Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -143,8 +143,8 @@ RLD
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//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
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//jarring, but it should stop people from targetting atoms they can't see...
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//excluding darkness, to allow RLD to be used to light pitch black dark areas.
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if(!((user in view(view_range, A)) || (user in viewers(view_range, A))))
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to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in the given direction... to no avail.</span>")
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if(!((user in view(view_range, A)) || (user in get_actual_viewers(view_range, A))))
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to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in that direction... to no avail.</span>")
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return FALSE
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return TRUE
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@@ -135,7 +135,8 @@
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outmsg = "<span class='warning'>You miss the lens of [C] with [src]!</span>"
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//catpeople
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for(var/mob/living/carbon/human/H in view(1,targloc))
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var/list/viewers = get_actual_viewers(1,targloc)
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for(var/mob/living/carbon/human/H in viewers)
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if(!iscatperson(H) || H.incapacitated() || H.eye_blind )
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continue
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if(!H.lying)
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@@ -150,7 +151,7 @@
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H.visible_message("<span class='notice'>[H] stares at the light</span>","<span class = 'warning'> You stare at the light... </span>")
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//cats!
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for(var/mob/living/simple_animal/pet/cat/C in view(1,targloc))
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for(var/mob/living/simple_animal/pet/cat/C in viewers)
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if(prob(50))
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C.visible_message("<span class='notice'>[C] pounces on the light!</span>","<span class='warning'>LIGHT!</span>")
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C.Move(targloc)
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@@ -2,6 +2,7 @@
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name = "station intercom"
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desc = "Talk through this."
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icon_state = "intercom"
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plane = ABOVE_WALL_PLANE
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anchored = TRUE
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w_class = WEIGHT_CLASS_BULKY
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canhear_range = 2
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@@ -196,9 +196,8 @@
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sleep(1)
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previousturf = T
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operating = FALSE
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for(var/mob/M in viewers(1, loc))
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if((M.client && M.machine == src))
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attack_self(M)
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if(usr.machine == src)
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attack_self(usr)
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/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
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@@ -66,7 +66,7 @@
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if(ismob(loc))
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attack_self(loc)
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else
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for(var/mob/M in viewers(1, src))
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for(var/mob/M in get_actual_viewers(1, src))
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if(M.client)
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attack_self(M)
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add_fingerprint(usr)
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@@ -105,10 +105,7 @@
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if (length(code) > 5)
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code = "ERROR"
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add_fingerprint(usr)
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for(var/mob/M in viewers(1, loc))
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if ((M.client && M.machine == src))
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attack_self(M)
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return
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attack_self(usr)
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return
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@@ -158,6 +155,7 @@
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/obj/item/storage/secure/safe
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name = "secure safe"
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icon = 'icons/obj/storage.dmi'
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plane = ABOVE_WALL_PLANE
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icon_state = "safe"
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icon_opened = "safe0"
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icon_locking = "safeb"
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@@ -104,7 +104,7 @@
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if (ismob(src.loc))
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attack_self(src.loc)
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else
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for(var/mob/M in viewers(1, src))
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for(var/mob/M in get_actual_viewers(1, src))
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if (M.client)
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src.attack_self(M)
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return
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