Field of Vision component. (#12075)

* Hopeless WIP for vision cones.

* Core component and hooks done

* Removing clutter.

* linter bashing me for using statements as args.

* Ok.

* continue

* bring back the macro

* Configs and openspace filter.

* Chat plane, reset perspective signal, mechs/vehicles cases, machineries.

* view, viewers and spoopy ghosts.

* Renamed component, admin fun button and snowflakes robots.

* Whoopsie.

* Yikes

* test merge tweak.

* radial yaketi sax.

* Fixed tgui UIs, some messages not displayed to the target.

* Documentation and a little bugfix.

* Pulling QoL, seventh plane made in this PR.

* Fix.

* Tweaks and improvements.

* Update randomverbs.dm
This commit is contained in:
Ghom
2020-05-15 15:25:04 -07:00
committed by GitHub
parent b21fb97bda
commit 7c7147cb3e
122 changed files with 947 additions and 347 deletions
+2 -5
View File
@@ -535,7 +535,7 @@
add_reagent(P, cached_results[P]*multiplier, null, chem_temp)
var/list/seen = viewers(4, get_turf(my_atom))//Sound and sight checkers
var/list/seen = get_actual_viewers(4, get_turf(my_atom))//Sound and sight checkers
var/iconhtml = icon2html(cached_my_atom, seen)
if(cached_my_atom)
if(!ismob(cached_my_atom)) // No bubbling mobs
@@ -617,10 +617,7 @@
handle_reactions()
update_total()
//Reaction sounds and words
var/list/seen = viewers(5, get_turf(my_atom))
var/iconhtml = icon2html(my_atom, seen)
for(var/mob/M in seen)
to_chat(M, "<span class='notice'>[iconhtml] [C.mix_message]</span>")
my_atom.visible_message("<span class='notice'>[icon2html(my_atom, viewers(DEFAULT_MESSAGE_RANGE, src))] [C.mix_message]</span>")
/datum/reagents/proc/fermiReact(selected_reaction, cached_temp, cached_pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
var/datum/chemical_reaction/C = selected_reaction
@@ -765,7 +765,9 @@
/datum/reagent/toxin/rotatium/on_mob_life(mob/living/carbon/M)
if(M.hud_used)
if(current_cycle >= 20 && current_cycle%20 == 0)
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"],
M.hud_used.plane_masters["[LIGHTING_PLANE]"], M.hud_used.plane_masters["[WALL_PLANE]"],
M.hud_used.plane_masters["[ABOVE_WALL_PLANE]"])
var/rotation = min(round(current_cycle/20), 89) // By this point the player is probably puking and quitting anyway
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(rotation, MATRIX_ROTATE), time = 5, easing = QUAD_EASING, loop = -1)
@@ -793,15 +795,17 @@
/*
if(M.hud_used)
if(current_cycle >= 5 && current_cycle % 3 == 0)
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"], M.hud_used.plane_masters["[LIGHTING_PLANE]"])
var/matrix/skew = matrix()
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"],
M.hud_used.plane_masters["[LIGHTING_PLANE]"], M.hud_used.plane_masters["[WALL_PLANE]"],
M.hud_used.plane_masters["[ABOVE_WALL_PLANE]"]) var/matrix/skew = matrix()
var/intensity = 8
skew.set_skew(rand(-intensity,intensity), rand(-intensity,intensity))
var/matrix/newmatrix = skew
if(prob(33)) // 1/3rd of the time, let's make it stack with the previous matrix! Mwhahahaha!
var/obj/screen/plane_master/PM = M.hud_used.plane_masters["[GAME_PLANE]"]
newmatrix = skew * PM.transform
for(var/whole_screen in screens)
var/obj/screen/plane_master/PM = whole_screen
newmatrix = skew * PM.transform
for(var/whole_screen in screens)
animate(whole_screen, transform = newmatrix, time = 5, easing = QUAD_EASING, loop = -1)
@@ -440,9 +440,8 @@
mob_react = FALSE
/datum/chemical_reaction/foam/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='danger'>The solution spews out foam!</span>")
var/turf/location = get_turf(holder.my_atom)
location.visible_message("<span class='danger'>The solution spews out foam!</span>")
var/datum/effect_system/foam_spread/s = new()
s.set_up(multiplier*2, location, holder)
s.start()
@@ -457,11 +456,8 @@
mob_react = FALSE
/datum/chemical_reaction/metalfoam/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='danger'>The solution spews out a metallic foam!</span>")
var/turf/location = get_turf(holder.my_atom)
location.visible_message("<span class='danger'>The solution spews out a metallic foam!</span>")
var/datum/effect_system/foam_spread/metal/s = new()
s.set_up(multiplier*5, location, holder, 1)
s.start()
@@ -488,9 +484,8 @@
mob_react = FALSE
/datum/chemical_reaction/ironfoam/on_reaction(datum/reagents/holder, multiplier)
var/location = get_turf(holder.my_atom)
for(var/mob/M in viewers(5, location))
to_chat(M, "<span class='danger'>The solution spews out a metallic foam!</span>")
var/turf/location = get_turf(holder.my_atom)
location.visible_message("<span class='danger'>The solution spews out metallic foam!</span>")
var/datum/effect_system/foam_spread/metal/s = new()
s.set_up(multiplier*5, location, holder, 2)
s.start()