Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -28,6 +28,7 @@
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sec_hud = DATA_HUD_SECURITY_BASIC
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d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED
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mob_size = MOB_SIZE_LARGE
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has_field_of_vision = FALSE //Vision through cameras.
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var/list/network = list("ss13")
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var/obj/machinery/camera/current
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var/list/connected_robots = list()
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@@ -868,30 +869,33 @@
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light_cameras()
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if(istype(A, /obj/machinery/camera))
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current = A
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if(client)
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if(ismovable(A))
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if(A != GLOB.ai_camera_room_landmark)
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end_multicam()
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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if(!client)
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return
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if(ismovable(A))
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if(A != GLOB.ai_camera_room_landmark)
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end_multicam()
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if(isturf(loc))
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if(eyeobj)
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client.eye = eyeobj
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client.perspective = EYE_PERSPECTIVE
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else
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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end_multicam()
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if(isturf(loc))
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if(eyeobj)
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client.eye = eyeobj
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client.perspective = EYE_PERSPECTIVE
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client.eye = loc
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update_sight()
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if(client.eye != src)
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var/atom/AT = client.eye
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AT.get_remote_view_fullscreens(src)
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else
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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clear_fullscreen("remote_view", 0)
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client.perspective = EYE_PERSPECTIVE
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client.eye = loc
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update_sight()
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if(client.eye != src)
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var/atom/AT = client.eye
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AT.get_remote_view_fullscreens(src)
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else
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clear_fullscreen("remote_view", 0)
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SEND_SIGNAL(src, COMSIG_MOB_RESET_PERSPECTIVE, A)
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return TRUE
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/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
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. = ..()
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@@ -57,3 +57,5 @@
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cut_overlays()
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else
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icon_state = "[module.cyborg_base_icon]"
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SEND_SIGNAL(src, COMSIG_ROBOT_UPDATE_ICONS)
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