Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -915,8 +915,8 @@
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/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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energy_overlay.plane = ABOVE_LIGHTING_LAYER
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var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", EMISSIVE_LAYER)
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energy_overlay.plane = EMISSIVE_PLANE
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energy_overlay.color = energy_color
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. += energy_overlay
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@@ -946,8 +946,8 @@
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/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
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energy_overlay.plane = ABOVE_LIGHTING_LAYER
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var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", EMISSIVE_LAYER)
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energy_overlay.plane = EMISSIVE_PLANE
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energy_overlay.color = energy_color
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. += energy_overlay
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