Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -24,6 +24,7 @@
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move_delay = TRUE
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var/oldloc = loc
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step(src, direction)
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user.setDir(direction)
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if(oldloc != loc)
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addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
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else
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@@ -42,7 +43,7 @@
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Snake = L
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break
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if(Snake)
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alerted = viewers(7,src)
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alerted = get_actual_viewers(world.view,src)
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..()
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if(LAZYLEN(alerted))
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egged = world.time + SNAKE_SPAM_TICKS
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@@ -3,6 +3,7 @@
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "extinguisher_closed"
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plane = ABOVE_WALL_PLANE
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anchored = TRUE
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density = FALSE
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max_integrity = 200
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@@ -7,6 +7,7 @@
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anchored = TRUE
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icon = 'icons/turf/walls/wall.dmi'
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icon_state = "wall"
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plane = WALL_PLANE
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layer = LOW_OBJ_LAYER
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density = TRUE
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opacity = 1
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@@ -3,6 +3,7 @@
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desc = "There is a small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "fireaxe"
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plane = ABOVE_WALL_PLANE
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anchored = TRUE
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density = FALSE
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armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
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@@ -130,7 +130,7 @@
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// The crowd is pleased
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// The delay is to making large crowds have a longer laster applause
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var/delay_offset = 0
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for(var/mob/M in viewers(src, 7))
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for(var/mob/M in get_actual_viewers(world.view, src))
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var/mob/living/carbon/human/C = M
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if (ishuman(M))
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addtimer(CALLBACK(C, /mob/.proc/emote, "clap"), delay_offset * 0.3)
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@@ -4,6 +4,7 @@
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desc = "Mirror mirror on the wall, who's the most robust of them all?"
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icon = 'icons/obj/watercloset.dmi'
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icon_state = "mirror"
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plane = ABOVE_WALL_PLANE
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density = FALSE
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anchored = TRUE
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max_integrity = 200
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@@ -3,6 +3,7 @@
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "nboard00"
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plane = ABOVE_WALL_PLANE
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density = FALSE
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anchored = TRUE
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max_integrity = 150
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@@ -3,6 +3,7 @@
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anchored = TRUE
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opacity = 0
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density = FALSE
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plane = ABOVE_WALL_PLANE
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layer = SIGN_LAYER
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max_integrity = 100
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armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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