Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
This commit is contained in:
+17
-14
@@ -324,10 +324,9 @@
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return
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/atom/proc/ShiftClick(mob/user)
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var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
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var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user) | SEND_SIGNAL(user, COMSIG_MOB_CLICKED_SHIFT_ON, src)
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if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
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user.examinate(src)
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return
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/*
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Ctrl click
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@@ -424,32 +423,36 @@
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LE.fire()
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// Simple helper to face what you clicked on, in case it should be needed in more than one place
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/mob/proc/face_atom(atom/A)
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if( buckled || stat != CONSCIOUS || !A || !x || !y || !A.x || !A.y )
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/mob/proc/face_atom(atom/A, ismousemovement = FALSE)
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if( buckled || stat != CONSCIOUS || !loc || !A || !A.x || !A.y )
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return
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var/dx = A.x - x
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var/dy = A.y - y
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var/atom/L = loc
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if(L.flags_1 & BLOCK_FACE_ATOM_1)
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return
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var/turf/T = get_turf(src)
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var/dx = A.x - T.x
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var/dy = A.y - T.y
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if(!dx && !dy) // Wall items are graphically shifted but on the floor
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if(A.pixel_y > 16)
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setDir(NORTH)
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setDir(NORTH, ismousemovement)
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else if(A.pixel_y < -16)
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setDir(SOUTH)
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setDir(SOUTH, ismousemovement)
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else if(A.pixel_x > 16)
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setDir(EAST)
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setDir(EAST, ismousemovement)
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else if(A.pixel_x < -16)
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setDir(WEST)
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setDir(WEST, ismousemovement)
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return
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if(abs(dx) < abs(dy))
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if(dy > 0)
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setDir(NORTH)
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setDir(NORTH, ismousemovement)
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else
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setDir(SOUTH)
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setDir(SOUTH, ismousemovement)
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else
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if(dx > 0)
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setDir(EAST)
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setDir(EAST, ismousemovement)
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else
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setDir(WEST)
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setDir(WEST, ismousemovement)
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//debug
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/obj/screen/proc/scale_to(x1,y1)
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@@ -24,6 +24,10 @@
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blend_mode = BLEND_MULTIPLY
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alpha = 255
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/obj/screen/plane_master/openspace/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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/obj/screen/plane_master/openspace/backdrop(mob/mymob)
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filters = list()
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
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@@ -46,6 +50,26 @@
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/wall
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name = "wall plane master"
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plane = WALL_PLANE
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appearance_flags = PLANE_MASTER
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/obj/screen/plane_master/wall/backdrop(mob/mymob)
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if(mymob?.client?.prefs.ambientocclusion)
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add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION)
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else
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remove_filter("ambient_occlusion")
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/obj/screen/plane_master/above_wall
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name = "above wall plane master"
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plane = ABOVE_WALL_PLANE
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appearance_flags = PLANE_MASTER
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/obj/screen/plane_master/above_wall/Initialize()
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. = ..()
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add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
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///Contains most things in the game world
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/obj/screen/plane_master/game_world
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name = "game world plane master"
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@@ -53,12 +77,50 @@
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/game_world/Initialize()
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. = ..()
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add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
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/obj/screen/plane_master/game_world/backdrop(mob/mymob)
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if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
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if(mymob?.client?.prefs.ambientocclusion)
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add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION)
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else
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remove_filter("ambient_occlusion")
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update_filters()
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//Reserved to chat messages, so they are still displayed above the field of vision masking.
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/obj/screen/plane_master/chat_messages
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name = "chat messages plane master"
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plane = CHAT_PLANE
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appearance_flags = PLANE_MASTER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
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/obj/screen/plane_master/field_of_vision
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name = "field of vision mask plane master"
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plane = FIELD_OF_VISION_PLANE
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render_target = FIELD_OF_VISION_RENDER_TARGET
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/field_of_vision/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
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///Used to display the owner and its adjacent surroundings through the FoV plane mask.
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/obj/screen/plane_master/field_of_vision_blocker
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name = "field of vision blocker plane master"
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plane = FIELD_OF_VISION_BLOCKER_PLANE
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render_target = FIELD_OF_VISION_BLOCKER_RENDER_TARGET
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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///Stores the visible portion of the FoV shadow cone.
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/obj/screen/plane_master/field_of_vision_visual
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name = "field of vision visual plane master"
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plane = FIELD_OF_VISION_VISUAL_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/field_of_vision_visual/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
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///Contains all lighting objects
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/obj/screen/plane_master/lighting
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@@ -87,11 +149,12 @@
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/obj/screen/plane_master/emissive/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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/**
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* Things placed on this always mask the lighting plane. Doesn't render directly.
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*
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* Always masks the light plane, isn't blocked by anything. Use for on mob glows,
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* Always masks the light plane, isn't blocked by anything (except Field of Vision). Use for on mob glows,
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* magic stuff, etc.
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*/
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@@ -101,6 +164,10 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET
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/obj/screen/plane_master/emissive_unblockable/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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/**
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* Things placed on this layer mask the emissive layer. Doesn't render directly
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*
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@@ -238,6 +238,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
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var/mutable_appearance/MA = new /mutable_appearance(E)
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if(MA)
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MA.layer = ABOVE_HUD_LAYER
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MA.plane = ABOVE_HUD_PLANE
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MA.appearance_flags |= RESET_TRANSFORM
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return MA
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