family_heirloom
/datum/quirk/family_heirloom
name = "Family Heirloom"
desc = "You are the current owner of an heirloom. passed down for generations. You have to keep it safe!"
value = -1
mood_trait = TRUE
mood_quirk = TRUE
var/obj/item/heirloom
var/where_text
/datum/trait/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/heirloom_type
switch(trait_holder.mind.assigned_role)
switch(quirk_holder.mind.assigned_role)
if("Clown")
heirloom_type = /obj/item/bikehorn/golden
if("Mime")
@@ -56,7 +56,7 @@
/obj/item/toy/cards/deck,
/obj/item/lighter,
/obj/item/dice/d20)
heirloom = new heirloom_type(get_turf(trait_holder))
heirloom = new heirloom_type(get_turf(quirk_holder))
var/list/slots = list(
"in your backpack" = slot_in_backpack,
"in your left pocket" = slot_l_store,
@@ -69,22 +69,22 @@
H.back.SendSignal(COMSIG_TRY_STORAGE_SHOW, H)
where_text = "<span class='boldnotice'>There is a precious family [heirloom.name] [where], passed down from generation to generation. Keep it safe!</span>"
/datum/trait/family_heirloom/post_add()
to_chat(trait_holder, where_text)
var/list/family_name = splittext(trait_holder.real_name, " ")
/datum/quirk/family_heirloom/post_add()
to_chat(quirk_holder, where_text)
var/list/family_name = splittext(quirk_holder.real_name, " ")
heirloom.name = "\improper [family_name[family_name.len]] family [heirloom.name]"
/datum/trait/family_heirloom/on_process()
if(heirloom in trait_holder.GetAllContents())
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
/datum/quirk/family_heirloom/on_process()
if(heirloom in quirk_holder.GetAllContents())
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom_missing")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom", /datum/mood_event/family_heirloom)
else
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "family_heirloom")
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "family_heirloom_missing", /datum/mood_event/family_heirloom_missing)
/datum/trait/heavy_sleeper
/datum/quirk/heavy_sleeper
name = "Heavy Sleeper"
desc = "You sleep like a rock! Whenever you're put to sleep, you sleep for a little bit longer."
value = -1
@@ -93,7 +93,7 @@
lose_text = "<span class='notice'>You feel awake again.</span>"
medical_record_text = "Patient has abnormal sleep study results and is difficult to wake up."
/datum/trait/brainproblems
/datum/quirk/brainproblems
name = "Brain Tumor"
desc = "You have a little friend in your brain that is slowly destroying it. Better bring some mannitol!"
value = -3
@@ -101,12 +101,12 @@
lose_text = "<span class='notice'>You feel wrinkled again.</span>"
medical_record_text = "Patient has a tumor in their brain that is slowly driving them to brain death."
/datum/trait/brainproblems/on_process()
trait_holder.adjustBrainLoss(0.2)
/datum/quirk/brainproblems/on_process()
quirk_holder.adjustBrainLoss(0.2)
/datum/trait/nearsighted //t. errorage
/datum/quirk/nearsighted //t. errorage
name = "Nearsighted"
desc = "You are nearsighted without prescription glasses, but spawn with a pair."
value = -1
@@ -114,11 +114,11 @@
lose_text = "<span class='notice'>You start seeing faraway things normally again.</span>"
medical_record_text = "Patient requires prescription glasses in order to counteract nearsightedness."
/datum/trait/nearsighted/add()
trait_holder.become_nearsighted(ROUNDSTART_TRAIT)
/datum/quirk/nearsighted/add()
quirk_holder.become_nearsighted(ROUNDSTART_TRAIT)
/datum/trait/nearsighted/on_spawn()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, slot_glasses)
@@ -126,28 +126,28 @@
/datum/trait/nyctophobia
/datum/quirk/nyctophobia
name = "Nyctophobia"
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
value = -1
/datum/trait/nyctophobia/on_process()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/nyctophobia/on_process()
var/mob/living/carbon/human/H = quirk_holder
if(H.dna.species.id in list("shadow", "nightmare"))
return //we're tied with the dark, so we don't get scared of it; don't cleanse outright to avoid cheese
var/turf/T = get_turf(trait_holder)
var/turf/T = get_turf(quirk_holder)
var/lums = T.get_lumcount()
if(lums <= 0.2)
if(trait_holder.m_intent == MOVE_INTENT_RUN)
to_chat(trait_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
trait_holder.toggle_move_intent()
trait_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
if(quirk_holder.m_intent == MOVE_INTENT_RUN)
to_chat(quirk_holder, "<span class='warning'>Easy, easy, take it slow... you're in the dark...</span>")
quirk_holder.toggle_move_intent()
quirk_holder.SendSignal(COMSIG_ADD_MOOD_EVENT, "nyctophobia", /datum/mood_event/nyctophobia)
else
trait_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
quirk_holder.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "nyctophobia")
/datum/trait/nonviolent
/datum/quirk/nonviolent
name = "Pacifist"
desc = "The thought of violence makes you sick. So much so, in fact, that you can't hurt anyone."
value = -2
@@ -156,14 +156,14 @@
lose_text = "<span class='notice'>You think you can defend yourself again.</span>"
medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm."
/datum/trait/nonviolent/on_process()
if(trait_holder.mind && LAZYLEN(trait_holder.mind.antag_datums))
to_chat(trait_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
/datum/quirk/nonviolent/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
qdel(src)
/datum/trait/poor_aim
/datum/quirk/poor_aim
name = "Poor Aim"
desc = "You're terrible with guns and can't line up a straight shot to save your life. Dual-wielding is right out."
value = -1
@@ -172,7 +172,7 @@
/datum/trait/prosopagnosia
/datum/quirk/prosopagnosia
name = "Prosopagnosia"
desc = "You have a mental disorder that prevents you from being able to recognize faces at all."
value = -1
@@ -181,41 +181,41 @@
/datum/trait/prosthetic_limb
/datum/quirk/prosthetic_limb
name = "Prosthetic Limb"
desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!"
value = -1
var/slot_string = "limb"
/datum/trait/prosthetic_limb/on_spawn()
/datum/quirk/prosthetic_limb/on_spawn()
var/limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
var/mob/living/carbon/human/H = trait_holder
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
var/obj/item/bodypart/prosthetic
switch(limb_slot)
if(BODY_ZONE_L_ARM)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(quirk_holder)
slot_string = "left arm"
if(BODY_ZONE_R_ARM)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(quirk_holder)
slot_string = "right arm"
if(BODY_ZONE_L_LEG)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(quirk_holder)
slot_string = "left leg"
if(BODY_ZONE_R_LEG)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(trait_holder)
prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(quirk_holder)
slot_string = "right leg"
prosthetic.replace_limb(H)
qdel(old_part)
H.regenerate_icons()
/datum/trait/prosthetic_limb/post_add()
to_chat(trait_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
/datum/quirk/prosthetic_limb/post_add()
to_chat(quirk_holder, "<span class='boldannounce'>Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \
you need to use a welding tool and cables to repair it, instead of bruise packs and ointment.</span>")
/datum/trait/insanity
/datum/quirk/insanity
name = "Reality Dissociation Syndrome"
desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"
value = -2
@@ -224,32 +224,32 @@
lose_text = "<span class='notice'>You feel in tune with the world again.</span>"
medical_record_text = "Patient suffers from acute Reality Dissociation Syndrome and experiences vivid hallucinations."
/datum/trait/insanity/on_process()
if(trait_holder.reagents.has_reagent("mindbreaker"))
trait_holder.hallucination = 0
/datum/quirk/insanity/on_process()
if(quirk_holder.reagents.has_reagent("mindbreaker"))
quirk_holder.hallucination = 0
return
if(prob(2)) //we'll all be mad soon enough
madness()
/datum/trait/insanity/proc/madness(mad_fools)
/datum/quirk/insanity/proc/madness(mad_fools)
set waitfor = FALSE
if(!mad_fools)
mad_fools = prob(20)
if(mad_fools)
var/hallucination_type = pick(subtypesof(/datum/hallucination/rds))
new hallucination_type (trait_holder, FALSE)
new hallucination_type (quirk_holder, FALSE)
else
trait_holder.hallucination += rand(10, 50)
quirk_holder.hallucination += rand(10, 50)
/datum/trait/insanity/post_add() //I don't /think/ we'll need this but for newbies who think "roleplay as insane" = "license to kill" it's probably a good thing to have
if(!trait_holder.mind || trait_holder.mind.special_role)
/datum/quirk/insanity/post_add() //I don't /think/ we'll need this but for newbies who think "roleplay as insane" = "license to kill" it's probably a good thing to have
if(!quirk_holder.mind || quirk_holder.mind.special_role)
return
to_chat(trait_holder, "<span class='big bold info'>Please note that your dissociation syndrome does NOT give you the right to attack people or otherwise cause any interference to \
to_chat(quirk_holder, "<span class='big bold info'>Please note that your dissociation syndrome does NOT give you the right to attack people or otherwise cause any interference to \
the round. You are not an antagonist, and the rules will treat you the same as other crewmembers.</span>")
/datum/trait/social_anxiety
/datum/quirk/social_anxiety
name = "Social Anxiety"
desc = "Talking to people is very difficult for you, and you often stutter or even lock up."
value = -1
@@ -258,12 +258,12 @@
medical_record_text = "Patient is usually anxious in social encounters and prefers to avoid them."
var/dumb_thing = TRUE
/datum/trait/social_anxiety/on_process()
/datum/quirk/social_anxiety/on_process()
var/nearby_people = 0
for(var/mob/living/carbon/human/H in view(5, trait_holder))
for(var/mob/living/carbon/human/H in view(5, quirk_holder))
if(H.client)
nearby_people++
var/mob/living/carbon/human/H = trait_holder
var/mob/living/carbon/human/H = quirk_holder
if(prob(2 + nearby_people))
H.stuttering = max(3, H.stuttering)
else if(prob(min(3, nearby_people)) && !H.silent)
+25 -25
View File
@@ -1,7 +1,7 @@
//traits with no real impact that can be taken freely
//MAKE SURE THESE DO NOT MAJORLY IMPACT GAMEPLAY. those should be positive or negative traits.
/datum/trait/no_taste
/datum/quirk/no_taste
name = "Ageusia"
desc = "You can't taste anything! Toxic food will still poison you."
value = 0
@@ -12,75 +12,75 @@
/datum/trait/pineapple_liker
/datum/quirk/pineapple_liker
name = "Ananas Affinity"
desc = "You find yourself greatly enjoying fruits of the ananas genus. You can't seem to ever get enough of their sweet goodness!"
value = 0
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/trait/pineapple_liker/add()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_liker/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food |= PINEAPPLE
/datum/trait/pineapple_liker/remove()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_liker/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food &= ~PINEAPPLE
/datum/trait/pineapple_hater
/datum/quirk/pineapple_hater
name = "Ananas Aversion"
desc = "You find yourself greatly detesting fruits of the ananas genus. Serious, how the hell can anyone say these things are good? And what kind of madman would even dare putting it on a pizza!?"
value = 0
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
/datum/trait/pineapple_hater/add()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_hater/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.disliked_food |= PINEAPPLE
/datum/trait/pineapple_hater/remove()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/pineapple_hater/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.disliked_food &= ~PINEAPPLE
/datum/trait/deviant_tastes
/datum/quirk/deviant_tastes
name = "Deviant Tastes"
desc = "You dislike food that most people enjoy, and find delicious what they don't."
value = 0
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
/datum/trait/deviant_tastes/add()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/deviant_tastes/add()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
var/liked = species.liked_food
species.liked_food = species.disliked_food
species.disliked_food = liked
/datum/trait/deviant_tastes/remove()
var/mob/living/carbon/human/H = trait_holder
/datum/quirk/deviant_tastes/remove()
var/mob/living/carbon/human/H = quirk_holder
var/datum/species/species = H.dna.species
species.liked_food = initial(species.liked_food)
species.disliked_food = initial(species.disliked_food)
/datum/trait/monochromatic
/datum/quirk/monochromatic
name = "Monochromacy"
desc = "You suffer from full colorblindness, and perceive nearly the entire world in blacks and whites."
value = 0
medical_record_text = "Patient is afflicted with almost complete color blindness."
/datum/trait/monochromatic/add()
trait_holder.add_client_colour(/datum/client_colour/monochrome)
/datum/quirk/monochromatic/add()
quirk_holder.add_client_colour(/datum/client_colour/monochrome)
/datum/trait/monochromatic/post_add()
if(trait_holder.mind.assigned_role == "Detective")
to_chat(trait_holder, "<span class='boldannounce'>Mmm. Nothing's ever clear on this station. It's all shades of gray...</span>")
trait_holder.playsound_local(trait_holder, 'sound/ambience/ambidet1.ogg', 50, FALSE)
/datum/quirk/monochromatic/post_add()
if(quirk_holder.mind.assigned_role == "Detective")
to_chat(quirk_holder, "<span class='boldannounce'>Mmm. Nothing's ever clear on this station. It's all shades of gray...</span>")
quirk_holder.playsound_local(quirk_holder, 'sound/ambience/ambidet1.ogg', 50, FALSE)
/datum/trait/monochromatic/remove()
trait_holder.remove_client_colour(/datum/client_colour/monochrome)
/datum/quirk/monochromatic/remove()
quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
+2 -1
View File
@@ -7,6 +7,7 @@
icon = 'icons/turf/areas.dmi'
icon_state = "unknown"
layer = AREA_LAYER
plane = BLACKNESS_PLANE //Keeping this on the default plane, GAME_PLANE, will make area overlays fail to render on FLOOR_PLANE.
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
@@ -518,4 +519,4 @@ GLOBAL_LIST_EMPTY(teleportlocs)
// A hook so areas can modify the incoming args
/area/proc/PlaceOnTopReact(list/new_baseturfs, turf/fake_turf_type, flags)
return flags
return flags
+1
View File
@@ -4,6 +4,7 @@
icon = 'icons/obj/device.dmi'
icon_state = "ai-slipper0"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
plane = FLOOR_PLANE
anchored = TRUE
max_integrity = 200
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
+2 -2
View File
@@ -126,7 +126,7 @@
return examine(user)
//Start growing a human clone in the pod!
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/traits)
/obj/machinery/clonepod/proc/growclone(ckey, clonename, ui, se, mindref, datum/species/mrace, list/features, factions, list/quirks)
if(panel_open)
return FALSE
if(mess || attempting)
@@ -203,7 +203,7 @@
if(H)
H.faction |= factions
for(var/V in traits)
for(var/V in quirks)
new V(H)
H.set_cloned_appearance()
+6 -6
View File
@@ -71,7 +71,7 @@
if(pod.occupant)
continue //how though?
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["traits"]))
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"], R.fields["quirks"]))
temp = "[R.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
records -= R
@@ -400,7 +400,7 @@
else if(pod.occupant)
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["traits"]))
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"], C.fields["quirks"]))
temp = "[C.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
records.Remove(C)
@@ -473,10 +473,10 @@
R.fields["blood_type"] = dna.blood_type
R.fields["features"] = dna.features
R.fields["factions"] = mob_occupant.faction
R.fields["traits"] = list()
for(var/V in mob_occupant.roundstart_traits)
var/datum/trait/T = V
R.fields["traits"] += T.type
R.fields["quirks"] = list()
for(var/V in mob_occupant.roundstart_quirks)
var/datum/quirk/T = V
R.fields["quirks"] += T.type
if (!isnull(mob_occupant.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "[REF(mob_occupant.mind)]"
+16 -15
View File
@@ -174,25 +174,26 @@
else
var/list/S = power_station.linked_stations
if(!S.len)
to_chat(user, "<span class='alert'>No connected stations located.</span>")
return
for(var/obj/machinery/teleport/station/R in S)
if(is_eligible(R))
if(is_eligible(R) && R.teleporter_hub)
var/area/A = get_area(R)
L[avoid_assoc_duplicate_keys(A.name, areaindex)] = R
if(!L.len)
to_chat(user, "<span class='alert'>No active connected stations located.</span>")
return
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
target = L[desc]
if(target)
var/obj/machinery/teleport/station/trg = target
trg.linked_stations |= power_station
trg.stat &= ~NOPOWER
if(trg.teleporter_hub)
trg.teleporter_hub.stat &= ~NOPOWER
trg.teleporter_hub.update_icon()
if(trg.teleporter_console)
trg.teleporter_console.stat &= ~NOPOWER
trg.teleporter_console.update_icon()
var/obj/machinery/teleport/station/target_station = L[desc]
if(!target_station || !target_station.teleporter_hub)
return
target = target_station.teleporter_hub
target_station.linked_stations |= power_station
target_station.stat &= ~NOPOWER
if(target_station.teleporter_hub)
target_station.teleporter_hub.stat &= ~NOPOWER
target_station.teleporter_hub.update_icon()
if(target_station.teleporter_console)
target_station.teleporter_console.stat &= ~NOPOWER
target_station.teleporter_console.update_icon()
/obj/machinery/computer/teleporter/proc/is_eligible(atom/movable/AM)
var/turf/T = get_turf(AM)
+1 -2
View File
@@ -355,8 +355,7 @@
return
user.visible_message("<span class='notice'>[user] removes the wires from [src].</span>", \
"<span class='notice'>You remove the wiring from [src], exposing the circuit board.</span>")
var/obj/item/stack/cable_coil/B = new(get_turf(src))
B.amount = 5
new/obj/item/stack/cable_coil(get_turf(src), 5)
constructionStep = CONSTRUCTION_GUTTED
update_icon()
return
+4 -3
View File
@@ -32,6 +32,7 @@ Possible to do for anyone motivated enough:
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
plane = FLOOR_PLANE
flags_1 = HEAR_1
anchored = TRUE
use_power = IDLE_POWER_USE
@@ -66,7 +67,7 @@ Possible to do for anyone motivated enough:
flags_1 = NODECONSTRUCT_1
on_network = FALSE
var/proximity_range = 1
/obj/machinery/holopad/tutorial/Initialize(mapload)
. = ..()
if(proximity_range)
@@ -86,7 +87,7 @@ Possible to do for anyone motivated enough:
replay_stop()
else if(disk && disk.record)
replay_start()
/obj/machinery/holopad/tutorial/HasProximity(atom/movable/AM)
if (!isliving(AM))
return
@@ -487,7 +488,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
if(QDELETED(user) || user.incapacitated() || !user.client)
return FALSE
return TRUE
//Can we display holos there
//Area check instead of line of sight check because this is a called a lot if AI wants to move around.
/obj/machinery/holopad/proc/validate_location(turf/T,check_los = FALSE)
+2 -1
View File
@@ -3,6 +3,7 @@
desc = "It's useful for igniting plasma."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "igniter0"
plane = FLOOR_PLANE
var/id = null
var/on = FALSE
anchored = TRUE
@@ -12,7 +13,7 @@
max_integrity = 300
armor = list("melee" = 50, "bullet" = 30, "laser" = 70, "energy" = 50, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
resistance_flags = FIRE_PROOF
/obj/machinery/igniter/on
on = TRUE
icon_state = "igniter1"
+4 -3
View File
@@ -47,7 +47,6 @@
return
if(is_ready())
teleport(AM)
use_power(5000)
/obj/machinery/teleport/hub/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "tele-o", "tele0", W))
@@ -61,13 +60,15 @@
/obj/machinery/teleport/hub/proc/teleport(atom/movable/M as mob|obj, turf/T)
var/obj/machinery/computer/teleporter/com = power_station.teleporter_console
if (!com)
if (QDELETED(com))
return
if (!com.target)
if (QDELETED(com.target))
com.target = null
visible_message("<span class='alert'>Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.</span>")
return
if (ismovableatom(M))
if(do_teleport(M, com.target))
use_power(5000)
if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
if(ishuman(M))//don't remove people from the round randomly you jerks
var/mob/living/carbon/human/human = M
+1 -2
View File
@@ -65,8 +65,7 @@
return
/obj/item/stack/sheet/hairlesshide/machine_wash(obj/machinery/washing_machine/WM)
var/obj/item/stack/sheet/wetleather/WL = new(loc)
WL.amount = amount
new /obj/item/stack/sheet/wetleather(drop_location(), amount)
qdel(src)
/obj/item/clothing/suit/hooded/ian_costume/machine_wash(obj/machinery/washing_machine/WM)
@@ -367,8 +367,7 @@
return ..()
/obj/item/mecha_parts/mecha_equipment/generator/proc/generator_init()
fuel = new /obj/item/stack/sheet/mineral/plasma(src)
fuel.amount = 0
fuel = new /obj/item/stack/sheet/mineral/plasma(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/detach()
STOP_PROCESSING(SSobj, src)
@@ -472,8 +471,7 @@
var/rad_per_cycle = 3
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/generator_init()
fuel = new /obj/item/stack/sheet/mineral/uranium(src)
fuel.amount = 0
fuel = new /obj/item/stack/sheet/mineral/uranium(src, 0)
/obj/item/mecha_parts/mecha_equipment/generator/nuclear/critfail()
return
@@ -301,8 +301,7 @@
/obj/item/mecha_parts/mecha_equipment/cable_layer/Initialize()
. = ..()
cable = new(src)
cable.amount = 0
cable = new(src, 0)
/obj/item/mecha_parts/mecha_equipment/cable_layer/can_attach(obj/mecha/working/M)
if(..())
@@ -333,8 +332,7 @@
if(to_load)
to_load = min(target.amount, to_load)
if(!cable)
cable = new(src)
cable.amount = 0
cable = new(src, 0)
cable.amount += to_load
target.use(to_load)
occupant_message("<span class='notice'>[to_load] meters of cable successfully loaded.</span>")
@@ -358,8 +356,7 @@
m = min(m, cable.amount)
if(m)
use_cable(m)
var/obj/item/stack/cable_coil/CC = new (get_turf(chassis))
CC.amount = m
new /obj/item/stack/cable_coil(get_turf(chassis), m)
else
occupant_message("There's no more cable on the reel.")
return
+7 -4
View File
@@ -31,8 +31,6 @@
ore.forceMove(ore_box)
/obj/mecha/working/ripley/Destroy()
for(var/i=1, i <= hides, i++)
new /obj/item/stack/sheet/animalhide/goliath_hide(loc) //If a goliath-plated ripley gets killed, all the plates drop
for(var/atom/movable/A in cargo)
A.forceMove(drop_location())
step_rand(A)
@@ -49,13 +47,18 @@
/obj/mecha/working/ripley/update_icon()
..()
if (hides)
GET_COMPONENT(C,/datum/component/armor_plate)
if (C.amount)
cut_overlays()
if(hides < 3)
if(C.amount < 3)
add_overlay(occupant ? "ripley-g" : "ripley-g-open")
else
add_overlay(occupant ? "ripley-g-full" : "ripley-g-full-open")
/obj/mecha/working/ripley/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate,3,/obj/item/stack/sheet/animalhide/goliath_hide,list("melee" = 10, "bullet" = 5, "laser" = 5))
/obj/mecha/working/ripley/firefighter
desc = "Autonomous Power Loader Unit. This model is refitted with additional thermal protection."
@@ -1,5 +1,6 @@
/obj/effect/decal
name = "decal"
plane = FLOOR_PLANE
anchored = TRUE
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/turf_loc_check = TRUE
+1 -2
View File
@@ -104,8 +104,7 @@
to_chat(user, "<span class='warning'>There is another network terminal here!</span>")
return
else
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(T)
C.amount = 10
new /obj/item/stack/cable_coil(T, 10)
to_chat(user, "<span class='notice'>You cut the cables and disassemble the unused power terminal.</span>")
qdel(E)
return TRUE
+1
View File
@@ -118,6 +118,7 @@
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
M.SendSignal(COMSIG_ADD_MOOD_EVENT, "honk", /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] solemnly points the horn at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!</span>")
-1
View File
@@ -170,7 +170,6 @@
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
update_icon()
return
paddles.forceMove(user)
else
//Remove from their hands and back onto the defib unit
paddles.unwield()
+1 -1
View File
@@ -174,7 +174,7 @@ GAS ANALYZER
trauma_desc += B.scan_desc
trauma_text += trauma_desc
to_chat(user, "\t<span class='alert'>Cerebral traumas detected: subjects appears to be suffering from [english_list(trauma_text)].</span>")
if(C.roundstart_traits.len)
if(C.roundstart_quirks.len)
to_chat(user, "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>")
if(advanced)
to_chat(user, "\t<span class='info'>Brain Activity Level: [(200 - M.getBrainLoss())/2]%.</span>")
+14 -2
View File
@@ -127,6 +127,18 @@
self_delay = 20
max_amount = 12
/obj/item/stack/medical/gauze/wirecutter_act(mob/living/user, obj/item/I)
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two gauze to do this!</span>")
return
new /obj/item/stack/sheet/cloth(user.drop_location())
user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
"<span class='italics'>You hear cutting.</span>")
var/obj/item/stack/medical/gauze/R = src
src = null
R.use(2)
/obj/item/stack/medical/gauze/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
return OXYLOSS
@@ -155,5 +167,5 @@
grind_results = list("silver_sulfadiazine" = 10)
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! Don't they know that stuff is toxic?</span>")
return TOXLOSS
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
return TOXLOSS
@@ -82,7 +82,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
singular_name = "plasma glass sheet"
icon_state = "sheet-pglass"
item_state = "sheet-pglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmaglass
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
item_state = "sheet-rglass"
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/rglass
@@ -175,7 +175,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
singular_name = "reinforced plasma glass sheet"
icon_state = "sheet-prglass"
item_state = "sheet-prglass"
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plasmarglass
@@ -195,7 +195,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
singular_name = "titanium glass sheet"
icon_state = "sheet-titaniumglass"
item_state = "sheet-titaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/titaniumglass
@@ -214,7 +214,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
singular_name = "plastitanium glass sheet"
icon_state = "sheet-plastitaniumglass"
item_state = "sheet-plastitaniumglass"
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
@@ -211,10 +211,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
if(W.is_sharp())
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user,50, target = src))
if(do_after(user, 50, target = src))
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
var/obj/item/stack/sheet/hairlesshide/HS = new(user.loc)
HS.amount = 1
new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
use(1)
else
return ..()
@@ -228,21 +227,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
if(exposed_temperature >= drying_threshold_temperature)
wetness--
if(wetness == 0)
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/leather/HS in src.loc)
if(HS.amount < 50)
HS.amount++
src.use(1)
wetness = initial(wetness)
break
//If it gets to here it means it did not find a suitable stack on the tile.
var/obj/item/stack/sheet/leather/HS = new(src.loc)
HS.amount = 1
new /obj/item/stack/sheet/leather(drop_location(), 1)
wetness = initial(wetness)
src.use(1)
use(1)
/obj/item/stack/sheet/wetleather/microwave_act(obj/machinery/microwave/MW)
..()
var/obj/item/stack/sheet/leather/L = new(loc)
L.amount = amount
new /obj/item/stack/sheet/leather(drop_location(), amount)
qdel(src)
@@ -14,13 +14,12 @@
grind_results = list("silicon" = 20, "copper" = 5)
/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
var/atom/Tsec = user.drop_location()
if(istype(O, /obj/item/wirecutters))
var/obj/item/stack/cable_coil/CC = new (user.loc)
CC.amount = 5
var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
CC.add_fingerprint(user)
amount--
var/obj/item/stack/sheet/glass/G = new (user.loc)
var/obj/item/stack/sheet/glass/G = new (Tsec)
G.add_fingerprint(user)
if(amount <= 0)
qdel(src)
@@ -28,7 +27,6 @@
else if(istype(O, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O
if (M.use(1))
use(1)
var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
to_chat(user, "<span class='notice'>You make a light tile.</span>")
L.add_fingerprint(user)
@@ -121,6 +121,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
/obj/item/stack/sheet/metal/twenty
amount = 20
/obj/item/stack/sheet/metal/ten
amount = 10
/obj/item/stack/sheet/metal/five
amount = 5
+5 -2
View File
@@ -33,10 +33,13 @@
return
return TRUE
/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
. = ..()
if(new_amount)
if(new_amount != null)
amount = new_amount
while(amount > max_amount)
amount -= max_amount
new type(loc, max_amount, FALSE)
if(!merge_type)
merge_type = type
if(merge)
@@ -49,7 +49,6 @@
on = FALSE
to_chat(user, "<span class='warning'>You need a free hand to hold the mister!</span>")
return
noz.forceMove(user)
else
//Remove from their hands and put back "into" the tank
remove_noz()
+1 -2
View File
@@ -147,8 +147,7 @@
to_chat(user, "<span class='notice'>You remove the cables.</span>")
state = SCREWED_CORE
update_icon()
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc )
A.amount = 5
new /obj/item/stack/cable_coil(drop_location(), 5)
return
if(istype(P, /obj/item/stack/sheet/rglass))
@@ -148,6 +148,8 @@
new /obj/item/storage/backpack/duffelbag/sec(src)
for(var/i in 1 to 3)
new /obj/item/clothing/under/rank/security(src)
for(var/i in 1 to 2)
new /obj/item/clothing/under/rank/security/skirt(src)
for(var/i in 1 to 3)
new /obj/item/clothing/shoes/jackboots(src)
for(var/i in 1 to 3)
@@ -1,115 +1,115 @@
/obj/structure/closet/syndicate
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
/obj/structure/closet/syndicate/personal
desc = "It's a personal storage unit for operative gear."
/obj/structure/closet/syndicate/personal/PopulateContents()
..()
new /obj/item/clothing/under/syndicate(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/radio/headset/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/belt/military(src)
new /obj/item/crowbar/red(src)
new /obj/item/clothing/glasses/night(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party."
/obj/structure/closet/syndicate/nuclear/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/teargas(src)
new /obj/item/storage/backpack/duffelbag/syndie/med(src)
new /obj/item/pda/syndicate(src)
/obj/structure/closet/syndicate/resources
desc = "An old, dusty locker."
/obj/structure/closet/syndicate/resources/PopulateContents()
..()
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
var/pickednum = rand(1, 50)
//Sad trombone
if(pickednum == 1)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "\improper IOU"
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
//Metal (common ore)
if(pickednum >= 2)
new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
//Glass (common ore)
if(pickednum >= 5)
new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
//Plasteel (common ore) Because it has a million more uses then plasma
if(pickednum >= 10)
new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
//Plasma (rare ore)
if(pickednum >= 15)
new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
//Silver (rare ore)
if(pickednum >= 20)
new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
//Gold (rare ore)
if(pickednum >= 30)
new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
//Uranium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
//Titanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
//Plastitanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
//Diamond (rare HONK)
if(pickednum >= 45)
new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
//Jetpack (You hit the jackpot!)
if(pickednum == 50)
new /obj/item/tank/jetpack/carbondioxide(src)
/obj/structure/closet/syndicate/resources/everything
desc = "It's an emergency storage closet for repairs."
/obj/structure/closet/syndicate/resources/everything/PopulateContents()
var/list/resources = list(
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/mineral/gold,
/obj/item/stack/sheet/mineral/silver,
/obj/item/stack/sheet/mineral/plasma,
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/bananium,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/titanium,
/obj/item/stack/sheet/mineral/plastitanium,
/obj/item/stack/rods
)
for(var/i = 0, i<2, i++)
for(var/res in resources)
var/obj/item/stack/R = new res(src)
R.amount = R.max_amount
/obj/structure/closet/syndicate
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
/obj/structure/closet/syndicate/personal
desc = "It's a personal storage unit for operative gear."
/obj/structure/closet/syndicate/personal/PopulateContents()
..()
new /obj/item/clothing/under/syndicate(src)
new /obj/item/clothing/shoes/sneakers/black(src)
new /obj/item/radio/headset/syndicate(src)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/belt/military(src)
new /obj/item/crowbar/red(src)
new /obj/item/clothing/glasses/night(src)
/obj/structure/closet/syndicate/nuclear
desc = "It's a storage unit for a Syndicate boarding party."
/obj/structure/closet/syndicate/nuclear/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/ammo_box/magazine/m10mm(src)
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/teargas(src)
new /obj/item/storage/backpack/duffelbag/syndie/med(src)
new /obj/item/pda/syndicate(src)
/obj/structure/closet/syndicate/resources
desc = "An old, dusty locker."
/obj/structure/closet/syndicate/resources/PopulateContents()
..()
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
var/rare_min = 5 //Minimum HONK of HONK in the stack HONK HONK rare minerals
var/rare_max = 20 //Maximum HONK HONK HONK in the HONK for HONK rare HONK
var/pickednum = rand(1, 50)
//Sad trombone
if(pickednum == 1)
var/obj/item/paper/P = new /obj/item/paper(src)
P.name = "\improper IOU"
P.info = "Sorry man, we needed the money so we sold your stash. It's ok, we'll double our money for sure this time!"
//Metal (common ore)
if(pickednum >= 2)
new /obj/item/stack/sheet/metal(src, rand(common_min, common_max))
//Glass (common ore)
if(pickednum >= 5)
new /obj/item/stack/sheet/glass(src, rand(common_min, common_max))
//Plasteel (common ore) Because it has a million more uses then plasma
if(pickednum >= 10)
new /obj/item/stack/sheet/plasteel(src, rand(common_min, common_max))
//Plasma (rare ore)
if(pickednum >= 15)
new /obj/item/stack/sheet/mineral/plasma(src, rand(rare_min, rare_max))
//Silver (rare ore)
if(pickednum >= 20)
new /obj/item/stack/sheet/mineral/silver(src, rand(rare_min, rare_max))
//Gold (rare ore)
if(pickednum >= 30)
new /obj/item/stack/sheet/mineral/gold(src, rand(rare_min, rare_max))
//Uranium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/uranium(src, rand(rare_min, rare_max))
//Titanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/titanium(src, rand(rare_min, rare_max))
//Plastitanium (rare ore)
if(pickednum >= 40)
new /obj/item/stack/sheet/mineral/plastitanium(src, rand(rare_min, rare_max))
//Diamond (rare HONK)
if(pickednum >= 45)
new /obj/item/stack/sheet/mineral/diamond(src, rand(rare_min, rare_max))
//Jetpack (You hit the jackpot!)
if(pickednum == 50)
new /obj/item/tank/jetpack/carbondioxide(src)
/obj/structure/closet/syndicate/resources/everything
desc = "It's an emergency storage closet for repairs."
/obj/structure/closet/syndicate/resources/everything/PopulateContents()
var/list/resources = list(
/obj/item/stack/sheet/metal,
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/mineral/gold,
/obj/item/stack/sheet/mineral/silver,
/obj/item/stack/sheet/mineral/plasma,
/obj/item/stack/sheet/mineral/uranium,
/obj/item/stack/sheet/mineral/diamond,
/obj/item/stack/sheet/mineral/bananium,
/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/mineral/titanium,
/obj/item/stack/sheet/mineral/plastitanium,
/obj/item/stack/rods
)
for(var/i = 0, i<2, i++)
for(var/res in resources)
var/obj/item/stack/R = res
new res(src, initial(R.max_amount))
+1
View File
@@ -8,6 +8,7 @@
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
max_integrity = 50
layer = LATTICE_LAYER //under pipes
plane = FLOOR_PLANE
var/number_of_rods = 1
canSmoothWith = list(/obj/structure/lattice,
/turf/open/floor,
+1
View File
@@ -1,4 +1,5 @@
/turf/open
plane = FLOOR_PLANE
var/slowdown = 0 //negative for faster, positive for slower
var/mutable_appearance/wet_overlay
+1 -1
View File
@@ -95,7 +95,7 @@
SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/Getmob(mob/M in GLOB.mob_list)
/client/proc/Getmob(mob/M in GLOB.mob_list - GLOB.dummy_mob_list)
set category = "Admin"
set name = "Get Mob"
set desc = "Mob to teleport"
+5
View File
@@ -708,6 +708,11 @@ structure_check() searches for nearby cultist structures required for the invoca
fail_invoke()
log_game("Summon Cultist rune failed - target died")
return
if(cultist_to_summon.pulledby || cultist_to_summon.buckled)
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is being held in place!</span>")
fail_invoke()
log_game("Summon Cultist rune failed - target restrained")
return
if(!iscultist(cultist_to_summon))
to_chat(user, "<span class='cult italic'>[cultist_to_summon] is not a follower of the Geometer!</span>")
fail_invoke()
+4 -4
View File
@@ -493,10 +493,10 @@
D.pixel_z = target.pixel_z
if(do_mob(src, target, 100))
to_chat(src, "<span class='info'>Dismantling complete.</span>")
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
M.amount = 5
var/atom/Tsec = target.drop_location()
new /obj/item/stack/sheet/metal(Tsec, 5)
for(var/obj/item/I in target.component_parts)
I.forceMove(M.drop_location())
I.forceMove(Tsec)
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
N.pixel_x = target.pixel_x
N.pixel_y = target.pixel_y
@@ -505,7 +505,7 @@
if(istype(target, /obj/machinery/computer))
var/obj/machinery/computer/C = target
if(C.circuit)
C.circuit.forceMove(M.drop_location())
C.circuit.forceMove(Tsec)
qdel(target)
@@ -34,8 +34,10 @@ Iconnery
var/turf/T = loc
if(level == 2 || !T.intact)
showpipe = TRUE
plane = GAME_PLANE
else
showpipe = FALSE
plane = FLOOR_PLANE
if(!showpipe)
return //no need to update the pipes if they aren't showing
+12 -5
View File
@@ -157,9 +157,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
//get an assetdatum or make a new one
/proc/get_asset_datum(var/type)
if (!(type in GLOB.asset_datums))
return new type()
return GLOB.asset_datums[type]
return GLOB.asset_datums[type] || new type()
/datum/asset
var/_abstract = /datum/asset
@@ -496,12 +494,21 @@ GLOBAL_LIST_EMPTY(asset_datums)
)
/datum/asset/group/goonchat
children = list(/datum/asset/simple/goonchat, /datum/asset/spritesheet/goonchat)
children = list(
/datum/asset/simple/jquery,
/datum/asset/simple/goonchat,
/datum/asset/spritesheet/goonchat
)
/datum/asset/simple/jquery
verify = FALSE
assets = list(
"jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js',
)
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js',
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"errorHandler.js" = 'code/modules/goonchat/browserassets/js/errorHandler.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
+75 -63
View File
@@ -83,12 +83,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//Mob preview
var/icon/preview_icon = null
//Trait list
var/list/positive_traits = list()
var/list/negative_traits = list()
var/list/neutral_traits = list()
var/list/all_traits = list()
var/list/character_traits = list()
//Quirk list
var/list/positive_quirks = list()
var/list/negative_quirks = list()
var/list/neutral_quirks = list()
var/list/all_quirks = list()
var/list/character_quirks = list()
//Jobs, uses bitflags
var/job_civilian_high = 0
@@ -120,6 +120,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/parallax
var/ambientocclusion = TRUE
var/uplink_spawn_loc = UPLINK_PDA
var/list/exp = list()
@@ -193,9 +195,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<center><h2>Occupation Choices</h2>"
dat += "<a href='?_src_=prefs;preference=job;task=menu'>Set Occupation Preferences</a><br></center>"
if(CONFIG_GET(flag/roundstart_traits))
dat += "<center><h2>Trait Setup</h2>"
dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Traits</a><br></center>"
dat += "<center><b>Current traits:</b> [all_traits.len ? all_traits.Join(", ") : "None"]</center>"
dat += "<center><h2>Quirk Setup</h2>"
dat += "<a href='?_src_=prefs;preference=trait;task=menu'>Configure Quirks</a><br></center>"
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
dat += "<h2>Identity</h2>"
dat += "<table width='100%'><tr><td width='75%' valign='top'>"
if(jobban_isbanned(user, "appearance"))
@@ -490,6 +492,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "High"
dat += "</a><br>"
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
dat += "</td><td width='300px' height='300px' valign='top'>"
dat += "<h2>Special Role Settings</h2>"
@@ -855,20 +859,20 @@ GLOBAL_LIST_EMPTY(preferences_datums)
return job_engsec_low
return 0
/datum/preferences/proc/SetTraits(mob/user)
if(!SStraits)
to_chat(user, "<span class='danger'>The trait subsystem is still initializing! Try again in a minute.</span>")
/datum/preferences/proc/SetQuirks(mob/user)
if(!SSquirks)
to_chat(user, "<span class='danger'>The quirk subsystem is still initializing! Try again in a minute.</span>")
return
var/list/dat = list()
if(!SStraits.traits.len)
dat += "The trait subsystem hasn't finished initializing, please hold..."
if(!SSquirks.quirks.len)
dat += "The quirk subsystem hasn't finished initializing, please hold..."
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center><br>"
else
dat += "<center><b>Choose trait setup</b></center><br>"
dat += "<div align='center'>Left-click to add or remove traits. You need one negative trait for every positive trait.<br>\
Traits are applied at roundstart and cannot normally be removed.</div>"
dat += "<center><b>Choose quirk setup</b></center><br>"
dat += "<div align='center'>Left-click to add or remove quirks. You need negative quirks to have positive ones.<br>\
Quirks are applied at roundstart and cannot normally be removed.</div>"
dat += "<center><a href='?_src_=prefs;preference=trait;task=close'>Done</a></center>"
dat += "<hr>"
dat += "<center><b>Current quirks:</b> [all_quirks.len ? all_quirks.Join(", ") : "None"]</center>"
@@ -880,47 +884,47 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/has_quirk
var/quirk_cost = initial(T.value) * -1
var/lock_reason = "This trait is unavailable."
var/trait_conflict = FALSE
for(var/_V in all_traits)
if(_V == trait_name)
has_trait = TRUE
if(initial(T.mood_trait) && CONFIG_GET(flag/disable_human_mood))
var/quirk_conflict = FALSE
for(var/_V in all_quirks)
if(_V == quirk_name)
has_quirk = TRUE
if(initial(T.mood_quirk) && CONFIG_GET(flag/disable_human_mood))
lock_reason = "Mood is disabled."
trait_conflict = TRUE
if(has_trait)
if(trait_conflict)
all_traits -= trait_name
has_trait = FALSE
quirk_conflict = TRUE
if(has_quirk)
if(quirk_conflict)
all_quirks -= quirk_name
has_quirk = FALSE
else
trait_cost *= -1 //invert it back, since we'd be regaining this amount
if(trait_cost > 0)
trait_cost = "+[trait_cost]"
quirk_cost *= -1 //invert it back, since we'd be regaining this amount
if(quirk_cost > 0)
quirk_cost = "+[quirk_cost]"
var/font_color = "#AAAAFF"
if(initial(T.value) != 0)
font_color = initial(T.value) > 0 ? "#AAFFAA" : "#FFAAAA"
if(trait_conflict)
dat += "<font color='[font_color]'>[trait_name]</font> - [initial(T.desc)] \
if(quirk_conflict)
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
<font color='red'><b>LOCKED: [lock_reason]</b></font><br>"
else
if(has_trait)
dat += "<b><font color='[font_color]'>[trait_name]</font></b> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[trait_name]'>[has_trait ? "Lose" : "Take"] ([trait_cost] pts.)</a><br>"
if(has_quirk)
dat += "<b><font color='[font_color]'>[quirk_name]</font></b> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Lose" : "Take"] ([quirk_cost] pts.)</a><br>"
else
dat += "<font color='[font_color]'>[trait_name]</font> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[trait_name]'>[has_trait ? "Lose" : "Take"] ([trait_cost] pts.)</a><br>"
dat += "<font color='[font_color]'>[quirk_name]</font> - [initial(T.desc)] \
<a href='?_src_=prefs;preference=trait;task=update;trait=[quirk_name]'>[has_quirk ? "Lose" : "Take"] ([quirk_cost] pts.)</a><br>"
dat += "<br><center><a href='?_src_=prefs;preference=trait;task=reset'>Reset Traits</a></center>"
user << browse(null, "window=preferences")
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Trait Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
var/datum/browser/popup = new(user, "mob_occupation", "<div align='center'>Quirk Preferences</div>", 900, 600) //no reason not to reuse the occupation window, as it's cleaner that way
popup.set_window_options("can_close=0")
popup.set_content(dat.Join())
popup.open(0)
return
/datum/preferences/proc/GetTraitBalance()
/datum/preferences/proc/GetQuirkBalance()
var/bal = 0
for(var/V in all_traits)
var/datum/trait/T = SStraits.traits[V]
for(var/V in all_quirks)
var/datum/quirk/T = SSquirks.quirks[V]
bal -= initial(T.value)
return bal
@@ -977,49 +981,49 @@ GLOBAL_LIST_EMPTY(preferences_datums)
user << browse(null, "window=mob_occupation")
ShowChoices(user)
if("update")
var/trait = href_list["trait"]
if(!SStraits.traits[trait])
var/quirk = href_list["trait"]
if(!SSquirks.quirks[quirk])
return
var/value = SStraits.trait_points[trait]
var/value = SSquirks.quirk_points[quirk]
if(value == 0)
if(trait in neutral_traits)
neutral_traits -= trait
all_traits -= trait
if(quirk in neutral_quirks)
neutral_quirks -= quirk
all_quirks -= quirk
else
neutral_quirks += quirk
all_quirks += quirk
else
var/balance = GetTraitBalance()
if(trait in positive_traits)
positive_traits -= trait
all_traits -= trait
else if(trait in negative_traits)
var/balance = GetQuirkBalance()
if(quirk in positive_quirks)
positive_quirks -= quirk
all_quirks -= quirk
else if(quirk in negative_quirks)
if(balance + value < 0)
to_chat(user, "<span class='warning'>Refunding this would cause you to go below your balance!</span>")
return
negative_traits -= trait
all_traits -= trait
negative_quirks -= quirk
all_quirks -= quirk
else if(value > 0)
if(positive_quirks.len >= MAX_QUIRKS)
to_chat(user, "<span class='warning'>You can't have more than [MAX_QUIRKS] positive quirks!</span>")
return
if(balance - value < 0)
to_chat(user, "<span class='warning'>You don't have enough balance to gain this trait!</span>")
to_chat(user, "<span class='warning'>You don't have enough balance to gain this quirk!</span>")
return
positive_traits += trait
all_traits += trait
positive_quirks += quirk
all_quirks += quirk
else
negative_quirks += quirk
all_quirks += quirk
SetQuirks(user)
if("reset")
all_traits = list()
positive_traits = list()
negative_traits = list()
neutral_traits = list()
SetTraits(user)
all_quirks = list()
positive_quirks = list()
negative_quirks = list()
neutral_quirks = list()
SetQuirks(user)
else
SetTraits(user)
SetQuirks(user)
return TRUE
switch(href_list["task"])
@@ -1529,6 +1533,14 @@ GLOBAL_LIST_EMPTY(preferences_datums)
cit_toggles ^= DIGESTION_NOISES
//END CITADEL EDIT
if("ambientocclusion")
ambientocclusion = !ambientocclusion
if(parent && parent.screen && parent.screen.len)
var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
PM.filters -= AMBIENT_OCCLUSION
if(ambientocclusion)
PM.filters += AMBIENT_OCCLUSION
if("save")
save_preferences()
save_character()
+17 -14
View File
@@ -130,6 +130,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["uses_glasses_colour"]>> uses_glasses_colour
S["clientfps"] >> clientfps
S["parallax"] >> parallax
S["ambientocclusion"] >> ambientocclusion
S["menuoptions"] >> menuoptions
S["enable_tips"] >> enable_tips
S["tip_delay"] >> tip_delay
@@ -160,6 +161,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
clientfps = sanitize_integer(clientfps, 0, 1000, 0)
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
@@ -210,6 +212,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["uses_glasses_colour"], uses_glasses_colour)
WRITE_FILE(S["clientfps"], clientfps)
WRITE_FILE(S["parallax"], parallax)
WRITE_FILE(S["ambientocclusion"], ambientocclusion)
WRITE_FILE(S["menuoptions"], menuoptions)
WRITE_FILE(S["enable_tips"], enable_tips)
WRITE_FILE(S["tip_delay"], tip_delay)
@@ -310,11 +313,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["job_engsec_med"] >> job_engsec_med
S["job_engsec_low"] >> job_engsec_low
//Traits
S["all_traits"] >> all_traits
S["positive_traits"] >> positive_traits
S["negative_traits"] >> negative_traits
S["neutral_traits"] >> neutral_traits
//Quirks
S["all_quirks"] >> all_quirks
S["positive_quirks"] >> positive_quirks
S["negative_quirks"] >> negative_quirks
S["neutral_quirks"] >> neutral_quirks
//Citadel code
S["feature_genitals_use_skintone"] >> features["genitals_use_skintone"]
@@ -421,10 +424,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med))
job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low))
all_traits = SANITIZE_LIST(all_traits)
positive_traits = SANITIZE_LIST(positive_traits)
negative_traits = SANITIZE_LIST(negative_traits)
neutral_traits = SANITIZE_LIST(neutral_traits)
all_quirks = SANITIZE_LIST(all_quirks)
positive_quirks = SANITIZE_LIST(positive_quirks)
negative_quirks = SANITIZE_LIST(negative_quirks)
neutral_quirks = SANITIZE_LIST(neutral_quirks)
cit_character_pref_load(S)
@@ -491,11 +494,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["job_engsec_med"] , job_engsec_med)
WRITE_FILE(S["job_engsec_low"] , job_engsec_low)
//Traits
WRITE_FILE(S["all_traits"] , all_traits)
WRITE_FILE(S["positive_traits"] , positive_traits)
WRITE_FILE(S["negative_traits"] , negative_traits)
WRITE_FILE(S["neutral_traits"] , neutral_traits)
//Quirks
WRITE_FILE(S["all_quirks"] , all_quirks)
WRITE_FILE(S["positive_quirks"] , positive_quirks)
WRITE_FILE(S["negative_quirks"] , negative_quirks)
WRITE_FILE(S["neutral_quirks"] , neutral_quirks)
cit_character_pref_save(S)
+10 -1
View File
@@ -126,7 +126,7 @@
if(user.transferItemToLoc(I, src))
jetpack = I
to_chat(user, "<span class='notice'>You successfully install the jetpack into [src].</span>")
return
else if(istype(I, /obj/item/screwdriver))
if(!jetpack)
to_chat(user, "<span class='warning'>[src] has no jetpack installed.</span>")
@@ -139,6 +139,8 @@
jetpack.forceMove(drop_location())
jetpack = null
to_chat(user, "<span class='notice'>You successfully remove the jetpack from [src].</span>")
return
return ..()
/obj/item/clothing/suit/space/hardsuit/equipped(mob/user, slot)
@@ -237,6 +239,9 @@
brightness_on = 7
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
/obj/item/clothing/head/helmet/space/hardsuit/mining/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
/obj/item/clothing/suit/space/hardsuit/mining
icon_state = "hardsuit-mining"
@@ -250,6 +255,10 @@
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
/obj/item/clothing/suit/space/hardsuit/mining/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
//Syndicate hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/syndi
name = "blood-red hardsuit helmet"
@@ -28,6 +28,14 @@
item_state = "gy_suit"
item_color = "security"
/obj/item/clothing/under/rank/security/skirt
name = "security jumpskirt"
desc = "A \"tactical\" security jumpsuit with the legs replaced by a skirt."
icon_state = "secskirt"
item_state = "r_suit"
item_color = "secskirt"
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
/obj/item/clothing/under/rank/warden
name = "security suit"
@@ -344,6 +344,15 @@
list_reagents = list("limejuice" = 100)
foodtype = FRUIT
/obj/item/reagent_containers/food/drinks/bottle/menthol
name = "menthol"
desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
icon_state = "mentholbox"
item_state = "carton"
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = FALSE
list_reagents = list("menthol" = 100)
////////////////////////// MOLOTOV ///////////////////////
/obj/item/reagent_containers/food/drinks/bottle/molotov
@@ -158,7 +158,7 @@
desc = "A timeless classic."
ingredients_placement = INGREDIENTS_STACKPLUSTOP
icon = 'icons/obj/food/burgerbread.dmi'
icon_state = "bun"
icon_state = "custburg"
foodtype = GRAIN
@@ -299,8 +299,7 @@
qdel(S)
return TRUE
for(var/obj/item/stack/sheet/wetleather/WL in src)
var/obj/item/stack/sheet/leather/L = new(drop_location())
L.amount = WL.amount
new /obj/item/stack/sheet/leather(drop_location(), WL.amount)
qdel(WL)
return TRUE
return FALSE
@@ -623,4 +623,42 @@
id = "crevice_spike"
results = list("crevice_spike" = 6)
required_reagents = list("limejuice" = 2, "capsaicin" = 4) //2 powdered delta (sour), 4 flanergide (spicy)
mix_message = "The mixture stings your eyes as it settles."
mix_message = "The mixture stings your eyes as it settles."
/datum/chemical_reaction/sake
name = "sake"
id = "sake"
results = list("sake" = 10)
required_reagents = list("rice" = 10)
required_catalysts = list("enzyme" = 5)
mix_message = "The rice grains ferment into a clear, sweet-smelling liquid."
/datum/chemical_reaction/alexander
name = "Alexander"
id = "alexander"
results = list("alexander" = 3)
required_reagents = list("cognac" = 1, "creme_de_cacao" = 1, "cream" = 1)
/datum/chemical_reaction/sidecar
name = "Sidecar"
id = "sidecar"
results = list("sidecar" = 4)
required_reagents = list("cognac" = 2, "triple_sec" = 1, "lemonjuice" = 1)
/datum/chemical_reaction/between_the_sheets
name = "Between the Sheets"
id = "between_the_sheets"
results = list("between_the_sheets" = 5)
required_reagents = list("rum" = 1, "sidecar" = 4)
/datum/chemical_reaction/kamikaze
name = "Kamikaze"
id = "kamikaze"
results = list("kamikaze" = 3)
required_reagents = list("vodka" = 1, "triple_sec" = 1, "limejuice" = 1)
/datum/chemical_reaction/mojito
name = "Mojito"
id = "mojito"
results = list("mojito" = 5)
required_reagents = list("rum" = 1, "sugar" = 1, "limejuice" = 1, "sodawater" = 1, "menthol" = 1)
+1 -2
View File
@@ -262,8 +262,7 @@
if(!check_cost(D.materials, amount))
return FALSE
var/obj/item/stack/product = new D.build_path(loc)
product.amount = amount
new D.build_path(drop_location(), amount)
for(var/R in D.make_reagents)
beaker.reagents.add_reagent(R, D.make_reagents[R]*amount)
else
+26 -20
View File
@@ -85,14 +85,15 @@
interact(user)
return
else if(istype(I, /obj/item/disk/plantgene))
if(disk)
to_chat(user, "<span class='warning'>A data disk is already loaded into the machine!</span>")
else
if(!user.transferItemToLoc(I, src))
return
disk = I
to_chat(user, "<span class='notice'>You add [I] to the machine.</span>")
interact(user)
if (operation)
to_chat(user, "<span class='notice'>Please complete current operation.</span>")
return
eject_disk()
if(!user.transferItemToLoc(I, src))
return
disk = I
to_chat(user, "<span class='notice'>You add [I] to the machine.</span>")
interact(user)
else
..()
@@ -266,18 +267,13 @@
to_chat(usr, "<span class='notice'>You add [I] to the machine.</span>")
update_icon()
else if(href_list["eject_disk"] && !operation)
if (disk)
disk.forceMove(drop_location())
disk.verb_pickup()
disk = null
update_genes()
else
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/disk/plantgene))
if(!usr.transferItemToLoc(I, src))
return
disk = I
to_chat(usr, "<span class='notice'>You add [I] to the machine.</span>")
var/obj/item/I = usr.get_active_held_item()
eject_disk()
if(istype(I, /obj/item/disk/plantgene))
if(!usr.transferItemToLoc(I, src))
return
disk = I
to_chat(usr, "<span class='notice'>You add [I] to the machine.</span>")
else if(href_list["op"] == "insert" && disk && disk.gene && seed)
if(!operation) // Wait for confirmation
operation = "insert"
@@ -365,6 +361,16 @@
update_genes()
update_icon()
/obj/machinery/plantgenes/proc/eject_disk()
if (disk && !operation)
if(Adjacent(usr) && !issilicon(usr))
if (!usr.put_in_hands(disk))
disk.forceMove(drop_location())
else
disk.forceMove(drop_location())
disk = null
update_genes()
/obj/machinery/plantgenes/proc/update_genes()
core_genes = list()
reagent_genes = list()
+1 -12
View File
@@ -36,19 +36,8 @@
continue
grassAmt += 1 + round(G.seed.potency * tile_coefficient)
qdel(G)
var/obj/item/stack/tile/GT = new stacktype(user.loc)
while(grassAmt > GT.max_amount)
GT.amount = GT.max_amount
grassAmt -= GT.max_amount
GT = new stacktype(user.loc)
GT.amount = grassAmt
for(var/obj/item/stack/tile/T in user.loc)
if((T.type == stacktype) && (T.amount < T.max_amount))
GT.merge(T)
if(GT.amount <= 0)
break
new stacktype(user.drop_location(), grassAmt)
qdel(src)
return
// Carpet
/obj/item/seeds/grass/carpet
+3 -3
View File
@@ -22,7 +22,7 @@
var/blood_type = null
var/list/features = null
var/factions = null
var/list/traits = null
var/list/quirks = null
var/contains_sample = 0
/obj/item/seeds/replicapod/Initialize()
@@ -42,7 +42,7 @@
blood_type = B.data["blood_type"]
features = B.data["features"]
factions = B.data["factions"]
factions = B.data["traits"]
factions = B.data["quirks"]
contains_sample = TRUE
visible_message("<span class='notice'>The [src] is injected with a fresh blood sample.</span>")
else
@@ -114,7 +114,7 @@
podman.faction |= factions
if(!features["mcolor"])
features["mcolor"] = "#59CE00"
for(var/V in traits)
for(var/V in quirks)
new V(podman)
podman.hardset_dna(null,null,podman.real_name,blood_type, new /datum/species/pod,features)//Discard SE's and UI's, podman cloning is inaccurate, and always make them a podman
podman.set_cloned_appearance()
@@ -25,6 +25,14 @@
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
resistance_flags = FIRE_PROOF
/obj/item/clothing/suit/hooded/explorer/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
/obj/item/clothing/head/hooded/explorer/Initialize()
. = ..()
AddComponent(/datum/component/armor_plate)
/obj/item/clothing/mask/gas/explorer
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
+1 -35
View File
@@ -9,38 +9,4 @@
novariants = FALSE
flags_1 = NOBLUDGEON_1
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
var/static/list/goliath_platable_armor_typecache = typecacheof(list(
/obj/item/clothing/head/helmet/space/hardsuit/mining,
/obj/item/clothing/suit/space/hardsuit/mining,
/obj/item/clothing/head/hooded/explorer,
/obj/item/clothing/suit/hooded/explorer))
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
if(!proximity_flag)
return
if(is_type_in_typecache(target, goliath_platable_armor_typecache))
var/obj/item/clothing/C = target
if(C.armor.melee < 60)
C.armor = C.armor.setRating(melee = min(C.armor.melee + 10, 60))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
use(1)
else
to_chat(user, "<span class='warning'>You can't improve [C] any further!</span>")
else if(istype(target, /obj/mecha/working/ripley))
var/obj/mecha/working/ripley/D = target
if(D.hides < 3)
D.hides++
D.armor = D.armor.setRating(\
melee = min(D.armor.melee + 10, 70),\
bullet = min(D.armor.bullet + 5, 50),\
laser = min(D.armor.laser + 5, 50))
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
D.update_icon()
if(D.hides == 3)
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - its pilot must be an experienced monster hunter."
else
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
use(1)
else
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
layer = MOB_LAYER
+5 -6
View File
@@ -303,13 +303,12 @@
desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num
var/amount = round(min(desired,50,smelt_amount))
materials.use_amount(alloy.materials, amount)
var/output = new alloy.build_path(src)
if(istype(output, /obj/item/stack/sheet))
var/obj/item/stack/sheet/produced_alloy = output
produced_alloy.amount = amount
unload_mineral(produced_alloy)
var/output
if(ispath(alloy.build_path, /obj/item/stack/sheet))
output = new alloy.build_path(src, amount)
else
unload_mineral(output)
output = new alloy.build_path(src)
unload_mineral(output)
else
to_chat(usr, "<span class='warning'>Required access not found.</span>")
return TRUE
+3 -6
View File
@@ -44,8 +44,7 @@
if(!(text2path(href_list["release"]) in machine.stack_list))
return //someone tried to spawn materials by spoofing hrefs
var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])]
var/obj/item/stack/sheet/out = new inp.type()
out.amount = inp.amount
var/obj/item/stack/sheet/out = new inp.type(null, inp.amount)
inp.amount = 0
machine.unload_mineral(out)
@@ -81,14 +80,12 @@
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp)
if(!(inp.type in stack_list)) //It's the first of this sheet added
var/obj/item/stack/sheet/s = new inp.type(src,0)
s.amount = 0
var/obj/item/stack/sheet/s = new inp.type(src, 0)
stack_list[inp.type] = s
var/obj/item/stack/sheet/storage = stack_list[inp.type]
storage.amount += inp.amount //Stack the sheets
qdel(inp) //Let the old sheet garbage collect
while(storage.amount > stack_amt) //Get rid of excessive stackage
var/obj/item/stack/sheet/out = new inp.type()
out.amount = stack_amt
var/obj/item/stack/sheet/out = new inp.type(null, stack_amt)
unload_mineral(out)
storage.amount -= stack_amt
@@ -400,7 +400,7 @@
SSticker.mode.make_antag_chance(humanc)
if(humanc && CONFIG_GET(flag/roundstart_traits))
SStraits.AssignTraits(humanc, humanc.client, TRUE)
SSquirks.AssignQuirks(humanc, humanc.client, TRUE)
log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)
@@ -592,6 +592,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
var/list/possessible = list()
for(var/mob/living/L in GLOB.alive_mob_list)
if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
continue
if(!(L in GLOB.player_list) && !L.mind)
possessible += L
+4 -4
View File
@@ -193,10 +193,10 @@
blood_data["real_name"] = real_name
blood_data["features"] = dna.features
blood_data["factions"] = faction
blood_data["traits"] = list()
for(var/V in roundstart_traits)
var/datum/trait/T = V
blood_data["traits"] += T.type
blood_data["quirks"] = list()
for(var/V in roundstart_quirks)
var/datum/quirk/T = V
blood_data["quirks"] += T.type
return blood_data
//get the id of the substance this mob use as blood.
@@ -19,6 +19,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
//Inefficient pooling/caching way.
GLOBAL_LIST_EMPTY(human_dummy_list)
GLOBAL_LIST_EMPTY(dummy_mob_list)
/proc/generate_or_wait_for_human_dummy(slotkey)
if(!slotkey)
@@ -31,6 +32,7 @@ GLOBAL_LIST_EMPTY(human_dummy_list)
if(QDELETED(D))
D = new
GLOB.human_dummy_list[slotkey] = D
GLOB.dummy_mob_list += D
D.in_use = TRUE
return D
@@ -733,8 +733,8 @@
if(0 to NUTRITION_LEVEL_STARVING)
to_chat(src, "<span class='danger'>You're starving!</span>")
if(roundstart_traits.len)
to_chat(src, "<span class='notice'>You have these traits: [get_trait_string()].</span>")
if(roundstart_quirks.len)
to_chat(src, "<span class='notice'>You have these quirks: [get_trait_string()].</span>")
else
if(wear_suit)
wear_suit.add_fingerprint(M)
+5
View File
@@ -492,6 +492,11 @@
ExtinguishMob()
fire_stacks = 0
update_canmove()
GET_COMPONENT(mood, /datum/component/mood)
if (mood)
QDEL_LIST(mood.mood_events)
mood.sanity = SANITY_GREAT
mood.update_mood()
//proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again)
+1 -1
View File
@@ -34,7 +34,7 @@
var/list/status_traits = list()
var/list/roundstart_traits = list()
var/list/roundstart_quirks = list()
var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
@@ -164,12 +164,7 @@
update_controls()
/mob/living/simple_animal/bot/floorbot/proc/empty_tiles()
var/atom/Tsec = drop_location()
while(specialtiles > initial(tiletype.max_amount))
new tiletype(Tsec,initial(tiletype.max_amount))
specialtiles -= initial(tiletype.max_amount)
new tiletype(Tsec,specialtiles)
new tiletype(drop_location(), specialtiles)
specialtiles = 0
tiletype = null
@@ -378,8 +373,7 @@
if(prob(50))
drop_part(robot_arm, Tsec)
var/obj/item/stack/tile/plasteel/T = new (Tsec)
T.amount = 1
new /obj/item/stack/tile/plasteel(Tsec, 1)
do_sparks(3, TRUE, src)
..()
@@ -9,7 +9,7 @@
icon_dead = "Fugu_dead"
icon_gib = "syndicate_gib"
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
mouse_opacity = MOUSE_OPACITY_OPAQUE
mouse_opacity = MOUSE_OPACITY_ICON
move_to_delay = 5
friendly = "floats near"
speak_emote = list("puffs")
+8 -8
View File
@@ -146,12 +146,12 @@
else
status_traits[trait] |= list(source)
/mob/living/proc/add_trait_datum(trait, spawn_effects) //separate proc due to the way these ones are handled
if(has_trait(trait))
/mob/living/proc/add_quirk(quirk, spawn_effects) //separate proc due to the way these ones are handled
if(has_trait(quirk))
return
if(!SStraits || !SStraits.traits[trait])
if(!SSquirks || !SSquirks.quirks[quirk])
return
var/datum/trait/T = SStraits.traits[trait]
var/datum/quirk/T = SSquirks.quirks[quirk]
new T (src, spawn_effects)
return TRUE
@@ -180,8 +180,8 @@
if(!LAZYLEN(status_traits[trait]))
status_traits -= trait
/mob/living/proc/remove_trait_datum(trait)
var/datum/trait/T = roundstart_traits[trait]
/mob/living/proc/remove_quirk(quirk)
var/datum/quirk/T = roundstart_quirks[quirk]
if(T)
qdel(T)
return TRUE
@@ -201,8 +201,8 @@
else if(LAZYLEN(status_traits[trait]))
return TRUE
/mob/living/proc/has_trait_datum(trait)
return roundstart_traits[trait]
/mob/living/proc/has_quirk(quirk)
return roundstart_quirks[quirk]
/mob/living/proc/remove_all_traits()
status_traits = list()
+1 -1
View File
@@ -70,7 +70,7 @@
message = src.say_quote(message, get_spans())
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
log_message("DEAD: [message]", INDIVIDUAL_SAY_LOG)
deadchat_broadcast(rendered, follow_target = src, speaker_key = K)
/mob/proc/check_emote(message)
+2 -7
View File
@@ -111,13 +111,8 @@
/obj/machinery/power/port_gen/pacman/DropFuel()
if(sheets)
var/fail_safe = FALSE
while(sheets > 0 && fail_safe < 100)
fail_safe += 1
var/obj/item/stack/sheet/S = new sheet_path(loc)
var/amount = min(sheets, S.max_amount)
S.amount = amount
sheets -= amount
new sheet_path(drop_location(), sheets)
sheets = 0
/obj/machinery/power/port_gen/pacman/UseFuel()
var/needed_sheets = 1 / (time_per_sheet * consumption / power_output)
+4 -4
View File
@@ -191,12 +191,12 @@
// Give back the glass type we were supplied with
/obj/item/solar_assembly/proc/give_glass(device_broken)
var/atom/Tsec = drop_location()
if(device_broken)
new /obj/item/shard(loc)
new /obj/item/shard(loc)
new /obj/item/shard(Tsec)
new /obj/item/shard(Tsec)
else if(glass_type)
var/obj/item/stack/sheet/S = new glass_type(loc)
S.amount = 2
new glass_type(Tsec, 2)
glass_type = null
@@ -40,7 +40,6 @@
to_chat(user, "<span class='warning'>You need a free hand to hold the gun!</span>")
return
update_icon()
gun.forceMove(user)
user.update_inv_back()
else
to_chat(user, "<span class='warning'>You are already holding the gun!</span>")
@@ -433,7 +433,8 @@ obj/machinery/chem_dispenser/proc/work_animation()
"orangejuice",
"limejuice",
"tomatojuice",
"lemonjuice"
"lemonjuice",
"menthol"
)
emagged_reagents = list(
"thirteenloko",
@@ -465,7 +466,8 @@ obj/machinery/chem_dispenser/proc/work_animation()
"hcider",
"creme_de_menthe",
"creme_de_cacao",
"triple_sec"
"triple_sec",
"sake"
)
emagged_reagents = list(
"ethanol",
@@ -499,3 +501,17 @@ obj/machinery/chem_dispenser/proc/work_animation()
"ammonia",
"ash",
"diethylamine")
/obj/machinery/chem_dispenser/fullupgrade //fully upgraded stock parts
/obj/machinery/chem_dispenser/fullupgrade/Initialize()
. = ..()
component_parts = list()
component_parts += new /obj/item/circuitboard/machine/chem_dispenser(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/matter_bin/bluespace(null)
component_parts += new /obj/item/stock_parts/capacitor/quadratic(null)
component_parts += new /obj/item/stock_parts/manipulator/femto(null)
component_parts += new /obj/item/stack/sheet/glass(null)
component_parts += new /obj/item/stock_parts/cell/bluespace(null)
RefreshParts()
@@ -0,0 +1,85 @@
/obj/machinery/chem_dispenser/chem_synthesizer //formerly SCP-294 made by mrty, but now only for testing purposes
name = "\improper debug chemical synthesizer"
desc = "If you see this, yell at adminbus."
icon = 'icons/obj/chemical.dmi'
icon_state = "dispenser"
amount = 10
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
working_state = null
nopower_state = null
flags_1 = NODECONSTRUCT_1
var/static/list/shortcuts = list(
"meth" = "methamphetamine",
"tricord" = "tricordrazine"
)
var/mutable_appearance/top_overlay
/obj/machinery/chem_dispenser/chem_synthesizer/Initialize()
. = ..()
GLOB.poi_list += src
top_overlay = mutable_appearance(icon, "disp_beaker", layer = ABOVE_ALL_MOB_LAYER)
update_icon()
/obj/machinery/chem_dispenser/chem_synthesizer/update_icon()
cut_overlays()
add_overlay(top_overlay)
/obj/machinery/chem_dispenser/chem_synthesizer/Destroy()
. = ..()
GLOB.poi_list -= src
QDEL_NULL(top_overlay)
/obj/machinery/chem_dispenser/chem_synthesizer/display_beaker()
return
/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_synthesizer", name, 390, 315, master_ui, state)
ui.open()
/obj/machinery/chem_dispenser/chem_synthesizer/ui_act(action, params)
if(..())
return
update_icon()
switch(action)
if("ejectBeaker")
if(beaker)
beaker.forceMove(drop_location())
if(Adjacent(usr) && !issilicon(usr))
usr.put_in_hands(beaker)
beaker = null
. = TRUE
if("input")
var/input_reagent = replacetext(lowertext(input("Enter the name of any liquid", "Input") as text), " ", "") //95% of the time, the reagent id is a lowercase/no spaces version of the name
if(shortcuts[input_reagent])
input_reagent = shortcuts[input_reagent]
else
input_reagent = find_reagent(input_reagent)
if(!input_reagent || !GLOB.chemical_reagents_list[input_reagent])
say("OUT OF RANGE")
return
else
if(!beaker)
return
else if(!beaker.reagents && !QDELETED(beaker))
beaker.create_reagents(beaker.volume)
beaker.reagents.add_reagent(input_reagent, amount)
if("makecup")
if(beaker)
return
beaker = new /obj/item/reagent_containers/glass/beaker/bluespace(src)
visible_message("<span class='notice'>[src] dispenses a bluespace beaker.</span>")
/obj/machinery/chem_dispenser/chem_synthesizer/proc/find_reagent(input)
. = FALSE
if(GLOB.chemical_reagents_list[input]) //prefer IDs!
var/datum/reagent/R = GLOB.chemical_reagents_list[input]
if(R.can_synth_debug)
return input
else
for(var/X in GLOB.chemical_reagents_list)
var/datum/reagent/R = GLOB.chemical_reagents_list[X]
if(R.can_synth_debug && input == replacetext(lowertext(R.name), " ", ""))
return X
+2 -1
View File
@@ -20,7 +20,8 @@
var/current_cycle = 0
var/volume = 0
var/color = "#000000" // rgb: 0, 0, 0
var/can_synth = TRUE
var/can_synth = TRUE // can this reagent be synthesized? (for example: odysseus syringe gun)
var/can_synth_debug = TRUE // can this reagent be synthesized by the debug chem synthesizer?
var/metabolization_rate = REAGENTS_METABOLISM //how fast the reagent is metabolized by the mob
var/overrides_metab = 0
var/overdose_threshold = 0
@@ -1546,4 +1546,70 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "It'll either knock the drunkenness out of you or knock you out cold. Both, probably."
/datum/reagent/consumable/ethanol/crevice_spike/on_mob_add(mob/living/L) //damage only applies when drink first enters system and won't again until drink metabolizes out
L.adjustBruteLoss(3 * min(5,volume)) //minimum 3 brute damage on ingestion to limit non-drink means of injury - a full 5 unit gulp of the drink trucks you for the full 15
L.adjustBruteLoss(3 * min(5,volume)) //minimum 3 brute damage on ingestion to limit non-drink means of injury - a full 5 unit gulp of the drink trucks you for the full 15
/datum/reagent/consumable/ethanol/sake
name = "Sake"
id = "sake"
description = "A sweet rice wine of questionable legality and extreme potency."
color = "#DDDDDD"
boozepwr = 70
taste_description = "sweet rice wine"
glass_icon_state = "sakecup"
glass_name = "cup of sake"
glass_desc = "A traditional cup of sake."
/datum/reagent/consumable/ethanol/alexander
name = "Alexander"
id = "alexander"
description = "A creamy, indulgent delight that is stronger than it seems."
color = "#F5E9D3"
boozepwr = 80
taste_description = "bitter, creamy cacao"
glass_icon_state = "alexander"
glass_name = "Alexander"
glass_desc = "A creamy, indulgent delight that is stronger than it seems."
/datum/reagent/consumable/ethanol/sidecar
name = "Sidecar"
id = "sidecar"
description = "The one ride youll gladly give up the wheel for."
color = "#FFC55B"
boozepwr = 80
taste_description = "delicious freedom"
glass_icon_state = "sidecar"
glass_name = "Sidecar"
glass_desc = "The one ride youll gladly give up the wheel for."
/datum/reagent/consumable/ethanol/between_the_sheets
name = "Between the Sheets"
id = "between_the_sheets"
description = "A provocatively named classic."
color = "#F4C35A"
boozepwr = 80
taste_description = "seduction"
glass_icon_state = "between_the_sheets"
glass_name = "Between the Sheets"
glass_desc = "A provocatively named classic."
/datum/reagent/consumable/ethanol/kamikaze
name = "Kamikaze"
id = "kamikaze"
description = "Divinely windy."
color = "#EEF191"
boozepwr = 60
taste_description = "divine windiness"
glass_icon_state = "kamikaze"
glass_name = "Kamikaze"
glass_desc = "Divinely windy."
/datum/reagent/consumable/ethanol/mojito
name = "Mojito"
id = "mojito"
description = "A drink that looks as refreshing as it tastes."
color = "#DFFAD9"
boozepwr = 30
taste_description = "refreshing mint"
glass_icon_state = "mojito"
glass_name = "Mojito"
glass_desc = "A drink that looks as refreshing as it tastes."
@@ -721,3 +721,13 @@
description = "Milk for cool kids."
color = "#7D4E29"
taste_description = "chocolate milk"
/datum/reagent/consumable/menthol
name = "Menthol"
id = "menthol"
description = "Tastes naturally minty, and imparts a very mild numbing sensation."
color = "#80AF9C"
taste_description = "mint"
glass_icon_state = "glass_green"
glass_name = "glass of menthol"
glass_desc = "Tastes naturally minty, and imparts a very mild numbing sensation."
@@ -57,15 +57,6 @@
..()
. = 1
/datum/reagent/drug/menthol
name = "Menthol"
id = "menthol"
description = "Tastes naturally minty, and imparts a very mild numbing sensation."
taste_description = "mint"
reagent_state = LIQUID
color = "#80AF9C"
trippy = FALSE
/datum/reagent/drug/crank
name = "Crank"
id = "crank"
@@ -171,8 +171,7 @@
else if(istype(O, /obj/item/stack/sheet/hairlesshide))
var/obj/item/stack/sheet/hairlesshide/HH = O
var/obj/item/stack/sheet/wetleather/WL = new(get_turf(HH))
WL.amount = HH.amount
new /obj/item/stack/sheet/wetleather(get_turf(HH), HH.amount)
qdel(HH)
/*
@@ -728,7 +728,7 @@
/datum/reagent/toxin/rotatium/on_mob_life(mob/living/M)
if(M.hud_used)
if(current_cycle >= 20 && current_cycle%20 == 0)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/rotation = min(round(current_cycle/20), 89) // By this point the player is probably puking and quitting anyway
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING, loop = -1)
@@ -737,7 +737,7 @@
/datum/reagent/toxin/rotatium/on_mob_delete(mob/living/M)
if(M && M.hud_used)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()
@@ -755,7 +755,7 @@
/datum/reagent/toxin/skewium/on_mob_life(mob/living/M)
if(M.hud_used)
if(current_cycle >= 5 && current_cycle % 3 == 0)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/matrix/skew = matrix()
var/intensity = 8
skew.set_skew(rand(-intensity,intensity), rand(-intensity,intensity))
@@ -772,7 +772,7 @@
/datum/reagent/toxin/skewium/on_mob_delete(mob/living/M)
if(M && M.hud_used)
var/list/screens = list(M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()
@@ -21,15 +21,23 @@
name = "Plasma + Glass alloy"
id = "plasmaglass"
build_type = SMELTER
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/plasmaglass
category = list("initial")
/datum/design/plasmarglass_alloy
name = "Plasma + Metal + Glass alloy"
id = "plasmareinforcedglass"
build_type = SMELTER
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/plasmarglass
category = list("initial")
/datum/design/titaniumglass_alloy
name = "Titanium + Glass alloy"
id = "titaniumglass"
build_type = SMELTER
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/titaniumglass
category = list("initial")
@@ -37,7 +45,7 @@
name = "Plasma + Titanium + Glass alloy"
id = "plastitaniumglass"
build_type = SMELTER
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT, MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/plastitaniumglass
category = list("initial")
@@ -448,8 +448,7 @@ datum/status_effect/stabilized/blue/on_remove()
else if(istype(O, /obj/item/stack/sheet/hairlesshide))
to_chat(owner, "<span class='warning'>[linked_extract] kept your hands wet! It wets [O]!</span>")
var/obj/item/stack/sheet/hairlesshide/HH = O
var/obj/item/stack/sheet/wetleather/WL = new(get_turf(HH))
WL.amount = HH.amount
new /obj/item/stack/sheet/wetleather(get_turf(HH), HH.amount)
qdel(HH)
..()
@@ -66,10 +66,8 @@ Charged extracts:
colour = "metal"
/obj/item/slimecross/charged/metal/do_effect(mob/user)
var/obj/item/stack/sheet/metal/M = new(get_turf(user))
M.amount = 25
var/obj/item/stack/sheet/plasteel/P = new(get_turf(user))
P.amount = 10
new /obj/item/stack/sheet/metal(get_turf(user), 25)
new /obj/item/stack/sheet/plasteel(get_turf(user), 10)
user.visible_message("<span class='notice'>[src] grows into a plethora of metals!</span>")
..()
@@ -85,8 +83,7 @@ Charged extracts:
colour = "dark purple"
/obj/item/slimecross/charged/darkpurple/do_effect(mob/user)
var/obj/item/stack/sheet/mineral/plasma/M = new(get_turf(user))
M.amount = 10
new /obj/item/stack/sheet/mineral/plasma(get_turf(user), 10)
user.visible_message("<span class='notice'>[src] produces a large amount of plasma!</span>")
..()
@@ -113,8 +110,7 @@ Charged extracts:
colour = "bluespace"
/obj/item/slimecross/charged/bluespace/do_effect(mob/user)
var/obj/item/stack/sheet/bluespace_crystal/M = new(get_turf(user))
M.amount = 10
new /obj/item/stack/sheet/bluespace_crystal(get_turf(user), 10)
user.visible_message("<span class='notice'>[src] produces several sheets of polycrystal!</span>")
..()
@@ -138,8 +134,7 @@ Charged extracts:
colour = "pyrite"
/obj/item/slimecross/charged/pyrite/do_effect(mob/user)
var/obj/item/stack/sheet/mineral/bananium/M = new(get_turf(user))
M.amount = 10
new /obj/item/stack/sheet/mineral/bananium(get_turf(user), 10)
user.visible_message("<span class='warning'>[src] solidifies with a horrifying banana stench!</span>")
..()
@@ -75,12 +75,7 @@ Industrial extracts:
/obj/item/slimecross/industrial/metal
colour = "metal"
plasmarequired = 3
itempath = /obj/item/stack/sheet/metal
/obj/item/slimecross/industrial/metal/do_after_spawn(obj/item/spawned)
var/obj/item/stack/sheet/metal/M = spawned
if(istype(M))
M.amount = 10
itempath = /obj/item/stack/sheet/metal/ten
/obj/item/slimecross/industrial/yellow
colour = "yellow"
+2
View File
@@ -42,6 +42,8 @@ Notes:
/datum/tooltip/New(client/C)
if (C)
owner = C
var/datum/asset/stuff = get_asset_datum(/datum/asset/simple/jquery)
stuff.send(owner)
owner << browse(file2text('code/modules/tooltip/tooltip.html'), "window=[control]")
..()
+3 -2
View File
@@ -19,6 +19,7 @@
/obj/item/reagent_containers/food/drinks/bottle/orangejuice = 4,
/obj/item/reagent_containers/food/drinks/bottle/tomatojuice = 4,
/obj/item/reagent_containers/food/drinks/bottle/limejuice = 4,
/obj/item/reagent_containers/food/drinks/bottle/menthol = 4,
/obj/item/reagent_containers/food/drinks/bottle/cream = 4,
/obj/item/reagent_containers/food/drinks/soda_cans/tonic = 8,
/obj/item/reagent_containers/food/drinks/soda_cans/cola = 8,
@@ -37,5 +38,5 @@
/obj/item/vending_refill/boozeomat
machine_name = "Booze-O-Mat"
icon_state = "refill_booze"
charges = list(58, 4, 0)//of 174 standard, 12 contraband
init_charges = list(58, 4, 0)
charges = list(59, 4, 0)//of 178 standard, 12 contraband
init_charges = list(59, 4, 0)