Field of Vision component. (#12075)

* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
This commit is contained in:
Ghom
2020-05-16 00:25:04 +02:00
committed by GitHub
parent b21fb97bda
commit 7c7147cb3e
122 changed files with 947 additions and 347 deletions
+3 -2
View File
@@ -131,8 +131,9 @@
var/voluntary_ghosted = FALSE //whether or not they voluntarily ghosted.
var/flavor_text = ""
var/flavor_text_2 = "" //version of the above that only lasts for the current round.
var/has_field_of_vision = FALSE
var/field_of_vision_type = FOV_90_DEGREES
///////TYPING INDICATORS///////
/// Set to true if we want to show typing indicators.