From 7c8b490cb313623cd6c9eb5a930619849c8e6a85 Mon Sep 17 00:00:00 2001
From: Ghom <42542238+Ghommie@users.noreply.github.com>
Date: Wed, 4 Mar 2020 16:40:28 +0100
Subject: [PATCH] Update energy.dm
---
code/game/objects/items/melee/energy.dm | 5 -----
1 file changed, 5 deletions(-)
diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm
index 86cbc83891..aba07c9120 100644
--- a/code/game/objects/items/melee/energy.dm
+++ b/code/game/objects/items/melee/energy.dm
@@ -270,11 +270,6 @@
altafterattack(A, user, TRUE, params)
return TRUE
-/obj/item/melee/transforming/energy/sword/cx/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
- if(istype(user))
- user.visible_message("[user] points the tip of [src] at [target].", "You point the tip of [src] at [target].")
- return TRUE
-
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
if(active) //also I'd need to rip out the iconstate changing bits