Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -507,3 +507,9 @@
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//Allows players to set a hexadecimal color of their choice as skin tone, on top of the standard ones.
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/datum/config_entry/flag/allow_custom_skintones
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/**
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* Enables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh.
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* Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.
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*/
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/datum/config_entry/flag/use_field_of_vision
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