Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -2385,8 +2385,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("ambientocclusion")
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ambientocclusion = !ambientocclusion
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if(parent && parent.screen && parent.screen.len)
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var/obj/screen/plane_master/game_world/PM = locate(/obj/screen/plane_master/game_world) in parent.screen
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var/obj/screen/plane_master/game_world/PM = parent.mob.hud_used.plane_masters["[GAME_PLANE]"]
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var/obj/screen/plane_master/wall/W = parent.mob.hud_used.plane_masters["[WALL_PLANE]"]
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PM.backdrop(parent.mob)
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W.backdrop(parent.mob)
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if("auto_fit_viewport")
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auto_fit_viewport = !auto_fit_viewport
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