Merge branch 'master' into eldritch_affairs
This commit is contained in:
@@ -57,3 +57,22 @@
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/obj/item/pen/uplink/Initialize(mapload, owner, tc_amount = 20)
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. = ..()
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AddComponent(/datum/component/uplink, owner, TRUE, FALSE, null, tc_amount)
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/obj/item/uplink/debug
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name = "debug uplink"
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/obj/item/uplink/debug/Initialize(mapload, owner, tc_amount = 9000)
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.name = "debug uplink"
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hidden_uplink.debug = TRUE
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/obj/item/uplink/nuclear/debug
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name = "debug nuclear uplink"
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/obj/item/uplink/nuclear/debug/Initialize(mapload, owner, tc_amount = 9000)
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. = ..()
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var/datum/component/uplink/hidden_uplink = GetComponent(/datum/component/uplink)
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hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
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hidden_uplink.name = "debug nuclear uplink"
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hidden_uplink.debug = TRUE
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@@ -117,37 +117,37 @@
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category = "Holiday"
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/datum/uplink_item/bundles_TC
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category = "Bundles and Telecrystals"
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category = "Telecrystals and Bundles"
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surplus = 0
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cant_discount = TRUE
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/datum/uplink_item/dangerous
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category = "Conspicuous and Dangerous Weapons"
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category = "Conspicuous Weapons"
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/datum/uplink_item/stealthy_weapons
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category = "Stealthy and Inconspicuous Weapons"
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category = "Stealthy Weapons"
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/datum/uplink_item/ammo
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category = "Ammunition"
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surplus = 40
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/datum/uplink_item/explosives
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category = "Grenades and Explosives"
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category = "Explosives"
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/datum/uplink_item/support
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category = "Support and Mechanized Exosuits"
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category = "Support and Exosuits"
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/suits
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category = "Space Suits, Hardsuits and Clothing"
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category = "Clothing"
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surplus = 40
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/datum/uplink_item/stealthy_tools
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category = "Stealth and Camouflage Items"
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category = "Stealth Gadgets"
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/datum/uplink_item/device_tools
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category = "Devices and Tools"
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category = "Misc. Gadgets"
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/datum/uplink_item/implants
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category = "Implants"
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@@ -157,6 +157,7 @@
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category = "Role-Restricted"
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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surplus = 0
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cant_discount = TRUE
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/datum/uplink_item/badass
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category = "(Pointless) Badassery"
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@@ -164,4 +165,4 @@
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//Discounts (dynamically filled above)
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/datum/uplink_item/discounts
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category = "Discounted Gear"
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category = "Discounted Gear"
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@@ -253,3 +253,17 @@
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item = /obj/item/ammo_box/a762
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cost = 1
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/dark_gygax/bag
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name = "Dark Gygax Ammo Bag"
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desc = "A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit."
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item = /obj/item/storage/backpack/duffelbag/syndie/ammo/dark_gygax
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cost = 4
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/ammo/mauler/bag
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name = "Mauler Ammo Bag"
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desc = "A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit."
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item = /obj/item/storage/backpack/duffelbag/syndie/ammo/mauler
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cost = 6
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include_modes = list(/datum/game_mode/nuclear)
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@@ -59,7 +59,7 @@
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Nanotrasen crew who spot these suits are known to panic."
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item = /obj/item/clothing/suit/space/hardsuit/syndi
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cost = 8
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exclude_modes = list(/datum/game_mode/nuclear) //you can't buy it in nuke, because the elite hardsuit costs the same while being better
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //you can't buy it in nuke, because the elite hardsuit costs the same while being better
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/datum/uplink_item/suits/hardsuit/elite
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name = "Elite Syndicate Hardsuit"
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@@ -78,3 +78,9 @@
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cost = 30
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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exclude_modes = list()
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/datum/uplink_item/suits/thiefgloves
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name = "Thieving Gloves"
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desc = "A pair of gloves that are insulated and frictionless, allowing you to steal easily from anyone you see."
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item = /obj/item/clothing/gloves/thief
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cost = 4
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@@ -126,6 +126,7 @@
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The illegal modifications bring this weapon up to par with the classic energy sword, and also gives it the energy sword's distinctive sounds."
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item = /obj/item/melee/transforming/energy/sword/cx/traitor
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cost = 8
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/dangerous/sword
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name = "Energy Sword"
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@@ -92,7 +92,7 @@
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desc = "A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment."
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item = /obj/item/storage/belt/military
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cost = 1
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/fakenucleardisk
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name = "Decoy Nuclear Authentication Disk"
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@@ -145,7 +145,7 @@
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/datum/uplink_item/explosives/tearstache
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name = "Teachstache Grenade"
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desc = "A teargas grenade that launches sticky moustaches onto the face of anyone not wearing a clown or mime mask. The moustaches will \
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remain attached to the face of all targets for one minute, preventing the use of breath masks and other such devices."
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remain attached to the face of all targets for two minutes, preventing the use of breath masks and other such devices."
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item = /obj/item/grenade/chem_grenade/teargas/moustache
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cost = 3
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surplus = 0
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@@ -20,7 +20,7 @@
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desc = "This implant will help you get back up on your feet faster after being stunned. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/anti_stun
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cost = 12
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/freedom
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name = "Freedom Implant"
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@@ -29,22 +29,12 @@
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item = /obj/item/storage/box/syndie_kit/imp_freedom
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cost = 5
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/datum/uplink_item/implants/microbomb
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name = "Microbomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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The more implants inside of you, the higher the explosive power. \
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This will permanently destroy your body, however."
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item = /obj/item/storage/box/syndie_kit/imp_microbomb
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cost = 2
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/implants/macrobomb
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name = "Macrobomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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Upon death, releases a massive explosion that will wipe out everything nearby."
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item = /obj/item/storage/box/syndie_kit/imp_macrobomb
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cost = 20
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include_modes = list(/datum/game_mode/nuclear)
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/datum/uplink_item/implants/hijack
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name = "Hijack Implant"
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desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms."
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item = /obj/item/implanter/hijack
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cost = 14 //really overkill, 14 tc, can still get caught in a room you haven't hijacked and you're fucked.
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surplus = 0 //nope not having hijack implants with surplus crates nope nope nope nope
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restricted = TRUE
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/datum/uplink_item/implants/radio
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@@ -55,12 +45,30 @@
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cost = 4
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restricted = TRUE
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/datum/uplink_item/implants/microbomb
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name = "Microbomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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The more implants inside of you, the higher the explosive power. \
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This will permanently destroy your body, however."
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item = /obj/item/storage/box/syndie_kit/imp_microbomb
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cost = 2
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/macrobomb
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name = "Macrobomb Implant"
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desc = "An implant injected into the body, and later activated either manually or automatically upon death. \
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Upon death, releases a massive explosion that will wipe out everything nearby."
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item = /obj/item/storage/box/syndie_kit/imp_macrobomb
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cost = 20
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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restricted = TRUE
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/datum/uplink_item/implants/reviver
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name = "Reviver Implant"
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desc = "This implant will attempt to revive and heal you if you lose consciousness. Comes with an autosurgeon."
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item = /obj/item/autosurgeon/reviver
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cost = 8
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/stealthimplant
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name = "Stealth Implant"
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@@ -81,7 +89,7 @@
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desc = "These cybernetic eyes will give you thermal vision. Comes with a free autosurgeon."
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item = /obj/item/autosurgeon/thermal_eyes
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cost = 8
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/implants/uplink
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name = "Uplink Implant"
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@@ -99,4 +107,4 @@
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item = /obj/item/autosurgeon/xray_eyes
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cost = 10
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surplus = 0
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include_modes = list(/datum/game_mode/nuclear)
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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@@ -142,9 +142,9 @@
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/datum/uplink_item/role_restricted/goldenbox
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name = "Gold Toolbox"
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desc = "A gold planted plastitanium toolbox loaded with tools. Comes with a set of AI detection multi-tool and a pare of combat gloves."
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item = /obj/item/storage/toolbox/gold_real
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cost = 3 // Has syndie tools + gloves + a robust weapon
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desc = "A gold plated plastitanium toolbox. It comes loaded with a full tool set including a AI detector multitool and combat gloves."
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item = /obj/item/storage/toolbox/plastitanium/gold_real
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cost = 4 // Has syndie tools + gloves + a robust weapon
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restricted_roles = list("Assistant", "Curator") //Curator due to this being made of gold - It fits the theme
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/datum/uplink_item/role_restricted/mimery
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@@ -240,3 +240,10 @@
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cost = 5 //Low ammo, and deals same as 10mm but emp-able
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item = /obj/item/gun/energy/emitter
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restricted_roles = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
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/datum/uplink_item/role_restricted/crushmagboots
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name = "Crushing Magboots"
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desc = "A pair of extra-strength magboots that crush anyone you walk over."
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cost = 2
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item = /obj/item/clothing/shoes/magboots/crushing
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restricted_roles = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
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@@ -74,7 +74,7 @@
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item = /obj/item/gun/energy/kinetic_accelerator/crossbow
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cost = 12
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surplus = 50
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/traitor_chem_bottle
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name = "Poison Kit"
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@@ -101,7 +101,7 @@
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falls asleep, they will be able to move and act."
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item = /obj/item/pen/sleepy
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cost = 4
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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datum/uplink_item/stealthy_weapons/taeclowndo_shoes
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name = "Tae-clown-do Shoes"
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@@ -117,7 +117,6 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
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item = /obj/item/suppressor
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cost = 1
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surplus = 10
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exclude_modes = list(/datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_weapons/soap
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name = "Syndicate Soap"
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@@ -32,7 +32,7 @@
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Due to budget cuts, the shoes don't provide protection against slipping."
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item = /obj/item/storage/box/syndie_kit/chameleon
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cost = 2
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exclude_modes = list(/datum/game_mode/nuclear)
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/stealthy_tools/chameleon_proj
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name = "Chameleon Projector"
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