Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -179,14 +179,15 @@
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return TRUE
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/atom/movable/proc/stop_pulling()
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if(pulling)
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pulling.pulledby = null
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var/mob/living/ex_pulled = pulling
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pulling = null
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setGrabState(0)
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if(isliving(ex_pulled))
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var/mob/living/L = ex_pulled
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L.update_mobility()// mob gets up if it was lyng down in a chokehold
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if(!pulling)
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return
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pulling.pulledby = null
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var/mob/living/ex_pulled = pulling
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pulling = null
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setGrabState(0)
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if(isliving(ex_pulled))
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var/mob/living/L = ex_pulled
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L.update_mobility()// mob gets up if it was lyng down in a chokehold
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/atom/movable/proc/Move_Pulled(atom/A)
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if(!pulling)
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