From 7c8c8f3a0a8a36776ae54759728dc3188d4d119b Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 19 Mar 2018 21:44:30 -0500 Subject: [PATCH] [MIRROR] Engie goggles in Meson mode now respect light levels (#6028) * Engie goggles in Meson mode now respect light levels (#36504) * Engie goggles in Meson mode now respect light levels Meson glasses show the surrounding terrain, but darken areas beyond line of sight and that are not lit. Engineer goggles set to Meson mode currently show all terrain at max brightness. As a result, it can be hard to even know an area is unlit until objects (or mobs) suddenly start popping in one tile away. This change makes the Engineer goggles respect light levels like Meson glasses do. An image for visual aid; https://i.imgur.com/KdYmkZb.png Left shows the current Engineer goggles. Right shows the current Meson glasses, and how the Engineer goggles will look with this change. * Update engine_goggles.dm * Engie goggles in Meson mode now respect light levels --- code/modules/clothing/glasses/engine_goggles.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/clothing/glasses/engine_goggles.dm b/code/modules/clothing/glasses/engine_goggles.dm index 223597d63b..6dfc795193 100644 --- a/code/modules/clothing/glasses/engine_goggles.dm +++ b/code/modules/clothing/glasses/engine_goggles.dm @@ -37,7 +37,7 @@ if(MODE_MESON) vision_flags = SEE_TURFS darkness_view = 1 - lighting_alpha = LIGHTING_PLANE_ALPHA_INVISIBLE + lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE if(MODE_TRAY) //undoes the last mode, meson vision_flags = NONE @@ -124,4 +124,4 @@ #undef MODE_NONE #undef MODE_MESON #undef MODE_TRAY -#undef MODE_RAD \ No newline at end of file +#undef MODE_RAD