Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -24,6 +24,7 @@
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move_delay = TRUE
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var/oldloc = loc
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step(src, direction)
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user.setDir(direction)
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if(oldloc != loc)
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addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
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else
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@@ -42,7 +43,7 @@
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Snake = L
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break
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if(Snake)
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alerted = viewers(7,src)
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alerted = get_actual_viewers(world.view,src)
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..()
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if(LAZYLEN(alerted))
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egged = world.time + SNAKE_SPAM_TICKS
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