Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -72,9 +72,8 @@
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to_chat(user, "<span class='warning'>[target] is full.</span>")
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return
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to_chat(user, "<span class='notice'>You dissolve [src] in [target].</span>")
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for(var/mob/O in viewers(2, user)) //viewers is necessary here because of the small radius
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to_chat(O, "<span class='warning'>[user] slips something into [target]!</span>")
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user.visible_message("<span class='warning'>[user] slips something into [target]!</span>",
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"<span class='notice'>You dissolve [src] in [target].</span>", vision_distance = 2)
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reagents.trans_to(target, reagents.total_volume)
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qdel(src)
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