Field of Vision component. (#12075)
* Hopeless WIP for vision cones. * Core component and hooks done * Removing clutter. * linter bashing me for using statements as args. * Ok. * continue * bring back the macro * Configs and openspace filter. * Chat plane, reset perspective signal, mechs/vehicles cases, machineries. * view, viewers and spoopy ghosts. * Renamed component, admin fun button and snowflakes robots. * Whoopsie. * Yikes * test merge tweak. * radial yaketi sax. * Fixed tgui UIs, some messages not displayed to the target. * Documentation and a little bugfix. * Pulling QoL, seventh plane made in this PR. * Fix. * Tweaks and improvements. * Update randomverbs.dm
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@@ -99,7 +99,7 @@
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* return UI_state The state of the UI.
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**/
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/mob/living/proc/shared_living_ui_distance(atom/movable/src_object)
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if(!(src_object in view(src))) // If the object is obscured, close it.
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if(!(src_object in visible_atoms())) // If the object is obscured, close it.
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return UI_CLOSE
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var/dist = get_dist(src_object, src)
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